Thread #97917722
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Greater Good, Greatest Assets edition
>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder
#News
>Trazyn's Bizarre Adventure
https://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trade r__The_Infinite_Museion
>Homebrew
There's a MEGA now with stuff in the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
Previous: >>97832797
Ever played a prank on your players or GM?
98 RepliesView Thread
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In games like Rogue Trader, or Imperial Maledictum where you are buying/trading/bartering resources rather than just being issued things like in Dark Heresy or Only War, how often do you or your players loot bodies or buildings? I feel like there's no reason you shouldn't "salvage" or "liberate" 99% of what you might find, but also that the games don't really take that into account either. Even if you take all the standard junk weapons off of a hive gang & barter/trade them in at a discount, you'd have a lot of wealth. Sure, sometimes what you find needs to be burned because of heresy & corruption, but not nearly all, & some of it could still be rendered into valuable scrap in the least. Hell, even the corpses would have a little bit of value as Servitor material or corpse-starch or organ trade. It's not like a GM can tell you, with a stright face, that there is nothing to take even if it's just ripping copper out of the walls, "ARE YOU REALLY GOING TO TELL ME THAT THE COPPER WIRING IS CORRUPTED BY CHAOS TOO, DUSTIN?" So, I'm curious, it can't take much investment either. A few servitors with some heavy duty equipment & maybe a few Servo-skulls for scanning what's worth money. Either a party member or one last priest hireling to make sure stuff isn't leaking Warp juice.
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>>97917961
>"ARE YOU REALLY GOING TO TELL ME THAT THE COPPER WIRING IS CORRUPTED BY CHAOS TOO, DUSTIN?"
...yes, that's how Chaos works, and why Guilliman now forbids reclaiming chaos hulks. It's safer to destroy them and just build new ships.
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>>97918118
In RT you can salvage xenos shit without getting into too much trouble too. Like killing some corsairs & then selling their shit to a private collector or selling a taxidermied tyrannid corpse, etc. Plus you have a crew you can send in to demo a place fast. You can probably dismantle an small necron crypt, transport it, & rebuild it for some Magos. It's about scaling up your copper theft
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>>97918119
NTA but you aren't exactly reusing the mutant in any form, trying to take shit from space hulks that might have demons in it, especially chaos hulks, is begging for more possessed machines to just come alive and try to kill you.
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>>97917966
Man, primarchs have been in 40k for 25% of the game's entire life. There are kids who grew up playing 40k never knowing a time without primarchs. There are people who can't comprehend 40k without primarchs, no matter how much you try to explain, and just give an empty stare in response like you're speaking sumerian. It hurts, bros.
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>>97918793
Looks like an LC modded into a monitor. Considering normal monitors are escort-sized and hit like a LC, it may well be a pocket battleship.
Which is something you could also probably do, for the low low price of your warp drive.
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>>97918996
I've had a Carcharodon apothecary once. Great medic, didn't spoke much but could smell that you're bleeding and need help from half the battlefield away. Also amazing with a chainaxe
Buy yeah, IH apothecary sounds fun as well
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>>97918793
>>97918834
Funny. It's the exact opposite of a pocket battleship, which ended up pissing off a lot of people.
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In IM is it possible to Sustain a power but sort of suspend it so you can "dial it down". Like if I wanted to sustain Nightshroud so I can stealth, but lower it so someone can see me for a turn, only to bring it back a second later
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>>97919636
>designed to fight everything
>wording outright says it ended up being bad at fighting everything because it couldn't pick a role
Anon, please. That said, it's a dauntless with no dorsal and two fleet guns, so it shreds strike craft and torpedoes by the rules but it struggles against equivalent tonnage because of the loss of the dorsal slot. For a patrol ship / dedicated escort, it really is a great ship, and as the ship of a rogue trader it should do really well because players can minmaximus with macrocannons on the main slots.
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>>97919636
It's missing the dorsal slot, which is what caused buyers to throw a shitfit. It has p/s weapons, and the prow can hold any kind of weapon (lances, macros, torpedoes, rocket launchers, PB guns, etc), but the loss of the dorsal means it can't 2tap or 3tap with some weapon combos. Instead it gets anti-fighter coverage with two FD weapons which, depending on loadout, can discourage or even delete a wave per gun.
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>>97919704
>>97919843
What fucking universe do you live in where a Dauntless gets a dorsal weapon slot?
