Thread #97917271
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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.
>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.
>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,
North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,
Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.
>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2Jh ZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page
>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg
Previous Thread:
>>97881032
TQ:
What was your first alternative wargame?
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>>97917271
>What was your first alternative wargame?
i was very happy picking up this boxset when i was a child
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>TQ
Bangarang. Fun, but more of a party game for 3-6 people.
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>What was your first alternative wargame?
I think it was Ramshackle Games' Nuclear Renaissance back in the WarSeer days. He offered the rules as a free .pdf, which was pretty new as an idea at a time.
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WGA finally delivered
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What is my best bet for space naval combat with an engaging campaign system? I want something that lets me gain experience and perks for my admiral self-insert.
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>>97917271
Confrontation, probably, weird skirmish game by some french fucks. Defunct for a long time. This was the second game I ever played. First was LotR, but that was by GW and a strong media franchise so I don't think it counts even though nobody probably remembers it was ever a thing. I guess it still exists in some form now, but it was very much a product of it's time.
>>97918972
Third was Warmachine. I played in Mk1 and 2 before I stopped for moving reasons and sort of never picked it back up. I hear it's still shambling in some form, I still have the minis but I'm not sure if they are even playable anymore.
I have bad luck, I don't play wargames anymore least I kill another one. We had a pretty big group considering we played weirdly niche games though.
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Does anyone know if oldschool miniatures is actually going to start up their space mutant line again? It got moved over to their sister site and has just seemed to have paused.
Specifically, I'm looking to see if the brother beholder (wizard with an eyeball head) mini got moved anywhere
When I messaged him, I got the oh yeah for sure we're going to have that mini again
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I almost don't want to go through with the next step of adding rust and dirt to these, particularly the monster truck.
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>>97917271
Never played one.
Not even on tabletop simulator.
All I see is an ocean of Warhammers even though I want to try something different to shake things up.
Anyways I also splurged on a bunch of Stargrave plastics.
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>>97920649
Nice, though I have to ask: Why'd you give the right-most car two holes in the windscreen, compared to the one hole in the middle car?
It depends on your sponsor (if you're doing those rules), but you can keep the truck body clean. Just add some minor things like 'soot' around the gun barrels or slightly wear down the treads of the wheels to show that it's used but well-kept.
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>>97921147
My guess is he has a similar problem as I do.
40k has such a gravitational pull that trying to make the local 40ktard playing anything else is an impossible task.
I've manage to make them play older 40k editions, some necromunda and now Void Admiral. But as soon some new update to 40k shows up they run back like an abused woman. Even though they are bitching and moaning about how modern 40k sucks, they refuse to leave it.
And I'm getting to old and tired to keep wrangling the retards
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>TQ
I don’t know the name of it but I do remember how targeting worked.
So when you wanted to shoot something each model had a silhouette with a red circle in the center mass and the rest was green.
If you could physically see where the red circle would be on the silhouette then the model wasn’t in cover, if you could see the green, but not the red then the model was in partial cover.
I played one game in Middle school.
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>>97921585
They're wasteland racers, they're not meant to be perfectly uniform.
They're also not built to be a single specific sponsor, nor even chassis. Only the monster truck is stuck that way, the cars can be cars, performance cars or drag racers, their guns can be machine guns or heavy machine guns. that gives a wide range of playstyle and can values.
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>>97922273
I don't bother with the LGS crowd.
They've normally picked their poison already.
I exclusively play with normalfags with a casual interest, or old hobbyists who are out of the mainstream "Consoomer" cycle.
It's better that way.
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>>97922273
>run back like an abused woman
Fucking ruined Blood Bowl, for so long it was a dead community game and it was wonderful, but as soon as GW started fucking with it everyone cheered and bought their crap, even the naf, fumbbl and third party sculptors went with it and none of those have any good reason to do that while they have a mountain of good reasons not to.
I just don't get it, we spent about 20 years perfecting the game as a community with the guy who invented it, carefully tuning and balancing only for everyone to celebrate the moment GW sticks their nose in and announces "We're back with less playtesting and more metacreep than ever before! Plus we're going to invalidate your old models! GIVE US MONEY!"
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>>97917271
TQ: I'm a newcomer to wargames so my first one was the obscure Spanish Inq28 Heroes & Monsters, a very rules light but solid system for narrative skirmish games. It's like a even more simple OPR (the original, not the current OPR).
