Thread #97859536
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What is the afterlife or afterlives like in your setting? How accurate is mortal perception of it while alive, and how does that affect the setting? And what do you need to remember when creating an afterlife?
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>>97859536
I have intentionally left it vague and trapped in various conflicting religious metaphors based around 1500-1600s wars of religion.
There is some sort of heaven and some sort of hell, they are in conflict. There is some 3rd path paganism antidulivian monstrosity and whatever the Celestial bureaucracy is up to.
Resurrection is rare enough it has only come up once and I grabbed the KJB and used some random bits (from Peter) and ended up with visions of building stone monuments in the desert.
Unless you're doing some grand sweeping metacomic campaign the specific details of a fully encompassing afterlife don't seem as useful as having a general idea of the various themes and the ability to translate those to your players.
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>>97859536
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>>97863674
Does heaven not have flowers?
>hail satan
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>>97884079
>What's wrong
>>97879898 04:47:12
>>97884079 22:16:38
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