Thread #97904202
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5X IhVM_PQEc/edit
>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed)
>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)
>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf
>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebre w.pdf/file
>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt (embed)
https://pastebin.com/qHRW9N51 (embed)
>collection of Exalted Hacks
https://pastebin.com/gtZnycJs (embed)
>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-ori ginal-ideas.317216/
Previous thread:>>97820156
>TQ
Have you ever created custom armor artefacts for your games? if so, what was the lore for them?
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Stormwind Rider can travel 100 miles per hour in a world where the main form of transportation is horses that can do about 30mph for the same time, or about 2-4mph a day average for long distance travel
In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
Also in my head Ride would cover personal transportation (everything from a skateboard/segway to a motorbike and a car) and Sail would cover larger mass transit options. Does that sound about right?
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>>97904202
I made a Starmetal and Soulsteel Umbrella (Thunderbolt Shield) with Evocations focused on battlefield movement and protecting children. The starmetal frame was forged from the corpse of a God who was based on Mary Poppins, and she would speak to the attuned bearer through the Soulsteel bird's head at the pommel end of the Starmetal frame.
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>>97904202
It was an Orichalcum full plate armor for my Dawn dating back to the closing days of the Divine Rebellion, just prior to the beginning of the First Age. It had Starmetal filigree all over the helm's interior and three Hearthstone sockets framing the wearer's forehead. Its main gimmick was replaying past battles through a sort of AR with phantom opponents that can hurt the wearer for realST admitted he stole it from Bakiin order to understand their fighting style, counter it, and incorporate it into the wearer's own. Its Evocations were all about anticipating the enemy's attacks, disrupting attempts at Sorcery, hard countering Martial Artists and so on. Also counted as a Mentor despite not being sentient. My Dawn also had Past Lives so he began hallucinating his past incarnations' battles more and more as time went on (many Evocations had Limit as part of the price too). It was well worth the five dots but ended up driving my Solar insane, just like it did every past wearer.
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>>97904447
Lol, did it fuck with your apperance when you used it? sounds like a neat gimmick.
>>97904448
BASED
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>>97904420
>In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
I think a 3x speed would be more than enough, what are writting for tho?
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>>97904677
Basic reverse isekai where exaltations come to earth, with rules adapted accordingly. I've been trying to convert the space ships in Shards (which are insanely slow to match the rest of the setting) to modern jets as a comparator but that ends up with Stormwind going over 1000 mpg which I think is a bit much
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If the problem with martial arts is that it's overcosted I would think you could just put in a rule where the more of a martial arts charm tree you learn the less XP the same charms in that tree cost, to represent it being easier to learn a style you're experienced with. You see it a lot of time in those japanese cartoons.
You could base the reduction on the highest essence charm/number of charms you have learned, with some sort of BP discount written in if you take it at character creation.
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>>97905184
Just make styles into Merit chains. CofD did it, a little plagiarism can't hurt. But really, the problem with Martial Arts is that they are BORING. They are shittier combat Charms more or less, and why waste your hard-earned XP in that stuff when you can buy more Sorcerous spells or Attribute/Ability dots, or that Merit you were eyeing a while back instead? It's asinine.
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>>97905346
>But really, the problem with Martial Arts is that they are BORING. They are shittier combat Charms more or less.
To fix it you would have to do a ground up rework of the setting, specially how it approaches powers, and turn it in a proper wuxia game, instead of "WoD with an asiatic coat of paint".
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>>97905346
I suspect that the devs are still wrapped up in having to balance the game around SMAs because, let’s face it, Sidereal favouritism remains strong throughout all editions. When they’re winning, they get toys that are objectively cooler than anything Lunars are allowed to hold and the prestige of being able to teach Solars. When they’re losing, they get the moral high ground.
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>>97904420
>In a Modern setting with cars, which can do triple the speed of a horse for much longer durations, would it make sense to triple the speed a Stormwind Rider can do as well? Or even more since its for short bursts?
No. There is absolutely zero reason for Exalted magic to scale to technology or setting. Stormwind Rider will still have niche utility. What would make sense is that sorcerers in that setting develop new spells that take advantage of the setting elements available to them. If people are moving fast because of cars, and someone develops a spell called the Car That Travels Earth and Water, it makes sense that the car it summons would travel faster than the similar spell The Horse That Travels Earth and Water. If someone develops a super fast plane, there's no reason for Conjuring the Azure Chariot to get faster unless someone develops a Conjuring the Azure Jetliner spell - as we see in the Exalted base setting, where incredibly fast transportation did exist in the First Age, but spells did not automatically creep up to match them, and yet there did also (in lore) exist spells of that era based on the infrastructure and commonly available devices of that Age which were considered far beyond what's possible in the Age of Sorrows. Some spells just become niche or outdated and that's okay.
>Also in my head Ride would cover personal transportation (everything from a skateboard/segway to a motorbike and a car) and Sail would cover larger mass transit options. Does that sound about right?
My rule of thumb is that Ride covers everything you can effect by throwing your body weight around. Driving a Guild caravan is Sail, sailing a Haslanti air glider is Ride. The big edge case is the car-to-carriage space, but in modern era I would almost certainly make driving cars Sail.
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>>97905346
>why waste your hard-earned XP in that stuff when you can buy more Sorcerous spells or Attribute/Ability dots, or that Merit you were eyeing a while back instead? It's asinine.
Because they're the only combat charms available with splat xp, duh. You do something other than combat, like social or whatever, with your main xp, then fight with your splat xp.
