Thread #97816573
HomeIndexCatalogAll ThreadsNew ThreadReply
H
File: IMG_5330.jpg (517 KB)
517 KB
517 KB JPG
▶Previous edition: >>97687864

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the best Orc Specialist Game?
+Showing all 205 replies.
>>
File: IMG_5331.jpg (249.6 KB)
249.6 KB
249.6 KB JPG
>>97816573
Return of the Ork!
>>
>>97816573
Where can i find STL's for epic? I want to find ideally some army bundles that have all the units in a single .Zip.
>>
>>97816573
Gorkamorka for almost killing GW. Maybe in an alternate universe they did succeed and all we had is just good memory of GW and Warhammer.
>>
>>97816747
Free or paid?

>>97817042
Why did it nearly kill GW? Was it that expensive? I thought you could use all the orks and vehicles for 40k.
>>
Anyone who knows Battlefleet Gothic really well, I saw this ship in Battlefleet Gothic Expanded Revised. It seems to be a kitbash of Karrad Vall's ship from the Rogue Trader RPG mixed with a chaos Carnage-class Cruiser, but I can't identify the piece they used for the prow. Which ship has that prow? Thank you kindly if you know.
>>
>>97816596
>>97817042
What does gorkamorka even play like?
>>
Where does one get ships for bfg these days?
And also recommendations on an imperial navy paint scheme?
>>
>>97819267
It's basically just original Necromunda but ork-flavored.
>>
File: IMG_5344.jpg (70.5 KB)
70.5 KB
70.5 KB JPG
>>97819267
Never played it. I thought it was MadMax but Necromunda.
>>
Man, Necromunda just kicked my teeth in this last campaign. Out of 14 games played like 9 of them I had people die in, and 5 have been 66 rolls. I've lost 20 gangers. What should I even do at that point? Next part of the succession campaign is coming up and it just seems kind of pointless to show up
>>
>>97820399
What gang are you playing?
>>
>>97820405
Cawdor
>>
>>97818179
Ideally free. Paid is VERY situational.
>>
>>97820431
Excellent taste. I forget which specific path it was but if you want to go out in a blaze of glory there's the one suicide bomber power cawdor has.
Is there anything in particular you feel is getting your guys killed? Have you tried boating smoke grenades and/or blunder poles?
>>
>>97820459
Path of the Doomed is the one with the suicide bombers and yeah that's the one. The biggest reason I'm losing a lot of guys is that I fucked up at gang creation and only bought one champion. On the second week or so both of them got critically injured and neither of them could take eachother to the doctor, so I lost my entire leadership in one game. Honestly I just feel like I've been getting super unlucky with the lasting injury table results.
>>
>>97820474
And on downtime I bought two champions. The very next game, one got memdeath'd and the other got captured and I didn't want to fight the same guy again; let's just say I had 23 tactics cards for that game. Just recently I got an 11 for picking the missions and got to choose, so I just decided to run fucking Ghast Harvest with my opponent and voluntarily bottle when he got close. Spent the 260 creds on another champion who got memdeath'd this last game.
>>
File: feet.png (926.8 KB)
926.8 KB
926.8 KB PNG
Just got Spike! Journal 21. Shortstack feet on page 18, uuuoooooooohhhh I'm gonna coom
>>
>>97819267
It's necromunda but with vehicle rule (forced too, game had to start with orks on vehicles), and modeling for advantage: Orks are on thin, oval bases like the one on green army men. So you can stack as many of them on a truck, but it they fell off they took damage.

>>97818179
They overproduced, there're lots of vehicles and accessories, even new boyz. Turn out ork didn't sell.
>>
>>97820399
If you guys are playing relatively RAW, it is pointless. The transitions in the succession campaign are very poorly balanced (what a shock!) and moving from Cinderak to Temenos you guys should all just reset gangs, or at the very least do something like rehiring gang members ar 1250+400c. Despite your outlier scenario Cinderak isn't deadly enough to warrant the 2000c starting lists, and any new gangs joining in Temenos start with 1000+400. The gang rating and even crew differences will be in the 1000s for just standard gangs, not even considering new joinees or your situation, or the characters randomly joining up. The move from Temenos to Jardlan is much smoother as those are both 1000+400, but even then if you play RAW any continuing gang will just be radically higher rating compared to a starting gang.
Why a continuing gang also gets 250c on top of everything else when joining into the next campaign is beyond comprehension.
>>
>>97820813
Anon, thats a blue board.

>>97820898
>You play Imperium of Man or Eldar
>Want to slice through Orks
>But you only face Chaos or Tau
Sad!
>>
>>97819747
3rd party and 3D self printing.

>>97818959
It looks familiar. As if they took an Oberon Battleship and mixed it up with a normal cruiser.

Classic colors are Green body with gold and white prow. Or white body with red prow.
>>
Going to do reconquest of primus soon. What deranged garbage should I set up for the downtime game and what should the rewards be?
>>
>>97820813
Going to be a white board by the time I'm finished cooming
>>
File: sm sc.png (281 KB)
281 KB
281 KB PNG
If I choose the frontal bombardment cannon for a strike cruiser, can I combine it with the one already on it for an effective s8 salvo?
>>
>>97823411
You should read the campaign rules to begin with before coming up with your own weird twists to it.
>>
8 Lunar class cruisers and an admiral comes out to 1,490 points. Tell me why this bfg fleet wouldn't work?
>>
>>97823683
Yes. You can combine any weapon port together that are the same kind and have the same firing arc. But you can only fire it once.
>>
>>97825938
No escorts. But it should work well.
>>
>>97825201
Have you played necromunda before?
>>
>>97828593
And what exactly is the point of this downtime game, which is followed by a phase with a single multiplayer game that immediately ends the campaign? You'd be better off doing a mid-phase 1 special scenario, or just starting your next campaign slightly earlier.
>>
>>97823411
Years ago I did a jail break scenario for a downtime game.
Have some kooky character wallowing in the cells, freeing them lets you include them in your next game.
>>
>>97829641
>prison break
I’ve consider straight up ripping off the plot of dark tide to have some kinda co op sessions in between. I’ve been toying with the idea of palanite enforcers being more of a dm force who breaks up scenarios or makes the gangs work together while still working against each other in some way.
>>
I used to not really like the armageddon sector fleet list but I tried actually using the space marine ships available and it has completely solved my usual problem in a fleet like this of trying to include another carrier and light cruisers, anyway how does this look as a fleet?
>Fleet Admiral: 50pts
>2x Armageddon Battlecruiser: 470pts
>Mars Battlecruiser: 270pts
>2x Tyrant Cruiser + range upgrade: 390pts
>2x Strike Cruiser + extra shield: 320pts
>>
Got a quick question: Can a Venator gang be Malstrain Corrupted? I have an idea for a gang, but I'm not sure if it's rules-legal.
>>
>>97833223
What is malstrain?
>>
>>97833223
>Can a Venator gang be Malstrain Corrupted?
No, use badzone enforcer.
>>
Okay, my quest for a Xenomorph Praetorian gang-boss is going well. Here's what I have so far:

