//qst/
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Welcome to QUEST ART GENERAL, a quest for showcasing the art of your quest and its characters! Players of all skill levels are welcome!

Quest mechanics:
1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.
2: You are free to draw/post work of others' characters, but no begging.
3. Keep it SFW. This is a blue board. If you feel the need for otherwise, link it in the thread so it doesn't get nuked.
4. No dramafagging/vendettafagging, or blatant shitting on others' art. Again, this is a quest to draw and vibe about art, /qst/ OCs, and their respective lore.
5. If someone does give you fanart of your quest/character, be sure to thank that anon for their hard work as soon as you can, it's just common courtesy :)

Drawing Resources:
https://pastebin.com/Dbyjxmfd

LOOMIS:
> https://alexhays.com/loomis/

Drawing on the Right Side of the Brain (user recommended):
> https://www.drawright.com/

Animation resources:
> http://www.theanimatorssurvivalkit.com/

Iterative Drawing - The Fastest Way to Improve:
> https://www.youtube.com/watch?v=k0ufz75UvHs

How to Draw Interesting Poses:
> https://www.youtube.com/watch?v=b1nxf5KQ2Js

Anatomy Quick Tips: Hands:
https://www.youtube.com/watch?v=hzl3eaxAJpo

Painting like a Sculptor:
https://www.youtube.com/watch?v=zC3OxonJcXQ

Basic Drawing for Digital Painters (Shape Control):
https://www.youtube.com/watch?v=eyu-bbWkGTU

How to Draw Hair:
https://www.youtube.com/watch?v=NHewz3JbKrQ

User-recommended art channels:
https://www.youtube.com/@Sycra
https://www.youtube.com/@sinixdesign

Disclaimer: I have not updated the pastebin/resources in a long, long, loooooooooong time, but, if anyone has anything they'd consider helpful/worthwhile, feel free to suggest it.
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Workshopping character designs
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This is my favorite. Quest is Meguca Royale
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Requesting blue space monkey gang bang
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Wish I could draw
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daughter
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evil hag
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Reposting my Character from Spelldivers
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I heard y'all like Anya.
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More mernard
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been trying to subtly influence dolomite into running another 40k quest
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>>6420278
Its clearly says king of the hill
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>>6420632
KotH as King Of The Hill sounds like an American thing to me. In my mind, a more relevant word association, Koth is one of those Hyborian? lands from Conan swords and sorcery (the Robert E Howard short stories) and he probably borrowed it etymologically from Celtic / Brythonic, where "Koth" means "ancient" (a more modern variant of it is "couth", familiar, ie versus uncouth / strange) see pic related. Nomen est omen, it is a good name

https://conan.fandom.com/wiki/Koth
https://en.wiktionary.org/wiki/koth

(I have decided to conform and commit meticulously to BananasQM incisive portrayal, this is the spirit of roleplaying games)
>>6415021
>>6414648
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>>6417366
>good hats
capirote
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>>6417366
>good hats
with my haute couture fashion hat on, you can googl image search for the milliner Philip Treacy / Isabella Blow / Alexander McQueen. How about a hat that is a galleon
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>>6420632
(also just to clarify by what I meant here, with the cuneiform Ugaritic letter k)
>>6420278
>>6420258
I was referring to this attached pic related. If it is not intentional or deliberate worldbuilding on BananasQM side, this is a very impressive coincidence
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This is the art thread, souv. If you're not here to post art you drew, don't bloat the thread with your spam. Illustration so I'm not a hypocrite.
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Hey souv, it's nice to talk about history and all, but POST YOUR FREAKING ARTWORK IF YOU'RE GOING TO STAY IN THIS THREAD.

This is an ART QUEST, so you have to post ART-- YOUR OWN ART-- if you want to keep yapping. It doesn't have to even be good art-- you just. HAVE. TO DRAW.

Also see rule #1.
>1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.

Thank you :)
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Souv if you need to post here please draw something at minimum
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>>6420792
BEAT ME TO THE PUNCH BUT ALSO NICE WORK
>>6420557
Very smooth linework and attention to detail... nice work overall.
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>>6420792
>>6420793
Fantastic work both of you. Use of color is fantastic
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>post in qag to avoid souv
>he follows me
Fuck my life i cant make a hank hill reference
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>>6420792
>>6420793
>>6420794
well my preferred art is dioramas in my virtual tabletop, I like to hoard copy and paste (steal) photobash and re composite art concepts into virtual landscapes and things, does that count?

