Thread #97893763
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Froge Edition
>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/
>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh
>Alternative rules:
https://www.starbreach.com/home
https://nolimitswargames.wordpress.com/
>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5
>10th Edition Rules:
https://gofile.io/d/9LvQTL
https://mega.nz/folder/Em0Rmb7I#4GR-B7y4cu5nCB5QziXM4A
>How to Make Wargames Terrain (2e 2003)
https://gofile.io/d/s99zDV
>Inferno! Magazine complete collection (1997-2004)
https://archive.org/download/Inferno30/Inferno30_archive.torrent
>Warhammer Monthly complete collection (1989-2004)
https://archive.org/download/WarhammerMonthly0502001BlackLibrary62pmin utemenAbaddonblackLibrary/Warhammer Monthly0502001BlackLibrary62pminute menAbaddonblackLibrary_archive.torr ent
>Games Workshop/Citadel Miniatures painting guides (1989-2016)
https://archive.org/download/games-workshop-painting-guides/games-work shop-painting-guides_archive.torren t
>Previous Thread:
>>97890579
>thread question:
Did the necrontyr deserve healthcare?
691 RepliesView Thread
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Show me your terrain set ups. I don’t even give a fuck if you have minis in it.
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Finished my first model that's larger than a marine
Don't think he turned out too badly myself, excepting the wing tip I had to glue back on cause I dropped him one fucking inch onto the table.
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Started turning this manlet I got for free in a chink order into a sorcerer on disc using a 1€ pokémon token
the penis stand is reinforced with cut toothpicks glued together, and I made sure the tip was perfectly flat
Posting here rather than /wip/ because the goal is to use him as legend in a CSM army to give dark pact to a rubric squad for fluff (playing both CSM and TS with a lot of common models at the moment)
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>Decrepit old man barely held together with servos and chems
>T4
Just what the fuck are stats even about at this point?
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>>97893777
have a non-fantasy warham appropriate
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>>97893675
I understand from a logic standpoint because the Speedwaagh! detachment sucks so they just print some insanely pushed rules to make it work, but I dislike both how pushed the model is and how inconsistent with the other Ork stuff.
Why is he T8? GHAZGHKULL is T6!
The gun. Why is he hitting on 4s? He's the one aiming, not the grot. Nevermind the fact that gun mounted on his bike is better than the fucking gatling cannon mounted on a fucking Knight model.
Why does he have Lone Operative? This guy is zooming on a loud 20'' movement bike with a gatling across the fucking map, how the fuck is he a Lone Operative? Oh and also gets deep strike and lone op for no real reason.
Like they just pushed the datasheet to hell and back. T8 W10 3+/4++ Lone Op heals D3. Absolutely no unit in the whole Ork codex holds a candle for it, it's like he belongs to a different army. Unless he costs like 300 points why would you not put this guy in literally every single list. But it feels pushed to a point where they didn't even really think about the rules or whether they made sense, they just chucked every single fucking keyword in the planet and then gave him a bunch of broken weapons and abilities on top.
And more importantly:
WHY THE FUCK ISN'T HE A BOSS?
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>>97893797
For a comparison, a perfectly healthy space marine infused by the Emperor's holy cum has as much T and W as Yarrick
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>>97893797
Selling you product. Doesn't a choice of three special rules nested inside of your choice of three special rules make you want to buy the product? Don't worry if not, the utility will have a lot of appeal to tourney players.
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>>97893797
He also wields a power klaw better than an actual Warboss. He has 5 weapons and 7 abilities.
I wonder if this is just a sign of things to come and they will just start adding all sort of broken shit everywhere, because these new datasheets kinda mog everything else.
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>>97893804
>>97893803
>>97893797
At this point in time stats do not actually represent anything whatsoever, other than some synthetic value convened upon by a balance team to get the funny competitive winrate number as close to 50% as possible. Same thing WS/BS doesn't mean anything, same way anybody can have a FNP, same way every invuln is 4+, same way the same gun has different profiles in different armies, etcetera.
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>>97893797
Cassius used to be old, broken marine held together by bionics and he had T6. Straken is half machine and is used to be T4, Sv.3+ (while being topless) and S6.
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vghhhh
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>>97893813
Why does this miniature have a bolt pistol sometimes
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>>97893812
>synthetic value convened upon by a balance team to get the funny competitive winrate number as close to 50% as possible
He's gonna be undercosted as fuck and guard is already over the 50%.
I know the "they made it op so it sells" is often wrong, but all these late edition characters having 3 times as many rules as units up to that point makes it really hard to throw that notion away.
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>>97891941
captcha slowing down made the site unusable for a bit, but it depends on what aspect of orks appeals to you.
>military theme, mercenaries, cargo cults
blood axes
>meks, big gunz, and big walkers
bad moons
>mad max vehicles
evil sunz
>grimdark barbarian hordes
goffs
>tribal barbarian hordes that do weird rituals
snakebites
>looters
deathskulls
>pirates or wildcard tribe
freebooterz
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>>97893833
This. I was playing Necromunda Underhive 2003 at the weekend and some guys at the next table were playing 3rd edition 40k, Eldar vs Chaos with the latter trying to overrun a Webway gate.
They played the scenario twice in an afternoon and it just looked like such good fun. All nicely painted and suitable terrain.
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>>97893812
What possesses corporations to so slavishly balance the game around >1% of the active players.
Every single competitive video game that tries to do the esports thing ALWAYS wrecks the fun for casuals.
I can't even get away from it here.
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>>97893844
>models dont mean anything
this one hurts, bros
Just had a game where a Rogal Dorn commander blasted all of its guns becaue a tiny piece of its track can see a small piece of my Telemon's base. I thought I was being sneaky hiding the telemon behind a wall and all, but wtf do models do in the end anyway?
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>>97893858
Why hasn't LoS ever been a system where you have to see at least a third of the model to shoot it? I've always hated being to be 100% behind a wall in order to not be seen. Would this just cause tons of arguments?
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>>97893864
So, replace arguing over whether or not a model is 100% in cover with arguing whether or not a model is 66% in cover?
>>97893868
Never had problems because I don't play with random retards (that cannot be shut down).
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>>97893864
Then you'd have tourneyfags argue what's 1/3 of a mini is.
I'd usually say if the gun of the vehicle can see you, you an shoot with it, but then the same tourneyfags would just model their minis for advantage. That or it would shit on people who wants to kitbash.
The solution ofc would be to shoot from the line of sight if where the gun is/is supposed to be.
Why we dont have this, despite tanks can now split fire and thus not waste shots with sponsoons or necron monolith guns is simply because GW is braindead.
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>>97893797
A Challenge Met is the strongest Drukhari stratagem and singlehandedly responsible for keeping the army above 45% winrate. It costs 2cp and is so restrictive it only works in a detachment that buffs 3 datasheets + leaders. It is undeniably one of the strongest abilities in the game.
Yarrick has that stratagem for free as one of three sub sub abilities on one of his three sub abilities on one of his two abilities
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>>97893864
>Would this just cause tons of arguments?
Yes, it's not exactly easy and fast to agree on model thirds, especially with the kind of people who would want to shoot all your guns at you because they see your fingernail in the current situation.
The only way to resolve this shit, aside from heavily vetting the people you play with and/or playing with a game master, is to rework ranges, lines of sight and cover in a way that makes scenery not this vital for keeping your units in the game
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>everyone complaining on why yarrick is T4
>no one pointing out the new ork hits on 4+s with shooting
that is more egregious, no justifiable explaination why he does
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>>97893881
>Release faction
>Didn't post the image
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Yarrick has been t4 forever, it's like the least egregious part of his kit
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>>97893885
Because the non imperium/chaos factions are so gimped, a super special ork character shooting as well as an ordinary guardsman is not that flagrant.
You can say the same thing for Yarrick, but he's already in an op faction that keeps getting goodies by GW (and whose players keep whining anyway)
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>>97893890
yarrick is arguably overpowered
he can order a baneblade and everything within 6" of the baneblade recieves the same order, or something like a trio of basilisks can all get ordered for 1 order
lord solar aint got shit on him and every guard list will include either one or both of them
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>>97893864
>a system where you have to see at least a third of the model to shoot it?
-Ummm, sweaty I believe I can see 36,74745% of your model, it's an open season *snorts*
- Ackshually you can only see 31,6444% of my model, I asked reddit what percentage that leg consistutes, too bad for you :)))
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>>97893883
>>97893875
>>97893871
>>97893868
I guess I was considering only the games where people play against each other in a gentlemanly fashion. Good sportsmanship and all that. I figured it wouldn't be too hard for 2 gentlemen to come to an agreement as to whether a model is "shootable" rather than "visible."
