Thread #97902122
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Post Werewolves. Discuss them if you wish.
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>>97902184
Yeah, it'd be real neat if someone were to make a tabletop game about werewolves. And it'd be really cool if they were an enemy type in DnD too.
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What about one where they're forsaken?
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What about the apocalypse again, but gay and soulless?
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>>97902122
I've become enamored with the idea of a sci-fi sort of werewolf where they step into special armor that makes them more monstrous and influences them to give in to feelings of wanting to wear it and do all sorts of evil things in it.
Part of the phase I feel where monsters should truly be monsters and unrepentent about it.
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>>97902733
Could work, not unlike Berserk's armor. Make the enemy monstrous enough, and those willing to risk their lives and sanity by donning the armor would become heroes worthwhile of stories.
Heck, part of the challenge could be not to tap into the armor's power too much. Gauge the opponent and only give the armor one more notch of power if you absolutely need to.
Do so too late and you risk serious injury, which means short term survival would require EVEN MORE abandon than if you hag gauged right.
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>>97902733
Like some kind of battle suit/armor that pumps them full of combat stims and feeds them tactical information where everything is a target. Sounds pretty cool.
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>>97903213
>>97903056
The wearer would have an implanted system into their minds to allow them to interface with the suit. It's built in AI would be used to help process information and also "Subtly" encourage and suppress behavior to improve combat effiency.
This would become a "voice" that gradually assumes some of the darker thoughts of the user and encourage them to indulge in those dark thoughts while wearing the armor until the user fully gives in.
I was thinking there should be a biological component to the armor so you can pull Eva 01 and eat while wearing it.
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>>97902122
Mantic's undead werewolf "lykanis" which is basically a big boy werewolf.
I've been looking for an STL variant that looks close enough because I don't trust Mantic resin, but I haven't found anything of a similar pose and level of detail that isn't over-designed on myminifactory. Not sure about cults3d.
I wouldn't mind suggestions.
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>>97902733
What >>97903213 anon said. 'Roid rage, plus something psychoactive to reduce inhibition and up the aggression. Add an exoskeleton for sturdiness.
For the more twisted angle, consider oxytocin injectors that "reward" kills by the user, and electroshock to punish disobedience.
Roll it all up together, and you have one very, VERY fucked-up super-soldier, with a raging boner for tearing people apart.
I'd reserve this for the most extreme of circumstances, or as shock/terror troops dropped behind enemy lines.
Regular mandatory psych eval, veterans of such units either get the bullet, or get put on ice until they're needed, Khan-style.
At this point, they're not people - they're tried and tested, fine-tuned killing machines, with completely degraded personalities.
They exist to hunt, and hunt is their existence. I'd add something like bomb collars, set to blow up when they leave the deployment area, too.
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>>97902733
The old dude from Hi fi Rush?
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>>97902733
>>97903213
>>97903326
Splicers RPG, if you're up for using the Palladium/Rifts system, is made for this. Multiple personality Skynet has wiped out most of humanity and a nanite plague makes touching metal a lethal gamble. So now the remaining Great Houses have a knight/samurai caste who wear Host Armors into battle. These are genetically engineered Guyver style biosuits you can customize from the ground up, with their own instincts and metabolism. The pilot is neurologically bonded to the suit while wearing it, allowing full control of the systems but allowing some of those instincts and desires to feed back through. While much of the art is Guyver inspired, you can easily take a carnivore metabolism, enhanced senses, cold resistance, claws and regeneration to start with for a wearable werewolf. Other options include War Mounts if you wish to ride a giant wolf, and a Packmaster for a less customized host armor in exchange for a pack of Gorehounds, oversized custom engineered canines to assist you in battle, tracking, or whatever else you engineer them for.
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>>97904980
he's right though
furry ecoterrorists with suicidal depression is far superior to fags caked in foundation
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>>97902733
You're 40 years too late to the idea zoomie
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Diseased, sickly-looking werewolves are best werewolves.
Also, WtA and WtF sucks. Werewolves should be tragic monsters, innocent people turned into serial killers against their will. Making them eco-terrorists or spirit border patrol is stupid.
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>>97902733
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>>97906599
>Werewolves should be tragic monsters
Almost all werewolf the apocalypse werewolves are tragic monsters that killed family members and eventually spiraled into a suicidal depression. The warrior ethos is also supposed to be a flimsy cover for their derangements and sadism.
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>>97906599
Are there any RPGs that do it better for players in your opinion?
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>>97902184
I feel bad for you. You've never played any tabletop games at all. Like, even the most basic entry level campaign is gonna have at least one werewolf. And you've just announced to everyone here that you have no fucking idea what a tabletop RPG even is, but you still somehow feel entitled to gatekeep our culture and community.
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>>97902122
I've never liked the full moon thing; I've always liked either being always half man, half wolf, or being able to willingly transform.
I also don't like the traditional idea that being bit by a werewolf makes someone else a werewolf.
I feel in works that allow willful transformation, lycanthropy is more of a spiritual thing, while in works that feature wolfmen, it makes them inherently monstrous.
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>>97908808
no ur a turbocringe doublenigger and werewolves should hobble you in the arctic
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>>97909037
A werewolf steps to me I will break their back, fuck their ass, and make them humble.
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Last werewolf thing I have saved unless I start clipping shit out of the books
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>>97902215
>>97902226
Yeah right. Next thing you're going to be telling me about worms or weavers or some shit.
