Thread #97913975
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what is best way to describe combat to your players as a dm in any system? Tips, guides, personal tricks, anything.
+Showing all 21 replies.
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>as a DM
However you want; it doesn't matter, because you aren't running a game.
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>>97914084
Is battleship a ttrpg?
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>>97914244
Is mayonnaise an instrument?
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>>97914254
Does he look like a bitch?
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>>97914254
What does it sound like?
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>>97914264
Is he rich like me?
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>>97914277
No, much more.
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>>97914084
I'm running to your house
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>>97914254
Irrelevant
>Consistent, measurable challenges to player skill and luck through making decisions for characters who aren't the player, without any theater-kid or collaborative-story shit.
This is the definition, and Battleship fits.
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>>97913975
Depends on the group, and how fast the combat is. If combat is slow, don't waste time on flowery descriptions. If combat is fast, you can describe whatever wushu bullshit you want. Some systems give mechanical benefit for describing your attacks.


>>97914084
Ah, I see "AKSHUALLY DM ISNT THE SAME AS GM" is the flavor of the month shitpost.
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>>97914084
Here is another you. Excellent job on finding the next new baitpost.
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>>97914261
What?
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>>97913975
In my opinion, as a combat heavy DM, I don't run into trouble when I just keep things moving. Most of what annoys players in combat is that they have nothing to do when it's not their turn. I allow talking at the table and use "Yes, but" as opposed to anything that would slow down the table too much.
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>>97914302
Is horseradish an instrument?
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>>97915682
DO THEY SPEAK ENGLISH IN WHAT?
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>>97914302
Your definition is still wrong.
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>>97916227
It was when I slapped it on your mom's ass.
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>>97916229
What?
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>>97917411
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When I introduced players to the Exchange combat system in Avatar Legends I had them learn via a PVP cold open.

"The city of Yu Dao is grey. Grey mud. Grey stone buildings. A grey sky. The only color is the green of Bulan's eyes, and the red blood dripping from Jimeru's sword."

Then I ran them through a single brief combat between two PCs, using the point where it stops to clarify that an Exchange isn't necessarily to the death, and the conflict for the first session was getting the two PCs to stop fighting and be on the same side.
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>>97918594
What?

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