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>>97919918
Ain't that something. I just checked, and yeah, Dauntless doesn't have dorsal. However, the Endeavor and Endurance have 2 prow 1 port/starboard, and the Secutor has 1 dorsal/prow/port/starboard, so I know it's possible to do a LC 3tap, and that is likely the reason why everybody usually uses those two ships as LCs instead. I think I must have looked at the wrong line in the Armory or something.
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>>97919974
Endeavor/Endurance have fixed torps in one of those slots. Or rather, the Endeavor does, and the Endurance is identical to the Endeavor aside from mounting lances in its broadsides rather than macros. The Secutor's the only ship that can three-tap (used to be the Lathe could too but its dorsal was errata'd away) and this is due to the mechanic in BFG where admech fleets couldn't take battlecruisers, but any cruiser or light cruiser they took got a free 60cm strength 1 lance as a dorsal.
The Dauntless in BFG gets broadside weapon batteries and a strength 3 prow lance, but it's fixed to the prow arc and the alternative is more torps. Cruiser-grade torps, but still.
The baseline for a Light Cruiser is therefore the ability to slap three different targets with escort-equivalent firepower, and the ability to target the same ship twice is a cool bonus feature. Three is unheard of.
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>>97920044
BFG Armada did a lot of wack-ass shit and is no excuse to ignore primary sources.
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>Necrons getting embarassed in the latest DoW trailer
LMFAOO couldn't be ME
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>>97920040
I actually remember a conversation similar to this when I was futzing with battlecruisers and someone pointed me to the Admech BFG rules. Admech LCs in BFG couldn't take the dorsal lance, but they could swap prow torps with a prow lance, giving them prow weapons and prow lance that could fire front left right, and supplement the port/starboard cannons. So on tabletop they could 3tap too. That's probably where FFG got the idea of the Secutor from.
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>>97920075
One point of lance strength and two points of macrobattery strength is exactly one Firestorm worth of damage. This is BFG firestorm, not RT's gigabuffed escort firestorm.
They really should've given us different sizes of weapon slots, emulating this gets far too silly.
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>>97920112
Regardless, because I was working under a flawed assumption, I'll probably change up that ship's fluff to be something like "They put the FD weapons in and ran out of space to fit their special lance tech too, so the ship they hyped up wasn't as wonderweapon as they said, and everyone got mad."
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>>97920157
I mean, first two HH books make it pretty clear that he was already becoming quite disillusioned and unhappy with his dad and the way the fledgling Imperium was shaping up even before any direct Chaos influence
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>>97920194
That's because the first two books were super rushed since they thought the Horus Heresy would be 8 books max. Then they realized it printed money and suddenly every glup shitto had his day in the hyperbolic time chamber.
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>>97920157
Primarily because Chaos are the big bad evil guys and need to be shoehorned in at every possible opportunity.
Would've been a lot cooler if the story was more "Warmaster becomes ideologically opposed to Big E, plans a coup but doesn't think he can pull it off, lo and behold he discovers some special sauce Powers Beyond his Ken that he thinks he can control to usurp Space Dad, insert predictable ending."
Unfortunately, the Heresy was written by something like twenty different assholes who each had their own agenda, and that's how we got The Knife That Makes You Evil.
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Every fuckup tells a story. Some fuckups make the story better.
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>>97920296
>one adept rushed into the shipwright basilica, ancient armada scrolls in hand
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What do you do with all of your leftover weapons, arms, and heads that you never used while making your models? I have so many frames of unused things.
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>>97917961
WAG campaign here. Right off the bat, I made it clear to the players that this isn't a MMO and we're not going to spend an hour of each session trying to sell looted pants and hats to a vendor. They immediately began stripping every enemy corpse of weapons and contriving believable ways of carrying it all, the overwhelming majority of which was lasguns taken from dead traitor guardsmen. When they made their next set of acquisition checks (with Departmento Munitorum personnel no less) and tried to use their loot for haggling, it was pointed out that this was all Imperial equipment and they demanded that it be returned. This turned into some arguing back and forth until a passing commissar helpfully intervened.
>"There must be some misunderstanding here. You were obviously returning this equipment, and your assistance is greatly appreciated. The Gravediggers are critically short of equipment and every recovered lasgun is an additional warrior in the field. For that, you have my thanks, and the thanks of the Emperor of mankind. This is your duty, but you've gone above and beyond. Was there something that you needed?"
As it turned out, one of the players had failed an ammo acquisition roll. The commissar got involved and a point of the desired ammunition was found. At that point, the PC's decided that hoarding looted Imperial gear wasn't worth the hassle.