I spent ages making this diorama for UPYR, the aftermath of the beach roadside lamborghini chase scene. I actually spent quite some time finding a wrecked lamborghini from some photo journalism news article, (also it had to be an orange lamborghini for consistency) the exact angle, then cropping out the background lol and also adding in some fire / flame decals. I like artwork to be HD sort of AAA videogame looking, I don't possess any artistic talent lol so I just shamelessly steal other artwork from people who can make art lol no attribution lol but I just think all art is repurposed anyway and if you never ever ever commercialise or charge money for it (or pretend / claim it is your own) I think it should be allowed
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>>6420808
>UPYR, why was there a random lamborghini supercar chase scene??
If you played my UPYR game, which concluded in 2024 July and where I summoned LA wildfires entirely by coincidence lol but you may also remember, the "end boss" (??) character is a videogame designer (maybe also the Hollywood sign or DEI lol).

But during the run-up to the ending, there is a random action chase sequence with supercars and a Lamborghini,
>>6420808
the assailants are never really explained why they are heavily militarised / assault rifle tactical operator gear etc, what their motives are for pursuing you etc

Why do these military assault rifle people who look like they are from Call Of Duty start chasing you as you approach the videogame designer person, in your stolen ultra luxury lamborghini sports car? (later utterly wrecked by gunfire and explosions, along a coastal mountain beach road...)

Well this might explain it

https://www.nbclosangeles.com/news/local/video-game-developer-vince-zampella-crash-call-of-duty/3819576/
December 22, 2025
Prolific video game designer Vince Zampella and a passenger were killed in a crash Sunday on Angeles Crest Highway in the mountains north of Los Angeles (...)
The Ferrari had just exited a tunnel on the winding two-lane road when it slammed into a concrete barrier and caught fire.
Zampella, co-creator of the 'Call of Duty' franchise, is a lauded figure in the video game industry and head of Respawn Entertainment. (...)

***
I admit I got the car brand wrong I don't like ferraris lol in my mind at the time I was just trying to do a homage to the John Woo / Tom Cruise mission impossible 2 motorbike car chase scene. But that article explains why some of the events in my game setting transpired as they did
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>>6420557
Ha! No doubt *this* is the kind of quest you have in mind! For shame Sojourner, for shame.
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>>6420808
Souv we're trying to be polite. This is an art thread about posting art and making art, not ancillary discussions about vaguely quest related topics. If you want to talk about other stuff, go to the main qtg I don't really care but don't post it here.
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>>6420822
I'll take a crumb of a quest
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>>6420827
well let me offer some honest criticism of your art Observer QM. I think it is very impressive, in fact out of all the art I have seen on this qtg forum I think yours is some of the most high effort and it certainly meets my criterion of near AAA videogame quality scifi spaceship / mech look etc. I really enjoyed the trailers you made in the past for it, I remember the one you did with the Armoured Core VI (??) theme music I thought the trailers were even better and more exciting and enticing than say commercial game trailers like Homeworld 3 etc.

However, despite browsing over your art I never really play or contribute in your games. The reason is (and I may be mistaken, in which case please correct me) I think your games don't really contain any MORAL PURPOSE. They look very cool and sci fi and videogame like but they are devoid of any thematic or moral / intellectual depth (I think most modern AAA Unreal Engine or Unity games are like this).

This is not really bad in of itself if you jist want entertainment, I don't mean to be harsh, but really if I want to play a mech or spaceship game, I can already just play Homeworld or Armoured Core with better graphics etc why play a slow asynchronous text forum game etc.