>Natborn Goliath Forge Tyrant, with Tyrant's Own and Prime Specimen to boost her Movement to 6" and her Wounds to 3.
>Nerves of Steel as her skill, to fit in with her Malstrain Genestealer buddies.
>Two Chain Axes for relatively cheap blending.

I'm not sure what armour options to go with, though. So far, I'm stuck between:

>Undersuit+Furnace Plates+Bio-Booster for 65 Credits
>Light Carapce for 80 Credits

What would /tg/ recommend?
>>
>>97833302
Like regular Tyranids, but BADDER.
>>
>Look up Battlefleet Gothic battle report on youtube
>fat burger eating heavy breathing fat fingered fucks with min-maxed fleets arguing about rules with terrible shaky handed presentations and footage
>Look up Man o' War battle report on youtube
>quaint guys and older gentlemen laughing and having a fine day on a sunny afternoon, with some fine medieval music alongside it as they have a blast.
Tell you all you need to know.
>>
>>97831476
It looks big. Two Battlecruiser? Thats alot.
And you can use Strike Cruisers in an Imperial fleet?
>>
Bought a cursed city box a few months ago. Is there a place where I can get the expansions as a pdf instead of waiting for some guy on eBay to put it up for ridiculous money?
>>
>>97837513
Ask in the AoS thread. I'm 99% certain I've seen them posted in there before.


>>97835653
How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracy

>>97834331
I would recommend either. Part of the fun is just throwing shit together and trying to make it work.

>>97828593
Depends on how you do it. We always have a ,id campaign everyone event with a special scenario. Everyone is out of recovery and no lasting injuries. Generally there is a flat X amount of creds for attending and the winner gets a bonus special weapon or dramatis personae etc
>>
In blood bowl, what’s more fun for league: Orcs or Black Orcs?
>>
>>97837884
>How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracy
Oh nonono. There's a lot more cards and tokens involved, so much so that you need another table depending on the fleet size. But the games are so much more varied, even if you play with a small fleet. It is really an enjoyable game once it gets going though, with tons of terrain, monsters and land-based scenarios. I really wish that Man o' War got the fan revival treatment of some other games, it could really use some tinkering with.
>>
I love Warcry but always find the campaign shallow compared to Necromunda.

Friend introduced me to Wyrdcry
https://jomblrverse.itch.io/wyrdcry

Has anyone played it? To me, it does look like it keeps Warcry'a smooth gameplay but with a bit of extra character at the back end.
>>
>>97837884
>Dreadfleet
Dreadfleet sucks, the game is a narrative scenario by scenario reenactment of the story with fixed team. The ships are not equal : 1 main character ship for each side. 3/5 ships on the Dreadfleet side had no sails, which mean they ignored the wind mechanic. 1/5 ships on Grand Alliance teams had no sails.

Games are decided mostly by cards drawn more than strategic planning. There're 2 type of card draw : damage card and fate card. Ships have hull and crew, and having either of these reduced to 0 by damage card is game over, aside from the normal stat loss damage card, there're also a bunch of quirky damage cards like : your ship is on fire again and again every turn (fire : draw a bunch of damage card, can be removed in repair phase instead of restoring stat), your ship take damage again and again every turn, your ship take huge a mount of damage, your ship just died (capsized), and other quirky status damage card that are either minor inconvenient or extremely annoying.

And then there're fate card : fate card made some wacky shits happen, but also determine wind strength and move it around, these affected ship with sails, pushing them and boost their movement, or stall it into a crawl. The force pushing can lead to your ship : run off the map (dead), run into monster/terrain/ships. Fate card also give upgrade! Upgrade that sometime you can't use, and sometimes you can, but it's an upgrade for the opponent. Sometime monsters appeared and attack you, and sometimes your entire team got damage.

Aside from the shitty rule everything is amazing though, from the sweet cloth mat, to the artworks, to the models. I had one unused copy of it.
>>
>>97838666

> I really wish that Man o' War got the fan revival treatment

Hello Satan, I have good news. It did, it just falls under the Warmaster community now for some reason.
https://www.wm-revolution.com/articles/naval-battles.html
>>
>>97839677
Very cool!
>>
>>97833223
Fuck rules legal.
Rule of cool it, homebrew it, run it by your group and have fun.
>>
>>97819267
Played when I was a kid.
The rules are 2nd ed, necrumunda and some new stuff for boarding actions during chases, rolling tables for scenarios, shooting is less effective than h2h so its not just camping a truck with a big shoota and doing what it says. Campaign play was a lot of fun, kit bashing was encouraged, ramming and collision rules were obtuse but we were like 10-12 so that was likely us being retarded. We had a good time making ork noises and blowing things up, skidding off the map.
It would be fun to do now with the right group. Its easy to cheese like all specialist games so works better with a hobbyist narrative mindset.
>>
>>97837447
I think you can take allies right?

My 1500 Point list is looking like this.

