Thread #97881032
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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.
>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.
>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,
North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,
Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.
>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2Jh ZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page
>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg
Previous Thread:
>>97822296
TQ:
What terrain setups have the most broad utility for different awgs you play?
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TQ: yeah jungles are basically timeless
You can put anything on a brown sand table
Which is why I'm doing mine oxide martian red because I'm an idiot.
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Why is every kunt doing shit like this now and making a zine rulebook of it
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>>97881566
Be the change you want to see in the world.
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>>97881930
The mage wars were truly a violent time and the land still bears the scars.
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What are you working on /awg/? I recently bought some Ghar battlesuits and desolation drones and I'm working on making their lower bodies from tentacles. After my failures with green stuff, I started using aluminium cables instead, as they're easy to shape with tweezers and won't snap easily.
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>>97881032
>TQ
Ruined urban environments work best for my various awg endeavors.
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>>97881032
Classic monpoc was where it was at. Being able to play limited was fun, the factions were all distinct and had lots of character, there were more abilities all around and the monster hyper forms were something you could control more consistently. Availability of the blind boxed game was never an issue like it was with Version 2 resin blisters.
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>>97882696
No argument that the new sculpts were really nice, but that can happen when you change scale and materials. Being better for the hobbyist was great but ultimately made the game a lot less accessible and widely available.
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>>97884088
I had to buy these two matchbox cars especially for this and I need to buy more to keep going.
If I had more I'd be working on another right now, went and got STL's for a 1:64 semi truck and trailer to print so I can do up a war rig too.
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>>97882696
>>97882714
You can get the files to print the whole faction for the cost of what they tried to sell a v2 model for. They're trying to make good on the fuck up that was Mythic.
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>>97884107
I have sooo many matchbox now, and am finishing cars for the last 3 teams I don't have painted. I bought a knock-off of a DCP semi truck that's a good (metal) basis for the Rusty's Bootlegger semi I am doing.
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>>97884156
I got into it because I hadn't painted in 20 years, and wanted to get into a mini game I wouldn't HAVE to spend a fortune on. Plus it's an easy game to introduce newbies into, and you can play with 6-8 people and it still doesn't take all night.
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>>97883659
>>97884182
I got hit with the sudden urge to make some Gaslands stuff to play with my dad when I visit him. I made a replica of his IRL Mad Max car out of a Hot Wheel and he'd be stoked to play games with it.
I really want to make a board. What size would be good for most games? Could I get away with 2x2 if I have some verticality to it, or should I go larger?
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>>97884259
2x2 is too small for a race. Verticality would be tricky to pull off because of the template movement. You really dont need that much for a gaslands board, an infinity shaped roadway and some scatter terrain is plenty.
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>>97884472
Alright. I just remembered that I have a double sided terrain mat that is wasteland on one side and ruined streets on the other, which is perfect.
Does the game work well for races where each player controls one vehicle? I'm wondering if it would make a decent board game experience for the wife and relatives.
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>>97884780
Sure, if you make and point cost your own firearms rules; it's not exactly rocket science.
Reloading should maybe take a turn standing stationary, I'd give them the effect of +1 damage, and -1 to the activation stat of units fired upon by a full rank or more for their next activation roll, to represent the panic of a fusilade.
I'd cost them more than an archer, but less than a Linebreaker
There you go, off the top of my head.
Artillery already exists in system in the form of ballistae and catapults; I'll leave modifying the rules as I did for muskets above down to you, but as I demonstrate; it is easy to do.
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>>97881032
>What terrain setups have the most broad utility for different awgs you play?
Desert ruins. Adobe and mud-brick with the odd shack/tent/statues to anchor a time period can carry me from the 10th century BC to the 40th AD. Especially since I like pulp. Sandstone rock formations are easy to make out of pretty much anything you can slap Spackle onto, dunes and oases are timeless, palm trees and lichen for underbrush are cheap online, and two sheets of foamcore with some skewers will land you all the buildings you need.
