Thread #97897575
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Panoply of war edition
>Previously in the Mortal Realms:
>>97885822
>Official AoS website:
https://www.ageofsigmar.com
>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/
>Tools
https://runebrush.pa-sy.com/warscroll/
>Anvil of Apotheosis hero creator:
https://aosg.github.io/
https://sigdex.io/
>Thread question:
You're in luck, as the mould for your least favourite unit has broken. GW gives >(you) the opportunity to replace it with a different (but thematically similar!) unit. Which kit is it, and what do you replace it with?
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By the power of my cool-ass fireball, I command (you) to POST your MODELS!
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>>97897739
>age of slam lives
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>>97897658
Riveting
>>97897739
Always a joy, purplechorfposter
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>>97897739
still working on the Stegadon
>>97897780
kek
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>>97897739
Updated army pic. I did in fact start my Lord Regent and Calligrave the other night, so it’ll be out of date soonish.
>>97897780
Excellent work.
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>>97897739
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>>97897739
I've picked back up the Shysh terrain project since I've got the cities army project starting! (And I finished all the greater daemons) I've got a few bits and bobs but 2 of those stormbringer statues and 1 more realmgate (that I'm gonna try and paint like the vanilla wow portal or BC portal)
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>>97898029
The new board seems really interesting/complex with the square objectives and even more terrain giving abilities.
On the other hand while the new CoS looks fine, the skaven spearhead looks completely busted
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>>97898249
I'm hoping it's just spearhead stuff and we get a slight boost. Having the army be a bit more murder oriented would be nice.
>>97898272
I'm hoping Gallants get some decent stats, literally just make them hammerers with 2hp.
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>>97898292
with 1 damage I can't really imagine much use for them unless they're dirt cheap. Or have a decent swing and are accurate.
If they're the same stats as the spearhead, they'll be very EH. But 2 damage melee and shooting with the grenadiers THAT'S what I'm gonna go with.
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>>97898258
Glad you like them! It’s not as good as a picture as I thought it was but it also doesn’t include my Ikon which wasn’t done at the time, so he’s attached separately. I hope it uploads right, the preview looked super grainy for some reason.
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>>97898300
>>97898363
It's why I only take pictures at LGS, they tend to have good wide lighting and makes for better pictures due to the set design in general.
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>>97898308
I've take a block of grenadiers in a heartbeat if they can actually kill stuff with a bit of accuracy buffing as opposed to some guys whose sole reason is to sit on a point and not die.
>>97898302
I mean, I guess if it's basically just a better alternative battleline, neat? But who knows, once the book comes out could completely change how the army plays.
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>>97897575
>Stabbas
I would just make them more interesting with fungal stuff, alchemists in the unit, etc and more importantly have ears poking through the hoods.
Ideally it'd be a dual kit for Stabbas and an armoured variant, with bow arms adding a weapon option for the two builds
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This is gonna sound weird but I was wondering, is there a particular reason GW squatted Glaivewraiths? I realize they had a god awful profile from day 1 of them releasing, but it feels weird that GW didn't just... Make them good. Like at any point the rules team could just give good stats or an ability to a shitty unit but for some reason they just seem to decide that some units SHOULD be bad.
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>>97898569
really, stabbas? to me they're perfect. Though I wouldn't mind a more armoured or fungified """elite""" version, kind of the like what gutter runners are to nightrunners.
If I had to replace any unit from gloomspite (except for ancient spiderfang) I'd pick the snuffler guys, just not a fan. I'd replace them with the mold spreader/roarer from blanche's artwork.
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Soooooonnnn....
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>>97897575
>TQ
Oh no the revenant draconith broke?! I guess GW will have to just make a standard new zombie dragon/terrorgheist kit with ball joint wings and legs so you can pose it much easier and it looks much better on top of having a new ghoul king and vamp lord.
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>>97898804
It's an old fantasy terrain, they re-released it back during malign portents but I bought this a couple years back. I think it's called like... Astromancers-vane or something.
I break it apart and use it as various pieces of terrain. But the statue was I think... Metal layer, then super watered down turqoise paint, then a dark wash, then more watered down greenish rusty color, then a drybrush of iron metal.