Retribution
Avenger Grand Cruiser
Dictator
Gothic x2
Lunar
Firestorm x2
>>
>>97833223
The best gang is Venator Malstrain-Corrupted Enforcer-Deputized.
>>
>>97837447
It's kind of THE thing for the armageddon sector, battlecruisers and space marine ships
>>
>>97845615
Forgot you can take allies. But that makes the ships more expensive.
And what allies are even possible?
Imperial <> Space Marines <> Adeptus Mechanicus
Imperial <> Chaos
Orks < Imperial
Demiurg <> Tau < Imperial

>>97848316
Ok, thats a fleet list for campaing or storyplay. I am not a fan of sevtor fleet lists.
>>
>>97852819
sevtor?
>>
>>97820474

Yeah, you fucked up during gang creation. Didn't your Arbitrator tell you?
>>
How are Nurgle in blood bowl? Are they fun to play and how frustrating are they to play against?
>>
Is it worth it getting invested into MESBG just for the ringbearer campaign?
>>
>>97853714
>sector
Sorry.
>>
File: IMG_7167.jpg (2.4 MB)
2.4 MB
2.4 MB JPG
The brave dwarves of Khazad Dum fight against the cruel Easterlings
>>
Should lasgun ratlings pick up hotshot packs or mono-sights first?
>>
Got a very specific Warmaster question.
I would like to build an undead army that can be used as either Tomb Kings or Vampire Counts depending on my mood. Thematically I would like it to resemble the Barrow Kings, perhaps an ancient tomb from Strygos. However I'm not sure which model ranges to use.

I would like it to look like a post-Nehekara, pre-Imperial society similar to Sigmar's people in terms of tech. I think that translates to roughly iron age.

Which of these model ranges do you think gives the best option for my skeletons? Forest Dragon are simpler and have better Vampiric options for Ghouls, ethereal etc. However Cromarty has options for Chariots and Bowmen.
>>
>>97857599
Greeks/Byzantines vs Turks/Ottomans?
>>
>>97858934
>whynotboth.jpg
>>
Which blood bowl teams really reward/require good positioning? I feel like I’m always spread out and scrambling around to try and catch my opponents
>>
>>97837447
>>97852819
So how does the fleet look?
>>
>>97816573
For Necroumunda, do anons have a preferred online tool for gang and campaign tracking? I've seen two (munda manager and yarktribe), not sure if there are others.
>>
>>97860114
Theres also gyrinx which has newer stuff that hasnt been added to munda manager. However munda managers tools are way better so I’d stick to it anyways. And gyrinx is missing stuff
>>
>>97860320
I was getting the impression munda manager seemed best, only just saw gyrinx
>>
>>97833302
Genestealers with AIDS
>>
>>97823683
I wish to play BFG, but it seems the game had a Warmaster Revolution situation. But unlike Warmaster that there is a clear distinction of rules, there is clusterfuck of rules being used.
I'm completely lost
>>
>>97820439
Telegram
>>
>>97858934

TK and VC don't have much crossover in terms of models. Beyond the basic skeletons, cavalry and characters, the armies won't share any common units. Unless you are doing it for hobby reasons the simple answer is to just make 2 separate armies unfortunately.
Both TK and VC are cool but beyond being undead, they don't have much in common and will play totally differently with different units. VC have 5 different melee infantry profiles while TK only have 1, for example. On the other hand TK wants you to use 4+ units of Chariots in every game which have no equivalent VC profile to count as.
>>
>>97862346
How are dwarves in this new edition? It seemed like a lot of people were saying they were now shit. Is it that bad?
>>
>>97860065
This fleet >>97845615 looks fine. Good mix of weapons. I dont know how grand cruisers play in a game, dont use them because i dislike their side firearcs. But he has massive weaponbatteries.
I would say it lacks escorts or light cruisers but those are just quicker down than cruisers. And is a personal thing of mine for quick hit&run attacks, but they often get easy killed.
I would say nice mix and regarding points easier to move than having escort squadrons with 4 minis.
>>
>>97860405
I think the rules are rather straight forward and easy compiled. The only thing that got an update was ordnance.
What i can see is that there are alot of different fleet lists flying around. And fanmade ships included.
>>
>>97865196
I meant >>97831476 but good to know
>>
>>97860373
Yeah I use Mundamanager. It's really good
>>
>>97860405
From what I understand there's the old blue and armada books, which represent the original rules. And then the remastered book which is like the fan compilation of everything plus whatever erratas and FAQs GW put out when they still supported it, which I think is what most people tend to use these days.
IDK if it's just my copy of the remastered rules too, but the book seems kind of unfinished. Several of the admittadly more out there tau, minor xenos, and rogue trader fleet ships don't have art and several places it says refer to the rules on page ??. But the overlord got a buff compared to the blue book so it has to be good
>>
I was thinking about some lances for the rogue trader cruiser but I decided not to. The endurance took a while to cobble together
>>
>>97867462
>>97867516
Thanks for the explanation. So it’s less of them being shit and more of them not being busted?
>>
I looked at some Blood Bowl minis and that got me curious. Are the smaller games Blitz Bowl and Dungeon Bowl good points of entry? I won't play in a league or anything.

I also noticed there's footballs on the sprues, what do you use those for? Just base decoration or do they work as markers?
>>
>>97869687
Blitz Bowl play more like Warhammer Underworld with ball, players died and infinitely respawn while you can also score by follow the objectives on the cards.

The balls on the sprue are use to mark which player is holding the ball. There are rule for the special balls for each team, not sure if new season still had these rules, but very few people use the special ball rule anyway.
>>
>>97869687
>I won't play in a league or anything.
Then why even bother? BB is designed around the league experience. If you want pickup games, go play something else.

The balls are for base decoration. Nobody uses them to mark where the ball is, we use tokens for that. Starter box even comes with one now.
>>
>>97865741
My bad
This >>97831476 seems like a good heavy middle fleet. A little bit weaponbatterie heavy. A nice ordnance supporter. But sounds good.
Are the upgrades in the stats? They sound like a campaign upgrade.
I probably would exchange one Armageddon with a Lunar and some Firestorms. Since the fleet looks like you sit and wait than enter a heavy starboard fight.
>>
>>97869751
Sounds good, cheers. I'll make markers with the balls.

>>97870030
Because I like the minis and I'll play what I want, nigger. Thanks anyway.
>>
>>97869687
Blitz is not related, dungeon isn't a separate game, its a special game mode inserted into the normal game.
7's is the intro format
>>
>>97867777
Is there a canon name for a dauntless hull with lance broadsides?
>>
File: IMG_5571.jpg (160 KB)
160 KB
160 KB JPG
>>97870479
I would guess Endurance.
>>
>>97867516

There's also the weird thing of Shadowing being moved out of Agility and into the new Devious skill, which means that several players that used to be decent with it in old rules have straight up lost access to it. But since it was nerfed by mistake in 2020, nobody really uses it anymore.
With the changes to it being a flat 50/50 chance of working it would be an interesting option on big guys... except big guys don't get access to devious skills in the main, with the exception of the Snotling Pump Wagon and I think the Deathroller.

