Thread #97910452
/5eg/ - Dungeons & Dragons Fifth Edition General Anonymous 04/18/26(Sat)23:39:39 No.97910452 [Reply]▶
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Rusty Spear Edition
>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ
>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Resources:
https://pastebin.com/X1TFNxck
Previous thread: >>97895985
>TQ
Do your enemies ever use the magic items from the dungeon or do they just sit in a chest somewhere instead?
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>>97910452
Depends, mooks don't, strong mooks might have items that are meant as valuables, elites or bosses might carry magic items from time to time but it's actually a lot more effort to run it as such, so as I said, from time to time. If I were to approximate, in my last 10 sessions it maybe occured twice.
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>>97910587
Well if it comes to that, when running 3.5 epic level campaign I made a spear that turned any hit into critical hit, but the players had to pry it off the cold dead hands of the original demigod user after being thoroughly skewered. Honestly, I should reuse this concept.
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>>97910633
>its a simple spear
>auto crit
If I don't think about the munchkiny ramifications of having a weapon that can auto-crit and having to fight off some log-dead motherfucker who gained boss status from a doing too much damage
That sounds rad as fuck.
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rangers that are cute should get extra favored foes
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>>97910853
What's so great about an extra D6 damage?
Had a game where someone got a 2D8 longsword at level 5~ and it was fine. Character wasn't optimized for damage but I don't know how much you can optimize 1 handed weapon damage in the first place.
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What's the scariest thing your groups have ever encountered in the woods?
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>>97911409
This thing TPK'ed us. We were low level.
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>>97911412
Meant for
>>97911285
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What monsters are good for a cult of Juiblex besides demons and oozes? Already used the venom troll, anda lot of homebrew cultists and oozes including a prismatic ooze. Any other non-ooze non-demon monsters that'd be good?
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I'm so sick of my DM bailing out on a super committed party.
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>>97911511
Yeah.
I did IRL stuff a while ago, but we do Discord w/ webcams. My rentoid and I play with a combo of IRL friends and online.
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>>97911505
>>97911513
He probably just doesn't want to deal with your fursona, and you're failing to take the hint, because furries never do.
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>>97911518
Nah, they love my snek guy and Aussie accent
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>>97911476
Carrion Crawlers and Rot Grubs come to mind, for being things that feast on corpses. Wererats could be another one, or just giant rats in general. Most monsters that you could find in a big sewer dungeon sort of apply here.
Another category could be Troglodytes or similar gross monsters that have the Stench trait. The Catoblepas would be a notable one there.
Shapeshifters as a whole could be another category. That ties into wererats like before, but Mimics are another one that tie well into the how much acid/poison gets thrown around. Yuan-ti might actually have an angle there as well, where some of them can turn into snakes and they like poison.
Mummies are another that come to mind with how they're often associated with plagues and curses, although it might fit more with bog mummies rather than the typical Egyptian kind.
The existence of the Oblex does open up some angles for some smarter oozes that specifically attack minds and memories, and so you could probably homebrew a sort of parasitic ooze that latches onto creatures to hijack, control, and slowly dissolve them.
That basically gives you some leeway to toss in some wild cards. Or even a plot where the cultists aim to get those parasitic oozes onto a Black Dragon, since it can't be dissolved, and so they can control it in the long-term.
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>>97896901 here
Just wanted to give an update for this poor guy
>>97896048
Sorry for the delay, it was both a more involved project than I initially expected and more impactfully, I lost internet for a day due to a big storm, couldn't work on jackshit.
Figured out how to eliminate duplicates. Now technically works for everything but Wizard (which may need its own because spellbook is weird), though it's currently approximating the prep with spell slots, which is close it's what MM2014 did for all its monsters, but it's not technically right. Should be fine if you're in a big time crunch though.
Except warlock, which is being approximated with wild guessing, i have no idea what a reasonable spell level allocation is for warlock, I just assume it should trend very high given their slots upscale. It's rules valid at every level, I just don't know if it's sane.
I'll hopefully finish up tomorrow or the next day.
https://docs.google.com/spreadsheets/d/1Dn0iyZxVNsLIGm8WLM3Pci5abYq7Hq 66dpypbK5HNWo/edit?usp=sharing
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>>97911164
Oh you sweet summer child, the other poster specified D&D 3.5. In that edition, criticals multiply modifiers in addition to the weapon's base damage dice, and spears have a x3 modifier baseline, so an autocritting spear is dealing almost 3x the damage of a regular weapon, in addition to triggering anything which only functions on a critical.
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>>97910452
>be low soldier/guardsman, only allowed to wear cheap weapons
>die and get ressurected as dungeon mob
>pre-death habit to wear cheap weapons still continue
Blame the ressurection spell, they never were allowed to evolve.
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>>97910452
I get that guardians/minions are programmed not to or fearful to touch sacred chests, like goblins in the hobbit being fearful of elven blades-type thing, it's like what's holy is cursed for them.
Still, it's unironically good advice to kit out the enemies with more loot. Fighting a firesword-wielding skeleton lord and then grabbing it from his remains and wielding it yourself is probably more rewarding than finding it in a chest behind him.
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>>97910452
>cleric pala for divine, wizard ek for arcane
>...ranger druid for nature
>aaaah, I'm going insaaaane, this is completely unthinkable, what could possibly be the purpose of this class what niche is it filling aaah, we need to discuss this great mystery in detail in hundreds of post every other thread save me niggermaaaan
you guys are silly
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>>97912205
one of the strengths of 5e being the greatest tabletop rpg as the box covers tells us, is that you have a million subclasses to fill most every niche. If you want to be a paladin but you feel the mechanics of the warlock feel better to what you're trying to accomplish, then maybe a pact blade celestial warlock is what you're looking for. The same is true of ranger, we really only need a spelless survivalist fighter subclass to get 90% of people mad about the ranger to shut up, it's a wonder they haven't made one yet, rogue has scout after all.
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>>97911285
It still lingers in my mind at different games years later, but a sapient diretoad warlock called the frog lord and a very big diretoad he commanded.
The giant toad had still living people being digested in its mouth, and the ambience of forest night and muffled screams he played with the bot was really good to set the mood.
It was a terrifying image but it made for a cool boss battle for the whole session. And after that my friend told me where he got the inspiration from. It's no skinwalker or wendigo or other unbelievable monster, but I actually appreciated the scary creature to be "REALLY REALLY Big animal" and we're on the menu.
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I took my own crack at trying to fix it. BG3 did help at least give a great idea on how to do it, and then I just rewrote a few other parts improving it. I think I made a playable PHB 2014 Ranger
https://docs.google.com/document/d/16xuFKFaDJX6on1uST1AQE-DoxELZ-fqarC oECVlD0FM/edit?usp=sharing
Thoughts?
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>>97912707
Theoretically yes, a monk/barb multiclass would get buffs to their beast form's unarmed attacks. But beast barb alone (what the question implied) would not be able to use unarmed attacks with dexterity, as they're not finesse weapons.
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Is there a point where it's worth it to take a level in Monk so that my Valor Bard can use a Spear with Dex, or am I better off using an actual finesse weapon? I like the flavor of a spear more but don't want to fall behind too much.
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As far as I understand, in Forgotten Realms, the soul of a dead evil person ends up in Nine Hells and turns into a lemure there. The question is, what happens when this person gets resurrected? Will lemure disappear? What if he managed to rise through the devil hierarchy before his revival? Will he be able to refuse ressurection?
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>>97911285
Never had a scary encounter because its dnd and we are demi-gods and everyone can constantly shine bright lights. Our DM tried to do something with horror once, but we all had spells to ward off darkness he was unable to do anything about it, so we easily took out all the monsters. 5e is awesome because we just beat up everyone and nothing can stop us.