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>>97905778
>despite what the devs tried to do
I don't know, that Solar who turned her household into agonised living glass and Bright Shattered Ice going full 1984 and the massacre of Heartwind Isle and the shattering of time during the Solar civil war and the fact that the Lunars didn't even know how much freedom they had seems like fairly compelling points against the First Age Solars. Especially the part where they actively ignored their own Charms saying they themselves were the problem.
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>>97906040
You say that like they aren't both too niche to start with. Ride should be part of Athletics and Sail should be part of Survival, this isn't new.
That said, even if you accept Sail/Ride as valid Abilities to begin with, it's still fine like this. Cars being Sail doesn't significantly reduce Ride's use cases, but it does make Sail significant to modern settings where it would ordinarily be relegated to the back of the barn and never taken ever. Sail charms are also typically more applicable to cars than Ride charms are.
>>97906374
There's a reason martial arts and native combat charms aren't compatible, and it's precisely because using all of your xp on combat would be a design flaw. It's 90% of the reason the rule existed in the first place.
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>>97906504
In modern settings, people give ride motorcycles to compensate.
>There's a reason martial arts and native combat charms aren't compatible
This was the devs learning the lesson from Eclipse charmshare, and somehow simultaneously forgetting it by allowing attribute exalted to combo.
>and it's precisely because using all of your xp on combat would be a design flaw. It's 90% of the reason the rule existed in the first place
The splat exp rules? It is because originally the devs wanted to give players several different exps to incentive them in not focusing entirely on native charms, than they decided to just create a single exp type that cannot be used to buy native charms.
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>>97906368
There being an obvious case against FA Solars doesn't really give Sidereals a moral high ground in regards to anything that's happened after the Usurpation. Not that the devs have ever tried to give Siddies that kind of moral high ground, either.
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>>97907120
Oh right, you mean the reincarnations. Yeah not going to argue there on either point, the point has been made pretty clear that Chejop Kejak is a bitter old man neck deep in sunk cost fallacy who by default isn't doing anything sustainable or reasonable to deal with the Age of Sorrows' problems.
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>>97906605
>The splat exp rules? It is because originally the devs wanted to give players several different exps to incentive them in not focusing entirely on native charms, than they decided to just create a single exp type that cannot be used to buy native charms.
Yes, but the martial arts and native combat incompatibility rule is because they didn't want to encourage people to just go straight back to spending 100% of their xp on combat. The splat xp rules and martial arts compatibility rules aim at different problems.
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>>97907406
I just mean that even if the Usurpation was the best course of action, which can definitely be argued for, Age of Sorrows kind of sucks and Sidereals aren't really doing anything to make it better. Granted, they have a job to do and they're focused on that, but since a lot of what's currently wrong with Creation is a consequence of the Usurpation, I think the people behind Usurpation have a moral responsibility to not leave things a complete mess. My view is that Bronze Faction at some point just gave up, shrugged and went "eh, at least Creation still exists, that's good enough".
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>>97907496
nta, I think I'm probably just disagreeing with your moral framework here and we will end up just agreeing to disagree, but under that reading aren't the modern Solars just as culpable as the modern Sidereals if not more? I mean, the modern Solars are still to some extent the same people as the Solars of the First Age thanks to the whole reincarnation thing, and the First Age Solars are way the hell more culpable for the things leading up to and happening during and immediately after the Usurpation compared to the Sidereals.
On the other hand you've got the fact that yes the modern Solars are less culpable because they've reincarnated and had this great big change that's turned their life around as literally as possible (though they still have all the same flaws long-term that lead to the horrible things they did...), but at the same time there was the whole purge of non-Bronze Sidereals that happened and a lot of intimidating people to step into line, and the fact that the Usurpation is at least 50% at the hands of the Dragonblooded - it was happening whether the Sidereals were on side or not, after all, they just backed it and took advantage. It's also just been a hell of a long time which the Sidereals have actually been using to do their jobs and prove good intentions with good actions, on top of setting up a lot of watchdog type instruments to keep Sidereal overreach and arrogance in check which the Solars never did, and it's not like the Sidereals needed to do any of that. It's not like the Solars are the only ones with mitigating factors.
You could argue that the Sidereals should've done more, but it's stressed throughout the books that they're already overworked. Mechanically they could've, but narratively - and it is narrative we're arguing let's be clear - doing more for Creation is both something they get censured for and something they can't do without giving up on something else that's probably more important.
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>>97904420
Ran into the amusing situation that at chargen my Scourge, who admittedly is also a rabbit beastman with mutations leading to a high base speed, could run fast enough that using Running To Forever to run at a constant speed of dash per round could scout ahead by a week and a half of travel time in a single afternoon.
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>Heavenly Guardian Defense allows also the Solar to guard against damage deemed impossible to parry, such as un-expected attacks, hurled bolts of acid or lightning, the burning curses of Kimbery and so on, for just four motes.
Hurled bolts of lightning are impossible to parry.
>Elemental Bolt Attack: The Dragon-Blood channels elemental Essence into a deadly blast. Air manifests as crackling lightning;
Elemental Bolt Attack channels elemental Essence into a bolt of lightning, which you throw.
I posit that Elemental Bolt Attack (Air) is impossible to parry, though this is not made explicit in it's own charm text.
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>>97908052
>According to the subtext from 1e Sidereals
Which you're sooooo good at reading. You've never been wrong. They call you the subtext master. You've never asserted invisible subtext to get out of having to prove your points.
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>>97908096
According to 1e Sidereals, they will act exactly like you did; if Sidereals join together for a prophesy, the worse their ability to see the future will be, and they will be incapable of taking or understanding another option.