But because they decided to give LineDwarfs basic access to devious skills, this does open up the possibility of an all Shadowing frontline which would be frustrating. Especially if paired with Taunt and/or Eye Gouge.
>>
>>97871294
Speaking of the endeavor family, any recommendations on a naming scheme for those ships? When i have a dauntless in my fleet I name them after stars but I'm not sure what to do for the other light cruisers
>>
>>97872482
>league was unbalanced with the LRB6
Only a videogame problem, not an issue when you can't have a hundred matches a month.
>>
>>97872818
The correct solution would have been changing the videogame matchmaking systems.
But that's academic as nothing is stopping you from playing LRB6 still.
>>
>>97872882
It's also easier to hire a prostitute than it is to find a good woman, but the easy road requires regular payments.
>>
>>97857599
That had to be such a dull game where neither side can wound the other.
>>
>>97872613
Greek rivers.
Byzantine Generals.
Cool sounding latin names from a family or species of plants you like.
>>
>>97872921
Dwarves took it 17-0 on a kill mission. His line collapsed against the dwarf line, the other half of my army was Khazad guard.
>>
>>97860405
>I wish to play BFG, but it seems the game had a Warmaster Revolution situation. But unlike Warmaster [it's a] clusterfuck
>I'm completely lost
Short version
>Armada/2002
First big balance pass. Notably imposes launch caps to tame Chaos carrier fleets and Orks firehosing ordnance all over the table. Basically no-one plays the OG rules or this because 2007 has more fixes for 'crons and several other tweaks that make the game more fun. The version that formally separated out sub-factions/fleets from the main ones, which had already started with the Armageddon campaign. Also the most-ignored official rules change
>2007
The last "official" GW FAQ and rules review. Most notable change is fixing all torpedo waves at the width of the old three-strength counter. Some people use this because they object to a few of the 2010 revisions.
>2010
The old rule-writers went back over the game off the GW payroll and revised some things. Biggest changes are upping Escorts' resistance to Assault Boats, and revising ordnance rules to assume all players are using miniatures instead of counters. Rolled in the rest of the magazine stuff and tried to fix/reconcile some issues. Like Bakka.
>Remastered
A compilation of 2007, 2010, and the old forum/mailing list FAQs into one document. The fleet book in particular is still WiP.
In general if you run into a rando 2007 or Remastered are probably what they're running.

>Warp Rift
Very, very old fanzine with a bunch of content. Some good, some bad. Much like the GW rags, really

>Revised
Some of the more involved fans weren't happy that Remastered didn't touch point values or profile options, just compiled older stuff. Revised is the most conservative fan-branch of the rules

>XR
Deeper rules overhaul used by a few groups.

>heresy branches, more extreme revisions
This is mostly stuff that one or two groups are using and got put up on the fansite/Discord in case someone wants to fuck around with them
>>
what additional parts should i get for my admech battleship to make it look more cooler? what could i glue on the bottom wings for example? this is my first time looking at the battlefleet galaxy store.
>>
All the talk about BFG, is it easy to learn?
>>
File: IMG_5593.jpg (820.5 KB)
820.5 KB
820.5 KB JPG
>>97872613
Stars is a good idea. How about star constellations?
>>
>>97874674
You already have greeblies and doodads aplenty, more ain't gonna help. The big fleur-de-lys n the other hand ain't really mechanicum. Making the entire prow a bit blockier probably wouldn't hurt. The scale of some of those guns relative to the width of the ship's rater silly as well (rear two weapon banks on the bottom ship), as is the single opening doors for the missile pods just in general. The main guns on the middle ship might also suggest these ships are more titan scale than the 8kkm or so of a "usual" 40k battleship. I'd probably cut off the crenelations too.
>>
oh no no no Warhammer Quest Dark Water is already discounted to 25%. Noone is buying that shit.
>>
Where should I start if I want to try an escher gang? Recommended team comps, things to take or avoid, things like that
>>
>>97875185
Recc: Don't metagame.
Pick 15 models based on "That's cool" THEN look into the rules.
>>
>>97875185
Recommend: 1box of normal gangers at minimum.
Avoid: as a new player do not make one model to expensive, avoid to many hanger ons brutes outof gang stuff.
>>
>>97875185
Just gang box (1-2 boxes) and upgrade. Optional Death maiden and Wyldrunner

You can substitute Death maiden and wyldrunner with normal Escher. Wyldrunners are a bit smaller than normal escher so using them with Escher arm the hand will be bigger, and the arm longer.

Escher's specialty is drug,gas, toxin, and very cheap lasgun. Lorewise they struck gold on production of lasgun, so they produced more lasgun than other houses.

Equipment wise they're good in both melee and range, having access to all the generally great weapons like : plasma gun/pistol, Boltgun, Grenade Launcher (had to use bit from other kit),chainaxe,chainsword,power sword.

They don't have the uber exclusive weapons like other house like phase sword, or paired weapon, but they got toxin stacking, which made their weapons just as deadly. It's one use per battle per fighter so it can get really expensive. Good thing is the weapons that used toxic ammo are fairly cheap, and you can pay a fairly hefty sum to hire the Apprentice Clan Chymist to reduce the cost. Just avoid taking maiming toxic ammo, it's ... too good and it made you a dick for using it.

They also had some fun trickery in melee with their finesse exclusive skill. The most notable one is Combat Virtuoso, which turn some weapons into range weapons, giving Escher a unique build.

And Escher can also play zoo with Wyldrunner and Phelynx. This is kind of a meme and not recommended for new players, the phelynx are expensive, which made them and their Wyldrunner owners nice targets for the enemies and liabilities for you. You also controlled more unit with more rule reference so it'll just make your game much longers.