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>>97911285
We came across a village once during a travel sequence for a quest. It was originally just a place to rest at and we didn't really do much roleplaying there. But when we left the next day we kept hearing voices off in the distance, sounds of laughter, and so on. 2 sessions later we were heading back and followed the same trail figuring we'd stop at the village again, only this time we only found rotted out ruins. After some investigation, we realized the village had been destroyed easily for at least a century or more. We realized that inside a tree that remained standing in the central part of the villge, a child had been entombed. It looked some kind of ritualistic killing.
When we got back to the city we started to inquire about it, and discovered that the village in question had died out from a plague over a century ago. The villagers had gone insane with paranoia and began to kill each other, others fleeing into the forest and dying there. The source of the plague? It wasn't a plague at all, but a psychosis induced by tainted water that was drip fed from a city and poisoned most of their children, rotting the minds of those who made it to adulthood but severely stuning their development and causing all kinds of horrorific mutations etc. I think what made it frightening was more the fact that it was a background thing, and that it wasn't anything supernatural at the end. Which made us wonder, if we hallucinated its existence, what did we encounter exactly? We never really found out.
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>>97913123
That's exactly the point I wanted to touch, I'm playing a monk/barb grappler
Beast barb looked like the second best idea if the dm agrees
If not I'll stick to the wild heart for free dash/disengage and the bear
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>>97913341
If you're already a monk/barb then you'd be able to use your monk unarmed strike buffs on the natural weapons you get, though all of them start with higher damage dice than the default unarmed strike one.
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>>97913343
I would imagine because of where you would encounter those two. I.e. guards you'd fight a couple at a time on an infilitration mission or something, the infantry you'd be fighting a whole bunch at once on a battlefield. You can also rationalize it in that the infantry could be upjumped farmers given basic training in a weapon whereas guards typically get recruited due to martial prowess to begin with.
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>>97911164
3.5 was a wild time, but evne in just 5e, riders auto crit too
>fighter
>picks up hex
>A1:2d6 piercing 2d6 necrotic + STR
>A2:2d6 piercing 2d6 necrotic + STR
>AS:2d6 piercing 2d6 necrotic + STR
>AS2:2d6 piercing 2d6 necrotic + STR
Or even just a paladin
>smite for 4d8 per turn
is pretty juicy; you can two-hand it for a 2d8 or just slap a shield on and call it a day.
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>>97912490
Cool idea! I've long wanted to add some horror/thriller aspect to my games, but I have no idea how to do that at the table. Any suggestions that add genuine feelings of horror, or at least get the blood pumping that way? I'm open for tips.
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Curious for some ideas about a character I'm building right now. Concept is a socially awkward intellectual who's an archaeologist by trade and spends a lot of time on expeditions into ruins the like. Personality-wise think like a Daniel Jackson/Milo Thatch kind of guy. Trying to decide on a class for him and nothing I've come up with quite fits so far. Was really looking to lean into high int, but didn't necessarily want a straight up caster build, but of course options for that are highly limited.
Two builds I've played around with so far are beast master ranger and cartographer artificer. My initial choice was ranger because it leans into the idea of a character who spends a lot of time away from civilization with a focus on survival skills, but the synergy with high int stuff is pretty bad. Cartographer fits pretty well flavor-wise except I don't really love a lot of the mechanics of it since artificer is basically just wizard with some lazy justifications for their spellcasting.
Any other options I'm not thinking of that would fit this archetype well? Any ways to build either of the two classes I'm already looking at that would mitigate some of my issues?
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>>97914102
Sounds like a Rogue to me. Int is a good stat for them, especially if you go into Thief or Arcane Trickster, their skillsets work well for archeology work, and the rogue's combat works for having limited or practical magic while not having a front-line presence.
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>>97914124
I'd thought a little bit about rogue, and that does make sense but I think my biggest reason for staying away from that is I already have a different character in this campaign who's a thief rogue. Not a deal breaker, but was hoping to differentiate a bit more if I could figure out a good way to do it.
Looking at the rogue subclass options again, I wonder if Inquisitive would work, I might need to dig into this a bit deeper.
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>>97914153
The other thing that popped into my mind is a Lore Bard. I know a Cha caster doesn't exactly scream "socially awkward" unless you play it as something like earnestness winning people over rather than social skills, and that you wanted to stay away from a pure caster, but the class fits the background at least. I don't think it's quite as good a fit as a Rogue but it gives you a different niche from your other character.
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>>97914178
Yeah, low CHA was another point I was really hoping to stick to, so I think I'd rule that one out. Right now I've shifted to choosing between cartographer and inquisitive I think, playing around with builds on both to see how they each stack up
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>>97911792
Final Update, spellcaster roller DONE.
>>97911671
if you don't enjoy it, what makes you want to brew?
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when's the last time you read an official monster stat block, class, subclass, item, or adventure, and thought "oh this is nice"?
I am trying to think of something. All I can come up with is some of the flavor tables for MM25 monsters are creative and good sparks for hooks. That's it.
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>>97912936
>a playable PHB 2014 Ranger
2014 tasha ranger was already playable
>pic related
RETARD ALERT RETARD ALERT, YOU MISSPELLED A WORD.
Jokes aside, a lot of the features that let you add your WIS mod as a reaction should have that stripped. Just add it, the druid's primal order does something similar without the limited uses, so already having limited uses is fine.
But these features are also pretty weak. Wisdom is a tertiary state for Rangers. ASI were easy to come by via magic items, it wouldn't be an issue, but DEX is always going to be king, and then a ranger has to sacrifice CON for WIS, and even then, you're more than likely not boosting that till level 12. So at most, these "add WIS" features are giving a +2this is moot if you're rolling for stats.
PHB favored enemy gives you PB-scaling favored enemies at first level, so it's decent bait for a multiclass. Just a single level gives you multiple favored enemies as you keep leveling in other classes.
Hiding in plain sight is kind of sucks since it has a 1-minute start time. So even if you get that whole minute to preplan, you lose it almost immediately, and you're not getting to use it again. maybe let yourself spend 10 minutes making a 1-time-use disguise that can be applied as an action so you can just vanish mid-fight.
I do like the part about applying it to objects and traps. That's neat.
I also stole BG3's 1st-level ranger ideas because I genuinely thought they were cool.
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>>97912936
1/2
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>>97912936
2/2
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>>97914102
>socially awkward intellectual who's an archaeologist by trade
as someone who works archaeology in real life this isn't possible. you are basically required to drink hard with the crew after the days dig is up. the most wild parties i have ever been to in my life have been during excavations
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>>97914102
Do they need to be high Int, or just 'smart enough'?
I'm actually playing a 'socially awkward intellectual archaeologist' at the moment. I wanted to try out a Battle Master, but I didn't want to pick an obvious background like Soldier, so I built him as a Fighter/Sage. The game Hook was 'exploration of a recently discovered dungeon', so as a battling historian, he ended up as a sort-of "Two Fisted Archaeologist" type.
He's not overly optimised, but he can hold his own in a fight and has the out-of-combat utility and motivation to make exploring fun.
>>97914437
Mine is an Orc. He's the resident Knows Things Guy in an all-orc party.
My point, I suppose, is to try thinking outside the box and see what turns up.
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>>97914530
I'm aiming for actually high INT, the idea being his usefulness is almost entirely down to his smarts and intuition, even in combat. Going for INT as primary stat with WIS up next and the necessary amount of DEX to make him not functionally useless for staying alive in a fight. The campaign I', building him for isn't super combat heavy anyway, so I'm not too worried about investing heavily into physical stats. I might honestly just stick with the inquisitive rogue and take magic initiate for true strike to do INT attacks with a pistol as-needed.