Forgot this was 40k for a bit. My bad. Thanks for the explanations gents
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>>97893902
yarrick completely breaks action economy with orders by just bypassing it entirely with decisive command, what would normally take 4-5 orders with a mix or normal and tank commanders now only takes 1 (e.g he can order an entire block of 2 guardsmen squads, 2 chimeras and a leman russ supporting them) when normally that'd be impossible with a normal+tank commander due to the amount of units
the "tabletop version of a card game" is real, yarrick is like some new card MTG added in the latest set that makes a blue deck OP or whatever
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>>97893880
Lol fair point but you have to remember that dark eldar is a faction full of evil fucking elves with knives who live only to stab people and the imperial guard is a faction of level 1 chuds with semi automatic rifles and a bayonet if they're lucky, so an ability that might be army-defining for one could be mediocre for another.
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>>97893906
The problem is, the game is long enough and is such a hassle to set up, you have no idea who you will be up against.
I always let my opponent do their skills/strats retroactively if it doesnt chage anything on my side. Like doing buffs during the shooting phase that shouldve been done in the command phase etc. Since the game is U go I go, it changes nothing. I guess my reward was getting my Telemon absolutely obliterated because a sliver of its base is visible by a sliver of a tank's treads.
I blame the game being so swingy.
Should that Telemon survive, the Rogal Dorn would be dead. That Rogal Dorn surviving also ended up shooting half my army off.
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Re: the argument from 2 threads ago about Mechanicus designs being retarded
I actually like that. So often people will say that 40k takes itself too seriously nowadays. And other people will then say some things look impractical and retarded.
A fair bit of the setting should be impractical and retarded. It's more fun that way.
Also bird-winged helicopters aren't even that bad, we have had Ornithopters since Dune, the primary inspiration for 40k.
(Stilt boys may be taking it a bit far though)
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>>97893930
He can also make you shoot out of phase for free and guard shoots hard as fuck.
And charging out of phase is still extremely useful to tie things and steal objectives, which is guard is also famously bad at. :^)
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>>97893930
Counterpoint. IG can just shoot most armies off the map.
Charging on the enemy's movement phase can fuck up HIS ability to shoot and charge.
Plus the ability to fall back for free and without risk means during YOUR movement phase you can just fall back and have the rest of your army shoot at his unit.
God forbid an army that relies on melee be good at it. No. Imperium armies needs to be good everywhere.
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>>97893930
Guard melee is often stronger than Elf melee
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>>97893938
Sounds like you and your opponent need to communicate better. You should be saying things like
>hey i'm moving my telemon here with the intent that your dorn can't see it
On your opponent's turn he should be saying something like
>i'm moving my dorn here, do you agree that it can see and shoot your telemon?
If you disagree hash it out. You're (presumably) both adults: use your words
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>>97893938
Very true. As always, the problem seems to lie more with how easily any model can die in this game if it's not completely hidden. This wouldn't even be an issue if that sliver of a toe hanging off the edge wasn't the difference between your absolute blender fuck-you model getting destroyed by their absolute blender fuck-you model.
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I would actually like to know what the methodology is for "balancing" nu40k
Because all it seems to be about is using a handful of tournament's win rates to then add or remove points, and occasionally debuff for the most egregious stuff. Meanwhile the new units always get a fawning release article that reveals [new miniatures] get re-rolls or an extra shot or a new gun.
I don't think there's anything 4D chess actually going on behind the scenes past this. No consideration of the normal games going on at clubs and LGSs.
It must have been a lot easier back in say 3rd and 4th were basically every army had basically the same weapons (i.e. the pistol-gun-cannon tiers, and then Las/Plasma/Melta/Bolter/Auto type even if renamed to suit) whilst now it's like "this is a Heavy Plasma Excorticator with 17.25 shots, not to be confused with the Plasmatic Obliterator which re-rolls on a Wednesday" or whatever else GW dreamed up last week.
Like, whatever they change about 11th it will still be "balanced" like this every quarter.
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>>97893766
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>>97893763
Slanni when
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>>97893967
Codex writers and the guys who make the data sheets for new units aren't actually part of the balance team that sets point values and issues data slate errata. They kind of just make whatever they want. Codex release stuff only gets tested in pods against other codexes they are currently writing so they come in batches of similar rules. Units made outside of the codex cycle aren't ever tested or considered for how they play in their own faction, let alone against others
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My problem with the "new" (since 2015) AdMech is they don't look... idiosyncratic enough to me.
They took all those years of Blanche scribbles and mentions without any miniatures, all the potential, and I don't know. Some are weird but not enough for me personally. It's more cogfop than post-human.
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>>97893980
Yes. Melta Bomb.
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>>97893943
I've always thought it was fitting for a faction that doesn't fully understand the technology they're using to have these goofier designs. I like them myself but I can see why people were expecting something completely different.
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Lore let here, why does he have a whip?
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>>97893967
All rules should be freely available digitally so balancing can be done regularly.
Codex should be art / fluff books that contain a snapshot of rules at one point in time.
Also GW should hire some more playtesters so they can do more than 2 games a week
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>>97893967
Everything makes more sense when you remember that
>they do almost no playtesting games
>they only use studio painted minis for what playtesting games they do
>codex writers write their codexes in total isolation from other codex writers
>new models are either based on what the model team feel like making or what the marketing team think will sell, rather than what benefits the game
>no model no rules/box-locked loadouts mean you can't even do minor wargear option tweaks
>release schedules are set years in advance, with codexes written and printed months to years before release so they can't take into account balance issues that arise from other codex releases in between writing and release
>but also despite the release schedules being set ahead of time, the codexes can't take into account stuff from the same faction released in later waves because stuff that hasn't been released yet can't appear in print
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>>97893997
Ask Blanche
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Let Chaosidolstake this thread!
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>>97893997
because
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>>97893999
as a new 40k player coming from MTG i found it kinda nuts that rules are paywalled
isn't it strange that i have to take my opponent's word that his guys hit on 2s and reroll 1s with no (official) way that i can verify that he isn't cheating short of shelling out for a codex?
sure the rules are easy to pirate but that's not the point
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I always struggle with painting space marines but I’m trying my best
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Is it just me or does the site run like shit in general for some reason?
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>>97894050
It's part of a new strategy.
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Dark Eldar refresh is coming. I can feel it.
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>>97894054
>all the shitposters are actually feds coming here to stirrshit and ruin what people like to do/use during freetime, ie. ruining their circus
Bold strategy.
I thought the idea behind bread and circuses was to keep the masses placated and docile?
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>>97893880
A lot of what makes A Challenge Met so strong is that it can be used anywhere in the army, and the units that it works with can be actual fucking melee threats. No guard infantry unit you can countercharge with Yarrick is going to hit anywhere near as hard as 10 wyches + Lelith, it's not really a comparable thing. BUT that doesn't mean Yarrick's rule isn't bullshit, but for an entirely different reason. The actual reason it's bullshit is that the timing of it lets you fucking rapid ingress in a Scion unit and shoot with THAT unit, and that's so goddamn stupid I'm pretty certain it's getting errata:d out within a week of his release.
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>>97894072
>>all the shitposters are actually feds coming here to stirrshit and ruin what people like to do/use during freetime, ie. ruining their circus
in case you haven't noticed, there would be far fewer riots/civil unrest if they just let people have their mcjobs and enough money to live/pussy, but the feds seem intent on making life as shit as possible for average men and then release reports freaking out about it.
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>>97893987
The problem with that artwork those minis are from is that I think they went too hard into the weirdness. Goat and Horse skulls with bio-tech pipes? two headed guy? Leaves no room for dark mech to look truly fucked up, and also makes them too weird to be the tech support factions for the good guy imperium GW is pushing recently.
They're the perfect look for the 'shadow Imperium' the Mechanicum is running, they are the central nervous system/the spine of the Imperium as it all falls apart without them, they just have a whole galatic empire worth of bodies to throw at any threat to their forge worlds. They get to rule these worlds outside the domain of the inquisiton and arbites and other bodies. They used to have their own Inquistion of the Dragon to root out tech heresy I think but that maybe outdated now. They could be these really strange sinister guys the average person probably thinks are traitors and heretics worshipping a different god but all that is kind of ignored for
>Guys in red robes with bionics
>Led by bigger guys in red robes
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Well? Aren't you guys happy now? No more ugly pieplates! 40k is saved!
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>>97893766
This is from my last game but I have others if you’d like to see.
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>>97894097
>Leaves no room for dark mech to look truly fucked up
If the darkmech has nothing original to offer without artificially limiting what the admech can look like beforehand, then the darkmech doesn't deserve to be made in the first place.
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>>97894097
>Leaves no room for dark mech to look truly fucked up
If the darkmech has nothing original to offer without artificially limiting what the admech can look like beforehand, then the darkmech doesn't deserve to be made in the first place.
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>>97893766
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>>97894137
>federal agents post in the warhammer 40k
>in a thread with 100 people max
>they do this in order to make me mad so I attack them and they can kill me
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>>97894097
>>97894133
Dark techpriests should just be like traitor guard and chaos marines- put some focking spikes on it.
