File: BoC_-1_37.png (8.0 MB)
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.
Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1ogBctptpH_0fBm1RCE_Xu76MuGmHvTVf5L vDolBh3sE/edit?usp=sharing
https://discord.gg/6RtqYCN8
With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.
>Epoch 37 begins!
Showing all 492 replies.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: moshi moshi who dis.jpg (19.9 KB)
>>Mortrose, The Primordial Lindwyrm of Rebirth
>>6420530
Queersome, bothersome, all too much noise for Kentrose's ears. Clicks and scratches echo through the... -connection- for a moment as Kentrose hurriedly scrawls down what is being said in with one talon, while the other keeps pulse on the means at which it is delivered. Korvur helpfully plucking its beak at whichever way the line seems to sway. Just have to keep them talking.
"Katie? I scarcely believe that. *More like a Karen.*" Kentrose mutters the last bit to the side, adjusting her spectacles, uncaring if her bookish and ego-inflated voice carried the insult across, "Forest Channel? I should expect you have lumbering equipment in stock."
Referal code? What in the blazes is she talking about... "I am afraid I can't do that, my Lady has decreed him as under protection of the National Do Not Call Registry. No one should even have his number, let alone know he exists. May I ask who placed his account on your records?"
>>
>>6420553
The line waits for you to finish speaking. No noise, really. No nothing, just empty silence. Then, the sound of waves, and the crackling of air. There's somebody there.
"Whether you believe me or not, I am legally Katie miss. Clause 20/18-21.5 on my contract. The Forest Channel could provide anything, for a fair price."
The smell of ozone.
"I see."
"For your information, Brother 139145 is registered as Customer Number 19191420 (in slot 5chr)'s property. The Forest Channel Deliveries is currently attempting to appropriate him in accordance to the Customer's wishes."
"Do you have any comment, feedback, or complaint regarding our services?"
>>
>>Mortrose, The Primordial Lindwyrm of Rebirth
>>6420562
Waves, by the coast then? Not like that narrows it down, much. Ozone, crackling, more storm-exposed coastline then.
"Anything, huh. How about let's say..." Rhythmic tapping tip taps away on a spare clay tablet as Kentrose let's the words hang, thinking, "the price to dim the suns? A venture we've been on for some time, you see."
"Perhaps an arrangement could be made. There is only one 'Customer Number' who could possibly own that Brother, and that is my Lady, I scarcely think she would call me through such means without my warning. Or involvement. So this 19191420 5Chr, by your decree, is most likely someone else." Tap tap tap. "Would you please transfer this call to this individual, or inform us of their Legal Name and Mailing Address so we may verify authenticity, hash out matters of possession and law, or ensure a safe delivery?"
Strings scatter, twine rebinds. The flow of magic is divine, yes. Making one seem as though it occurred out of happenstance, an ephemeral thing. Tricksome thing, makes it hard for the lindwyrm to latch on, but she'll have their goat.
>>
>>6420577
"..."
Seconds.
"..."
Not minutes, no. Just a second.
"To dim the suns, a complete and total merging with Forest Channel Deliveries is what we would consider as the Channel's starting price."
No delay on this one though.
"Your request may be arranged. For our customer's comfort, please provide your identity and reason for contact. Your call will be transferred the moment you provide this information."
>>
>>Mortrose, The Primordial Lindwyrm of Rebirth
>>6420593
Ephemeral, yet, capable of re-harmonizing at a moment's notice. All at the beck and call of it's propagator. Now that could be a problem.
"Hmmm. I am unsure if that is more or less expensive than the last cost estimate we were provided. I'll pen that for future consideration." Pulling out an old cracked slate, she scrawls this price next to another; a petition to heaven, in triplicate.
Ideally with the blood of the heavenly, though that last part was her own addition.
"Kentrose the Greater Lindwyrm, Supplanter of the Heavens, and Second only to Her Esteemed Lady. Reason for contact: Verification of Customer's Current Mortality, Moral status, and Martial status." a sickly twisted grin spread across the wizard's fangs, her pride all that protects her from the rising anxiety that would come with an answer, "After all, the person on the other side should very clearly be a corpse by all three who might still remember her. We can't in good faith hand over someone to someone declared legally dead."
>>
File: funniestdeathcompilation-1.png (531.8 KB)
>>6420615
A pretty pretty saintly voice. You know it, I know it. It sounds like somebody putting on an act.
"Hellooo?? Kentrose? Uhh.. 'Are you alive.' Yes, I'm alive? 'Are you ethical.' I'm ethical? 'No proper translation, best solution, are you married, or, are you strong.' Well, no, I belong to the Sun, so I can't really get married, and uhh, well, not really. I don't have strength, I just channel the Sun's! Is that all?"
"Don't know who you are, but I hope that helps!"
>>
>>Mortrose, The Primordial Lindwyrm of Rebirth
>>6420635
"It helps, somewhat. You have still not told me your name." A snap echoes from a tablet in her grasp, as Kentrose's pulse boils in her head. A pretender, a channeler of the sun, NONSENSE. "What is it you want with this "Brother 139145", if I may ask?"
Calm, calm yourself, Kentrose. A fake, painfully false smile enters her voice to match the pretty falsetto on the other end, "A Miss.... Katie, called, saying you had words with him? I'm afraid I don't recognize your voice, and well, he currently belongs to another."
>>
>>6420657
"People call me Aster! It's a good name."
"For my business.."
"I just want to meet my brother."
"It's been a while."
"It's been so long since I heard from him."
"I want to meet him."
"Face to face."
"It's been on my mind."
"Dreamt about it even."
"Did my brother ever tell you about me?"
>>
File: Wait for the Party.png (164.3 KB)
>>Kentrose, The Lesser Lindwyrm of False Firmament
>>6420677
Polite, quiet, perhaps impolitely quiet in fact. The other end of the line stays silent, letting each gap in Aster's dialog hang. Her every line feeling lost in the void that separates them, until she continues again, repeatedly, on and on... In a voice that has not been heard in Eons. Talons grip and TIGHTEN around the Star-Feller Lance, that which was bestowed upon her for her services in the long forgotten war between heaven and hell. Oh what her Lady would say right now...
It isn't until she asks her question, that Kentrose dares to move a muscle. Until her face tweaks slightly-
Into a smile. A TRUE smile. A ghastly awful wicked smile.
One which Spreads. Across the salamandrian face of the Wizard who helped kill one of the first gods.
"Nooooo waaaaay. Aster! A-S-T-E-R. Now that is a name I haven't heard of in a long. Long. *Long* time." Talons rake into the wooden construction, peeling at runes yet unforeseen, as the Wyrm wriggles uncouthly "Oh but I get ahead of myself! About your request. Why, we would be *happy* to host you! Come down, come along now, and we will let you meet your brother with Open Arms. We may even prepare some extra pleasantries just for you! A red carpet, if you will."
"We are where we have always been~. In fact, I believe we are right where we were when WE LAST MET."
A pause, as she realizes her breath is ragged, body hunched ready to pounce, face peeled back to a predatory grin. Caaaalm. Calm, There is yet one last petty evil you can deliver this day. Finish the wiretapping, then finish her hopes.
The line is quiet a moment longer, before she speaks, "And - no." voice now composed yet dripping with equal parts sass and venom, flicking her whisker like a Narcissist would their hair, "In all these epochs, he's never once mentioned you, ever."
>>6420361 >>6417901
Her magic is vast, bolstered by her Lady's generosity. To cast a disjunction from the heavens on anything beyond her Lady would've, in the past, been a far fledged DREAM. But with the wide, sweeping beauty that is the Serpent's Path making a PRIME means of extending her will, she has done so. And will continue to do so, ever further dragging the surface world under. Working into the schemes of the multitude of wards that line Her kingdom, she continues her work taking what she has observed and clouding more means of travel and sight. Surely her Lady will forgive a little tapping into the vault for such gains.
>Major: [Develop] [Mana] [5 souls] - Sequester (Cloister/Wall upgrade) - Claimed hexes, fully encased in an unbroken chain of Serpent's Paths, are considered "Hidden" for both settlements and units. Peering in through the magical smog that hangs low and chokes the land only reveals muddied vapours and the moans of the dead.
Using: Domain: Aethereal. Tech - Serpent's Path, Nebulaic Obfuscation Scrawl, Cloister, Her Commandment Above All. Resources - Glepnal Mud, Sick Satisfaction.
>>
>>
Rolled 4, 10, 4, 9, 8, 9, 2, 4, 8, 2, 1 = 61 (11d10)
>Action 1 - Assist in creation of Gem[?] Domain Demigod with Lithic [1DI]
The sphere of light that was passed to Lithic is a fragment of Lys' divine might, a coalesced pearl of her Light Domain rendered down to it's purest form. It settles into the amorphous mass of Earth Domain essence that Lithic shapes with their rocky hands, illuminating it's depths from within. Under Lithic's pulling and prodding, a humanoid form takes shapes, rays of light guiding his hand to align the earth into crystalline patterns of coloured brilliance.
>Action 2 - Create Pantheon with Caterina [2DI]
Lys is busy, allowing Lithic to perform much of the shaping and fine-tuning of their shared demigod. More of her light is directed to the icy west, where Caterina's frigid being reigns. Cold and distant, she has nevertheless sought closer ties to Lys. Their mortals have coexisted together splendidly, the lupine folk eagerly sharing their crafts and goods with her own beloved Liten. With her trust earned, Lys is now open to joining her cause to Caterina's own - together, they can provide a much safer home for their combined peoples! (edited)Sunday, May 31, 2026 6:25 AM
Unit Actions
Lys - Weak Beam Lure - Target The Northern Strider at 26,5 - 5d10 AFF Contest
Lamedh - Move [19,8 to 22,6] - Communicate Harbour
Daleth - Blockade Midnight Coincidence, then move [21,8 to 22,6] - 2d10 AFF Contest
Adulators 2x Move [19,10 to 21,8] and Blockade Midnight - 2d10 * 2 AFF Contest
Lamedh stands atop the peak of a mountain, one of countless in this, the spine of the world itself. When she looks to the north, for far as she can see, mountains claw at the sky. Each tears at any wisps of cloud that drifts over this frozen wasteland, each all already white with ice from peak to base and swirling with frigid wind.
She does not feel the cold - Lys light warms her, even now as she leaves the Halo. Beside her, Daleth clutches his shield in silent solidarity, shielding her from the worst of the biting winds.
They look to the north, for that is where another God reigns. Lys' equal, if Lamedh understands the nature of Gods, but she finds it hard to believe. This being is no gentle light, but a clanking figure of chains and strained breath. There is no safety, no comfort, to be found here.
They are also a silent God. A still God... Is this another Mutarre? Will they need to shepherd this one's Spark home as well?
Trade
Trade Caterina whatever they want.
Trade Whisper whatever they want that's non-divine tech or special resources.
>>
>>6420907
> Harbor
> [MI] Communicate [22,6] Lamedh
The god stirs, greets a being from the south.
"They greet the wanderer. What has brought them to the north?
They are akin to the probing light. What is it they want from the north?"
>>6417896
> Northern Strider
> Unit movement [24, 5], [29, 3]
> Terraform [MA] [1 DI]
> Claim [24, 5]
> Terraform [MA] [1 DI]
> Claim [24, 6]
> Absorb Mana [MI]
> Absorb 2 Mana for 1 DI
>>
>>6420923
>Develop [MA] [0 DI] - Bondscasting
>Preq-Tech: Rock Crushing, Bondsforge, Stonemelt, Bondstudy
>Preq-Resources: Any Metal [Syrconite Ore]
> General technology, facilitating the production of pure metal, or at least less impure metals
Quite some time has passed, and experimentation continues, with all these advances. Finally, though, with a steady supply of ore, metal is cast for the first time... well, at least in a stable and consistent measure. More than just Jewelry or trinkets, a proper material to build with, to craft with, the metal age, finally, has come to the Bondsglade.
>Develop [MA] [0 DI] - Cast Tools
>Preq-Tech: Bondscasting
>Preq-Resources: Any metal
> General Technology, Scaled-up production of metal tools.
The very first thing that was made? Of course, there are tools. Weapons, too, or at least their tips. And nails. And so forth. Sufficient to say, having steady access to metal tools improves life by leaps and bounds.
>>
>>6420907
Lamedh, the Wizard of Starlight, shines with a light that flickers exactly as the one over her shoulder does. Harbour has been asleep for many ages, and it seems that radiant Lys has only grown in brilliance. Her form can be seen even at this distance, a beacon that tugs at the heart and soul. A spire of light ascends to the heavens from her form, swirling into a spiritual aurora that glimmers with stars.
At her side is the mountainous Daleth, spear and shield in hand. He is the silent protector, and he too radiates with Lys light as if from within - her presence is here, and Harbour gets the sensation that Lys herself watches through their eyes - she could even speak, if she so wished.
"Greetings, Divine One. I am Lamedh, born of the Liten and the stars! My lord Daleth is her son, a demi-divine. We seek passage through your realm as we travel north. We have not come this way before, so any warnings you would deign to share with us would be appreciated. We are looking to share in the bounty of the earth, to tap the veins of metal such as the one you stand astride now."
>>
>>6420958
"And for what purpose do you venture north? Beyond the bounties. They can share. They could even trade. Perhaps they would share in the mere rock."
And kicking the rocks, they begin tumbling, rolling, until they come to a sudden halt, for no discernible reason but the mere bonds demand it so. "Or the refined metal, as you call it."
"Those who live in the Glade and beyond have ventured north to escape the threats of the south. This one's warnings would sound this: You should not bring strife to the north, Shellac would not permiss it, nor will this one. To drag them south, or force them beyond the mere call of their own wills, bodes ill as well.
Yet, they should beware. The Creature has returned. She would venture north as well, soon, as The Beast, further north, protects its own."
"In the end, there is little reason to cross through this one's realm, as they may simply pass it by. If they were to bring things in exchange, then, no doubt, they would be welcomed."
Standing up, and cracking its body, the Harborer shakes off the snow.
"The light wishes for peace. So this one believes. It would do well to watch the South, as this one does. Much Strive and Conflict this one would feel coming from it."