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Are you allowed to move when you take a Ready action? For example, could I do something like:
>I hold my move and take a Ready Action, if any enemy moves within 3 squares of me I will run up to them and make an attack
Or is it strictly regarding actions without any form of movement?
e.g.:
>I take a Ready action and will immedatiely make an attack roll against any enemy that moves adjacent to me.
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Thoughts on the Titan Druid UA? I think its kind of bad, the temp HP seems on the low side and the AC is quite low. I know druids are full casters so they'll always be strong but I really wanted a subclass that focused on being a giant monster rather than a pushover.
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>>97914633
if you want to ready movement, you'd ready the dash action to move your speed on a trigger, or you could ready your action to make an attack when X enemy comes into range
But those are two separate actions. still, it's worth ask your DM about it because it might be cool and he might have a reason to use it agaisnt you
>these three orcs are going to ready an actionm to dash forward and makle a melee attack at teh first enemy that enters the room
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>>97914633
RAW: no. Because it's either/or. However, we've typically allowed it under specific cirumstances and normally there hasn't been any issue. Our Fighter tends to hang back during the first round of combat and surges in once the enemy makes their first moves.
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I'll play hexblade forever, you CAN'T stop me.
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>playing pubbies
>someone in the group decides to attack me for no reason (because I'm a Drow)
>DM allows it because "There's no stated rule against PvP"
>attacker misses me
>attack him in response with a greatsword + Divine Smite
>kill him in one hit
>he rages, quits the venue
>DM/store employee talks to me out of game like it's my fucking fault (for picking Drow)
>Say you shouldn't have allowed PvP if you didn't want PvP results. Quit game.
How'd your weekend session go
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>>97915667
Warforged.
>Always
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>>97915667
Reborn. When your character dies, you come back as a different version of yourself; you have a widely different backstory, name, etc. but you have the same memories of your previous character, reanimated just like the creatures you raise and you're not quite sure if you're the original.
Like how john paladin dies and his brother, Jonathan Paladin shows up to the party. Talk to your DM and clear it first and then just throw yourself into harms way. He might set up some kind of holy order hunting after you or some shit.
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>>97915667
>>97915886
I should say, the same memories as of joining the party. maybe one body was a farmer, and another was a soldier and another a merchant
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Had a boss fight today and initially the newbie DM was concerned they made it too unbalanced but my earlier Aid + Inspiring Leader made it so there really was nothing to worry about at all.
Celestial Warlock is actually quite fun.
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>>97915816
>First session of Lost Mines
>Discord game
>Everyone else is very new
>Newish DM
>I wanted to be wizard but someone else was extremely keen, apparently he always plays wizards in other games
>Shrug and just roll a human fighter
>We're rolling 4d6 drop lowest
>I legit get an 18
>Straight into strength
>Goblin ambush, we have disadvantage
>They immediately down the wizard
>Rogue just immediately fucks off and his player laughs his ass off about it, clearly goes and plays a video game as barely paying attention
>Cleric brings wizard back up with cure wounds
>I kill a goblin with a javelin
>Goblins crit the cleric and he's down
>Wizard casts mage armor, he specifically said he wasn't pre-casting it for some reason
>I kill another goblin with a javelin
>One goblin downs the wizard
>I manage to kill the last two goblins on my own but it takes a few rounds and the wizard dies
>Wizard player gets extremely angry at the rogue player
>Cleric stabilises
>They start shouting at each other
>Session ends due to arguments, DM says they'll work things out by next week
Apparently they're both making new characters now. A warlock and a bard. I just hope the campaign doesn't die so I can keep my 18 strength fighter going. Weird start to the campaign.
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>>97913736
If you're renting out a table, I can't help you there. But if you got a private room to play in, then dim lighting and a cheap/weak flashlight set to low on a piece of paper/drawing/print of the horror monster, Ambience & bgn. For my dm back then he just made the bot play a yt video and he had a soundboard of the muffled screams. I'm sure you can do the same with playing 2 different media files on a laptop or something.
Don't overdo the details. Leave room for the imagination:
>"The big toad opened his mouth shortly to reveal a pool of stomach acid, with people screaming and melting, some faces you recognize."
>DM then slowly raises the volume of his soundboard to audible screams
>"Then snapped shut."
>DM then very quickly drops the volume of the screams on his soundboard to like 10% or less of the original volume.
>Frog Lord "Rejoice, for you shall join them soon."
>Boss battle started
I know he was cutscening, but it worked because it didn't stay too long, we didn't have time to react and immediately jumped to it.
So the tips I can give are:
>Let people fill in the blanks on their own/imagination
>dont drag it out
>a quick visual presentation helps for context/footing like the size of the monster
>and definitely set the mood with bgn.
If I were you, I suggest preparing/practicing beforehand. Audio files ready, picture ready, etc. because you only have 1 first impression when introducing a new horror element. Of course, if you have players who don't want to be invested in horror elements, they should at least be fine with playing along.
But it's also okay if it's too much for a player. So long as they know beforehand. In a Deathwatch game, we had a new player who was trypophobic/arachnophobic and we were facing either a devil leech or cranial leech (I can't remember), and the GM used that scene from the mist movie with the spider eggs coming out of the people's body for reference and the guy wanted to leave temporarily becazse he was uncomfortable
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>>97916783
If they're NPCs and aggressive-looking, sure. Meanwhile, I'd been with the group for over an hour when the sperg decided to sperg. Obviously I wasn't hostile or playing as a Lolth follower. I legit thought he was doing it at first because he had to leave and go home or something. But no he attacked me because he wanted to be a big man, and got his character smited into the fucking dirt for it. He was a big fat guy with a charizard pin on his backpack, if that paints the picture.
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>>97916853
>If you're renting out a table
I wish I played with people into it enough to rent a room and go all out like that. My circle is unfortunately a bunch of married adults with kids, so the best I get is 8pm on a Sunday
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>>97916893
>>97916783
Oh… I once had a drow companion. He was hiding under a cloak, and my character prepared food for him to help him relax and reveal his identity
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>>97916910
Then it should be simple. If you all meet up in room/someone's place, there hould be no problem with setting up the mood, and online can be done with images and bots/soundboard. Its just only if you go to a lgs that I can't help you.
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>>97916938
>. If you all meet up in room/someone's place, there hould be no problem with setting up the mood,
Oh, there is every problem. We've tried this, and the moment the kids see we are playing a game they *have* to be involved. Not that I have a problem with kids. But I do have a problem with them literally screaming and pissing themselves right next to me. It's made me want to switch to Battletech in some cases. At least I know I'm going to get a bunch of disgruntled middle-aged bald men when I play that.
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>>97917197
Mancave. Have a Mancave/Hobby room.
Second option: Send kids over to their nan's house. Maybe rotate it with friends' kids too so that your kids won't catch on that you're sending them off every friday to their nan. See if your friends can do that with theirs too, shift it every week/2weeks/session planned.
I'm guessing you can't use your basement or something? If not, maybe empty room in an office to meet up/recreationally?
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>>97917235
The only way we can get around it so far is just by having games on discord. Which is impersonal and jank a lot of times. Hence why I said I wish I could rent a room at a store and play there. It's just not possible anymore. We grew up.
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>>97917270
Don't we all grow up... How old are your kids? Maybe they can spend time with the wife while you lads have a 2-4 hour activity together and the wife's fine with it. One time we locked out the living room of our friend for ourselves and had another friends' wife come along so that it felt like a mini-playdate for the kids to be distracted with for a few hours while the misses shared wine past 5 pm.
I used to watch over my nephew back then when I had game night, but I had to make sure I wasn't saying anything he wasn't supposed to learn as a baby, so at least discord and headphones was the next best thing.
I'm guessing otherwise the spouses aren't interested in mingling like that? The other reason is scheduling reasons among your circle?
