Thread #97885822
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When the aetherquartz kicks in edition
>Previously in the Mortal Realms:
>>97874094
>Official AoS website:
https://www.ageofsigmar.com
>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/
>Tools
https://runebrush.pa-sy.com/warscroll/
>Anvil of Apotheosis hero creator:
https://aosg.github.io/
https://sigdex.io/
>Thread question:
Since it's the name of the game this week, maybe share some of your experiences playing Spearhead?
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>>97885822
>TQ
I only played the intro game twice with the starter set at the start of 4th. It was not what I would call a game you can play over a lunch break, maybe a Spaniards definition of a lunch break, but it’s certainly at least played much better than kill team, and the set up time wasn’t as awful as boarding patrol.
Haven't paid much attention to it beyond that, but I’ll admit if they continue to release vs boxes like city of ash in the future I will be interested. The mat alone is quite atmospheric, though I hope they innovate with the terrain, fucking gooner town has better proxies for that that fit more.
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>>97885905
there are multiple artworks of it
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>>97885824
I think it comes down to 40k-esque "sloptuber reading a wiki page" culture. The funny thing is aos actually rarely retcons stuff, most of the time they just write things in and out of the lore. For example new cities of sigmar look like that now because of this or that invention, the standard colour scheme got changed because it got changed *in-universe*, or bonesplitterz and boc getting an in-universe explanation for their squatting.
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>>97885822
>TQ
Back in 2024, I've split a skaventide box with a buddy. We managed to get a first game about 2-3 weeks afterward. Was fun, but stormcast box felt a little bit weak. Felt like you just had to rush the opponents strongest units to compensate for your warband being too small.
Afterwards we played more games. I bought some units on second hand to build other spearhead bands, while he stuck with the one he got from the box.
Unfortunately, non of my other buddies are interested in the game due to how basic it is.
Saw one of my lgs host spearhead games every week so I might check that out.
My personal gripe about spearhead would have to be that ability/tactic cards being hidden breeds gotcha moments, that I AoS isn't supposed to have unless your opponent is a prick.
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>>97885822
>TQ
I've only played 3 games of spearhead due to the length of time it's taken me to paint my models, and they've all been blasts.
One fun story was the end of this game I had against my buddy's seraphon as I was teaching him and another friend how to play (we're all familiar with 40k and are branching out).
We had an extremely close game, lots of back and forth with my models usually being fodder to hold back lizards and steal objectives and points, with some fun moments like my bull living against his t-rex with 1 wound, and slapping back and killing it the next turn with full DPP being spent to do so.
The final turn had me scoring the absolute maximum points I could in 1 turn, getting all 3 objective points and then miraculously being able to score all 3 of my battle tactics for the round, flipping the game and scoring me the win by 1 point. All 3 of us at the table were so excited seeing it go down.
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>>97885973
The aforementioned t-rex vs bull fight. The beefy lizards made short work of the infernal cohort and slew the bull afterwards.
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>>97885961
Finished my manifestations last week. There’s a good chance I’ll start my Calligrave and Lord Regent tonight.
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>>97886068
Thanks. They took less than an evening each, but I kinda had to restart on the lighter one because my initial basecoat was too dark, basically the darkest color on the facet. It was actually kinda fun and less tedious because they were just flat surfaces. To put it into perspective, the glazing on the runes for the sanctum took me longer to do.
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>>97885841
>monstrous arcanum
Vgh...
I wonder what kind of bullshit forgeworld would've released if it was still around and the team wasn't redirected towards their own games. Idoneth whale? Random resin stormcast characters? That one bigass kharadron ship? We would've gotten the cogfort a lot earlier, that's for sure.
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>>97885911
Doesn't save the sculpt from looking like a kids toy
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>>97886165
>>inb4 he was supposed to be tamurkhan's brother
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>>97886232
I had one of these things recently, some guy had dumped his entire WHF collection off at my store. I didn't know the wings were plastic.
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>>97886471
There's something to be said about the old designs, yeah they're chunky and weird, but I think there's a lot of charm to them.
I have the OG Gotrek and the new one, and realistically I like my old one more.
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>>97886356
>>97886176
>>97885841
NGL part of what sold me on AoS vs original WHFB is how dogshit the dragons look in WHFB vs AoS
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>>97886657
KUHHHHHHHHRAZY DURAGONNN KUUUUUHRAZYYYYY DRAGON, AGHH IT IS HOREBOL!
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>>97886657
Depends on the dragon I suppose. Love the new soulblight one, the orc cabbage is cool too, and even the stardrake has some retarded charm to it. The stormcast ones on the other hand...except for the ionus one he's alright
Wasn't tow supposed to get a chaos dragon? So all the waacpiggies can stop using ionus for their chaos lords.
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>>97886693
i have no clue but i actually like the dragons here, i just wish we would get devastator updates, they dont look great next to my krondys. people always get mad about the expressive faces but i genuinely dont care, i think its fine
i also need to buy ionus sometime, might do that this year
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GUYS I found a leaked profile for the Freeguild knights from the new box!
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So over under on the polearm guys just having been a warcry team before having that get mulched and slapped into a spearhead box alongside a few other things and calling it a day.
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>>97886738
2e Warbands were basically devoid of options, definitely not beyond the average kit tbf
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https://www.hachettecollections.com/en-us/warhammer-age-of-sigmar-stor mbringer/?_kx=Ij5vrHwMm2Sw7_cw89tuL xIM68CvJvnfFI1bV4Cfn80.XtBy8r&
Last of Stormbringer is out, stormdragon guard, swampboss, ardboyz and warchanter alongside carthalos. Get it before it bricks.
burgerland only
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>>97886723
The thought crossed my mind but they're way too uniform to be a warcry warband, except for flamethrower guy and maybe volleygun guy they're nothing special. Compare that to the actual cos warcry warband, the wildercorps.
I think the gutter/night runners have more of a shot of being a recycled warcry warband than these guys.
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>>97887069
I'll be excited if they wind up having the same website for excess stuff for spearhead like they did with stormbringer. If I can get a 26 buck Carnosaur kit I'd be floored.