My ideal though would be like
>dark techpriest
>he's a skull in a cockpit in a giant spider robot with arms or something
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Rereading the new rules to understand them better, I find it interesting terrain features and terrain areas are distinctly different keywords in the article. Line of sight is still mentioned too, with the diagram showing the terrain feature seemingly being accounted for to detect the otherwise hidden infantry. I wonder if only the terrain areas will be standardized even in “balanced” play, so you can do any wall layout within the area for the terrain features
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>>97894162
it's crazy how everything the dark mech makes is just "I took this thing the imperium made last week and put a daemon in it" instead of "holy shit look at this fucked up abomination I created after jerking off in the eye of terror for 7000 years"
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>>97894126
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>>97893906
There is no gentlemanly way to agree on such a hopelessly indeterminate measurement as "a third" of a model. There are at least three completely different ways to assess that:
>1. imagine a solid cylinder formed around the model's base (or the model itself, if you want to open another can of worms) and then gauge 1/3 of that cylinder
>2. gauge 1/3 of the model's cubic volume
>3. imagine the model as a 2D image from the perspective of the shooter, and gauge 1/3 of that 2D image's area
Don't bother thinking about which one of those you meant, because they all suck. Number 2 and number 3 are borderline impossible to even accurately gauge by naked eye and feels alone, and only someone deep in the dunning-kruger tunnel would think themselves and their brexit-yes-voting ass mates to be capable of it in-game.
Beyond that, what problem are you even trying to solve? Certainly not realism, because something 1/3 exposed can be blasted in real irl. So it sounds like it comes down to your deeply personal and fucked-up arbitrary autistic preferences, yes?
Are you just too lazy to ensure you are 100% behind something? This is what "Playing By Intent" is for. Open your mouth and talk, weakling.
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Why do normal people in normal clubs and shops have Warhammer 40k tables that look like *this* for their weekly game of 40k with friends. Not preparing for a tournament or anything, they just do this of their own free will.
It's fucking alien and bizarre to me. 40k was never like this until a few years ago.
Even if the rules make you play peekaboo, why do I never see a game of nu40k and think "that looks impressive"?
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>>97894126
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>>97894185
Defiler is supposed to be darkmech so we are leaning in the direction of all the daemon in it models like forgefiend being the brainchild of the heretic fabricator-general of chaos mars.
But ideally dark mech would make vehicles that are like the leman russ with legs and a daemon head.
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>>97894202
because neither the players nor stores really give a shit
both are lazy, why spend extra on terrain you'll have to actually paint? L shaped card or mdf suffices and the game doesnt require extra detail than that, it's the bare minimum
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>>97894202
I hate this soulless shit. I'm playing on tables like this with my friend, sure it's not as balanced but it does look like a game at least.
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>>97894193
>>97894206
You can end this charade at any time and become a normal poster here pukeanon
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I wish there was a proper abominable intelligence faction. Admech doesn't quite scratch the industrial robots vs eldritch horrors itch.
>>97894185
Agreed. They should really lean into the chaos corruption thing with dark mech.
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>>97894209
Ok now what.
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>>97893766
Not exactly my set up, but from my last game.
It's a bit basic since it was at an LGS
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>>97894209
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>>97893906
There is no gentlemanly way to agree on such a hopelessly indeterminate measurement as "a third" of a model. There are at least three completely different ways to assess that:
>1. imagine a solid cylinder formed around the model's base (or the model itself, if you want to open another can of worms) and then gauge 1/3 of that cylinder
>2. gauge 1/3 of the model's cubic volume
>3. imagine the model as a 2D image from the perspective of the shooter, and gauge 1/3 of that 2D image's area
Don't bother thinking about which one of those you meant, because they all suck. Number 2 and number 3 are borderline impossible to even accurately gauge by naked eye and feels alone, and only someone deep in the dunning-kruger tunnel would think themselves and their brexit-yes-voting ass mates to be capable of it in-game.
Beyond that, what problem are you even trying to solve? Certainly not realism, because something 1/3 exposed can be blasted in real irl. So it sounds like it comes down to your deeply personal and fucked-up arbitrary autistic preferences, yes?
Are you just too lazy to ensure you are 100% behind something? This is what "Playing By Intent" is for. Open your mouth and talk.
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>>97893766
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>>97894213
>>97894237
>>97894254
you okay bud?
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>>97894225
>>97894230
>>97894230
C'tan shard
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>New Toy (unironically, it's a toy, not a model)
>age of smegma
>golden daemon-slop
Give us some real fucking news GW. Also, how come every GD winner is looking like the same uninspired shit? NMM and extreme lighting and such, ya'll niggas know what I mean.
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Gives me joy when even the pros fuck the eyes up
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>>97894230
>>97894266
Ironically, Iron Warriors are the closest to what I want despite not being robots.
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>>97894251
You're reading far too deep into a simple "what-if" rule I thought of on a whim, man.
Was just shitting out an unspoken rule that most of the people at my LGS have been adapting to their games. We, as adults, can clearly see if a model is behind cover.
>Your gaunt's tail is poking out from that wall? No worries I can see you didn't intend for that. Not visible.
Is what happens a lot at our LGS. I was just thinking of why that'd never been attempted to be written on paper to speed things up and attempt to teach something new to the more immature folk.
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Any idea what this grey could be? Or one that looks like it. Preferrably from citadel, vallejo or ak since those are the ones I can get.
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I didn'tbuy their old CP but got the new one because I wasn't able to get the Poxwrought box a year ago. I guess when I was looking at this piece of shit in 2024 it never registered what a shit deal this actually is
>poxwalkers and some plague marines
Real tzaangor-tier shit. It's funny how world eaters went from the undisputed best CP to number 2 after plag marines.
The new necron combat patrol is the same too
>old patrol has doom scythe, lord, immortals, death marks, tomb speeders
>new patrol is warriors and that retarded war of the worlds thing
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Dark Mechanicum will never be their own faction, nor should they be.
As a CSM player, I deserve access to every cool Chaos-y model, which is also why the cult factions should be dismantled and rolled back into CSM.
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>>97894237
>But ideally dark mech would make vehicles that are like the leman russ with legs and a daemon head.
So, a defiler?
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>>97894321
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>>97894338
https://relaxdesignminis.wixsite.com/relaxdesignminis02/red-scorpions- painting-guide
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>>97894375
>Give me full chaos corrupted AI robots
are you having fun yet?
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>>97893894
>>97893888
Yarrick was T4 back in 2E too
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>>97894399
3rd party terrain has never been cheap. That's basically been true forever. From the time of 3rd edition when GW had one (1) tiny ruins set and one (1) short ass trees set all the cool 3rd party terrain was resin, and expensive, to the lasercut MDF era, which was also expensive, to the current era of 3D printing, which is also expensive.
All of those materials are heavy and terrain is generally bulky, so shipping has always been a bitch as well.
Getting your own FDM printer seems to be the way to go (I do not have one, and I'm not doing printlet propaganda). Some of the MDF bulk deals are probably also ok, where you get a table's worth of terrain for $200 or whatever. But MDF terrain is not that attractive.
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>>97894402
>>97894396
they're supposed to basically be statuary. Where GW fucked up and where I woulda done it differently is include stuff like plants and stone debris you can model on them to make it look like they've been stationary for a long time and are waking up now that the T-sons have come to collect on their debts.
And as long as they're going full egyptian they should also have like a robot necrosphinx and a hierotitan from fantasy.
Incidentally I was going through my OLD fantasy boxes from 2009 and in the wood elves, bwetonnian and ogors boxes I noticed that GW used to include a lot of basically free basing materials and terrain. The catachan box is like that too, Lots of plant sprues for making your guys look jungle-y. Now GW would charge 35 bucks extra for a "Wood Elf Forest Terrain bits sprue".
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>>97894399
Some people on ebay are so fucking stupid with their pricing, I sometimes send them random messages calling them retards if they are selling a single terrain piece for 200$ plus that’s painted like shit.
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Also this website is in shambles, wtf is going on with the posting issues!
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Someone was here yesterday looking for a way to get some of that dark eldar/drukhari shit for not millions of dollars. Here's some lots I found on ebay that are somewhat reasonably priced. You got a ravager and two venoms for 60ish~ bucks (no crew), the lower left corner is selling the Maelstrom box without the Hellions and Succubus for the old "start collecting: 2017" prices so that's cool and the combat patrol for about 50 bucks off the GW price.
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>>97894402
they wanted to give thousand sons a pity hero model
they couldn't sculpt a good pity hero that wasn't a redundant sorcerer
they dug up the concept works for TS themed statues and sphinxes and not-dreads and made something small out of those
It was a nonsensical thing to sell as a pity hero so they sold it as a pity unit instead
if they were twice the size they could have worked as magnus's bodyguards
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>>97894468
I hate to be that guy, but convert and paint my friend. YOu can be the decider who makes their stiff design look properly like statues coming to life like the Ushabti- which was GW's intention even if they fucked it up because their painting/modeling team is retarded.
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I'm so tired of everything wanting to have their special dudes that I'm starting to appreciate basic subfactions like cadians more.
