Thread #97831823
File: image2-zy0msi95ay.png (1.6 MB)
1.6 MB PNG
▶Previous thread: >>97697376
▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
▶Rules and Resources
[Missing in Action]
▶Team Summaries for Dummies
[Missing in Action]
▶3rd Party Tools
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/
▶TQ: Are you happy with the reveals? How do you feel about Nemesis Operatives?
158 RepliesView Thread
>>
File: 20260227_220907.jpg (2.2 MB)
2.2 MB JPG
You do play with your kids, right anons?
>>
>>
>>97831823
>TQ
I'm not necessarily that interested in the nemesis operatives specifically, but they're an interesting addition and if they're a sign of things to come I can be excited for those future things.
>>97832072
My what
>>
>>97831823
>>▶Rules and Resources
>[Missing in Action]
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
Why do retarded newfags insist on making threads?
>>
>>
>>97831823
>TQ
Well i am still sceptic about nemesis operatives until i know the rules but it can be good.
Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
But i like the new red terror model, i just wisch he was not that expensive and a regular team with the gounts.
>>
>>
>>
>>
>>
>>97833731
>Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
the gaunts exist purely to add 30 dollars to the price tag.... i would unironically prefer if they just had a bunch of plastic trees as terrain if they're gonna do that. I also thought it would be a 5 man elite team, not a 10 man, which jacks the cost up more....
Would be best if it was just 5 catachans vs. red terror, 110 dollars.
>>
>>97833879
>bunch of plastic trees
yea for those that have units for joint ops already it would be way better but for those that do not have it is not that bad. And yea its obvious that the gounts are in there just to ramp up the price... also 5 operative elite teams usually do not really cost much less than 10 operative teams, if at all.
>5 catachans
... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
>>
>>97833968
>... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
scions are literally sold in boxes of 5 and guants ghosts is a box of 6, kill team isn't a linear powerscale.
>>
>>
>>97831823
>TQ
Kind of. There is a chance I might get to reuse my Krieg Veteran Guardsmen as the spectre squad kill team.
But I'll probably need third party/3D printed bits to pull it off.
>>97832072
I don't have kids.
I would if I could.
My dad played chess with me when I was a kid. Good times.
>>
>>97833988
>scions are literally sold in boxes of 5
Yea that is why they are so expensive and just the sidekick of the inquisitorial agents team. Powerscaling in 40k is all over the place i know but not THAT much especially not for some no name guys.
>>
>>
>>97834038
>they'd be like Sly Marbo
NO, kill teams are no name teams (in this game at least) and sly marbo is a special guy, having a whole team of that would make no sense (and gaunts ghosts try to be that already) what does not incline they are on the same level as a squad of spacemarines especially outside of jungles.
>>
>>97833968
>>97833988
>>97834007
>>97834038
>>97834056
Holy mother of ESL
>>
>>
>>
>>97831823
>TQ
They make me feel cautiously optimistic. The fact that it's a whole expansion based on asymmetric narrative scenarios gives me hope that the designers will get away from sucking tourneyfag cock someday.
>>97832072
My kid isn't even a year old. When he is old enough I'll probably start him on something straightforward like Warcry first.
>>
>>
>>97834093
>>97834120
Hey guess what you're still a fag.
>>
>>
>>
File: Death-Guard.jpg (312.7 KB)
312.7 KB JPG
For the Plague marines toxic weapons do I get the extra 1 damage immediately after one attack applied in that sequence or do I have to fight or shoot again for it to enable?
>>
>>97837206
Shooting damage is all dealt at once so it couldn't apply to a single attack regardless
But as for melee, the weapons profile is 'locked in' when you select it for that fight action. So you'd need to fight again (or with a different operative) for toxic to kick in
>>
>>97837206
The rule states that toxic adds 1 to both damage stats for the weapon
So each time you deal damage from a crit or regular hit you do 1 additional damage
For example, the champion's plague sword effectively has a 5/6 statline when fighting/retaliating against a poisoned enemy operative
>>
>>
>>97838433
I agree that the competitive aspect sucks, but it makes for faster games which makes for more games played total. And it doesn't suck like 40k competitive when you get your shit pushed back up your asshole from the list-build alone so deployment feels like feeding the other guy.
>>
>>
>>
>>
>>97838659
>makes for more games played total.
Why would that be better? I get that it is nice that you easyer find time for shorter games but what benefits do you have to play two short games instead of one longer?
>>
>>
>>
>>97839417
I like breachers, they are nice to play and was a decent power level most of the time (not sure how they are right now though).
Starstriders... no idea. Never saw anyone play them but the people here that play them seem to like them.
>>
>>
>>
>>
let's say I have 5 tarellians and 5 barghesi from that one box set, don't ask me how I got them, would you say this unit of 10 is a good kill team: Tarellian Dog Soldiers? It feels like most pets in kill team are usually like one or two and then a kill team of 5-9 guys though. But the barghesi aren't actually dogs either, they're just aliens who got enslaved by other aliens.