So really when I am looking at Art, I am seeking for something that cannot be found in a videogame (no matter the graphics quality) it is Art that conveys some moral or intellectual purpose beyond the superficial visuals (because a 3d game engine can always generate better visuals and art assets than the intangible imagination - but the game engine cannot by itself intrinsically generate humanistic experience and MORAL PURPOSE). I try to convey that in my own games and mood thematic apophenia lol future predictions >>6420819 >>6420808 of course I don't always do it well or succeed, you can also disagree with my interpretative perspectives, but I wish more game designers would try it
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>>6420796
>>6420836
>>6420827
And also I like this spaceship design of yours with the radiators, it is very cool and spacecraft realism looking. My last game, ROBONAUT: CISLUNAR SPACE, which was a hard sci-fi real world space craft / satellite institutional space agency simulator, was actually in some ways a direct counter-response to partly your ObserverQM visuals (and game formats and worldbuilding choices) but also many many space games and space opera settings I see on these image forum threads. SpaceX IPO is happening, Starlink goes "Beams On" in Iran (to use Elon Musk's phrase) and you are just doing like japanese mechs lol, come on grow up get real. Depict space like it actually is, and not like some 1980s cartoon which everyone has already seen and commercialised to death already.

This is not to invalidate or detract from what you like (anime robots and spaceships will always be there for you to entertain yourself with lol) but I just feel like you cannot make Art if you don't know anything or see anything from the real world
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>>6420836
>The reason is (and I may be mistaken, in which case please correct me) I think your games don't really contain any MORAL PURPOSE.
Again, man, this is an ART thread in the strictly visual sense. Take this to the /qtg/. You had one little paragraph here complimenting the art (on topic) and then the rest is Souvslop, including you using the phrase 'superficial visuals'. This is actually the thread where the visuals are the point of the discussion. You're derailing, just stop.
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>>6420858
hehe you should blame BananasQM lol he cursed this thread by summoning invocations through this image, >>6415021 I seethed too hard lol and I had to look up extra detailed wikipedia links afterwards lol. Your criticism is fair, the main purpose of slop is to make writers and artists unemployed / obsolete or lower their wages / labour bargaining power to enhance shareholder returns, as a former tech investment fund manager, literature and arts journal sponsor, any discomfiture I might possess regarding such characterisation would be quite superficial indeed hehe

but thank you for your feedback and criticism, I will take the authoritative lessons you provided to me regarding the purpose of this quest art general thread to mind
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>>6420881
I can't tell if you're being sarcastic or snarky here, but it seems the poster that was worried about their being a lack of participation was wrong and a lot of drawfags have turned out. I am not one, and unfortunately only have the one piece of fan art I already posted, but my other posts here have been responding to explicit asks for feedback or to simply discuss the art being posted. Not long tangents about car wrecks and 'moral purpose', you've just gotten progressively more off topic. I also think it's kind of bad form to be posting any images that aren't quest-related art in a thread like this - the pictures of hats, the damascus steel, wiki screencap, even this screencap of the /qtg/ - they all push us closer to the image limit. This thread is gonna be up for like three months, and since it's for posting art people have paid for or made themselves, it will likely hit image limit before then. So, wasting image bumps on superfluous pics you took or got from Google is kinda rude, man. More than anything, a bunch of people now have asked you not to spam or do these long diatribes, it's literally the first rule of this thread! Please be a better sport and respectful neighbor.
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>>6420881
Sloucho is being nice and patient with you. I will not.

Nobody wants you here. No one. No one finds your posts interesting, amusing, or of any value whatsoever. You are so obnoxious, in fact, that the OP of this QUEST ART GENERAL has, and had in the past few threads, made a jab in the official rules asking people not to spam this thread.

I don't know if you're too much of a selfish prick or too stupid to comprehend it, but I'll say it here loud and clear since your constant (temporary, for reasons I cannot comprehend) bans from /qst/ don't seem to be doing the job:

No one wants you here. No one wants your stupid replies, no one wants to read your LLM-esque schizobabble, and no one wants you in THIS THREAD IN PARTICULAR because, if you're truly as literate as you claim to be (which I doubt--copy+pasting the British Canon doesn't make you smart, sorry), you'd see the rule at the top is to share and discuss QUEST ART. Not whatever the fuck it is you've been doing for the countless years you've been shitting up this board and website as a whole with your meaningless existence.