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>>97887429
I got a game in on Saturday, my SBGL vs Stormcast. I didn't realize how strong those fucking longstrikes were they hotfixed one of my monsters clean off the table AND ON THE 1 TIME I DIDNT BRING WOLFCAGE TO DEAL WITH THE RANGED SHIT.
But I made up for it when my Radhukar 1 turn killed their Witness. I wound up losing by 10 or so points but I had a good time.
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>>97887429
Your opponent has a pretty cool looking kragnos. Also grats anon, what does your army look like?
>>97887486
I'm pretty sure they either won or came second in the world championship tourney a couple months back, so at least then they were good.
However they're one of a handful of armies that hasn't had their tome yet, and recently those have been pretty big shakeups.
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>>97887149
I’m sure he’s fine, if a little busy.
>>97887158
>>97887164
Thanks! I really love the stark contrast of a desert against a blue sky so I tried to work that imagery into the overall scheme. Also a tiny bit of inspiration from the robes of Elidinis from old school RuneScape.
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>>97885961
goblins
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>>97885961
slowly working on my Stegadon
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It's been confirmed they're coming in 5th. Are you ready to CONSUME with me, anon?
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>>97887531
Now if only they removed the fixed to hit/wound rolls and either made them just one or had to wound be what the enemy needs to roll to damage a unit. So that it actually simplifies things while allowing interaction.
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>>97887513
Yeah, that Kragnos was sick!
My list wasn't anything interesting really. I wanted to try the Gaunt Summoner teleporting 10 Chosen combo. Archaon to potentially double turn it. Then it's just Knights, a Knight Lord and some Darkoath to babysit an objective.
All my games were relatively close, but it did feel like getting the double turn into Chosen teleporting behind screens was a little OPOP.
In comparison yesterday was the first time I'd ever fought Ogres and I thought all their units were so well stat'd and good at what they're supposed to do. A completely fair no gimmick army.
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Kitbashed my Vampire Lord, pretty happy with results
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>>97888473
you're out of your fucking mind, there's been some stinkers but there is no universe the newer shit isn't leaps and bounds better.
And I really enjoy the first edition models, but there's some sick ass shit later on.
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>>97888589
Oh 100%, I like the blood warrior crew more than the bloodreavers. Magore is such a god damn cool model, I also painted his axe to look like it's living gums with teeth poking out and gave his little tummy mouth a tongue.
But Brethren of the bolt, Grothgorn's Mantrappers, and Sons of Velmorn are some of my favorite minis BAR NONE.
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>>97888647
>khorgorath
Another hot take; I kinda wish GW would have gone more for crazy out there shit like Khorgorath. Yeah it's clearly from that early on time period of them being really excited that they have 3d modeling software BUT I think if we got chaos spawn with that level of weirdness I'd be happy to see it.
>>97888651
I do like them too, the 2h axe guy and Garrik himself are both lovely models. Also Zarbag is another favorite of mine, yeah he's just a basic git but he's got so much personality.
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>>97888473
By edition here I'm assuming you mean like shadespire, nightvault, etc?
The early ones were pretty much just a leader and like 4 alternate sculpts for random units, which was pretty cool but I also appreciate them showing off some more niche stuff later on even if that was more hit and miss.
Favourite "season" was probably direchasm though, lots of big hitters in that one. Love the bonesplitters and there's a reason the crimson court shows up like 50 times at golden demon every year. Mir kainan is also by far the best obr sculpt released it's not even funny.
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>>97888672
I don't say i dislike Khorgorath as a concept but... That size? Killed the whole model for me, but i would take stuff like Scylla, Valkia, Wrathmongers in general i enjoy a lot Khorne aesthetic even if some people despise it.
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>>97885961
Nothing too grand has really been done. Been trying to kitbash some leftover crypt horror bodies but I’m missing/lost bits that I thought I had so I’m trying to make do. Looks like shit but hopefully I can salvage it.
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Now that the dust has settled, why did the HoH flop?
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>>97888772
Also I have no idea what I’m gonna do with the backs. I thought shaving down the gore and replacing it with branches but it’d probably be lame. The ideal would be to find some way to combine the body horror with some flora.
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>>97885961
Did these guys recently. Getting back into it after a hiatus.
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Building the cavalry for CoS right now, and I get that horse heads come in variety of sizes irl, but man the tiny heads do bother me. I don't really understand why GW has no issue understanding over-exaggerating human proportion, but not the horse ones.
Still pretty good sculpts if you shave off some extra bits.
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>>97888023
>tfw you will never see sylvaneth get a command squad that has a wanderer, a rootking, a knight of the furrow, and a silent one being harassed by a spite on one of the bases as a diorama.
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Idoneth Deepkin
or
Slaves to Darkness
or
Soulblight Gravelords
or
Helsmiths of Hashut
I'm completely new.
Both to painting and playing.
I'll buy a Spearhead first.
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>>97888948
Soulblight and helsmiths are both more easier for painting imo. Gameplay wise they are both kinda average in spearheads game mode. Unless if you can get the one with the bloodknights, that one’s fairly strong.
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>>97888773
Shitposting aside I really don't see these moving anytime soon. I mean why would you ever get these now that the spearhead is out?
>>97888948
Well which one do you like most?
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>>97888985
I thought STD would be easier since it's pretty much all plate. I want to get into the proper game and yeah I could get the Blood Knight Spearhead, even the old Battleforce.
>>97889027
Hard to say. I'm a bit intimidated by Deepkin but I like their lore. I did read that Court of the Blind King book and enjoyed it quite a lot. I like vampires and evil demonic knights as well. I think I would be happy with either and probbaly will get more armies with time.
>>97889209
How hard are they to play?
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>>97889299
Std can be annoying for beginners since they have quite a bit of infamous "chaos trim" which can be very finnicky work. Lots of accidentally getting a bit of a different colour on your already finished parts and then having to go over it again...
Take a look at chosen, you'l see what I mean. Though I think it's generally more of a 40k problem.
Anyway for the spearhead that shouldn't be much of a problem. Maybe a little on the knights, but the warriors should be a very nice first dip into painting.
Deepkin will be trickier, by no means impossible but maybe a bit harder for a beginner. As for how hard they are to play, right now mhyea. Lots of positioning etc for not a whole lot of reward, they didn't have much luck with their tome this edition. The spearhead is pretty strong though and relatively straightforward, plus an amazing deal (~40% off) on units you all want.