This big sidebar was in the same pages where they talked about how all Sidereals joined together for a big prophesy (the 3 visions)
The book even sets up the irony of the sword of Creation (a twilight super weapon) saving and putting the world under the Scarlet Empress mercy earlier on.
>The vision of bronze didn't work as expected*, but it is better than living under the mercy of a twilight's super weapon**
*because of all reasons mentioned in the blind prophets sider bar
** the world was saved, and is under the mercy of one of such weapons
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>>97908134
>if Sidereals join together for a prophesy, the worse their ability to see the future will be
That's actually flat out wrong. Sidereal's ability to see and especially to plan out the future gets better as more Sidereals join together, and this is the main incentive that keeps bringing them back together despite taco cart shenanigans happening every goddamn time. The Sidereal charmset has more than a handful of effects that work best in synergy with large groups of Sidereals, and in 1e Sidereal terms a handful of charms is a lot.
What does happen is that large groups naturally narrow down discussion to fewer options and polarizes the Sidereal gathering around those options as strong personalities loggerhead. This is pretty standard political theatre stuff, just happening faster and more consistently and with more drastic outcomes (see: dissenters to the final mainstream Bronze decision being purged). The actual prophecies are very very good, in that they are accurate and precise, they're just politicized and their flaws get glossed over because of it.
The subtext is American politics.
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>>97908052
You can't say it without assuming the kind of certain knowledge about potential alyernative futures that doesn't exist in the setting.
>>97908090
If it doesn't day it's unblockable, I wouldn't assume it's unblockable.
>>97908134
All of that is to make clear that despite all their abilities Siddies are fully capable of fucking up colossaly. That's all.
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>>97908090
I see no reason to disagree, it says it manifests as crackling damn lightning, I would assume it behaves as such. To do otherwise is to enter the realm of 3e Charm madness where what a Charm can or cannot do is as subjective and up for interpretation as Raksha Shaping Combat in 2e.
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>>97907703
>aren't the modern Solars
Consider that the modern Solars, being deprived of unbiased and objective accounts of the First Age, have no reasonable way to be informed of the true nature and magnitude of their powers as well as the legacy they inherited; the Sun probably does not stick around long enough for most Zeniths to patiently explain all of history. Whatever your interpretation of Exaltations and reincarnations, unlike the Sidereals they don't have convenient records to form an informed decision from. As far as they know they just saved a village from a yeddim stampede by carving a small valley with their bare hands, they're glowing gold, and if they were of the Immaculate Faith they now think they're a demon and are horrified.
>they're already overworked
A point against the Sidereals is that /they themselves/ are at fault for a significant portion of the overwork, due to philosophical disagreements of varying personal investment and extremity between the leaders of the Bronze and Gold Factions between editions (I think it was at it's worst in 2e, where Chejop was actually banging the Gold Faction's reincarnation until she remembered she used to have opposing views on Solars with him and parted ways to get back on-mission). It doesn't help that at least one of the responses to emergent Solars, the Cult of the Illuminated, is...sketchy as hell, despite amusingly not even saying anything incorrect.
I wonder if part of the reason they made Getimians a thing in 3e is to try to take the heat off Sidereals for being blamed for the continuing state of the Age of Sorrows (even if despite attempts to walk back how much the specific event mattered, Getimians themselves happened because of a furious gay incel willing to declare war on Heaven for cockblocking him)
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>>97908211
>You can't say it without assuming the kind of certain knowledge about potential alyernative futures that doesn't exist in the setting.
By this logic, Sidereals cannot divinate at all.
>All of that is to make clear that despite all their abilities Siddies are fully capable of fucking up colossaly
It outright said exactly how the vision of bronze would fail, down to the Deathlords.
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>>97908313
>By this logic, Sidereals cannot divinate at all
That does not follow from what I said by any reasonable logic.
>It outright said exactly how the vision of bronze would fail, down to the Deathlords.
And yet Creation still existed, and a likely alternative - not a certain alternative, because, again, no certain knowledge of all potential futures - to Usurpation would be that just no longer being the case.
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>>97908330
>and a likely alternative - not a certain alternative, because, again, no certain knowledge of all potential futures
>Sidereals joined together to see possibly futures isn't seeing alternate possibilities.
Are you basing your judgment on 3e? I heard that it removed the visions.
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>>97908394
No, they doomed (or saved?) the world based on the best information they had available, which was not perfect but still pretty good and, more impirtantly, what they actually had to work on. The actual point of pointing out the lack of certain knowledge about alternative possible timelines was that there's no guarantee that any other course of action would've led to a better outcome.
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>>97908417
The only reason for why the world still exists, is because of the Empress and a Solar super weapon.
Otherwise the vision of bronze would have ended up as a second vision of black.
Just as Grabowski envisioned in his epic tragedy, "everybody pointed fingers at each other until the world went caput".
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>>97908467
I genuinely don't know if you're being obtuse on purpose or if you're legitimately misunderstanding something. Saying that there's no certain knowledge of alternative timelines isn't saying anything new or non-canon. Visions have an obvious source of uncertainty in the influence of things outside Fate, but beyond that the Vision of Gold is inherently, explicitly an uncertain thing. The most certain thing about the Visions is that things were going to shit if nothing was done, though.
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>>97908507
Nah, Creation's currently nowhere near Vision of Black levels of horror. It's a shithole but no more than ancient world IRL was, with some of the supernatural bullshit that makes Creation different from the real world making things wprse and some of it making things better. It still exists, people live lives worth living, there's potential for things to get better, and none of the threats facing Creation is literally or even figuratively impossible to deal with.