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>>97894388
Honestly a lot of it is the boring color scheme, I think these are really cool.
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>>97894257
Time to add a new tool under your belt
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>>97894468
I hate to be that guy, but convert and paint my friend. YOu can be the decider who makes their stiff design look properly like statues coming to life like the Ushabti- which was GW's intention even if they fucked it up because their painting/modeling team is retarded.
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>>97894484
>>97894492
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>>97894487
>they couldn't sculpt a good pity hero that wasn't a redundant sorcerer
What's wrong with sorcerors? Why can't tsons have a bunch of like
>aspirant acolytes- mortal sorcerors inducted into the wizard orders of the Tsons, lead by a Occult Master to launch spells and shit at the enemy and armed with ritualistic power knives
>Terminator Sorceror Supreme- a Terminator Sorceror but he doesn't lead occult guys and he rides on a disc of tzeentch
>Sorceror Hermiticanth, a sorceror who has shed his power armour in favor of using magic to tank bullets and shit
>Sorceror Mutagent, a sorceror who is slowly succumbing to the mutations in the tsons geneseed and has like a bird head with ten eyes or some shit
>Silver Tower, a sorcerous 'vehicle' that sorcerors ride upon which buffs their spellcasting and shit
>Tzaangor Supreme Shaman
They're literally the sorceror army!
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>>97894527
well you see jimmy, after 2021 President Bidet decided to bring in lots of h1b jeets. President Dumpf decided to keep them. Now cloudflare is run by jeets who have degrees from Durgasoft, so they don't realy know how to code websites and shit but they know the Almighty AI will give them the vibecode they need. Such is life when you hire pagans who worship deformed babies with four arms and one lung as incarnations of their demon gods.
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>make lore about my custom chaos warband's different specialized divisions to justify how they can use different detachment rules from one game to another.
>they sound ridiculously snowflakey and I'm embarrassed to bring them up
help me
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>thinking about buying the Aeldari Corsairs combat patrol
I want to paint the wave serpent/falcon using the color scheme for FTL pirate ships. The idea is that it is a stolen craftworld ship.
Any ideas for the colors on the other models? I don't want them to be too similar to regular craftworlders or drukhari.
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https://www.warhammer-community.com/en-gb/articles/m3son4il/new40k-com bat-changes-shake-up-fighting-in-th e-new-edition/
Changes to the fisticuffs phases
2" is the new 1"
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>>97893812
>At this point in time stats do not actually represent anything whatsoever
They could. With some luck now that Crudd is gone we can get the new guy to copy 30k for next edition.
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>>97893819
Right now in 10th? Barely. It's technically legal but every single unit there other than terminators have had intentionally shit rules all edition and zero balance changes. Come 11th I'd be surprsied if they are even in the codex at all.
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>>97893847
Yeah, it's just gonna suck when your army is late in the edition so none of your characters get it, and if they decide it's an "epic hero only" thing it means named characters are even more pushed in an edition that nerfs the hell out of enhancement availabiliy.
On the bright side, they might put it on every single Psyker and Chaplain type model to start bringing them back to their usefulness in 9th. If a Dogmata gets to replace their OC bonus with with their old "+1 Str and Attacks, +1 AP, fight again at end of phase" it'd be amazing.
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>>97894680
It's time cowards.
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>>97894598
Standing 49mm from a wall to exclude 50mm+ bases seems like a way less egregious trick than the 24mm bullshit to block normal infantry. It should just be banned, but at least the new engagement range severely reduces the problem. Am I missing something?
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10th was so awful, I genuinely do not understand how anyone can be hyped for 11th knowing it’s just tweaked 10th. Maybe I am in the minority, but I think 10th was the worst edition of 40k I have ever played. And I’ve played 6 different editions.
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>>97894598
Will need to see what it means for a unit to be "Engaged". If I place a unit behind another unit and you can't charge it, does that mean all your models need to stop 2" away from the back unit and won't be able to pile in? Who'll get to attack? If I have a jump pack unit and they roll a 12" charge and there's a unit and another unit behind them, can I drop in between and pile-in two different directions or will I need to maintain coherency?
The overrun rule utterly nullifes the value of fragile screens like kroot. Now you can only screen with tarpits. Though it also increases the value of heroic intervention since sometimes you'll want to HI with a shit unit just to keep the enemy from getting a second pile in.
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>>97894792
The consensus I’ve seen is it’s boring, but still infinitely better than 7th. Literally the only complaints I hear often are the shitty terrain and lack of wargear point costs. Oh, and the requisite bitching about how marines are too good and reroll everything.
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>>97893812
I like how everything just hits on 2's now instead of having comparative values for weapon skill.
>>97894828
Yeah 10th was a complete fucking joke, especially with how my army was mishandled. Newer datasheets are also a fucking joke so I guess I'll just paint for another edition.
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>>97894860
Yeah I don't think I am the target audience for 40k anymore. The core rules are just so bad, everything has been dumbed down to a sad degree. With crunch being added through rules bloat on top. It's the absolute worst of both worlds. 10th has been an unmitigated disaster but sales seem to say that people want this slop, so I am in the minority I guess
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>>97893812
I like how everything just hits on 2's now instead of having comparative values for weapon skill.
>>97894828
Yeah 10th was a complete fucking joke, especially with how my army was mishandled. Newer datasheets are also a fucking joke so I guess I'll just paint for another edition.
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>Orks are going to get first-codex syndrome after having the only passable book from 10th
>Boyz, Nobz, and Gretchin will all double in price with Stormboyz inevitably going to nearly triple for useless Kill Team shit
>The Stompa keeps going out of stock to the point where people are genuinely fretting that it'll get Legends'd
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>>97894917
It's literally AoS fighting now, but even less room for pile in tricks seen everyone piles in before anyone even swings. Given the rocket tag nature of 40k, it will mean you never charge in an even number of units unless you have some way to jump activations because your second unit will get hit before they get to strike (hence only charge odd numbers of units, so two of your combat units generally get full attacks on target while one unit will get fucked up before it can swing).
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>>97894598
Doesn't this effectively reduce everyone's charge range by 1 if you have to end charges base to base rather than in engagement range?
Isn't that a big nerf to melee armies?
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The current rules setup for 11th means that if Lelith Hesperax and 5 Wyches gets charged by 5 Space Marine Scouts, the scouts will, most likely, kill the Wyches and leave 1 guy locked in combat with a Lelith that can't fall back, unless she uses her once per game ability
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Wait so... Are all the 11th edition codexes going to have new detachments in addition to the 10th edition ones? Or are the going to sell the 10th and 11th edition codexes side by side to get all the rules for each faction?
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>>97894943
You didn't read the article did you?
Chargers still get fights first you dope. You'll get to fight with all your chargers before they even get 1 swing back unless they have a fights first unit, or spend the 2cp to interrupt (unless that's gone, too)
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>keep thinking Craftworlds are called "House X" like "House Ulthwe"
What did I mean by this.
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>>97894955
You might be reading it wrong. You don't have to be base-to-base to complete the charge move, the unit just has to be within the charge range to succeed. The actual move must be within 1" if possible, and if not then 2" in order to actually do the move. Think of it this way:
>Roll charge, get 8
>Enemy unit is within 8", so the charge succeeds. Make your charge move directly forward and you must end within 1" if possible, 2" for anything that can't.
>However, consider that in order to make the charge move you had to move around terrain.
>Since you can only move 8", you can only get a model to be within 2" of the enemy unit after moving around the terrain.
If this were 10th edition, you'd completely fail the charge in this case and be stuck. However now in 11th, this would be a successful charge move since you could end it within 2", if I'm reading this correctly.
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>>97894955
You don't have to end in base contact, every model have to end within 1" if you can, if you can't you have to end in engagement range (within 2"), if you can't even end in engagement range you only need to get closer as long as at least a model of the unit is in engagement range.
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>>97894985
you're dagoth pilled.
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>>97894598
Holy shit if this is how rules are written in the rulebook this is fucking terrible.
It’s like AOS where basic game moves are described as abilities
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>>97894955
>Isn't that a big nerf to melee armies?
Melee armies only technically lost half an inch of charge if and only if the charge was completely straight and there was no intervening terrain or models. In all the other cases you basically gained 1,5" of charge. It's also a lot easier to charge units behind walls.
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>>97895002
>>97894987
Then what I don't understand is what makes this change necessary
If required charge distances are measured the same as before then why do deep strikers still need to roll a 9 despite entering 1 inch closer?
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>>97894801
Can you imagine if tactical squad rhino rush is the meta build in 11th?
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>>97894955
>Isn't that a big nerf to melee armies?
Melee armies only technically lost half an inch of charge if and only if the charge was completely straight and there was no intervening terrain or models. In all the other cases you basically gained 1,5" of charge. It's also a lot easier to charge units behind walls.
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>>97895045
Okay, so charges have lost 0.99 inches of distance in terms of who they can actually declare a charge against, since previously you could declare a charge against anyone within 12 inches and you then only needed to roll high enough to make it within 1 inch, but now you roll and then you have to be able to measure the full distance, base to base inside the number you rolled to declare them as a target.