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>>97889299
>How hard are they to play?
In the regular game they're quite hard and do not produce satisfying returns relative to the thought and skill needed to play them well. Feels like only the best players are finding any amount of enjoyment in playing them. In spearhead, they're pretty good and the nature of Spearhead relieves a lot of the burden of thinking and planning that you have to do in the regular game.
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>>97888773
someone on another AoS thread once used the word MOBA to describe the look of the Helsmiths. I didn't knew then what it was (I don't play MMO) and once I looked, I realized the guy doing that comparison was definitively right. Not only that, but now that I know the concept and its associated aesthetic, I can't help but seeing it a lot on many recent GW products, Cathay for TOW is clealry inspired by that which explains why I felt they were out of step with the rest of the setting. And now they're trying to insert in AoS as well, I hope it doesn't work and a more traditional aesthetic remains the main look
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>>97889482
Since we're discussing the aesthetics of the games and armies, I'm reposting something from an older thread which sparked a discussion which I think should continue
>a question for everybody here : there has definitively been a tone shift in AoS from the high fantasy, magic everywhere, zany feel of the first edition to the almost-but-not-quite-grimdark, whfb reborn of the fourth edition. We now know they were preparing the way for TLW but I'm unable to pinpoint the exact moment where the shift began. Second edition made the setting clearer and gave us an actual look at the workings of the realms but otherwise it still felt a lot like first edition. When do you think it actually started ? That might show when exactly they decided to set things up for a TLW future
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>>97889457
Stuff like this.
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>>97888773
They have dogshit rules and GW had the bright idea of releasing a shooting army in a heavily anti shooting rules cycle. I played the new DoK today with my HoH and it was fucking miserable. Just an absolute waste of an evening. Must be nice playing a faction that some coom brain at GW has decided is his favorite.
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>>97889503
I don't quite agree with the notion that aos has shifted from """high fantasy""" to "whfb reborn", at least not in model wise. Look at the recent Cos wave, shit like the cogfort and the gate gargants is arguably "zanier" than anything released in 1st or 2nd. I think rather what's happened is that we've shifted from a warcraft esque style that was prevalent in the early to mid 2010's, so during end times and early 1st edition, to a more fromsoft inspired, or dark soulsian vibe. Peak example of this were the new maggotkin, but I don't think this necessarily makes things less high fantasy magic everywhere etc, it's just executed in a different manner. New festus is riding a massive fucking slug thing for example. I also don't think this is necessarily closer to whfb, again another maggotkin example would be the prophet-like nature of new blightkings, whereas the old end times sculpts actually were very close to oldhammer nurgle models. The new nurgle stuff has clearly gone in a new direction (folk/pagan horror) but it's still quite high fantasy, still quite zany in ways (festus) just executed differently from both earlier aos and whfb.
Tldr it's not high->low it's warcraftslop->fromslopwhich I'm down with
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>>97889688
I actually find the concept of freeguild ogors and gargants and its execution model wise to be rather dark low fantasy rather than high fantasy
overall the freeguild units give me strong Black Company/The Witcher vibes, or even Berserk
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>>97885961
Progress update. Got the final 5 models done, now I can actually work on finalizing the lava on the bases and doing the rims.
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>>97887429
got my ass beat in my first 2k game over the weekend, failed to update my list before the cutoff for my next league game so not super looking forward to the next one. The worst part was that despite getting table in basically 2 rounds it still took almost 4 hours. I really need a cheat sheet or something for my unit stats because it takes forever to scroll the apps to find shit.
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>>97888672
My personal pointless conspiracy theory is that Zarbag was originally modeled to have a little attack squig as an homage/resculpt of the BfSP boss (like how the shootas in his warband are posed identically to those from BfSP) and they changed it to the sniffer-spite for whatever reason partway through
Then of course they brought that concept back with the squigboss later on
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>>97889299
STD are pretty easy to play, your core rule is your dudes kill things, you roll a dice and you get a permanent buff for the rest of the game, and they stack. Painting STD is much harder, lots of small bits to paint different colors, lots of fur and potentially exposed skin depending on which you units you lean into. Deepkin are a more complicated to play with their weird tide mechanic but a bit easier to paint, especially if you have an airbrush for the eels and sharks.
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>>97889553
DoK is the only major stand out in order. LRL are basically the same as humans morally, KO are humans but hyper legal, and seraphon aren't really that aggressive and are more chaotic good. They fight demons, they just won't stick around to help out if saving you isn't part of The Plan. The only reason DoK are even part of order is because Sigmar originally allied with Morathi to fight chaos, but he also allied with the destruction gods so...
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>>97890433
>>97890384
>>97889564
Some of you have never had a dominatrix and it really shows.
Dommes are absolutely all about order, rules, discipline.
DoK are the most Order faction by far
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>>97890605
i dont CARE that they're dominatrixes, i expect that from bongs, they inherantly want to bow down to control, they'd all be happier living as serfs
what i CARE about is that my glorious lizards are next to their literal evil-but-not-chaos-god worshipping asses, get them outta the club
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>>97890605
Morathi is seething that her sins from the World That Was have made her nothing more than an ally of desperation. Nobody wants to deal with her beyond just enough to ensure she's not going to backstab them - and then she does it anyway.
She's Retarded Evil because all she wants is power like it'll enable her to be Sole Hero to beat Chaos.
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>>97890619
You know your lizards were bad guys when they first appeared in Fantasy.
>>97890636
I want to deal with her
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>>97890619
>furry seething over sexy women
Every time with you people.
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>>97890679
>You know your lizards were bad guys when they first appeared in Fantasy.
no, they weren't, the book even goes out of its way to depict multiple friendly interactions with humans
>>97890691
bongs self insert as high elves, not the empire or bretonnia, and dwarfs weren't bad guys either
it's only dark elves who are grossly out of place
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>>97889503
they changed logo from 1st to 2nd edition and the army second edition launched with was simple chain rattling bedsheets with no "high fantasy, magic everywhere, zany feel"
starter sets begin conceptualisation immediately after the previous one and the nighthaunt blanche sketches confirm they're from 2015
gw decided aos was fucked the moment of its terrible reception at launch, they've been controlling damage ever since
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>>97890852
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>>97890852
Second edition also gave us lumineth, which are probably the most "magic everywhere" army out there. Not to mention endless spells, quite literal magic everywhere, releasing at the same time as nighthaunt. This is bullshit.