I also have the giant layer-cake tower that I have yet to start on because it's fuckoff massive.
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>>97898887
my only problem with them is their weapons can look kind of off, they hold them in an odd way. But the basic "layout" of the kit is fantastic imo, quite simple (nice for painting) but still a strong silhouette.
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>>97898915
They're just unfortunately obviously WHFB models. They work for rank and flank but next to other free formation minis it's terribly jarring. Now that basically everything else in AoS is original, they stand out as the worst to me though admittedly they'd be top tier in TOW or Oathmark
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>>97898883
It's pretty standard honestly, red ones are mephiston highlighted with evil sunz scarlet and turquoise ones are temple guard blue highlighted with baharroth blue. If you're interested in any of the others I'd be happy to share
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Now that the dust has settled, why did the Helsmiths of Hashut flop?
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>>97899310
Oddly enough I don't think many skaven players ran Stormvermin because they've been in a weird spot of not really having a role in the army. (Still kind of don't, semi-elite infantry in a chaff heavy army with guns feels a bit silly) on top of not being in any of the value boxes. IF you had stormvermin, you went out of your way to get them.
It's like trying to find 2nd hand Scythe hand ghosts or Sword ghosts for nighthaunt, if you bought them you're probably running them.
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>>97898605
They came from either the soul wars box set or the underworlds sprue, which I'm sure complicates things a little bit. I guess they (not unreasonably) felt like they had too many basic "bedsheet ghost with hand weapon" infantry options and decided to cut the trickiest one. Problem is these guys were also the most unique looking of all the basic nighthaunt, which sucks. Also I guess it helps they were always kind of bad so maybe they thought most people wouldn't have a lot anyway.
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>>97899598
>Also I guess it helps they were always kind of bad so maybe they thought most people wouldn't have a lot anyway.
Which feels silly, rules are literally the easiest part. Just make them not shit. I complained about similar shit before with underworlds where GW "refreshed" everything for "2nd edition" and then shit like the OG ironjawz or DoK warbands are still hot ass. Like, did someone at GW decide "Oh yeah it's this warbands identity to be useless"
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>>97897575
>tq
Take basically every idk pity hero released in the past decade and exchange it for a single pity unit instead. I know it's not perfectly in the spirit of the tq, but damn.
Seriously they should've just ctrl+c ctrl+v the ikon 4 more times and turned that shit into a normal unit.
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>>97897575
>TQ
It's already over. The warlocks are gone, which is good, but instead of a khinerai hero or witch elves with bows or scorpion girls to act as monstrous cav every army apparently has to have now we instead got the blood hags which might as well be a middle finger.
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>TQ
While I wouldn’t say gossmid archers are my least favorite unit, they’ve got the most minor detail that makes me hate them.
The spite jet packs. It’s awful. Just give them normal fairy wings. Also don’t relegate spites to just be bugs model wise, have some humanoid shit in there. Also I’d redo the dryads to be more like wardancers. Just, more wooden.
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>tfw almost done getting my collection up to date
mostly missing short stories now.
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i wish age of sigmar would focus less on the mythical clash of gods, unconquered magical realms and a mystical pre-Copernican firmament where the elemental disc worlds hang in each others skies and focus more on on small maps of local trade disputes and merchant routes, small baronies vying for regional territory over serfdoms and maps small enough that they could be walked in a week on foot
thats what i want from age of sigmar!!! im a BIG fan of age of sigmar
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>>97897865
Damn those are some nice lumineth. I love the stones too
How many wardens and sentinels do you have? I have the spearhead still mostly in the box, but I’m scared that the length of the spears will make pile in moves hellish
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Do yall think spider riders and spiderfang are going to get squatted soon? Or be the last of the gitZ line to get a model revamp?
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>>97900961
Thanks! Just 20/20 right now. I haven't played the Wardens outside of Spearhead yet, but I've found that they actually don't make too much of an issue for pile ins or combat in general and also surprisingly sturdy overall. I've only had one spear break and that was an unexplainable incident because I lightly brushed it with no force. Worst case scenario, you just turn them to the side. I enjoyed watching the progress on your Cathallar, too. Are you the anon that started with the white armored Sentinel a while back?