1920s-30s houses and beat-up brick buildings are also easy to shove into most tables. So are dirt hiking trails.
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I dream of a large building with multiple levels and a grand open hall for OPR (fantasy and sci-fi) as well as maybe Kill Team. Do yall think it’d be better to make it as a modular piece of terrain, or as the entire board, maybe even with the roof implied like in ttrpg dungeon tile set ups? I’m still very much in the concept phase of this and actual construction is a long ways out
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>>97886093
Exactly.
And it doesn't hurt to have something ready for those low model count popular-adjacent games like battletech, blood bowl, necromunda, epic, bfg, etc...
When you play niche games you get more fun if you're ready to play someone else's niche game.
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>>97881032
>What terrain setups have the most broad utility for different awgs you play?
I nearly bought an N scale Dairy Queen last week, i would have shoehorned that little shit into everything if I'd gone through with it.
>>97884631
Yes, but you need some critical mass of cars, with 2 or 3 the faster cars will just drive away from the rest.
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A guy on UK ebay is selling 74 Imperial Regulars and Ducal Militia for £74. One quid per mini is good.
https://www.ebay.co.uk/itm/306866396635?_skw=trench+crusade&itmmeta=01 KP4A2PFTHZK09FSCH3HMD592&hash=item4 772a99ddb:g:~0sAAeSwlK5pw9ZB&itmprp =enc%3AAQALAAAA0GfYFPkwiKCW4ZNSs2u1 1xBLAfRPyzEXIYCHaNETz2NHwjDFc1Q1XBl R86u1B79lssEQe%2FImfpWPqOIrfB2KREhD C1RTzNDPE4mlMJXPbaijATeC9oxiaTq9oUg 3YdIAoahaAf2wrJHXrowe%2BaIKK5AuTLaP RUPbcehfua9L%2FOJjGgzefL7DdztxnhjVe SOnqVY5GBbnnKc1UGgFHOHlDR%2Fr5NJRrx MUGOj8n%2BJolPudHb8%2BXe0lB6cabP9Lt Zqp8nK30LXATN93o3ppx0kqsVE%3D%7Ctkp %3ABk9SR5DoioqxZw
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>>97881032
Is BLKOUT any good? I know almost nothing besides the minis look cool. Wouldn’t mind a new skirmish game.
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>>97888557
a buddy's picking me up the blackpact starter, once i get a chance to play i'll report back.
i don't care if it's shit, it's the only game i can play space pirates
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>>97888557
I haven't played it myself but I've heard that the game is fast moving and tactically inclined, positioning seems to matter a lot and units die quickly if exposed. I just can't get into a game that lives on 3d prints for the majority of its content.
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>>97888557
I enjoy it. Despite the factions all being "dudes with guns", their force-specific rules and specialized armories do a good job of setting a play style/feel for each faction. Things die very quickly, so positioning, utilizing cover, and anything else you can do to give yourself an advantage in a gun fight really matter (normally you roll 2d10 for your shooting check, cover removes 1d10, being in the open adds 1d10, etc. Hits become armor saves, and a "good" save is something like a 4+ or 5+ in 1d10.).
Plays fast as a result, so you can run through multiple games in an afternoon.
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I came across Steel Rift at adepticon and the models are just super fun, anyone else seen it before?
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>>97889524
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Planning on getting into Konflikt, and playing Axis because I think the Locust and Wotann mechs are cool as fuck and was planning on using the italian Aquila and Centurions for my ground forces. A friend of mine plays Bolt Action and I know there's some cross compatibility between the systems; can I use the models in the Lions of Folgore or Vincere e vinceremo in Konflikt '47 or are they like the wrong era or whatever the compatibility clause is?
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>>97889809
You can proxy your Axis guys with 6mm space marines if you want, the minis police aren't going to fuck with you. See how much your friend who you want to play with cares about historicity, if both of you are cool with it nobody else needs to have an opinion.