>>
>>97839417
I remember there was a brief moment in 2023 when that was cheap as fuck, like as low as 110 bucks free shipping, then suddenly people were scalping it for 200 bucks or more. I hate ebay. That part of 2023 went by really fast too.
>>
>>
>>
>>
File: 81+TDg9BTwL._AC_SL1500_-3553615993.jpg (297.8 KB)
297.8 KB JPG
Will Kill Team Phobos ever reappear?
>>
File: phobos 2.0.png (880.4 KB)
880.4 KB PNG
>>97841045
Already has
If you mean the upgrade sprue, probably never, but it's so minor that you can most likely do without it
>>
>>97839417
Breachers have received a few buffs and are pretty okay. They do better on close quarters boards
Starstriders weren't doing well for a long time but recently got some significant buffs as well
Neither are meta picks but should be just fine for casual play
>>
The devlan box is cool to me since I have nidders and haven't really updated them in years (didn't bother with the 'new' gaunts because lmao why would i shell out for a bunch of mooks) and Tanith/Catachan are interesting to me, but it's a shame GW didn't want to make the IG regiment anything/made them some kind of jungle cadians and I wonder if for 175 bucks it's not really worth getting.
It's weird to me they have some boxes >>97841247 that are 105 bucks and then the price is jacked up for stuff like Shadowhunt.
>>
>>97843832
About the price, It is the "out of season box with non competitive gimmik with extra rulebook". That at least could explain the it a bit.
>>97831823
I would really like to take the new 40k Histarii models and make a AoD or similar elite team proxy team but ... sadly nearly 10€ per model.. no thank you.
>>
>>
>>97838823
Look this game is just not for you.
You can play the older versions of kill team or other skirmish wargames. But kill team feels great, fresh, innovative and unique because it is exactly how it is. Don't get me wrong, current 40k is trash, competitive games can be trash. But current kill team is one of the best games GW has released (I know the bar is not particularly high) and the older editions of kill team were mediocre at best.
Infinity is a good comparation, if you don't enjoy the technicality and traction of the gameplay you will never like games like this one, and that is fine, there are other games for you. Don't hurt yourself complaining about something that is not broken.
>>
File: 1774186177050003.png (1.8 MB)
1.8 MB PNG
>>97838659
>it makes for faster games which makes for more games played total
I have yet to see a game of KT24 not turning into a rules-lawyering slugfest.
>>
>>
>>97845616
Not him. The problem i see with current KT is that if you take it too serious it gets really annoying so you need to play it more casual but for more casual play it gives not enought.... variety other than play another team.
>>
>>
>>
>>97845777
>>97845616
My big issue with current kill team is that it is much harder to make a "your dudes" list. It is kind of all about the rotation now. The game is fine played causally, but you do get weird rulings like this.
>>97845724
It could be my local shop though, as even "casual" games get people miffed if you did not rebase 100s of old ork models, or use old models in general. You also only see hyper competitive lists now.
>>
>>97846145
>"casual" games get people miffed
Yea sounds not really casual to me.
>your dudes
Also an sidefekt of the missing listbuilding what is part of the mussung variety of the games. If you play against one player playing breacher it feels like you played against most people playing breacher, they all feel kinda the same.
>>
File: 1675939110167942.jpg (1.7 MB)
1.7 MB JPG
Thousand Sons, Death Guard, and Emperor's Children are all going to get Kill Teams pretty soon, right?
>>
>>
>>
>>97845737
I bey you think you are very smart.
>>97846145
>>97846166
KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
>>
>>
>>
File: alpha centima situation.jpg (409.3 KB)
409.3 KB JPG
>>97847919
Genuinely my biggest hope for the expansion. If it can make two players using the same team feel like genuinely different enemies, it will be a goldmine for variety compared to the current situation.
I'm making do thanks to having a high variety of opponents and owning a dozen teams myself but if I didn't the game would get stale for sure.
Also, pic from one of the two games I did the other day.
>>
>>97848085
>genuinely different
Probably not that drastik, just hope it bring a little diversity and shakes things up a bit. Llast edition was similar for me, i made many teams but how things are going it is just to expensive and to much work, rules and less opponents.
>>
>>97846759
>I bey you think you are very smart.
Right back at you buddy
>KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
Maybe if you only play official matched play on GW approved terrain layouts
If you are as smart as you think you are, I bey you can come up with some interesting missions/boards that require a different approach
Also you don't always need to take the optimal combination you know, I often play Alpha Legion with mark of chaos undivided for example
>>
>>
File: carousel2-utboatnb7q.png (999.1 KB)
999.1 KB PNG
The Spectre Squad Kill Team has me a bit curious about how likely it is that the Krieg Veteran Guard with some additional units with conversion can be utilized and reused as proxies where the unit can easily be identified to what it is a proxy for.