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>>97922439
It happens with other games too, my local bolt action group has the issue that everyone wants to play soviets, because during 2nd they had a noticeable activation advantage.
The tournament mentality has hit wargames like crack
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>>97917832
I'm a leaf and still waiting on mine.
>>97921147
Never found anybody willing to give alternatives a shot.
I don't hate Warhammer 40k or the other Warhammer stuff. I just want to try different games for a change.
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>>97922691
"Netdecking", "Play by Wiki", call it what you like.
It's the scourge of games from the card table to the diorama of a kraal on the veldt.
At this point, I think the greater act of love for a thing would consist of -not- making a wiki about it.
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>What was your first alternative wargame?
Probably this with legos and my dad if we're not counting hex & chit. The GW plantation and corporate enshitification of hobby spaces wasn't really a thing at that point though, there were just wargames, perhaps with a board divide between historical and fantastical/scifi and grogs getting funny about napoleon but by and large many were interested in trying a variety of games, eras, etc.
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>>97919103
I was investigating a little bit, and it should have been Road Warrior cars by RAFM. I ordered them from a catalogue that had battletech and other stuff in it too, which is probably why i remembered FASA.
Those cars should still be in my parents basement sometimes.
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Every "fantasy ' miniature is a sci-fi miniature if you are brave enough
The issue is, I am not brave enough, and further indecision about all my sprues is no good to me.
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Played some Halo Flashpoint last night, just a quick game while I was waiting to meet up with someone. It's decently fun, really captured the Halo feel well. I won with my Elites against UNSC.
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>>97923287
I really like how my models look.
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>>97923825
Units with shields have shield points. Each hit that gets soaked up by the shield reduces the amount.
Shields can get recharged with items.
With full shields, the unit is harder to hit
Some effects and guns remove shields completely on hit, instead of chipping them away.
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Cool Wolfsbane art that I found on FB for Warzone
How I wish the marketing of Eternal wasn't so ass
At least the models are good
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>>97923825
Shields essentially work like bonus HP. Most spartans have 2, Elites have 3. They stop incoming hits before those hits apply to armor, 1 damage depletes 1 shield. Models with shields restore 1 depleted shield at the beginning of each round. Making the "bwaaaaaa" noise is optional but encouraged.
So long as they hit, weapons with the Energy Shield Depleter X keyword deplete X shields off the target before any dice are applied, so plasma is better against shields like in the games.
Models have an Armor X value, which stops X hits of each attack and isn't destroyed. Most Spartans have Armor 2, Elites have Armor 1. Weapons have AP X, which ignores that much armor. So for example, a weapon with AP 1 like the Plasma Rifle ignores 1 of the target's armor, but if the target is a spartan with Armor 2, their armor will still stop 1 hit.
Attacks are 3D8, plus modifiers, rolled against the attacker's Ranged or Fight stat. Defense rolls 3d8 vs their Survive stat. Defense modifiers are a lot rarer, and stacking modifiers to make your attacks punch through the target's various layers of defense is a big part of gameplay.
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>>97922373
>They're also not built to be a single specific sponsor, nor even chassis. Only the monster truck is stuck that way, the cars can be cars, performance cars or drag racers, their guns can be machine guns or heavy machine guns. that gives a wide range of playstyle and can values.
ah... You're smarter than I am.
My Gaslands cars were all built for specific playstyles, not to be generic.
I should go for a more generic design style next time around, though, so thanks for the idea.
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>>97925594
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>>97925668
1/3
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>>97926117
2/3
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>>97926124
3/3
All finished with these.
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>>97917271
What's the best space ship wargame to allow for space ship combat like how they are portrayed in Legend of The Galactic Heroes?
Preferably miniature agnostic and small scale like 6mm-10mm.
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>>97926681
>best
LGH is just big blocks of ships pushing around, so something where you can modulate the scale so the movement only matters in the abstract would do.
Space Battles is dirt simple but you could model fleets as 'space radar' blips in varying sizes for squadrons of different description and it would work fine.
Most of the other games are more focused on smaller engagements of less than 50 ships.
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>>97926681
Something like this.
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>>97927883
Like the models are abstract representations in all cases and you want to operate at a scale where there are many ships and the stats aren't representative of just one ship.
I like games with double blinds and senor war, but I more meant you could have models with a bunch of green triangles on a sensor screen or an array of geometric shapes in 3d painted to look like a sensor return and it would work.
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>>97923287
>>97923406
How does this game compare rules-wise to something like Necromunda for example? Is there listbuilding and equipment options? Or is it closer to something like BLKOUT where its more plug and play/streamlined?