Being typical PC's, they still have a natural inclination to grab anything that's not nailed down, including xeno tech. I just remind them (through gameplay) that xeno tech is only of interest to the right buyer (who will happily lowball you, because where else are you going to sell it?) and if the wrong person notices it, it could be a problem. It took a while, but they're just about at the point now where they only grab shit that they're going to personally keep and use.
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What would happen to a Space Marine that got PTSD? I know they are brainwashed and all that but what happens to one that was unable to handle something he went through? Do they get turned into combat servitors? Get more brainwashing?
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>>97921192
They don't is the short answer. Assuming they do, first step is the chaplain. From there, if the chapter is understanding some some good old fashioned prayer and fervour doesn't fix it, perhaps relegated to fleet duties or training aspirants, or some other support or administrative position. If not, back into the grinder, and may the Emperor grant him peace.
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>>97921192
>They vaporized Brother Lugubrious in front of me. I can't stop thinking about it. They murdered him! I hate them! I'LL KILL THEM ALL!
Behold, a space marine's internal monologue as the God-Emperor intended.
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What does the Imperium consider a "mutant?" Between The Leagues of Votann, the different abhumans and humans who grow up on worlds where humans adapt to the non-Earth climates where is the line drawn? If a custodian can go retire somewhere and become an Agent and no one notices something strange about their size where is the line between normal and mutant? I want to run a game about an agent of the Inquisition hunting mutants on Terra but don't know what they would look for.
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>>97921192
Consult the chaplain. If that doesn't work get your memory wiped. They were supposed to do that to marines that saw daemons after all.
>>97921322
They have no consistent standards, and even if they did almost no one would know them. Many worlds will have plenty of freaks (eg Necromunda), so you might get away with it. Other worlds will think a missing finger is worth stoning someone. Terra is probably both, depending on who you ask.
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>>97920994
Wrong thread friend, but I just store them in a few separate small containers (divided by faction) in case I would ever need one of them for some conversion of extra detail on terrain. It does come in handy quite often actually, even if most of them won't ever be used.
There are also websites and sometimes points at conventions where you can trade unused bits
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>>97921006
Sounds like the players were just bad at handling the loot, you gotta know the game. You've got to trade for favors sometimes not cash, & its not like youre going to a super market with a bundle of looted goods.
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>>97920157
Asking why the Horus Heresy had to involve Chaos is stupid as the entire thing was written to be a chaos rebellion since 1988.
Asking why Chaos is often involved in Imperial rebellions is due to a few factors. From a meta-perspective, it's because consumers and writers don't give a shit about mundane Imperial conflicts so much. Sadly, no one is asking questions about the Reign of Blood and the Plague of Unbelief. Talk about Gue'vesa only inspires a smattering of conversation and triggers Imperium fanboys into fits of declaring the Tau don't belong in 40k. There's no interest at all in human pirates. Chalk all that up to shit taste.
From an in-universe perspective, the reason is because the Imperium tries very hard to rebellion-proof itself. It has stripped away all freedoms from its citizens. There is no movement, communication or thought without the Imperium's say so. A planet rebelling will rarely spark a wider rebellion outside of its system, in fact, most of the sector will never even become aware it had ever rebelled, and definitely not at the time that it was happening. So a rebellion is small, it cannot expect any kind of reinforcement, and is thus easy to crush. However, the Imperium does not have a policy of killing the leaders and letting bygones be bygones. A traitor cannot be saved, not even in death. As it becomes more and more apparent how desperate the situation is for these soon to be dead rebels, they will become more likely to attract the attentions of those things drawn to such powerful outcries of emotions.
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>>97921192
Doubt forms the path to damnation. A more liberal chapter might forgive such small heresies, and the brother (possibly the whole squad for they share in failure) will be sent on a pentiment crusade to their assured doom or corruption. A normal chapter will probably just execute the heretic.
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>>97921322
Mutation as the Imperium uses it usually refers to sudden aberration as opposed to genetic drift. Usually. The guy with horns and hooves is fine as he comes from a people that all have horns and hooves and had so for generations. The guy who's hair changes from brown to blonde one day will be burned at the stake. But no seals from the Administratum will save those abhumans the day a particularly zealous Confessor drops planetside.
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>>97923870
>Asking why the Horus Heresy had to involve Chaos is stupid as the entire thing was written to be a chaos rebellion since 1988.