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>>97917197
>the moment the kids see we are playing a game they *have* to be involved
You have to warn them, and then convince them, that it's a game that's boring for kids. Let them play, but be very rules as written lawyery until they give up, nothing but math and book flipping and referencing things on character sheets and strict lore enforcement.
And hey, if the kid actually manages to stomach that for several sessions, fuck it they're player material, LET em play.
More likely they go wander off to scroll tiktoks or play fortnite instead.
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How do you handle time skips? Next session will be concluding a big narrative arc (we had some new players so we did a mini-campaign for them levels 1-4). But after that, there will be a "3 month" time skip inbetween arcs.
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are there any campaigns out there that have the same sort of simplicity and lack of snore lore as the mine of phandelver module? Or should I just say fuck it and write/design my own. Couldn't be that hard considering how simple phandelver is
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>>97916981
I have a shit version of it https://filebin.net/3q2lcoax4mq3m7s1
>>97917086
Don't have that one. Check scribd then use https://scribd.vdownloaders.com/
Or you could both go the file request thread instead.
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>>97919078
Maybe Keep on the Borderlands for 5e or The Black Wyrm of Brandonford.
Keep on the Borderlands
>Classic module
>Frontier keep acts as a safe base, with dangerous wilderness and a dungeon/cave complex nearby
Black Wyrm of Brandonsford
>Small village threatened by a dragon, with nearby woods full of other enemies
>Sandbox-style: players choose who to deal with first
>Very light lore, easy to read
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>>97920651
>bunch of whiteroom dungeons
only if you don't play correctly
It's designed for delves with multiple parties running simulateneously, you need to choose to risk the treasure or risk someone else taking it before you get back
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>>97920714
call me a storyfag i dont care
this type of themepark design is just so outdated to me
Im glad the standards have evolved
You can like classic stuff, OS, etc. But I would never be able to just put this module in front of my players and say "here's a bunch of thematically unrelated caves in close proximity for some reason"
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>>97920745
We were starved for content, remember this was before 1e D&D, I do believe. Secondly, running sandbox games was kinda new so no one knew wtf they were doing. When you customized to your group, you were fine, and you were encouraged to do so, customize everything. I always had a blast with kotb and Isle of Dread. I thought they went together well. Just my 2¢.
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>>97920839
The thrust behind their game design is different tho. Old dudes encouraged it because it was old school. Newjacks do it for $$$. Fuck, I would do it for money too. We all would, I hope. I'm second wave d&d (80s) and I have 41 years of experience at this. I would love to get paid for it. All my designs have been good with my players and I don't starve them for content. There's always something over the horizon, even if it's 15 mi of barren desert. Those Sand Dragons ain't going anywhere.
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>>97914232
That kinda made my day, thank you.
>>97914349
>>97914348
Those are pretty nice. Though would that become feature bloat?
>>97914341
Thank you for the reply dude, it means a lot.
For Hiding in Plain Sight, you don't lose it instantly, to maintain it even when you break it, it becomes a BA tax pretty much. You use your bonus action (or action) to maintain it so you can stay camouflaged.
Reading it now, my mind's now seeing you attack, reapply cover, but you're no longer stealthed and then you have to not get hit so you can hide as an action and re-apply on your next turn.
Maybe rewrite vanish so you can "You can re-apply your camouflage and hide with the same bonus action"... or move BA Hide to 10th level. Getting a free +2 on certain enemies might be a nice 14th level feature and I can leave it on that. Or maybe a expertise, or "Advantage on stealth checks" feature... or another natural explorer choice. And yeah, nobody uses traps anymore, this makes them at least very hidden. Making one camo cloak (max 1) and then having you action put it on actually does sound cool but what potential pitfalls could that make?
for Favored Enemy, Multi-class bait yes, but it's also not the worst and the skill check buff you'd need to specialize to use. Or I just go basic and have it scale with the class. I also had thoughts of two other potential Natural Explorer choices ("Trained Ranger" skill + expertise choice, and "Natural combatant" a 2 BM d4 maneuvers that could combo with Martial adept / Sup Tech / BM multi-classing / My spell-less ranger)
For the Wisdom mod for reaction I kind of thought of it as discount Flash of Genius, I'm not entirely sure if someone wants to play a mostly wisdom ranger would giving that +5 might be too strong. It's also a reaction tax too. I also assume they'll be 3 to 4 by endgame. I'm also not sure if it'll be too strong if they're just passives.
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>>97921047
They replace 1st-level features of the same name and level, favored enemy represents a specific playstyle, and you only get one. Natural explorer gives several options and represents
>the scouting option
>the urban option
And then each waste wanderer makes the ranger excel in that type of region and can aid their party traveling through it and they get better at traveling through other biomes as they levelI think fire is the weakest.
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>>97920651
You sound like an insufferable cunt. Most campaign guides read like wikipedia pages. You as the DM are responsible for bringing it to life. Modern DMs need the books to hold their hands and tell them exactly when and what should happen. Improv some more you retard.
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>>97914685
An undead/transformed knight is just so fucking cool, such potential for cool stories if the dm is good too, waking up mysteriously after centuries, happening upon a place and remembering something from your past, trying to retain your sanity and noble nature you had in life, the melancholy of seeing a place transformed and the times having past by, having Frankenstein's monster with the blind man encounters where you have your nature hidden by a full helmet and the inevitable horror when some kid or a fair maiden removes your helmet, the just a flesh wound jokes since you don't feel pain that would instantly get old, I don't care if it's cliché, shit's so good mang
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>>97921710
>transformed knight
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>>97920887
>Fuck, I would do it for money too. We all would, I hope.
Now, granted, I’ve only been at this half as long as you have, being a 3.5 baby, but I absolutely would not. All my campaigns are fully homebrew, from the settings and NPCs to the dungeons. I’ve written hundreds of pages of rules and revisions that have my players clamoring to play classes that they find boring in the base rules. That’s all been a labor of love, and I wouldn’t accept a red cent for any of it.
Doing it for money would inevitably mean compromising what I and my players would want in favor of marketability. It would mean not fleshing out ideas in my notebook during quiet times at work, because that WOULD be work. The hobby would no longer be a shelter from work-related stress, instead becoming a source of it.
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Would a homebrew rule to allow bonus actions to be swapped for actions so that two things requiring bonus actions can be used on the same round be alright? Like activating a bonus action transformation ability and casting healing word on the same turn? It just always struck me as too artificaly restrictive to not be able to use a lesser ability when you have a big action availible.
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I avoided dnd my entire childhood, but then got roped into it by my husband and his brothers (and BG3, I'll be honest). Now I want to play it more than he does. Is playing online as bad as everyone says? How do you even find groups for that?
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>>97922253
>from lgbt friendly games wanting to recruit their token homosexual.
Noted, but I'm not a dude.
>>97922347
This isn't me.
Is d20 any good? That's basically just a discord list, right?
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>>97922028
>Is playing online as bad as everyone says?
No, although finding/creation a good group is probably harder. I only play online with people I know who don't live nearby or with online friends I've made over time.
>>97922253
What a weird thing to post.
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>>97922028
Finding a group online has a lot of the same problems as finding a group locally, in that most good players and DMs have established playgroups that aren’t advertising for new players, with some additional disadvantages.
>lack of accountability or real community means that people can and will ghost groups for the pettiest of reasons
>anonymity removes inhibitions, so the weird players can get even weirder than they would in person
>even if they don’t flake, some people will be doing something else on their computer and not paying full attention
>there will be frustrating technical difficulties
It’s not impossible to have a good online game, but it can be more of an uphill battle.
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Archfey Warlock or Fiend Warlock? (5e 2024 rules). I think the flavor of Archfey fits more with the character but Fiend just seems like more damage across the board. I am new though, never played spellcasters before so maybe I’m missing something. Is the utility from Archfey worth missing out on some of the damaging Fiend spells?