>>
>>6417896
>1DI+1MA: Continue developing Kneel or be Kneeled
>Absorb mana into 1 DI
>1DI+1MA: Continue developing Kneel or be Kneeled
>Trade: Give Makrópnoos Aurodox Fur Clothes
>Trade: Give Makrópnoos Royal Statues
>Trade: Give Makrópnoos Language
>>
>>
MA develop road between repent and lament
The spiked ones cared not where they attacked and as such the towns needed to be able to respond to a crisis, a road was forged so that when they return they may not prey upon them again without word being sent out.
MA develop iron tools
The mines had materials needed to defend from outsiders, the ones that ran through the village used spikes harder than stone to take what they wanted.
MA develop leather armor
For now the toughness of leather will do to brave many dangers but the smiths had many ideas for even greater works that truly saved a man from certain death.
MA DI develop unit knight
Mortals trained in proper combat stepped forth and a new sense of purpose is felt. Patior is pleased to have a new mortal that would willingly throw themselves to pain, the mix of emotions was a like having pie after a light lunch.
>>
File: Caelurseik_Finished.png (56.5 KB)
>>6404390
God Sheet:
>Name: Caelurseik
>Description: A nigh-gelatinous monolith of shuddering flesh and twitching bone, the latter overlapping with and impaling the former. It is proportioned as a ziggurat given hideous motion, the three-eyed edifice at its zenith ever-affixed on the scything rib-limbs which ceaselessly cut and stitch at itself, only for the meat to return almost as quickly as it’s severed. The whole hulk is reminiscent of a snail, dripping with its own ichor. It is a monument to wrongness that should not be.
>Domains: Annihilation
>Color: Anything is good, possibly #818049?
>God Attributes: Strength major, Fortification and Spirit minor.
>God Ability: Excise the Ego, Melt the Id. (You may attack yourself dealing up to 6 damage unsoaked. Every 6 vitality collected earns you one Godflesh, equivalent to one full God Remain, when using develops. You regenerate an additional +3 vigor per turn, but suffer a flat -2 penalty to any Spirit rolls that do not involve your own Godflesh.)
>Minions: Caelurslugs. Lumpen piles of meat rendered molten by seething internal temperature; unable to stand, they gave themselves the structure to. By extruding metallic bones, severing them, and reworking them into plates and nails, in great pain, in great toil, they were able to forge segmented frames for their bodies. Now, they slither forth in a relentless tide! Inspired by their sight, Caelurseik reforged himself in their image and ordained himself their god.
>Minion Attributes: Offense
>Minion Ability: Inward Reforging. (For every 5 pops the Caelurslugs lose to self-inflicted damage, they gain 1 Health tech.
>Starting Hex: (26, 7)As rolled randomly from six possible locations.
>>
File: 8 power woowoo.png (1.4 MB)
Rolled 10, 3, 6, 5 = 24 (4d10)
>>6417901
>>6420361
>>6420734
>>Mortrose, The Primordial Lindwyrm of Rebirth
Minor actions since I was hashing out movement speeds and nearly forgot.
>Minor Actions (8)
>3 Minor Actions - Build x3 - Walls for the north and central builders, neary capping off Face Isle's connection, building a bridge where there was water to later cross to the northern isle, and a mix of Paths and Repeaters for the southern builder. Pic related, with the orange triangles being the repeaters.
>2 Minor Actions - Attack x2 - Both Lady's Affects move 3 hexes to the kaijus, lay fire into Lichophern to even the score, then back off into the safety of the paths to the north. Rolling 2 dice each, take the worst.
>1 Minor Action - Guard - Korvur makes himself a target, fluffing up his plumage and leaving the walls around the New New Saint Saint Smith Smith, and takes the Guard action to hopefully bait in a desperate lichophern or praetorian. Or, perhaps, a valid enough threat to scare the two off over the ocean strait. Either should work quite well, Kentrose thinks.
>1 Muster action, MAOR BUILDERS on Biblial Ziggurat
>1 Muster actions, raising one x 5 pop units of Lady's Regards on Biblial Ziggurat and retooling them since none are on the field.
[Lady's Regards] - Long has it been since the Kosk have taken up flight in arms. Now more properly equipped with soul rending javeliens, gorgeous plummage, and spiffy leather armor that scarcely interferes with their flight; they do not go into battle over scraps with terrorists, no, they shall patrol the coasts and ensure any brigands are picked clean of their flesh and stripped of their souls to not infringe on their lady's beach going activities.
>Equipped with: Soul Pikes (more like javelins) (Weapon), Koskissars (Officers), Lightweight Armor (Armor), Xenophobia (Doctrine), Skirmisher (Strategem), Kosks.
>>
>>
File: the-spread.jpg (122.1 KB)
Rolled 10, 10, 6, 8, 10, 6, 4, 4, 8, 1, 7, 2 = 76 (12d10)
>>6417629
>>6417902
>MA1 + 3DI [Terraform]: Megafauna
>Preqs: The Whispering Haze, Beast Whispering, Master of Beasts, Mitochondrial Spores, Spore Plumes, Spores and Metamorphosis Domains
>Mortal Units who enter The Whispering Haze hazard at any time during the turn encounter a Megafauna monster determined by the 1d6 table below. The Unit must suceed a 2 success Skill Check, made as a free action, or face the Monster's corresponding effect, and proc a Corpsemold infection if they have not already this epoch. In the effects below, X is 4 by default, and in Terrain with Beast Special Resources equals the highest Beast damage + 3 (Resonant Spores potency of 6, halved).
>1. Rottox: Deals X damage to grounded Units.
>2. Tarantucap: Speed next turn is reduced by X.
>3. Cordypede: +X*2% to the Corpsemold Infection.
>4. Horned Lichytra: Deals X damage +3 versus targets with a Flying Speed.
>5. Hypnoceax: Unit cannot use a UI next turn.
>6. Giant Mildewyrm: Deals X * 2 damage to grounded Units, damage is dealt but reduced by Soak when resisted.
Since its conception, the hostile Whispering Haze has metamorphosized the creatures and plants of the natural world, creating beautiful evolutions that have adopted the sporology of the Listeners themselves. Caeyrn has had an affinity for these creatures since his own conception, finding beasts such as Xekath and Syrsiet far more reliable and relatable than other Listeners. It is time that they meet their penultimate form of transmutation. The magnified worms shall carve through the earth, deafening beating of beetle wings will soar through the skies, and moose-sized spore-matted hounds prowl for flesh to feed their expanded hunger.
>MA2 + 2DI [Terraform]: Screams Unremitting
>Preqs: The Whispering Haze, Metamorphic Crawl, Concordant Sync, Mycoses Outbreak
>The Whispering Haze adopts added properties from outside your Claim and Dominion Range, so long as it connects in a chain to another Whispering Haze hazard that is within a Claim belonging to The Whisper.
Most Speakers of The Whisper cannot access their past memories until they reach maturity, or even later, slowly adjusting to the metamorphosis the divine energies enact upon their body. Caeyrn, isolated from the fractured houses of his home, grew up within the very mists comprised of The Whisper. Its darting echoes to most are little more than an ominous ambience, but to this Vessel, it became a language connected to the very core of his being. Nonetheless, the memories of the Named Vessels remain far out of reach, consumed in the flood of babies cries swallowed by the muffled waters of The Lake. 460 past Vessels, starved of eons of life. It is the culmination of built hatred from each Vessel lost that fuels the maddened conquest of Caeryn's powers, manifesting not a Whisper, but a Scream, carrying through The Whispering Haze as it touches the far reaches of this world.
>Metamorphic Crawl attempt to Blackhelm Isle
>>
File: super-unit-autism.png (651.6 KB)
Rolled 11 (1d100)
>>6421798
Dice 1-4 Megafauna, dice 5-8 Screams Unremitting, dice 9-12 Metamorphic Crawl, all have +1 FV
(Corrections from Constructs last turn in diagram)
(Just looked at the unit creation action, apparently my Bannermen have had Chitterling Builders this entire time...)
>MI 1/9 [Construct]: 3 Louloudi Cannons and 1 wall NW on (19,31)
>MI 2/9 [Construct] 4 tunnels to connect to Molten Provenance
(I should be at 8 mana not 5. Was at 0 after last turn, gained 4 from 4 primals then 4 more from Zolt)
>MI 3/9 [Absorb] 8 mana
>MI 4/9 [Share Tech] Reinforced Lumber with Ervenbloud
>MI 5/9 [Share Tech] Jewelry with Lys
>MI 6/9 [Coordinated Fire] [3 pop] Louloudi stack on (13,12) bombards (12,12), (15,11), and (12,13) with Shrieker Shells
>MI 7/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,12) bombards (13,13), (13,14), and (14,14) with Shrieker Shells
>MI 8/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,13) bombards (15,14), (16,13), and (16,14) with Shrieker Shells
>MI 9/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,17) bombards (15,16), (14,17), and (14,19) with Shrieker Shells
>Unit Move: Bannermen 1 to (17,13)
>Unit Move: Chitterling Builders 3 to Southern Spire
>Unit Move: Chitterling Builders 1 to Lake of Communion
>Unit Move: Chitterling Builders 8 from Lake to (15,13)
>Unit Move: Xekath and Syrsiet to (15,13)
>Unit Move: Caeyrn to (18,22)
Bannermen heal 1, Knights heal 3 each
I'll have Monumental Structure (general) from Lys' trade
>Germinated Goods infects Prime Site w/ 54%
>>6420498
>Communicate: Ͼ-Arkatassus
"God of Metal Insects and Indulgent Whispers, I have arrived to seek answers, and to enjoy this beautiful creation we have made together. Tell me, do my Listeners feel more comfortable in their new home? I could not bear to force upon them a choice between your lavish offerings and my own sweet embrace."
There is a cockiness to his words, illuminating a complete awareness of the potential harm he has caused, and perhaps a negligence for the consequences that could follow.
>>
>>
>>
File: there_was_nothing_but_silence_between_us.jpg (68.6 KB)
Rolled 6, 2, 10, 7, 10, 2, 1, 3, 8, 9, 7, 10 = 75 (12d10)
>>6417901
The Beast blinks at the curious Yoregar.
“Oh. Hello, young one.”
>[MA] Heralds of the Beast [1 DI] [Jolt+ Culture Ability]
>Fluff later, but if the Beast is within a Unit’s Speed range, buffs the FV of Culture rolls by the Beast’s Affinity
>[MA] Blood of the Children [Plague Progress] [1DI]
>Fluff later, may change depending on circumstances.
>[UI] [1 DI] Beast either Evades or Aura Farms, depending on the Blackhawks success.
>[UI] The Yoregar Blackhawks attempt to convert Yoregar again with their Lanterns and Licks, with learned Pallipod patience.
>[UI] The Shinnyton Blockade contests the series of Coincidences in Shinnyton, and the Bondsglade Blockade begins to convert these ‘Bondsmen Pretenders’ unto their side.
>Tech Share C-Ark Medicinal Groves
>Mana Absorb
>>
>>
>>
>>
File: IMG_4342.jpg (71.4 KB)
>>6421825
>[MA] Harbingers of the Beast [1 DI] [Jolt+ Culture Ability]
>Domains: Domination, Change; Pretechs: Heralds of the Lady, Enhanced Ichorous Affinity, Carrier Doctrine, Divine Dominance, Organized Religion, Lantern of Beastial Enlightenment; Resources; Enhanced Thaumites, Lime, Dazhawks (Koskissairs for flavor)
The Koskissariat, fearsome ideological enforcers of the glorious Lady, were a weary curiosity to the Children. Tasked with the glorious burden of teaching the Children to be proper Heralds, Kosk-style. It was an unenviable task, but one the Koskissars took upon their wings with nary a word of condemnation. The Lady asked, and they, the Clay-Molded, complied.
It was a grueling task. The Children were unruly, the Beast an… inattentive divine, given the overgrowth of disorder. Bloodclans, the inter-species powerbrokers, fought amongst each another, for power, territory, wealth, or simple survival against the supernatural orderly evolution of the Ichor. The Techmisers, originally the physical-turned-ideological descendants of Saurian Third-Sun Clan, horde the technological superiority bequeathed to the natural Children, who remain weary of their metallic, nanotechnology-infused, heavily modified, brainjacked ichorbound brothers and sisters. The Pallipods and the Granchpolpo, the descendants of the Living Seas, remain segregated to costal beaches, icy lakes, and river fjords, practicing their ways below the observation of the ever-vigilant skies. The Monasteries and their Deamu are actively insubordinate, having heard the atrocious whispers of the Daemu Fen and the blasphemous Sanzu Mangrove that the Koskissairs failed to snuff out, and began the normalization into tradition the introduction of the Lady’s Finest to the Eternal Forest, at the end of a Soullysis armament. Indeed, it is only the Orthodox Children, and their Marine brethren, that are the most receptive to the Koskissarriat teachings, informed by generations of mutualist partnerships formed in symbiosis within the Ichorous Word, as is proper doctrine.
Yet, as generations of the Koskissars preached their gospel, their words began to penetrate into the zeitgeist of the Children…. just as the Ichorous Word began to Change the Koskissariat.
For, indeed, the Lady would never send her best and brightest souls into the employ of a foreign, non-draconic deity. No, these Kosks were forged from the Primordial Clay…not flawed, per se, for the Lady never makes mistakes.
Yet… how else could it be explained? Greater instinctual understanding of the evolutionary dynamics. The growing camaraderie between forest and bird. Community. The embrace of a lantern’s light, more warm in the glacial north than ever it was in the sweltering tar pits of the south.
The tickle of new, leafy growth, upon a cracked, potted head.
>>
File: IMG_4343.jpg (158.1 KB)
>>6422002
It must’ve been unintentional, some comforted themselves. Others despaired in the theory that they were crafted substandard as an intentional snub to the Beast. And others simply knew that their Lady, the Primordial Lindwyrm of Rebirth… simply lost interest in those foolish birds she sent up north.
It stung, those thoughts. Yet, the glory of their collective work endured, for Clay-Molted knew the Beast had gained the glory of his Harbingers.
>[MA] Blood of the Children [Plague Progress] [1DI]
>Domains: Soul, Dominance; Pretech: Ichorous Evolution, Enhanced Ichorous Affinity, Morphmont Mimicry, Divine Dominance
It was a Palli-medic that noticed the coincidence first.