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>>97890876
>This is bullshit.
just because they weren't released in 1st edition it doesn't mean they weren't conceptualised back then, we don't have their concept sketches
it is very much possible they were delayed because they already had the release schedule full, as it's also poss they were designed and released afterwards, but even then I'm prone to treat them as a conceptual holdover of a previous direction, rather than proof there was no change in direction by their time
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>>97890887
>just because they weren't released in 1st edition it doesn't mean they weren't conceptualised back then
May be, but I think that point is moot since they kept making endless spells long afterwards, and continue to do so. Not to mention, again, all the high fantasy stuff released in 2nd. It'd be interesting to know when idoneth were conceptualized, they released like a month or two before 2nd dropped and are of course very "magic everywhere". I don't suppose we can just ask Blanche if he worked on some sketches, and if so, when?
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https://www.warhammer-community.com/en-gb/articles/abi61d19/tabletop-t itans-top-tips-for-spearhead-city-o f-ash/
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>>97891582
Have you even read the story? Cities have more than humans in it, and even amongst the dark elves (which are not all elves in the city) that overthrew the city council; there were plenty of dark elves who fought on side of non-Morathii during this little insurrection. Like you understand that only reason so many were able to escape was thanks to the dark elf corsairs right? Like you know dwarfs and stormcast mounted a counter-resistance too, right?
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>>97891592
>Have you even read the story?
Yes, and the core of the story is still humans getting betrayed by elves regardless of the #not-all-elves message at the sidelines
to make the representative character of this event an exception is a retarded idea that would only serve to spit on humans even further with the elven equivalent of the white saviour trope
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>>97891640
>So in a story where ALL races
No, humans first and foremost.
The other races are extras, exceptions and peculiarities, not the core of it, they don't matter.
You can have a cos story without any race but humans, you can't have a cos story with all other races but humans.
You can't have an elven saviour representing the humans of anvilguard betrayed by the elves of anvilgard.
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>>97887625
People coped themselves into liking it because it was a distinctive part of the ruleset/general branding. While most of the qualities of the brand are focus-grouped pablum slop, the double turn was something legitimately unique. You can find all sorts of tortured explanations about how it's 'tactically interesting' or 'gives players unique problems to solve' or whatever.
Personally I hated it and I called it getting assfucked into oblivion when TLW rumours started hitting. Good riddance. I don't play Age of Sigmar.
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>>97891750
They're ghosts exploding out of trees and I refuse to listen to anyone else.
Also ghouls with a musket-line would be the coolest shit.
>>97891753
>While most of the qualities of the brand are focus-grouped pablum slop, the double turn was something legitimately unique.
>Good riddance. I don't play Age of Sigmar.
Ah yes, someone who doesn't play the actual fucking game thinks it's a neat idea. That tracks, since it takes literally anytime you get tabled from the double turn, or getting the double turn and flubbing your rolls to realize 99% of the time it's useless. Double turn is on par with turn 1 charge in terms of thought patterns.
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>>97891753
Here’s hoping your game adopts the double turn in its stride.
Also fuck this captcha thing is annoying I can probably crank one out with how slow
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>>97891782
I personally feel like people liked the concept of the double turn more than the rules themselves.
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>>97891814
>the double turn would have less impact if we had alternating activations.
I think the double turn is nice to have for army's that can properly take advantage of it. In theory you can completely fuck it up if you roll bad (haha IMAGINE) and even then you're not scoring from it (unless that changed again, I know you can pseudo score if you have something like the Soggy treasures objectives) It does feel extremely bad if you're down and then get doubled turned off the fucking board.
Mind you, I'm not good enough or playing competently enough for it to matter most cases. I'm either playing against someone who sucks as bad as I do or someone leagues better than me who knows what the fuck they're doing.
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>>97891726
You know the guy that gets upset in the elf threads if you post a cute anime elf or male human x female elf?
That's him. He loathes them very much.
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>>97891857
I don't go to the elf threads, I GO TO THE SUPERIOR GOBLIN THREADS
But at least that explains the guys origin story.
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>>97891868
Okay Kreel.
Now it's Har Kuron not Anvilguard.
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>>97891939
fake snakes!
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>>97891969
Oh no, you get to watch naked elf women do gladiatorial combat against enemies every Sunday(literally every bloody Sunday, huh that's very punny) for free.
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>>97892000
I was just thinking, what'll happen to the previous DoK spearhead now that warlocks got squatted, ruleswise? Might this be an indication that they're looking to cycle out some spearheads of a """tournament legal rotation""" or some bullshit like that?
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>>97892043
It's clear they're just gonna make a new one and get rid of the old one.
Not that deep.
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>>97892076
My tinfoil hat theory is that the new kit is so simple, devoid of options and fitting on just one sprue as to make it very convenient for gw to include it as the unit in their next dok spearhead instead of another of their larger and more valuable dual kits
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>>97892183
because any new unit extinguishes 80% of its lifetime sales within the first few months of its release anyway, because by including this unit in the spearhead you can stealthily cut corners since any other unit you include in it costs more for gw to produce because it has more than one sprue, and because by making the spearhead as inimical to repeated purchases as possible (such as including a unit whose models have only one build) you incentivise the customers to buy the other, pricier, products instead of a second spearhead
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>AOS still mocked regularly
>very little interest in video games books or comics
>still hard to find regular games runnign at LGS
>Most online hype is for 40k
>thread is basically ded
>Still find aos models the coolest
I just can't quit you, I love aos minis so much. I think we just need 1 good book and 1 good game like space marine 2 or total war
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>>97892386
nah, games or stories by themselves don't work without a solid amount of worldbuilding behind it all and aos lacks that, it has a lengthy history now, and that will help at having people care about the characters and what they've done, but aos needs to trim the unnecessary ephemeral stuff and consolidate what it actually has before any popularity trampoline like a good animation or good game can come close to retaining the interest of people.
gw needed to release one big heavy book about ALL the maps, the creatures, the cultures, the gods, the cosmology and the metaphysics of the setting, because keeping them nebulously unexplored, while also never exploring them only serves to make their potential to contain anything moot, because most people getting into settings are consumers, not home-brewers, they want to read about how the writers filled the blanks, they don't want to fill those themselves
and no, wanting space to add your own stuff is not the same as not wanting everything else to be fleshed out, if anything, having lots of examples of both important and niche things in all corners are the points of reference these people would also want
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>>97892444
>gw needed to release one big heavy book about ALL the maps, the creatures, the cultures, the gods, the cosmology and the metaphysics of the setting
I keep saying a book along the lines of the warcraft chronicles thing of just a bigass book of lore, character bits, and fluff would have been fantastic. Do one of those for each grand alliance and you're fucking set. EVEN if shit gets retconned it's at least something to work off of for the general randy.