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>>97908540
So? It's not Vision of Black - tier, was what I said. That the unforeseen disaster of Balorian Crusade could be stopped by Empress and the Sword of Creation shows that Creation's not defenseless without Solars - not safe either, because it was a close call, but not defenseless. That RGD is a Solar relic - except in those bits of lore that attribute it to Autochthon, of course - doesn't really matter much, because stuff Solars would leave behind was a kmown quantity part of the equation when Sidereals were pondering whether to usurp or to not usurp. The main point that I'll reiterate, though, is just that so far Creation has avoided Vision of Black level horrors, even if narrowly, and that the current state of things isn't even close to the worst case scenario.
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>>97908540
>the Empress
Who was a Sidereal pawn.
>and a Solar super weapon
If we're going to say that leftovers from a previous age shouldn't count then anything that a demon helped with shouldn't count, which means sorcery doesn't count. Taken to the extreme we could point out that Exaltations are Autochthon's superweapons, so if they save the world it's Autochthon who saved the world not the Exalted, right? That's the kind of shit you're arguing right now.
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>>97908834
No, anon, Sidereals did the Usurpation because they got worried about Solars getting increasingly deranged, and when they got together to use their prophetic abilities to figute out how bad things really were going to get, everything they saw pointed toeards "really fucking bad unless something's done about Solars".
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>>97908944
From 2e.
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>>97909310
This should also help.
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Pretty sure the whole "A bunch of sidereals getting together whilst viewing the result of fate" are just them picking something and it becoming true, a self fulfilling prophecy basically. It doesn't 'force reality to be this way' like some shitty Yozi, it's them 'making reality this way through paperwork and adventuring'. It doesn't auto win against solars or anyone really. The sidereals still have to do all the work because that's what they are.
The Age of Darkness was a certainty, if they did nothing Creation was fucked. Especially if the sidereals all agreed with doing nothing.
The Age of Bronze was certain, it's outcome described as solid and easy. The Solars were so fractured at this point that I don't think I've seen any reference to the sidereals possibly losing when trying to bring it about. The solars are mighty but can't face everyone alone and are very insane. The way they were wrong about the Age of Bronze as far as I can tell is that they DRASTICALLY underestimated the reduction to Creation. Things outside of fate and all that.
The Age of Gold is the only one that wasn't a certainty, Sidereals had no idea what was going to happen. They also wouldn't be 'in charge' and if they failed then Creation was doomed. The multiple futures they saw was a good thing but they misinterpreted that part, you want a Creation with multiple futures. What they were right about was that they had no idea if they could win and if they lost everything was fucked.
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>>97908944
>how many talents of gold or silver were needed to make a talent of orichalcum or moonsilver
You're talking about via alchemy, right? Oadenol's Codex pg23, it was a Resources 3 purchase of the required material to get a pound of the desired magical material. So, according to >>97909315 it'd be around five talents of silver to one pound of moonsilver. The amount of gold is much more flexible, both because we don't really know how much gold costs in Exalted. It could be much less than IRL since it's not a valuable currency or associated with wealth / value, and it's associated with the hated Solars, but it could be much more because nobody's mining it and the legacy supplies got turned into orichalcum.
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>>97909352
This.
You are trapped in a room with two buttons. One button gets you out of the room. The other button has a 50/50 chance of getting you out of the room with a million bucks, or making both buttons disappear forever. If you don't get out you die of dehydration.
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>>97911021
>Unknown to you the "100% sure" button was jury rigged to a nuclear bomb, luckily for you some else had some potassium iodide
The more accurate 'vision of bronze can fail' that I was considering adding as a second paragraph was:
You don't know this, but it's possible that later on you might go into poverty and get stuck in a crime-ridden neighborhood. You might get stabbed on the street.
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>>97911086
It would make more sense if it was:
A real state agent gave you three housing options.
A) a house in a really violent neighborhood.
B) a beautiful house with several problems, but if you work hard maybe you will fix it.
C) a comfortable house more plain to above, but the real state agent didn't tell you about the indigenous burial grounds.
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>>97910634
Well that's Join Battle, at which point the social system is irrelevant when you can just shut up everyone with a punch until the scene is over. IMMEDIATELY winny WIN the comically easy grapple gambit check after flurrying with an Awareness Charm to negate the surprise attack, SAVAGE her until she drops the knife and spend any remaining rounds of control on a good hard SLAM straight into the sharpest object in the room.
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>>97911156
The big problem with the Gold Vision is that it falls directly into the Black Vision, while still having all the unseen flaws of Bronze. So, your options can very easily be reduced to two:
>A) A beautiful house in a really violent neighborhood, built on indigenous burial grounds
>B) A comfortable house in a nice neighborhood, built on indigenous burial grounds
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In my opinion the real problem with the Vision of Gold was that it was made based on prophecies that can't factor the Great Curse into the predictions. They worked out that they only had a small chance of making it work even if you only consider that the Solars were assholes, not considering that they were being driven crazy by external factors. There was only a small chance of the Sidereals making a convincing enough argument even if they weren't locked into arrogance and self-centric logic, to say nothing of the effects of the 2e curse that could've gone 'you're going to sabotage the whole thing and nobody can talk you out of it' to any of the Sidereals who'd ever limit broken ever, since the future actions their GC dictated could lie in wait to become relevant way later if it wanted.
If the chances of success were small even in the prophecies that didn't take into account the fact that everybody involved was being driven to self-sabotage by an ancient death curse, there's no real reason to believe that the Vision of Gold would for sure have been more than a mirage in the first place.
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>>97911886
That's rather my point. If there's a hidden extra 10% chance of failure, and the Vision of Gold had a 10% chance of success while the Vision of Bronze had a 100% chance of success, then the Vision of Gold is impossible, while the Vision of Bronze is only flawed.