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>>97906780
Weirdly Deviant: The Renegades is a lot closer to my ideal Werewolf game.
Basically what I want is something like the Incredible Hulk tv show. You’re a cursed person on the run from hunters trying to kill you, always on the search for a cure and keeping in mind that you WILL lose control at some point and people WILL get hurt when you do.
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>>97902122
What about vampires, what do werewolves think of them, and vice versa? Can a werewolf be turned by a vampire, or a vampire infected by lycanthropy? And who’s more likely to win in a fight?
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>>97914293
I prefer it where werewolves are physically superior to vampires. Makes it a more event fight. Werewolves have the strength and speed, but vampires keep their intelligence and have more strange abilities like shapeshifting and whatnot.
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Found this in a WoD thread, no idea what book its from but if there's a splat about weird technoarcana werewolves I would like to know more.
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>>97915660
It's uh. It's Critical Role.
https://www.reddit.com/r/criticalrole/comments/19f8nbp/spoilers_c3e82_ chetney_fan_art_by_me/
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>>97902733
I also like sci-fi werewolves but the kind where it's augmentation into a bioweapon. Whether it's done via extensive and invasive surgeries or injected wolf goo, it's all cool when it plays into the flesh.
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>>97916248
I wish WtF was the mainline version because there's only so many ways you can reheat "the evil deforestator is evil deforestating gaia, comit ecoterrorism" before it gets dull
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>>97916296
>only so many ways you can reheat "the evil deforestator is evil deforestating gaia, comit ecoterrorism
That's why you run a Children of Gaia, Glass Walker or Bone Gnawer campaign and see the wicked shit the Wyrm and the Weaver are doing in the cities.
Or you go all the way out into the deeps of the Umbra or deal with corrupt Wyldlings.
There was also the foreign lands where all the other werebeasts were.
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>>97916296
>The evil deforestator is evil
It's more like Pentex is actually everything the Jews say the Nazis were doing in the camps kicked up to like a 15
>Illegal human experimentation
>Rape and murder camps
>They work with rapewolves and rapeapes
>They put demons in the water and the food
It's a lot more than just deforestation
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Is there any anons out there with good werewolf minis you want to post. Or know of where I can get some myself?
>>97923417
WoDs newist edition of werewolf has not been good at all. WtA in general never gained that much traction in popular pop culture as many people don't like the shamanist primal warrior aspect that it chose to portray them as. General pop culture still has them mostly just a victim who turns into a monster every month/night. The American Werewolf in London deal.
Shame, werewolfs are pretty cool and you can spin a hell of a lot of themes and stories out of them .
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>>97923417
>>97923916
>>97927187
>WoD fixed it in the end
On top of W5 not being very good, and dude's being unable to decide if werewolves should be cool guys with a secret society of shapeshifting edgy dudes or tragic victims, you also have the modern trend of
>Billionaire Alpha CEO Werewolf/Vampire/Etc Sex Monster
Werewolves are kind of goonbait, unless they're women, in which case they're traumatic goonbait.
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>>97928766
I am actually impressed the thread has managed to not post goonbait yet. Unfortunately the modern day curse of letting horny infect everything means that certain ideas and topics don't get taken seriously. Anything involving monsters or nonhuman humanoids now is seen as dangerously close to fetish material.
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>>97923417
>>97903940
I know Tytan Troll and Max Mini did some. Can't comment on the quality however.
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>>97929922
This isn't the place to talk about your latest Bad Dragon order anon.
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>>97930376
I'm sure she's just dying to peg you with the biggest knot she has.
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>>97928850
Yeah this is the unfortunate stuff really. WoD is horny but it's not really meant to be goonbait when you read about very weird sex stuff (outside of the ones written by actual coomers) but that's WoD in general. I guess that's mostly a thing about werewolf art is that ideally you'd toe the line between some hypermasculine power fantasy and actually presenting something that's an actual monster. Unfortunately there's a horny fantasy for the entire spectrum, but eh, that's modernity.
>>97929922
>>97930402
You probably don't want that sort of kinky baggage
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I like it when games and fiction make it clear that the way a person thinks and something atavistic thinks are different.
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>>97934636
I'm afraid I don't know. Have it saved from years back. Probably from another poster on 4chan as I always try to name my files.
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>>97931698
>>97931702
How muscular do werewolves have to be?
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>>97904633
>>97935599
Both do things better than each other
>Wolves actually have a secret society that doesn't function on compulsive backstabbing
>Vampire procreation at least makes sense
>Clans are much cooler
>Gifts are neater than discipline even if they're more restrictive
>>97935840
It depends what you're going for, if you want sentient beefy murder machine tanks, muscular and more humanoid with actual muscle groups (like a Baki character but furry and less exaggerated) like what Earthblood did is pretty good. Maybe Earthblood was modelled with one hand a bit too obviously though.
If you want the more victim-ish feral werewolves have them be kind of a man devolved into a wolf, man-sized or a bit bigger, probably give them that type of spinal curve that makes your back hurt, make them lean and sinewy like a dog underneath the pelt. Pelt is optional on the last one. I feel like you could apply either for both types of werewolves but you really do yourself a disservice to the themes if your furry human is a mindless beast and your curved hairless dog is communicating in sign language. But that can make the game more bizarre and it'd be neat, like with the video game weird west.
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>>97935589
I'm not sure if you're trolling or not.
>>97935840
I think lanky werewolves are under represented. It highlights the monstrousness.