Thread #97908590
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>playing in homebrew setting
>"the human kingdom usually discriminates against non-humans, with the severity ranging from place-to-place"
>party composed of 2 humans, 1 half-elf (human, technically), 1 dwarf
>half-elf does her best to hide her heritage
>dwarf is often getting searched and harassed by guards, although the humans don't face the same treatment
>they don't complain about this and actively embrace it, using it as points for roleplay
I was worried at first because I found these guys on Discord and had some apprehensions, but no. They're really cool. We're having fun. Feels good man
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>>97908599
It's awesome, I've got 2 of My IRL friends in here too, one who used to play with Me in-person before we all moved away and another who's brand new to games but having fun as he learns. My IRL friends are the humans and the discord guys are the half-elf and dwarf.
>>97908635
Pathfinder 2e, but I use some parts of the remaster too. Been reading a lot of the stuff from 1e as well and I think it's really cool and interesting, so I'm thinking about trying to work some of that stuff in too.
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>playing game homebrewed completely from the ground up
>has mechanics for the kind of tactical combat I want
>has options for the kinds of characters I want to play
>has tables for reliable randomization for things I don't want control over, such as map generation, encounters, and loot
>have to think about when and how I use my characters' resources and skills, or if I have to have them try to retreat and regroup
>get to enjoy the roleplaying experience I want
>I don't have to listen to some faggot trying to tell a story
>I don't have to listen to retards making voices at each other
>nothing puts the gameplay on hold
Feels good man.
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>>97910832
Is this a solo game?
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>>97908590
Peak. Happy for you man.
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>>97911213
Never played a solo game. In theory, is it even possible for anything to "go wrong" for you? You'd get pretty much exactly the game/story you want, right? Is there any real risk to your character if you're simultaneously a player and GM?
>>97911276
Thanks broda
>>97911319
I think it's dumb too. Fantasy is explicitly not real life and just because fucked up things are happening within the context of fantasy doesn't at all mean the author condones or agrees with those practices. I'm just happy that I got a group of people who are cool with/embrace it instead of whiny sissy babies.
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>playing pf1e monk
>kinda feel not needed, not that another combatant isn't needed but like me being monk is not needed and doesn't bring anything useful to the table
>grab ki throw (spending ki you can trip larger creatures)
>have once per day true strike ki power
>fighting T-Rex on a cliff
>we're trapped
>nobody wants to get close that thing because it can autograb you and then swallow you whole on the next turn
>charge
>get grabbed, don't care
>Suplex the motherfucker cliff down
>also due having greater trip and vicious stomp I punch it way down
Guess who can ignore lots of damage from a fall and swim? not the T-Rex
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>>97912718
Kino. Never forget you're special too, Anon
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>>97912679
>is it even possible for anything to "go wrong" for you?
Yes, if by "going wrong" you mean one of the established game over states.
It might be a problem with how I've made my room and encounter generation procedures, but sometimes too many strong enemies end up too close to the party (or even trapping them!) at the beginning of an encounter, and the party could easily end up out of their depth, especially if they weren't able to fully recover from the last encounter.
I don't do rests/downtime inside dungeons or other hostile exploration zones, so no "free" healing until they exit the battle map.
It's hard for me to parse whether it's fair but difficult bullshit, or just unfair bullshit, but I also appreciate a layer of "maybe we SHOULD retreat" as a part of the tactical decision process.
But retreat and grinding shouldn't be done too much, because every hour of time used risks raising one of a number of "danger levels" associated with the major forces of evil, and if any of them get too high, it either makes those enemies insurmountable, or causes an automatic game over because of how detrimental to the world these forces are when they get too powerful.
It helps to go by the rules I wrote for the game as I wrote them, instead of just fudging things. Of course, I can't speak for all solo systems, because from what I've heard, many of them are more freeform than the crunch and tracking I prefer.