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>>97894884
I see the appeal of 2ed but I still vastly prefer the 3rd edition format. It's the perfect sweet spot between simplicity of rules, flavour and army size. It's simply peak 40k.
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>>97895061
All they can do is say 7th was worse, and only then because of awful balance and allies. They ignore 3-6th because any of those editions is leagues better than current 40k. Which has turned into a bloated board game rather than the wargame it used to be.
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>>97895129
Maybe it's copium. But I am immigrating to Europe (from NA) in a few months. I am hoping that with oldhammer being more popular there, I can find a 2nd-5th edition community. I would 100% go all in on starting new armies for any of those editions if I find an existing community. I can't be arsed to play 10th or 11th anymore. It's too far from what 40k should be.
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>>97895061
>fuck if I still prefer 7th's core rules to the boring slop that is 10th edition.
You are only saying this because you don't remember what actually were 7th edition core rules. The psychic phase was 7th core rules. Fortifications were core rules. Flyers were core rules. Detachment and allies were 7th edition core rules.
>Inb4 I meant except all of those things
Then you mean 3rd edition core rules.
>>97895109
>and only then because of awful balance and allies
I can go on for a lot about all the dumb shit that 7th edition involved. I have done it before.
>>97895109
>They ignore 3-6th because any of those editions is leagues better than current 40k
6th was proto 7th and was also incredibly shit. I never played 3rd-4th but 5th was a lot better than current 40k, yes. One can say that current 40k is shit while also saying that it's nowhere near the abysmal dogshit that was 7th. Current 40k is boring and soulless and made me drop the game. It's still a lot better than 7th the same way that being forced to see an awful movie is better than being robbed and raped in the parking lot.
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>>97894828
Its better than 7th but sucks compared to 9th. All 9th needed was to make Tempest of War the default for secondaries, do the terrain footprint thing they're doing for 11th, and maybe trim the fat a bit with stratagems. Instead we get dogwater.
I'm especially pissed that Votann completely lost their personality in 10th. Not even a power level thing but a "Their weapon used to do this cool thing, now it's identical to everyone else's." Ancestral Judgement was overpowered but they should have kept Void Armor and non-randomized advances at least.
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>>97895145
>>97895137
In my experience the main hurdle in convincing people to try 4th edition is that there are a shitload of units and some armies that simply didn't have rules at the time, so either you manage to convince them to use a large amount of homebrew or a lot of people simply can't use a large part of their armies.
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>>97894986
The game had a massive influx of Magic the Gathering tourneyfags in the 2010s so they have to write everything like a computer program because if they don't they'll spend 45 minutes arguing order of operations with a judge trying to pull a semantic trick to get one more wound on their opponent.
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>>97895109
They ignore 3rd to 6th because they were so long ago most players nowadays were children. I played 4th a bit when I was a kid. I still remember the constant arguments about how many models were under a blast template and how much/what kind of cover a unit had. I’ve tried to see if maybe I misremember it but I can’t even get one of the frogs in my area to try a 4e game. They’d rather play 10th, or as is most often the case, play old world/mcp and not play 40K at all.
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>>97895197
>I still remember the constant arguments about how many models were under a blast template
Curious people here always say this as if 30k or TOW didn't also use templates and those arguments just don't happen.
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>>97895234
Then why when people complain or discuss what they don't like about HH or TOW no one EVER brings up templates as causing issues? Because they don't. It's bullshit parroted by zoomers who never played older editions spewed by other people who never played older editions.
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I've played necromunda for years, and I've never had a problem deciding if a character was in cover or not, or if a template was under something or not, or if something was within range or not. Then suddenly a new guy came to our club and I experienced it all in one game
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>>97895264
No. The most regular ass dude you could imagine. But he hadn't played any miniature games before. Anyway, he always tried to rule in his own favor whenever there was a modicum of doubt, which I haven't experienced before in that game. There was a pattern, and it quickly became tiresome.
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Anudda day anudda panel
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>>97895253
In games, there are two kinds of rules.
>Rules that create a game
>Rules that protect players
The second kind of rules is not actually needed. People who approach a game with honesty and understand the point is to play and have fun do not need these rules (on the condition that the first kind of rules is well written, as in: not flawed).
That's the whole point of "spirit of the game". If someone comes to the table, not to play, but to win/dominate for personal fickle gains, then things go to shit sooner or later.
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>>97895252
Because
>Templates are soulful and scenic, so people are willingly to overlook their issues
>Both of these games base half of their identity on not being like 40k of AoS, so everything that would go in the direction of making them similar to what they perceive as shit is considered basically heresy. I can guarantee you that anybody that would be even mildly critical of templates in the Heresy General or the tOW general is going to be bullied to 40kg or AoSg in zero time.
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>>97895288
ntab
>hurr people are just dishonest
I think you're just projecting your own shallowness and the entire reply chain corroborates that.
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>>97895253
Yep, it's entirely specific guys. Had tons of fun playing kill team until I had a similar experience with a guy behaving like that on the cover rules. Getting rid of mechanics for guys like this is pointless, because unless your game is chess level shrimple it will be possible for them to ruin the fun.
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>>97895282
Okay cool
Not everyone approaches the game with honesty and good faith and the game does in fact NEED to work when played between two strangers who met each other that day and who do not know or trust each other implicitly.
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>>97895300
I am not even the guy that started the argument, and I actuallly would like templates back. In fact I have dropped 40k this edition and I am actually starting HH.
I am just explaining why the argument "if templates are bad why don't people that have made templates their Identity don't complain about them" is dumb.
Pretending that templates don't have some issues is dumb. The point is that what they give to the game is worthy these small issues.
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>>97894598
So let me get this straight
>Have to end move outside 2" engagement range
>Can't charge unless you roll equal or greater than base to base distance
>So a double 1 is always fail under normal circumstances
Shit, suddenly a meme from 5th is relevant again.
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>>97895318
If someone is a faggot you're going to have a bad time no matter how many safe guards GW attempts to put in place because the same species of ghoul that makes ambiguous rules a problem that cant be steamrolled over in a second without issue are also the kind that are just miserable to play against because of constantly whining about their bad luck, seething verbally about their army being weak, gloating in victory, autistically rambling about youtubers, ect. Completely pointless effort to try and make the game try and force this to be a positive experience at the expsence of the fun that's had when two human-souled people play.
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Post dreadnoughts and equivalents. Tell me about yours.
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>>97895024
They did the same thing in Kill Team, there was like a month of complaining then no one cared again. They did the same thing in Horus Heresy, there was like a month of complaining, then no one cared again.
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Guard should get a new special weapon that's just a LMG/SAW so I can give my cadians BARs.
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>>97895399
While that is indeed going to be a problem if stealth remain what it is, I am going to bet on the fact that they will change the rule to have it interact with the new hidden mechanic.
>>97895402
>Late fights after consolidation
You just reminded me of the bullshit of Tyranids in 8th edition.
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>>97895150
Army construction rules are usually not considered part of the term "core rules." It does not matter if they come in the core rulebook and are presented as the sole default way of constructing armies, they're still a separate design component. "Core rules" cover gameplay above all else.
7th was basically when I stopped identifying as a 40K player, so I know how dogshit it was. But it was still a wargame, unlike 8th and beyond.
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>>97895388
Consolidates happen after all combats.
Here's my understanding of the rules.
1. Charges made
2. Units in combat determined.
3. EVERYONE piles in units that are engaged.
4. Player whose turn it is gets to pick a charging unit to fight. Other player then picks a unit with Fights First or passes.
5. After Charging, Fights First units are done, next player in order picks one of his units to fight, alternating between players until both pass.
6. If a unit is selected to fight and the unit it charged is dead, it selects another unit to pile into and fight.
7. After all fights are done, EVERY unit that fought consolidates.
Are you really playing with so many units you can't remember which units fought and which units stayed still by the end of the phase?
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>>97895430
I will allow it, now let me give 3 of those in a single infantry squad and up the men to 13/squad.
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>>97895432
>5. After Charging, Fights First units are done, next player in order picks one of his units to fight, alternating between players until both pass.
Actually, after the charging/ff units are done. The player whose turn it is pick a unit and then alternating between players.
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>>97895066
Yeah, seems like it, but that distance for picking your target is as the bird flies, through terrain. No more tape measure bending around the terrain to find out you’ve actually failed the charge by half an inch because of a park bench.
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>>97895426
I haven't seen anything about fights after consolidation, just overruns.
The fact Overrun gets a specific name gives me hope they'll add interactions with it like letting you use overwatch on an overrunning unit to keep people from charging something weak just so they can pile in risk free.
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>>97895422
Just model the heavy bolter a little different.
