Thread #97755809
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Palladium Games and Rifts General! /PGaRG/
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!
Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.
Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts
>Resources, PDFs, links, podcasts, etc.:
https://pastebin.com/nCtwd6Jw
PDF Rules Primer with short adventure:
>https://files.catbox.moe/ds5suk.pdf
>official (highly-moderated) discord:
https://discord.gg/xGkk75Z
>Scholarly Adventures reviews and guides
https://www.scholarlyadventures.com/blog
>The Rifter torrent with issues #0 to #85
https://files.catbox.moe/57wqyo.torrent
>Previous thread:
>>97687068
>Thread Question:
If you could "fix" or house-rule one major rule in Palladium, what would it be?
167 RepliesView Thread
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>>97722115
Hey anon, did you make this yourself? I like the style.
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Palladium News:
>New KS for Savage Rifts Phase World:
>https://www.kickstarter.com/projects/star-anvil-studios/savage-phasew orld
>Legion of Myth:
>https://www.youtube.com/watch?v=24xmK-NUmlA
>Worlds of Palladium exhibit at the Detroit Historical Museum:
>https://www.detroithistorical.org/exhibitions/worlds-palladium
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>>97759715
He was going to live in Thailand before this whole Palladium thing so I hate him anyway. I dont like expats. I think they still want the benefits of being a US citizen but want to live where in places where their dollar is stronger but not yet ruined from them participating in their government.
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>>97755837
Nah, I genned it. I used a lora that's about bio-punk and cyberpunk. I'm also the slopper that does the tokens.
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>>97755837
https://civitai.com/models/1288162/bio-division
I probably should link it. I've been using it to try and make splicers art.
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>>97760956
That'll just make them stronger!
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>>97761090
>>97761133
Nice, thanks for the link, anon!
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Are there angels in Rifts like there are demons and devils?
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>>97755809
I'm looking to run a sci-fi pulp game on a knockoff hive world that is in a steady decline towards post-apocalyptia and anarchy. I want it to be lethal but not grubby Dark Heresy 'you suck woodchuck assholes' weak player experience. I'm also partial to systems where it's easy to stand up an encounter and easy to modify shit. Is RIFTS a good fit for this? I've had it recommended before.
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>>97768765
>easy to stand up an encounter and easy to modify shit. Is RIFTS a good fit for this?
No, Rifts is not good for this, unless you use an AI chatbot to generate all the stats for you. It has a lot of stats and a very crunchy combat system. You can start very powerful, however, as most classes are front-loaded with lots of abilities.
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>>97767643
Good question, yes there is but Kevin insists on not giving them stats or names. He has the general catagorey of "gods of light" being all good gods but stats out some of the Egyptian pantheon.
He explains it a few times in the books he does that because respect to Christians but personally I think its only because he has an Aunt or something that would beat him with a large iron bound Bible.
He does outline how to have them in terms of making deals or getting bennies:
>Entities of light (angels and BigJ) only make pacts limited to specific objectives and never just to make people stronger. Ie, "Kill this demon specifically" or "rescue these people." They can give magic items but like the parts they will take them back immediately when the job is done. They take a very hands off, things will work out in their own approach to world's in general.
So, no. Angels exist but Kevin intentionally leaves them vague compared to demons.
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Can d-bees become cyber-knights or only humans?
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>>97776413
This is based on my older version of Rifts; I'm uncertain how this is reflected in the Ultimate Edition.
Cyberknight is an OCC (occupational character class), not a PCC (psychic character class) or RCC (racial character class); therefore, as long as the D-Bee doesn't have isn't tied to specific RCCs, you should be able to use that dimensional being and build a Cyberknight.
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>>97770910
Here's a PDF you can copy from, enjoy:
https://files.catbox.moe/bo4d10.pdf
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There's something to Rifts B&W art that can't be replicated in color.
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>>97779892
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>>97779900
Especially the Long stuff.
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>>97772301
This is really false and kevin has never said no to angel stats. Please post him saying no in context.
Here are the stats for angels, why lie?
