Thread #97898408
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>be me
>show up to local 40k night
>table looks like a parking lot made of gray L-shaped ruins
>half the army still bare plastic
>other guy arguing about aura stacking and reroll bubbles
>feels like I’m playing Excel with dice
>meanwhile historical guys next table over
>handmade terrain, rivers, trees, actual effort
>every model painted like someone cared
>talking about tactics and history instead of FAQs and errata
>realize modern 40k isn’t about immersion anymore
>no atmosphere, no soul, just plastic and patch notes
>grimdark future
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>>97898408
>aura stacking
>reroll bubbles
Okay so those are not really significant features of the current game. To make your story more plausible you should talk about stratagems and detachment rules instead, mention Lethal Hits and Devastating Wounds a couple of times as well.
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Shit thread but OP is completely right. It's mental.
Why do normal people in normal clubs and shops have Warhammer 40k tables that look like *this* for their weekly game of 40k with friends. Not preparing for a tournament or anything, they just do this of their own free will.
It's fucking alien and bizarre to me. 40k was never like this until a few years ago.
Even if the rules make you play peekaboo, why do I never see a game of nu40k and think anything other than "thank god that isn't me" as I walk past to play Necromunda, Mordheim, Stargrave or something like What a Tanker!
Where are their hopes and dreams, as people? Even if you paint your miniatures nice they just look miserable surrounded by L shapes and CD-ROM objective markers.
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>>97898558
In my club's "defence" they upgraded the 40k terrain
From L shaped pieces of MDF, to L shaped pieces of MDF with windows lasercut into them
Seriously lmao.
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>>97898518
It's not a caricature, that would mean it is exaggerating the features of the subject for the sake of humor.
The OP doesn't even seem to be sufficiently aware of the features of current 40k to be able to do that. No mention of the cancer circles that are so ugly and hated that retailers are complaining about having them on tables them when games are being played in their stores, what about the players spending 10 minutes playing a card game every turn, or that nobody has any idea what each other's units can actually do becsuse they all have 20 stratagems than potentially apply to them, or that all of the different guns in every unit are the same gun on paper. It's also strange to describe 40k as excel-like when they've deliberately smashed all tables, charts and statlines into oblivion because elementary school math and using references are apparently fundamentally too difficult to do, when the opposite side is historicals which are often very spreadsheety and regularly feature things like gunnery tables. If the OP is attempting comedy he should work on his material. Making some actual first hand observations and basing it on that would probably be a start.
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>>97898558
I'm pretty sure the recent editions only support tournament play. Even the friendly casual games are still tournament compliant, they're just not optimized waacfag lists (hopefully). While you can always just say "hey, we're doing a scenario game", if the rules don't explicitly support anything but points balanced symmetrical terrain tourney matches, then a lot less players are going to be interested in """homebrew"""' narrative games using that system.
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>>97898408
You sound like the kind of guy who would guard the pre-existing established lore
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>>97899925
Nah, having seen fantasy and historical players they look like middle aged men: balding, some with larger guts, etc.
40k, and honestly all popular things players like MTG are the most hideous things ever with tattoos and piercings and colored hair that fucking reek of body odor.
Even AoS players are more well put together than 40k players and that's only become more and more apparent the more GW dives the former into the ground. It's bizarre.
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>>97900467
>things that /tg/ was created to talk about? cringe!
>things that /tg/ has never talked about, which I will vaguely generalize because I don't actually play any of them and have zero experience with? BASED!
Yawn.
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>>97898408
Real issue is that 40k became slave to the shitty tournament play with encourages bare bones MOBA like maps that can be disassembled and reassembled in five minutes tops. Mind you, the modular maps have their place, if you want to actually change and rotate maps between the matches, but the current shitty tournament mania means that nobody even bothers with crafting the proper modular maps, because they care only about rule compliance.
My personal hot take is that the obsession with the non abstracted model and terrain sizes has killed a lot of fun about modding your models and terrain, because now anything that makes the model bigger makes it easier to hit and anything that makes it smaller makes it get disqualified for being unfair.
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>>97900489
the post popular game in each of the major branches (40k, dnd, and mtg) are full of the lowest quality people. This is because they lack the social skills, introspection, and iniative required to do anything niche. The biggest things aren't terrible, and most people start there and continue playing them at least a bit basically forever, but as you develop your taste your interest expands to other more niche subsections of the hobby unless you are fundementally uncurious person. Getting games of these obscure games is hard, but if you're sociable and willing to put in the work can be done. As such, the people who play them are just better humans on average than the autistic retards who's height of effort and social coordination is showing up to the LGS on friday night.
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Welcome to /tg/. We've got:
>puckee threads
>railroad/sandbox/GM prep threads
>alignment threads
>complaining about 40k players and generic terrain threads
If you don't like it, consider one of the 50 general threads, and if you don't like any of those and complain about it, you will be banned for off-topic posting
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>>97900522
Honestly, the current 40k sucks because it tries to be both a tournament balanced system, beer and pretzels system and modeling focused story system, being poor at all three categories. A lot of these issues circle around the fact that every match is by design at least half an hour long and is, by the same design, filled with long periods of inactivity and waiting for the other player to finish.
First and foremost, the attempts at simplifying crunch made the rules spread out and impossible to memories. The game has moved into this bullshit state where like 3/4th of units have unique rules and many of these rules are just alternative names of the rules possessed by the other units. Last time I counted I got like 5 separately named rules that just gave the characters the sticky objectives.
Second, the strategams system is a poor man's attempt at adding extra interactivity to the IGYG system without upsetting people who might freak out if you suggest actually letting players respond to each other's actions without waiting multiple minutes for the other guy going through all of their phases.
Thirdly, the push to sale more of the plastic means that now most of the factions are hordes with super heavy unit support, with the only real exceptions being the ultra elites (Custodes) and ultra heavy (Knights and Chaos Knights) armies. No wonder the games take so long when everybody runs horde.
And lastly, the game rules spend so much time just fucking backtracking on the "simplifications" they have made before, like trying to make all the extra keywords and rolls to replace the removed templates.
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yes, obviously, left looks better than right, no one is going to disagree with that. but when playing a GAME, right is obviously going to be a funner experience for BOTH sides, just look at the utter lack of balance in the left terrain set up. the near side has to traverse a river and then fight through open fields while the far side immediately gets access to most the hard cover of buildings on the map and on top of that gets the hedgerows overlooking the open fields. its blatantly not fair and poorly set up.
>but just give the attack side more units!
ok then, how do you balance that? how do you know how many points to allocate to balance out the terrain advantage? double? triple? what if thats too much and now the attacker has the distinct advantage? its way too much trouble to figure out. thats why tourney tables will always provide the better gameplay experience for BOTH sides. GAMEplay. WarGAMES. These are GAMES. A good game needs to be fun for all involved. It is not fun when one side has an inherent advantage over the other. There is a reason why 40k tournaments are by and far the most popular wargaming events and playstyle over every single alternative."
Think of it this way. Look at Battletech players. They arguably play on the ugliest paper hex mats and hex counter terrain in wargaming, despite the fact that playing BT with physical and 3d terrain has existed for decades. They CHOOSE the uglier terrain because readability and clear rules for LOS matter to gameplay, aesthetics do not.
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>>97900684
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>>97900771
It's all forced. Every one of those threads always has a bot in it that just posts stupid disagreements with whatever anyone says, and it keeps the thread bumped for days at a time while no real conversation is happening. Just anons screaming into the void on behalf of an OP that doesn't actually exist, nor care about anyone's opinions
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