Getting into AWG more and this game is on my radar. Hope they add Spartan IIIs sometime in the future.
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>>97927970
Kind of a midpoint between the two. Listbuilding works on points, with 200ish points for a standard list. An Elite with needler is 42 points, for example. You have to buy at least one Special Order, which range from 2-7 points and grant your list a special ability. Then you buy upgrades, which are equipment like active camo or extra grenades, plus weapons, like having one of your elites start with a Fuel Rod Gun. Upgrades usually range from 1-15 points.
The worst part about the game is that the card distribution works like FFG X-Wing. You have to buy the Recon or Spartan Edition starter box for the core rulebook and some stuff the game as a whole depends on. You have to buy the War Games Expansion Pack for the version of cards that's actually used in listbuilding, and the Defiance Expansion Pack to get the same for cards introduced with the Rise Of The Banished box (which has Brutes)
They just put out Noble Team. Grunts and Jackals are coming this summer.
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>>97928126
Hmm, yeah limitations on card availability is a very common annoying thing with skirmish games like these. Getting into BLKOUT currently, but this is a strong contender for another awg for me to try, I’ll have to see how the other Covenant races shape up, sounds exciting at least.
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>>97928385
I'm actually using some Spartan IIIs that I printed up as my UN forces in BLKOUT. I also made homebrew rules for S-IIIs in SPI armor.
https://victorypointproductions.neocities.org/PDFs/Spartan%20III%20SPI %20Rules.pdf
I was going to homebrew up Grunts and Jackals, but then they announced official ones.
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>>97928687
I've put them through three test games and they seem a bit undercosted, might just crank them all up by 2 points.
I considered just giving them Active Camo, but when someone has Active Camo online, you can't shoot at them at all unless you're adjacent to them, and that would be really obnoxious to play against a whole force of (hence why Active Camo is limited to 2 of in a list) so instead, I came up with Photo Reactive, to be less miserable to play against.
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>>97917271
>What was your first alternative wargame?
West End Games' Star Wars minis combat game, then Clan War, Shock Force, and Warzone a few years later. BattleTech was the biggest wargame on the planet at the time. 40k was still kinda bopping along as an alternative but Magic and Pokemon were stealing its thunder until it exploded in popularity in late 1998-early 1999. GW were seen mostly as a source of budget plastic kits to convert for other games, if you can imagine.
If you mean the very, very first? Between the ages of 8 and 12 I wrote several rulesets including
>a space fighter game loosely based on WEG Star Wars and Sopwith!
>An entire bomber, zepp, and campaign map expansion for Sopwith!
>A pre-dread naval game playable entirely with pocket change and a 3x5 card (it was the measuring tool and the damage matrices, you flipped coins to work out fire effects)
> I heard about Chainmail from a friend and wrote my own version loosely based on Holmes Basic to play with my legos. Then I made a sci-fi version
>Re-inventing BattleTech as a D100 game using Squad Leader boards and some of the mechanics, because I found TROs in the local game store but no rules books
>>97922691
>The tournament mentality has hit wargames like crack
It's been an issue since at least the late 80s, unfortunately. Get big enough, people start demanding competitive play. Then the cancer starts once prizes come in. You can really see it if you go back through the letters section and what remains of the old forums in the GW and Warzone websites, Chronicles Magazine, and the archives of Dragon/MekTech stuff dedicated to BT. A year or three of perfectly normal conversations followed by constant exhausted patches for That One Faggot who keeps spamming random things or arguing that he gets to play the game and his opponent doesn't because of this One Clever Trick buried on page [xx].
As Jervis and Andy used to say "Game designers do not hide 'Easter Eggs' in rulesets".
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Does someone know an half decent solo skirmish game? Nothing to big or too much hassle to set up, as I want a smaller game to play when I feel like I want to play with my minis and I dont have time to go to my lgs
>>97928133
love the fishes
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>35 EUR for 10 printed resin minis
feels a little more than I'd like to pay for it, but they look cool
wish they'd sell 5 packs too
don't know why shops don't do that, but I often see stuff I'd buy for skirmish teams but they are in these big packs while I'd need only a few at most
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>>97928939
Five Parsecs from home
Some might call it to simplistic, but it can be as small as you want. There is a fantasy version of it too, and with Bug Hunt there is a more streamlined "action movie" version, and the newest expansion is called planetfall, again, giving it a different feel, in that your task is to colonize a planet.
