Thread #97899352
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Conceptually is hard to fit telekinesis in a fantasy setting with other types of magic. Cool telekinesis doesnt work like spells, but is kind of always on and you can more or less use It instintualy or reactivelly.
It clashes a little with spell or MP based systems
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Sure.
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>>97899352
How powerful is telekinesis compared to the magic that's available?
I know it's D&D, but a quick example I'd like to point to is Mage Hand; as far as I remember, it is described as tekekinetic, but it can only manipulate 10 lbs and can't be used to attack. That's extremely low powered (ignoring its utility) compared to the rest of the magic available.
You see how there's an established limitation of one compared to the other? That's my question. It's a rhetorical question, in case you can't tell, one to point out that different games may establish different limitations and different levels of power afforded to magic.
So, in relation to your topic, it might be easier to clarify the power level of telekinesis by comparison to the magic available in the game. Clarifying this fact would be exponentially easier, in fact, if you established WHICH GAME you're talking about.
So, yeah. Think about that for a bit, if you're actually a human, and actually interested in your topic.
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>>97900763
Magic in traditional European occultism is some force that can be harnessed by studying the right incantations to harness or agreements with forces that can use it naturally.
This is cope for Magic not existing but needing to explain how not everyone just uses it day to day.
Psychic powers are an internal trait that skips the third party.
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Not really
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Are we talking psionics as a whole or specifically just telekinesis?