Thread #97836873
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how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources? there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash. is worldbuilding a lost technology among nerds?
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>>97836873
the fuck is a worldbulding resource?
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There are fuck loads of them you stupid faggot.
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just get "X withouth number" books or some other random generator if you're lazy, there's plenty around
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>>97836873
I am including all the good advice in my RPG, be sure to buy it when it comes out.
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>>97836873
What the fuck is that? Worldbuilding resources? Just read books, wikis, or fucking tvtropes
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>>97836873
If you’re too lazy to read source material, you shouldn’t be worldbuilding. It’s that simple.
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>>97836873
I would criciticize the contradiction to want tools to help you make something unexpected but I dont really know how these world building books work.

Personally I do it by thinking up a setting I would like then shaping it so that individual actions matter, usually by having something horrible happen. Basically, for ttrpg settings to work you need a setting where players cant just call the cops or the national guard or any sort of aid. No one is coming so they have to solve the problems themselves. Apocalypse or government failures are good ones.
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>>97836873

Wouldn't say that. You do have to skim through a lot of dndrone thinking tough.
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>>97836873
Is there a translation for this game yet?
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>>97836873
Because you shouldn't need a rulebook to exercise your own imagination.
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Your setting must be extremely generic if you think a ready made worldbuilding resource book is gonna help you. Not that there's anything wrong with that, but you answered your own question before I could.
>>97838024
This.
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>>97836873
>another autistic retard that can't be arsed to curate books

AHAHAH AHAHAHAHAHAH AHAHAHAHAH HAHAHAHA
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>>97836873
It's easy as fuck.
Refer to >>97791782
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There are dozens of youtube channels, websites, forums, threads including on this board, redzits, discords, and whatever your preferred platform for opinions.
Hell, there are probably full books on the subject.

How about you look shit up and put in the bare minimum to inform yourself instead of whining that no one is spoonfeeding you.
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>>97836873
I do worldbuilding but for a vidya I'm never finishing. I got this book from a /tg/ thread some years ago so in the interest of encouraging resource sharing I'll post it, it seems to cover how to make the setting less bland but I only skimmed it.
Kobold's Guide to Worldbuilding Volume 1 https://files.catbox.moe/05vd5u.pdf
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>>97836873
We have a worldbuilding general newfriend. You should check us out.
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>>97838024
It didn't look like OP was asking for "a rulebook to exercise his imagination", it looked like he was asking for "useful, compressive worldbuilding resources".
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>>97836893
hello?
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>>97841918
Still, worldbuilding resources can improve complexity and believability of a world, but they will do nothing to make it less generic, which is what OP complained about.
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>>97836873
It's called the encyclopedia.
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>>97836873
because you can't teach good worldbuilding, cuz it's just being really autistic about something and making a setting about it
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>>97842137
Yet still, "a rulebook to exercise his imagination" has nothing to do with the topic regardless.
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>>97840515
Been actually skimming through this. Some parts are generic but others are a bit useful because it doesn't assume you're just making a dnd copy. Thanks for posting anon.
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>>97837624
Awesome, can’t wait!
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>>97836873
>is worldbuilding a lost technology among nerds?
Worldbuilding is TOO nerdy. That's the problem. Instead of thinking of fantastical realms and strange creatures that capture the imagination nerds are focused on historically accurate medieval population sizes™ and in-depth magic systems that is classified like a field of science. You'll find plenty of resources for that if that's what you want.
It's kinda like pic related, but for fantasy.
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>>97836873
For your typical fantasy setting, go ahead and buy the Adventurer Conqueror King books, specifically the Judge's Journal. It has entire chapters devoted to worldbuilding, with step-by-step instructions.

Pic related is a small snippet.
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>>97836873
Because creative people don't need these things and non-creative people can't tell apart what is and isn't trash.
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>>97848043
>buy
Begone, shill.
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>>97848016
>nerds are focused on historically accurate medieval population sizes™
Part of the fun of fantasy for me IS that bit of autism over history, even though yeah it can be taken too far.
I think the real problem is when you focus too much on shit like which direction rivers are supposed to go or plate tectonics just to get a nice map, that's where you lose the plot. Sometimes literally. And even then I can see the appeal, but you put it correctly by saying it's literally the fantasy version of that meme.
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>>97848016
>are focused on historically accurate medieval population sizes™

Yeah, well, no. You ARE right that fantasy nerds are fossilized on trite shit, but I don't think "correct" population sizes are one of them. Or for that matter, actually reading scholars about the middle ages or whatever period.
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>97848043
This guy is a troll. It's best to just ignore him.
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>>97851073
>plate tectonics
That's a good example, I wish I used that one instead. Another thing some people obsess over is the evolutionary biology of fantasy creatures, at that point you are just creating a sci-fi setting.
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>>97852544
I personally not into overly alien creatures in fantasy desu, unless they're just one weird thing in the background. I am in the school of ripping off myth and folklore
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>>97851093
Hardly a bad thing.
Fantasy has it's feet in traditional storytelling.
Inventing fabulous creatures of your own is technically also fantasy, but it's the traditional elements that people rely on for a frame of reference, and to plunder for semiotics.
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>>97851115
You see him a lot? Because I’ve never heard of that book(s) he mentioned before.
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>>97858872

I do agree, mind you. Even when you're aiming for a "realistic" environment the correct population numbers, or the way an army marches, are... pretty much deep under the hood of the car, so to speak.