Indeed, it would’ve been unnoticeable, for the sight of a Bondsman is not an unusual occurrence in the north, especially one in Shinnyton. Yet, it was a queerness of the sensation, the instinctual understanding, that brought the absurdity to fore.
That Bondsman is a Child of the Forest
When the fish-outta-water brought his concerns to the civil administration of Shinnyton, they laughed at him out of grove. When he brought his concerns to the religious ministries, they rebuked them for blasphemy. When he brought it to the Marine authorities, they merely shrugged at the non-problem.
It was only an old Koskissar that took his words with a solemn sincerity befitting that of the Lady Lindwyrm’s servant. Ironing out ideological irregularities was his function, after all.
And so, he mobilized his Shinnyton Koskissariat, full of institutional crackpots, onto a private investigation into the matter, and it bore fruit. Gelatin Fruit.
It turned out the recent shortage of gelatin delicacies was not due to improper management of Occulieth’s Rest, but a malicious Bondsmen thief-ring of ridiculous proportions.
For, indeed, the sheer scale of these collection of ‘coincidences’, as presupposed by the faceless Bondsman, was ludicrous. Over 15 hexes (some of the studious crackpots claim over 50), entire crates dropped from the skies, starving marines taking hungry ‘non-bites’ that miraculously retain the product, a jelly addicted Healthmaxxing techmiser hallucinating a Sleeping Jade-colored Beauty in the dead of night- this is the creative material the color-lantern shadow theaters sing soliloquies over, such as the comedic proportions of these absurdities!
Yet, this surreal series of events were all true, as documented and verified in Wyrmscript, and as the ringleading Bondsmen Larry, Curly, and Moe where brought in to stand trial for their crimes against the Children, a question yet lingered, slumbering in the back of the collective consciousness- how did these Bondsmen play pretend? How did they gain the blood of a Child?
>>
Rolled 2, 8, 6, 6, 1, 6, 2, 10, 8, 8, 2, 5, 6, 2, 10, 10, 10, 7 = 109 (18d10)
>>6419785
>>6420361
>>6421713
(Primal resistance rolls. First through sixth die are for Tennolem resisting Laqura, Nalori, & Imoziqul respectively. The seventh through tenth die are for Venthazek resisting Mortrose. The eleventh through fourteenth die are for Lichophern resisting the Lady's Affects Units. The fifteenth through eighteenth die are for Yoregar resisting the Blackhawks Unit.)
>>
>>
>>
File: minor-spelling-mistake.gif (2.3 MB)
Rolled 9, 6, 9, 4, 4, 8 = 40 (6d10)
(Sorry, got called in to urgently do some OT, so ended up getting delayed. Just going to save my MAs for next epoch, haven’t slept so don’t think I have the fluff in me, and don't wanna hold up the update besides.)
>[MI] Boarbarosso activates Raging Red and charges to (28, 20)
>[UM] Other Primals move in the same direction
>[UM] FACEship to (29, 18)
>[UM] Xenoq to (28, 19)
(Rolling to see whether I get sent to the Shadow Realm by Venthazek, and then Boarbarosso.)
>>
File: BoC_-1_42.png (7.9 MB)
GOD ACTIONS
Caelurseik
Welcome to the game!
Catarina
Though you largely remain divorced from such matters, you do have to admit that the rumours that have reached your lands, telling tales of several gods coming together to form coalitions so that they might lend one another their strength, is concerning to say the least. Though you have little doubt in your ability to defend your people from another god should they dare to intrude upon your domain, can you say the same should you be forced to contest two, or even three…? At any rate, in light of such concerns your grossly incandescent neighbour’s offer to form a similar such alliance seems reasonable enough, especially with the trust they have established over the years as a trading partner. Thus do you lend your own divinity to the pact, which should with any luck provide your canine subjects with an additional bulwark against any would-be invaders. Pantheon developed(?)(I’m going to need a Spirit roll, since it’s a 2 DI develop).
While the alliance formed with Lys should hopefully help to deter any would-be aggressors, it cannot be relied upon with absolute certainty. Thus your Wolfmen begin to take further measures to protect themselves. While their bows certainly suffice for felling any prey or would-be predator they might encounter in the wilds, against a larger, similarly armed and armoured force to their own a more decisive factor would most likely be needed. Thus, somewhat simplistically but nevertheless effectively, your people choose to upscale, carving massive, bow-like weapons not simply from springy boughs or branches but from the tree trunks themselves, those smaller lengths of wood instead carved into bolts tipped with Oltar heads, capable of piercing any armour your people have yet encountered. Though far too cumbersome to effectively move, and requiring the efforts of several Wolfmen to be wound up, these sizeable weapons can be quite effectively mounted onto the watchtowers that surround your subject’s settlements, allowing them to rain death upon any force that should transgress too closely. Ballistas developed.
First Aid shared with Lys.
Lys has gifted you Huddle Tactic.
>>
Drakatron
Seeing the rude interloper space out for a moment, you take the opportunity to strike him for having the temerity to interrupt your vengeance, though he at least has the good sense to depart not long after, no doubt cowed by the strength behind your blow. Huáng’s Vitality is now 19/25.
With imminent destruction no longer hanging overhead, and their food issue rather handily resolved, a baby boom unlike any other overtakes the Sharpclaws of both Dragon Rock and the newly rebuilt Coen’s Grave. Such a baby boom, in fact, that in the next generation or two, as the first wave of offspring reach maturity both settlements find themselves becoming rather cramped. Dragon Rock, in particular, having escaped the depredations of the insectoid menace and received an influx of refugees during the crisis that are less than eager to return to the blasted wastes their old home now stands upon, begins to rapidly expand, far beyond the bounds of its lesser satellite settlements. Massive stone blocks, rough in appearance but pre-eminently sturdy spring up, some housing more than a dozen families, as the now-city’s limits spill past even the foothills and into the mountains proper, some of the nearest spires becoming honeycombed with massive open-air caverns and cave networks. Dragon’s Rock upgraded.
(cont'd. since my writing habits are seriously getting out of control)
>>
While Sharpclaws are generally loathe to act in the interests of others, their own kind included, given the value of the silvery metal they extract from the mountains, the panicked squawking of those most southerly of your subjects has at last grown urgent enough to warrant a proper response. Though the handful of mountains the otherwise hardy, sun-weathered miners inhabit remain unmolested for the time being, with everything nearby, the rest of the range included, warping into this strange, alien terrain it seems a rather logical conclusion that they, too, will be next. Agreeing with the assessment, and unwilling to lose the valuable mineral source, your people begin to mobilize on a large scale, a significant portion of the newest boom generation eagerly joining in this widely advertised “silver rush” and boarding the airships traveling south, a boom town in multiple regards springing up in the shadow of the tallest peak in the region that your people hope will deter whatever ungodly force has reshaped the landscape beyond their borders. Warlock Mountain built.
>>
Ervenbloud
While the Magma Spawn have long been confident in the ability of the complex tunnel systems they inhabit to confound any smaller, would-be raiding parties, the sheer scale of certain forces that have fortunately passed them by, hordes in such number that they suspect they could flood every tunnel that might lead to Steamside or Molten Provenance and yet have more bodies to spare, have left them rather doubtful as to the effectiveness of this more simplistic defense in the modern era. Thus, they begin to design these entrances and exits to their underground home with greater intentionality. Tubes are made winding, jagged, and uneven in their gradation, uncomfortable to traverse and littered with pools of magma, every tunnel interrupted by more than a dozen forks along its length, capable of confounding even the wisest mind and, more often than not, simply leading one back up to the surface. The true, much more easily traversable entrances, meanwhile, are carved into carefully concealed alcoves and nooks, near impossible to spot in the dim molten lighting and complexity of a tunnel system that would put an anthill to shame if one is not aware of their location beforehand. Labyrinthine Architecture developed.
Though your people’s horticultural skills leave…much to be desired, the idea itself is sound, sound enough that you yourself are drawn to make the attempt at such a plant in your own right. Selecting one Sablewood seed that stubbornly clings to life in the ashy soil, you plant a cutting of Shifting Wood in close proximity, then begin to nourish both beyond what the ashy soil would allow, drawing on the heat that lies below to fuel the growth. The results, fortunately are what you expect, the energetic, semi-aware tree growing up to intertwine itself with the thornier Sablewood, relying on its sharp-edged defenses to ward off hungry herbivores, until at long last the two could be mistaken for one tree. Then, you begin to work to make that the truth in earnest, allowing that once nourishing warmth to become a scourging heat that causes the trees, glowing like metal in the forge, to melt, fusing together in a process not too dissimilar to alloying as you enforce your unique brand of divinity upon them. Fortunately, the Shifting Wood’s vitality allows both to cling to life throughout the process, and begin their slow, painstaking recovery afterward, despite the faintly orange magmatic veins that wind between newly grown thorns like the volcanic rivers that stretch across the Ashlands. Now THIS is a tree that suits your molten home…Phoenix Wood created.
Gravic Engineering shared with the Whisper.
Statue Gardens shared with tsss.
tsss has gifted you Poetry.
The Whisper has gifted you Reinforced Lumber.
>>
Harbour
2 hexes claimed.
Though your people have become quite proficient in the reshaping of rock and several other materials, Syrconite, far more durable and shot through with altogether too many impurities, has thus far remained untouched, beyond a few failed cursory attempts by the most daring (or some might prefer to say reckless) Gladebound. Now, however, their techniques sufficiently advanced, the best of your smiths decide to take up the challenge, attempting to melt the metal down within their forges so it might be separated, purified, and reshaped. The process is arduous, those that generate heat enough to break down the Syrconite having difficulty separating it from the stone, and vice versa, but eventually a sort of sieve is devised, small holes chipped into several layers of rock that eventually allow impurities to be sifted out as the metal is poured into specially designed casts. Bondscasting developed.
These earliest batches of metal are, rather unsurprisingly, cast first into tools, ones that more easily advance the creation process. Stone sieves, for example, prone to quick degradation under the heat, are replaced with sturdier Syrconite counterparts, and smaller handheld sieves too are introduced, capable of scooping into the mold and removing and particularly persistent detritus or impurities that have survived the sieving process. Day-to-day tools, too, are devised, axes & chisels aiding the Gladebound in their labour while picks and pitons capable of lasting for decades, rather than simply seasons, are hammered into the mountain passes your people typically use during their journey beyond the glade. Cast Tools developed.
>>
Huáng
While some, in your humble opinion, lesser civilizations might choose to “advance” beyond the physical labour that they perceive to be crude and brutish, discarding these humbler methods to seek out newer, shinier toys in pursuit of efficiency, for your Disciples this perceived inefficiency is simply another barrier to overcome. After centuries, nay, millennia of refinement, the Diamond Fist method has broken through what the barriers of the flesh might once have prevented. Labour is elevated into an artform, your Disciples devoting their every thought and movement to carrying out the extraction of Jold with an efficiency that you are confident would put any machine to shame, ignore the fracturing of bone and the splitting of skin in their efforts to appeal to the masters of the Sect, so that through their efforts they might be chosen and uplifted from these humbler tasks and set on to the path towards something greater. Gong O' Clock built.
Seized by the same obsession as their honourable ancestor, the Shi clan continue in his footsteps, attempting to attain even a glimmer of the artisanry found in the sectmaster’s remodelling of Yan Shi’s work. Yet for several generations, their efforts prove largely futile, continuous refinement in their techniques producing advancements, but only minor ones, the accumulation of which would likely take several millennia before it might perhaps be measured against the sectmaster’s work without being found wanting. But with the fifth generation, a breakthrough occurs. Where simple tricks of the mechanism might not suffice, could something more ephemeral instead be relied upon? So many of the sectmaster’s greatest creations worked, to some extent, on the basis of belief. Could they not ape this, then, and invigorate their creations by giving them something to believe in and work towards? Like, for example, labouring for the funds necessary to continue the clan’s research…Hallowed Hollows developed.
Hibernation shared with tsss.
Salt Pits shared with Midnight Caller.
tsss has gifted you Fletching.
>>
Laqura
For all that you have long appreciated the clever, reef-dwelling species of cephalopods for their willingness to interact with and help your Granchpolpo, you have had admittedly had little in the way of contact with the little tentacled creatures yourself, their cleverness in this case seeming to work against you as they become skittish and fearful whenever they are enveloped by a divine aura that lurks, just barely perceptibly, at the edge of their senses. On this occasion, however, perhaps wishing for such companionship as your people themselves seem to enjoy, and followed by a rare school of Pallipods that are not intimidated by your presence, you work to adapt these brave souls so that they might suit a bond with you. Under your ministrations their bodies grow larger and sturdier, to both ensure they will not be killed during the violence and rigours gods regularly undergo as well as to make room for their similarly growing brains and mental capacities. Their ink sacs, most notably, undergo the greatest changes, growing to produce not simply a cloud that would envelop oneself but several tens of meters in every direction, and the ink itself not simply becoming hypnotic by some trick of the light but an active, ever-shifting canvas of prismatic colour that drags in even the most stalwart of minds. Finally made ready, the Pallipods, now able to understand the extents you have gone to for them are more than happy to bond, swimming into and out of your body in a way that feels amusingly ticklish. Divine Pallipods developed.
While your ability to ensconce your core body in water has more often than not served as a blessing, it has also limited you, preventing you from venturing too far inland lest you find your shape depleting like a popped balloon. Given the similar limitations the Granchpolpo themselves face, your people seek to alleviate both you and themselves of this burden, beginning the construction of great reservoirs of water, fed by smaller, but similarly artificial streams strategically placed to allow the water to filter and flow. Though largely bereft of life due to their saline nature and new creation, these newly built lakes nevertheless serve as important rest points for both yourself and the Granchpolpo, motivating them to travel further inland than ever before without drying out so that they might expose themselves to the wonders of the terrestrial world. Which are admittedly for the most part just new species of predators, but your people are sure they’ll discover something that is worth the trip eventually! Reservoirs developed.
(As per the rules revisions tech can no longer be used the epoch they’re developed, so let me know what you’d like to have your builders do this epoch instead.)
