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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]

▶3rd Party Tools
https://ktdash.app/
https://wahapedia.ru/kill-team3/the-rules/core-rules/
https://th0mas-h0ward.github.io/ktc/#/

▶TQ: Are you happy with the reveals? How do you feel about Nemesis Operatives?
+Showing all 158 replies.
>>
You do play with your kids, right anons?
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>>97832072
my dad had a fireplace like that but replaced it with a massive wood stove which he replaced with a pellet stove. By the time I had a place for the wood stove he scrapped it for a few bucks
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>>97831823
>TQ
I'm not necessarily that interested in the nemesis operatives specifically, but they're an interesting addition and if they're a sign of things to come I can be excited for those future things.

>>97832072
My what
>>
>>97831823
>>▶Rules and Resources
>[Missing in Action]
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
Why do retarded newfags insist on making threads?
>>
>>97832072
I only ever wanted kids with one woman and she's over 30 and fat now so no.
>>
>>97831823
>TQ
Well i am still sceptic about nemesis operatives until i know the rules but it can be good.
Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
But i like the new red terror model, i just wisch he was not that expensive and a regular team with the gounts.
>>
>>97832072
Have non and my 8 nephews and nieces all have absolutely no interest.
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>>97832072
You should know better than to post something like this
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>>97833691
Find another one.
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>>97831823
Is the Red Terror a communist Stalin dog whistle?
>>
>>97833731
>Only one team in the box and again some gounts and a character to ramp up the price is a rather shit move. Most character models are way to overpriced, even for gw and the gounts are just...
the gaunts exist purely to add 30 dollars to the price tag.... i would unironically prefer if they just had a bunch of plastic trees as terrain if they're gonna do that. I also thought it would be a 5 man elite team, not a 10 man, which jacks the cost up more....

Would be best if it was just 5 catachans vs. red terror, 110 dollars.
>>
>>97833879
>bunch of plastic trees
yea for those that have units for joint ops already it would be way better but for those that do not have it is not that bad. And yea its obvious that the gounts are in there just to ramp up the price... also 5 operative elite teams usually do not really cost much less than 10 operative teams, if at all.

>5 catachans
... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
>>
>>97833968
>... 6 operative spacemarine teams but catachans are stronger.... you really thought it would be a 5 operative elite GUARD team? ey sorry but thats just pure stupid.
scions are literally sold in boxes of 5 and guants ghosts is a box of 6, kill team isn't a linear powerscale.
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>>97831823
40k bro here, when are they doing pre orders for that model?
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>>97831823
>TQ
Kind of. There is a chance I might get to reuse my Krieg Veteran Guardsmen as the spectre squad kill team.
But I'll probably need third party/3D printed bits to pull it off.

>>97832072
I don't have kids.
I would if I could.
My dad played chess with me when I was a kid. Good times.
>>
>>97833988
>scions are literally sold in boxes of 5
Yea that is why they are so expensive and just the sidekick of the inquisitorial agents team. Powerscaling in 40k is all over the place i know but not THAT much especially not for some no name guys.
>>
>>97834007
if they were a catachan team they'd be like Sly Marbo and shit and then they wouldn't be no name.
>>
>>97834038
>they'd be like Sly Marbo
NO, kill teams are no name teams (in this game at least) and sly marbo is a special guy, having a whole team of that would make no sense (and gaunts ghosts try to be that already) what does not incline they are on the same level as a squad of spacemarines especially outside of jungles.
>>
>>97833968
>>97833988
>>97834007
>>97834038
>>97834056
Holy mother of ESL
>>
>>97834093
It's all germans and polish spergs

Poles are a type of jew btw, which could explain some things.
>>
>>97833130
The last time we left making threads with oldfags, the general was dead for half a year and was missing everything from the OP.
>>
>>97831823
>TQ
They make me feel cautiously optimistic. The fact that it's a whole expansion based on asymmetric narrative scenarios gives me hope that the designers will get away from sucking tourneyfag cock someday.
>>97832072
My kid isn't even a year old. When he is old enough I'll probably start him on something straightforward like Warcry first.
>>
Anyone got an updated table of all the teams and the way they play/boxes
>>
>>97834093
>>97834120
Hey guess what you're still a fag.
>>
>>97832072
I bought him a couple of models, but he wanted to paint them quartered so fuck that.
>>
>>97831823
>How do you feel about Nemesis Operatives?
I do not care about them at all gameplay-wise, but I would love to see them as a way to get more non-40k-army-tied models like the BSF expansions were.
>>
For the Plague marines toxic weapons do I get the extra 1 damage immediately after one attack applied in that sequence or do I have to fight or shoot again for it to enable?
>>
>>97837206
Shooting damage is all dealt at once so it couldn't apply to a single attack regardless