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>>97881032
So does Epic Armageddon get any love here? I've been reading and playing it and im impressed with how tight the game part of it is. It's been fun. Looking for resources / references / links / stories if you have some.
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>>97890039
My friend and I were dumb teenagers who loved warhammer but had very little money and spent hours just looking at shit at the lgs. One day a new product appeared, boxes that claimed to hold 100's of figures but only cost 17$. We examined all six sides carefully, discussed how this could be possible until finally the irate clerk who was sick of us came over and said "You don't want that. They aren't as big as you think, they're just as big as it shows on the box." (There is a life size pic of them on the side) We chose not to believe him, bought it anyway, got it to my house and were initially disappointed but wound up spending literal days playing huge battles with them. We must have been playing some dumb homebrew the whole time, I know we never shelled out for something as boring as a rulebook. That's my only story, I think you should talk about Epic here but some might chase you to the GW specialist thread.
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>>97886093
I looked at the rules since my earlier posts and there is a place for clean moneyed corporate racers too, not just rusty wasteland scrappers, so now im doing a pair of high end, uniform design, laser weapon supercars too.
Even drilled rivets to separate the chassis/interior/window shells this time.
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>>97887487
>I nearly bought an N scale Dairy Queen last week
There is still time to remedy this error before it is too late.
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>>97890170
hell yeah, I know about the wreck lobber and the speed cultists and the trailers full of moonshine, but I think it's most satisfying to drive a Miyazaki performance car with a simple shotgun over the finish line.
>>97890172
It looks to be about equivalent to 10mm, I have some 15mm stuff but I think it might look too small. Still thinkin about it tho
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>>97890689
>>97890725
Wargames Atlantic do a box of special forces/modern regulars
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>>97891358
I pirated it when it came out. Should still be able to find it in the usual place. The actual rules are meh, nothing very interesting or inspired, doesn't' really work with the idea of miasma clouds or elevation at all, even though that's the main reason the world is ending. For a game that runs on vibes they're only half baked.
ymmv but pirate it first, its a lot for a book with that minimal content as far as I'm concerned.
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>>97891368
>doesn't' really work with the idea of miasma clouds or elevation at all
It was the one thing that I notices from the few battle reports I saw, but I give it the benefit of the doubt due to BR usually being done quickly for views and missing rules or misreading rules.
Still looking for something that is a middle ground of the brain dead rules that is something like OPR and the schizo mess that is NuNecromunda.
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>>97890253
Took the big laser barrels off and left the mount as just a camera, can't fit much on the performance car chassis if you want 2 in a standard 50 can game.
Gaslands is touted as super ccustomizable but looking at the rules you really get boxed in with the chassis/sponsor/cans combination, I see now why most experienced builds I saw in painting videos only have one or two machine guns per vehicle.
My last truck with rockets/ram/machine gun doesn't really work.
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>>97890725
>>97890877
ngl half of the game's appeal are the cool minis
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>>97890253
>>97890342
Also really frustrating that Jet Engine is chassis locked and Rocket Thrusters are sponsor locked :/
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ngl, i'm kinda hyped
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>>97892248
I could never get into Parsecs. I didn't enjoy it when I read the rules from a pdf so I bought the book. I didn't enjoy it when I had the product in hand. I don't enjoy battle reports and I particularly dislike the setting.
But I enjoy Renegade Scout.
By all means, please, try and sell me on it. I want to enjoy more things.
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Some of the new samurai for wz eternal.
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>>97890253
Consider them dunked on.
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>>97892435
Very slick and tasteful leather interiors.
You gonna do drivers? I feel obligated to print or sculpt tiny drivers for my cars.
Printed out templates and raided my son's Hot Wheels. Gonna put together a team over the next couple of weeks as a break from larger hobby projects. Dad is excited to give it a go when I visit next month. I think the plan is to put together a handful of functionally identical teams. Maybe two cars and a bike each.