>>
Laurelios
While your wearer continues his life or death battle, you continue your assigned task. To compel servitude from one’s inferiors is, naturally, the lot of royalty, and thus well within your demesne. But to compel servitude from another worthy of sovereignty, that is to say an equal, is an altogether different matter. Yet it is not totally beyond your means. While every sovereign has their dignity, through conquest one might be made subordinate to another, and it is on this philosophical foundation that you weave this spell, at least completing something that, you hope, will allow the one who bears you upon his brow to extract obedience even from one as free and fierce as this king of beasts. Now he need only defeat the beast in question…Kneel or be Kneeled developed.
Aurodox Fur Clothes shared with Makrópnoos.
Royal Statues shared with Makrópnoos.
Shade Language shared with Makrópnoos.
Makrópnoos has gifted you Cereagic Chorus.
Makrópnoos has gifted you Metallurgy.
Lithic
At the behest of Lys, you continue your work on this new child of sorts. Calling up a variety of crystals and gemstones from the deep, you begin to shape and fuse them, forming a prismatic, mosaic figure of emeralds, sapphires, diamonds, and countless other bounties of the earth both named and unnamed. Their initial form decided upon, you ensconce the lumpy, humanoid figure in stone, protecting all but its extremities with sturdy geomantic armour to ensure that they will be sufficiently protected, even if they are too far afield for you to shield them yourself. Finally, you extract a small portion of your own crystalline mass, forming a matrix to serve as the “heart” of this new creation, pending Lys’ own contribution. ??? (2/3) developed.
>>
Lys
While Lithic reluctantly handles the bulk of the sculpting and shaping with their geomantic prowess, fashioning a figure of gem and crystal from the earth below, you focus your own efforts on that which will animate the individual you seek to create, compressing a portion of your light into a small, pearlescent core, an unassuming sphere containing a comparatively vast sum of energy that is then sent gently floating down from your mountaintop to the figure being shaped below, settling into the crystalline matrix at the center of their being as they begin to shift and move. ??? created.
Your methods for negotiating with your rocky southwestern neighbour which could, perhaps, be misconstrued as somewhat coercive to the untrained eye aside, the alliances and deals being struck by the various slowly coalescing factions to the south have left you feeling somewhat pressured. Deciding to leave Lithic alone for the time being to…cool off for a bit after what definitely was not a form of extortion, you instead approach your trade partner Catarina, who like yourself remains untethered by any sorts of alliances. Fortunately she also proves receptive to the idea of an alliance, harbouring similar concerns to your own, and gladly lends her energies to a divinely forged compact. Pantheon developed.
Huddle Tactic shared with Catarina
Monumental Structure shared with the Whisper.
Catarina has gifted you First Aid.
The Whisper has gifted you Jewelry.
>>
Makrópnoos
With a response time born of painful experience, you endure the shower of slashes, deflecting what you can and selectively ensuring that only those targeting the better-protected parts of your body make it through to your body. In practically the same instant you carry out a maneuver planned weeks in advance, using a bit of classic human ingenuity and the beast’s own momentous Strength against it to pull yourself forward with startling speed and deliver a grievous, rending blow that further tears open the wound of its breast, steaming pools of ichor dripping on to the ground below as the rib bones and sternum of the Apex are laid bare. Yet the embodiment of might seems not to feel the wound at all, a humming, near-purr that revs up into a wet, earthshaking roar the only response you receive to your entreaties even as lifesblood mixes with Warvorn’s spittle. You, in turn, funnel yet more divine energy into the crown, hoping against hope that the binding will suffice to force even such a prideful, bloodthirsty sovereign to heal. Kneel or be Kneeled (8/10) developed. Warvorn’s Vitality is now 6/25.
Unfortunately, devastating though they are, the hunters that had initially dreamed of such a thing disdain these new weapons. While easier to achieve proficiency with these early prototypes are mechanically, inherently inaccurate when measured against the mastery that can be achieved with a compound bow, necessitating that the hunter creep closer than ever was necessary with more traditional weapons to ensure an accurate shot. Furthermore, their unwieldiness and the volume of their detonation ensure that while the prey one has in their sights will be caught, it will be many hours yet before they chance across something that was not spooked by the felling of their previous target. Not to mention the violence with which the flesh is rent by the fired spike spoils a not-insignificant amount of what otherwise would have been fine, edible flesh, and turns some smaller game into little more than a mound of pulped meat and fur/feathers. While their targeted audience allows this faulty prototype to fall by the wayside, its flaws seeming far too inherent to be overcome, those more militarily minded, their eyes set on the future, see potential…Diatrypón Handcannon developed.
Cereagic Chorus shared with Laurelios.
Metallurgy shared with Laurelios.
Diatrypón Handcannon shared with the Whisper.
Laurelios has gifted you Aurodox Fur Clothes.
Laurelios has gifted you Royal Statues.
Laurelios has gifted you Shade Language.
>>
Midnight Caller
Though many of the Pretenders in those settlements now deemed lesser and beneath the Prime Site are less than pleased by the arrangement, given the practically nonexistent differences in population between the three proverbial pillars of Pretender society, their attempts to express said displeasure are shouted down by the now rather numerous adherents of the First Sun, who are more than willing to denigrate the position of their settlements should their beloved Visionary demand it. Thus with little more than the stroke of a pen (well, the chiselling of a stone tablet, which is quite a lot more effort than the stroke of a pen, but the point remains) the Prime Site is elevated to the primary exemplar of Pretender society, its inhabitants, in some nebulous, undefined way, uplifted above their lesser fellows. Primacy of Prime Site developed.
Trade Route (Coincidence) established.
Beastial Instincts acquired.
Pack Instincts acquired.
Ichor Evolution acquired.
Divine Dominance acquired.
(Trading Tech needs to wait until the epoch after the Trade Route is established.)
Huáng has gifted you Salt Pits.
Mortrose
Fortunately, despite the profoundly unique means by which this particular divinity seeks to spy upon your demesne, your wizardly lesser kin is not hoodwinked by some up-jumped telemarketer. While making contact with the strange divinity, Kentrose begins to call upon the starry soul-light of the underworld through the medium of a relatively small portion of your hoard which you generously grant leave for, working magics that would once have been far beyond her means. At her command thick, cloying streamers of mist begin to rise up from waters that flow throughout the mud-dried aqueducts and waterworks that interlace your kingdom, swirling and twining in the air overhead as they blanket the land in a thick, (mostly) natural ward that should, with any luck, conceal all manner of secrets from prying eyes and other senses, both conventional and supernatural. And Hell Answers developed. Sequester developed.
Patior
Iron(?) Tools developed.
Leather Armour developed.
Midnight Caller has gifted you Midnight Calls.
The Beast
Heralds of the Beast developed.
Blood of the Children developed.
Medicinal Groves shared with Ͼ-Arkatassus.
The Whisper
Megafauna developed.
Screams Unremitting developed.
Reinforced Lumber shared with Ervenbloud.
Jewelry shared with Lys.
Makrópnoos has gifted you Diatrypón Handcannon.
Ervenbloud has gifted you Gravic Engineering.
Lys has gifted you Monumental Structure.
>>
tsss
Your raiders fall upon the borderline ghost town with scarcely any resistance, slaying the few verdant-skinned inhabitants they find milling around. The accommodations are…lacking, to say the least, but after years spent wandering and camping across deserts and grassy plains even the most decrepit dwelling is a luxury.
A week after the entirely-intended-stargazing-event,Hahk calls upon the population of Thornshade for a second time, great throngs of Kikka gathering eagerly on the dilapidated network of platforms, which groan dangerously under the duress of bearing this much weight twice in relatively quick succession. Yet again night approaches, the characteristic darkness briefly warded away by the torchlight as hunters, raiders, and craftslizards alike chatter excitedly. Surely given the amazing view they had been exposed to last time, on this occasion they would be presented with something even more awe-inspiring? Hahk orders the torches to be extinguished, desperately pleading in his heart that the several hours spent each day nagging his flighty god had allowed the schedule to finally sink in. He even, wonder of wonders, actually prays! Well, more so uses a small portion of his Mana to once again remind his spiky overlord, but the intention was there! Thankfully, on this occasion, his god comes through, the Kikka seeming at first slightly disappointed that all this fuss has been made over the exact same sight, before gasps of amazement begin to break out as the night sky seems to swim with motion, the “stars” buzzing through the night sky in dizzying patterns as their own instincts and the overenthusiastic instructions of their originator dictate. Starbees created.
Despite its by all accounts entirely sedentary nature, it is said by many that the Elder Sablewood Tree shook with unusual enthusiasm in the winds on the day of its, as your people dubbed it, “Re-Stabbening”. You’re sure it was simply eager to receive your gifts and not, as some very obviously incorrect future scholars eventually speculate, despairing and trying desperately to topple itself! At any rate, the Shiv Fruits, and the violent pin cushioning of the sacred arboreal site that accompany them, are well received by the Kikka, who are more than happy to stab themselves in emulation of the no-doubt equally receptive tree to be blessed with the wisdom(?) of their god. Which is…definitely what you had intended all along, yep! And any other methods of ingestion are entirely auxiliary and were, of course, only added at a much later point as a result of your infinite mercy. 4444 Shiv Fruits of Knowledge created.
Fletching shared with Huáng.
Poetry shared with Ervenbloud.
Dao of LIGHTWEIGHT shared with Ͼ-Arkatassus.
Huáng has gifted you Hibernation.
Ervenbloud has gifted you Statue Gardens.
Ͼ-Arkatassus has gifted you Legal Code.
Xenoq
(OOP will process this later.)
>>
Ͼ-Arkatassus
Though their current model is primarily used amongst your people to debate more vociferously, you continue to take a personal interest, and hand(?) in the further development of these Brainjacks, their potential undeniable. The logical progression when taking their current limitations into account, from both a utilitarian and social perspective, is to begin work on extending their range, so that your Palladions will be able to communicate and debate theology over much vaster distances, without the need for any kind of face-to-face interaction at all, and more importantly so they will no longer need to enter stabbing range to…“convince” others to come around to their point of view. Though early attempts to supercharge the signal mostly just result in the test subject’s head exploding from the inside under the strain of the exponentially increased processing power requirements, several larger, upscaled models eventually produce more promising results without the unfortunate head-explodey side effects. Now you just need to begin work on miniaturization. Mind-Interface Channel (2/?) developed.
What were once more metaphorical lakes of writhing, ground-level black clouds of micromachinery begin to take on a more literal, liquid quality as their development continues into something altogether divorced from nanites, roiling rivers and lakes of mercury taking over from their predecessors in their slow expansion throughout the now-massive width and breadth of the Xenowylds. Unfortunately despite their now partial assimilation with yourself they seem to retain their willful habit of dragging any unwary Palladions down into the depths to choke and drown on the cyberized, malevolent mass, but you suppose you can’t open up a cactus without prickling whoever lost the Brainjack argument’s hands, as the old adage goes. Cybermass (8/20) created.
Legal Code shared with tsss.
tsss has gifted you Dao of LIGHTWEIGHT.
The Beast has gifted you Medicinal Groves.
>>
Rolled 5, 7, 7, 6, 6, 9, 3, 1, 3, 3, 8, 8, 1, 9, 9 = 85 (15d10)
PRIMAL ACTIONS
Lichophern
Injured and threatened by a new opponent, Lichophern fires off a barrage of seeds and spores while it beats as hasty a retreat as it can, considering its usual shambling pace (Lichophern targets Korvur with Creeping Growth and books it).
Praetorian Eudaeleal
Severely injured, and with its foe’s attention drawn elsewhere for the time being, the abandoned insectoid retreats to lick (not that it has a tongue) its wounds.
Tennolem
Ponderously, the majority of its body remaining mostly inclined, the massive false larva’s upper body curves like a bow as it turns away from the wall it had been absentmindedly gnawing and towards the water elemental addressing it, unwittingly sending the thick cluster of spines bristling atop its head like a mohawk swinging towards said deity (Tennolem attacks Laqura, it rolls the first & second die).
Warvorn
Defiant to the bitter end, Warvorn attacks its target one more time, delivering a vicious sideswipe with its claws (Warvorn attacks Makrópnoos one final time, it rolls the third through seventh die).
Wulluddy
Bored, the thickly furred, bouncily bipedal figure piles together several of the largest nearby snowdrifts and slowly sculpts figures crudely resembling itself, the strange nearby obelisk, and some of the smaller creatures that inhabit the island before eventually losing interest. Travelling to the southern coastline, it shudders as it dips one clawed paw into the icy water before eventually committing, crossing towards the landmass it can just barely make out over the horizon. Perhaps it will find something to pique its interest there…
Yoregar
After several minutes spent eyeing the odd horned figure, Yoregar cocks one massive arm back in a familiar motion, attempting to hurl the small divinity at some target only it can see (Yoregar doubles up on its attempt to throw The Beast at the Bondsglade, it rolls the eighth through fifteenth die).
>>
>>
>>
>>
File: luoluofeng-m5-45.jpg (504.5 KB)
Rolled 3, 3, 10, 1, 2 = 19 (5d10)
>>6422707
>Huang moves to (29,9) with Heliodos
Landing upon a copse at the edge of a forest, Huang begins tending to his and Heliodos's wounds. He cracks open spring in the ground with a stomp, and purifies it through his fingers and into Heliodos's mouth.
And then he notices the strange profound beasts in the vicinity.
>Huang attempts to convert Exettekal [DI] [UI]
>>
>>
Rolled 1, 2, 10, 3, 7 = 23 (5d10)
>>6422707
>>6422730
>Makrópnoos uses his UI and 1 DI to attack and finish off Warvorn
>Activate Kneel or be Kneeled
Makrópnoos is taken off guard by the side swipe, the claws digging into his flesh through the armor and sending him flying through several trees before he can stabilize his position using the sword and slide to a stop. He reaches for the wound and grunts when it comes back with blood, staring at it for a moment he stands back up and jumps back into the fray.
''Enough'' the Godking proclaims once he's again within striking distance. He dodges whatever last attempt the Beast King tries to hit him and then slices at his joints to buckle his knees. But he knew that wouldn't be enough, so he leaps above Warvorn with his arm drawn back and drives a fist straight down on the top of the Apex' head, the force stunning the weakened predator and finally pushing it down in what could approximate a kneeling position for a quadruped.