That's pretty much almost all the options for Escher, you can pick 1, or multiple. If you went heavy in toxic (or zoo) get the Death Maiden box, so you get more needle pistols. Oh yeah there're gas weapon, it's toxin but aoe, and your opp can buy gears to counter, so it can be used to cripple other gang's economy.
>>
>>97875046
Like half of these are supposed to be from the 1500s and this is my first time seeing them. There's a microscope constellation?
>>
>>97875108
Honestly they should stop making these Warhammer Slop games, The best model from the box is the Dwarf, and that's not because he's a mind blowing miniature, but because he's the ONLY normal looking dwarf GW has produced for Age of Sigmar for 10 fucking years.
>>
>>97875108
noooo every box needs to be FOMO I want to pay scalper prices for miniatures I will never paint
>>
>>97874987
>All the talk about BFG, is it easy to learn?
It's about the lightest a naval wargame ever gets. The basic rules covered 18 very sparse pages in the original book, with a dozen more pages of advanced rules for boarding and scenario-specific stuff. It's got a clear, simple escalation to teach you how to go from a simple two-ship Cruiser Clash all the way up to running ladder and map campaigns across an entire subsector. Even the Remastered rules' massive page count is mostly play examples and art. Some fleets *are* harder to learn than others, so you should probably start with Chaos or Imps to get basic principles, but anything is viable. Even Orks. If you play Necrons prepare to be punched in the face

>Rules
If you hit up horizon-bfg (dot) infinityfree (also dot) me there's links to starter kits with all the stuff you need to learn how to play. Including proxies.
>non-physical teaching aids
It's very easy to find the old VASSAL module or the newer Tabletop Simulator stuff if you poke around. You'll still need the rulebooks
>Minis and play aids
Look for "fleet" on basically any 3dp site. You can find asstons of STLs, including the Order Dice and counters. Likewise there are a bunch of Crimson Skies-style paper standees to use for proxies. BF:G doesn't actually use the miniature for anything other than target recognition, the center of the base is the "model" for rules purposes. Many of the custom lasercut/engraving places still have the markers for sale, and if not they're easy to print and cut on your own. There are German and British sites selling physical proxy minis as well; I added a bunch of them to the /awg/ miniatures list down in the Navals section, and Italianmoose keeps a list of all the 3DP stores that have stuff.
Notably: Ramshackle Games has a three-ship set of two Ork escorts and a Rok. Vanguard Minis has some excellent physical models, with Marines, two flavors of Imps, AdMech, and a few Chaos escorts.
>>
>>97875940 (me)
>>97874987
I think the best way I can explain how balanced and solid the gameplay feels, is that whenever I run a demo with Imp and Chaos fleets both sides walk away feeling like they got away with something. Imps have torpedoes to funnel enemy movement, matching speeds, and heavy armor on the nose to get them into battle, plus heavier broadside firepower. Chaos are faster and can get more guns on any one side, but they can't afford to dive in and slug it out as easily, and Chaos ships tend to get strung out if you don't ride your movement carefully. So it sort of organically creates tactics (Imps want to dive into the middle and slug it out, Chaos wants to flank and pick off the wounded) so intuitive players often work it out by themselves as they're in their first couple games.
>>
Is there a pdf collection of extra Cursed City material released in White Dwarfs?
>>
>>97875940
>>97875992
Thx that helps a lot. A friend of mine is interested in it but he's not the type to learn rules if others don't teach him. Sounds perfekt thought, easy to start and a lot to expend later is just my type of ruleset.
>>
In oldcromunda delaque were implied to be genestealers weren't they? What's their thing in newcromunda?
>>
>>97878827
Weird psychic fish cultists. Their lore “technically” leaves it open to whatever you want them to truly be, but the fish thing is what is most heavily leaned into. Not crazy about that aspect and have decided thats a misinformation campaign run by them.
>>
>>97876114
Probably, maybe on Facebook. They have a huge repository for BSF.
>>
>>97875090
you are free to stick to your plain metal models from 20 years ago but i don't really care to hear about it.
>>
>>97874987
Yes, it is easy. Move, shoot, launch torpedos or spaceships, roll dice.
The trickiest part is to find your personal playstyle and fleet.
>>
>>97875456
Toxin isn't one use per battle. You have the effect for the entire battle.

Clan Chymist is a fantastic investment as not only does she make your chems cheap, she also has the fixer skill so gets you d3*10 creds after every battle
>>
>>97875185
I haven't played Newcromunda for a while, and they were always patching it, but when I was playing Escher I found "Leap Up" to be the absolute gold standard skill; if it works the same way it should make you an absolute pain in the arse to fight at range.

The way it worked (and I presume still does) is that you make an Initiative test, and if you succeed, you get to stand up for free.

And of course, Eschers commonly had 2+ initiative.

If they haven't patched that out, it's very abuseable.

It was the only reason I could compete with my friend's overequipped Goliaths during our campaign that massively overextended, that nigga had a Boltgun on everybody.
>>
>>97880038
Getting outgunned by Boltgun Goliath had to be the most embarrassing thing to happen. All you had to do is hiding behind a cover. Gunliath can definitely slap, but with the grenade launcher, not botlgun.

Also Rapid fire weapon only roll 1 dice to hit. Maybe you and your friend were playing wrong the whole time.
>>
>>97820813

Ignoring this gooner's wanking, does anyone have the pdf for the High Elf Spike?
>>
>>97880038
Spring up.

Also sounds like you have a spam problem. You should be using each skill once each and weapons too limiting them.
>>
Could a kind Voidsman throw me the books for Battlefleet Gothic? I wanna try jumping in.
>>
>>97882770
Look in the pastebin. That has the current remastered stuff.
>>
>>97875193

No. That's a good way to have an unfun time. Discouraging an understanding of the system is shitty behavior.
>>
>>97875185

What kind of campaign is it? Assuming 1k starting, indoors campaign, go for 8 starting fighters, 1 leader and 2 champions. Basic gangers with a lasgun are cheap and effective.
>>
If I'm reading the necromunda gang creation rules right, I can have as many champions as I want as long as I have less of them than I do gangers and juves?
>>
>>97883103