But as for melee, the weapons profile is 'locked in' when you select it for that fight action. So you'd need to fight again (or with a different operative) for toxic to kick in
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>>97837206
The rule states that toxic adds 1 to both damage stats for the weapon
So each time you deal damage from a crit or regular hit you do 1 additional damage
For example, the champion's plague sword effectively has a 5/6 statline when fighting/retaliating against a poisoned enemy operative
>>
>>97831823
Really excited for the boss fight stuff. I'm sick of my local scene and discords all being sweatlords who just do competitive grinding.
>>
>>97838433
I agree that the competitive aspect sucks, but it makes for faster games which makes for more games played total. And it doesn't suck like 40k competitive when you get your shit pushed back up your asshole from the list-build alone so deployment feels like feeding the other guy.
>>
>>97833869
It was a period joke

The other one was old one eye

A dick joke
>>
>>97832072
My lil cousin is into malifaux
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>>97838659
I would rather spend longer playing a narrative game than grind out several smaller competitive games honestly.
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>>97838659
>makes for more games played total.
Why would that be better? I get that it is nice that you easyer find time for shorter games but what benefits do you have to play two short games instead of one longer?
>>
>>97834093
You speak english because you only speak english.
I speak english because you only speak english.
>>
Got gifted the Agents of the Imperium boarding patrol for my birthday, how are the two kill teams in it?
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>>97839417
I like breachers, they are nice to play and was a decent power level most of the time (not sure how they are right now though).
Starstriders... no idea. Never saw anyone play them but the people here that play them seem to like them.
>>
>>97839366
>I speak english
If you were part of that conversation then you most definitely don't
>>
>>97839700
Well REALLY BAD enlish.
>>
>Clawed Fiend nemesis operative
>grotesques nemesis operative(s)
>exodite dragon knight nemesis operative
>necron deceiver nemesis operative
They can do a lot of stuff with this format.
>>
let's say I have 5 tarellians and 5 barghesi from that one box set, don't ask me how I got them, would you say this unit of 10 is a good kill team: Tarellian Dog Soldiers? It feels like most pets in kill team are usually like one or two and then a kill team of 5-9 guys though. But the barghesi aren't actually dogs either, they're just aliens who got enslaved by other aliens.
>>
>>97839417
I remember there was a brief moment in 2023 when that was cheap as fuck, like as low as 110 bucks free shipping, then suddenly people were scalping it for 200 bucks or more. I hate ebay. That part of 2023 went by really fast too.
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>>97840060
Or maybe I'd run it like Kill Team Wolf Scouts with 5 tarellians and barghesi and the other 4 barghesi can just be for the memes on my shelf.
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>>97840061
So it wasnt my imagination after all. Was slightly remembering something similar.
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>>97840072
A lot of the boarding patrol boxes got released like that. CHeap at first. The thousand sons one might have been one of the few decent boxes they actually got then.
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>>97835045
>>97702930
>>
Will Kill Team Phobos ever reappear?
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>>97841045
Already has
If you mean the upgrade sprue, probably never, but it's so minor that you can most likely do without it
>>
>>97839417
Breachers have received a few buffs and are pretty okay. They do better on close quarters boards
Starstriders weren't doing well for a long time but recently got some significant buffs as well
Neither are meta picks but should be just fine for casual play
>>
The devlan box is cool to me since I have nidders and haven't really updated them in years (didn't bother with the 'new' gaunts because lmao why would i shell out for a bunch of mooks) and Tanith/Catachan are interesting to me, but it's a shame GW didn't want to make the IG regiment anything/made them some kind of jungle cadians and I wonder if for 175 bucks it's not really worth getting.

It's weird to me they have some boxes >>97841247 that are 105 bucks and then the price is jacked up for stuff like Shadowhunt.
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>>97843832
About the price, It is the "out of season box with non competitive gimmik with extra rulebook". That at least could explain the it a bit.

