Thread #97910993
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Remember Egg Garry Gygax's #1 rule on DND... if you're fighting then it's already a Fail State!
IF YOU ARE DOIN INITIATIVE THEN YOU HAVE ALREADY EFFED UP!
DND is a game of strategy not war... Sun Tsu says, winners to war already winning. Combat rules are there but if you're using them you already FAILED!
Want to kill all the Orcs? You poison their Well... they drink, they die!
Want to kill the Evil General? Sneak into his tent as prostitute... slit his throat with a Dagger, the war is now over!
Want to kill the Dragon? Trick him with a cursed diamond... he takes the diamond, his Soul gets sucked out, now the hoard is yours!
THE CORRECT ANSWER IS NEVER on your charsheet... DND is a game of Player Skill! A test to see if you know the right Real Life knowledte to use at any certain time...
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>>97910993
This is also why Fighters are the worst class and Wizards are the best class.
The ability to fight doesn't matter. Everything is going to kill you anyway, so you want as many ways to cheat outside of combat as possible.
Anyone playing a Fighter is a low-skill player who doesn't understand how the game works.
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Gygax said OP is a huge faggot.
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>>97911328
>>97910993
People like you ruin everything.
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>>97911328
I dunno, man. My fighter kicked down the door to Auriel's penthouse apartment and bodied her in one turn with my alien laser gun. That was pretty rad.
I also scraped our party off the floor in more than one combat encounter; I think Human Variant Fighter Battlemaster is probably the best class. Whenever we fought a magic user I would just steal the wizard's focus/staff/lunch money and then make them eat sand.
I think you probably just don't know how to play the game.
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>>97910993
A compelling series of argument, however, I am here to roll dice, create moments and have a good time laughing at how great or how poorly we're doing in relation to what RNGesus has decided to give onto us.
Your entire OP can be summed up as
>Stop having fun wrong!
>Stop liking things I don't like!
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>>97910993
Losing is fun!
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>>97910993
No. You were supposed to enter combat with an HD advantage or with surprise. Gary's personal games are full of characters picking combat first and mowing down dozens of enemies.
NUSR has literally gaslit everyone..
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>>97919973
there is, as far as i can tell, no record of him ever saying that
other people have actually asked where he said that and the answer is always "we dont have a record"
but if he ever did say it, and its doubtful if he ever did, he sure as hell didnt use it the same way OSR uses it
he wouldnt dedicate a full third of the book just to combat if it was meant to be avoided as a rule, nor would he have included characters whose only job is to fight the enemy man to man if combat was meant to be rare and accidental
if anything, modules seem to indicate combat was the default and non-combat resolutions were outliers intended to reward the players for out of the box thinking
the village of hommlet, which was written by gygax himself, has most of its good loot guarded by enemies without obvious ways to dispatch them outside of combat
the brigands, for example, will deliberately attack the players if they choose to appear weak and will run away with the loot if they appear too strong
in this case, fighting is not inherently a fail state, you actually want to fight them to prevent them from running away with the money
its more like having to choose your battles, avoiding too much combat means the brigands ambush you and get a surprise round but it saves you the trouble of hunting them down later
doing a show of force allows you to avoid fighting them all at once, or avoid fighting them altogether, but doing so carries the risk that they will just run away with your loot if you dont storm their hideout before they can
meanwhile, large animals simply attack you if you enter their chamber
theres no obvious way to get them to not attack you and the environment isnt nearly described in enough detail for funny out-of-combat antics like flooding the chambers
fighting is an inevitability if you want to get the loot
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>>97920279
All you need is context to know he said it. Popular fantasy in his time was just regular schlubs being forced to deal with fantastically powerful bullshit monsters they stood zero chance against without a Sword of Damocles type item they had to go on some big journey to find. People are just so desensitized and divorced from reality today they don't even have the slightest notion of how terrifying an orc or even just goblins would actually be to have to fight. They're basically cluster B escapism gooners with completely fried dopamine receptors chasing ever escalating power fantasies so of course they find it hard to believe things were ever different. That someone might actually want a believable story with some care put into suspension of disbeleif.