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>>97921393
it's not about the sandbox retard, but putting 15 unrelated mini dungeons in one square mile is just immersion breaking
>you can change that!
ok, that doesnt change the fact that the original setup is gamey
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>>97922028
i have online campaign with strangers and i probably went through 30 people interview and 5-6 churn before settling on the current group of 4 for a couple years
the amount of weirdos is fucking insane. and then you have to find people who want your kind of game, and deal with the people who want a different kind of game but lie to you saying they want your kind of game
honestly if I could ask for ID and proof of employment I would, because the biggest predictor of being a good player and not an extremely online nutcase is being 35-45 and having a job.
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>>97922028
>Is playing online as bad as everyone says?
I've played primarily online basically ever since I left college. And I have another roommate who's been playing online for probably just as long.
The issue with online play is just finding a good group. As the saying goes "a table is like a relationship, bad game is worse than no game."
And much like online dating, many people are LFG because nobody they know irl would have them. Not always, sometimes it's that no one they know irl is worth having, or just want very different kinds of things. But the point is, if you just grab 5 randos, you're probably going to have serious issues with at least one. It's better to join an established group that's down a player or to play with known friends that can't all play in person.
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>>97922790
>15 unrelated mini dungeons in one square mile is just immersion breaking
desu, as someone who didn't get into DND until recently, that's how it always appeared to me as an outsider anyway. It seems ridiculous that a continent full of people would neglect to loot the Tomb of Xzxzzzzznfnfnznzz and collect the Supreme Shibble Dibble. Yet seemingly, every week, there's another rare magical artifact that needs retrieving.
Going to go out on a limb and say the "dungeons" aspect was always the weakest part for me.
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I wanna make a full custom class. How does this sound?
>The summoner is a wisdom half Caster Companion class, using a group of pets and choosing the right one for the situation.
>It uses its Bonus action to command them while it supports with cantrips and spells.
>It uses spell slots (or another potential resource, Pet Points, PP) to fuel special moves of the pets. The higher level with summoner is, the more pets they can use And they can do stronger things with it. Each is the pets also have their own skills and abilities that can be used out of combat as well and each have their own roles.
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>>97922857
the problem isnt dungeons
the problem is 15 dungeons all in the same geological feature with no thematic connection
you have undead in one, goblins in another, etc
again, to each his own, I just couldnt use this straight up without my players raising an eyebrow and asking wtf
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>>97922857
It makes more sense when you think about the fact that commoners and guards are the most common people and most enemies will one tap a person and most adventurers are unique and not the norm. Also, it’s like 30k years of history (for the forgotten realms) with many different groups active and some places are obscured by terrain or monsters
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>>97921393
At what point does guidance become hand-honding and a novel and at what point is it just become "lol just do it yourself new DM and hope you dont break everything"?
What is the sweet middle for adventures and world bibles?
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>>97922941
As a rough outline, it seems like it'd be fine, though probably a little underwhelming.
The Battlesmith artificer and Beastmaster ranger already give you a rough template for a half-caster with a pet. To have it be more of a spellcaster, you'd probably want to do give it something akin to the Battlesmith's extra attack, but make it so the summoner can cast a cantrip while having the pet make an attack, along with being able to command it as a bonus action.
My inclination would also be, rather than giving the class a bunch of different summon options, have one relatively default vanilla summon, 1-3 more specialized summons for various subclasses, and then for a player who wants even more variety, you can make it so they can dismiss their pet in order to upcast one of the Summon spells.
Because as it stands, they might just end up behind a Druid who starts casting Summon Fey.
That could also be a decent resource for Pet Points, letting the summoner spend them to cast Summon spells at a 1 to 1 rate to spell level, while bypassing their ordinary maximum. Math would need to be worked on to ensure that works out though.
Either way, it's probably for the best to ensure that the class is only using a single pet at a time.
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>>97923079
100% of all things the idea of the pso2 summoner comes to mind. You can have one pet active at a time.You can swap between them on the fly.
I'm thinking you can select a number of them per day (1 at lv1, 2 at 2, 3 at lv5, maybe 4 at lv10, and 5 at 15/20). There was a part of me even tempted to say no subclasses, and just let the pets be the build variety.
It feels basic to command them with an bonus action (but I suppose it works. I mean , you could just be forced to use your action, And you could use a pp to either make them do something cool or to BA attack to free up your action?)
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>>97922831
I'm retired tho. I used to be a foreverDM and the rules guy, because I have a 98% edietic memory for the written word. I might be the 3rd best player in my group but there's only because I'm the "generic" fantasy guy. I just want a standard fantasy game. Could I play in your group, theoretically?
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>>97923196
>There was a part of me even tempted to say no subclasses, and just let the pets be the build variety.
That would feel very out of place for 5e. If you really wanted to do that, I would suggest treating summons more like Warlock Invocations, where they're a separate selection on top of subclasses and spells, and then potentially have the subclasses be something very basic, like a slightly expanded spell list, or utility features.
>It feels basic to command them with an bonus action (but I suppose it works. I mean , you could just be forced to use your action, And you could use a pp to either make them do something cool or to BA attack to free up your action?)
Bonus action works well as the default because it leaves the Action open for casting cantrips or buff spells. And remember, the baseline here is comparing it to the Battlesmith or Beastmaster which are easily making 3 attacks in total with their pet at 5th level, so just getting one attack and a cantrip is pretty wimpy.
If you wanted to have special attacks for summons, then having those require an action might be a way to give them a bit more weight. Depending on how powerful they were, you might not even need to put a resource limit on it, if it's a choice between cantrip+2 summon attacks or 1 summon attack and the special ability.
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>>97923419
that's just the setting
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>>97922857
>It seems ridiculous that a continent full of people would neglect to loot the Tomb of Xzxzzzzznfnfnznzz and collect the Supreme Shibble Dibble. Yet seemingly, every week, there's another rare magical artifact that needs retrieving.
Because those dungeons are incredibly dangerous. Modern D&D doesn't have the low level funnel like TSR editions do, but it's still canonical lorewise if not gameplay wise that the majority of adventurers die in the first couple months if not couple of days.
Furthermore, sometimes they DO get emptied out instead of the attempted adventurer dying and adding to the oot pile, but then later new monsters with new stolen loot move in. Dungeons aren't just ruins, they're quasi-alive with magical power. Monsters move in (or are created/mutated by the vibes) for the same general ecological reasons the original creators made it in the first place. It's like steam vent or a watering hole for freaky shit.
Part of the reason the underdark is such a hazardous place, it's basically just one giant especially juiced dungeon. That's why Duergar and Drow and Scirfneblin have the darker skin too, they're a non-dungeon species long term bombarded with the Underdark's unique flavor of magic dungeon juice; They have Chernobyl melanism from the Faerzress.
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>>97923277
Bottom surgery doesn't count either, "fem"anon. That just means someone enabled your psychosis.
>>97923742
How'd you fuck it up?
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>>97923774
I'm not really sure what you're gaming at, replying for me back here >>97922347
Lazy trolling is still trolling.
>>97922838
The only other group of people that I know is sane and play regularly is an acquaintance of mine at the gym who plays with his buddies from the Navy. I don't think they're looking for one more, so that puts me back to where I was. The issue for me is mostly that my current group is chaotic, loud, and barely gets anything done. It's also prone to being canceled. I'd like a more regular session even if it is with randos. Looks like I'll just have to get onto one of the discords
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>>97923774
>a real woman
>on 4chan
>not even /vp/ or /po/ or something , /tg/, one of the most "neckbeard with male pattern baldness" central boards imaginable.
Lawd, woman, what's so horribly wrong with you that you ended up here? You a monster fucker or something?
>>97923694
Oh there it is, nevermind, carry on.