I only know of the current units from the Adepticon article: https://www.warhammer-community.com/en-gb/articles/jwpyca89/adepticon- preview-2026-the-red-terror-hunts-e lite-cadians-in-new-kill-team-expan sion/
Is there more to the spectre team? More options which may mean more converted operatives or is that it so I can get straight to planning things out?
I'm just wondering if I missed any other info and pics for the upcoming spectre squad kill team.
>>
>>
>>
>>
>>97850733
>Either way we don't have any more info atm beyond the article
Looks like I can get to planning then.
How's the Anvil Industry stinger bits for a stub gunner proxy?
https://www.anvilindustry.co.uk/m1919-stinger-machine-gun
>>
>>97851634
I should have included the other option, but Anvil has "PKM" STLs too.
>pic related
Which would be better? I can probably switch the stinger's barrel in place of the PKM's barrel as I think the PKM STL's barrel is too thin.
>>
>>97849448
If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer). They have shown all operatives but not all weapon options for them as far as we know. But other than gunner and the leader i doubt there will be any options.
>>
File: 20260406_230415.jpg (1.7 MB)
1.7 MB JPG
Making pipes.
>>
>>
>>
>>
>>97849023
>Maybe if you only play official matched play on GW approved terrain layouts
This is why you play GW games. Why would I put effort into modding and hacking GW slop if other games give me much more out of the box? The only valid reason to play GW games other than being fan of the lore is the fact that you can pack your Kill Team, travel 12 000km to the other side of the planet and play the same game with the same rules rather than wonder what whacky variant of Necromunda is being played by the local community. Kill Team is a card game with minis, simple as.
>>
>>
>>97846683
>>97846676
EC needs either pleasure cultists or some kind of jetpack thing.
I would also accept Exodite dragon knights vs. bikers of slaanesh which can also be run as new chaos bikers
>>
>>
>>
>>
>>
File: old ass footage.jpg (109 KB)
109 KB JPG
Been 2 weeks of silence soon, I want to know where this new expansion is going.
>>
>>97851929
>If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer).
I was expecting that. Thank you anon.
I should have mentioned that in the post, thanks again.
>But other thangunner and the leader I doubt there will be any options.
Is this a common theme throughout all Kill Teams with few exceptions?
>>
>>
>>
>>
>>97856532
>>97857052
Thanks for the head's up.
I guess it is a good thing that things are a bit consistent since I got into KT during the Kommandos vs Krieg stuff.
Now back to >>97851646
Which is better as a proxy's weapons?
The Stinger (pic related) or RPK/PKM posted over at >>97851646
There's also some historical weapons
MG42
>https://www.anvilindustry.co.uk/mg-42
Bren gun
>https://www.anvilindustry.co.uk/bren-gun
Lewis gun
>https://www.anvilindustry.co.uk/lewis-gun-rifle-stock-1
The M249 SAW I think is a good mention.
But admittedly I kind of want to keep things mostly from Anvil's STLs so I can modify them in Blender if I can conjure the willpower to try and wrangle that software.
>>
>>
>>
>>97858978
Thanks anon!
>pic related looks the most like it could be out of 40k
Could the "autogun compensator" (assuming muzzle isn't the right word) make the gun look more fitting in the 40k universe?
I'm talking about the little barrel end most visible on GSC autoguns.
I can probably find a fan made free STL proxy and move the autogun barrel "ending" onto the stinger's barrel in Blender if I can generate the IQ level to work with the software.
>>
>>97859025
It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software. BUT if you want to get familiar with the software anyway this would be a good starter projekt.
>>
>>97859041
>It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software
Fair enough. I'm planning some Anvil shopping and some of their digital models are on the list so I might get to it soon after a bit more catalogue skimming.
>BUT if you want to get familiar with the software anyway this would be a good starter projekt.
Yeah it would be a good start in modifying digital models with other digital models.
Could blossom into me doing actual professional 3D work and then getting slammed with the full weight of AI related stuff.
>>
>>
>>
>>
>>97864296
Mandrakes would be pretty strange, their rules are so specific. Metamorphs have hand flamers though, so maybe you could tool them up to be novitiates or sanctifiers? It would require a bit of conversion and a few extra models almost certainly but it could work really well.
Otherwise, check how goats would work.
>>
>>97865113
I thought about Mandrakes exactly because of the sneaky theme, low armour, only 4 specialists for less conversion and i thought they the basesize was the same. Now i see it is different. Mandrakes have 28 and Metamorphs 32, like marines. For Sanctifiers and Novitiates the theme feels less fitting and the equipment differs way more. Even if i could improvise most of it for Sancts excluding the Missionary.