On the other hand, it's just as likely to have scenarios where not only do low amounts of weaker enemies generate, but danger levels increase very little or sparsely, because that's also randomized.
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>>97908590
>running my own system (victorian-style fantasy world with magic stuff, but players are more like superheroes)
>2 players who are my friends
>players are part of a secret organization with a mission to keep the eastern not!vampire lords fighting each other and causes them to collapse for the sake of humanity.
>players understand this and act accordingly. Respect their commander and are heroic
>one player is playing a teleporter and the other one a pyromantic powerhouse.
>end of session 4 they get the chance to complete one of their missions (destroy an important supply post) fire guy fights to the death to burn the entire area to the ground. Teleporter meanwhile saves trapped prisoners (vampires keep them as backup food)
>pyromancer ripped apart by elder, teleporter tries to save him and fails.
>players are incredibly happy about this situation. Pyromancer guy makes a new character that is a young newbie who has super strength
>teleporter takes a veteran approach like "you brought me a green kid?" As they continue on their mission. Both players are extremely into the jaded veteran and heroic newbie thing
I am blessed, i cant wait to bring up that elder again
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>>97913002
Ah, I see. I always imagined solo games would have only one "player character" but a full party makes sense. How does it overall compare to playing with others (in your experience)?
>>97913241
Vampires are dope
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>running a 5e homebrew campaign
>Half-elf Monk player engages with his god and his religion
>Reward him with ancient 2e spell scrolls and custom gear
>Dragonborn Barbarian engages with his backstory
>reward him with magic tribal tattoos a-la-the movie Highlander, and an old 2e dragonkin spell
>Cat-man (forget the Race) starts a Detective Agency
>Have him chase a small child's cat all around the city (the Cheshire Cat but also a polymorphed dragon from the Dragonborn's backstory)
>Reward him with magic items
>Half-orc Bard makes a self insert and barely engages with his own self-written backstory
>Fuck it, he gets a magic item reward (and a couple lessons in humility)
>All of them gear up for a massive battle and enlist all of the NPCs they've met and fought with/for/against and the town militia
>Culminates in a battle on the roof of a castle keep with a Horned Devil and some cultists (and their undead minions)
>Everyone uses their ancient spell scrolls and magic items on the Monk, all at the same time
>he can fly, goes Dragon mode Super Saiyan II; One-for-All Plus Ultra type shit
>flies up to the Devil who's throwing fireballs down at the party, desperately trying to escape the impending ass-kicking
>Open Hand Monk delivers his trademark one-liner:
"When you get to Hell, tell 'em Alavor sent you."
>Banishes the hellspawn with nothing but his bare fists and the power of friendship
>He lands safely back on the destroyed roof of the fortress and then promptly falls unconscious from overexertion as the ancient magic leaves his victorious body.
Fuck yeah. And then we all ate pizza and cookies.
>pic related, the Fortress I made out of xps foam
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>>97908590
>playing SWRPG
>Group are a haphazard crew from various background. Work out session zero that they all joined the rebellion for their own reasons
>Prior to session 1, they're the only survivors of a botched mission
>Session 1 includes flashbacks to the mission
>The players lean in, providing gory details on how it went down
>Finally they hijak a ship and get off planet
>Fully invested in building a rebel cell
>One player is using his political connections to get HUMINT from imperial officers
>Another player is building up an ethnic Twi'Lek rebellion
>Another player is using his former imperial contacts to get access to their hyperspace data and hidden black sites
>Another is a master slicer and working his way into BoSS datanet, not sure why
>Another player, gambler, is working together a shaky alliance with Black sun and creating an infochant network
>meanwhile the fucking DISCORD I made only to help with scheudling? They start roleplaying in it, lmao
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>>97913490
>How does it overall compare to playing with others (in your experience)?
I prefer it, but I know that it isn't everyone's cup of tea, a lot of people like to have the social element TTRPGs are celebrated for; I find the social element annoying, at its best.