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>>97895465
>I haven't seen anything about fights after consolidation, just overruns
Learn 2 read
>Finally, when everyone is done knocking the stuffing out of each other, Consolidate moves are all made at the same time, similar to Pile In moves. They can be used to manoeuvre further into combat, leap on an enemy unit within 3”, or dash to a nearby objective. But be careful when engaging a new enemy unit that hasn’t fought yet in that phase, as they’ll still get the chance to fight despite everyone else being done.
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>>97895381
Mine was gay during his life. He was the only Marine who could still get a boner up, due to a rare genetic defect. Most Marines are impotent, as you all know. But this guy could get boners up and he was gay. He had a distinguished career, sometimes doing great deeds in battle and sometimes having gay lovers (human). So after he died he got put into the Dreadnought cophagus, he was still gay but he couldn't get boners up anymore, which was a huge character development for him. He ended up still fighting bravely for the Chapter from within his entombment.
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>>97895470
Okay, I missed that. Thought it was just for overruns. Hopefully the new units fighting don't get another consolidate.
Anyway, probably going to need to use poker chips or glass beads to mark off which units have fought.
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>>97895469
No, 2 squads get BARs, one squad gets the autocannon. That's why it's gotta be a Special Weapon and not a Heavy Weapon.
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>>97895483
>>97895495
It's also after consolidates. It's a basic ass rule to cover cases where you engage units at the end of the fight phase and they wouldn't technically have the timing to fight. IIRC it has been in the game since 9th edition to fix the fact that in 8th Genestealers could do shit where they engaged half of your army at the end of the fight phase, so nothing actually got to fight and you wasted your entire turn with everything engaged.
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>>97895498
Sorry, made a mistake in how 10 works, I was actually remembering 9th.
Still, that's also how it works in 11th of you charged.
If your charge
>All charging units fight, alternating with Fight first units but starting with the active player
>All not charging units fight, alternating but with the not active player starting
If nothing charged instead the active player starts
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>>97895360
You have the kids who can get shot and go down dramatically while playing with toy guns.
And the kids who have a bulletproof force field and a machine that negates anti-forcefield rays.
You just can’t play war games with the latter, the former know how to make a fun narrative experience out of a loss.
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>>97895565
>single dude on a 50mm base
Laying down with a bipod heavy bolter. It'll take up some space.
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Charging phase would be less annoying if you pick a target and add 1d6 to your units movements and have it move by that amount to the target. If you reach base to base, great you're now fighting. If not, you're not.
>"but what if you have a wall or barricade separating yo-"
Do you fight through a wall? If you dont have the movement to climb the barricade then you fail your charge and your unit is now stuck on the barricade.
I dont understand after all these years while rolling a 7 on a 8" charge means your unit just stands there with a thumb on their ass as if they rolled 0.
Failing a charge means the unit is now closer to the enemy without being engaged, so in their turn they can just walk away and shoot at your overexposed unit. You know, like in real warfare where an overzealous unit got baited and isolated before getting shot off.
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>>97895587
Well, your options are to use what you got or hope James does exactly what you want. I can tell from experience the latter is a fool's errant. Why not just use a Kasrkin sniper rifle one one dude as a "support lasgun" and just treat it as a normal lasgun?
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>Brought Death Guard instead of Imperial Guard today, feeling that I'd have more permanent presence on the board. Brought a heavy infantry list including 30 plaguebearers, 20 poxwalkers and other bits and bobs. Lots of vehicles.
>Enemy opponent in Knights
>Haulers get mogged turn one by a lancer
>Plagueburst mortar achieves nothing for it's 210 points.
Deepstrike 30+ plaguebearers to disrupt. Only lasts about a turn as they are systematically slaughtered and my objectives only activate at the end of the opponents turn (which means I get nothing).
>LoC and Bodyguards fail a deepstrike charge (accidentally, as I forgot its 6" instead of 9" with him) and proceed to get left in the dust.
>Final whimper of my army was when my Helbrute (DoNt bRiNg ThEm tHeY aRe sHiT) charges an armiger and fistmaxxes him off the table before being shot off the table.
I dislike Knight armies.
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>>97895578
>why do so many retards want 40k to not be grimdark
because they either have a capeshit shaped tumor in place of a brain or because they drank the cool aid and genuinely identify with their choice of faction like it's some kind of political party
>and call it grimderp
completely unrelated thing, the term comes from people criticising the writing of those parts of the setting that are grimdark to such degree it loops back into being hilarious in a bad way, and/or parts of the setting that are grimdark but only because some people act retarded
if you think the term is used, or should be used, to refer to what people describe the setting's real genre as to justify whatever asspull or bad writing they're defending, you're wrong
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>>97895612
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>>97895498
>>97895520
From the article:
>Once all combatants with Fights First have taken their swings, the person who would normally be next in line gets first pick from the rest of the crowd, regardless of whose turn it is.
So if there's an even number of Fights First units, the player whose turn it is picks the first non-Fights First unit. If it's an odd number of Fights First units, the other player gets to pick.
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>>97895591
That's how it works in Necromunda and then you get things like Nachtghuls munching half your team and the giant strong guys with mohawks being a shooting gang actually because they can't move fast enough to get the charge.
Which is also a side effect of Nucromunda HEAVILY favoring the charging enemy but I digress.
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>>97895713
>>97895718
I think we all agree that the problem isn't /yourdudes/, it's the why, how and behavior around.
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>>97895611
So you were running the terrible DG daemons detachment. Also brought a terrible unit. No, I'm not talking about the helbrute. I mean the crawler. 210 is criminally overcosted to run that thing when it could be two more drones or haulers. And you misplayed the deathshroud. I don't think this was the knights' fault.
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>>97895697
That's why I mentioned the Nachtghul, since they're the worst culprit for nasty charge shenanigans. And on the opposite side you have the Goliaths who need grappling hooks if they want any of their melee guys to see melee before the end of the game.
Anyway, back on topic, what do people think is needed to make shooting not absolutely shitass in 11th edition?
Personally,
Make Heavy +1 to BS instead of +1 to Hit. There's already too many effects it doesn't stack with in the game.
Make Sustained Fire additive so using a Sustained Fire 1 stratagem on a unit with Sustained Fire 1 guns gives Sustained Fire 2 shooting.
Tau specific: Markerlights remove Hidden and Obscured from target units.
Bring back GSC's crossfire and give it to every army.
Though the last one is less about making shooting balanced and more about making shooting involve more than static gunlines.
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>>97895750
NTA but people taking HFY to a scary level and acting like someone is evil for playing chaos or xenos.
Also fags being fags, though I see a lot more of that online than out in the wild. Even the HFY one are like 80% teenagers.
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>>97895774
GW kind of needs it in place because they're idiots who'll design something like the Harlequin codex to stack to -2 to hit easily, its just unfortunate that they just as often go the opposite direction and write a bunch of leader/stratagem "buffs" that do exactly fucking nothing for the units you'd use them on.
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>>97895750
I'd say
>why
To infalte your ego through fantasy (My character is so great (and is me) so I'm great too (as I share the values of the character))
>how
By making a vapid character that is uninteresting, pointless or see above
>behavior around
Being a spaz when the nature of your character is being poked at
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>>97895778
>>97895784
what does that have to do with yourdudes
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>>97895578
people call things "grimderp" when they see something that's grimdark and don't like it for xyz reasons. most of the time it's used stupidly to the point that it has lost all meaning.
good example is the fact some artwork and descriptions have described imperial navy macrocannons being loaded by shitloads of shirtless, sweaty crewmen pulling giant fuckhueg shells into the breech loading mechanisms via chains and pulleys while singing space sea shanties as enforcers egg them on and whip those who get too tired during their shift. this is FUCKING AWESOME AND METAL but some retarded autistic subhumans are like "ohhhh well that's not hard scifi enough, they should use more autoloaders, that'd be more logical, and because they don't do that IT'S BAD AND GRIMDERP!!!"
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>>97895381
>>97895381
My Hellfire Angel Dreads are some of the oldest and most prestigious Dread Pilots in the Imperium. They have much more Armor and some of them use Advanced tech Angel wings to store more energy which allows their plasmas to deliver stronger than normal firepower against their enemies
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I don't get the big deal about yourdudes, everything is done within the rules of 40k, fluff and paint schemes and backstory do not affect the game, so who cares? People do not invent rules for their own custom armies.
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>>97895809
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>>97895816
>People do not invent rules for their own custom armies.
They should be able to.
And with stuff like the Crucible character rules and combining detachments we are getting closer to getting to make up yourdudes rules
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AY YO IM FINNA CRASH OUT IF YALL AINT GET THOSE MELTAS OUT MY DAMN FACE
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>>97895808
>read post
>say to myself that macrocannons being manually reloaded is retarded and is THE classic example of grimderp writing, possibly the original
>prepare to type up lengthy response but click image out of curiosity
>JOHN BLANCHE DREW THE MACROCANNONS BEING MANUALLY LOADED AND IT LOOKS...COOL ACTUALLY???
For some reason I pictured a bunch of guys holding up the massive tank sized shells with their hands and sliding them into a big hole, I didn't realize it looked like that actually. That's cool. I like the ropes and shit.