>>97831823
I would really like to take the new 40k Histarii models and make a AoD or similar elite team proxy team but ... sadly nearly 10€ per model.. no thank you.
>>
Knarloc as the next beast.
>>
>>97838823
Look this game is just not for you.
You can play the older versions of kill team or other skirmish wargames. But kill team feels great, fresh, innovative and unique because it is exactly how it is. Don't get me wrong, current 40k is trash, competitive games can be trash. But current kill team is one of the best games GW has released (I know the bar is not particularly high) and the older editions of kill team were mediocre at best.
Infinity is a good comparation, if you don't enjoy the technicality and traction of the gameplay you will never like games like this one, and that is fine, there are other games for you. Don't hurt yourself complaining about something that is not broken.
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>>97838659
>it makes for faster games which makes for more games played total
I have yet to see a game of KT24 not turning into a rules-lawyering slugfest.
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>>97845724
If everything smells like dog shit check your shoes
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>>97845616
Not him. The problem i see with current KT is that if you take it too serious it gets really annoying so you need to play it more casual but for more casual play it gives not enought.... variety other than play another team.
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>>97845595
gnarloc
comes with 10 carnivores
vs. space marine rapetors.
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>>97831823
Red terror just screams, beggs to be golden daemon entry to me.
>>
>>97845777
>>97845616
My big issue with current kill team is that it is much harder to make a "your dudes" list. It is kind of all about the rotation now. The game is fine played causally, but you do get weird rulings like this.
>>97845724

It could be my local shop though, as even "casual" games get people miffed if you did not rebase 100s of old ork models, or use old models in general. You also only see hyper competitive lists now.
>>
>>97846145
>"casual" games get people miffed
Yea sounds not really casual to me.

>your dudes
Also an sidefekt of the missing listbuilding what is part of the mussung variety of the games. If you play against one player playing breacher it feels like you played against most people playing breacher, they all feel kinda the same.
>>
Thousand Sons, Death Guard, and Emperor's Children are all going to get Kill Teams pretty soon, right?
>>
>>97846667
bro your plague marines and warpcoven?
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>>97846676
Isn't Warpcoven rotated out now? And I'd forgotten about Plague Marines.

But either way, those are both just repurposed old models.
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>>97845737
I bey you think you are very smart.
>>97846145
>>97846166
KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
>>
The brood brother ploy cult devotion, does it work with lethal x?
and the insidious ploy, valid target in any way right? so if someone could shoot him he cannot dash?
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>>97846759
>trading card game with preconstructed decks only
That is quite the interesting comparison. Not bad, not bad. Let's see if nemesis operatives can change anything about that.
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>>97847919
Genuinely my biggest hope for the expansion. If it can make two players using the same team feel like genuinely different enemies, it will be a goldmine for variety compared to the current situation.
I'm making do thanks to having a high variety of opponents and owning a dozen teams myself but if I didn't the game would get stale for sure.
Also, pic from one of the two games I did the other day.
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>>97848085
>genuinely different
Probably not that drastik, just hope it bring a little diversity and shakes things up a bit. Llast edition was similar for me, i made many teams but how things are going it is just to expensive and to much work, rules and less opponents.
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>>97846759
>I bey you think you are very smart.
Right back at you buddy
>KT24 feels like playing a trading card game with preconstructed decks only. There is no reason to change almost anything about your list between games since Teams are optimised for any scenario.
Maybe if you only play official matched play on GW approved terrain layouts
If you are as smart as you think you are, I bey you can come up with some interesting missions/boards that require a different approach
Also you don't always need to take the optimal combination you know, I often play Alpha Legion with mark of chaos undivided for example
>>
I'm running an intro game in a few days, what missions etc have people found are best suited for teaching new players the game?
Any advice would be helpful
>>
The Spectre Squad Kill Team has me a bit curious about how likely it is that the Krieg Veteran Guard with some additional units with conversion can be utilized and reused as proxies where the unit can easily be identified to what it is a proxy for.

I only know of the current units from the Adepticon article: https://www.warhammer-community.com/en-gb/articles/jwpyca89/adepticon-preview-2026-the-red-terror-hunts-elite-cadians-in-new-kill-team-expansion/
Is there more to the spectre team? More options which may mean more converted operatives or is that it so I can get straight to planning things out?

I'm just wondering if I missed any other info and pics for the upcoming spectre squad kill team.
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>>97846683
Warpcoven is out of tourney rotation but will keep getting updates through the edition, so it doesn't really matter
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>>97849423
Preliminary Ops in the core book
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>>97849448
The preview article should show all the models, but if you're uncertain you can always just wait for the release when the full rules go up
Either way we don't have any more info atm beyond the article
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>>97850733
>Either way we don't have any more info atm beyond the article
Looks like I can get to planning then.