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>>97910586
>>97911837
A Jade talent is roughly 68 pounds, and is 4 feet by 2 feet in size.
Are silver/gold talents measured by weight or size?
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>>97912031
>also 1/2 to 1 inch in thickness
A mina is a quarter inch, and while it goes through scorings as it gets cut down from a talent, I don't think they get scored that deep, so they're likely closer to half inch in thickness than a full inch.
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>>97912027
>Are silver/gold talents measured by weight or size?
Talent is a standardized measurement of value. A silver talent is 64 pounds. Ref: Manacle and Coin.
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>>97912077
What the Guild doesn't you to know is not that the return of the Solars has irrevocably broken the economy, but that it has been broken ever since the Silver Pact gained a proper foothold in Creation and every financier and banker is working to keep the populace ignorant of that.
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>>97908944
Actually, looking at the smelting procedures, it looks like you can't convert silver into moonsilver. It takes raw moonsilver rather than silver. Raw moonsilver is actually moonlight reified in the Wyld aggregating into a silvery fluid that gets trapped in stone. Picrel all relevant passages. The only magical material without a special ore is orichalcum, which is purified from gold.
Personally I think this is significantly less cool, and that you should absolutely be able to make moonsilver if you have heaping stacks of silver and the willingness to dabble in Wyld energies. And you should be able to make soulsteel if you have a bunch of mortals ready for the slaughter even if you don't have the super special black iron that never actually gets any detail itself as anything other than an ingredient that only grows in the Labyrinth.
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>>97912852
In 2e I treated Soulsteel artifacts as needing as many people sacrificed per dot of artifact as you would get per dot of Followers. So 5 for artifact 1 up to 10,000 for artifact 5. Regrettably 3e severely reduced these numbers.
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Also since I was looking through Oadenol's, I found this entry under Ultra-Deadly Traps (the first example) where you get big fucking doors slammed down and then you get exiled Elsewhere along with the whole room. I think I'm seeing an implication that even while the room is Elsewhere, the people inside it are still able to move, unlike that one Twilight with the Elsewhere Belt - is that right, you think? Can you use a trap like this as a bunker outside the world, especially if you're the hearthstone holder and can disable it whenever you like? Or is this just another 'first age solar stuck timelock gets released into age of sorrows' type plotline. Best would be both, but I can't see how you could get the latter without a timelock since they'd age/starve out.
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>>97912863
>In 2e I treated Soulsteel artifacts as needing as many people sacrificed per dot of artifact as you would get per dot of Followers. So 5 for artifact 1 up to 10,000 for artifact 5. Regrettably 3e severely reduced these numbers.
I just look at Soul-Forging Fury.
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>>97912877
>Looks like you can move around in the room, you just can't leave it
Imagine installing windows.
"Look at all these glorious treasures!"
"If you try to go out the window to get them you're stuck in time forever, and the manse doesn't bring you back when the trap resets."
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>>97912905
>and here's your new neighbor
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Im looking for some opinions on a potential character. A buddy may be running a game soon, and I want to try and get a head start on some of the headaches im going to have.
The character concept is a dynastic Wood Aspect Dragon-Blooded. His main profession is as a doctor/apothecary. To fight, I'd like to reflect this by making him proficient with poisons. The issues, are that poisons kind of suck, and Ill be taking a lot of out-of-aspect skills, such as Stealth, Brawl, Socialize, Occult, and Thrown.
Im heavily considering a combination of White Veil and Ebon Shadow for combat, with a small selection of thrown charms for throwing needles, just in case. In order to help me make some actually decent poisons, I plan on picking up sorcery so that I can perform sorcerous workings in order to improve the stats of my poisons. Along with that, I plan on taking an artifact intended to let me trigger multiple instances of poison at one time, similar to the charm is Centipede style.
It seems like a viable route to me, but expensive. Would it still be noticeably more effective just to get an artifact bow, and grab Wood Dragon style?
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>>97913702
Have you looked at Toad Style in Many FAced Strangers? It's based around poisoning your enemies and having a shit tonne of soak. It's pretty powerful and would free up a few things, at the cost of having no form weapons.
Have you okayed the workings and artefact with your ST? It honestly sounds like you're spreading yourself very thing and that you're going to struggle with having enough XP for everything.
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>>97904202
What do you need to remember when creating custom armor artifacts, or artifacts in general, any advice? What about stuff specific to each edition?
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>>97913772
I don't have the MFS book yet, so Ill have to check that out. I am worried about spreading myself thin, though. Like Ill probably need Occult just to make viable poisons, and Ill definitely need Stealth and Dodge to be an assassin (not to mention Brawl if I do Martial Arts). But that doesn't leave much room for Resistance or other things beyond what Im going to take for Medicine.
But while I havent talked to my ST about them, Im sure it won't be a problem. We do a lot of homebrew around artifacts, hearthstones, sorcerous workings, etc. I did already ask about needles being a viable form weapon for Ebon Shadow (they were printed after the release of the core book, but they should be similar enough to a sai), and he said we'd check it out but should theoretically be fine.
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>>97913893
>combat-focused
Superman's handling of magic is all over the place from being slashed by basic bitch enchanted magic playing cards to being able to out-willpower a Lord of Chaos (either a wizard of godlike power or an actual incarnation of the primal chaotic forces of the universe. As opposed to the primal chaotic forces of the pre-universe; don't go down that rabbit hole) trying to shape reality around him. From the New 52 onwards his "normal" range of super strength typically caps out at rapidly putting a shattered moon back together but he can and has still exerted enough force for significant outliers. It's just that these days, he generally needs a powerup like flying through suns or channeling cosmic energy by holding hands with the rest of the Justice League or becoming the King Omega of his universe after Doomsday turbocharged him with the Alpha Effect. Seriously don't ask, just know that Superman works more and more like Goku in the Battle of the Gods movies these days.