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>>97895809
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>>97895849
>>97895824
Posts like this are so stale and repetitive
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>>97895808
We know manpower is the one resource the Imperium is not in short supply of, so them throwing people at a problem until it goes away is completely normal. Them using people does not exclude auto-loaders and other systems. There's plenty of auto-loaders in the Imperium, but on such large vessels they might only be used in emergencies (like old bolt-action rifles with magazine cut-offs) to avoid wearing them too much. Maybe the loader is broken, so the crew has to move shells by hand (like how a tank turret can be rotated by hand and the shell fired via a physical trigger if the electronics break).
In the Fire Warrior novel the Navy vessels at the ass end of space complain about having many of their systems broken and jury rigged to function, since the Imperium doesn't consider them a high priority to get repairs or new systems.
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>>97895826
All factions ought to have good subfaction creation, an upgrade from the 4th edition marine traits/flaws, or the 9th ed guard Doctrines.
I should be able to recreate subfactions like the blood angels or black templar through these, as well as make new subfactions with as much fun and depth as these.
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>>97893766
This is my kill team board. Hoping to do something similar with 40k, now the new rules have dropped I'll be looking at 3d printing some modular terrain. Fuck these soulless boards, make it look good or go home.
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>>97895855
Yiff in hell furfag.
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How do I start Chaos Marines? The dark pact detachment is preferred but I'll take anything that isn't 99 of a single squad.
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>>97895958
>how do I start
You pick the minis you like and you work from there
>>97895939
Indeed. 20 hours work day is grimderp. It's supposed to be grim, but is actually stupid/nonsensical, hence derp.
>>97895959
Only if you let it be
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>>97895808
They use ratings for a few reasons
1.they're basically free, an autoloader system would not be
2.It acts as an entry level for the crew, during their service they'll be tested for loyalty, detemrination, and various sorts of aptitute by both their service and their officiers. Most crew members that are not trained directly by the navy or admech are randoms who proved themselves as a loader slave.
3.counter battery fire is and significant damage to batteries is expected. A nearby hit that does not result in catastrophic failure could isolate the battery from the rest of the ship, cause signifcant warping of the hull and machine components, disconnection from power, ect. A manually loaded canon can be seperated fromt he ship entirely and continue firing. Compared to lances, they are noted for being much more reliable and resistant to damage.
4.Galley slavery in space is bad ass
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>>97895296
>so you hide your army in terrain and get lone op instead of deploying behind terrain as usual
>here are some crisis that advance 14" and shoot your shit turn 1
>also, here's a meltadrop in melta range of your best unit on turn 2
You are still getting alpha striked, new melee buffs nonwithstanding.
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I really like these deffkopta plane conversions. Would it be confusing to run them as deffkoptas in a game?
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Why do I get the feeling Codexes are going to completely upend the way that units and Detachments are designed in 11e and we are quickly going to have a horrible power discrepancy between 11e and 10e codex Factions for half the edition?
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>>97896062
>completely redesign how charge/melee works
>completely redesign how cover works
>give everything lone op 15"
>completely redesign how detatchments work
>completely redesign missions
>"but you get to keep your codex"
it's going to be awful. especially since half the codex have basically been rewritten by balance updates.
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Penis
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>>97896021
If you're a gorilla.
It's honestly not that hard to drag a number 2 brush across trim without dipping into recessed panels. I'd honestly just work on being more gentle with your brushstrokes, it will help you make them live longer.
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Visarch is too fucking cool of a model design to be tied to the Ynnari. Should have been a generic Corsair Prince.
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>>97896062
I don't think the army rules will be that bad for each faction going into 11th, but yeah everyone's probably going to be dependent on one of those 70 new supplementary detachments coming out with the core rules. I'm hoping the hybrid detachment stuff is going to mean you only need to sprinkle in the new detachments to be viable, and not that they become the only viable ones.
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Considering they probably aren't gonna touch points until the first dataslate after launch the first few tournaments are gonna suuuuck.
I fully expect most Fights First units to ultimately drop 10 to 20 points a unit. No way are Howling Banshees are worth 95 for 5 when they'll get dropped before they do anything. Same with Von Ryan's Leapers.
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>>97896412
I'm wondering if the "pick 1 of 3" stuff they're doing with warlords will extend to generic psykers. Seems like it'd mimic the old psychic phase well if they have a "can't pick the same as another unit with the same ability" limitation.
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Opinions on the marines malevolent?
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>>97896460
most kino chapter because they’re the underdog who have to scrap armors to get by because everyone hates themthat lore was all written by nick kyme by the way. before him, they were just basic space marines who didn’t care about civilian casualties, and had a problem with authorities outside their immediate chapter which is what most space marine chapters are like anyway
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How powerful is Malum Caedo in 40k lore?
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>>97896457
Basically it's just a free Counter Offensive. Charging models all have Fights First, and the acting player gets to pick a unit to attack first. So they'll just pick whatever is attacking the Fights First unit, and then the defending player can choose to attack with the Fights First unit after it's already been killed.
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>>97896460
>I was therefore horrified when the Whirlwind anti-personnel tanks of the Marines Malevolent opened fire on the Orks while they were still within the camp's perimeter. High explosive rockets turned the refugee camp into a storm of shrapnel and when we launched our counter-attack, I saw horrendous collateral damage amongst the camp's population. While the Orks were penned within the camp, the Marines Malevolent were able to isolate areas of resistance and destroy each one in turn. The battle lasted for another six hours and the Orks were eventually destroyed utterly.
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>>97896485
For awhile now I've said that 40k is in the same spot Magic was when people abandoned Modern for EDH. I would not be surprised if some Garagehammer ruleset picks up in the next couple of years only to get hijacked by GW.
They keep trying to make their own garagehammer with Crusade but fuck it up because they're retarded.
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>>97896384
Is this the level of bait being posted here these days?
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>>97896520
Post models
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>>97896510
>MTG goes to genre-dominant slop without any replacement
>Warhammer goes to genre-dominant slop without any real replacement in sight.
At least we don't have universes beyond? And Trench Crusade/Battletech/Infinity are sorta kicking along I guess
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>>97896485
A ruleset with half as many models, no superheavy/action figure centrepiece shit and much more detailed rules would be infinitely superior to what we've got and that's why GW will never do it. It would expose that nobody wants the slop that is "big 40k".
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>>97896510
I hope that happens like you wouldn't believe. But there's a part of me that also thinks that 40k will remain the filter/containment games for the worst types of wargamers (tournament faggots) and that it will only continue to get worse.
>>97896525
I was looking into Horus Heresy as an alternative to 40k, assuming it was like pre 8th edition 40k. But I was told that it really is more of it's own thing rather than a 7th ish edition core rule type thing. Which makes me very sad. But I still had hope, so I went to the HH subreddit to see what people's opinions are of 3.0 more recently, as I remember it being overall negative at launch.
I am sad to say that the overall sentiment is still negative and lots of people report just playing 2.0 with their communities. At least Fantasy fans have TOW, that hasn't been enshittified yet. But what about us Sci Fi enjoyers? 11th is looking grim.
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>>97896542
Like I said, not how that works. If you're that desperate for a model pic here's a Skitarii for you I guess.
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>>97896548
TOW is very crunchy and is completely a continuation of fantasy. It’s been shrimplified in the magic phase but otherwise it’s become more complex in terms of core combat rules. With there being more of a back and forth press of battle that didn’t exist in previous editions.
Here’s a comparison of the rulebook thickness for example. Top is 6th, then 7th edition then TOW at the bottom
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>>97896561
That would be very cool. At least there's Mordheim if you live in a big enough city. That game has thrived without GW to this day. It's actually surprisingly popular.
I fuck with the idea of a 40k Mordheim, or even something like >>97896544. 40k really needs to have less models and larger boards, to allow for actual tactical flexibility. Currently 40k is really dumbed down and devolves to trading pieces in lanes very quickly.
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>>97896580
>I want a version for mainline 40k stuff
Venator gangs?
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>>97896580
>>97896589
NTA but I get what he's saying. Most of the Necromunda gang aesthetics range from meh to bleh for me. The only gang I think looks sick is the Ash Waste guys.
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>>97896567
>Here’s a comparison of the rulebook thickness for example
Are you legit fucking power scaling books? Holy fuck I’m dealing with a retard here.
Let me explain this to you in a way you can understand, or at least I’ll try. More pages, more words does not mean more depth, at least not all the time. Movement for example was far more digestible in 6th than the mess it is in the old world. Complexity for the sake of complexity just makes the game work against itself and is one of the bigger issues with 3.0 heresy and tow (especially with its patches) where instead of making simple explanations, they over explain something making the information they try to communicate repeat itself for some reason which will lose you when it’s done for every other basic function of the game at some point.
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Should I go with the softer gradient on the left, or go with the deeper shadows on the right? Really struggling figuring out a 1k sons paint scheme.
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Been a minute, got some progress on the warkopta scratch build.