Still, the problem is there: a lot of fantasy nerds try (for dumb reasons) to cling to realism while not really giving a shit about documenting themselves about that. The result is the worse of both worlds, no wonderful flights of fancy nor down to eath feeling/interest.
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>>97848016
Artists should lower their voices when talking to engineers
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>>97852544
>Another thing some people obsess over is the evolutionary biology of fantasy creatures, at that point you are just creating a sci-fi setting.
As a huge fan of both traditional fantasy and spec evo of course I'm going to incorporate evolution into my fantasy world. But conversely I care very little about e.g. philosophy and religion so I intentionally keep that side of things to a minimum. Point is write about what you like.
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>>97850491
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>>97837112
I was going to mention Kevin Crawford's "Without Number" games, but you already mentioned them.
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>>97836873
unironically just learn about the real world, focusing on whatever fields are most relevant to the story you want to tell (for instance Tolkien drew heavily from mythology to make one of his own; alternatively, if religion is to be a core focus, then anthropology of religion is a good starting point)
as you learn, try to cultivate an abstract understanding of how this stuff forms, and apply that understanding to grow something original on the same framework
>>97848016
frankly you could just as easily flip that meme around with Jules Verne on the left and steampunk cogfops on the right
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>>97862937
I saw that first one on a show, I thought that it was a failure?
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>>97862937
Lower voices? What? Is that a reference?
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>>97851073
>>97852544
Disagree, putting down a a few landmasses, randomly drawing tectonic plates under them and making them diverge/collide is what gives you nice, realistic looking landscapes.
Dont be like Tolkien kids.
And once you know how rivers work every river not taking the shortest route to the nearest sea/lake and diverging into two directions just sticks out immensely.
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>>97874880
That's why I put the caveat of acknowledging their appeal. This hobby is very autistic so details like this do have their place if one wants to
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>>97874880
And yet essentially every popular fantasy world in the history of the genre does none of this, from Middle Earth to Azeroth to Westeros. Realistic geography is something you can do if it's particularly interesting to you or relevant to your story but it is by no means a must have.
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>>97867980
It was. It did manage to fly, but not very well. https://en.wikipedia.org/wiki/Avro_Canada_VZ-9_Avrocar
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>>97876183
Azeroth looks fine, like plates were turning the landmasses around a central point.
Middle earth and Westeros looking like shit geographically is a common criticism even among normalfags.
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>>97876349
Ew, a blizzard fanboy
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>>97876352
No I fucking hate blizzard and their gooky designs, they ruined the 2000s for fantasy.
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>>97876349
>Azeroth looks fine, like plates were turning the landmasses around a central point.
It only looks "okay" from the world map, in the sense that you can kind of see how Kalimdor and EK used to fit together when they were a pangea-like super continent, but the actual terrain is absurd. On a continent level it's no better than Middle Earth, like half the zones are surrounded by fuckhuge mountain ranges for no reason and biomes don't even attempt to make sense.
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>>97876402
I kinda see it, although I mostly stop at landmass sperging. Biomes and terrain I dont care that much about.
Except if its really ridiculous like the mordor mountains.
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>>97876768
>Except if its really ridiculous like the mordor mountains.
Yeah, and most of the regions on Azeroth (at least for vanilla wow) are just their own Mordors is my point. Nearly all of them are bordered by inexplicable mountain ranges on almost all sides.
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>>97836873
>there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep
That's my problem. Most worldbuilding guides, resources and discussion is fantasy-centric and is based around the assumption that you're making a world for a D&D campaign. Where do I go if I've got ideas for science fiction or post-apocalyptic worlds?
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>>97836893
Everything.
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PLATE TECTONICS ENJOYERS DON'T LOOK
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Hate to say it but unless you're making the most generic medieval western fantasy setting AND specifically in a D&D style, you're gonna have to open up an actual book and use your brain
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>>97878551
Just ask Claude
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>>97879232
>Claude is Anthropic's AI, built for
Nah
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>>97879254
ngmi
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>>97879272
If AI can do what you want then you're creatively bankrupt and are making boring slop, unironically. AI doesn't know shit.
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>>97879277
That depends on what you want. Obviously you cant just type in "make me an awesome unique fantasy tt setting" but by "open a book" I assume you mean having to read up on history, cultures, religions, geography to fine tune your setting which you dont because AI can just do that shit for you.
And the more content you have about your setting, the better AI gets at just making up lore on the spot for you.
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>>97836873
>ideaguys now need ideaguys
sad
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>>97837112
>>97863533
Agree "X without Number" is a great system to help people with worldbuilding.
>>97848043
Same with ACKS, (yes I know. fishfag will REEE about seeing ACKS and all however FUCK him. I will like what I want.)
>>97861525
(He just hates the creator of the book cause he isn't leftist.)
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>>97865899
The hatred that /tg/ has for steampunk never ceases to amuse me.
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>>97879323
>I assume you mean having to read up on history, cultures, religions, geography to fine tune your setting
Yes
>which you dont because AI can just do that shit for you.
I repeat my statement. AI isn't an oracle that taps into the Akashic Records or whatever, it gets shit wrong so many times. You're freed to do what you want but it certainly has failed me plenty of times.
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>>97850491
Normie newfags always expose themselves by being too stupid for piracy.
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>>97879616
It's how you can tell someone is from the late 00's
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>>97877711
>Where do I go if I've got ideas for science fiction or post-apocalyptic worlds?
science, history and any story that isn't fantasy
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>>97848016
The problem with this image is that the first one is a much better result.
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>>97879625
Its pretty accurate, you are worldbuilding not writing a scientific article on the topic.
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>>97879640
It also looks pass the author's intentions, but I get the point of it
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>>97878551
>the most generic medieval western fantasy
the average D&D fantasy has basically nothing "medieval western" about it beyond some vague superficialities; if one were to make a setting from studying actual medieval society and history then it would be completely alien to the average fantasy audience
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>>97861525
it's a schizo with a splintered personality who's always ranting about his evil persona called fishfag completely unprompted
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>>97836873
Because you can't drag 80 IQ knuckledraggers along a 120 IQ journey? You can't flow chart inspiration? If you can't find what you are looking for here, you can't period.
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>>97876349
>MMO slop good
>middle earth bad
This is your brain on midwit shit. You're so far up in your own ass you think dogshit is good and fine diamonds are bad.
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>>97879990
I know and literally every knows this but it's still the patina people associate with it the most
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>>97836873
Half of the GURPS books are worldbuilding guides.
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>>97881950