Equal to or less. But they're more expensive, and generally require more expensive equipment to make worthwhile than regular gangers, hence the usual calculus is 1 leader + 2 champs at gang creation.
>>
File: IMG_1586.jpg (2.4 MB)
2.4 MB
2.4 MB JPG
>arbitrating a campaign game
>cawdor vs palanites on tunnel skirmish
>both gangs are super fucked up
>not even one round goes by before a cawdor juve domes one of the four palanites deployed and knocks him out of action
>cops immediately bottles voluntarily
>they play another game for fun after
>cawdor gets the tactics card that lets him suck everyone towards an opening door
>it gets used on the first round and piles 5 palanites into a neat little bunch
>crossbow frag knocks all of them down and injures everyone
>next turn cawdor flames them all and then makes it so they can only take one action each while they have a flesh wound so none of them can do anything besides stand up
>>
>>97883194

Sounds like the Enforcer player is kind of a dumbass, which honestly is on-point for their playerbase.
>>
>>97883394
yeah I don't think he realized vacuum chamber had a 12" range
>>
>>97883194
Sounds like you have a lot of work ahead of you. Hope they do not lose interest because of that. One player knowing no mercy the other being bad at the game is the worst combination.
>>
>>97883077
An unfun time is playing with metagamers who pour hours into online research on how to optimize their gang.
>>
I kinda hope gw offers something more narrative focused with spearhead
>>
>>97883103
3 champs is possible but you need to play really sweaty with less geared char, or less credit for medical escort. Now everyone in your gang is valueable because the margin to break the champ/non-champ balance is tight. The traditional 2 champs start is a lot more relaxing and you can afford to sacrifice more gangers to bad rolls.
>>
>>97884296
Looking just how the board is designed... i do not believe so.
>>
>>97884296
Same. At least the board is a shitload better

>>97884450
Depends on the gang. I tend to have 8 models so it's 3/5 so can afford to lose 2 gangers and still be fine
>>
>>97885469
>I tend to have 8 models so it's 3/5
It's 4/4 counting your leader. You can't afford to lose any fighter.
>>
>>97885484
3 is including the leader.
Leader, 1 of each type of champ
>>
>>97885553
This discussion is about bringing 3 champs at start. Anon please read >>97884450
>>
>>97818179

https://www.goonhammer.com/what-happened-to-gorkamorka-part-one-gorkers-and-morkers/

Is a very good article about how GorkaMorka cost GW a lot of money in the late 90s and also the wider story of how the company was becoming more corporate and product release decisions were being decided by marketing/finance not the games developers anymore.
>>
>>97835653

It's never going to happen, there's more chance of GorkaMorka coming back but I'd love a modern version of Man O' War....and no Dreadfleet doesn't count.
>>
>>97885775
Good, don't need more GW slops "remake", written by retards and intern, or worse, a retarded intern.
>>
>>97884296
Isn't Spearhead monolist slop?
>>
>>97886681
It's diet AoS but still had enough extra rules to not turn into dudes slapping each other like Warcry. But since many Spearhead nowaday come with Warcry warband it's basically 3 games in 1 box.
>>
WELCOME TO THE LUSTRIABOWL MOTHERFUCKER

Starting a new one-off tournament at my local club with Blood Bowl 7. Played the new High Elves against Lizardmen.

In the first half, six turns in BB7, the elves had the upper hand from the start. Event table ended up with a prayer to Nuffle that gave the High Elf White (Yellow) Lion the Pro skill. Unfortunately, he then spent practically the entire time getting beaten to shit by the Kroxigor, but he was never taken out of the pitch. A lot of tussling but no scoring, and in the last drive five elves got together to both beat and foul the Kroxigor after he got separated from his team. He was sent out in a stretcher, but came back immediately from being KO at the start of the second half!

Lizardmen got dangerously close to scoring, one Skink managing to do several dodges on a row with the scoring zone in sight and range. Unfortunately, his last dodge failed and he ate grass. Elves went for a deep penetration with the Dragon Princes, but the Lizardmen managed to hold the ball securely on one edge of the pitch without Elves being able to do much about it.

Game ended on a 0-0, with two skinks on KO and one Saurus dead. Elves only had one Dragon Prince that was mauled by the fans, but only suffered a KO.

I am going to get myself some boots of Kroxigor leather if it's the last thing I do.
>>
>>97880472
>1 rapid fire
>roll nothing but 3 pips
It can happen and even fucking autoguns feels like brrrrts when it happens.
>>
>>97886706
That board looks nice. Does it have wet swamp tiles?
>>
>>97887433
Yep! And snakes. Custom board for BB7 made by one of the lads at our club. He runs Amazons and Lizardmen, obviously.
>>
>>97889993
He ran 1 Krox, 3 Saurians, 3 Skinks. I think if he only had one Skink he'd have a pretty damn hard getting hold of the ball with their AG of 5. They can't even secure it.

Amazons are definitely a pain, tho.
>>
What could gedubs do to completely spoil necromunda, have necrons start waking up?
>>
>>97890249
Story or Game? Story not sure, there is a lot. Game also a lot but add Space Marine Gang is really high and with mentioning of Imperial fists thinking of interbening, not totally unlikely.
Necrons waking? No, i believe not.
>>
>>97890249
>What could gedubs do to completely spoil necromunda,
more enforcer release.
>>
>>97890249
Make it competitive like Kill Team
>>
>>97885757
Thanks, that was a good read! It was a little bit extensive in how GW rose, but still interesting!
>>
Currently painting up some Craftworld Eldar as there are some real banger models out there.

I Am not really going for anything but what looks neat, but I am really looking at the Corsairs player and thinking, what is the point of the Shadowhunter compared with the corsair escorts?
Is there something I Am missing? Having a normal lance is neat but when you look at torps + pulsar destroyers on the other team you get a bit jealous.
>>
Overseer is the leader trait to get right? I'm having some trouble deciding on what to give my gang champions. It's cawdor, Firebrand #1 has a blunderpole and is melee oriented, not sure if I should go with rain of blows or maybe step aside. #2 has the crossbow and ideally he'll hang back with the long rifle specialist so I'm not sure what to do for him since their skills are close combat oriented
>>
>>97890249
More ash waste bullshit. Cool in concept good luck finding anyone willing and if you do good luck finding anyone who has before.
>>
>>97892958
Vehicles are fun.
>>
>>97892693
Overseer, commanding presense and mentor are the 3 common skills for leader.