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>>97929196
A set of 10 is not really a big pack, especially if they are printed. They probably print all 10 at the same time.
And, realistically, most people who buy them, probably would want to have all the unique poses anyway. So by splitting them up into 2 packs of 5 just increases packing time and material, and what if you want 4 poses from pack A, and one from B?
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>>97929299
>A set of 10 is not really a big pack
It's not, but if I only need like half or less then it's big.
I imagine most shops probably don't have high workload and are printing them to order so I don't think they have to make 10 of them to prepackage or whatever. It's not like metals where you have fix number of them coming out of the mold.
Or at least I know that these guys who make the beastmen above are printing everything to order, so I don't know how it makes a difference if I ask for just model 3 model Bs instead of the whole deal.
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>>97929336
If they print on demand, they probably still don't want to set up a build plate each time. They have one saved for this set, and print it whenever someone orders it.
But if it's a smaller shop or a private seller, why not write them a nice message and ask if they would sell you the specific minis you want individually. Usually, those professional print stores try to make their customers happy, especially if it's just such a minor request.
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>>97917271
I got big into the Pirates: CSG. Not sure if that counts as awg or a card game.
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>>97929400
>they probably still don't want to set up a build plate each time. They have one saved for this set, and print it whenever someone orders it.
Well, I don't know how much work that involves. I always hear that printing is piss easy once you get the hang of the process.
>why not write them a nice message and ask
I was considering that, because I don't see what would stop them, and at most they'd just say no.
Just gotta chop down a little on my grey pile first :^)
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>>97929855
>get into ironing beads
>check if there are any threads about it on 4chan
>no
>decide to make one
>realize there is no relevant creative board
>if i post on /diy/ i will get laughed off by guys my age with real jobs
>see this post
>start thinking of making a board/war game using perler beads as an excuse to talk about it on /tg/
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>>97929927
Go ahead and ask them. Setting up a new build plate takes less than 10 minutes.
It's easier to keep SKU numbers low, and >>97929299's comments hold true; most people want them all.
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Printing up this Duster with a repair bay for BLKOUT. It can be detached and used or just be part of a "fight in the mech bay" scenario.
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>>97932489
I've been fiddling with a mid-hardness sci fi space combat game with a focus on positioning and fleet coordination. Players control a "capital ship group" with a carrier or battleship backed up by five or so smaller ships.
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>>97932489
I'm currently testing a skirmish game with busted magic, guns and looting.
Already made some changes to the rulebook that was published and I'm seriously considering to remake the attributes work mostly because it would make it easier to add a point system that way.
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>>97932489
I lifted most of the mechanics from Warmachine, but made it alternating activations and replaced the dice with a deck of cards for each side.
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>>97933334
A few more thoughts
The biggest problem I'm having with this space game is whether I want to use open movement with measures or a square grid. A square grid actually makes 2D newtonian movement massively easier, because you can split the vectors into two at 90 degrees to each other and not worry about combining vectors (which takes trig), so a square grid makes that way easier to track. On the other hand, if I stick to open movement with measurements, if/when I get around to releasing this, players will be able to use the existing stock of X-Wing/Armada battlemats with space backgrounds and I won't have to provide a whole line of space square grid mats. You can still do the 90 degree split vector tracking, it's just harder. I guess I can make ships have square bases and always keep their sides perpendicular to the board edges.
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>>97934036
Everything seems to be well made. I'll post some miniatures tomorrow when the light allows some good pictures. They feel like actual plastic, not the bendy and soft board game stuff. The spikes and teeth on some of the lizards are actually spiky. Mold lines are minimal (I expected worse), and they can be removed well with a sharp knife.
The other contents seem to be good quality too. There are several quick start guides (one booklet for each language), and the cardboard tokens are nice too.
I don't think the cardboard terrain will survive long, but I guess it will do the trick for a couple introduction games. Same with the playmat. It's thick-ish paper, and kinda glossy. The gw cardboard "mats" in their starter boxes are downright better, but same as the terrain.. it will work.
The bigger miniatures are loose from their bases, the smaller ones are one piece with the bases, which is not ideal.
>>97934073
Tbh, me neither. But at least they didn't do "not space marines" vs "Not Tyranids" or something super lame. Having two alien armies is not the worst choice, even if Im Not super excited about them. For me, it was a pure "support" purchase, because I like the idea of OPR venturing over into physical miniatures terrain and I hope the game will become a commercial success for them. Seeing the miniatures, I will probably paint up the space lizards, and give the robots away to a friend.