I know lucidity is a foreign concept to you, but I hope that for once the stars align and you finally understand what everyone is saying:

Fuck off. We don't want you here. You add nothing to this board or anywhere else. You are a black hole that just eats away at the image limit, but doesn't actually do what the thread asks. You're inconsiderate, stupid, and extremely obnoxious for reasons that would probably baffle most behavioral scientists. Don't come back, don't add any more of your dumb little rebuttals, just leave.
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Just report him and move on, this is the hundredth time you've told him to sod off and it hasn't stopped.
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>>6420977
Oh yea of course I report all of his shit don't worry
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>>6420953
well I am very sorry I have made you feel this way DemBones, but it is healthy and cathartic for you to express your feelings so frankly, thank you for that

I was merely responding to this anon,
>>6420793
who asked me to post my art. So I did,
>>6420808
>>6420819
>>6420836
as you know my quests and game settings are very image intensive and heavily researched, nearly all of my games exceed more than 300 art image posts and I think my art is legitimate, very serious and realism-driven, it requires effort to construct those scenes, and gather the literal gigabytes of concept imagery to fit my vision of a particular virtual tabletop aesthetic.

Are you saying you don't think my game art meets your definition of Art? Surely 3d virtual tabletops, backdrops and miniatures are the basis of roleplaying games?

I personally do not really understand your art, it is just not for me, but I would certainly not complain about it and I would not want all of it deleted

I noticed a lot of anons in the past mentioned that I somehow clog up the image limit, I think some anons are maybe posting from high latency (poor internet access??) countries, so I apologise for that, but I really don't understand it, there is no "image scarcity" lol if a thread hits an image limit, just make another fresh one, I think the common refrain from anons is more discussion and board activity is needed anyway? I think some double standards are at play here. For example I often see a lot of very banal, mindless 1 post id comments on the qtg, I just tolerate or scroll past them, sometimes they are funny or even unexpectedly interesting, or send me off to research serendipitous curiosities. I certainly wouldn't want them deleted, their input silenced, any more than all comments are deleted in time lol anyway on an ephemeral nonpermanent text forum, and besides most of the deleted comments appear in the archives anyway

I also have detected a tendency on this board towards some subgroup conformity lol. RQM left recently, as you know I did not really understand his games, his art style and dnd worldbuilding was divergent to my aesthetic taste, but RQM seemed like a friendly person and I perceived his contributions to rpg discussion and imagination generally to be positive, encouraging and thoughtful. I don't really understand why some people were so aggressive towards him. I hope you (and no-one else here on this sub thread) were not one of them. Because those malevolent intentions tend generally to rebound in life, producing unexpected consequences. I wish you all the best ^_~
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>>6421012
You're being willfully dense if you think flooding the ART general with random screenshots of unrelated stuff, like wikipedia and news articles, is something people want to see in the ART general.

As for the whole 'image limit' thing, we don't want to have to shit out a new thread constantly because you feel like you have to post five posts in a row, all responding to each other, with random unrelated snippets from news articles from Russia or whatever you feel like doing. It's just obnoxious to see walls of text from you, because you are seemingly uncapable of writing something in less than seven paragraphs, about random bullshit.

People hate you for a reason. We don't care about your masturbatory posts about moral purposes, as you scour some random wikipedia article so you can copy and paste sections from, so you can bloat your post with even more slop
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>>6421023
>"random screenshots" of "unrelated stuff"
maybe my posts are too long and detailed, and no-one reads them lol that is fine and obviously your absolute prerogative but if you had read my explanation
>>6420808
of how I construct my game diorama scenes, backdrops and miniatures NPC characters for all my virtual tabletop settings, you would see that they come from photobashing those "random news articles" and photojournalism I mentioned, I literally get my game inspiration from news sources photos
>>6420819
etc and I incorporate them into gigabytes of game setting concept research, through which eventually some tiny fraction of inspirations makes it into my eventual actual game

For the videogame "car crash" scene above, I didn't predict the future lol but I knew (from having met some industry and tech executives in the past) some of them were into fast cars racing around beach roads mountains in Los Angeles etc, so I blended those ideas and influences into my game art.

I think I mentioned it before, but in my space setting for example, I used actual satellite photos, International Space Station telemetry imagery and spacecraft rendezvous proximity operation / close inspection graphics from academic papers etc (I slightly edited some of the visuals for sharpness / contrast) and incorporated them into my game Art.