And GURPS is borderline not even a RPG. Coincidence? I think not.
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>>97877711
Atomic Rockets is a good place to go for hard sci-fi, or at least for background social and political stuff if you’re doing softer sci-fi.
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>>97836873
I personally am pretty fond of Fabula ultima's rules/guide for collaborative world building with your group, as it requests everyone to actually make a multitude of different things that are actually useful for designing a campaign around/can be used in play, been in 1 campaign/setting made this way as a player and another as a GM both with completely different people and both times worked out surprisingly well also helps that in play people can spend their reroll points to add setting or story details on the fly(so long as everyone agrees on it) so it makes everything very fluid in case there was some blind spot or new idea that people would want to be covered
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>>97879640
>The problem with this image is that the first one is a much better result.
How is that now?
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>>97879365
How can we fix this then?
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>>97882287
Is it really that bad? Never really checked GURPS out.
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>>97892280

It's a generic simulator of... I dunno, intuitive physics?
The rest of the game is basically adding point buys. No direction towards anything.

Only salveageable for the nerdiest parts of WB in the supplements.
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>>97882287
>DnDogshit eater when he founds any system that is not DnDogshit
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>>97892704

This is what gurpsfags really need to believe? That if people don't like their autitical game they're terminal dndfags?

Look, you don't need to agree with me or whoever, but that is a pretty pathetic cope pal.
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>>97892318
>I dunno, intuitive physics?
What does that mean?
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I have a whole folder of books on worldbuilding, but they banned posting books here.
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>>97897280
you can upload a folder to mega or mediafire
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>>97836873
>how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources?
There's throves with enough resources about it but what you ask is for predigested baby formula, even though you don't want that.
>there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash
Guides only guide. Guides don't make your world, just show you a path they know, do your own trail for what you want to explore.
>is worldbuilding a lost technology among nerds?
Only to the deaf and blind.
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>>97837734
Usually, and you can see in the Worldbuilding General, it works by telling you what not to do.
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>>97839378
Personally, after going deep down the worldbuilding rabbit hole in the last week, most of those videos are useless and the forums are full of
>Um, ackshually...
who love to say human life is shit, short, and boring.
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>>97836893
every thread that gets "traditional games?" shitposts in it
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>>97836873
I jacked off to these pictures over 20 years ago

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