Thread #97912868
File: IMG_6654.jpg (2.5 MB)
2.5 MB JPG
How do you all decide how to base your army? Do you try to match terrain/other armies or do you do color theory?
Pic is how I did my ironjawz army
18 RepliesView Thread
>>
>>
>>97912868
well I have a lot of snow-themed armies, Vostroyans, some Harlequins, I got a Norse bloodbowel team, lot of ogres with yhetees, that kind of thing, so every base gets a thick coat of goblin green over some sand I stuck on with pva glue and around the rim, then I drybrust the sand with a little flash gitz yellow just to give it some depth
>>
I've always liked the idea of making fancy, intricate bases, but I can't for the life of me manipulate most basing goo well enough to do anything but a basic (no pun intended) mud base. I've tried brushes, cut-up cards, toothpicks... It always sticks and I'm lucky if I can get it across the whole base without it sticking to the model and ruining it.
>>
>>
>>
>>
>>
>>
>>
>>
>>97914401
Mismatching your army with the board/terrain isn’t a problem since you’ll likely be playing on different set ups (not everyone is gonna be running ruined sci-fi city). Bases only need to match within your army
>>
>>
>>97912868
>Infinity
Varies according to faction. CA gets dark grey rubble with red alien weed, Haqq gets desert with dried tufts, Nomads get dirty bulkheads, Aleph gets an oversized PCB.
>Malifaux
Here all I'm playing is different keywords of Arcanists, so I started with a desert/badlands Western mining town because that's what my board was, then each keyword gets some modification - Wildfire gets the grass singed, December gets some fresh snow/ice, Foundry/MS&U get random scrap, Performers get pieces of destroyed theater boards.
>>
File: IMG_6899.jpg (2.5 MB)
2.5 MB JPG
>>97912868
I went (and tried) for a fir and spruce forest vibe for my Beastmen in the old world. Mainly due to me having my dudes be from the east on the border between The Empire and Kislev.
>>
>>
File: IMG_20251117_203850.jpg (1.4 MB)
1.4 MB JPG
>>97912868
It depends on the army. For the dwarfs I used grey sand, unpainted, too get a mixed rocky terrain easily on a large scale, with occasional flocking and snow.
For Mordheim it's more tematic: all warbands have some paving stones, random debries of rock, wood, cloth and occasional wyrdstone to fight over.
>>
File: 20241018_152429.jpg (699.1 KB)
699.1 KB JPG
>>97912868
Elite units and characters get more pieces of dead opponents. From human skulls and knives, up to fresh decapitations of inhuman or armoured opponents, broken blades and pits of skulls in the fractured ground.