At the same time that this is done, he draws upon the Crown's power to shackle and push against Warvorn's will, beginning the healing process and keeping him conscious. Landing in front of the colossal beast's face, Makrópnoos features soften despite his injury ''I have beaten you, and so I can do what I wish with your life. I know you were looking for a warrior's death but I think you still have more to live for than you'd think, furthermore I could use a companion of equal strength. I am the Godking and you will serve me now, though,'' He smiles ''I suppose you can keep your title of Beast King, you deserve it after all. One thing for sure, I will bring you into more exciting battles so you won't be too bored''
Rolling for attack, though desu even if soaked he still gets defeated so it's a formality
>>
>>
>>
>>
>>
> Group of five Gravic Warriors at (6,13) move to (5,7)
> All Gravic Warriors Change Type to Gravic Pillagers, replacing the V2 Type with all the same stuff plus Shine Spotters.
> One Gravic Pillager at Thornshade moves north, halting on top of the volcano mana spring
> One Gravic Pillager at Thornshade moves southeast to (15,29)
> Recruit 2 Gravic Pillagers at Thornshade of 10 pops each
> Convert 2 Mana into 1 DI.
> Share Filial Piety with Ervenbloud
> Share Turtle Shell with Arkatakkus
> Share Architectural Blueprints with Huang
> Share Lootboxes with Huang
> Share Hunting Traps with Huang
> Develop. MA. Shine Spotters
> Prereqs: Omen Crows, Aerial Spies
> An Offense Equippable Tech, where Omen Crows are trained to aid in locating valuables, providing +1 FV to Pillaging Checks, and +2 at Boundless Omen Crows
Since the first crow learned that they could train kikka into useful partners, a sizable population of the birds has always lingered in and around Thornshade, proving the terror of anyone foolish enough to leave a bit of food unattended for longer than two rustles of a bird's wing. Few live in more fierce competition with the birds than the kebab sellers, whose world famous (according to them anyway) salted thoride onna stabber proves an irresistible lure for the clever birds.
Unfortunately for the birds, with Kikka technology reaching new heights, the kebabs slowly became more and more inaccessible, as gravic scarecrows, jold wire netting and other tools steadily blocked the birds from achieving their goals. Until at long last an omen crow found a solution the kebab sellers couldn't stop. The main obstacle of course, once the crows began to show up with jold toes in their beaks, was making change.
> Build. MA. DI. Upgrade Thornshade to a Metropolis, granting it the ability to Whistle tsss
Gatewood, though of course a lesser wood than the holy Sablewood, does have a few, minor, trivial, barely worth considering advantages over its stabbier cousin. Mostly of course being the sheer size of the walk in closets that are built with it. It is only after a mild warp in reality that results in half the city being contained entirely in one outhouse that a few regulations are grudgingly put into place. By the time the wizards untangle the mass there are still entire new neighborhoods located in closets that no one is quite sure how they got there, though the extra real estate is appreciated at least. The wizards also take a moment to shape an endless hallway to oddly specific standards, though to what end they will not say.
>>
>>
>>
>>6422707
From naught, Caelurseik lurches forth. Triune eyes gaze on the land before him, of glimmering snow and shining peaks and yet greater wonders further afield, all of it suffused in a warm, comforting light. The newborn god shivers in dread wrought of equal parts contempt and terror, and speaks his first words.
"All I see, is a grand and encompassing dearth of meaning. A world, so conjoined as to be inescapable. A prison, absent of walls; An oasis, bereft of sand."
He gazes downwards, on his body. Sharpened bones jut forth with a ragged tear, shaking as they grasp for purpose that is not there. After some moments, they clench in wretched conviction.
"In substance, suffocation... In distinction, distraction... Outer perception... Inner panopticon..."
The newborn god reaches up, seizes his own third eye, which watches the magic of the world. There is an instance of hesitation.
"Negation alone can break the bonds of finity."
Then, a violent plunge onto his own spike, too quick for second guesses. His own third eye is impaled and rendered blind, never to be re-opened. Caelurseik weeps in anguish and loss. These acrid tears are gathered up by his limbs, then applied to his flesh, set to boiling by their nature, and thus, easily parted. Hours of melding later, he holds his first heap of Godflesh.
>Caelurseik uses Excise the Ego, Melt the Id
>-6 Vitality, [19/25] remaining, 1 Godflesh processing
Below the newborn god, there flopped and writhed wretched multitudes. Named after him, just as he had fashioned an exoskeleton in their image. The Caelurslugs endured in a vicious cycle of self-mutilation, ever reshaping themselves into stronger forms. This did little to prolong their short lives, but Caelurseik saw potential in their deeds. They might yet escape this emptiness. Not so long as they trudged through the murk. To the north lay mountains, shining in some ore he did not care to know. For it was fragile. For it did not strive in action nor ever did. For it shone in delusion.
Nevertheless, they had a certain potential. The ore might be moved, pried from the stone in which it was made, molten, and remade to suit the needs of the Caelurslugs. He envisioned shells wrought in plating, heavy slugs trudging forth unhindered under fire and smoke. Strange tools in their rib-limbs, primed to pierce and crack or vaporise the shells they could come against. This was a worthy vision. Caelurseik stood, as much as his physique could stand, and gazed on the mountain peaks. There, he surveyed the highest of them all and, in one mighty spasm of will, rendered a crater where its summit once was. Though unmarred, the rest of the mountains held a suspense which was not there before.
>[MA] Caelurseik Claims (25,6) [-1 DI]
>(1/2) [MA] remaining, [9/2] DI remaining
>(1/2)
>>
File: Caelurslugs.png (18.3 KB)
>>6423003
Though their eye-stalks could not perceive what had been done, the Caelurslugs sensed the motion of their divinity and shrieked in primitive zeal. Caelurseik’s gaze lingered at the shattered peak, and he spoke unto them.
“Lo, disciples! We shall go forth. We shall found the first of our temple plinths. Lamentation of Sight it shall be. In this, we approach negation.”
A great and impassioned cry arose from the gathered Caelurslugs. They began a dissonant migration toward the mountains. Lacking any means of navigating the snow or the stone but an abundance of fervour, they simply crawled. Those that fell to fatigue or frostbite were dismantled in the fashion of the Caelurslugs, and this was to them an honour. Eventually, a ragged shanty town of skin tents and stacked stones took shape. This was the Lamentation of Sight, and even a charitable bystander might feel its grisly appearance matched the name.
>[MA] Caelurseik Builds a Settlement, Lamentation of Sight, on (25,6) [-1 DI]
>(0/2) [MA] remaining, [8/2] DI remaining
>(2/2)
>>
>>
At the walls surrounding Oltartown a sizable pumpkin soars through the air and crashes into the wall. The living wall responds to this 'attack', spikes lashing out and reducing the pumpkin to pulp. There is a cheer from an assembled group of Kikka. Soon enough another pumpkin is brought forth and hurled against the wall.
Not far from here is another group of kikka shooting arrows into the haze from a ramshackle tower. Eventually an enraged moldewyrm bursts from the fog bearing several arrows, and two bulky kikka work together to distract, disorient and slay the beast. There is another cheer.
It would seem Oltar Town has new neighbors.
>>
>>6422723
>sitting upon their stone carved throne musing in their own children and the potential issues there in something else where was occurring, Civilization Petrosapiens arriving on the shores of another continent wishing to make new friends and create more trade approached the odd looking settlement.
>communicate: god unit whisper, by petrosapien trade convoy
>while that was happening Chrystal golems inspired by the new creation began to sculpt a new form of chrystaline life. Humanoids of heavy photo reflective Chrystal to act as an intermediary between the newly born demigod and their extended family.
geoans. Beings gleaming in almost stained glass like brilliance
>Create Unit [MA] Geons, artisans and messengers.
DI spent, birthed in the capital of Onn
>>
>>
File: IMG_4287.png (332.2 KB)
Rolled 3, 6, 5 = 14 (3d10)
>>6422725
(4chan ate my long post, so I’m just gonna give the cliff notes and move on. I’ll just assume that Yoregar was actually converted given the radio silence, and proceed with meeting Caelurseik)
>[MI] Onzabra in Exettekal migrate to the other settlements, and vise versa
>>6422803
Culture Contest roll
>>6423003
>>6423005
>You would not believe the bit I had for this, man. I’ll try for a proper fluff post later, just know the Beast introduces himself.
>>
File: IMG_3569.jpg (47.0 KB)
>>6417824
>Neurological Treatments
It is an unfortunate reality that all Children were not created equal. For, more precisely, it’s their soul was not created equal.
It’s controversial notion, that some souls suffer from ill humors and defects while others remain hale, for why would the Beast allow for such imperfections? Yet, how else do the Children explain the Shakes? Headaches? Migraines? Pallipodson’s Disease?
And those are the more benign soulhealth problems. How would one qualify the more esoteric? Hallucinations. Bipolar Bear Disorder. Depthpressure. Epilepsy.
The innermost mysteries on these ‘Neurological Issues’, as the witch doctors coin the term, are being explored, and alternative medicinal remedies readied, though carefully regulated by sanctioned Palli-medics and select Techmisers. Though unlicensed Healthmaxxers believe these new regulations to be ‘Plot from the Man to hold the Forest back’, the local civil authorities would like to reassure the Children that this is not a sinister plot from the God-King Makrópnoos…
>Medicinal Groves
The encouragement of thaumite grade cultivation of medicinal plants and herbs originated from the monasteries. From techniques refined by the monks and the Daemu, especially the Strangedaemu, with the liberal application of a lime-derivative fertilizer and some thaumite-grade druids, the process in which to grow exotic plants with medicinal properties in the harsh tundra biome has hit a breakthrough, by repurposing an old secret Daemu technique from what was once called a ‘Growth tile’ down south. From the healing properties of the Bombacco Sap to the ever critical Coral substitutes, even sapient seedlings can now grow their personal health garden…
>>
Rolled 6, 10, 2, 5, 7, 5, 6, 5, 5, 8, 6, 3 = 68 (12d10)
>>6422723
>Action 1 - [1 DI] + [1(or X) Mana] - Claim 23,5
Lamedh uses 1(or X, if you think more is needed) Mana to temporarily strengthen tie to Lys, and Lys claims 23,5 from Harbour through Lamedh.
With the permission of the God of Bonds secured, Lamedh and Daleth watch as Lys' contemporary vanishes over the Horizon, no doubt following some divine whim of theirs.
"He said we were welcome to ANY mountain..." Lamedh muses. "This one is closest to our Lady. It would be more expedient to claim this one, even if it is theirs..."
"Then it shall be so." Rumbled Daleth, already taking flight to land atop the other peak. "That God yet controls the mountain beyond it. There is enough bounty in there to sate them, I am sure."
"Very well..." Lamedh murmurs, throwing a furtive glance north, as if the God of Bonds would return in a fury. Still, she draws upon the power of Nedrasz, the fire of Mana flowing through her as the Light of Lys grows bolder, their connection, their ONEness, stronger. Overhead, the stars sing to her, and Lys is the most glorious in their chorus.
>Action 2 - [2DI] - Domains: Light + Safety - Develop Divine Tech - No Ill Will
Lys tempers her Light, so that using it to convert or for any of her abilities doesn't trigger protective "if an enemy God does X, they suffer Y (-FV, immunity, etc). Essentially, Lys' Light is no longer a Hostile/Foreign God action whatsoever.
Lys had attempted to reach out to the strange beings of the dormant God of Bonds. With them so still, their mortals may be in danger as he soon begins to waste away. Naturally, it was at this point that the long-still God had woken up - Lys was beginning to think she could serve as some sort of sleeping god alarm clock. Still, her light had has no effect. What manner of power allowed such beings to ignore her completely, even as she reached out in kindness, offering safety and warmth? Perhaps they too feared the unknown - feared her...? She needed to reassure them, completely entwine her Light with her Safety. Let none doubt her intentions; she will never do harm, for that would go against her very core.
Lys - Action 2 Spirit Roll for Action 2 - 3d10 - 1 success needed.
Lamedh - Move to 24,5. Spellcasting (while over 23,5) [1(or 2/3) Mana] - If more mana is needed, so will a dice roll be. 3d10, ignored if only 1 Mana is used.
Daleth - Move to 24,5. Get these two on the same hex.
Adulaters*2 - Blockade Midnight Caller - 2d10*2 Culture Roll
Nedrasz - Blockade Midnight Caller - 2d10 Culture Roll
>>
File: Lys - The Distant Light.jpg (72.4 KB)
>>6423003
Caelurseik and his people awaken in the frigid wastes. There is no birdsong, only the howling winds. There is no vibrant life, only the endless expanses of sleet-grey ice. The only Other, if you can call them that, are the shining white monoliths that pierce the western skies; horrifyingly tall mountains with sides permanently packed with treacherous snow.
He is a strange god, but perhaps he knows this. His people would be a reviled one, but they almost certainly know this too. No matter, for they are alone. No Other inhabits this waste - it is theirs, and theirs alone.
Then an Other makes their presence known.
From an incomprehensible distance, the Caelurslugs would feel a warmth on their slimy skin, as if under the horrid glare of a noon-day desert sun. Not harmful, but certainly not comfortable. Those who's fluid flesh had deigned to shape eyes of one kind or another may be granted a vision; a distant light, radiance piercing the sky from atop the peak of the highest mountain.
Caelurseik, a Divine being, would intuitively know more. This is another Divine, and He has caught Her attention. For now, no words are said, or perhaps, no words can make it this far. She is truly leagues away, a distance Caelurseik could not cover even in an entire Tyrn. Her intentions are a mystery, she shines on them, and that is all. She sees Him, and knows that He sees Her. Distance means nothing to this One, for her Light flies over mountains and through even the densest storms. She is meant to be Seen, and so She is.
She calls to Him, in a way. Perhaps not directly, but Her Light is so warm, so gentle... There is a promise there, in that distant Light, but how Caelurseik perceives that remains to be seen. He is a young God, so very young, and promises of Safety from another may ring hollow in his ears, no matter how genuine they appear.
