Thread #97881629
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What game would you use to do a campaign set in matrix? PCs would be the kind of subjects who are infiltrated in the matrix, learn kungfu and do missions.
Im particularly concerned on generating interesting missions besides copying the movie point per point
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>>97881629
My question is, what can you and your presumed group do that hasn't been covered and explored by the three movies, that can also sustain the interest of all of you, and can be done within the bounds of a tabletop game?
I'm not trying to sound like I'm echoing your concern back at you, but I legitimately want to know if you actually have a plan if you were to discover a game capable of executing whatever potential plans you could devise.
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>>97882290
That is exactly my problem anon, that I have no imaginatión for that. I was hoping that a game mechanics could solve It somhow. I just know my Friends and i know they Will like the premise if i can pull It right
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>>97882290
Recruiting people, finding places where the matrix is glitching, bringing messages between factions/the oracle, trying to raise awareness about the matrix, assorted info gathering, straight surviving while being hunted.
There's quite some stuff to do, and even more if you want to take liberties with the setting.
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>>97881629
>what game
I would use 2 games. The first would be something boring like BRP and low level late 20th/early21st century investigation with hints of potential paranormal activity.
This would lead up to a red pill situation, which leads them to the wasteland of the real, which uses an entirely different system, probably something narrative story based like Microscope done in sections rather than all at once, breaking to enter the matrix and the first time that happens they're back with a very high action low realism game. I'd use pbta because I'm lazy and run with that but anything over the top would do.
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>>97882594
You will need to homebrew for such an idea anyways. But with BitD you will have a good core with withdrawing due to stress limit or checkboxes for sudden skills (like item invenory). On top of that you will have a system that simple and can be easily tuned while you already started the game. Just don't play it RAW, leave GM in charge of positions, effects, etc. Otherwise BitD is a slog.
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>>97882290
Not OP but it would be best to place it in one of the prior cycles of Zion and take elements from the expanded media (Animatrix, Matrix Online and the comics)
>Pre-awakening: I'd spend some time setting the characters up and exactly how they became aware of the Matrix before they're fully awakened.
>'Real World': Do they work with Zion or break away and make their own groups. Comics and Matrix Online showed that people live outside of Zion and worked with the Machines/Programs within the Matrix directly.
>Actual Matrix stuff, if you're not doing the main movie setting you could change it to be whatever you liked like Detective Story.
Really depends on what the group would want to do once red pilled.
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agreeing with Feng Shui, because it does the whole John Woo action flick routine well. but >>97882290 raises a good question. i hate to bring up 'GNS' shit but The Matrix wouldn't fit any of them (even simulationist, heh.)
e.g. how would an open ,D&D-style hexcrawl work in the Matrix setting? you go to area B2 of the city and there's some agents. or you go to area D9 of the city, and there's some agents. it's not really a world to be explored.
conversely, pure Forge storygame wank tends to be more character-driven whereas The Matrix rigidly follows systems and plots we all know. you'd write a story then say, 'okay guys, here's what's happening in tonight's session. have some in-character conversations! and try to act surprised.'
even the one vidya i played did this shit. if you DIDN'T do what happened in the films, you got a game over.
maaaybe you could do something like The Animatrix. either random vignettes or the adventures of some other crew, doing exactly what Morpheus and co. did. but just play Shadowrun.