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>>97923742
She's probably had 20+ dicks by now and been blacked. My ex is covered in disgusting tattoos now. She's even a tattoo artist. I am very thankful I got to enjoy her pussy and naked body without all that disgusting ink filth on her. She's probably a land whale after 20 years too.
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>>97925485
>>97925588
He's not wrong, saw her on Instagram once and she's fat and has 2 kids. I miss her at that time and what could have been, I don't miss her now
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>have a giant crab enemy as a potential encounter in an island hopping hexcrawl
>want to reward my players for hitting its weak point for massive damage
I'm trying to decide what that means mechanically. Maybe have them risk an opportunity attack or dexterity save grapple to get under the crab for an auto crit?
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>>97925588
>>97926228
I was right though. Just simple pattern recognition.
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>>97923352
Holy cow. I went...crazy. This whole day I couldn't do anything but work on this.
Like, I think I wrote half of the class in a single day.
https://docs.google.com/document/d/114mtnoTAci4-oQ6JVDP6xYDmvRJAJVaEQ6 hp0H89aok/edit?tab=t.0
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How do I achieve immersion for players?
I've just finished a homebrew campaign and while every player told me they thought it was great (one told me it was the best he ver had) I have to admit I feel it was unfulfilling as I don't think I managed to actually pull people into the world.
>Inb4 just shut up and be happy everyone had fun
Yeah, sure. But I want to get better at this. So did anyone here manage to actually have players adapt to a world in a way a good book or videogame might do?
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I secretly wish D&D was more like an MMO. It's not that I want a shitload of people playing in front of me and magic gummy bubble numbers flying out of people's heads. I just wish it were more persistent. I like my characters too much to use them in one group, one time. That's not how I like to play.
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What's the deal with hexbloods? As in literally what are they and what do they do and how are they not just another subset of tieflings?
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>>97911476
Pick whatever and when defeated/made bled explain that the enemy is filled with Ooze, i. e. A forest of awakened shrubs ambushes them, when torn to pieces, you can see its sap is this foul, oozing liquid that reanimated dead bushes, if your party has a ranger or druid, make it clear the behavior is erratic beforehand
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>>97915816
It was fine
>trying to find a magical stone that supplied water
>killed the monster inside, some kind of Ondine
>DM let us take the choice between lying to the town and telling them there is no more water and keep the stone or give it back
>Cleric with noble background gave them money to help on their next harvest in exchange for a cut of it
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>>97926326
>>97926595
Modern "conservatism": Simultaneously shaming women for safely having had a few more partners than that would have before modern contraception while also shaming them for not having teen pregnancies and becoming a clown car, which they'd also shame them for.
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>>97922028
>>97922347
Tits or GTFO
Honest advice thoughbeit
Just go to the local game store and play Adventurer's League. Make sure you are wearing your wedding ring, and that that is the ONLY ring you are wearing. Make sure it's a gold band or silver band. Make sure to mention your husband got you into D&D. This will keep the creeps away. You will find a ton of trash retard players, but imagine it like a lobby of randoms in a video game, it's just like a pickup game to have some fun. Pick out players you like, befriend them, and invite them to your own game. That's how I built my 5e group. Admittedly I already had another group but I assume this is for you sating your D&D hunger that goes beyond the people you currently play with.
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>>97929135
>Make sure you are wearing your wedding ring, and that that is the ONLY ring you are wearing. Make sure it's a gold band or silver band. Make sure to mention your husband got you into D&D. This will keep the creeps away.
Damn. Is it really that bad?
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>>97927670
>what are they
>how are they not just another subset of tieflings
Planetouched but fey instead of fiend or elemental flavored.
>what do they do
Weird magic. "Weird" in the hag sense where they get to do things that work on an internal logic that applies to nobody else. So they get to do stuff like harmlessly remove their body parts and use them as walkie-talkies or spy cameras.
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>>97929163
As was mentioned earlier, one of the pain points of forming/finding a new group is that you’re looking among other people who don’t have groups. In some cases, that’s because they’re new or they just moved to the area. In other cases, though, it’s because they’re too far off the social deep end to be tolerated outside of public play.
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>>97929145
>>97929199
Don't mention you're a girl then.
Although in this case it did allow me to give out some very relevant advice.
>>97929163
>Damn. Is it really that bad?
No, it's not really that bad. This is just proof in case it is. Imagine you were at a convention with a bunch of salesmen, all of whom want to sell you something. Would you not try to bring up the fact that you are broke, whether it's true or not, so that they don't think they can sell to you? That simple.
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>>97922028
reddit is completely fine, the lfg subreddit is mostly people looking for randoms for dnd, and there are offshoot lfg subreddits like lfg_europe
i've done two and the first was four women, and the second was two women (all biological), and this was a complete surprise to me since there was nothing in the post asking for women or lgbt+ whatever - so if you're after that sort of gender mix then yeah go for it
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>>97926228
r/Conservatives and r/hotwife have a crazy amount of mutual subs.
It's a jungian shadow thing. Interracial cuckolding is their biggest fear and thus most erotic taboo. Same reason pink hat bearchoosers are big on serial killers and noncon.
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>>97930093
>>97929805
Red flags GM/DM thread?
>Somewhat new to ttprgs. Played a few solos to get the basics down pat.
>Find a group on r/rollplayerslove
>apply online, they accept me after a minimum of vetting to make sure I’m not a psycho rapist
>it’s actually in the next town over so I’m able to make it on the weekend, told we’ll make characters and do a session 0
>30min drive, plus I stop off and buy some snacks to be polite
Side note, we’re playing DND 5E so maybe that’s where the trouble started
>Find the place, respectable but average middle class place, GM’s wife answers door and let’s me in, she’s not playing just door greeter.
>about 4 other people roughly my age, GM welcomes me and gives a quick kiss on the cheeks, we’re off to a good start.
>GM hands out blank character sheets, says “ok guys we’re doing a points buy system”
>Everyone starts to pull out their wallets and hand over cash.
$1=1 point apparently.
Fuck, it’s going to be one of those games.
Now I know I’m just a noob but points buy is fucking retarded, I already put in money for gas and snacks so why do I need to shell out just to not be some weak ass level 1 character?
I’d consider dropping this game but it’s the only one anywhere close to my home and I’m almost at the next level. Are there any other red flags I could look for to not get tricked again?
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>>97930134
Yeah I know I feel stupid but I just wanted to play with another group for once. Worst part is one of the other players got a big promotion at work recently and the GM jokingly sniffed the air amd said a big level up was coming.
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>>97930127
I want to believe this is is bullshit, but I just saw an event posting at the local game store:
>"8 GAME CAMPAIGN LOOKING FOR PLAYERS"
>$250 a person
I'm pretending to be a Drow Paladin and faking a British accent. The fuck is this Texas hold'em buy in shit
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Can I get some feedback on Ambush?
I posted my stealth rules about a week ago (on the left), and I think they did a goo job of splitting "invisible" from "being hidden," and someone asked,
>How do I sneak up and stab someone
Because I think the terribly written Skyrim stealth they want is dumb
It's essentially
>have the hidden condition
>make another stealth check (DC15) no action required
>on a failure, you fucked up and you're a loser
>on a sucess, you can sneak up to and make a melee attack
It uses your speed, and it's part of your attack action, and after the attack you lose the hidden condition unless
>you kill the target
>and
>no one has line of sight of you
If you complete both of these, then you get to keep the hidden condition after the attack. For rogues, it lets them save their bonus action. For other classes like a fighter or barbs, they don't need to use an action next turn to try and hide again, which I thought might be a decent buff for the risk you take. The DC 15 check covers you trying to sneak into the open and attempting a silent kill. For monks and fighters, you can chain-kill target who have low enough health
>Sentry encounter
just optional stuff
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>>97930563
>Because I think the terribly written Skyrim stealth they want is dumb
Then why did you write something that more closely resembles it and is worse?
