Thread #97893872
File: 1759349449170643.jpg (74.9 KB)
74.9 KB JPG
>late 30s
>still haven't settled down on and created a consistent world where all the stories and creative output would be placed
why even live
19 RepliesView Thread
>>
>>
>>
>>
>>
File: do it.jpg (13.8 KB)
13.8 KB JPG
>>97893872
>>
>>97893872
I started mine when I was 14 while waiting around as an extra on the set of Harry Potter 4. I would draw creatures and give them lore, then draw maps to see where they lived, and world histories from that, and finally put fantasy races in for the fun of it. It took until I was 25 or 26 to shift gears and convert my entire hobbyworld from fantasy to urban fantasy/sci-fi, so potentially I'm a couple of years away from another big shift in genre/tone.
>>
>>
>>
>>97893872
Started mine at age 21, turning 35 this year and it's only gotten more polished over time. There were a couple of major revisions, but my playgroup agreed with all of them--and it helps that the periods most heavily affected were the earliest games, which are centuries in the past from an in-universe perspective.
The two most important parts of this have been
>supportive playgroup that is also invested in the setting and enjoys being party to the creative process
>willingness to occasionally engage in creative works outside of the world to get them out of your system
The first gives you ideas, perspectives, and inputs that you wouldn't otherwise have taken into account. The second keeps you from stretching things too thin if you find yourself drawn in a direction too orthogonal to the rest of your work.
>>
i did exactly this in my head every night before going to sleep, from age 10 to about age 30.
i'm not going to beat my 11-year-old self up for not understanding how rivers work. but by age 14-15, the world and characters were internally consistent (and purged of any animu bullshit). in over 20 years' worth of tales, characters died not just 'for story reasons', but because they'd actually hit old age in real time.
git gud, OP.
>>
>>97893872
Enjoy your hobby at your leisure. There's no rush. There are no goalposts except the ones you put down. This hobby should be an artistic outlet that brings you pleasure. There's nothing you "have" to do. There are no levels or tiers of progress. Just do what interests you.
>>
>>
>>
>>
>>
>>
>>
>>97893872
Dude, I'm also in my 30s and have like a few worlds I throw my creative energy at. Who says you need one. Would suggest three things. First make like two at least. (One fantasy and one Sci-fi.) Second start small, don't make the whole world make the small hub or starter town first. Third, write it first before trying to figure it out. Sometimes it might not work but you might fix it later, rather then stopping every five minutes to make sure it works. Let it all out then try to make it fit.