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>>97900994
It’s interesting since they squatted the finecast / metal bigboss on spider. But all the plastics are in play. Maybe I should just sell them and if they get squatted I win and if they make new models I win because I’ll have cash for them.
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>>97901027
Up to you hombre, I kept one just cuz and have a couple arachnaroks I got from a trade I'm holding onto.
I'm in the same boat where i'm not particularly attached enough to miss them if they go but I'm fine holding onto them for trade fodder or hobbying.
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>>97900995
Thank you. And yes I painted a sentinel but I’m not sure if it’s the one you are talking about.
This emperor gold is a bit too dark but retributive armor is a bit too bright and cheesy next to the white so I’m stuck between the two
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>>97901187
Yep. That's the one. Glad to see you stuck with the army.
You try mixing both golds yet? The gold I use is a 1:1 mix of Retri Gold and Vallejo Metal Color Aluminum. Haven't been able to find a shade like that yet, but Vallejo's new TMM Arcane Gold is close but still quite yellow. Still a very good gold, though.
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It annoys me how much Tzaangor Shamans blend into a Tzaangor Enlightened unit
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>>97901776
Yeah, but how does that grow the multimedia brand? That's the issue for GW, AoS could be #1 seller even and it'll still be a failure to GW in this department, their scope/focus is beyond just selling wargame miniatures.
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How do the new Nurgle units play on the table? I have 10 of the old blightkings and I don’t want to rebase them so they’re gonna be nu-blightkings.
They seem not as tanky as before but very anti wizard and priest. Are they too niche or can I run ten even if my opponent isn’t too spell/prayer focused?
Are rotswords dual purpose hammer and anvil or mostly anvils? Also how do pestigors differ from plaguebearers outside of keyword synergies? Like do I run pestigors with foul hoof and plaguebearers with daemon characters? Are they both screen objective holders and if so what’s the relevance of pox wretches?
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>>97901986
>but very anti wizard and priest
blightkings are sadly not very good at this either. their ability is short range, and they move 4" so they will rarely ever get in range of an actual wizard or preist barring exceptions like wizard monster heroes or the odd wizard unit that actually wants to fight (like.....evocators? idk many examples of that) so their combat profile bonuses will almost never come up, they will never actually get in range of a foot wizard or priest, cant survive a fight with big wizard monsters (like ushoran or allarielle) and even a spume outflank would likely be screened out of ever coming into contact with their target.
so ignoring all of those stats and abilities they'll never get to use, they end up being meaty but goblin level fragile slow melee units with a slightly above average melee profile in terms of attacks and accuracy, but low damage. they are sort of cheap-ish points per wound but not cheap enough for their warscroll
TLDR: without exaggeration, one of, if not THE, worst warscroll in the game. even against their preferred target you would be better off spending points on literally anything else in the book
moving onto other things, yes, rotswords are a sort of dual purpose hammer and anvil, or more like a fighty anvil since they lack a delivery system to be a proper hammer, they have access to lots of good buffs and debuffs and can play activation wars too.
i have yet to find a meaningful difference between the use case for pestigors or plaguebearers except that pestigors benifit a bit more from the mobility tricks of maggotkin and plaguebearers benefit more from reanimation/attrition mechanics. you can do some funny shit with pestigors like gutrot spume and 60 pestigors aboard the slime fleet deepstriking 120 wounds of goats behind enemy lines for under 1000pts
pox wretches im having a hard time getting a read on. they're kind of cheap chaff at 14 models for 100pts, but 100pts, basically disease suicide bombers
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>>97902155
* a little addendum there on the pestigor slime fleet thing, its probably not actually physically possible.
if i remember right all the models setting up with the slime need to be in a wholly within aura of spume, i cant remember if its 7" or 9" off the top of my head, but just based on base size you would probably struggle to fit more than 1 reinforced unit in there, idk, you'd need to screw around with that on a test table to see how many you could fit, but its almost definitely not 60, i think the pestigors are on 32s so that'd be pretty crowded, i doubt you could actually get 2 full units in
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>>97901457
Simple answer, they aren't. Unless of course you believe they squatted TOW.
>>97901896
>only video games matter!
It's funny how the TOWddler posts always come back around to TWW.