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>>97921110
in context, gary treated avoiding monsters as a failed state
you expended too many supplies and hit points to keep going, so you lose out on the loot they were guarding
being able to dispatch all the enemies with environmental hazards, poison, or otherwise out of combat was the exception, not the norm
at most, sneaking up on your enemies to get surprise or casting sleep on them for guaranteed kills is the closest we actually get to the idea of avoiding combat
but such moves are treated as extensions of combat in early DnD rather than avoiding it
and in any case, most modules just assumed you would fight encounters in them head to head and listed exceptions explicitly
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>>97926561
Again, gary gygax modules had a ton of unavoidable combat with few options to "poison the drink" so to speak
Tomb of horrors was deliberately made to have little combat because his games were full of fighting
Gary gygax was a fan of alternate solutions to fighting, he famously allowed the demilich in tomb of horrors to be killed with a magic crown
But that doesnt mean he didn't quite enjoy combat and include a lot of combat in his games
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>>97931121
Village of hommlet was literally brought up, where theres a ton of encounters where direct combat was an inevitability
Not to mention gary gygax has explictly stated he made tomb of horrors because his players were solving all their problems by fighting in the first place
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>>97910993
Your phrasing and formatting are both awful, but fundamentally you're not wrong. Most obstacles should be possible to overcome without drawing a weapon and when you do decide to fight you should only do so in circumstance that gives yourself overwhelming advantage.
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>>97931130
He did no such thing. The tomb of horrors was jotted down from the memory of onlookers and editors who watched him ad lib bullshit sessions at conventions where the main goal was for him to indulge his own whimsy with strangers he had no obligations towards because he wanted to feel fawning affection for a few hours.
All other narratives about that module's creation are post-hoc confabulations with ulterior motives.
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>>97931209
>>97931130
it was a tournament module you fuckin bozos
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>>97932170
it was used for conventions, but he has stated in interviews he wrote it specifically as a result of his own players thinking themselves invincible and asking for a real challenge
hence the creation of tomb of horrors, which has almost no combat but is nonetheless highly lethal
that is probably why it was used in conventions, because it is so unlike any module at the time and unlike how most people played the game
but back on point, gary gygax written modules are always filled with combat and they are treated as inevitabilities, or even the default, rather than a failed-state
combat is the normal way of solving things, stealth and diplomacy are to be encouraged with avoiding combat as a reward, but the modules were designed around combat being the partys first choice
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>>97932205
>Or were some of the monsters really cracked too?
the number of combat encounters could be counted on one hand
only the gargoyle was a "normal" combat encounter while the demi-lich was a 50/50 chance of insta-gibbing you if you actually tried to fight it
but this is specifically why it was so deadly and it was used in conventions rather than typical play, it went against the typical norms of the time and punished you heavily for playing it like a normal module
as a point of comparison, isle of ape is a gary gygax module made specifically for normal play but shares the same "use this module when your party starts asking for a challenge" ethos as tomb of horrors
it notably has a lot more combat than tomb of horrors, with an X% to meet man-eating dinosaurs who could see through invisibility, guaranteed chance to meet man-eating monsters if you tried to fly over the trees, and you were almost 100% guaranteed to fight oonga the ape himself at one point
the module itself even warns you not to take non-combat classes like illusionists or thievs because the heat-vision of the islands monsters makes sneaking an uphill battle, if not an impossibility
theres so much combat in the isle of ape that its a genuine shock that the final battle against the demons-in-disguise at the end can even be won without fighting
that is to say, if you ask help from a higher power at any time, angels will show up and kill all the demons for you
this, and possibly the cannibal tribe at the start. are the only times you are really given a way to avoid an outright fight
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>>97932205
Some of the monsters were strong, but save-or-die traps are always a shit.
>>97932213
>he wrote it specifically as a result of his own players thinking themselves invincible and asking for a real challenge
yes, it wasnt some "grrr these darn players!" kneejerk reaction, it was him trying to give his skilled players as much of a challenge as possible, a party-wide stress test.
>gary gygax written modules are always filled with combat
yet not ToH!