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>>97780886
Huh, intredasting. Which book is this from? NTA but maybe he didn't read it (I sure never did)?
Have there ever been any angelic incursions into Rifts Earth or any of the Three Galaxies the way there are constant demonic incursions?
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>>97780934
Its from dragons and gods, which is a fantastic book everyone should buy it.
Yhe angels are just used basic as summons for good gods and hugh level dragons and wizards.
I cant recall an incursion or liberation of an area by angels specifically
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>>97778433
Are you asking whether it's a good game? Yeah, it's great. Takes the detailed TMNT martial arts mutant animal fighting game and adds a cool post-apocalyptic setting to it. The bad guys are The Empire of Humanity and the good guys are a coalition of ragtag mutant animals trying to re-create American democracy in the wasteland. It's awesome fun.
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>>97776413
In RUE it says there are no racial requirements. I think in Phaseworld they mention Cyber Knights a lot so its an space OCC as well. Glitterboys are mentioned as well but they say there that its glitterboys from earth out on a space adventure.
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>>97786018
I doubt Sean would do that. He's revitalized Palladium and it's making money on many lines now, like TMNT, Savage Rifts, and the deluxe book reissues. Maybe they'll even get the Robotech license back and do new RPG books for it.
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>>97789336
That's the thing... Rifts doesn't really have any "standard modules" or adventures that are popular common experiences in the community. It's a hodgepodge of old mini-adventures and rare adventures from The Rifter magazine and very short Hook-Line-Sinker adventure ideas from various supplements. Palladium doesn't really print regular, big adventures like D&D does.
I guess the closest thing would be the stock sample adventure in Sourcebook One called The Face of Evil.
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>>97787416
Would be nice, thanks.
>>97789336
I read through what I think was the first one. Underground AI research lab with terminators. was neat.
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>>97789336
There's an adventure series from the Rifter called The Fall of NORAD and Return to NORAD. Not technically for Rifts but Chaos Earth rather, but still a good one.
Here are the PDFs, since we can't upload them here any more.
https://litter.catbox.moe/l1xt4ic6i875da0f.pdf
https://litter.catbox.moe/syhfuyqo8ggh5648.pdf
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>>97789510
I wasn't thinking about forever campagins. One shots or setting, even magazine sections are fine.
>>97790082
I don't mind as long as that's the intended way to run them. I haven't played before so I want to try to get close to the "proper" way.
>>97791235
In Rifts? No clue, that's why I ask.
I used module as a catch all for one shots or settings or whatever pre-writen stuff people use.
>>97791241
Cool, I'll check it. Is it stand alone or in a particular book?
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>>97791251
I'll check them in case our tastes don't match, but it happens.
I like Delta Green but I can't run their modules, they feel like a novel you read and then make a game about it.
>>97791254
Cool! Thanks!
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>>97791637
>Cool, I'll check it. Is it stand alone or in a particular book?
trying to search via the bits of memory I have, I think its rifts sourcebook 01, OP's image I believe is the tittlepage. Its a combination of a source book on North America's Coalition areas and at the end a stand alone adventure which is on like page 60. think there is a pdf of it online you can find by just searching for it on google. Skimming through it now, Really like the illustrations in it. Has a super cool bold attitude that is hard to find nowadays without it feeling manufactured.
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>>97791245
Savage rifts is likely choosing to take them out because of all the slavery, the fact that a solid 1/5 of the 3 galaxies is controlled by the spligorths. And if slavery has the possibility of owning the cosmic forge they dont want to entertain it.
I dont think thats sean doing it more its likely Sean Patrick Fannon, the savage rifts main author not Sean Roberson, the palladium books guy.
Them both being sean makes ita confusing.
But Roberson doesnt seem to be extremely woke
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>>97793333
An image from the book. Think also >>97789510
is from it.
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>>97793509
fuck forgot to post. For some reason on my laptop it doesnt allow me to post images in incognito, but on my desktop it does.
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>>97793333
Nice quads. Here's Sourcebook One with the adventure and it's also a sourcebook for robotics and AI. Don't read the GM section if you're a player, it has major spoilers for the Rifts metaplot.
https://files.catbox.moe/zzwg0g.pdf
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Are the Naruni really Tau space jews?