When playing with other people, some or all of them may not understand the general rules. They may not know what their own characters can do. They may just want their character to fuck around with things not necessarily related to playing the game that was promised.
When playing with someone else running the show, at best, they're going to have to accommodate the needs and wants of the group as best they can. There will be times they either accidentally or deliberately go against the agreed-upon rules, for any reason, whether it makes sense or not. A game advertised as allowing characters to do anything can turn into a session of "sorry anon no you can't make fire arrows because I can't figure out how to use D&D Beyond to add them".
But to be fair, D&D would be miserable to try to play alone; I'd have to change, remove, and add so much the end result may as well not even be called "D&D".
Even though it is hard to design a game, especially one so reliant on random generation, it's more fun for me to rework faulty mechanics than it is to keep waiting for other people to stop fucking around. It's more fun for me to TPK to shit of questionable fairness, because at least I don't have to listen to a prewritten script or someone's failed novel every time I want to begin or reach a new area.
I deal with people enough on a daily basis with my job, and enough people in town know me that we'll chat while I'm having lunch. I have friends I do things with, things that aren't TTRPGs. I don't need to play games with other people to have fun.
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>>97917001
I never said there wasn't a reason. Do you need Me to spell out the names of all the setting's gods, in My small simplified greentext post, for you to understand that they exist too?
>>97917005
>When playing with other people, some or all of them may not understand the general rules. They may not know what their own characters can do. They may just want their character to fuck around with things not necessarily related to playing the game that was promised.
I'm a very sociable person so I love playing with others, but this is easily it's biggest downside IMO. If they're new players it's more forgivable, but there comes a point where I expect Myself and the people around the table to know enough that we aren't constantly looking simple things up, nobody is casting spells without knowing what they do, et cetera.
>I don't need to play games with other people to have fun
Must be nice lmao groupfags btfo
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>have sexo character
feelsgoodman
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>havent had a game in a long time
>no luck finding online game
>accept the solitude
>read through Vermis I and II while listening to Castle Rat
its pretty comfy
https://www.youtube.com/watch?v=owvMxYbNJPM
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>>97928379
If you have Discord (or dare I say, Reddit) you can try there as well. Plenty of games have their own official or colossal fan-made servers where you can find groups.
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>>97908590
>Made a high level boss fight with wholly custom monsters and abilities - some of which were kinda gimmicky
>Players said they had a lot of fun - even the one who got fucked over the most
>One of them said one of the mechanics was pretty clever
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>>97917001
I mean why wouldn’t they- the fact they’re different is cause enough for discrimination.
Like midgets - do they do anything “wrong” per-say? No - but they’re not “normal” so they get [not-racism but whatever the word for discrimination against midgets is] regardless
And dwarfs are midgets who spend all their time covered in dirt, drinking and fighting and being greedy little dirtbags. And they live longer than humans too - that’s unnatural.
Plenty of reason for humans to be racist against dwarfs
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>>97928410
i do have discord, but only really know how to use a fraction of its functions
to me its basically just a chatroom for a handful of people i know and a newsfeed for a few non-tt games
how would i go about looking a game up on discord?
im interested in OSR as i have never played that, or some other system that have caught my interest but never had the opportunity to try like delta green or mutants and monsterminds.
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>>97908590
Hitting a bunch of wizards with a TOG and then using it to defend a castle was probably one of the better things I've done at a table.
That and deleting an abyssal with runes.
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>>97928867
Look for servers related to OSR games. There's some websites that list servers, but you can also join new servers in Discord itself if you click the "Discover" button (represented by a compass symbol) at the bottom of your server list. That will take you to a page that lets you look up servers to join.
Most servers for TTRPGs will have some kind of lfg/looking for group channel, the people in the server will be able to help you more. Discord also has voice call features, which is what I use for My games.
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>>97928921
the bro ill give it a look
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>>97929011
Bring us stories when you find a group
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>>97928666
What was the boss and his abilities?
>>97928907
Very nice.