Then do the same shit they did with the chaos books where you get like... 1/4th of a coin with each purchase so you can bag a bunch of whales.
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>>97892444
Trips and truth
Easiest way to do that is to create their own Sword Coast. A condensed, relatively medium sized region with representation from every faction. Set a story there, set a game there. Let the battle for the cosmos happen elsewhere. Let local stories breath by having small towns of humans, orruk tribes and elf travelers come around and not be bothered about some impending apocalypse 200 years from now. A place where a single chaos sorcerer in a cave is a notable threat. And the decisions of a queen can change a lot. When a big elite enemy shows up it can then be a big deal.
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>>97892489
I'm down with any place. If they made a fun region and got someone like Dan Abnett or Chris Wright to do a story there I'd be a fan. Then set a game there. I feel like the setting is all fairy dust, We need a Bretonnia or free cities region on the border of some bullshit happening
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>>97892484
>A condensed, relatively medium sized region with representation from every faction
Bro we have 7 of those, it's not going to sway secondaries lol. Vidya is king.
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>>97892521
>We need a Bretonnia or free cities region on the border of some bullshit happening
Literally just grab Glymmsforge or Ulfenkarn and make a tide game there, that's it. Deathtide or some shit, have it be against undead so ghosts, ghouls, vamps, and bone reapers. Say Nagash is pissed and trying to take back territory to justify it.
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>>97892523
If you have 7 of those you have none of those.
An empty map with no meaning. You don't even need a full world, middle earth is just western Europe with the rest being a blank but its so detailed with enough room for speculation that it has dominated fantasy since Fellowship came out at least.
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>>97892523
I mean
>Bro we have 7 of those
isn't that the problem? that's 6 too many.
Also that's a big fuckoff continent bigger than eurasia. We don't need 80 biomes and 3 land masses. Just take 80 square kilometers of Scotland and go with that. A local Sylvaneth woods, an outpost of Lumineth elves, a couple cities of Hummies. Destruction comes from the east, chaos from the north, death from the south. Order in the west.
Here's an idea, it's a vital shipping area and crossroads. So Some faction is always traveling through and destabilizing the area. one faction ambushes the other and steals an important artifact and kicks off a war of cat and mouse.
>>97892547
I saw this after I wrote the above^ but ya that's a good scenario. Again, we need a single small region, and writers need to fucking stick to it.
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>>97892523
>bro we have a [condensed relatively medium sized region]
>posts 3 continents, 1 of which is eurasian sized spanning every climate, and 2 sub continents
r u avin a laff m8
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>>97892386
This.
AoS got some of the best fantasy sculpts.
Too bad GW is too corporatized and stingy to invest in some good lore or design the game that doesn't appeal to e sports
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As someone who's terrible with color choice, can I get some suggestions for how to paint my skeletons?
>What I know
Dark bronze armor plates, iron scale mail, clean bleached bone
>What I have an idea of
Crimson or burgundy cloth. But really I don't know.
Another thing that's really tripping me up is the shield. I could just do it in the same bronze as the armor, but that feels really boring.
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>>97892672
Do you want a dingy dark bronze or a more bronze dark bronze? I have two really good paint recs for either and can show you what they look like on models. I personally went for a bronze armor/shield trim on my dwarves.
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>>97892716
I'm going to base it in Pro Acryl Dark Bronze. That will likely be my darkest color. So I plan for it to be pretty dingy and dark in the places that aren't covered in verdigris. But I'd love to see your recommendations on that since I plan to have the armor a bit "cleaner" for leader units.
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This is why the AoS setting has no legs compared to WHFB. If GW had half a brain they would hire historians, archeologists and anthropologists to develop their worlds. Not 25 year old English grads.
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>>97892728
Dark bronze from pro acryl was my rec for the dingier bronze, with very lightly stippled gold of any kind to make it look extra dingy.
Alternatively there is the Vallejo TMM ancient copper triad. The dwarf in the front is fully washed and highlighted on the bronze. You can leave it darker by going a bit heavier on the wash and avoiding the final highlight.
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>>97892756
Thank you! The base is sotek green, followed by a highlight of temple guard blue followed by a final highlight of baharroth blue.
If you meant in the background there that's probably Vallejo German Uniform, but it may be Vallejo Bronze Green, it's an old photo.
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taking the bait today, huh guys? why are you responding to bait instead of hobbying or playing the game?
ANSWER NOW.
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>dark (a)elf assassin and sorceress will be in the book for cities of sigmar while the rest are legends
There’s something funny about that.
>>97892852
Tbf I am (trying) to learn how to sculpt in blender rn, so I’m probably not gonna be dealing with plastic until I can figure out how to make a donut at least.
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>>97892858
godspeed anon i am learning the same thing these days, here's a tip, watch people's speedmodels slowed down, and check out this guy later on
https://youtube. com/ @artisansofvaul
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>>97892876
The point is, it should be people who have a passion for civilization, cultures and peoples who world build for GW. Not English grads or “ writers “. Also black library may be written by millennial sloppers but the fluff in the books and the rules are designed by 20 something dolts.
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>>97892852
I'm at work. But will be painting up my goddess tonight when I get home from the gym
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>>97892730
>>97892936
>erm, if a faction isn't a thinly veiled copy paste of a real world civilization it is BAD
lol
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>rumor engine quietly ended
it's over it's so over
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>>97893107
You bitched out of the argument entirely, seethed over a vidya out of nowhere, then declared victory. Tranny debate team isn't sending their best. CoS is objectively a very weak range with a design philosophy that wouldn't have made the cut at Fisher-Price, and >>97892936 makes a good argument as for why that's the case.