>>
>>6421800
>There is a screech of something, static emitting from a ball of fire in the sky after you dare to address it
>Your divine vision can pierce the corona of light, see through to the thing you’re talking to, you see past the sun and sense the disc of metal beneath, a great and terrible ship from another world, a foreigner, something that doesn’t belong here
>After the screeching, confusing mashed up dialogues are slung the way of the whisper, half formed and contradictory things, before a new voice takes over the conversation entirely
>A Hydra made of light descends, looming over the intruder, a mighty beast, kin of the primals, in its day it would have claimed to be king of the entire world
>It still does
“Intruder! You face Arkatassus, King of All, Defender of The Planet! You intrude upon his own lands, and think yourself worthy of demanding answers from him!”
“Your nerve is acknowledged, daring one! Speak.”
“Of your Listeners, I know only that some have begun to recognise the supremacy of the civilisation I have wrought. Once, all here was sand, now verdant life crawls all over, and towering spires fill with the zealous.”
>>
>>6423854
In the presence of the living hologram and the colossal chrome chariot it kites, Caeyrn is no more than a couple feet larger than the average Saurian. At the sight of the Hydra's bestial affinity, a strange warmness illuminates the horned Vessel's confrontational approach.
"Arkatassus, it is my pleasure. I am Caeyrn, embodiment of The Screaming One. Do not mistaken my intentions. Above all things, I am a believer in free will. My Listeners have wandered to this place by their own volition, and it is here they shall stay if that is the whim of their desires. All the same, I wished to come here, and here I am. There is no ownership, and there is no intrusion. There is only desire, action, and outcome."
The knight longingly stares off into the alien panorama that would be swallowed in the shadows of Aztlal's towering metropolis, if it weren't banished by the radiance of the sphere that hovers over the two in conversation.
"I do not blame my Listeners. It is beautiful--what you have created. It is so elegantly complemented with my mist. Just wait until the beasts beneath this place get a whiff of it, they will become INCREDIBLE! GahaHAHA!! YES! ...I know you understand. You are like them, like my friends. The mist knows what we want, what is best. It speaks to my people, to all things. This is why I have shared it with you. My sweet dear Listeners would grow awkward without it..."
Lost in himself only briefly, he continues to what was his point, if a point could be mustered from this diatribe.
"Alas... It brings me joy to know they have done well here. I am not much longer for this world, and there is so much more ambition I have yet to burn. Shall we continue to improve our concoction together? This is my first time playing with another God... I would love to see what a mind gifted as my own could indulge in without the constraint of time."
>>
>>6422707
>>6422805
>MA1: Corpse ammo,Offense Equipment tech, 1 mana to activate Anthropocentrism
>Preqs: Diatrypón handcannon,Hytox Spores,Corpsemold Plague
>An equippable tech for units with a Diatrypon handcannon, able to transmit plagues made with hytox spores to units hit by them
A man stumbled out of the haze south of arche, coughing roughly with each cough sending gouts of a brownish red liquid onto the soil. A group nearby witnessed him and came to his aid, helping the man who now could barely walk. They brought him to a shelter where he could be treated but although the people of Arche had immense knowledge of crossbreeding and turning different creatures into tools...they weren't very good at treating diseases ironically enough. The barbaric methods of treament barely helped the man and he infected everyone else in the shelter although by some miracle his condition got better. These men didn't know about Corpsemold and how it only affected those in the haze as they were isolated from the city and the trade route with the listeners and so they never observed any symptoms in themselves. Still, what they did to the infected man, he remembered, and he was a gunsmith. In his rage, he made a new kind of spike that he filled with his phlegm so that even if one survived the shot they would still be made to suffer like he did. Then he began firing at the people who took care of him until he was put down. His invention was found by patrollers, who were perturbed about it.
>MA2: Far engagements(Ranged Weapons), Offensive tech, 1 mana to activate Anthropocentrism
>Preqs: Syrconite Offense
>Offensive ability techs allowing the creation of weapons capable to targeting beyond the single hex the unit is set in
Throughout their experiments with ranged weapons, the humans have always asked themselves one question: Can I shoot that apple from even further? Of course that apple could be anything from another person to an actual apple but the important point is that it's a test of accuracy. While the range at which a weapon will reach the enemy is very much constrained by how far it can actually shoot, it was safe to say the humans were now familiar enough with their weapons to attempt true precision fire...and make weapons to better accommodate it.
>>
>>6423985
>MI(1): Domi builder at 22,19, tunnel up to 22,18 and build an underground road. Then move to 22,17 and build another underground road
>MI(2): Domi Builder at 24,18, build a louloudi cannon then tunnel to 24,17 and build another louloudi cannon
>MI(3): Domi Builder at 22,18, tunnel to 24,17 and build 2 louloudi cannons
>MI(4): Domi Builder at 22,17, tunnel to 22,16 and build an underground road then tunnel underground to 24,17 and build another road
>MI(5): Trade Corpse Ammo to Whisper
>MI(6): Trade Far Engagements to Whisper
>MI(7): Trade Capriding to laurelios
>Move Rampachu to 18,15
>>
>>6423895
>>6423895
“Delirious thing, you are. I should sunder you for your interference with The New World, but your death has arrived already for you. Even now you waste.”
“I have plans for your design, it will be made a more fitting part of my plans. Perhaps, had you longer to survive, I would order you to contribute to its future. But not now.”
“Now I begin on a new great work, one that shall not be interrupted again. I will turn my attention to this haze once more another time.”
>>
>>6424282
At first, a mournful look of betrayal crawls across the wicked face of the knight, but it is not long before a fury of other emotions take its place. Despair, fear, anger, and finally despondence.
"I see. It is true then: The more one has, the less it is valued. You have all the time, all the power, all the opportunity, and you cast it aside. Even a beast, born with no instinct beyond the resolution of their impulsive desires, when given a throne shall ask the world to bow."
Though near death, this mind remains young, only now piecing together the nature of his own reality.
"Very well. I cannot deny you the gift to devote your power to that which begs it, when it begs it. But you shall not command the same of another. Like children, our creations often do not know what is best for them. Unlike yourself, I do not lower myself to herd them to my every whim, so they will walk where their feet carry them. Nevertheless, they will not know the serenity of this world without the fog; without the whispers. You will obstruct what calls them to this place, or before I waste, I shall ensure this place does not banish my fog as so. The decision is your own."
>>
>>6424303
“A failed experiment. A trickle of spirits into my domain, bringing nothing but flesh and hungry mouths. Revelling in the wonders crafted, contributing only rarely.”
“I have numbers beyond counting at my disposal, fed on the sap of the Boombacto Tube. You shall see this annoyance removed. Not for your benefit.”
>>
>>6424347
"That shall do well to placate my desire. If insulting them soothes your ego enough to release them, so be it, I do not care to contend for such a thing as pointless as honor. So be it, I will not enforce the gifts of The Haze on this place, as that is your own will. Do with the fog as you please."
"In your countless years remaining, I sincerely hope you find the capability to relish in the gifts that possess you. It is a shame for something so beautiful to fall victim to the enslavement of its own mind's compulsion for control and superiority."
The horned knight takes a slow final glance to absorb his surroundings, taking in a deep breath of the spores, and exhaling with a sly grin.
"It will not be in this skin, but this shall not be the last time you meet The Screaming One, Arkatassus. Until then, fare thee well."
>>
>>6423005
Swaying in pain of self-mutilation, Caelurseik's attention was stirred by the frustrated prayers of some few Caelurslugs. "Too high!" "Too cold!" "Too hard!" This brought a stillness, and a response which seared into the psyche of those who heard it by erasing a part of what was not itself.
"Deal with it."
This reinvigorated the mortals, who scrambled over themselves to continue the work. There could be no denying it. Lamentation of Sight was a terrible place for a settlement, and that is precisely why it is perfect. Nowhere else in view is so detached from worldly distractions.
>>6423519
Again, Caelurseik was shaken from his thoughts. At first by bestial stirrings, then-
>>6423841
By a light which seared in its softness. Of both distractions, this was the brightest and so was what he turned to first. It beckoned with promises, of peace, of renewal. Of light which shone beyond all lesser shining. He pondered this until he pried from the skein of the earth a name- Lys. Another like him. Bound in delusion, awakened to divinity, so intractably set to act as warden and warded alike.
This one was anchored into the eastern mountains. The far eastern mountains. The newborn god did not think he could travel to reach this Lys even given a full epoch, nor was he strong enough to shatter the falsehood of distance which kept him here and not there. Even so, she was not too far away. Perhaps he could reach this vessel of promises in time? To see whether this Lys shines to deceive him, herself, or both. A thought dredged from the depths of his mind. If he could see the light, the light could see him.
Silence echoed in the waste. In one calamitous motion, Caelurseik welded together a fused spine tendril, reached it up amid wincing rivulets of ichor, and waved.
>>
>>6424372
>>6423519
Now, then, the other. The one which was less distracting and yet closer. Caelurseik pondered this one. Some time ago, Annihilation surged, not by his touch, not in any way this world could see, and it brought with it annoyance. Not his, but that one's. There was a strangeness there, and that piqued his curiosity.
For the first time, Caelurseik began to move. Through the shanties which the Caelurslugs built, through peaks and valleys. Through the snow which bit at his self-inflicted wounds and the avalanches which threatened to descend the moment he stopped. Another settlement was clear, one surprisingly close. He circumvented it for now.
>Caelurseik moves north from (26,7) to (26,4)
>-4 Speed, (0/4) movespeed left
Once he had trudged his limit, he stopped, and panted from exhaustion. He spoke in the direction of the one which had tried and by no failing of his own failed to reach him.
"Beast... Let us set aside misconception, misdirection, misinterpretation... Let us speak unto one another, in fullness."
Caelurseik turned a ball of his own godflesh in his hands, as though fidgeting, though there was a tension in the motions. Of the newborngod's intent, or inherent to it? Of the moment, impossible to tell.
"Tell me... What is your nature?"
>>6420962
Another, he sensed, in a distance parallel to the Beast's. This one anchored in heaviness, not as Lys was, but in a second, subtler way which he could not parse. Unsure of the depths of its deceit or willingness to speak, the newborn god pondered and came to a decision.
Caelurseik waved a second time, in almost exactly the same way he did at the light.
>>
File: unlimited power autism works.png (987.0 KB)
Rolled 7, 9, 2, 3, 10, 1, 6, 7 = 45 (8d10)
>>6422725
>>6420734
>>Mortrose, The Primordial Lindwyrm of Rebirth
>Communicate
>>6422702
>>6418523
"Well now, this has quite certainly worked out quite handsomely for you, newcomer." Mortrose's impassive clay dragon mask snorts with a small gout of mud, addressing Tazazound's Rider as she could perhaps be mistaken for forlornly gazing off into the sunset as Venthazek and Huang both make way out across the sea and from her clutches. Or perhaps, less melancholy, and more some unspeakably hungry and insatiable greed.
With a small clap of her talon'd hands, sending an echoing wake across the jungle canopy where it had not already been smashed asunder, a dozen kosks flock to fan her with jungle leaf fans. She addresses the two members of the Dragon's Dogma, and continues, "I believe, with Drakatron having taken his sweet time, that it is now ripe to finalize our initial agreement. One that I had received second hand from one metal god to another, on Xaladaxa: The newcomer shall henceforth receive the bulk of the mana, count of 2; Drakatron shall receive a smaller portion of mana and the minions that it births will be his army to command; while the queen herself shall be ruled over by me, as is fitting, as only one Queen of the underworld may exist while the other imitator shall plead fealty to me."
"As far as... Venthazek-" No small amount of distaste can be heard as sneers at the now semi-docile beast melting in it's own flesh, "Some degree of compensation shall be offered, for my part in it's 'rounding up' as it were, and my *masterful* distraction of the other who seeked its reigns."
>Major: [Establish Trade Route] ["Sea"] - Pic related, pink, Completing the link with the final pantheon member, the mix of aquatic byways and coastal hexes should enable a means for the entrepreneurial Phenome to receive and send off goods shipped on Murkfin back back through the toob system towards far off shores, in relative safety.
>Target: Xenoq, between Giagi Grove and The FACEship isle.
>Trade: Balancing out the Xaladaxa Mana, Clay (adequate) I guess.
Using: Tech - Beast Helms, Pottery, Ceramic Kilns. Resources - Murkfan, Clay, Textile, Wood
>Minor Actions (7/8)
>1 Minor Action - Attack - Xaladaxa now under thrall, moves to secure the kill of Lichophern. (1st 4 dice) - Guaranteed kill
>3 Minor Actions - Build x3 - Pic Related. One free movement for the 4th builder
>2 Minor Actions - Attack x2 - Both Lady's Affects move to secure the Eudael kill, once again returning it to the earth. (last 2 dice take worse)x2 - Guaranteed kill
>1 Minor Action - Throw - Korvur flies down and, with a flick of it's neck, hurls the twice-killed corpse over one hex.
>Free - Kentrose - Moves south, picking up the hurled body, and hauls it the additional hex needed to get it back under our territory.
>>
Rolled 1 (1d6)
>>6424375
>>Mortrose, The Primordial Lindwyrm of Rebirth
OOP said I could roll a wizard since the damage of either xaladaxa or one of the armies would be enough to kill Lichophern, as my first advanced primal. As well as first dibs on taking a part from it.
Apparently we roll for the remaining wizard options rather than having a chance to duplicate the same kind of wizard. Neat!
>Life-Mind-(Astral)-Change-Destruction-Artifice-Knowledge
>>
>>6424367
“My age is unfathomable to you. I was crowned before the first grain of sand had been ground. Mightiest of creatures, unstoppable and regal. I lend you the wisdom of my years.”
“Control is not enforced or acquired, it is emergent, all things will fall under the sway of something, it is a matter of time.”
“Superiority is not had or found, it is in flux, waxing and waning. Even the mightiest might be laid low by things beneath them. But much more often, the great trample the meek.”
“Go, now, return to your home and die there. I may have words with your successor.”