Polebuss is a pretty terrible close combat weapon, you bought it for the torches, they're close range fighter but you never wanted them in close combat, if you want cawdor melee either buy the greatsword or go to TP and bought chainsword or chainaxe, which conveniently also available to Redemptionist champs (but not the greatsword)

For long range the Deacon with Grenade Launcher is the better option, being able to provide support with smoke. Problem with crossbow is that it's too expensive, unwieldy, and-1, and you still need someone on smoke duty.

>Wait a minute, so Redemptionists are just better at everything?

Not everything, but they got lots of good shits, like chainaxe on everyone, a cheap flamer, and primary access to Cawdor exclusive skills. Redemptionist-heavy gang still want cawdor for devout masses rule. Being law abiding gang (by having more cawdors) is more beneficial. Cawdors are still king of the torch (flamer), and king of the conversion due to their raggedy and orky aesthetic. There're way too many ideas for making your own custom polebuss and greatsword cawdor.

It's fine to just use cawdor or redemptionist exclusively, but unlike other gangs, cawdor got redemptionist as their expansions instead of the normal extra champs. So why not utilize all your assets? It's more fun, and flavorful.
>>
>>97892517
>Is there something I Am missing?
5cm extra speed upwind, their gun escorts match that speed, and they're virtually immune to bombers and A-boats. But also part of a different fleet entirely. The Craftworld list is meant to be tougher and more cruiser-focused than the Corsairs, the Shadowhunters complement that by giving the Eldar a tool for intercepting attack craft, Tyranid swarms, and torpedo waves that isn't wasting Eagles. It's kinda the same reason the Falchion is the worst Imperial frigate. GE wanted a light Eldar destroyer, the main roles (lance and battery horse) were frigates and the other destroyer was packing 2 torps and a battery. One pulsar lance = 5 shifty-batteries on a frigate, one regular lance roughly = 3 batteries on the DD. Makes sense from the game designer side even if it's frustrating from the admiral's side of things.
>>
>>97890249
They can't really ruin it, as everyone's usually completely fine with the arb house ruling things. The thing that would "kill" necromunda is a limitation of costumization to what's in the box. No TP etc.
>>
>>97888170
Sounds fun. Doesnt Dungeon Bowl use traps and obstacles too?
>>
Rate my slop mockup of my next Orlock gang "Sharktooths".

- "Bossman", Road Captain, Boltgun, Mesh Armor, Savvy Trader, Too Pretty For Primus
- "Boomstick", Road Sergeant, Shotgun, Sawn-off Shotgun (fluffed as better scatter ammo), Mesh Armor, Shotgun Savant, One-Punch
- "Hammerdown", Arms Master, Arc-Hammer, Mesh Armor
- "Sunny", Orlock Ganger Specialist, Plasma Gun
- "Shark One", Wrecker, Chainsword, Combat Knife
- "Shark Two", Wrecker, Chainsword, Combat Knife
- "Shark Three", Wrecker, Chainsword, Combat Knife
- "Shark Four", Wrecker, Chainsword, Combat Knife
>>
I’m running a Necromunda campaign for the first time for seven players. It’s just a dominion campaign. Do you have any advice for a first time arbitrator?
>>
>>97894249
You should mix up your wrecker loadouts
>>
>>97894249
It's a meme list, pretty much all wrecker list, meme and whatnot, bring grease monkey. Smoke grenades are nice to have but almost redundant if you simply zoom into some corner out of sight, then pop out next turn for the blind charge. Yeah and you'll need the extra grease monkey movement for that.
>>
>>97894249
If you post this shit EVER again, I'll wreck your bussy.
>>
>>97894404
Have a catchup mechanic between phases (or at least free bounty hunters) since dominion tends to snowball
Have a house rule where a model can only sustain one lasting injury roll per battle (no meltas instagibbing left and right)
>>
>>97894726
My plan is to give them better gear during the campaign. Chainsword + fighting knife is good enough for starting gear from the earlier campaigns i've been in.

>>97894751
Grease monkey is on the list of hangers-on to hire once the campaign gets going, though from earlier campaigns he isn't a top priority. I find that the extra 3" of safe movement increase is enough for most situations before the downtime break.

>>97894794
Please do, daddy.
>>
>>97894249
What a tiny bolter
>>
>>97895917
Size doesnt matter!
>Thats what she said!
>>
File: IMG_1544.jpg (1.7 MB)
1.7 MB
1.7 MB JPG
Only played two games each of which got cut short at round two and both games was already getting absolutely murdered but hot dayum necromunda is fun as fuck! Still trying to get the rules down and remember what I roll high or low against and yadda yadda but even then still having fun. The actual models are some of the best ever but the game itself is so fucking fun. Pic related. My cawdor sniper trading shots off with a sniper across the board right before my boy gets shot and falls off the building he’s on.
>>
File: IMG_1541.jpg (1.7 MB)
1.7 MB
1.7 MB JPG
>>97897860
Here’s the ash waste sniper that knocked my boy off his perch
>>
What are ash waste nomads like?
>>
>>97898119
It's a meme gang. There's some workarounds, but they're basically designed to only play AW scenarios, but even then they completely lack access to vehicles.
>>
>>97882144
>gooner

Bumping this. Equally not a fan of peopl gooning over feet.
>>
>>97898200
Interesting. What's the current list for them? The ones in book of the outlands and tribes of the wastes are slightly different
>>
In modern Necromunda, is there any way to make Chaos Helot gangs be on par with "House Of X" gangs without going "Ooops, All Familiars" or running a Old-cromunda style campaign and taking away everyone else's fun toys?
>>
>>97899286
The best way to play Chaos Helots is to play HoF Cawdor and fall to chaos after the first game.
Chaos Helot and Genestealers cults are so severely underpowered when compared to House of gangs that it's not even funny.
>>
>>97899286
>>97899505
Even better way to play Chaos is to just play HoF Cawdor as-is and fluff faith powers as gifts of the dark gods
>>
>>97898119
>>97898574
Current book is Tribes of the Wastelands. They're not a meme gang. Their main playstyle is ambush with their hide abilities, can be combo with gunshroud and their exclusive skill, making them pretty annoying and a counter to shooting gang. They got Warrior spirits, which give them various buffs and trickery in battle. And lastly, they got cheap pets, making a zoo/beastmaster gang possible.

Downside is that they had pretty meh weapons and they had to used their nomad trading post which had really limited things to sell compared to the normal TP, and the pets for their zoo playstyles are very expensive, 3d print if you want to play zoo.