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>>97893120
I think they’re trying to keep the hype up for 40k so far by ignoring everything else. Honestly it’s just making that starter box look extremely grim. I would be partially excited if they at least hinted at a new revamped combat patrol mode but I guess with the lead for it gone they can’t recreate the magic.
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>>97893132
>bitched, seethed, declared victory
>
Go out and enjoy some grass my south East Asian retard. I mean you might get shot in the slums but maybe the organ harvesters might finally put you to use.
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>>97893169
Firstly, yes, I'm one nigga at a 'puter, Putler isn't sending his ebil bot army to take down your plastic toy game. Secondly, he didn't really argue much at all, more so shit his britches and cried about a video game from 4 years ago and then randomly sperged and said some racist shit about SEA, could be schizophrenia? You're free to address my point >>97893083 if you like.
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>>97893126
Generally they weren't very interesting and didn't do a good job of drumming up interest and discussion like I'm sure they wanted. Mostly, whatever discussion they did drum up would inevitably turn to asking why the new fyre slayers and ogres haven't been shown off yet despite having been teased going on a year ago now. honestly I'm curious if those will go the way of the spider rumor engine where they just cancel the project and never bring it up ever again.
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>>97893179
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>>97893186
>honestly I'm curious if those will go the way of the spider rumor engine where they just cancel the project and never bring it up ever again.
Right, because they didn’t show off the nurgle or obr rumor engine that was displayed with them. Don’t be dumb anon.
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>>97885841
Why do all of the studio paintjobs for forgeworld minis look so odd?
The old resin bloat drone, GuO and Lord of Change were uncomfortable to look at. Those in particular were really uncanny and muted.
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>>97889198
>>97888672
I remember when zarbag's gitz and the mini-troll boxes were worth and arm and a leg but thankfully they've been reprinted.
>>97888473
>>97888473
they're all relatively good, since it's a low stakes and small scale system they seem to be more willing to go in different directions. The newer ones are still fine but the old ones are indeed the best like you said. That one band that was just a big ogor pirate captain with his gnoblar and pet monkey and bird was cool. they also offer awesome proxxy sculpts.
Fecula from the Wurmspat has become my rotbringer sorcerer proxxy
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>>97892672
whenever I struggle with stuff like this, I look at skins or palette swaps from video games.
Overwatch in particular has a really nice gallery to look at skins. Just look for something, anything that uses one of your primary colors and then look at the secondary/tertiary colors for inspo.
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Glad to see I’m not the only one the captcha has fucked over.
>>97893384
Because it was le grim dark. Forge world was weird as fuck and they even tried showing off resin minis with flakes on them as advertisements like it was normal when it just looked like shit.
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>>97888948
>idk
hard to paint and play and not that popular. I'm surprised GW has the entire fucking ocean to work with and they've only given us like 3 sea creatures so far.
>stD
the chaos warriors are the only easy thing to paint. their elite units and cavalry have a lot of trim and decorations that can overwhelm you. one of the more popular armies. I do not recommend darkoath side of the army at all unless you REALLY like wimpy mortal barbarians that take you 5 hours to paint and your opponent 5 seconds to kill.
>soulblight
suprisingly popular especially the skeletons. you can paint those up pretty fast but it might get expensive if you buy the kits individually. They have a dedicated skeleton spearhead which would be a nice start and some new-ish skelly cavalry. You can also easily use 3rd party skeleton sculpts or have them 3d printed to save a lot of money.
>HoH
idk much about them but they are new and have a really limited range thus far. I guess that makes list building and collection easy.
for a beginner I think StD would be the easiest to play. p straightforward just pummel your enemy with your raw strength and overwhelm them. their Bloodwind legion spearhead is alright but the chariot and chaos lord sculpts are old holdovers from WHFB.
The best tip I can give you is that you should pick a faction where you LIKE the battleline troop units. Since you're probably going to be running and painting them no matter what in any kind of list. For example if you like IDK but hate namarti then that's enough reason to pick something else. Even if chosen or varanguard are hard to paint, you may only need to do 5 or 10 of them each but around 20 or 30 chaos warriors. Save your hobby time and effort for the special characters and heroes that will be leading your guys.
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>>97892622
>>97892386
>AOS still mocked regularly
I've never heard of anyone mocking AoS outside of AoS fans desu.
>very little interest in video games books or comics
this isn't really our fault and only organic growth in the fandom or prayer will lead to more and better expansion of the lore.
>Most online hype is for 40k
yeah but I think this is a good thing. I don't think there are any AoS secondaries, as I suspect that most AoS players/hobbyists got their start in 40k or WHFB or another game. 40k is kind of the gateway drug and only people that really appreciate the game are playing AoS. just talking out of my ass though idk for certain
It's nice to not have as many secondaries, autists, or Waacfags like 40k does.
>>97891431
wtf is with his hairline??? just paint him like a black person and pretend he has dreadlocks
>>97890037
looking good so far keep it up. what grey is that on the hoods?
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>post this in the TOW thread
>they get mad enough to report it
>jannies actually clean it up
lel
Guess that explains why the ritual trolls are allowed to do their thing in this thread, jannies are playing favorites.Of course, given what we learned about the jannies in the sharty hack that only makes the image more accurate
>>97893083
CoS, easily.
>b-b-but they're not in TWW!
Concession accepted.
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I have a lot of models but never tried Big-mar before. It's a lot of nurgle. Over 2k points but that's mostly in blightkings, glotkin, and 4 fly riders. No chaff to speak of. If I wanted to try AoS proper would it better to fill out my frontline with rotswords or pestigors or pox wretches. what purpose do plaguebearers serve now with 2 other wimpy chaff units being introduced?
Oh and I got about 800 points of Gitz if I had to guess. 2 squig herds, 10 riders, a gobbapalooza and the old vanguard box.
I've played several spearhead matches with the IJ and Nurgle boxes but it's been almost a year since them. I've also been eyeing CoS and the Cogfort has me excited but I think it's best to just learn the game first. They seem like a more technical army not to mention the high model count.