In the Mars exploration scenes I even went so far as to get imagery of the exact specific crater location the players chose from Nasa, for the water ice hunting / rover scenes etc. The weird "alien nodule" coral thing was a real geological curiosity identified from some past Nasa rover mission (which I thought was strangely underreported and cool / lifelike-looking) so I included it

I don't want to come across as just ranting at anons doing anime and cartoony graphics lol >>6420838 (I even need escapism space mechs and plasma guns and starships often too much sometimes lol) please keep doing want you want, but I also just wish sometimes anons would also incorporate more serious real world influences and ideas in their Art too sometimes, because it can be more intriguing than just completely unanchored fictional make-believe. Give the historical realism /nonfictional news journalism Art influence inspiration thing a try, you might like it, it is really fun! That is all I mean by "moral purpose" lol
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>>6421028
Listen here you braindead asshole-- because I'm going to say this one more time since you are a hopeless, fetid retard who lacks any regard for anyone but himself:

YOU DON'T WANT TO FOLLOW THE RULES?
FUCK OFF
BACK TO /QTG/ WITH YOU


NO, SERIOUSLY?

You didn't listen to me or the other 50 people telling you to buzz the hell off, so I'm not going to be nice when I say it again in the vain hope it gets through that putrid mass of flesh and bones you call a skull and brain. You are not only breaking the rules of this quest and the board by spamming/flooding with low-quality posts that no one but YOU gives a shit about, but you are bumping the image limit and ruining this thread for literally everyone else, you selfish, inconsiderate shitwhore.

That goes for anyone else who willingly summons you to this thread.

For the last time, PISS OFF, SOUV.
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>>6421028
You come across has a ranting, pedantic, annoying, arrogant guy and also one that doesnt want to help just one that want his vision enforced on the art of others. Why someone else need to make his or her art more realistic? What if they don't want to. What if they don't have time. What if they dont like that style. Ever thought of that ? Clearly fucking no.

You are also uncapable to follow a basic set of rules and act like a snappy little retard out of the worst kindergarden i have ever seen. And you do this to anons that despite knowing YOUR ATTITUDE AND HABITS, ALWAYS treat you better and more properly than you ever shown to anyone here.

Like everyone else is saying get the fuck out. And while you are at it do some self reflection, for a long while at the very least. Not about esoteric, fantasy, sci fi or political shit but your attitude and habits.
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>>6421037
>>6421046
>low quality...?
I feel you need to justify this assertion. You asked me to post my Art, and I obliged. You claimed my posts were bloated by "random articles" so I patiently explained, my Art approach partially uses graphics and nonfictional photojournalism imagery incorporated from those "random articles" that is intrinsic to my game art / virtual tabletop NPC character and worldbuilding design process. What is it that you specifically perceive about my games to be "low quality"? I notice people tend to hurl general abuse lol but they never really actually argue against my art aesthetics, design ideas / ideology or game settings themselves lol Maybe I can improve on them by incorporating accommodating or adapting your feedback

I always adopt a fairly benign tone, I don't really do hostility or abuse I just find it unproductive and demeaning really to one's own individual status, self-worth and interests to engage in such provocation lol, it rarely really gets what you want and only leads to a lot of embarrassing over-emotional fallout afterwards, it is sort of a poor signal and reflection of how you manage your own personality if you give in to outbursts. If you look at the history of this thread, I genuinely was fascinated by BananasQM new artwork for his Bronze Age / Swords and Sorcery ancient setting, I was perhaps a bit overenthusiastic in my questions and ideas but I really wanted to know about his inspirations, I have played in a few of his game settings and even contributed my own diorama Art for his cool Giant Anglerfish / ship galleon scene in Black Ocean Quest, that was a really atmospheric scenario in my opinion (even though as a dungeonmaster I could feel the bait coming lol with the luminous ominous ocean electric light lure, I stayed quiet and just let it happen lol I wanted to see what BananasQM and the players would do)

https://archived.moe/qst/thread/6035566/#6059695

I have also contributed my diorama art to Kaz QM postapocalyptic / solar flare quest,

https://archived.moe/qst/thread/6293998/#6327674

I don't usually like anime catgirls argh lol but I thought Kaz encounter setup there with the cyber streamer was excellent and his writing and some of his cool sci-fi slogans very immersive (there was one Kaz included that was something like, No Stars Whilst The Earth Starves?? I may not have remembered it exactly correctly lol but it was very catchy)

My point is I genuinely do engage in game threads and offer my best well-intentioned critiques, feedback enthusiasm and ideas for games,I try my best never to be abusive or too harsh in my response lol (I am far from infallible) but so far, no-one has really reciprocated lol, I have not really understood what has agitated you to such an extent? If you have no feedback lol, that is fine, I don't want to compel anyone to forcibly enjoy my games lol, but likewise, mutually polite tolerance I feel is only fair
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>>6421068
I don't think your dioramas count for art as implied by OP. This thread is about drawn or modelled (in the case of Observer) work made by users, not dioramas of images you took from the internet and put together on a board which is another image from the internet (none of the images created by you). There's something to be said for e.g. an arrangement of figurines or other objects to be defined as quest art, but not just random pics on blank pedestals.