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>>97892758
I should stop trying to make my dumb game perfect and just make it work.
Honestly doubt anyone would care about some Tacticool Looter Magical Girl wargame, but I stumble upon some dumb maid and bunny girl models with guns and had to make something with them outside proxy them for other games.
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>>97891387
For fantastical or swordplay skirmish its En Garde! Medium rules, easy to add material too, best sword fighting and melee mechanics for a mix of mechanical depth and theme.
For tacticool gun skirmish and gangs there are more options. This Is Not A Test is quite good if you want a redo of necromunda with less GW problems. I like 5 Core Skirmkish Essentials for the movement and ease of use but its light. I hear good things about Fist Full of Lead, there's a lot of material for it but no experience with it as a game.
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>>97892758
Not familiar with Warzone outside the fluff and models and that one movie. Was the game that mechanically distinct from the other 90s wargame GW ripoffs? Otherwise I'd be inclined to use them as cool scifantasy models for things like Xenos Rampant or skirmish games and not worry about collecting specific armies.
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>>97892758
Warmachine and Pathfinder too. I'm glad that there'll be some Warzone STLs so I don't need to by the pre-printed ones from Trenchworx.
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>>97895093
STL bargain bin with some OPR rules for all of them. Companies that have fallen into irrelevancy like Privateer Press need to stay afloat somehow. The Warzone stuff will be sold on its own My Mini Factory store though, it was smart to skip the Kickstarter for that now that the files will be real cheap.
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>>97895111
If you are truely interested in this bundle, i highly recommend to look for some people to groupbuy with, and then share the files.
Bundles like this are usually never worth it, because you realistically never print everything, so at least divide the high price by splitting it with 10-15 guys.
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>>97892950
I compile a bunch of my random notebooks, random text files and whatever other place I wrote down things.
Currently writing basic stats block, actions, basic ideas around weapons.
Working with the idea that people have played a wargame before so I do not need to explain what is a d10 or 3d10. Maybe at later date I'll add that but now I just need it to work.
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The new campaign rulebook for Malifaux sounds interesting. I remember that there was an old one for 2nd edition, but the new one lets you make your own master and adds a co-op mode too.
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>>97892942
>>97893047
>>97894270
Surprised to see anyone mention this game, though it did pop up for me on youtube recently. What's wrong with it anyway?
And model wise I am not really feeling the magical girl looking at the storefront, looks more like a maid RPG game.
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Picked up these Doctor Who spaceships for a couple of quid
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Does anyone have a recommendation for a skirmish/wargame that's
>WW2 in Europe
>but there's an alien invasion
Kind of like pic related
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One thing I've realised is how kind of "flat" the industry is. In that like, you go to a few events in Nottingham and next thing you have 3 mutual friends with Jervis Johnson. I know they're just people and not rockstars but still.
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>>97897236
>go to Nottingham
>run into the Dice Bag lady at a tram stop
Small world.
Does anybody make good minis for Bison troopers?
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>>97897576
The microplastics studies are a fuck up. The retards didn't account the contamination from their own fucking plastic equipment. Such as gloves, containers, measurements intrusments, etc.
It give me flashbacks when I was in export regarding tons. Mother fuckers where using the US ton, the UK ton and the metric ton in as if they where the same thing. I was going insane trying to figure out why container didn't match and it never occurred to me someone would be so retarded as to use different units of measurements in the same shipment
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not that familiar with Fire emblem, but would it fit a miniatures wargame?
but would the fans of that franchise even like something like that?
I guess if they buy amiibos, they like wasteful plastic.
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The seems like the best place to ask, are there any other minis that have these pointy hoods similar to the frostgrave cultists? I have a project and realized I'm going to need a bunch of them
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>>97898095
Camilla is just a flying mounted unit with a hand-weapon, why wouldn't it fit any wargame? Because Camilla is more skimpily dressed than most wyvern riders in the series?
Fire Emblem in general is mostly dudes and gals in regular clothes+armor with only slight flare to make them look unique fighting generic dudes in similar clothes in armor.