If you judged Superman by the time he fought Apollo in the New 52 and actually powered up from his sun powers, you might think the Solar is at a disadvantage....but in 2e at least, a specific Charm was needed for their anima banner to count as "real" sunlight. On the other hand, if you judge Superman from the times Deathstroke, Batman and Harley Quinn have managed to put one over him, you might assume that being able to use Excellencies to buff already wuxia soft-physics hypercompetence is a death sentence for Superman.
1/2
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>>97913893
An early 1e/2e Solar is a force roughly on par with Spider-Man if he could also flawlessly parry spells or a punch through Doomsday, strike true through most mundane barriers and handle his powers with significantly greater efficiency when he has a full mote pool. An early Supernal Melee/Brawl Solar in 3e is, ARGUABLY, closer to Wonder Woman. Wonder Woman has been consistently depicted as somewhat below Superman in raw power but able to take a beating from him and dish out one of her own that actually matters to him. Amusingly like 3e Solars she is arbitrarily weaker to certain forms of damage-specifically, piercing attacks. I have never found a coherent in-universe explanation for why she can walk off being slammed through a mountain but bleed like anyone when shot with an arrow, even though the real reason is so that she has an excuse to have fight scenes with generally weaker Amazon characters in her own series.
TLDR a combat-focused Solar has everything they need to take out Superman, but like Batman it's entirely reliant on avoiding a fair fight and exploiting out of universe advantages like Exaltation-enhanced unblockable/undodgeable strikes to hurt Superman mortally before he gets worked up enough to fight seriously.
Based on how consistently Lex Luthor has managed to bring Superman to his knees, a Twilight would actually be far superior at killing Superman. And an Eclipse or Zenith would never have to if they didn't go full retard as most supervillains end up doing.
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>>97914844
>Wonder Woman.
It is because people and writers aren't familiar with her, and the lost tropes.
Reading old pulps, you will notice that in them, humanity is a latent psychic species, under certain conditions, you can unlock your psyonic potentials.
This is all but lost in western media, but golden age amazons were built upon this, through their training they gained superhuman intelligence, strength, toughness (bullets only scratched them), etc... by channeling the mental energies.
Diana became wonder woman because she trained the most, the second strongest amazon, only losing to her own mother.
Since the writers don't care about her, they saw Diana blocking bullets and concluded that they were her weakness, despite it originally being a literal child play for the amazons.
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Superman can move planets, comparing them to comic book characters is a reach but Spiderman is the closest. Maybe The Hulk if the way you run games has silly high numbers.
If anyone could make/find something that can remove as Solar Exaltation it's Batman and Constantine and if anyone can punch through a PD it's going to be Superman or The Flash.
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>>97915556
Yeah it depends on the version and canon for sure. All I know is that the Joker would usurp the Ebon Dragon, becoming Ebon Joker and Luna would try to hook up with Wonder Woman and Superman at the same time. Clark will turn her down, Wonder Woman will not.
Paul becomes a Solar. Spiderman discovers he's a dragonblooded...
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>>97915609
I find the ones given in the book pretty underwhelming. Terrestrial Circle workings, however, allow you to cross breed species and take the best traits of both. So in theory, Ill be performing multiple workings to further improve and distill my medicines/poisons, improving them over time by increasing duration, potency, etc.
The basic gist of the character so far is that he comes from a respected and strong line of Wood Aspect chirurgeons/apothecaries. On the sly, however, they use their knowledge of poisons and venoms to perform wetwork for the Immaculate Order/Bronze Faction, and amongst the Great Houses to quietly get rid of shameful or traitorous dynasts. Kind of an "internal affairs" type guy, so he needs poisons that can deal with Exalts.
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>>97915533
Comic book characters can do whatever at any given moment and then never do it again depending on the whims of the writer. Using them as a point of comparison to anything to them is a waste of time.
Manga like Dragon Ball unironically works better for this.
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>>97915877
>That's only on your own bodily poisons, right?
You could say that you're buying or otherwise procuring venom with those traits. Sorcery is powerful and versatile, but I feel you're only grabbing it for a rather minor thing.
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Somehow miscounted and ended up with 17 charms for a char-gen character, and now I'm so fixated on the image of them I can't decide which ones to get rid of
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>>97918957
I genrally like heavy armour on dedicated warriors, for the aesthetic. For other characters, it depends on the core concept. The best practice is to wear the heaviest armour permitted by your chosen MA Style, and if you're not learning MA then just grab heavy.
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>>97918974
>I vaguely recall someone I used to game with saying that a mote is "approximately one h-bomb"
No, but also yes. I know the passage they're referring to, picrel, and it's more accurate to say that a single mote can be leverage into power comparable to an atomic bomb. Even the passage itself is a bit deceptive, because it implies that one Solar Exalted's power is equivalent to another Solar Exalted's power, and that's not the case or what it needs to get across. Stats like Essence and Abilities/Attributes do scale exponentially in Exalted, and the 'knocking down a wall' kind of damage an Essence 2 Solar can do is not comparable to the 'ripping up hills' of an Essence 5 Solar or the 'leave a chasm going as far as the eye can see' of an Essence 7-8 Solar, even without considering how sorcery and some specific lines of charms can create expansive changes on the cheap - there's no good way to compare the energy costs of something like Wyld Shaping Technique or Speed the Wheels or to IRL thermodynamics. Wyld Shaping Technique is creating vast tracts of land out of effectively nothing, making matter on a scale you'd be unlikely to match with a dyson sphere IRL.