With how this is written, a Fighter can kill an entire room of dudes without them noticing as long as they're all within a 30 foot path of a door or hiding place.
Strictly speaking even if you had two Skeletons commanded to stand guard at a door, a PC could still run out and stab one even though they're looking directly forward without any distraction.
A Rogue being able to Dash as a bonus action also makes for goofy things where you can sprint 30 feet, stab someone, and then just end your movement back where you started.
And apparently you can only stab people. Shooting an arrow and staying hidden is just impossible.
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>>97930563
Seems mostly fine to me, though moving up to your speed feels a bit generous. I guess you rocket towards them unexpectedly and you get to complete the attack before they react. Anyone observing the motion should automatically notice you after the movement's complete in case your movement ends where you havn cover from them.
I think people already rule ranged attacks like this, that you leave cover and get to make an attack at that moment.
>>97930628
>With how this is written, a Fighter can kill an entire room of dudes without them noticing as long as they're all within a 30 foot path of a door or hiding place.
After the first attack successfully ambushes one guy, everyone still alive notices you if they can see you.
>Shooting an arrow and staying hidden is just impossible.
>...make a melee attack roll, or you can initiate the attack from your current position
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>>97930628
>With how this is written, a Fighter can kill an entire room of dudes without them noticing as long as they're all within a 30 foot path of a door or hiding place.
i'm not sure if you're talking about Sentry encounters; those are entirely separate and have nothing to do with an ambush or a regular encounter
>a Fighter can kill an entire room of dudes
in a fog cloud, yes and that is my intention
>A Rogue being able to Dash as a bonus action also makes for goofy things where you can sprint 30 feet, stab someone, and then just end your movement back where you started.
Immediately after the attack, if you are visible, you lose the hidden condition. But otherwise, yea.
>And apparently you can only stab people. Shooting an arrow and staying hidden is just impossible.
That's a 9th level thief class feature
>Strictly speaking even if you had two Skeletons commanded to stand guard at a door, a PC could still run out and stab one even though they're looking directly forward without any distraction.
That is the intention; you can RUN OUT and stab someone (or bonk). The 2024 rules let you walk about as if you're not there and they let you loot the place while being watched because you're "invisibile" because you aren't making a sound louder than a whisper, making an attack roll, casting a spell with a verbal component, and the enemy hasn't used the search action. Ambush is meant to represent a split-second sprint up to a guy and catch him unaware.
>>97930981
>though moving up to your speed feels a bit generous
You still have to use your own speed so it's not free movement, and it is generous.
>Anyone observing the motion should automatically notice you after the movement's complete in case your movement ends where you havn cover from them.
yep, I just put the nooticing after the attack is complete
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>>97931352
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>>97911792
>>97914414
Final update, spellbook fixed, tomelock option done.
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| World Anvil https://share.google/waCpJ1epvcgt5qGdu
Apart from a spore druid, what else would be fun with this race?
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I notice that less experienced DMs tend to unfairly malign the 2024 Rogue and brand it "overpowered."
I have read about how less experienced DMs have a tendency to raise eyebrows at the rogue's Sneak Attack and knee-jerkingly call it overpowered, especially at 3rd and 4th level. The 2024 Rogue seems to suffer this perception to an even greater degree.
My go-to character when I enter a 5.5e pick-up game is a Rogue (Soulknife). I find it appealing and reliable. Inexperienced DMs seem to dislike how Psi-Bolstered Knack makes it hard for a Soulknife to fail ability checks. This goes doubly at level 7, when 2024 Reliable Talent creates a solid floor (particularly for a Rogue who has taken Skilled for an Origin feat, as I like to do).
Once, I managed to succeed on an ability check that I rolled a natural 1 on, by rolling an 8 on a Psionic Energy Die. I had to talk down the DM from ruling that a natural 1 would be a "critical failure" (the DM never previously laid out that this would be a house rule).
Another time, with a level 7+ Rogue, I rolled a natural 1 on the ability check. The DM (entirely separate from the previous one) sent a smiling devil face emoji. After I pointed out that I now had Reliable Talent, the DM specifically called it "OP" for 2024 Rogues to get Reliable Talent earlier.
I do not know. Less experienced DMs seem to give spellcasters a free pass (and are generous about handing out a Long Rest after only one or two fights), and yet harangue Rogues for being reliable skill-users. It is as if a good deal of these DMs get giddy whenever a player fails an ability check, and get disappointed whenever the Rogue succeeds anyway.
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>>97931737
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>>97927120
>did anyone here manage to actually have players adapt to a world in a way a good book or videogame might do?
i find that describing small things and details are really good at pulling players into the world
describing grand vistas etc is all good but the small things are where you make memories IRL. It's the japanese thing about the infinitesimally small that Haiku are all about
>on the side of the barn cow swats at flies with tail
>as you approach the sunny rocks, a few small lizards scatter away
>as the shaman tells the tale of the ancients, he throws something in the fire that flashes briefly, all the children recoil and gasp
>
idk it's hard to come up with these off game, i usually think of them on the spot
but I usually get a smile from my players and I know that's when I managed to connect them to the world, far more than the bigger things. It's kind of like telling a joke, where you "get" someone, they cannot help but laugh. For storytelling, it's about making it so they cannot help but "recognize", be pulled in, feel familiarity. It's real because they recognize that tiny experience
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>>97927334
i dont necessarily agree with the categories but I do think there needs to be more awareness of the different kinds of enjoyments/playstyles because looking for players it's fucking baffling that they are unable to express what they like, or unaware that DnD is many very different things depending on the table.
Imagine being in a music community and someone is like "I want to join a band" but unable to say if they prefer or know how to play jazz, metal, prog
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>>97931737
>I notice that less experienced DMs tend to unfairly malign ... Rogue and brand it "overpowered."
could have stopped there. edition
>It is as if a good deal of these DMs get giddy whenever a player fails an ability check, and get disappointed whenever the Rogue succeeds anyway.
The term is "Oppositional DM."
They don't just hate rogues. They hate any build with a big number anywhere on the sheet. Which includes most martials, because that's all they have. But also blaster mages and spells that give skill or AC bonuses. Also things that deny actions ever, it doesn't matter how hard it is to get it land. 2014 monk stun, first 50%ish chance to hit, then 50%ish chance to actually fail the stun, no benefit if you don't, that's like a 25% chance to deny action. Meanwhile, you're spending what amounts to your health pool because a monk without ki almost instantly folds like a house of cards, they basically become a spell-slotless warlock.
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>artificer forgot that he had flash of genius
>also forgot he had spell slots beyond level 1
no wonder we've been struggling so much, holy shit. i also found out that he has changed his prepped spells exactly once in 4 real life years because he "already had the best spells prepared". being bad at dnd is kind of impressive honestly
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>>97932042
>no detech magic
>no aid
>no vortex warp
>no web
im no expert but these are some glaring omissions. i can think of a ton of times where any one of these would have been a great help. it also doesnt help that he just flees the moment he thinks hes out of resources despite apparently stockpiling more than anyone else. call me a naysayer but we're at the point where not using this stuff has nearly caused several wipes
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>>97932109
Vortex warp is such a fun spell to play with. If only it could affect objects as well.
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>>97931737
My go to is Thief. If I can use items , i'm happy to try to batman it up. If I can use magic and spell scrolls , I can transform into a borderline utility Caster ( Especially with a fullcaster dip. It + reliable talaent means i rarely fail scroll DCs). If I take the healer feat or have potions, I become a non-magical healer.
The thing with rogues is that their main thing is skill checks. Their damage is good enough when they meet the conditions to sneak (all or nothing). Skills are their power And being able to be consistent in doing good skills is their main power. Itd their "magic", like how mages have their spells. People understand how good skills can break a game , but it's a little harder to wrap around the multitude of spells that can do the same... Maybe that's why they get more pass until they don't.