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>warhost arrived
Hey, this rather nice. Like a mid level between pillage and oathmark but fantasy.
Surprised it was this annoying to get a hold of.
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New edition of Oathmark coming down the pipeline soon.
I'm wrapped up with my Quar right now, and my next purchase will be the big Quar rulebook with the rules for tanks and support units.
But when Oathmark 2 drops, I'd appreciate some measured feedback so I can decide if I'mma need it or sneed it.
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>>97933353
that sounds interesting, what's it called?
i want to make a loot based skirmish game where you play with the other players against game controlled enemies
>>97933387
i don't have much to add to help, but i like grids for self contained board games things, and measurements for big battles.
i understand the love for hexes but i dont like them aesthetically at all
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>>97937919
Tacticool Magical Girls. Working tittle though. The base game for what comments I've receive seem solid. I need to fix some dumb shit that I didn't notice like the shield mechanic (made magic for it, but completely negate it with restoring shield at the start of the round)
Need to add a point system if anything just balance the archetypes
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>>97918330
>best space combat
Full Thrust or Starmada
>Campaign
you're probable going to have to homebrew something. Most systems are just mission generators with ways to keep track of damaged units between battles. To my knowledge there is nothing like Mordhiem but space.
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When they announced these guys, I was expecting hogs on hogs like Helga2. I am pleasantly surprised.
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>>97938794
>like Mordhiem but space.
How would this in any way describe a naval combat game?
BFG then, though that isn't the "admiral is a character who gains experience" aspect, that's as close as you're going to get without going to video games.
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Ok the Quar thread seems to be a meme that was taken over by the TC culture war shitters. My bad should have come here first. So looking at Quar rules A Clash of Rhyfles is said to be squad on squad and This Quar's War is said to be platoon on Platoon. At least this is what internet people are saying. There is a new aCoR and TQW is listed as obsolete. So is the new A Clash of Rhyfles (2025) both of these rules put together in one book? I'm getting the impression the new rule book is TQW + supplements using the title of the starter box rules. The creator doesn't seem to spell this out, or I could just be confused. Just trying to figure out what rules I need for the compleat 28mm set. The game looks silly and the figures are reasonably priced.
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>>97940374
there's a quar thread? The "new" Clash of Rhyfles handcover book is the original ruleset from the Clash of Rhyfles starter set plus rules for armour, ordnance, and cavalry and it's obligatory since every plastic box comes with one of these. It does not include TQW stuff.
To understand what's going on you have to know that CoR is basically a bandaid. Qualtieri wanted to release a plastic TQW starter but Wargame Atlantic forced him to start small with a skirmish game first. In one of the earliest plastic kit videos Q mentions he's happy he'll be making platoon on platoon starter set with updated rules next, but since then he kept releasing CoR expansion boxes, each containing models that, while have rules for CoR, don't really fit the game's scale.
tldr; Don't buy CoR if you want platoon on platoon. TQW is marked as obsolete for marketing reasons, the game itself is fine. Make sure you have a friend who will play with you, most quar people just want to paint colourful ww1 anteaters.
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>>97941237
>there's a quar thread?
I was thinking that's what >>97926100 was trying to be.
>Make sure you have a friend who will play with you, most quar people just want to paint colourful ww1 anteaters.
If I do an initial investment and supply everything for demo I'm sure I can get a few in my historical group to at least try it. If the OG Boomers (actual) in my historical group were still alive or haven't fallen off the planet they DEFINITELY would have jumped in. Those guys had two types of games they loved:
1) ultra rivet counting autism games
2) ultra silly games
From the looks of it zombiesmith is the best place to buy?
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Have been genuinely looking into creating a wargame and I'm curious what you anon's would think of it.