>>97899286
>"Ooops, All Familiars"
Nope, this is ancient and was faq'ed a long time ago, Familiars are hard once per ROUND now, making it mostly useless thanks to chaos cult overall terrible willpower stat, and you can't stack em anymore, other than finding a really big miniature and use it as meat shield. The funny things is chaos corrupted gang is better than chaos helot cult because they got the "immune to insanity" to everyone, while chaos helot didn't have it on gangers.

Also, Chaos Cawdor lose article of faiths, making a fun gang into a bland one.
>>
Is there any reason anyone would play Van Saar with the new trading post rules? Everyone is just gonna insta-speedrun Reflec Shroud+Armored Undersuit+Ablative Overlay and have a 2+ decreasing to permanent 4+ vs every ranged weapon Van Saar bring to the table.
>>
>>97900254
Van saar was already at the finish line. By the time you finished your slowrun the van saar already changed into grenade launcher. In a hypothetical infinite money arm race you will lose because uh oh, specialist recruit with TP weapon access.
>>
Did gw get rid of the forge world gang heads? I liked some of them
Also I am fed up with the enshitification. The new warhammer website feels way worse to use than the old gw one did
>>
>>97900671
>The new warhammer website feels way worse to use than the old gw one did
They made new one so mobile shitters can browse easier. But even if the site was perfect they would change it anyway, because they (web designers) had to validate their existence by doing something, otherwise they'd get fired, so yeah constantly "renovating" is what they do, that's corporate for you.

FW removed lots of shits, most tragically is the weapon packs.
>>
>>97900730
>They made new one so mobile shitters can browse easier.
i don't even think that is true.
the older one atleast allowed me to filter more than one thing at a time.
i could go to MESBG and then choose good then my faction and back out if i want to look at evil.
now i have to jump back to middle earth to do it.
>>
>>97900671
>>97900730
>>97900744
shame they won't just hire the mcmaster-carr website guys to make the gw website
>>
>>97900671
>The new warhammer website feels way worse to use than the old gw one did
Fucking AGAIN? The last one was worse than the previous one, which was worse than its earlier iteration.
>>
>>97900757
>easy to use
>super fast, no delays
>all info on the screen
>even if something doesn't work like the usual website it works logically enough you'll guess it in a second
>does not waste space on margins everyfuckingwhere
What sorcery is this?
>>
>>97900744
>i don't even think that is true.
The website from 2017 has billions of tiny boxes for filters that can't be dismissed and it confused retards browsing on their phone.
>>
>>97899928
Any recommendations on building a gang? I'm not too sure what to take but I'd prefer to drop the bugs so I can use them in underhive games, the charge caster seems cool too. Also yaktribe doesn't seem to have the Sha’Dar Hunter, which is what prompted my book question.
>>
>>97900782
there are vids on it because that website is a meme, idk why some random hardware company decided to make the greatest store website of all time
actually, another thing that you probably didn't notice is I'm starting to get the boomer eye. I don't need glasses but I made the text on my computer boomer huge so I can read the screen from father away so I don't get eye strain because the beginning of boomer eye and the mcmaster-carr website auto scales perfectly and isn't weird at all even with retarded user settings
>>
>>97900879
>yaktribe
use mundamanager

They don't have much choice in weapons : blast carbine, and long rifle for ganger, long rifle is basic weapon for ganger (and not champ/leader), so they can use gun shroud on it. High tier range weapon are web gun and charge caster. For melee they got mono-hook and long blade. Most shadar hunter weapons suck except for the trident, so you end up waiting a game to get the long blade or mono hook from trading post. Chain lance is usable but way too expensive for early game, but it's Nomad strongest close combat weapon in late game when you had spare cred for suspensor.
>>
Question. I've bought the necromunda Hivewar box, Orlock gang, and Weapons kit, and I'm going to start learning to play with my mates in a few days. If we decide to stick with it, what should I get to expand off those boxes? What other terrain, rulebooks, and kits should we look into?
>>
>>97901267
To be the guy: That is the good and bad part about Necromunda. Terrain get whatever (selfmade is usually the best). Right now for you something with elevation would be good for game mechanics, for fitting looks it would be the Marketplace. Regarding models, you have a good core (second box gangers can't hurt) from here on out just go with what you would like to test out, gangers, hanger ons, specialists with pets/jetpacks/bikes or other weapons. Just what tickles you the most. Rule, Core rulebook first (better NOW BEFOR learning the rules in the hivewar box) and the book house of iron (orlock basic rules) afterwards is way to complicated for my pea brain.
>>
if 40k got a blood bowl-esque side game, what sport would you want it to be?
At first I thought baseball but then I remembered hockey is just as if not more violent than football, so maybe Warp Hockey
>>
>>97902250
isnt that just speed freaks?
>>
>>97901267
Terrain : DIY or if you really want to buy from GW, the only affordable one is kill team kill zone.

Orlock + weapons is pretty much everything you need at starter, because Orlock had the best weapon kits. Once you get the hang of the game get the Wrecker box, these are the best Orlock unit, but they are a bit chaotic for learning games.

Rules : necroraw.com.ru. The gang list from Hive War book unfortunately do not match the rest of the game, it existed in its own Hive War dimension.

>What else

Since you got Hive war, get Delaque weapon, and then Natch-ghul. Delaque base kit (the one you get from Hive war) mostly come with pistols, so you'll get a meme gang without extra bits. Escher should be fine with there base kit, but Weapon upgrade is recommended, Deathmaiden is Escher gang expansion but they're not as crucial as Natch-ghul for delaque.
>>
>>97902288
Death Maidens are super fun and I highly recommend them for all Escher players
>>
>>97900917
>another thing that you probably didn't notice is I'm starting to get the boomer eye. I don't need glasses but I made the text on my computer boomer huge so I can read the screen from father away so I don't get eye strain because the beginning of boomer eye and the mcmaster-carr website auto scales perfectly and isn't weird at all even with retarded user settings
I didn't notice because I've upped scaling on my small laptop as well, for similar reasons. And since it went unnoticed, it probably works as intended.
>>
>>97902250

Probably something like Dreadball.
>>
>>97902250
Scrumball exists as a in-game sport in WH40K

Reply to Thread #97816573


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)