I will say, I do enjoy seeing failed ability checks cause usually that means something funny is about to happen.
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While I was in the shower crying at my shitty rolls i had an idea
it would be a campaign on which the PCs play as the antagonists. but instead of following the usual progression with the Playable Classes, they will instead use the Traits, Actions, Legendary Actions, etc from the Monster Manual.
They will be, by all intents and purposes, making their own unique "Monster/Villain" to play as. Down to using Challenge Rating instead of Level exp.
What do you guys think of my retarded idea?
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Hey, guys. I've been gone for, like, 3 years due to how the official content was going.Glad to hear that might change soon.What happened to the trove?
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>>97932312
I have a bunch of old stuff downloaded from back when I ran games, but I imagine everyone here has all the original campaigns and supplements and what not.
Has anyone acquired the third party campaign Sands of Doom?
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>>97932338
Guess I would use the numbers mainly for fun. There's no real way to make CR an actual serious balanced mechanic.
Case and point:
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>>97932371
I've been coming to /tg/ since it was created. The eternal Summer continues.
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>>97932419
sure thing tourist. 'Member Warhammer Wednesdays? 'Member when /tg/ got shit done? 'Member the nazi mod? 'Member when /5eg/ was THE source for any new leaks and releases? 'Member the faily threads? This general sucked since the BG3 bubble and the spelljammer/OGL bullshit.
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>>97932582
>>97932584
I think you're both right honestly. 4chan is kill, and tabletop is post-2010's bubble. It's just (Us) here.
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>>97932582
>>97932607
I don't know what you're smoking. BG3 unironically made D&D big again. I go to any game store on the weekend and they're booming with people playing. There's five game stores in my city and they're all like that. It's more like 4chan is falling out of the cultural mainstream because the millennials that made it famous are now in their late 30s, and zoomers are retarded phone scrollers with nothing to contribute/no culture of their own. They're not playing tabletop. They're riding bikes into highway traffic and doing "takeovers".
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>>97932295
Evil campaign with evil PCs working for hell or evil nation or some cult is always cool
Whole campaign with alt rules seems a bit unsustainable, not that 5e rules are sustainable past lvl 8 of course
Single sessions or encounters with mechanical twists beyond the environment but actually involving char sheets that is always cool
I’ve done/planning to do:
>PCs puppet monsters through a dungeon they can’t access themselves
>PCs become elemental myrmidons in a magical arena
>magical item swaps 2 PCs souls into the others body
>PCs are suddenly lvl 20 for a single fighy
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What kind of sessions do you people play? By which I mean, what's the goal, what do you get out of it, etc.?
In my latest session, we killed an evil tree. I wish there was more to it than that, but in the end we killed an evil tree.
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>>97932902
I usually don’t go beyond 4h -4.5h so sessions are just progress in the current adventure, rarely do they fit perfectly around a single location or objective, they overlap or spill over. But I do try to end on cliffhangers or good moments
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>>97932902
Our sessions are 3.5-4.5 hours, depending. Players have decided what they're going to do next at the end of the previous session and work towards that short-term goal. So far in four sessions of Lost Mines, the party ended their sessions by
1. Finding the Cragmaw Hideout
2. Successfully murdering everyone in said Hideout except for the wolves and Sildar
3. Gathering information and putzing about Phandalin before settling on mounting an attack on the Redbrands
4. Clearing out almost all of the Hideout, with only the hobs, the slaves, and Glasstaff remaining
Would have liked for them to have finished the hideout last session but we had other time constraints where we had to cut the session short, unfortunately.
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>>97932881
The concept I was going with was something like
the PCs would be originally normal mortals, with their own normal classes and shit. Maybe at lvl3 or 4. Then, they died, and got revived by [insert here evil deity] who made them their top minions.
Kinda like the Nazguls to Sauron, or Vader to Palpatine. The Dragon trope, basically.
From then on, the PCs would keep their original class abilities, I guess enhanced, but would gain either an extra class or set of skills they would be able to personalize via leveling their CR.
Obviously this would make them a bit overpowered, but I guess that's kinda the point.
Again this is all very rough at the moment. I need to figure out if keep it as casual as possible, or actually go and make a list of "paths" and "abilities" to take from the MM.
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>>97932902
an evil tree you say...?
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>>97933116
I'm just assuming it was an evil tree. I have no idea what it actually was because the DM never told us. The gist of it was that some shaman types were having trouble with the woods, which is bizarre because that's supposed to be their domain or whatever? But apparently they don't know shit about their own neighborhood, so they hired six adventurers to check out why the forest was suddenly going evil. Along the way we encountered some stick creatures which couldn't have been too strong since I one-shotted them with my sword, and then we encountered a tree, which my Divine Sense indicated was evil. Anyway, the evil tree attacked us with roots, and I bashed it a bunch of times with Divine Smite until it went away. There might have been more planned, but the menfolk were pounding beers IRL (there were 20 cans on the table by the end) and I think the DM had enough. So he called it there. We didn't even get any loot.
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>>97932902
Last session the party was carving their way towards the center of a apocalyptical being/deity that invaded from the far realm, to deploy an arcane-divine bioweapon to kill it (and die in the process). They got a nice monument erected in their honor before their departure, but there's space to add more people in case they fail.
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>>97933123
I wish I had that reliable of a group. I want to play just one character for a long period of time, over multiple games and campaigns. I loathe these one-shots "AND THEN EVERYONE DIED :) " things people tend to do.
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>>97933267
I men, the group has changed a lot. I don't have any of the original players in that game anymore. Some I'm not friends with anymore (fuck you, L*****), some moved on to different things, some got busy with life, kids, jobs, etc. It happens.
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I like to start my sessions with a 10 minute RP session focused on one of the player characters and their backstory. My table loves it and gives them a chance to flesh out who they were before the campaign started.
For next session, I was thinking of experimenting with a new concept. One of the player characters uncovered something about their past, and I thought it might be fun to lean into it a bit during the opening part of the session. I was going to prepare small "NPC cards" for the other players ,outlining the personality, some goals, etc of a NPC and have them help act out the introductoary scene. A kind of mini-game before we get into our DnD proper.
Do you think this idea has an merit? It's a WiP as it stands for now, and I don't want to drag it out too long. But it might add some flavor (my table enjoys roleplaying, I should underline that fact first).
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>>97910452
Anyone who cares about Project Moon, if you’ve read that garbage dandwiki Fixer class and 4’s Dead/Shi Fighter, tell me how this one is in comparison https://docs.google.com/document/d/10GrGTLDOz2rhM7qXfZihYpCVFMxHU07ic3 L3dx8eboA/edit?usp=drivesdk
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Castle Ravenloft more like Castle Cravenwaft amirite
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How do you guys transition from one adventure to the next within a campaign? I have a few scenarios in mind for what happens next, and I'm trying to figure out if I should straight up ask my players which option sounds best, try to organically work hooks into the end of the adventure, or come up with some other plan.
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>>97935232
>I'm trying to figure out if I should straight up ask my players which option sounds best
I just ask my player where they want to go in the world and they vote on it. I'll place elements of the overarching story where they go. I find it easier than having set story elements in fixed locations (not that some places don't have them), since I can plug and play wherever they go.
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>>97911285
The far right one.
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>>97933123
I have a decent group I've done a 2 year long campaign with. I could see a core player base I could run a multi decade campaign with. But I as the DM just get bored. I liked trying new worlds and systems. I've been running campaigns on and off with them since 2013. With one player more like since mid 2000s.
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What’s a fun level 5 build? I get a free feat and have to use point buy
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New thread give me your
>hottest
takes
>>97935562
>>97935562
>>97935562
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