The closest direct parallel I can give you is the Godspear of the Five-Metal Shrike, the main weapon of a flying AI war machine. For five hundred motes everything within twenty-five yards 'suffers effectively infinite levels of damage', and then it makes a five hundred yard radius fireball that can knock over stone walls and completely destroy brick houses or a fortresses iron gates. Other than that it destroys immaterial things and how much work is being done by that 'effectively' next to the word 'infinite', the effect is pretty comparable to a small h-bomb.
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>>97918974
>I vaguely recall someone I used to game with saying that a mote is "approximately one h-bomb"
Consider that matter in Exalted is made of motes of Essence, and that IRL the Tsar Bomba only converted about 2.3kg into energy.
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>>97922156
>a nuke is worth around six and a half Excaliburs
Depends on the Excalibur, I guess. If it's an early Fate/ Excalibur then that makes some sense with a straightforward multiplication, and if it's a Monty Python Excelibur then maybe they think there's some exponential scaling when you ramp up how many motes are being pitched at something. God knows they expect typically expect one fifty mote charm to do more than ten five mote charm uses.
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>>97921032
>>97921050
>>97922156
>>97922197
My dick is more powerful.
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>>97921032
>it implies that one Solar Exalted's power is equivalent to another Solar Exalted's power
it is White Wolf that we are talking about, see scion were characters could have "dodge all attacks" and "makes flowers glow twice as fast" as starting powers
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It would take 55 sessions of a Solar buying nothing but ability dots and enough charm to qualify for excellencies for them to have 5 dots in every ability plus an excellency for it.
Fifty-five sessions. Before a Solar can even claim to be the sort of 'humanity turned up to 11' that people think of them as. Fucking unreal.
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>>97921032
aha, that explains why either that guy misunderstood, or why I misunderstood what he told me.
>>97922748
they are not, but if you find yourself a weird autistic GF who's into the same weird shit you are, you are set for life.
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>>97923872
I play Demake/ExVsWoD and it's actually really easy there. Just take Heaven-Turning Calculations, which lets you replace any Ability+Attribute roll with Intelligence+Lore, then put 5/5 in Intelligence and Lore with Lore Excellency. I roll twenty dice on everything, it's great.
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>>97926570
>Now calculate how long it would take for a party of CHADlight Lore Supernals to achieve the same result.
Autism here. First of all, it's worth noting that you can't both benefit from and benefit another with Flowing Mind Prana in the same story, so one Lore Supernal is as good as a whole party of them, and probably better since variety would allow the others to spread out into things like Socialize or Craft. That said, it's always going to be ultimately up to chance how much xp you get refunded. How fast you can go also depends on how long stories are, and how often splat xp triggers, and how much xp the Loremaster is dedicating to it.
I'm going to assume average luck rounded down, no other abilities/powers interfering, just Flowing Mind Prana on one target, stories are three sessions each, splat xp comes in at 4 per session, and the Loremaster dedicates only their splat xp to Flowing Mind Prana (not main xp). I'm also not counting any more than one Martial Art or Craft Ability, since you can just keep buying them endlessly, and I'm assuming the PC has allocated their Ability dots as efficiently as possible, and that training time isn't an issue.
Needed experience: 401xp, if I've calculated right. I think >>97923872 was putting in both normal and splat xp or something like that.
Ends up being 11 stories before you've trained someone up fully, so like ~33-35 sessions. If you split the xp people receive with Legendary Scholar's Curriculum so that each receive only half as much it's 15 stories instead.
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>>97926570
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>>97926787
>That seems a bit broken
It absolutely is. I've spent more than half this character's xp on sorcery and I've used almost none of it because Heaven-Turning Calculations are just better utility. When I went in my plan was to have Athletics (the Dodge equivalent) as my only combat stat and do combat sorcery, but as it turns out turning up my dice and throwing rocks or hitting people is just better.
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>>97927111
>White Wolf hates generalist builds, News at 11.
Welcome to point buy systems, I guess? Ever tried maxing every skill in GURPS? And it's not like you can play a generalist in D&D either. Before you say 'but some classes do lots of things' welcome, some specialties do a lot of things in Exalted too. Go Supernal Lore and take Power-Awarding Prana or something.
>>97927843
>We will not give players bad rules just because they think they want them
People say this a lot but it's a sentiment that is only bad when you disagree heatedly with the developer, or have a bad impression of them. Generally this is the kind of attitude I would like to see, assuming that they are actually taking player feedback and assessing it as not productive rather than dismissing it without consideration.
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>>97927918
>People say this a lot but it's a sentiment that is only bad when you disagree heatedly with the developer, or have a bad impression of them. Generally this is the kind of attitude I would like to see, assuming that they are actually taking player feedback and assessing it as not productive rather than dismissing it without consideration.
OK Holden.
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>>97927918
>People say this a lot but it's a sentiment that is only bad when you disagree heatedly with the developer, or have a bad impression of them
The issue is that, NWoD removed the issue without issue.
A lot of legacy problems were dropped or solved by NWoD, but Holdorke decided to keep the sacred cows.
Just compare the wolf blooded from forsaken 2e vs 3e's moon touched.
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>>97927998
I don't get people who don't play mages in D&D. You can either do 1-3 things or do literally everything.
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>>97904202
Weekly Update
>First Draft
Essence Enhanced (was Extended)
Our stretch goal book from Exalted Essence Player’s Guide is off to first drafts!