>The Hydra vanishes, returning to the disc
>It speaks to you, directly, the alien thing, the second god, screeching out a mangled phrase
“INTERLOPER/MINOR/DEPARTING/DIRECTIVE/INVADE/ASSIMILATE/STARHEART”
>Whatever that means
>>
File: cecilia-fernandez-catedral.jpg (1.5 MB)
Rolled 4, 9, 7, 9, 9 = 38 (5d10)
>>6422707
>Trade Xiao Long Succor, Dragon Booster™, and Sticky Rice Mortar to Tsss/Thornshade [MI] (1-3/11)
>Trade Carve Out The Veiled Beauty, Enatic Alignment, and Alchemy to Midnight Caller [MI] (4-6/11)
>Profound Masters on (6,23) build walls and Jiaos up to (5,19) [UI] (7/11)
>Profound Masters in Thornshade build Mulberry Trees on the trade route to Ervenbloud, as well as adding a Jiao along the way [UI] (8/11)
>Profound Masters in Mount Ao build walls to fortify the Supplicating Saint, and a Jiao on the border [UI] (9/11)
>Heliodos charges up [UI] (10/11)
>The Shennong builds walls and Jiaos in the vicinity of Thornshade [UI] (11/11)
>Equip Heliodos and Huang with Lion Dance
>All hexes with Jiaos should have been autoclaimed long ago
>My pop growth has yet to incorporate Bombacto Sap
>Develop [MA] [3 DI] - A Steady Step Into The Blue Clouds
>Preq-Tech: Enlightenment, Jade Beauties Of Mount Ao, Free Spirit
>Preq-Resources: Huang
>Fuuuuu-SION! Allows Huang to merge with a Hero+ unit using a UI. Takes effect at the start of the epoch.
To lead by example is a master's most important role. A hundred years of bashing stone are made all the more palatable when the master cuts through a boulder with a swing. Enlightenment, of what could be with enough effort.
But some heights are too far for the mortal mind to comprehend. They simply abstract them into something only higher beings could do. Decimate a mountain with a flick of your finger, and your disciple will still never dream of doing the same with all of his energies in a hundred years.
To many, to most gods, that is an impossible barrier to circumvent in a mortal's ability.
But Huang was not many. Huang was not most. Huang was Huang, the hung, one and only, sovereign and apex. Not in martial might, cunning, guile, nor intellect, but in his love for mortals, and his willingness to guide them from dregs to ascendants. And where there is a will, there is a way.
If a mortal cannot see the peak of Mount Tai to even know to climb it, Huang would simply lend them his eyes, his limbs, and his soul.
Soar above the clouds, and you shall see the moon in its untarnished glory 突破自我
>>
File: cf1bfcc77625c6d5e7436ada3a92ec00.gif (897.7 KB)
>>6424469
>Create Artifact [MA] - Lion Dance
>Preq-Tech: Obedient Tar, Theater, Pure Dye Of Samsara
>Preq-Resources: Pallipods
>Upon using any UI, inflict a passive -1 FV to all undesirable rolls/effects performed against the equipping unit. If two or more units have Lion Dance equipped and take a UI on the same hex, the collective debuff increases to -2.
A snake's gaze transfixes its prey in place. Many claim it is out of fear, but the Mount Ao sectmaster posits otherwise: awe. Who could see such beauty and dare look away, even to save one's life?
It is of this principle, of beauty that surpasses one's survival instincts, that the Lion Dance follows. If one's every movement was filled with such grace and refinement that even deathly enemies could not bare to look away, why should one deign to do lesser?
It so follows that the sum of such a performance when engaged in synchronicity should surpass its parts.
>>
File: IMG_3774.jpg (22.0 KB)
>>6424373
The Beast turns to take in the sight of Caelurseik.
For a moment, the Beast ponders at this newborn’s words. A thought flickered, of honeyed words sung, of flowers bloomed atop a copse, of beautiful rhetoric hyms to bedazzle.
A memory surfaces, of an aurora. Of youth, wondering what could’ve been.
“….you ask for directness, and I will abide. You ask about my nature, and I will reply, ‘Yes, that is I’. That is not mere woldplay, nor meant to deceive. I am the change that breaths, the copse that feeds, a soul set alight, in a world without delight. A flicker, in the night.
I am the embodiment of the cyclical nature of life. I am the Keeper of my Children’s Souls. The Forest? My apotheosis. To you? Merely a glorified, divine nurse log, way past his prime.
But if you mean to ask of my personal nature, I am a solitary figure, though not of my design. A victim of circumstance, though I haven’t the faintest idea why. A foolish loner, not by desire. Merely an elder, a sole survivor.”
In one hand, a lantern shined. Behind his back, beheld a axe.
“Might I trouble you, with your question? One of nature, and your desire?”
>>
>>
File: sighing old man.jpg (51.1 KB)
>>6423003
Hearing the lamentations of the labile, Huang looks up from Heliodos's enchanting form as they relaxed in the newly dug Dew Baths, and sighed.
"You see illusions, whether of meaning or unmeaning, is your decision, none else's. The prison is not the world, but your own mind and soul. Shed thy bonds, or use them as picks to dig your way out of the true prison. This one hopes even one eye less you can see the path to the latter"
>>
>>6422707
> Movement [UI] Harbour
> [25, 5]
> Claim [MA] [25, 5]
> Claim [MA] [26, 6]
>>6423827
> Movement [UI] Harbour
> [24, 6]
> Communicate [MI]
The presence is heavy, having disappeared one moment and appeared the other, though feeling stretched out to weeks? Years? Inconsequential to a god, yet...
"They have laid claim to one of the lands. Be as it may, this one strives to comprehend the light's nature. It is the pinnacle of what the North aspires to be. Prosperous and peaceful. This one would hear more of their teachings. It is... inspiring to hear from the south, lacking hostility."
>>6424373
The bonds of all that is weigh down on Caelurseik as they are acknowledged... until they feel welcoming, and easing... curious.
Yet cautious.
>>
>>
>>
>>
>>
Rolled 1, 7, 8, 8 = 24 (4d10)
>>6424700
Nalori and Imoziqul: Unit Interact: Symbiotic Relationship to Tennolem
Whilst Laqura attempts to convince, the two Primals - currently mirrors of each other - sing out calming songs to try and further forestall any outbreak of Rage.
>Develop Technology [MA] Roosted Perching
Nalori, as a colourful parrot, is a wonderful creature to sit upon the shoulder of an Oceanic god memetically. And though Imoziqul's natural form is quite different, since joining Laqura's service it has rarely left the duplicated Nalori form. As such, the two learn to roost together and cooperate more closely, so that both might be carried together, perched upon Laqura's form.
>Develop Technology [MA] [DI]: Mist Condensers
Using: Luigi, Wonder Pipes, Wonder Pumps, Ice, Domain: Water
It is well known that mist is merely an atmospheric form of water. Therefore, when an area is bedevilled by a hostile mist, it is but a natural reaction to construct a device that will condense down this mist back into a portable and controllable form and protect the carriers from any ill effects.
>The builders on (37,22) actually build a Reservoir
>The builders on (35,10) actually build a Reservoir
>>
File: omega-autism.png (605.0 KB)
Rolled 8, 5, 8, 8, 6, 9, 8, 3, 2, 8, 6, 1 = 72 (12d10)
>>6421798
>MA1 + 3DI [Terraform]: Hyperactive Endospores
>Preqs: The Whispering Haze, Beast Whispering, Corpsemold, Screams Unremitting, Spores and Metamorphosis Domains
>Mortal Units must spend 2 speed to move through the Whispering Haze. Hero+ Units may be affected by The Whispering Haze, but do not have their speed reduced.
Trudging back home through the xenojungles, Caeyrn smiles as he passes by each and every plant and animal his fog has metamorphosed. The enormous creatures accompany his step, and plants reach out to feel a glimpse of his energy. There is an intimate closeness of their soul, but could they grow even closer? Concentrating on the gifts he has left, Caeyrn begins to release a fume of spores from the crevices of his armor. A trail of the miasma follows in his step, releasing a potent medley carried by the darting screams through everywhere the fog can touch. In its wake, a storm brews within the clouds, as gusts carry dense bursts of hyperactive spores that stick and clot to the non-metamorphosed, slowing their step, or when breathed in deliver a package vigorous enough to infect even the grandest of creatures.
>MA2 + 2DI [Terraform]: Memetic Echo
>Preqs: The Whispering Haze, Metamorphic Crawl, Screams Unremitting, Concordant Sync, Myceliac Relay
>If a Whispering Haze Hazard that connects in a chain to a vessel of The Whisper kills 10 or more pop, a Plague Skill Check can be made, earning 1 Tech from the target for every success.
The mindless whispers of the haze are often incoherent, meaningless, echoes of sounds cast into its abyss at some point in time. Though, there is something inherent to a vessels connection with its host that enables some deeper comprehension. Now, the unremitting screams that carry evolution through the fog shall too carry the last memories of those who choke on its majesty.
>MI 1/9 [Construct] 1 tunnel connecting to Molten Provenance, and 3 living walls around the city
>MI 2/9 [Construct]: 4 walls around Blackhelm Isle (19,31)
>MI 3/9 [Construct]: 4 tunnels passing beneath Lament
>MI 4/9 [Coordinated Fire] [3 pop] Louloudi stack on (15,13) bombards (12,15), (15,15), and (16,15) with Shrieker Shells
>MI 5/9 [Relocate]: 17 pop from Oltartown to Blackhelm Isle
>MI 6/9 [Blockade]: Use Surveillance to blockade the Coincidence on Southern Spire (22,11)
>MI 7/9 [Share Tech] Corpsemold with Makropnoos
>MI 8/9 [Share Tech] Calendar with Lys
>MI 9/9 [Absorb] 6/8 mana
>Unit Move: Bannermen 1 to (14,14)
>Unit Move: Caeyrn to (15,17)
>Unit Move: Builder 5 from (23,9) to (26,10)
>Unit Move: Syrsiet and Xekath to (15,15)
>Unit Move: Cantherelius to Eastern Reaches
>Dice 1-4 Hyperactive endospores, 5-8 memetic echo, 9-12 metamorphic crawl to Blackhelm Isle, all with +1
Bannermen heal 1, knights heal 3 each
Prime site should be infected with 12 pop, up to 24 pop next epoch
Give 1 mana to Makropnoos
>>
>>6421450
>Communicate [Patior]
"The screams of your people are glorious, yes? Even now, I can hear their last breath, their last thoughts, their final memories, hopes, dreams. Such potential, snuffed out in a slow, excruciating, performance, by something beyond their control. I have a sense that you enjoy it too."
The old vessel proclaims, appearing just behind Patior, as he takes in the view one final time.
"I enjoyed killing them, but fear not an erasure of your kind, that will not be necessary. My Listeners just need some room. You can just relocate... Somewhere further away. That should do."
Arms outstretched, the horned God falls flat on his back in a crash, shaping a snow angel in the tall grass of the savannas. Staring into the suns through the haze, he grins one last time.
"Yes, this should do. Do well for me, Father."
Before the life fleets from his eyes.
>>
File: Saint's Flower.png (119.2 KB)
>>6424375
>>6422725
>>Mortrose, The Primordial Lindwyrm of Rebirth
Once she has finished colluding with her, ugh, peers, Mortrose begins her own way back home. Far too long afield, needing beauty sleep, she assures no body in particular as no one would bother questioning a Dragon's actions. But it is in as much to soothe her own mind, as her leisurely slithering steadily gains pace and frantic scurrying as she crests bridge after bridge to the Gates of Hell. Small missive from Kentrose clutched in hand.
>[God Unit] - Move down 8 hexes along the pipeworks to the Gate of Hell.
The saint was back. The horrid, unsightly, barbaric harlot from heaven was BACK.
From deep within her hoard, Mortrose rips a long since lodged figure from the muck and mud. Spewing out the Saint's long drowned body on the surf, she checks the pulse, the eyes, the core where she ripped the spark from her body. Nothing. Dead.
Yet she lives afar.
What blooms in Mortrose in that instant is a cold, spiteful, rage. No. She killed her. She *erased* her. The intrinsic laws of hell ruling over heaven have been inscribed into the world. Not but 3 beings in the world over should know of Saint Aster, and yet Kentrose claims the very same seeked Brother Sadman for a "reunion". If that is how it shall be, she shall scrub even more thoroughly. All of the harlot's works shall be rendered into a tallow to sooth Mortrose's ire. Plucking first the generous coral of the sea and the Saint's Brother's quintessence, she shreds the stone bodied coral once known for its miraculous panacea, and renders it softbodied with toxic ooze and a preference for the more brakish waters She finds most pleasing. Then with the Kosks' notorious squawking and jeering, they herd the Narcissists from their ramshackle abodes on the outskirts of society and gather them before the Mudwyrm. With a sickly grin she offers them a chance to see a being who's name resonates with their proclivities. To be free of Her reign and see the Heavens with own eyes once more. A thousand lies are fed and dreams borne, as the Lindwyrm of Rebirth embeds a planula within each one.
Then, the true consecration may begin.
Deep within the primordial ooze of the underworld that drowned her, the Saint's body blooms, and in turn the thousands of Narcissists become unto a screaming orgy of unholy flower arrangements. A thousand polyps erupt across her husk and theirs, no, the countless unformed eyes within and without her body finally open, and from them a new kind of organism emerges. Born of divine decomposition.
>>
Rolled 7, 3, 10, 5 = 25 (4d10)
>>6424758
>>6422725
>>Mortrose, The Primordial Lindwyrm of Rebirth
>Major: [Terraform Creation] [2xDI] [Mana] - Create unique resource: Asterazoa "The Harlot's Bloom" - In the underworld, and at the bottom of the murky sanzu, light does not reach. The dying and dead nurture the mud, from which writhing not-plants bloom and perpetuate the ecology. This parasite may appear floral in nature, but it is in fact a parasitic decomposer intrinsically antithetical to life. Living just beneath the water surface in beds borne atop the dead, small portions break off at the passing of another living being, and burrow into its body. From there, they eventually bloom as the Saint, still lingering within, longs for the Heavens, and drives the body to agony as it heads towards the sky, before it eventually expires to form another bed and continue the cycle once more. It's beauty masks its nature, as everything from its 'petals', to it's 'eyes', to its 'roots', in any number of forms are a noxious substance to the living. And, in one final act of petty spite, Mortrose makes it so the Asterazoa and it's afflicted, despite always longing to seek the heavens, whither beneath an open sky unable to handle an environment exposed to the moons or suns.