Pic related is how your average character across most games looks like.
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>>97898158
There are conversion bits like
https://tabletop-art.de/Cultist-Heads-Set-1-EN
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>>97895492
You can probably skip the "what is a wargame?" section of the rulebook. Chances are people aren't jumping into wargaming with your system. However, it may be worth having a "what is this game about?" section to explain expectations in regard to force composition, model count and possible narrative or campaign structure. All of this coming after you get the system hammered out, of course.
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>>97897828
>you can go out and meet new people
>but they are all involved in a Quar campaign
Kind of a monkey's paw situation here
>>97898521
The 2 and 3 heads are awful, I don't know what they were thinking with the horns and big sprays of hair. Too bad, i really like the rest of the sprue and frostgrave heads are usually pretty good.
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>>97899295
They were selling STL files for a while, no? But never their entire ranges.. could be an interesting move, considering that so far no company sells both plastic and STL files simultaniously, with WGA offering different things in each medium.
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>>97899503
Not all of the heads (and there are many) are bad. Some are just ugly, but some of the Cultist 1 heads are just ugly too. But there are nice heads in the 2 and 3 sets, its just the style changed, and considering all the heads that are on each sprue, i think it would not have hurt them at all, to include 5 of the pointy hoods as well. And if its just to appease the 5 of us who would have liked to have them.
Take pic related, the hoods of the front guys are not horrible for your generic cultist rabble, but still.
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>>97899560
I like the ugly heads, it's tough to find actual ugly lady heads. They just went overboard with the wrapping/ appurtenances. Luckily a lumpy cone is an easy shape to greenstuff.
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>>97899545
Their STLs were mainly the non-plastic stuff, not the regular troop kits. But they did make an STL version of a couple of the plastic vehicles, then made STLs of the Epic Warpath plastics, and now seem to just be doing the whole line. I think that Firefight and Deadzone are actually fun and good but mantic model quality can get dubious. Cheap STLs should help, but I still think physical releases are good as not everyone has a printer.
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>>97899503
Quar is GOAT
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>>97896019
Nice
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>>97896019
>>97899876
Maybe add a cockpit for 28mm starfighter terrain piece?
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Wargods as a game is very interesting since somehow Crocodile Games keeps chugging along making infrequent releases all in pewter but the rules and books themselves are very high quality.
It's so bizarre a twin game system like that not only exists but has done so for decades at this point.
In also shocked no one's cribbed the activation system.
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>>97881566
Redditors love that grimdork gross shit. You ever notice that healthy and driven people love beauty, but mentally ill and lowly freaks always are attracted to and intrigued by ugliness and filth?
>>97883659
Hate this game, but these look very nice anon
>>97885850
Like pic related??
>>97890877
Those look like fucking dogshit. The gold standard for ultramoderns are Spectre and Empress. WGA ones are so low effort and full of inaccuracies. It's funny because they did a poll on their Facebook asking for feedback and what people would like to see on the sprues, and then they completely ignored all of it.
>>97891358
I really wanted to like 1490 Doom because of the rising miasma aspect and the setting. I love the 1480-1500 period of history due to its immaculate drip, but not only did they completely add zero mechanics related to the miasma, they also used some shitty ugly generic fantasy grimdork aesthetic instead of looking anything like the 1490s. Why did the even bother setting it in the year 1490, it seems to be a year they picked at random. Also the round board gimmick...
>>97892248
I don't like the 5 parsecs frame, but this game actually seems very interesting as a concept. I'll be keeping an eye on it, I like what I have seen so far.
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>>97898095
People have done all kinds of conversions for it already, including literal 1:1 video game -> tabletop rules. Most of the FE games use simple percentages and fixed numbers. I would not suggest the 1:1 conversions because honestly it's not a very fun ruleset, but it is viable with percentile dice. Something that's just the vibes of the vidya would be fine. Maybe even generic.