I'm not gonna spend 3000 symbols capslock insulting you like some are intent on doing, but I agree that you should leave this thread. If you even will listen.
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>>6421077
>composited, collage diorama art is not Art?
Well you have given a very polite response, kind anon, so I will spare you my monologue lol on how I used to sponsor a literary arts journal, how mixed media collage is art or I suppose you could call it bricolage lol or other pretentious art world nomenclature - in fact this was actually a theme in my UPYR game setting above, one of the items the players start with is a Heap Of Crap / random rubbish junk they found on the beach seashore lol I wanted to see if they might try and satirically roleplay some imaginative uses for it (eg pretend the item was some expensive avant garde modern art sculpture, to gain access into various facilities / game map sections eg a secluded luxury beach house). It feels like all of the hysterically abusive anons lol are violating their own rules of this /qag thread, namely 4. no drama / vendettas, and no denigrating other people's art (eg by claiming it is not even "Art", whatever that might be). I sometimes do not like some art, but I still look at it and try and imagjne what appeal it possesses for its creator and what they try to convey etc or what it might reveal about their own psyche and experiences, I mentioned in the qtg in the past how there are themes like Abject Art (4chan might just call this gore or extreme gif stuff lol) or phenomena like Naive Art (art drawn to be deliberately childlike / absent formalism, this is a thing) so I would never really just instinctively dismiss anything. There is even that Danto Institutional Theory Of Art (tautologically, all Art in an Art Museum is Art) so by that definition, all Art in an Art Thread is Art. And doesn't rule 2/ also explicitly permit work of "other characters" ie incorporation of other inspirations, essentially that which constitutes my diorama compositions? Maybe this is just straying into pedantry lol

I do enjoy making these dioramas and discussing art inspirations, if any anon needs visual ideas or diorama mockups of scenes I will try my best to help and think of some ideas if I can manage it. That was all I was trying to do with the hat anon,
>>6417366
I was trying to help lol in response to the request,
>>6420777
>>6420781
not sure why just two images provoked such ire lol

Look I don't want to agitate people lol, I defended myself for a bit it was alright lol, and since the other anon did ask politely on the qtg thread >>6420979
(sorry I missed it fending off all these abusive replies lol lol, I probably would have given up sooner had I see it earlier absent all this abuse lol)
I will just leave it at that
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>>6414435
Jorogumo Korokumo for SPELLDIVERS.
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>>6421099
PALEBREATH SPEAR.
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>>6421100
Shadowed and maskless form.
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>>6421102
THE MOST IMPORTANT CHARACTER IN THE DUST WALKERS, FAMINE!!!
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>>6421105
I have an especial fondness for this bloody one and the sad little man in the corner. FAMINE is fine.
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>>6421107
Last one for now. The hero of a truly heart-throbbing adventure, VINCENT CRUZ.
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>>6414435
TREAT TREAT GIVE TREAT
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>>6420795
thanks, gave it some colour
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>>6421365
don't think eldar tan, at least I can't find any image that suggests they do, they are all pale, near pale, or, in some cases, almost corpse like
they don't really have much, if any, of the brown that's in regular human beige
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>>6421406
Do you want the short answer or the long answer?
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>>6421409
the in-universe one
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Ok, I will try to keep it concise and not delve into the artistic reasoning.

The cop out answer: there isn't any lore that says they can't. You are not going to find any sweeping statement that says "all eldar are pale skinned". This ties into the concept of "there is no wrong way to paint a miniature" that trickles into the canon lore. In fact, in the lore itself it is mentioned that eldar have the tech to change their appearance in any way they want. An example is a comb that a character runs through their hair which instantly changes their hair colour into whatever they want.