Not sure how far I want to take the interior detail building before closing the open side of the fuselage, for now I've just been doing little bits as the mood takes me. I'm approaching the point where I'll have to make the decision, once the pilot cabin and forward door compartment are closed off the next thing will be to do a bunch of epoxy filling where my structure work got sloppy, and I'd prefer to have everything closed for that save for the roof above the passenger compartment. Also, debating if I want to try and sneak actual clear plastic panes into the port windows, or just do iron bars.
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>>97896568
>>97896574
Pricks
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>>97896605
>Let me explain this to you in a way you can understand, or at least I’ll try. More pages, more words does not mean more depth, at least not all the time. Movement for example was far more digestible in 6th than the mess it is in the old world. Complexity for the sake of complexity just makes the game work against itself and is one of the bigger issues with 3.0 heresy and tow (especially with its patches) where instead of making simple explanations, they over explain something making the information they try to communicate repeat itself for some reason which will lose you when it’s done for every other basic function of the game at some point.
I've been playing since 6th, how exactly is movement far more digestible in 6th vs TOW?
>complexity for the sake of complexity
Do you know what crunch means?
> one of the bigger issues with 3.0 heresy and tow
I have heard this from the HH community. I have yet to see anyone in the TOW community complain about the game being overly complex or complex for it's own sake. You seem to have no idea what you are talking about.
The only complaints about complexity I have seen in any numbers is complaints that magic has been streamlined/dumbed down. That's why I know you at the very least don't play TOW.
But I am in good faith waiting to see what your point about movement in 6th vs TOW is.
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any other daemon bros itt? what units are you running in your army? picrel is what i have assembled and what i have left for today.....im curious what my other chaoschads are up to !
>inb4 zero replies
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>>97896624
Quick trim
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>>97896627
>I've been playing since 6th, how exactly is movement far more digestible in 6th vs TOW?
I dont feel like writing out the whole rant I had and I cant find where I put my copy pasta of it but the whole new foot print of the new base sizes, wheeling, and one or two other specific things that I cant be assed to look into again are all working against each other in tow specifically that previous editions didnt really encounter. Oh, and pre measuring. That shit needs to go for me to pick up the old world again.
>Do you know what crunch means?
Its not bloat Ill tell you that for sure. Of which gw writers seem to be obsessed with.
>I have yet to see anyone in the TOW community
alright let me reword this then, they're written in an awfully unorganized manner. Its one of those things you have to stomach to play the game.
>That's why I know you at the very least don't play TOW.
I mean you're half right, I played for the first 6th months of tow then dipped after the scene died down. Managed to get a good deal on my demon army when I could.
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>>97896696
>I dont feel like writing out the whole rant I had and I cant find where I put my copy pasta of it but the whole new foot print of the new base sizes, wheeling, and one or two other specific things that I cant be assed to look into again are all working against each other in tow specifically that previous editions didnt really encounter. Oh, and pre measuring. That shit needs to go for me to pick up the old world again.
You've mentioned exactly nothing regarding the complexity of movement relative to 6th except for wheeling...which works the same way it worked in 6th. How are different base sizes and pre measuring adding complexity for the sake of complexity as you said.
I don't think you've actually played TOW because you seem to be parroting things you've heard/read and not actually experienced. Namely because you complained about how complex they made movement, and then were unable to name in any way how it was made complex.
To save you the research, moving basically works the same as it did in 6th, wheeling and all.
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>>97894628
You can't gatekeep a multi billion dollar franchise owned by a corporation. Especially when it's a decentralized hobby like 40k is.
GW is going to keep enshittifying 40k, just like predicted few years ago. 10th was just the tip of the iceberg and 11th is now going deeper under the surface.
Only real thing you can do is just leave GW's sphere of influence and not buy their products anymore.
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>>97896656
skulltaker is my mvp
lil fella just deletes characters
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>>97896820
Something about demon resting on a carefully curated yard disturbs me..
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>>97896842
The fact that you shadow me 24/7 is so fucking disturbing you deserve instant death
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>>97895688
>the giant strong guys with mohawks being a shooting gang actually because they can't move fast enough to get the charge
Goliaths are a shooting gang because their basic gangers get access to boltguns, which are one of the strongest and most efficient weapons in the game. That's it. One weapon that should cost more and be disallowed as a basic arm for gangers.
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>>97896872
Chief, you're the one who's being rude and mean to others- the vitriol you're getting is just your behavior coming back to bite you.
Not that you'd ever heed any advice. I don't even know why I'm responding to you.
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>>97896898
Why are the women here so opposed to me?! Ive literally done nothing but post models here as well as games and there is this random spiteful vitriolic venom that is spewed against me by the women who post here. Its so god damned annoying!
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>>97896934
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>>97895156
>Not even a power level thing but a "Their weapon used to do this cool thing, now it's identical to everyone else's."
This Votann weapon will save their identity.
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>>97896952
>mfw votann still don't have electric bolts with their bolter shotguns
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>>97895156
>modeled my hearthkin warrior squads with plasma beamers when I got the army box because beam was a fun, interesting mechanic that rewarded you for good positioning
>10th hits
>they're just shorter ranged plasma now
>and now they're a horde army for some reason
The blow my little diggers (and my wallet) took when 10th launched was fucking disastrous.
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So, with the new charge rules, the engagement range is 2 inches but you cannot declare a charge to a unit that's farther away from you than what you rolled measuring base to base, so if I roll a charge and get 7 when your unit is 7,2 inches away, I cannot legally choose you as a charge target even though I'd be deep into engagement range if I was allowed to.
Seems like a change for the sake of change. And it doesn't really adress the swingy nature of charges.
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>>97896967
You don't really "declare" a charge though - you roll your charge distance and you can charge to ANY enemy unit that falls into that range, so if there's say 2 units, one 4" away and one 10", you can roll trying to hit the further one and if you can't close in on him you can still charge into the closer of the two. Now obviously you can still fail charges but with good positioning it'll be a lot more consistent.
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>>97896963
They're a horde army because they fucked the datasheets and the army rule so hard in 10th they had to make massive cuts to the points just to get the army playable. I went to the 2023 Tacoma Open, came in somewhere around 350th out of 423, and was the second highest ranked League player there.
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>>97896995
>came in somewhere around 350th out of 423, and was the second highest ranked League player there
Jesus Christ, man.
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>>97896922
>>97896924
It's far better to spray silver, paint blue, and then run over the trim with Army Painter Sand Golem or Contrast Iyanden Yellow. If you spray gold it takes a huge number of coats before the blue is no longer blue-green.
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>>97896524
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>>97896922
>>97897005
I paint world eaters and it's far easier to spray red and paint in a single coat of brass on the trim than trying to keep the red neat in the 5 layers it takes to get solid coverage between trim on panels
Retards really just parrot anything they read online that sounds reasonable at a surface level
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>>97894338
Did a quick test, I'm liking this recipe. I can paint the entire base armour of a marine in 5 mins.
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>>97897067
Still needs a wash but not taking hours on basecoats is a game changer.
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>>97896963
the 10th army rule change was the nail in the coffin
no grudges and no unique weapon rules, shits just a space marine supplement
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Primaris ATV
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>>97897050
>hey man I paint [different army] in [different colors] and I think
wow very interesting thank u
>>97897063
it's roughly the same if you can do the trim without errors + you aren't trying to make it super clean
if you want them to be clean blue over (washed) gold is simpler due to the little perpendicular trim sections
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>>97897080
I can live with the idea of extracting resources/money mid fight and using them on your enemies, that's honestly pretty fucking dwarfy, but they definitely implemented it pretty badly. The mercenary oathband version where you can just pay a flat fee to change your "stance" or whatever you wanna call it should've been the default.
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>>97897100
im thinking of fitting in a keeper of secrets at some point but its hard to find units to cut to add her.....i bought a 3rd party resin print since the gw sculpt is kinda ugly tbqh
>>97897110
based aosGOD
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>>97897101
No mining during battle.
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>>97897091
>>97897182
I've painted tsons both ways and time-wise it's honestly not much different lol, just do the way you prefer man
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I am once again begging you people to paint TS in metallic blue. It's the only way it takes less time to paint.
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Next thread I'm going to ask people to post their armies, and I'll come up with reasons and do a bunch of mental gymnastics to explain why your army is stupid, looks terrible, isn't in the true spirit of the game, and an example of everything that is wrong with 40k right now. At no point will I post pictures of my own army, you'll just have to assume that it's better looking, more flavorful, and more fun to play against than whatever your ugly slop is.
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>>97897220
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>>97897239
Thalassar blue over a gold basecoat. Basically you paint the entire model gold, which already covers all the trim and then a single coat of thalassar over the panels to make them blue. Takes only a few minutes.
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>>97897212
Yeah its pretty much this it’s gonna be a pain regardless
For what its worth tho, gold basecoat is how GW studios paints the models and how the old duncan paint guides went about it. The guy melting down over it is just being a sperg.