How's the Anvil Industry stinger bits for a stub gunner proxy?
https://www.anvilindustry.co.uk/m1919-stinger-machine-gun
>>
>>97851634
I should have included the other option, but Anvil has "PKM" STLs too.
>pic related
Which would be better? I can probably switch the stinger's barrel in place of the PKM's barrel as I think the PKM STL's barrel is too thin.
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>>97849448
If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer). They have shown all operatives but not all weapon options for them as far as we know. But other than gunner and the leader i doubt there will be any options.
>>
Making pipes.
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>>97853676
GOOD, good. Looks strange if they go up like that
but the grafiti is really cool.
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>>97853750
They go up to the other floor, duh
You just can't see the ceiling's texture from the other side anon
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>>97854257
XD well if you say it like that.
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>>97849023
>Maybe if you only play official matched play on GW approved terrain layouts
This is why you play GW games. Why would I put effort into modding and hacking GW slop if other games give me much more out of the box? The only valid reason to play GW games other than being fan of the lore is the fact that you can pack your Kill Team, travel 12 000km to the other side of the planet and play the same game with the same rules rather than wonder what whacky variant of Necromunda is being played by the local community. Kill Team is a card game with minis, simple as.
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>>97853676
I need to go find some pvc pipes
that looks real good
>>
>>97846683
>>97846676
EC needs either pleasure cultists or some kind of jetpack thing.

I would also accept Exodite dragon knights vs. bikers of slaanesh which can also be run as new chaos bikers
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>>97854675
The most unique thing EC has always had has been the sonic weaponry, just extend that idea and have (at least) 6 unique sonic weapon users.
>>
>>97846667
The color of your space marines is not a faction.
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>>97855126
let me guess you are also one of those that cryed about "cadians instead of catachan"
>>
i dis like murderwing
>>
Been 2 weeks of silence soon, I want to know where this new expansion is going.
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>>97851929
>If i remember correctly the only thing we know about is that gunner has different options (plasma melta famer).
I was expecting that. Thank you anon.
I should have mentioned that in the post, thanks again.
>But other thangunner and the leader I doubt there will be any options.
Is this a common theme throughout all Kill Teams with few exceptions?
>>
>>97856507
A lot of teams are unfortunately limited to swapping their sergeant and gunner loadouts, and even then there is often one build that is better than others most of the time.
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>>97856507
>Is this a common theme throughout all Kill Teams with few exceptions?
It really depends on the team. Some have little to no weapon options, others have plenty.
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>>97832072
No kids of my own and all I have are nieces.
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>>97856532
>>97857052
Thanks for the head's up.
I guess it is a good thing that things are a bit consistent since I got into KT during the Kommandos vs Krieg stuff.

Now back to >>97851646
Which is better as a proxy's weapons?
The Stinger (pic related) or RPK/PKM posted over at >>97851646

There's also some historical weapons
MG42
>https://www.anvilindustry.co.uk/mg-42
Bren gun
>https://www.anvilindustry.co.uk/bren-gun
Lewis gun
>https://www.anvilindustry.co.uk/lewis-gun-rifle-stock-1