Gameplay:
>Building blocks based off of Crossfire game mechanics of moving cover to cover
>FOW and blunder mechanics integrated
>Group movements and fires cost AP with C2 units having a set AP pool depending on morale rating of the units, going over AP forces a blunder role
>Allows for squad, platoon and even company level firing and squad and platoon movement
>Group movement abstracted with predefined formations that cost AP, if revealed than units are placed according to formation with +/- effects on dice rolls for units or enemy firing
>Units can be hidden with a dummy marker marking the C2 unit, enemy player doesn't know how large the unit is until forcing a reveal
>Logistics can be added with fireteams conducting direct fire via either sustained or rapid rate which creates two different dice roll effects and ammo expenditure which is counted via simple tally
>All of this is for tactical play that can be integrated into "operational" play which acts as a greater campaign played on an operational map
>Operational map uses hexes but counters move in similar fashion to crossfire mechanics
>rather than arbitrary tactical game fights, tactical fights are created via maneuver of units on the operational map allowing multi session games
Lore:
>2070 AD, 20 years after an American civil war ends with a global nuclear exchange
>certain cities and areas were not hit allowing for low level industry to still exist by the year 2070
>two main placeholder factions: the Republic made mostly of conscripts and the confederation made mostly of militia plus a "Janissary" corps
>Armor is mostly taken via battlefield pickups
>"Mechs" exist but are more like power armor
Here's a shitty concept sketch I made in mspaint for the general vibe. Now you can all shit on it.
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>>97941374
To add, can be played on any scale but looking mostly at either 3mm, 6mm and primarily 10mm. Even more shit cause why not?
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>>97941364
>From the looks of it zombiesmith is the best place to buy?
if you are from US of A yeah, the money will go directly to the creator and its the only way to get old metal models (Q said he will be shutting down all metal production eventually). For many europlebs including me the shipping cost is prohibitive so we have to buy from game stores that have wargame atlantic stuff.
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>>97917271
>What was your first alternative wargame?
Probably the first; We improvised a game of Space Weirdos with some SM scouts and Orks.
It was very funt.
so I ordered 10 different sprues from WGA, stargrave/frostrgrave/death fields.
I wanna kitbash and paint an array of dudes and teams. to play different sci-fi skirmish games with the lads.
Not married to Space weirdos, open to try other rulesets.
what are /tg/'s opinions?
stargrave? OPR?
space station zero even?
narrative/coop of stargrave seems cool, but i haven't read up on it in detail.
>>97917832
very cool, cant wait to get my own cultists
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I thought 15mm was supposed to be cheaper!
No, really, their 15mm Pertinax Ordos dwarves are around half the price at 21 GBP.
I guess it's because the lizards are bigger and metals are expensive?
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If anyone here has bought the mammoth walker from archon studios, how hard was it to convert it to have both weapon options attached symmetrically, not as in pic related.
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>>97940374
Go to zombiesmith dot com. Look in the rules pdf section. You will find the free core rules there. If you want to play tractors you need the full rulebook. For squad combat the free rules are more than enough.
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>>97941374
>>97941383
The mechanics might seem too ambitious and really bog down gameplay. Sometimes when making a game you will find less is more. It's hard to say though without giving it a few play tests
The lore though is straight dogshit.
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>>97942758
That walker was one of their very first sets i think. It should be decent enough. I've built their Wolverine tank from the same range, and its fine. Not a flawless 10/10 model tank, but for 23€ or whatever i paid, its totally fine.
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for the whopping other two epic warpath fans probably here, post epic warpath, if you would be so kind.
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>>97942807
Anime website anon.
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>>97944056
I'm the anon inquiring about Quar and I'm a few months from 50. Watching a few videos of the creator all that grey hair leads me to believe he's also a middle aged guy. For whatever reason aardvarks were on people's minds back in the day.
>cerebus the aardvark
>the blue aardvark in the pink panther cartoon
>the aardvark in the BC comic strip
>the aardvarks in the raccoons cartoon series
Quar just presents itself to me as a 70's indie comic with a sprinkling of Bakshi.
As a historical wargamer I was the guy that didrussians/soviets so the one crusader tank screams KV1.
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>>97942026
on one hand, they look amazing and I love them. Ion Age space lizards are great.
On the other, that pricing... I know metal has gone up and these are new molds, but that still works out to 1.7 per miniature, two of which are casualty markers.
Will probably still get them.
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>>97944505
They make me think of The Clangers.
Which is something more of my mother's generation.
These pink wooly creatures that live on the moon and speak in slide-whistles.
Making them fight world war one sits at the perfect intersection of the adorable and strangely nostalgic, the tragicomic, and the cod-heroic.