Would Nurgle be my best bet for giving a full scale game a try or should I expand my IJ spearhead? My nurgle guys are all mostly elite so the model count would be low. I think I need some weaker screen units like the plaguebearers or rotswords for a balanced force that can screen and hold obj in a 1k point game.
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I'm going to buy City of Ash and use it to play Warcry and Wyrdcry with and there's nothing you can do to stop me.
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Free terrain if you see a movie
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>>97893506
All your chaff is usuable to an extent, even mixing between them. Just make sure it's reinforced. Same goes for rotswords. The important thing is that you have some (relatively) mobile stuff to go with it, in your case the flies will probably do the trick, otherwise you can use sloven knights or something. But yeah rotswords are great at the moment.
I think nurgle's pretty powerful right now, fairly fun too, I think it's a decent way into bigmar. Ironjawz are alright too, but they were an early tome and they've never been very complex anyway, they're really really simple, which can be good or bad depending on what you want.
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>>97893459
It's just a dark grey from the AP fanatic range with nuln oil over it. can't remember the exact name, sorry.
Finished them, though. Now I'm onto a daemonsmith I'm making out of the urak taar Kit's extra character model.
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Can someone identify this model?
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>>97893820
Nta but I think CoS has higher highs and lower lows than empire's (current) models. What can I say, I like my high fantasy to be high fantasy.
>>97893946
Only that it'll be out in like a month and is supposedly pretty damn good (as in powerful, can't speak to fun)
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Yo
https://www.warhammer-community.com/en-gb/articles/zx7girl2/light-the- bomb-rat-fuse-with-new-clans-eshin- rules/
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>>97894056
Not him but
>no pajamas
>blockades are kino
>gargoyles
>the wizards
I will say thought that I do like the grounded charm that’s present on the wild corps hunters. There’s a novelty of pit bulls on the battlefield.
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>>97894056
Sure, I like the grenadiers, the cogfort, the "pavise" cannon, the command corps, the marshal on foot. As for a fairly direct comparison I think the CoS wizards are more fun than their imperial counterparts, even the guy with his dumb bell won me over once I read the fluff blurb for why he has that bell. I'm particularly fond of the named light wizard they showed off. I also love the gate gargants but the platforms ruin it.
As for lows, even though you didn't ask, I think the gallants were very disappointing (though the alt build boar-themed arch knight they showed of was pretty cool), and the cavaliers similarly have some flaws that really hold the models back. I'm not a fan of the cavalier marshal either, and I think zenestra's model is overall kind of meh compared to her actually really cool lore. Oh yeah, and steelhelms look like fucking shit. Tempted to pick up a greatsword box and just use those instead (with some weapon swaps).
Now comes the part where you call me a millennial slop lover or something, but I think it'd make for a more interesting conversation if you shared what you like and dislike about the empire instead. It's only fair.
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>>97894105
Steel helms are honestly the one kit they should have never made for cities and dedicated that mold to literally anything else. Something about a more mobile shield on chaff just disrupts the armies theme imo.
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>>97892444
Realms of Ruin un-fucking-ironically has a great singeplayer campaign, the devs were just retarded for trying to release a competetitively-focused RTS on fucking consoles. If they'd skipped the console shit and instead focused on the campaign, the map editor and the woefully underdeveloped rogue-lite mode (seriously, that thing could have been amazing, you can see the bones of something great there) the game could have been great.
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Nice hat
https://www.warhammer-community.com/en-gb/articles/4xazizwg/golden-dem on-2026-adepticon-finalists-part-tw o/
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>>97894248
He’s ashy
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Not sure how different spearhead shit is from the base game, but knights look... Fine, they're just kinda tanky nerds to slap down. 4 to wound feels... bad.
Grenadiers being a 5 man unit feels like a spearhead thing, but damn if they keep the 2 damage with a prayer or some backup they could become some real murder machines.
Any other anons here have any strong opinions?
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>>97894322
>Stormcast Eternals, heroes all and blessed by sigmar and grungni, outfitted with the finest arms and armor in all the mortal realms
>2W 3+ save 2A 3+/3+/-1/1
>Chaos Warriors, mortals elevated by their own prowess and the blessings of the dark gods, veterans of decades or even centuries of battle, arms and armor forged by the darkest of smiths or even daemons
>2W 3+ save 2A 3+/3+/-1/1
>A bunch of regular-ass humans in full plate who fought in a battle once
>2W 3+ 2A 3+/4+/-1/1
Good to know all Sigmar and the dark gods can accomplish is a +1 to wound.
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>>97894277
And the shaggoth in the tow section is sculpted from the karkadrak, regardless of the original model underneath it's clearly depicting an emperor of the old world, noone else but sigmar and prime wielded ghal maraz in aos.
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>>97894322
5 man grenadiers definitely seems like a spearhead thing. They seem like they're going to be pretty good though. Gallants are a bit boring I would've liked some more damage, but I guess they want grenadiers to be the damage dealers. Maybe gallants will be better in bigmaralso is posting fucked up for anyone else? takes forever and then tells me connection failed, but posts just fine. what the fuck is happening?
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>>97894432
in fantasy fake ghal maraz were done to hide the fact they had lost the original
that doesn't work in aos, people know where the original is, wielding a fake in imitation of sigmar is without precedent
it's just a bad choice from the judges
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>>97894459
>it doesn’t work because-
Stfu bitch. Malerion sets up an entire maze in ulgu where he invites randos into it. Among trying to get out, Malerion has many trials in the maze that can be accomplished, one of them includes killing a illusion of one of the inheritors of the warhammer, it follows gacha logic where you can get either sigmar (god king), sigmar ( old man), or Karl franz and celestant prime. Karl franz is considered the common drop and is known to have been shanked by the common git, and malerion allows individuals who manage to escape the maze to keep the warhammer in an effort to spite and tarnish the god kings credibility. Although the hammer can only manifest in Malerions domain.
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>>97894533
That shit makes no sense, retard, you don't get to bring your cringe headcanon to a competition about painting something that's actually representative of the setting you're depicting.
Genuinely kill yourself, I'm not even surprised you chose dark elves for your delusional shit take.
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>>97894350
>fusiliers form shieldwall with steelhelms using their polearms behind and between
Wtf this works 10x times better with the whole castellite formation theme too. Give them lucerne hammers or something if you don't want too much overlap with empire halberds.