>Post-Editing Development
Infernals
The Infernals are back from the editing hells, and are now in the hands of the developers!
>Art Direction
Champions of the Divine Flame – Gong finished up their stuff for the Ess STG, so they get this
Essence PG – Running a little behind – Some communication snafus that we’re clearing up… just a kink and not a blocker
Essence STG – Finals in and over to the devs…
>Layout
Alchemicals – I’m working on it more this week
>Press
Exigents/Exigents Screen – All backer copies are shipped
tried to be cleaner this week. i guess if those of you who ordered the exigents books don't get them, remember to go to the indiegogo to yell about it
they're taking their sweet time with alchemicals and the stuff in art direction, but the titles in development inch ever closer
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>>97929585
Firewander is so much cooler in 1e, goddamn. Feels like it's 2e rendition is just there for Solars to wyld shape.
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>>97929588
As a 3.5e player it was balance reasons mostly. Take the party of bard, rogue, warlock, barbarian, and wizard: The wizard's doing most of the work and the rest of them are just kind of there unless it's their specific gimmick, in which case they can kind of collaborate with the one guy who does everything to help out. Like if one guy played a Solar with a strong build and everybody else was a Dragonblood.
There is a case to be made for troupe play but you should know that you're playing that kind of game going in, not have it sprung on you because of a lack of system fundamentals and only find out once you've become more experienced and attached to your derpy starter character.
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>>97932328
It depends.
On the one hand, there is something to the thought that if you can use your spells fast enough you will need to use less spells because the fight will be over more decisively, so you'll end up neutral on Willpower differences anyway. Sorcery's Willpower costs are also effectively 0 for a lot of spells anyway - you're only really making the spells they didn't want spammable into spammable actions. If you have a high Willpower character, as you tend to as a sorcerer, you're also very unlikely to run out of Willpower in a single or even two or three encounters back to back, so Willpower recovery matters less.
On the other hand, Willpower recovery per spell lets you cast spells repeatedly that you would ordinarily run yourself out of resources to cast. It's much easier to quickly recover motes than Willpower, and if you can (for example) subtract one from a spell's wp cost at the cost of ten motes then you can stack spells like Incomparable Body Arsenal or Virtuous Guardian of Flame forever, force towns to sleep with Mists of Eventide, get all of the witnesses with Peacock Shadow Eyes, and so on. Willpower's also one of those things that's in demand outside of sorcery, so it depends a lot on how much you're leaning on it in that way too.
I will say that the wording on the effect itself matters a hell of a lot. For example, if the effect says that it commits an extra point of Willpower towards a spell then that's incredible because once the spell completes that Willpower is refunded back to your normal pool, effectively making it a willpower regeneration mechanic. If the effect is instant duration and lets you bank sorcerous/necro motes, especially if it scales to an Ability+Attribute roll, then it enables some particularly powerful playstyles which don't invest much Occult but can still fire off their biggest and most gamechanging spells round one before going into normal combat strategies that're improvements over regular combat sorcery.
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3e VEE is a bit shit compared to the old version, huh? I get they needed some kind of tax but having to charge full XP for the nu-Charm means it's basically a subpar training Charm with the gimmick of delivering the Charm you want upfront
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>>97905978
>There is absolutely zero reason for Exalted magic to scale to technology or setting.
I'm fairly sure I remember actual Exalted writers stating that if actual machineguns were added to the setting, all Exalts would gain the ability to casually parry and dodge bullets, because narratively Exalts can't be too weak or fragile.
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>>97907703
Modern Solars have been around for just a few years. Not enough time for them do anything. Give it time, and an era of Glorious Solar Kingdoms will start that mogs the Age of Sorrows, as Solars are literally the only type of Exalted that are good rulers. Either that or Creation will be destroyed.
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>>97905978
>There is absolutely zero reason for Exalted magic to scale to technology or setting.
This is how exalted magic works, it is a mess, but they being arbitrary and inconsistent is how they work.
The parry arrows charms would also work against the high caliber bullets.
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>>97936269
>>97936441
Not necessarily for summoned demons and elementals. Demons have different priorities, so you can tell a demonic harpist to jump into a vat of vitriol as long as you tell it to play the song of its life. And bound elementals are temporary beings in 3e, they die at the end of their term of service anyway.
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>>97936269
You can order it into super dangerous situations and there are plenty of powers that flat out make people go catatonic or berserk or become totally unplayable. But "Attack self" is too advanced a mechanic for Exalted.
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>>97934954
>can you order it to kill itself and will it do so?
You can definitely give the order. It won't obliterate itself per unacceptable order rules, and no there are no exceptions made for spirits doing suicides and I'd challenge any anon to cite otherwise. What does exist is wiggle room, which is to say that it can defeat your influence and choose to do something similar that doesn't kill it on it's own, since it's still as obedient to you as a thing can be. If the spirit could return from death (i.e. it had a cult or sanctum) it could take that order as killing itself in a way it will recover from, which wouldn't be unacceptable. Some spirits have the means to interact with mirror/alternate worlds to kill mirror versions of themselves. If it's that or unacceptable influence then they could torch an effigy of themselves, symbolically killing themselves.
Spirits are also intelligent, so it would look at why you're telling it to kill itself and try to solve that problem without dying instead.
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>>97935535
>Can an early game Solar outrun a speeding bullet?
In a race? Yes. If the Solar ran as fast as they could without being told what they're racing against, and then someone recorded firing a bullet to try to beat their time? No. If the Solar then tried to race against that bullet's time, with the judges matching the Solar's speed to the bullets, even if the Solar still hasn't been told what they're racing against? Then the Solar outpaces the bullet.
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