Thread #97874876
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What is the best classic normalfag board game?
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>>97874876
Catan. Doesn't take forever, can shift into much better eurogames.
Scrabble. Actually fun if everyone isn't spammign meme words like Za and makes builds wordplay on each other's stuff.
If you can do a run of Risk without it taking 8 years and use it as bait for better wargames its not the worst.
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>>97875079
>>97875142
Catan is over 30 years old by now and still has staying power so I would call it a classic.
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>>97874876
If we're not including games from antiquity like chess and go, clue and scrabble are really the only two I can think of that are halfway decent, and clue is only fun once or twice. Connect 4 maybe.
Now that I'm thinking about it, why are so many so shit? Battleship, monopoly, candyland, life, risk (I hear there are rules to make it better), sorry, guess who, mousetrap, mastermind, snakes and ladders.
Was it just because boardgames were seen as things for kids? Maybe I'm just getting my definitions mixed around.
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>>97874876
I think Thunder Road qualified, it was a little wargame-like but being Milton Bradley I think it passes the normie-test. When I was really young I wanted Mouse Trap, but honestly just wanted to screw around with the machine. The board game itself was generic 'go around the loop'.
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>>97875079
>those
>normalfag
If you ask a random person in the middle of Ohio walking down the street about any of those games they won't know what you're talking about
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>>97875383
Seems like a lot of the boardgames back then were toys.
Operation, mousetrap, and that one where the board pops up after a timer come to mind.
I would wonder if they count but they were all sorta lame anyways. Fireball island was pretty good.
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>>97875126
>>97876724
Filtered.
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>>97874876
The real answer is something that will interest at least 90% of the people you're with. Played picrel with the guys at work, most of whom probably havent touched a board game in years and they all enjoyed it
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>>97875303
"Family" board games can't have too much strategy involved or else there will be that one person who always wins and that one person who always comes in last, and nobody wants to go through that every single family game night. That's why these types of games are always at least 90% luck, sometimes higher.
Risk might have a somewhat higher strategy-luck ratio but the ceiling beyond which you cannot get any better at the game is still quite low, making it more likely that all players at the table will be at or close to the ceiling. Monopoly has some properties that you're mathematically more likely to land on than others, but realistically most of the people playing the game won't know that; the people who do know that lost interest in Monopoly a long time ago. Same with Tic-Tac-Toe; once you've solved the game you will never want to play it ever again, so the playerbase consists entirely of ignorant children who don't know what they're doing.
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>>97874876
I think a big thing that people are forgetting is that most of the enduring normalfag games are actually just card games. If adults are sitting down and playing a game, it’s not gonna be monopoly or clue - it’s gonna be hearts, or bridge, or cribbage, gin, euchre, poker etc. outside of scrabble & chess/checkers/dominoes (go/shogi/mahjong if you’re yellow) these are the better games, and the ones people would actually play.
>>97881703
Lol
The opposite of the scottish version then
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>>97874940
>>97875126
>>97876724
QRD on candyland?
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>>97874876
I’ll throw scattergories into the ring. It’s pretty fun.
Pictuonary too if you’re not a wuss about drawing
>>97882001
It is a very simple game designed for very young children to teach them about taking turns and essentially what a game is - you don’t need to be able to read to play.
There is a line of colored spaces, you win if you get to the end of the line first. On your turn you draw a card from the top of a pile - the card will show one square (in which case you move to the next square of thst colour) or 2 squares of the same color (in which case you move to the second square from you of that color). I think there’s like 3 shortcut spaces ala snakes and ladders but that’s pretty much it. It’s a game that requires and allows no conscious thought.
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>>97883311
brown
>>97874876
>ctrl + f
>1 mention, in passing
checkers and it's not even close, wtf is wrong with you guys
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>>97874876
I don't know the best game, but a deck of playing cards is probably the best gaming tool ever.
Poker and all it's variants, Solitaire and its variants, Egyptian Rat Screw and all the other games you've never heard of (or heard of by different names), Go Fish and all the other games you -have- heard of, and then all the ways people have used it in other games (mainly TTRPGs) as a tool (like Deadlands, Savage Worlds, the Quiet Year)
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>>97874876
>>97875079
ticket to ride would definitely be in my top picks. I still remember my grandma, her sister, two cousins and my father enjoying a round together and none of them ever played much boardgames at all
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>>97874876
I'd play Stratego if someone asked, which is more than I can say for most familyslop.
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>>97874876
Probably wouldn't count as a normie game, but it is a classic at this point, the rules are simple enough to be played by anyone, it's a good gateway game for more complex titles and most people really enjoy it at first,before inevitably reaching a point at which they want nothing to do with it ever again
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>>97882001
>>97891463
There is no skill or even choice involved in Candyland. You draw a card from a deck and move as the card dictates. The conclusion has been determined by the first draw, and you and the 5-year old you are playing with are going through the motions to reach the conclusion, meaning you can't even throw it to give them a win. A pox on Milton Bradley and his bloodline.
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>>97894038
>>97891463
Candyland isn't really a game and you shouldn't think of it as such. It's an edutainment tool for introducing toddlers to the concepts of "taking turns" and "playing fair".
It's no more of a "board game" than pic related.
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>>97894038
>>97895957
Wasn't it literally made for children in the hospital with polio?