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>>97795950
so glad the deadboys roast those fuckers whenever they get the chance
some dbee asshole was shooting one of those naruni plasma guns around in the burbs the other day, roasted a pile of people before the deadheads wasted him
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>>97798035
yeah long and breaux are my two favorites, the phase world art is the best for like the first 3 books of phase world im entranced
i love who ever is this squigily line also whats the artist name...i can decifier that shit
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The art in Palladium books has always been incredibly interesting and inspiring. Like, just looking at the art gives me adventure ideas and makes me want to play.
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>>97801032
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>>97801039
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>>97801044
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>>97801052
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>>97793539
Fannon is hardly woke. He very nearly got cancelled when some SA allegations were leveled at him.
https://forum.rpg.net/index.php?threads/sean-patrick-fannon-called-out -for-multiple-cases-of-sexual-harra ssment.827712/
Note he replied himself on the first page of this mess, but most of his receipts got redacted by a mod.
He was removed as the lead on the Savge Rifts line (the SWADE reboot, specifically), but he may have quietly been drawn back in after the success of Prowlers and Paragons UE.
His business partners stuck by him through everything.
The authors on the latest Savage Rifts project, Europa, were Aaron Burkett, PK Levine, John Stevens, Sean Owen Roberson, Johnny Roccia, & Patrick Young. Make of that what you will.
BTW, Savage Phase world is being handled by Star Anvil Studios, the crew behind Starbreaker - Saints & Synners and The Secret World for Savage Worlds, so different crew altogether.
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>>97801197
>He very nearly got cancelled when some SA allegations were leveled at him.
being kinda gropey doesn't make you automatically not woke, it means you used feminism to rape bitches....so the usual
but good to know on the other points. Is start anvil studios good ive never read any of the books you listed.
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>>97802380
The Secret World is an odd game, taking an older acane & occult MMO and adapting it to Savage Worlds. It is a solid premise and would play well with other settings, such as being the present state of affairs for a modern Rippers game, though the secret societies are all human.
Starbreaker wears its space Opera influences openly. The options to be good guys pretending to be bad guys is interesting - as is the possibility of being actual criminals. It feels like they were channeling Guardians of the Galaxy in the best ways.
The books are well done, and clearly the powers that be thinks the team, which includes Alan Bahr, are good at what they do, granting them access to the Rifts license.
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>>97801197
>Synners
Classic cyberpunk novel. Nice reference.
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>>97813066
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>>97813073
There were a lot of great Rifts artists but my favorites were always Long and Perez. And the amazing covers by Zeleznik, of course, but that goes without saying.
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Splicers fans, what's up with host armor?
In a lot of the book it seems synonymous with Dreadguard, but for some reason Roughnecks and Outriders have it. Why? Especially Outriders, why do they get giant warbeasts AND host armor when packmasters and archangels don't?
It feels like they just slapped it on them late in the setting's development to justify the giant host armor creation section
Also, how exactly is humanity organized? There are nobles mentioned, but they're ruled by warlords selected through duels, so how does that work?
Finally, what is a true Gene-Pool, the stare of a gene-pool beyond Engineer and Librarian?
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>>97816979
Splicers!
The key point is the Bio-E they get assigned. Deeadguards get the most, then roughnecks, then outsiders. The Bio-E means more mods or enhancements, on top of that dreadguards get some metabolism and can upgrade ro a dreadnaught.
I think Outriders get host armors because almost all warmounts are saddle mounted. Not just an exposed cockpit but that you are on top of the thing. In my campaign when the Machine was controlling troops they would target the warmount rider.
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>>97816979
>Also, how exactly is humanity organized? There are nobles mentioned, but they're ruled by warlords selected through duels, so how does that work?
As I understand it, they have different governments but they all are they all are under emergency wartime protocols. So they have their own ways of handling the government work but a feudal warlord has executive power. Personally, I throw most of the office names out and go full weeb: Houses are run by a warlord and families of dreadguards are his retainers. The engineers and all the bio machine makers are a the psuedo religious class is that they dont have power outside of everyone depedending on them and that they are all weirdos and they talk about weird things people dont understand.