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>>97894273
Because gw cannot design armours anymore and is willing to make them as ugly and dumb as possible in order to support whatever flamboyant pose they want to give the models.
You can find the same crop top chestplate on a lot of models.
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>>97894675
nta while I don't know that piece specifically, several of the Bloodbowl ones were moved to Diorama or Dual categories during this adepticon, so I wouldn't be surprised if it occurred with other categories as well
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>>97894105
Fair, I do think (some of) the CoS wizards are the saving grace in an otherwise completely detestable range. "Africans being in the pseudo-Germanic afterlife" chudposting aside, I really cannot stand the goofy Fisher-Price discount Korean MMO armor.
What I like about Empire? The /his/-inspired arms and armor, the fantastical yet plausible artillery juxtaposed with insane war altars and constructs, the grizzled look of the veterans like Greatswords, the different orders of knights, the massive range of characters, the non-human mercenary allies like dorfs and ogres. It managed a perfect balance between fantasy and practicality that made everything feel like it could really exist which is sorely, completely lacking in CoS and AoS.
What I dislike about Empire is the overt LE GRIMDARK slop predominant in later edition models, the steampunk shit, and the fact many cool characters and units went decades without updated sculpts or in a lot of cases never got one, particularly Imperial dorfs, ogres, and most of the named wizard characters.
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>>97894897
I like a lot of the artilery and cannons, I think the cities stuff is solid minus the Steelhelms looking like basic bitch militia jobbers. (Which admitedly they are supposed to be but I'm just not into that style of unit)
The fusiliers, cannons, steampunk shit and wizards are top tier though. Gargoylians as weird little Bosch buddies are great and everyone essentially having a shield to form big shield walls makes sense from a standpoint of being squishy humans that will get blown the fuck out in most conflicts.
I love that the metal wizard is a blacksmith, the death wizard being absolutely zonked out of his mind, and the fire wizard having to be chained up.
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>>97894906
CoS cannons and shields are the most objectionable parts of the range to anyone who's ever seen a cannon or a shield IRL. They look ridiculous, and not in a cool fantasy way, in a "the millennial faggot intern who designed this doesn't know a thing about arms and armor and doesn't care" way. Shoehorning African women into the faction was more important to them than making their arms and armor look good and it shows, I genuinely cannot believe you think their breastplates or helmets or shields don't look like absolute shit. The fact you're placated by the Redditor "little guy :^0" jingly keys is part of the problem. I wouldn't mind a separate sprue of those to stick on some terrain, but that doesn't make the models they accompany look any less embarrassingly bad.
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>>97894968
>>97894975
>I have no argument and I love slop
Just say this up front next time and save me the effort
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>>97894996
Our local been selling 40k, AoS, and ToW (old fantasy rebrand) books, been slowly picking away at it. Recently got me Grudge Bearer and and Grombrindal (this one is a collection of various dwarf pov short stories.)
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>>97894952
>CoS cannons and shields are the most objectionable parts of the range to anyone who's ever seen a cannon or a shield IRL
I'm assuming you're talking specifically about the fusilier pavise-thingies here with their gate motif on the top? because most other CoS shields seem to be basic heater(-esque) designs. I'm wondering what your issue is with the cannon. Seems fairly normal to me. Similarly I don't see what the issue is with the helmets they're pretty basic kettlehelms.
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>>97894823
(Can we post again?)
It's probably a lost cause now because of tlw rumours and how that affects CoS and everything, but I would've liked to see swifthawk elves return as light cav for CoS. Maybe styled after some cuirassiers/carabiniers (in the helmet at least, give them some suitably CoS-y cuirasses) with plumes and shit. One build option with light lances, another with sables and guns.
Oh well, maybe someday
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>>97895433
I'm a bit sad cities at least for now doesn't have the neato mixed faction bit going on. Having everyone work together was really fun. (Unless they do some cool ass custom AoR dogs of war styled thing where I can mix all the order factions into cities)
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>>97894897
>juxtaposed with insane war altars
Not often you see an empire grog praise the war altar. Don't get me wrong I like em, but most people seem to think that kit and its alternate builds fit CoS better than it does empire (for better or for worse)
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>>97895454
Apparently GW was caught off-guard by a sizable amount of people liking the mixed cities they were doing for last two editions; so some people are coping that, just like with 40k and steel legion, they might give us a pity unit for the other races.
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New art?
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Supposedly CoS are getting some form of coalition rules in the tome (probably an AoR or two?) specifically for elves and dorfs.
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>>97894262
>converted the fuck out of the mirebrute for a diorama duel
>it's not even really looking at the goat thing and the poses is still basically default
I get that golden demon is a painting competition but the posing and set up is terrible, I'm shocked this was a finalist.
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>>97893866
Slop can be fun
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>>97896069
All Dark Elf units except for the sorc and the assassin are going to Legends.
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>>97896628
Those same leaks/rumors said that there will be a way to play Aelves and Duardin, but not like we expect. All the other dark elf units are Legends bound thobeit.
It could be maybe a Legends coalition ruleset? As it's said it wont be as simple as the units having warscrolls in the book.
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>>97896069
>up to 50% of your army points can be spent on stormcasts, duardin (kharadrons, fyreslayers, khazalids), and aelfs (sylvaneth, lumineth, ulgurothi*)
>you can't spend more than 25% of your points in any of the 3 groups individually
there, done, easy
>*scathborn and morathi not allowed
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>>97896846
>>97896846
>*scathborn and morathi not allowed
Har Kuron is the greatest Morathian city and you would deny us playing it?
Unless it's a CoS sub faction...
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>>97896613
>>97896638
Why specifically dark elves? My first thought was lumineth or dok coalition stuff. Although that'd be kind of funny to do just when they introduce two characters that hate lumineth and dok respectively.
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>>97897248
They're not exactly the friendliest of the factions, we've got cities of sigmar that live in close symbiosis with sylvaneth, we've got settlers' gain for a stable collaboration between dawners and lumineth, we've got khainite temples in multiple major cities helping actively in the expansions efforts, including krethusa's largest temple in hammerhal, but nothing similar for idoneth, at best you've got a group of them parasitizing lethis, but otherwise idoneth prefer staying on their own and the average citizen isn't even aware of them.
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