- t. 34 y/o QuarChud
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Finished tank for 15mm Fallout game using mildly modified and rescaled OPR
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>>97942493
The lore is just all placeholder for the moment so it's bound to be shit. But for the mechanics, I intend to keep it in the spirit of og Crossfire where the only ruleset you need to ever reference during gameplay is all just on a single sheet. The only real unknown right now is the firing mode keeping track of ammo expenditure for a unit. Currently the idea is just to put a tally with a pencil on a sheet of paper for each unit with a maximum set of tallies which once reached makes that unit out of ammo. With the firing modes being either sustained (abstracting half a magazine of ammunition being expended which translates into a 2 dice roll attack) or rapid (expending a full magazine, or two tallies with a 3 dice roll for the attack). I really like the firing mode mechanic but the ammo is mostly as a carry over from game to game in a multi session campaign that ties into the operational gameplay.
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>>97944593
>that pricing
Businesses in the uk and Scotland are heavily taxed and energy prices for businesses are the highest in the world currently. Im surprised a lot of the smaller miniature makers in the uk are even still open.
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>>97946795
We just need to be able to 1) build and 2) politically commit to a few nuclear reactors instead of paying the French to do it. It's actually a fucking great idea to have renewables in the UK. Scotland has a bunch of these offshore wind farms that work well because it gets insane amounts of wind. Perfect. But you need stability to demand and you need to be able to pump stuff back into the grid.
The #2 problem in the UK is the total inability to commit to actually building even a moderately sized national project. HS2 is a fucking disgrace.
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>>97938971
Brutes are from 'banished' era and get one shield for the most part. ODSTs have no shields, shit armor, but are cheap and you get to do make them drop on people to effectively grenade them.
Played an intro game friday & bought the box cause it seems pretty easy to get people into, especially if theyy like halo.
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>>97928879
>"Game designers do not hide 'Easter Eggs' in rulesets".
Well, they didn't back then. Releasing deliberately unbalanced rulesets so players would feel clever for figuring out how to break them and rush to buy the army of the week came later.
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>>97947336
Fuckin' A.
"Soup Dragon" would also be a great name for a Quar Tractor.
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What historical/medieval fantasy systems do yall like? I've got some heroic fantasy type miniatures I want to get on the table. Looking at the major options
>One Page Rules is way too close to warhammer for me to be interested
>SAGA is too in love with its own system and looked tiresome with its insistence on Battle Boards and such
>Dragon Rampant is about what I want with the customizability and all, but the activation mechanic is dumb. I plan to experiment with changing that
Any other good options? Would prefer history-adjacent heroic fantasy, like the tone of the 80s Excalibur movie or the like.
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>>97947669
Oh, I searched it and the first thing that came up was it being sold on Warlord's webstore, so I was worried it was made by Warlord, but I see it's just them distributing it. Nevermind. I'll check it out, thanks for the rec.
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>>97947529
>>Dragon Rampant
I checked it and yeah the activation system sound horrible. The idea you can just bomb your turn over a single roll and do nothing is retarded. I suppose at least units fight back in melee and it works both ways so your opponent probably won't manage to activate all units in a turn either but leaving action economy to random chance seems weird.
The only game where I thought activation order was actually an interesting mechanic I played was confrontation, because you set your activation order in secret before the turn and than players revealed it alternating, so there was an element of planning and mindgames to it.
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>>97947701
Xenos rampant has the same thing. Reminds of warmaster, but there usually you get punish for being greedy regarding how you move and do things.
Here it can end your turn on the first activation, which is kind of strange.
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>>97947701
>>97947708
So, the change I'm planning to make is this:
>When a unit passes an activation test, resolve its activation, then place a green marker next to it to show that it successfully activated. Units with green markers next to them can't be activated later in the same round.
>When a unit fails an activation test, place a red marker next to it. It doesn't perform an activation, and your opponent becomes the active player and may activate one of their units. Units with red markers can't be activated later in the turn. These units are either crippled by indecision, stunned, or waiting for their valiant allies to charge the dragon headfirst before they bravely follow.
>When all of your units have either green or red markers next to them, remove all the red markers from your units. These units, having failed their first try and delayed, get to go again. Repeat this process until every unit in both players' armies has a green marker next to them. When that happens, the round ends and a new round begins.
This makes it so every unit activates once a battle round, so everyone gets an equal chance, but maintains the chance of a unit not activating right when you want it to, and some but not all of the chance of someone getting a perfect turn where everything happens.
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>>97947723
I was thinking something simpler. Each unit can only execute one order a turn, if you fail a roll you pass initiative to other player continue until both players activated everything, you just just try again right away if initiative passes to you without the red marker thing putting it at the back of the queue.