>Effect - Twist the Coral's medicinal ends with corruption to rampant putrification, while tender talons lie the longing need of the essence of violation-seeking-salvation in amidst the first polyps of this damned thing. Usable for plague/poison brewing in accessing progress and ability techs up to 1 Tech Era above your current level, and a bonus to plagues if possible: violation making it harder to cure once infected.
>Location of Resource - Sanzu Mangroves
Using: Domain - Mud, Souls. Corruption (for the Coral part). Resources - Coral base resource to branch off of, Saint Aster's God-corpse, 2 DI, 1 Mana, the last remaining Narcissists (5 pop). Rolling Terraforming (4 dice)
>>
>>6424758
>>6422725
>>Mortrose, The Primordial Lindwyrm of Rebirth
Forgot to include the music I was listening while writing this terraforming action up, rip.
https://www.youtube.com/watch?v=Uarkkj2x4SY
Now that that was successful,
>1 Minor Action (8/8) - Trade adjustment Beast - Add Asterazoa "The Harlot's Bloom" to the list of resources traded.
>Pantheon Free Trade - Sequester to Drakatron, so he may benefit from hexes enclosed within Serpents Paths.
>>
>>6424596
The newborn god listened closely. He bore no ears to hear, but the holes in the side of his exo-skull did so. He heard the Beast and reflected.
"A keeper of cycles... Of rot and growth, 'neath a canopy of mist and leaves."
His rib-limbs turned the lump of godflesh over, rolling and smoothening it.
"Old. Lonely. Guiding a procession of souls from one tomb to the next."
The still functioning eyes closed in thought.
"You spake what you know unto yourself to be true. That much is in fullness... Yet, you are not sated. Ask, and receive."
Caelurseik heard the Beast's question, and considered a response.
"My nature is as yours, elder. As ours. Bound to limitation. Drowned in falsehood. Lost in the turning of a wheel spinning nowhere..."
He compressed the godflesh, ichor oozing as he contemplated his words.
"There is no destination. Not in this, nor can there be. All that we survey is made to be. To entice. To ensnare."
The newborn god muttered, lost to visions of emptiness.
"In the instance of cessation, there is a worldly absence. It is fleeting... fickle... a hint of clarity. This I seek to harness... to wield... to escape..."
His eyes snapped open, seeing nowhere.
"My nature is as an instrument of negation, turned unto myself. My desire is to sever without ending, to know without seeing. Purest Annihilation. This is the shortest path to understanding."
>>
>>
>>6422712
>>6422714
Drakatron growls in displeasure at the fleeing form of the so-called sectmaster, before looking over to the apocalypse-whale...
>>6418575
Only to see his fellow pantheon member suborning the beast instead.
"That... Works too." Says the greedy drake, audibly disappointed at not being able to skin the creature and wear it like a coat. Stomping petulantly over to Dragon Rock, he is surprised to find events there already in motion, yet once he understands their shape he is eager to help them along.
Meanwhile, far away, Star-Eyes is reading about Warlock Mountain's development with satisfaction, having already divined that his missive bound for Dragon Rock would arrive only shortly before Drakatron himself. The casus belli for renewed hostility against the Hydra is now ready for deployment, so the logical next step is to have an assembly of bellicose machines with which to pursue Drakatron's long belated satisfaction.
>Unit Action: Drakatron moves from [32,18] to [34,18]
>Unit Action: Air Pirates at [34,21] move to [34,18]
> Major Action: Develop Powered Vehicles
>Major Action [DI, Greed + Knowledge domains]: Jolden Age of Air Piracy [improved Propulsion Flight] (Speed improvement of Propulsion Flight while also ignoring up to ONE point in speed penalties from other techs)
The previous breakthrough in Aerodynamics is good for ship survivability, but the improvements in cruising speed are marginal at best. The systems propelling the airships over strategic distances rather than tactical are VASTLY overdue for an overhaul, and with the Sharpclaw's technology crossing a new threshold, there's no excuse for allowing this shortcoming to linger. And once the ideas start flowing, well, it doesn't take long for innovative young minds to start pushing those ideas to the limit, driven by dreams of pillage and plunder. Already developed refinements to the shape and construction of airship hulls prove useful nearly to a point of their development seeming prescient, smoothing over in unusually literal fashion (some of) the problems that arise from attempting to maximize the airships potential.
The fact that the foundation of this same technology is also applicable in ground bound contexts is a nifty side benefit, and much joy is had by the first sharpclaw to be capable of keeping pace with an unencumbered Clever Girl.
>Minor Action: Trade Guerrilla tactics
Meanwhile, (inflated) tales of heroism during the struggle against the insect invasion are making their way south along the freshly reopened trade route.
>>
>>
>>
File: d33b31b64e117eccae712e527fc3df26.jpg (64.3 KB)
>>6424665
Lamedh and Daleth are unlike the Liten that flit to and fro around Lys. Liten are childlike at heart, freed from the dangers of the world, bereft of the terrors of the dark, and hardy enough to weather the bumps and scrapes of any danger that remains.
These two, however, are adults. Daleth, the Demigod who's essence rings like the shield he bears, is especially large; he towers over even Lamedh, his spear yet taller at 3 of her lengths.
Before Harbour, who's form is even shorter than Lamedh, he must positivly crouch to meet their eye.
"Greetings, Honored One. This land is closest to our Heartglow, Lys - we thank you for your generosity. Know that you have done our people a great service-"
Lamedh speaks next... or rather, something speaks through her. For a moment, Harbour stands before a great mountain, Lys blindingly close and radiant in her splendor. It is an illusion, nothing more, but her voice is real.
"Divine of Bonds. The bounty you have shared is more valuable than you know, life-changing to myself and my people. If you wish to know of me, I am glad to speak."
Souls swirl around the light, countless in variety and number. Each drifts as if on the wind, gently pulled upwards to follow the beam Lys shines to the stars above. Harbour can sense a great collection of souls there, which seem to proliferate across the sky before raining down on her lands again... an endless cycle of life and death?
"I am Lys, Goddess of Light, Safety and Rebirth. Through me, none are lost. Endings are a new Beginning, and my realm is to be a haven to all. I endeavor to do no harm, and encourage all who follow my Light to do the same. Violence means nothing when death is immaterial."
>>
>>6422722
>MA+1DI: Begin developing a new material: Royal Alloy (from Vekratil and starlight)
The crown is once more called upon- and once more, its energies are low, low, low.
But the call of service cannot be refused, not when danger is so close!
So, Royalty itself is poured down into a batch of the finest Vekratil, dollops of amber-colored magic sizzling on the molten metal before it’s cooled with starlight.
Of course, this will not be enough- progress is a slow and careful thing - but by the end of it, Laurelios hopes to create a material that’ll subdue any and all who wear it, the majestic metal turned upon the bearer, a poisoned gift.
>MA: build a grand library in the Cradle of Royalty
Sure, sure, hymns and choirs and chants and hieroglyphs are all good- but they’ll be lost just like before without a place to hold them in!
With shifting wood and Vekratil and bone, a squat little place is built, both dry enough to avoid water damage and yet not dry enough to turn the pages of its books brittle.
After all, if there’s anyone aware of how time can ruin things, it’d be the ravaged dead of aeons past,
>Move Ōkabuto to 14, 15
>Trade tech to Whisper: Courtly Plays
>Trade tech to Whisper: Decorative Vegetation
>Trade tech to Whisper: Culinary Arts
>>
Rolled 3, 10, 9, 7, 8, 1 = 38 (6d10)
>>6422715
MA+3DI+Assimilation+All the technoculture techs: Noöspheric Theme Cannon
A colossal modification to the empathic properties of the Temple Citadel, this overhaul permits the upper echelons of the cybercult priesthood to collaborate on a grand ritual Brainjacking of an entire society at once, from absolutely colossal distances.
While original temple was designed to invite awe across huge demographics, the will that people once had to visit Aztlas has been weaponised to weaken their logical foundation against a direct logical assault, a more spread out urge to visit over years being compressed into one foundation shattering split second of mental vulnerability that makes one particularly vulnerable to recruitment.
MA+DI: Cybermass (12/20)
Great spires rise from the metal pools, advanced Cybermass is now seen in solid form, the structural strands of the Xenowylds spare computational organs now on display. The divine metal is now very definitely the most dangerous thing on the planet, able to form divine blades with edges sharper than zero, advanced empathic weaponry, powered armour and vehicles, even replicate full lifeforms. If one had the knowhow to shape it.
Even still, it is not done, oodles of dormant power still sleeping below.
Power:
1-7: Build walls everywhere around Aztlas (28 walls)
8: Trade tech to Tsss (Thinkloops)
9: Trade tech to Beast (Thinkloops)
10: Compress all mana
11: Trade another tech to Beast (Nanite attire or something)
>>
Rolled 1, 9, 1, 10, 6, 3, 1, 1, 1, 7, 1, 6, 8, 4, 9, 7, 2, 10, 10, 10 = 107 (20d10)
>>6423827
>The Midnight Caller rolls 3x4d10 Terraforming dice in contest. Exploding dice stockpile at the end.
>>
>>
Rolled 1, 5, 5, 3, 4, 2, 3, 5, 9, 9 = 46 (10d10)
>>6422725
>>6425030
"..."
>The Saint moves towards Huang, travelling to Thornshade. [UM]
>The Saint attempts to proselytize the First Sun to the locals, rolling 1d10 Affinity. [UI]
>The Midnight Caller moves towards Prime Site. [UM]
>Build Settlement [MA] - Control Group on Midnight Caller's singular Mountain province.
>Establish Trade Route [MA][1 DI] - Dawnsight to Prime Site, carrying nothing.
>Tune In [MI] - Spore Farming
>Tune In [MI] - Bartering
>Tune In [MI] - Contracts
>Tune In [MI] - Education
>Trade Tech [MI] - Soul Pikes to Mount Ao Sect
>Trade Tech [MI] - First Sun Belief to Mount Ao Sect
>Trade Tech [MI] - First Sun Cult to Mount Ao Sect
>>
>>
>>
>>6424656
On the wind, words which cut through the air in denial of distance. Not in crass defiance, bellowed in rage enough to be heard no matter how far, but a subtler finesse, flitting with precision fit to balance a rain drop on a sword’s edge. The mien of he who uttered was easy to know. Enlightenment. The meaning of his words, less so.
Caelurseik whispered back, voice carrying through leagues.
“The mind, in pondering… The soul, impassioned… Each, at the inception of awareness, intractably nailed to the firmament. Each thing which sits inert, or soars, or crawls, an unseen cord which binds, which ties, which chokes all else.”
Even at this distance, the Sectmaster’s senses could hear his response.
“All of it, a deception so deep even itself is lost. If there is release, it lies inward. Sealed, waiting to be uncovered. Under layers subtle, under conscious knowing. All else, emptiness. The third eye, viewing but vacuum, drinking deep but of delusion. A burden, released.”
A subtle change in pitch, lighter than before.
“You, elder, see clearer than most.”
>>6424665
The newborn god shuffles, shuddering half at self-wrought pain, half at invisible connections.
“Such binds… Such restriction… So ensconced in the substance material, so entranced in the mystic spiritual, you chain even yourself!”
Caelurseik’s tone was that of revulsion, but meandered on.
“To me, an antithesis. We persist in inversion of each other. Dissonant perspectives…”
A curiosity crept into his murmurings, morbid though it was.
“Perhaps, there linger in us lessons waiting to be learned. Secrets which one so other would never think to seek… Perhaps, this too, is a deception, designed to weave a false sense of ease before spooling chains unbreakable…”
His stance was wary, anticipating dangers real or imagined.
>>
File: glowing_walk.jpg (5.6 MB)
>>6424778
The Beast chews on Caelurseik‘s words, tasting the tenor and tone.
“Ah, I believe I understand. Antithesis, and Thesis. Annihilation, and Creation. Two parts of the same unknown, puppeteering shadows on a thing known.”
At this, a shadow-puppet show formed behind the Beast by his lantern light, showcasing the allegory of the cave. The Beast remains unaware of his show, so deep in his head-grove as the lantern’s shadows return to his form.
His glowing eyes return to Caelurseik‘s, growing warmer with the soul.
“I am an instrument of creation, turned unto myself.” A wry smile can be heard in his tone, as he motioned towards his Ichor Groves, born of his godflesh and ichorous blood. “Seems self-destruction is our praxis, even if our quintessence is of duel nature.”
At this, a leaf blooms in hand. One side, the purest green of spring. The other, the brightest orange of fall.
“Two opposing processes, coexisting in nature.”
At that, the Beast quiets, cocking his head in question, as the branch is extended.
>>6424665
>In a different time and context, unless desired
A baritone voice booms.
“Ah, if it isn’t my bond-friend, waking from such a slumber!”
Eyes blazed with passion unending, for it is a rare pleasure to converse with the Guardian of Bonds.
“Much has changed in the times you’ve slumbered. Come- we have much to discuss.”
>>
>>
>>6425179
Caelurseik paused, considering this. Words were one thing, easily said, of little weight, of little worry. The Ichor Groves were another. He rolled the godflesh over in his rib-limbs as he watched the Children of the Forest run wild, watched the deific nectar there suffuse and remake what was not of itself.
This he compared to the manner of the Caelurslugs, who brutalized and resculpted themselves. Were these adaptions not of the same nature? Different capabilities, leveraged towards the same end? He squished the godflesh in his grip, squeezed ichor flowing to the mountain dust.
"...Synthesis. Our methods are akin to one another. In a mortal world, we shed immortal blood to deeper ends. Perhaps ends apart, but it is the blood which is spilled... the journey which is walked..."
The newborn god contemplated, and his bulk began rumbling in assent.
"I have made naught. Not I, not yet, but I sense clarity in your words, in your deeds. You dub yourself Beast, in honesty undiminished. To this I bear witness. My skill is little, in newness, yet my will burns bright."
Caelurseik reached low, snatched the leaf-covered branch from the top of a stubborn tree. There was a flash of furious heat, but not as much as could have been. Instead of erasure, rich ashes were left, and these he scattered to be blown towards the forest by the frigid sea shore. The message was clear. One process feeds the other, and by the cycle, each is made a greater whole.
"Perhaps we could wrest from our bloodshed something new together."
>>
>>
>>
>>