Hopefully more satisfying answer: dark eldar get their energy from the psychic emotions that are released from the suffering of others. They are in a way emotion vampires. Dark eldar that don't go around torturing or haven't done so recently because they are poor or weak or whatever are described to look gaunt and goulish. However a dark eldar that is rich and can get a hold of lots of suffering look younger / beautiful / vibrant. If you look up the lady Aurelia Malys model you can see GW give her a skin tone with more warm pigments.

Games workshop own inability to have a standardized vision of eldar: eldar have been around for like 40 years at this point. You can Google an eldar and get an image of a tall grey alien with a mohawk next to an image of a human with pointy years yet both will be official canon at some point or another. However what has been canon from start to finish is that eldar and dark elder ARE the same race. Anything an eldar can be, a dark eldar can be too and there are many examples of eldar with fairer completions.
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Eldar, Dark Eldar...

When are the Exodites gonna get some love?
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>>6421642
the second answer makes sense to me, with the others providing supplementary information
under those consideration, lightly tan eldar, as in the picture, is more than fair enough

satisfactory explanations of how a piece fits into the whole makes the piece that much better
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>>6421648
exodites are just eldar
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>>6422143
They're cool jungle eldar. Which is a surprise because wood elves are usually the lamest of all of them whanever they pop up.
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Still drawing mermay stuff because it is fun with a nib pen

>>6421100
>>6421102
>>6421105
>>6421109
>>6421117
>>6421365
Enjoying all the drawings... too tired to give thought-out responses... the hard week factory has claimed me...
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>>6422794
why mermaids
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>>6422986
Bro, not cool, you can't ask that during Pride month...
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Whatcha working on, /qag/?
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I think this moon turned out pretty good.

One of the players said he liked the picture.
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>>6423392
Yes... I want to make it a fridge magnet. Something about it really makes me laugh, it's so casual and matter of fact.
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>>6422987
Brother it is no longer mermay
>>6423392
It is a very lovely effect done with so few pixels. Kudos to that.
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>>6423397
It's because you got used to hearing the other NPCs give you straightforward explanations.

JUST AS PLANNED
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>>6422986
Because I like them, and they're fun to draw :)
>>6423400
MERMAY IS OVER WHEN I SAY IT IS
>>6423392
>>6423401
I quite enjoy the designs of your quest assets... the saturation makes them look pleasant, and the simplicity is charming.
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>>6423428
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>>6423392
>>6423401
>>6423448
Fan of this artstyle great work dude!
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>>6423134
Multiple ideas, slow going, cannot be shown due to surprise.

>>6423392
>>6423401
>>6423448
funny little guys, good job!

>>6423428
I like the shadows
Does he use a trident?
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>>6423134
Working on the dumb lil' Mini-Skirmish I made the silly decision of running in Dark Quest. Hopefully it'll end up fun, but we'll see!
>>6423392
I'm late to the party, but I fucking love your sprite art, anon. Feels like an actual game!
>>6423428
GotDAMN, Bernard u shredded, boi
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>>6423754
And since we're posting mermaids, here's one from my last quest
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>>6423448
YO!!! This made my morning-- I love the colors you used!!!
TYSM!!!
>>6423622
Thanks!!! I've actually been practicing my hatching/cross-hatching a lot lately, and I think my efforts are finally starting to bear fruit.
No, since he is actually not a merman in canon (I just like drawing him as such because it's fun)... I'd have to give it a little thought as to what merman weapon he'd use if he had one. A spear, maybe? Though, I think Bernard wouldn't be particularly good at it, since he's more of a fistfighter overall...
>>6423754
>>6423755
Based skirmmer... I totally missed out on this, but it looks super-Always loved how much of an asshole these mermaids were in Bones/Slice Quest btw...
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>>6423134
Honestly I've got other things I ought to be working on right now so this'll probably not be done for a while, but I've been picking at this template for a while in the sketch phase and it's almost ready to actually do something with.
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Hard week factory and bad health got me... needed to just mindlessly doodle to take the edge off...

I promise I'm almost done with mermay drawings it's just addicting to draw my characters as mythological sea creatures...
>>6424417
Neat ensembles!!!
The military wear honestly is very well-done!!!
Can't wait to see this in full-color!!!

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