The M249 SAW I think is a good mention.
But admittedly I kind of want to keep things mostly from Anvil's STLs so I can modify them in Blender if I can conjure the willpower to try and wrangle that software.
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>>97855999
We probably hear nothing for a while because of 11th edition for bighammer.
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>>97858899
>Which is better as a proxy's weapons?
Personal opinion, pic related looks the most like it could be out of 40k second place bren gun third mg42. lewis and rpk look to modern.
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>>97858978
Thanks anon!
>pic related looks the most like it could be out of 40k
Could the "autogun compensator" (assuming muzzle isn't the right word) make the gun look more fitting in the 40k universe?
I'm talking about the little barrel end most visible on GSC autoguns.
I can probably find a fan made free STL proxy and move the autogun barrel "ending" onto the stinger's barrel in Blender if I can generate the IQ level to work with the software.
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>>97859025
It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software. BUT if you want to get familiar with the software anyway this would be a good starter projekt.
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>>97859041
>It could, maybe a little bit. But i don't think it is woth the efford if you are not familiar with the software
Fair enough. I'm planning some Anvil shopping and some of their digital models are on the list so I might get to it soon after a bit more catalogue skimming.
>BUT if you want to get familiar with the software anyway this would be a good starter projekt.
Yeah it would be a good start in modifying digital models with other digital models.
Could blossom into me doing actual professional 3D work and then getting slammed with the full weight of AI related stuff.
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>>97832072
Maybe one day but for now I'm just trying to escape my cunt of a wife and not get too divorce raped.
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>>97858899
The stinger looks best. 40k weapons shouldn't look ergonomic or comfortable to use.
>>
Got my hands on 10 Genestealer-Metamorphs. Wanne use them as proxys, any team suggestion? My first idea was Mandrakes.
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>>97864296
Mandrakes would be pretty strange, their rules are so specific. Metamorphs have hand flamers though, so maybe you could tool them up to be novitiates or sanctifiers? It would require a bit of conversion and a few extra models almost certainly but it could work really well.
Otherwise, check how goats would work.
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>>97865113
I thought about Mandrakes exactly because of the sneaky theme, low armour, only 4 specialists for less conversion and i thought they the basesize was the same. Now i see it is different. Mandrakes have 28 and Metamorphs 32, like marines. For Sanctifiers and Novitiates the theme feels less fitting and the equipment differs way more. Even if i could improvise most of it for Sancts excluding the Missionary.
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>>97865211
I thought the flamer teams would fit because of the devotion and faith aspects otherwise. But check Hernkyn, Scouts, and Kommandos for options to play them as if you're looking for sneaky options.
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>>97865296
>Kommandos
Yea they feel kinda fitting too. More close combatoriented, sneaky, weak armour and basesize fits as well. Thx
>>
Is there a cheap and easy way to get Genestealer Familiars? I would need two for the Kommando conversion. Also an idea how to make a sniper.
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>>97845724
I'm certain I don't play it correctly in my group. We've been using Compendium teams up until recently, now that everyone in the group has recent kill teams. But we don't do crit ops, still do missions from the older editions and agree on any sort of cover issue with 'Can you see it'. This would easily pass as no cover in our group.
>>
FFFFFFFFFFF
I shoud have bought Tomb World 8 months ago, sold the models and kept the terrain.
>>
Red Terror has genuinely got me into the hobby instead of being a secondary. Or will, whatever. How much of a hassle should selling the humans from the box be? Better off just waiting for an individual release and not buying the box?
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>>97870784
Selling the Guards for a reasonable price is no problem. Selling the gounts would be a problem. So hard to tell what would be better. the box has usually discount but also stuff you do not need.
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>>97870826
I don't mind keeping the gaunts because everything would be my first minis anyways. Start with this KT, and then I could build up more after. Gaunts are probably not going to be something I can have too much of for a while, so I was only really concerned if getting rid of the humanslop would be a hassle.
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>>97870977
Sounds fine to me then.
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>>97870784
Guys at my local store split boxes sometimes. You could probably find someone to that wants the other half ahead of time.
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>>97870992
Thanks brother.
>>97871270
Would be nice, but since I'm not part of that social group it might be more of a hassle. I guess I could try their game night, show up and ask around. Maybe.
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>>97870656
Buying A1 Mini and printing it with a 0.4 nozzle on 0.8 setting would be better and cheaper in the long term.
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>>97870977
Tyranid prime from Levithan can also be bought on ebay for like 14 bucks, as opposed to the GW price of 42 bucks.
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>>97849448
I need to see the sprue and find out how hard it is to kitbash as krieg.
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>>97873040
Why would you need to see that? Other than the weapon options for the Leader we know and see everyhing. 10 guys, a leader, a typical gunner, a sniper, a spotter, a grenadier, a medic so far like always. What differs is the rocket guy, the rocket launcher guy, the mg guy, the guide and the beacon. It is save to assume that the only things on the sprue are the lasguns head options and maybe granades/knives/bags as decor.
>>
I know y'all can't really steer me in the direction of it or it gives it away, but I was wondering if there was ever a Tomb World terrain scans out there? been looking with no luck
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>>97873300
It took me about 20 seconds to google and find at least two sets.
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How likely will the ork kommandos models be "proxiable" as the Spectre Squad models?
Along with a few orky additions too.
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>>97878988
Well at first there would be the problem of basesize, kommandos is way bigger. Other then that:
leader, no clue about weapon options yet so who knows if they fit.
dakka guy as the maschine gunner
rocket as rocket
sniper as sniper
comms as vox
flamer as flamer