>>
>>
>>
>>
>>97845724
I'm certain I don't play it correctly in my group. We've been using Compendium teams up until recently, now that everyone in the group has recent kill teams. But we don't do crit ops, still do missions from the older editions and agree on any sort of cover issue with 'Can you see it'. This would easily pass as no cover in our group.
>>
>>
Red Terror has genuinely got me into the hobby instead of being a secondary. Or will, whatever. How much of a hassle should selling the humans from the box be? Better off just waiting for an individual release and not buying the box?
>>
>>
>>97870826
I don't mind keeping the gaunts because everything would be my first minis anyways. Start with this KT, and then I could build up more after. Gaunts are probably not going to be something I can have too much of for a while, so I was only really concerned if getting rid of the humanslop would be a hassle.
>>
>>
>>
>>97870992
Thanks brother.
>>97871270
Would be nice, but since I'm not part of that social group it might be more of a hassle. I guess I could try their game night, show up and ask around. Maybe.
>>
>>
File: file.png (213.7 KB)
213.7 KB PNG
>>97870977
Tyranid prime from Levithan can also be bought on ebay for like 14 bucks, as opposed to the GW price of 42 bucks.
>>
>>
>>97873040
Why would you need to see that? Other than the weapon options for the Leader we know and see everyhing. 10 guys, a leader, a typical gunner, a sniper, a spotter, a grenadier, a medic so far like always. What differs is the rocket guy, the rocket launcher guy, the mg guy, the guide and the beacon. It is save to assume that the only things on the sprue are the lasguns head options and maybe granades/knives/bags as decor.
>>
>>
>>
>>
>>97878988
Well at first there would be the problem of basesize, kommandos is way bigger. Other then that:
leader, no clue about weapon options yet so who knows if they fit.
dakka guy as the maschine gunner
rocket as rocket
sniper as sniper
comms as vox
flamer as flamer
from there you have to get creative
grot as vox dish?
knify as guide?
>>
>>
>>
>>
File: 20260407_211516.jpg (3.6 MB)
3.6 MB JPG
>>97881980
>>
>>
>>97872032
Thanks for the suggestion!
Only tangential to thread topic so spoilered but,found a friend who wanted Space Marines for a long time but was scared off by the prices, so we split a Leviathan box we found at 15% off MSRP locally plus the getting started box from a rinky dink LGS, so if we did our math right both of us got basically a 70% discount on over 1000 points. Gonna sell the second nidder prime probably though, recoup a little more cost I guess.Now I just do the same for the KT box when it drops, EZPZ.
>>
>>
>>
>>
File: Screenshot 2026-04-13 234413.png (8.8 KB)
8.8 KB PNG
>>97831823
What does this mean for the future of kill team?
>>
>>
>>
>>
>>
>>
>>
>>97890823
I mean, there used to be, back when Defence was a stat. I always thought it had more use case than what they did with it too (e.g. plague marines could have been 2 defence but had much more HP, making them feel like they have truly rotten armour but also a lot of bloated flesh to chew through).
>>
>>
>>
>>
We need a horde team that really plays with assisting in melee. Hormagaunts rule "overwhelming Swarm" Assisting increases the Atk characteristic by 1 as well. (or by 2 instead of increasing hit stat?).
Btw wrecka crew is full on "stealth, if no one is left it counts"
>>
>>97886061
>>97886497
>>97887250
>kill Team: Imperial Bondsmen/Chaos Serfs
Easy
And GW will charge extra because it's two sprues instead of one. Or even make a box that's just the same kill team fighting itself because one has spikes.
And then Knights/Chaos Knights will be a 'real army' instead of just giant robots shitting all over the place.
captcha sucks today
>>
File: f9e41b72464da1c0ed15526218f47109.png (1.4 MB)
1.4 MB PNG
Finally got my Pathfinders today. What am I for? Can I build a reasonable team with multiple drones or is Shas'las spam a thing? I would rather not buy another box or even extra bodies if not neededand I simply like drones.
>>
>>97892211
Congrats on finding an OOP kit I suppose.
Looking at the operative select options it seems you can bring up to 6 of the drones, but I doubt that's a very good option. Either way, I believe the kit only has the parts for two drones, both of which you'll probably be forced to take in order to get a full team.
>>
>>
>>97892211
Recon drone is very strong, even if it takes two slots
Pulse drone can really boost your damage when set up properly
Grav drone can be good against melee teams
And the drone controller makes them all faster, free GDMP, and can enable infinite range out-of-activation drone actions
I don't really feel like the marker drone is that useful when you have the HIM equipment
But the basic gun drone is surprisingly shooty
>>
>>
>>97892882
Fun? Depends on what you like about painting (or hate). If you like it easy, necrons, maybe tau, angels of death. If you like a challange the harder ones are usually things like mechanicus, genestealer cult, the more complicated chaos marines (thousand sons).
>>
>>
>>
>>
>>