Either way I think this would change the dynamic a lot through and you would have to balance it differently because units with hard orders are less of a risk and are guaranteed to act, they will just act last, which could even be an advantage. Now your counter charge having a shit attack is a good thing. Though I guess it sort of evens out on a army building stage where you'd have to consider that, I dunno.
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>>97947801
Depends on your preferences I guess. I already mentioned one, oathmark, uses an alternating activation which allows units that fail to do half actions. A single move, maneuver like pivots, or a shooting attack if they are ranged.
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>>97947849
I like the activation rules.
You can get optional commanders which have a command radius that allows you to activate multiple units (up to 2 others) at the same time when you successfully activate the commander unit. Units engaged in melee combat are considered activated so it is possible to lock down your opponents best units for a turn. Units that take casualties begin to get negative bonuses on their activation rolls.
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>>97932489
I've been making my own miniature wargmaes for over a decade now, on and off.
I have one Mecha themed system on WGV. It has a bidding based activation system and kinda steals a bit from infinity for opposed, but modified for D6s. Also a little bit of dropfleet commander when it comes to spotting targets.
Currently have drafts for a combined arms wargame also featuring bidding but in a different way. Need to figure a lot of things out.
Another draft is a mecha game more focused on battletech style combat with a bit of simultaneous orders/actions and part damage instead of HP.
I want to make a infinity/BLKOUT style tactical skirmish but sutrggling with how to make an interesting control system.
Really slowed down compared to my previous work since my old pool of playtesters dried up and it's really hard to find people interesting in playing homebrew wargames. Most people just avoid anything not from an established, commercial product line.
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>>97948290
English here.
Our civil service ARE commies.
And our government also.
Fabian Society mate.
Literal wolves in sheep's clothing.
The sociopolitical version of Ork Stealth; being so obvious that people don't take you seriously.
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>>97948209
I don't know if you mean just the Frontiers ones, or all of the ones so far, but I'm going to assume all of them. In which case, Crucible Guard and Pigs are the most straight forward. All the other armies have some quirk or gimmick to learn. Convergence and Cephalyx aren't bad, you just need to learn how Vecrors and Monstrosities work (Vectors let you transfer some of the Focus you spend a turn, and Monstrosities have a few Focus related rules). Grimkin use special command cards instead of having a Feat on their caster. Infernals are the biggest one to learn, since Essence is a different system from Focus and Fury.
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>>97947529
>What are other good options?
Reading the full rulebook for Dragon Rampant and discovering it has alternative rules that solve your problem?
No surprise a
>yall
Poster can't read the full page of a rules lite.
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>>97947520
CLANGERS GANG RISE UP
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>>97948830
And yet I have articulated my position, and you have not.
>>97949393
I'll have to throw in some pinks in my next batch of Rhyflers.
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>>97931584
BT is genuinely not a flavor that everyone enjoys, and there are several other styles of mech combat it doesn't cover. BT is more like a naval game than a tank or anime super infantry fight. Both Steel whats'is and C.A.V. aim for a lighter version of BT (although Black Talon seems to be going under), then you've got your tank-combat-ish games like Fistful of TOWs' mecha supplement and Heavy Gear, and a few anime attempts that almost always fail. Even if Robotech Tactics was genuinely a good game.
>>97932489
>have any of you made an awg? tell me about it!
See: >>97928879
I still fuck around a bit but have more fun hacking existing rulesets these days.
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>>97952468
Nta, but I like Oathmark.
There's a new edition coming down the pipeline soon, promising some balance tweaks, and rolling some of the expansion material into the new core book, such as the undead faction.
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>>97952519
Oh good. One of the things I commented on with a friend who's also interested was the lack of an Undead faction.
Question: I've got this model of a war mammoth I bought on a whim. Do you think anyone would mind if I fielded it as a Giant? Long as I get the base size right. Or is there a war elephant somewhere in the expansions I should look at?
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>>97952468
>>97952519
Oathmark is fun, I really wish the movement and combat was a bit better
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>>97952603
Undead are in the "Oathbreakers" expansion.
As well as rules for character advancement, battle honours, and specialist training, much of which is likely going to be streamlined and made core in the coming refit.
I'm optimistic, though the word "Streamlined" gives me a little pause.
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>>97952468
No problem :) it tickles my autism just right too. I know there are better games mechanically but everything in oathmark just comes together with just perfectly for me.
>>97952603
There's a few possible units that could you could use as a war elephant. You could also homebrew one very easily because how simple the rules are.
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>>97953350
>>97953273
The only problem is now I need to get to painting.
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