>Finally, what is a true Gene-Pool, the stare of a gene-pool beyond Engineer and Librarian?
Genepools are saints, basically. Saints become engineers and their legs form genepools. In Swven Years on Cerebus the genepools just happen. Some Saints become Librarians instead.
It should be noted that genepools arent just holes. They are concave organs with millions of microscopic tendrils that physically reach into cells one by one and insert genes. The goo is just ambiotic fluid, iirc.
You are probably right some OCCs getting host armors to justify the creation rules but I personally think its the roughnecks. In their skills they dont actually include host armor piloting.
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>>97823805
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>>97823810
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>>97827279
>>97827630
It's one of the most original ones, yes, and has some great monster PC creation tables. Wish it had gotten more traction among fans of 80s horror movies.
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Man, I love Rifts covers.
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>>97836149
I think the rifter covers are usually better I think because there is not so much a pressure to display the setting of the book as much.
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>>97831842
I think I would like to run a nightbane character but I keep seeing only HU games available. I suddenly see why I kept seeing people applying to rifts games with nightbane characters.
Has anyone run a nightbane character in an HU campaign? All told it seems like you could say it takes place in the same dimension, same planet its just there was this paranormal secret war going on and the superheroes never noticed that there is a highly restrictive third party in the government that took power and how most police and government officials are bug filled homunculuses or demon clones or in on the conspiracy. Happens all the time in comics.
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>>97755809
>If you could "fix" or house-rule one major rule in Palladium, what would it be?
Flight rules. I would either change them or make them have an illustrated guide to explain how it works or a hotline where Kevin will come down to your house with a six pack of beer to explain it to you in person.
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>>97845379
Its great for inspiration but the damage and ranges are clearly written by a non gun person.
30.06 and 5.56 doing identical damage
5.45x39 doing 1d8 and 5.56x45 doing 4d6
7.62x39 doing 4d6 but so does .308 on some guns.
Nice art, if your not a gun guy or into reality it's alright. Its cool to see the variety but the dmg and ranges are wonky
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>>97851054
>31-45 % Marred Beauty: The character has a beautiful True Shape, but it is marred by a gruesome stigmata. Make rolls on the Unearthly Beauty Table, the Stigmata Table, and the Night-bane Characteristics Table.
Well, at least we arenr a furry. We are somewhere between pinhead and barbie is us. Give me 3 1d100 rolls. We could very well have ro roll multiple times on the same tables.
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>>97851071
>31-50% Elfin Features: The character has slender and deli-cate features, oversized eyes and vaguely pointed ears, reminis-cent of the legends of elves and faerie. Increase P.B. by 7 points (minimum 17) and size by 1 D6 inches. Their unusual appear-ance has Horror Factor 6.
Okay! 2 1d100 for the stigma and nightbane feature tables then!
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>>97851146
24-31 % Razor Blades: Razor blades are unnaturally attached to the Nightbane. They may have replaced teeth or fingernails, or even cover the character like a porcupine 's quills. Add ID4+ 1 to H.F. The character gains +4D6 to S.D.C., and inflicts an additional 1 D6 S.D.C. in hand to hand combat if the fingernails have been replaced with razors. Or a bite inflicts 2D6 S.D.C. if the razor blades appear in the mouth. If the blades are on the skin, body slams do 2D6 S.D.C. plus nonnal punch damage.
41-60% Alien Creature: Roll on the Alien Shape Table.
We're a razor blade covered elf, definitely a punk glamrock look. 1d100 more to see how much more messed up.
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>>97851207
>38-45% Thorns: Thorns protrude from the character's body!They may appear to be natural growths, or they might be stigmata-like, appearing to painfully pierce the character's skin! Add 4D6 to S.D.C. and 1D4 to Horror Factor
I'll do the math tonight but we have have Ellen features, razors in our mouth, fingers, or skin, and we are covered in thorns. I think our name should be "sharpie" or "knife-ears" because holyshot there is not a an area of our body that doesnt cut or poke holes in things and we look fantastic. Like all Nightbane we are stacking up the sdc.