from there you have to get creative
grot as vox dish?
knify as guide?
>>
>>97879169
vox dish will be a token in game anyway
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>>97879249
Just thought on how to use the most Kommando models.
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>>97853676
My poor dkok have lost all 3 of their games so far. Rough start. (2 standard games against elites and a family one custom map)
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>>97881980
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>>97881980
Do you have 14 guys? Can you tell how the games went in a bit more detail?
So the family game was against Vespids, the other two where against what?
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>>97872032
Thanks for the suggestion!
Only tangential to thread topic so spoilered but, found a friend who wanted Space Marines for a long time but was scared off by the prices, so we split a Leviathan box we found at 15% off MSRP locally plus the getting started box from a rinky dink LGS, so if we did our math right both of us got basically a 70% discount on over 1000 points. Gonna sell the second nidder prime probably though, recoup a little more cost I guess. Now I just do the same for the KT box when it drops, EZPZ.
>>
>>97884202
1. I do not believe you will find the box with a discount anywhere, ever.
2. How does your math work?
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>>97884589
1. That's fine, splitting it would still be acceptably priced.
2. Looked up current costs at MSRP for all the shit as individual kits and compare to the price we actually spent.
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>>97885622
>as individual kits
Alright, that was your approach.
I hope you find someone to share then.
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>>97831823
What does this mean for the future of kill team?
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>>97886061
Probably nothing.
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>>97886061
I wonder if they go so far to make damage zones. Making each gun its own operative n such.
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>>97886061
It means the Knights In Kill Team jokes will finally be real.
We can also pray that it will mean more fun options for playing, without messing up the usual games.
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>>97886061
It will only be Armiga so basically a cybot.
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>>97886061
It means war dogs/armigers will be nemesis ops, but have no effect on the 'normal' game
Even if a knight serf team could be kinda cool
>>
I find it strange that there was never a mechanic that increased the number of defence dice or a model that had less from the beginning. I do not like the "if attack makes x damage reduce by 1" mechanic anyway.
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>>97890823
I mean, there used to be, back when Defence was a stat. I always thought it had more use case than what they did with it too (e.g. plague marines could have been 2 defence but had much more HP, making them feel like they have truly rotten armour but also a lot of bloated flesh to chew through).
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>>97890856
There was some in last edition? I can remember it was a stat but not that they actually played withit. I thoughtthey removed it because they did nothing with it anyway.
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>>97890885
A lot of pet type operatives (servo skulls and the like) had DF2. As you say, they never actually used it as much as it could've been used.
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>>97890901
Oh right i think the CAT had that.
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We need a horde team that really plays with assisting in melee. Hormagaunts rule "overwhelming Swarm" Assisting increases the Atk characteristic by 1 as well. (or by 2 instead of increasing hit stat?).

Btw wrecka crew is full on "stealth, if no one is left it counts"
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>>97886061
>>97886497
>>97887250
>kill Team: Imperial Bondsmen/Chaos Serfs
Easy
And GW will charge extra because it's two sprues instead of one. Or even make a box that's just the same kill team fighting itself because one has spikes.

And then Knights/Chaos Knights will be a 'real army' instead of just giant robots shitting all over the place.

captcha sucks today
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Finally got my Pathfinders today. What am I for? Can I build a reasonable team with multiple drones or is Shas'las spam a thing? I would rather not buy another box or even extra bodies if not needed and I simply like drones.
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>>97892211
Congrats on finding an OOP kit I suppose.
Looking at the operative select options it seems you can bring up to 6 of the drones, but I doubt that's a very good option. Either way, I believe the kit only has the parts for two drones, both of which you'll probably be forced to take in order to get a full team.
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what's the most fun kill team to paint?
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>>97892211
Recon drone is very strong, even if it takes two slots
Pulse drone can really boost your damage when set up properly
Grav drone can be good against melee teams
And the drone controller makes them all faster, free GDMP, and can enable infinite range out-of-activation drone actions

I don't really feel like the marker drone is that useful when you have the HIM equipment
But the basic gun drone is surprisingly shooty
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>>97891369
They could kill two birds with one stone by making a dark mechanicum kill team that falls under chaos knights as an army
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>>97892882
Fun? Depends on what you like about painting (or hate). If you like it easy, necrons, maybe tau, angels of death. If you like a challange the harder ones are usually things like mechanicus, genestealer cult, the more complicated chaos marines (thousand sons).
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So with rumors of 11th release in june july, i don`t think we get any KT news befor that.
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>>97897291
red terror box will probably be up for preview this weekend
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>>97897314
It better, we've had 3 weeks of no further info since they revealed that imperial knights will be in kill team (vague)
Like we still have no idea what gamemodes this release even apply to
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>>97897314
For real? How come you think that? I mean i want the book and the Red Terror even if i have the old model. No real use for the imps but meh.
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>>97897355
The next few preorder items will be the adepticon stuff so there's not much it could be
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>>97898002
Ooooh makes sense. Didn`t know that.

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