Any suggestions for talents? With Ellen we are pretty much guaranteed ro be a party face.
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>>97845422
I've played a Nightbane in Rifts, but never HU. I think most folks would think you are some kind of mutant, honestly. As for tying in Dark Day and the invasion, that would be up to the GM. They may not want to mess with it, and you would just be an odd mutant-like being to most.
I'd be more inclined to include HU characters in my Nightbane games, but then Nightbane was my favorite line. I tended to go full kitchen sink with my Palladium games, back in the day.
>>97851274
There is a character remarkably similar to that in the film Nightbreed; she's not a main character, but shows up in the Battle for Midian.
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>>97850761
30.06 and 308 should be about equal
5.45 and 5.56 should be equal
7.62x39 equals a mini 30 round
Rifle calibers should do more than handgun
45>40>9>380>.22
This is an unbalanced but closer to reality list
50 bmg,12.7x108mm(russian) = 2d6x10
338 lupa=1d6x10
54r, 30.06, 308= 1d4x40
7.62x39, 270= 6d6
5.56, 5.45, 5.8×42mm(chinese), 44mag=5d6
45acp, 9mm lago, 38 super, 357=4d6
40, 357sig, 7.62x25tok= 3d6
9mm 2d6+2
.22 1d8
This would make a punch 1d4 and a kick 1d6 though obviously a .22 is greatly more damaging than a kick but its a game
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>>97851511
I think nightspawn into HU is fine, as long as the gm or player agrees no dream stream or astral(the extremely expanded version in nightspawn at least)
Its alot to ask to have 2 relms of reality that only you can access and the gm has to learn, prepare for and rp with you..
The rest of the table gets to sit and do jack shit nothing during your jonts
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>>97853943
Yeah, that would fit better in a more focused game, with OCCs & PCCs that can better interact there (Dreamlands & the Astral plane), and would fit better with Beyond the Supernatural, DESU.
At least with the Darklands, the Nightbane can facilitate forays there, and there are natural portals in and out.
It also would depend on the other HU characters, as super psychics and mages might have access to the correct abilities, again, with GM input.
Basically, the whole crew would need to be ok with the layers of interaction, IMHO. With the right crew, it could be awesome.
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>>97853943
>>97856118
Very true. The rules I have learned through bitter GM and player experience are:
>If someone goes to the astral plane, EVERYONE goes to the astral plane
>If someone goes into cyberspace for some hacking, EVERYONE goes into cyberspace for some hacking
Otherwise it kills the game.
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Do you ever use other scifi concepts from other sources to put in your games?
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>>97861458
Yes. In splicers I tried to have the sewer system be so complex that they could hire a guide. I also have cisterns and broken pipes cover charms and other shapes to convey the sewer landscape. Sadly, everyone burned out before I could introduce a proper sewer village.
I ripped off sewer shark for the sega CD.
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>>97863639
>>97861458
I should mention I like to pull from the worst I can find so no one suspects I copied it. I haven't gotten an opportunity to rip off Dr Goldfoot and the Bikini Machine but its a going to happen one day!
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>>97857112
Is there like a technowizard like that? Like a badly made TW brass knuckle that if the party sticks a finger in each whole they call can be daisy chained on his astral silver cord? If not, I think my idea is pretty good.
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>>97836149
It would be cool if there was like 1 big media project for rifts for easy setting/flavor inspiration. A movie or videogame or something. though might be hard to pull off.
Like, obviously you have the star wars movie for star wars, Shit like Conan for pulp fantasy, Hell, you even have Blade and buffy for modern Vampires. But I cant really think of a readily accessible piece of pop media that does post apocalyptic gonzo sci-fi fantasy.
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>>97869919
>>97870315
The Tank Girl movie, maybe? Except it was terrible. The comics were much better.
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>>97870738
The Spectral movie was also a good show of high-tech soldiers fighting supernatural monsters.
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>>97870963
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>>97870768
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>>97870966
Spectral was excellent. One of my favorite movies.
Palladium recently tried to remaster the Rifts: Promise of Power video game, but it failed to meet its funding goals. I think they may have been better off trying to make a new game.
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>>97872198
I think they did that thinking it would be cheaper. Given how hard it is to get PoP running either a new game or the remake will be wholly new to people.
What I think they should not have done is just give up like they did. Go to a different site, try again, got to a dev people might have heard of, or anything else besides just throwing up hands and walking away.
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It's hard to find a movie that would have all the things that RIFTS(tm) has: supertech, aliens, demons, wizards, dragons, mechs, legendary monsters of every kind, nazi supersoldiers, dinosaurs, space gods. That's part of the appeal of the setting and the game. A movie like that would be 90% CGI and would struggle just to introduce the world within 2 hours, let alone tell a coherent story the exposition putting people to sleep.
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>>97872552
>>97872198
Yeah the no physical copy option even only a glorified thumb drive was also an issue.
The large price tag for a copy of a game that bosted about 30 hours of game play was also an issue.
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>>97875743
Kung fury?
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>>97875743
You could always watch a few episodes of Thundarr the Barbarian. That's what Kevin did right before he created Rifts. Pic related, it has all the elements and was a major inspiration.
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>>97878461
Throw in some:
>Robotech
>Bravestarr
>Galtar
>Blackstar
>Inhumanoids
>Visionaries
and you're all set for the full Rifts experience.
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>>97878471
And Jack Kirby's Kamandi.
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Anyone using Xiticix as enemies?
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>>97883161
The original Rifts core book convinced me that the Xiticix were supposed to be the primary threat facing America; I didn't know about Splugorth and the Federation of Magic until after the Ultimate Edition was out.
I also wondered what they were doing while the siege of Tolkieen was going on.
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>>97883499
>while the siege of Tolkieen was going on
Apparently getting fooled by brilliant CS generals who crossed their territory with million-man armies to attack Tolkeen from the rear. Ie, jobbing for some retarded reason.
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>>97883528
Palladium Games are basically a bunch of comic book geeks they didn't ever really maintain powerscaling
every new book was a chance for K Siembieda to pay some bills that were already due from past projects
I love RIFTS/Palladium and all their authors/artists but as a company Palladium Books was barely held together by the efforts of Siembieda's ex-wife
>as for op, get rid of MD/SD+HP it's overly complicated
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>>97875743
I take inspiration from a lot of mst3k episodes.
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>>97883499
If I were to think about it I think they effectively were doing nothing and didn't get deemed a big enough threat while the Siege of Tolkieen was going. The Xiti were found out to be non aggressive on a world or dimension until they built up their forces to a point and at that time they attack everything and don't stop until the planet is one giant hive. I forget but I think it was only after the war did dimensional explorers research this and then the CS pulled the stick out long enough to accept that knowledge.
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>>97880299
I agree with that but I really like the comics where the superheroes are sent to Kamndi's world. But I also dont like it because it implies that the heroes will fail so hard to protect the world that it becomes just silly how messed up it got.
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>>97870768
>>97870768
That movie and BRIGHT were deep background lore but mediocre movies resulting in a good foundation for a franchise that peters out.
I suppose I should lamentingly throw Pacific Rim in that pile.
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>>97892127
The Pacific Rim anime is quite excellent, if you are looking for a bright spot.
So is the Godzilla one.
My favorite part about Spectrum is that the Rogue Scientist proves himself to be very useful.
If you want another mediocre-excellent film that is better than it deserves to be, check out In Time with Justin Timberlake and Amanda Seyfried.
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>>97878648
The first time I came across Timothy Truman's Scout comic, I was like ah, someone at Palladium was clearly reading this back in the day.
And of course they worked with him directly on Dimension Book Wormwood.
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>>97896582
I've never read this before. Thanks for the recommendo, friendo!
>https://readcomiconline.li/Comic/Scout
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Anyone know if Siembieda is planning to retire soon?
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There's a thread on /co/ related to Rifts talking about Thundarr, which was one of the inspirations for the game. >>>/co/153221486