The original Horus Heresy was a human general named Horus who slayed a fellow human general named Leman Russ, and was a footnote to explain mirror matches because GW was three guys in a double flat at the time. Chaos came later.
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>>97924602
Because you're talking about stuff from 1988/1989, but the books from 1987 says otherwise. The idea of the Horus Heresy basically didn't show up until two years after the game was created.
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>>97925317
Yeah retard, the idea of the Horus Heresy didn't fucking show up. The first mention of the heresy, or of Horus, detail a rebellion that was being orchestrated by Chaos. You knowing that Leman Russ shows up in the original RT corebook before primarchs were a thing only demonstrates what a midwit you are.
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>>97920296
How do you feel about adding a combat focused alternate rank for Water Caste Ambassador? Something like a Hundred Eyes Operative, basically a spy or infiltrator. Advances to Disguise and Interrogate, some combat talents, special abilities based around misdirection giving them guaranteed surprise on the first round of combat or convincing locals to join combat with them. That sort of deal.
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>>97925317
>RT released in Oct. 1987
>Meanwhile, in WD96 released in Dec. 1987...
Try two months, rather than two years.
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>>97921192
They do have memory-wipes, but usually they channel this into violence.
Consider Tycho of the Blood Angels, who ended up hideously scarred by Orks. They 'solved' his problem by repeatedly sending him into combat so he could take out all that wrath on the Orks.
Then he ended up in the Death Company.
Then he died.
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>>97925685
>Hundred Eyes Operative
Shit niggy thats fuckin genius, I might just incorporate that sort of thing into the main class. Need to research them more.
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In black crusade there is rules for necron weapons, would it be to powerful to let a rogue trader party have em?
After they defeat a boss ofc
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>>97929080
The necron weapons in Black Crusade are scaled upwards because the writer forgot the strength bonus wasn't included in the weapon's stats. The necron weapons in Outer Reach and Fear and Loathing fix this and match each other, so the weapons make more sense.
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>>97929080
DO NOT UNDER ANY FUCKING CIRCUMSTANCES DO THIS. Necron weapons in Black Crusade are fucked up due to whichever asshole wrote them taking them from the Deathwatch statblocks and forgetting to remove the necron's strength bonus, so you're hitting with your strength PLUS a necron's strength. They're broken, don't fucking do this. Learn how to analyze statblocks and reverse-engineer melee damage codes, it's simple subtraction.
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>>97929080
How do they stop them from phasing away?
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https://gofile.io/d/FNOOG5
I've made a Forged in the Dark Deathwatch hack about two years ago. I am currently developing a full game with a campaign setting with the serial numbers filed off.
The Deathwatch hack does actually play quite well as high action one shots.
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A friend of mine complained to me that turning a land raider into a daemon engine just ends up making it worse, via a significant decrease in armor and wounds. Is this the case? If so, are there brews that make daemon engines worthwhile?
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>>97932577
>>97932868
Even if you get it from the source, it's gonna phase out. All of their stuff does that, which is why it's hard to capture any of it.
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>>97931872
Wouldn't think of that, but now that I think of it, yeah, I can see that system working well for Deathwatch. I do love the original FFG system so I'll probably stick to it, but FitD is a great mechanic too. Great work anon, really cool!
When it comes to unusual conventions I've been thinking about making a Dark Heresy/Rogue Trader hack for Storyteller system (World of Darkness) for a while now
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We are killing Sinderfell tomorrow
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There is an update to The Fringe is Yours in the mega folder. The changelog for this version is so long that it will take two posts.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
The Fringe is Yours (v1.13.7)
Changelog (pt 1):
>Various typos fixed.
>Sslyth infobox no longer cut off.
>Wych's starting Wychsuit is now set properly to Good-quality.
>Kabalite now gets base Command at Rank 3.
>Wych now gets Command +10 at Rank 6.
>Added 25% more snek.
>Enfeeble quality removed from the Electrocorrosive Whip. Simply put, I do not remember what that was supposed to be. As a reminder, Excruciating is an official quality. It is in Dark Heresy book Daemon Hunter, on p. 102.
>Electrosteroid quality now incorporates the Murderous Strike quality. The need to "reload" is removed, as it made the weapon tedious to use.
>Added the Knight Destrier and relevant weapons. Note that the Knight Destrier uses a new way of calculating damage. It is much lower compared to the days where Knights with S:D weapons could one-shot one another. This incorporates data from VF/SS and Ushabti battles, and you can expect other Knight weapons to get revisited in a similar way in the future.
>Imperial Knight Castigator Boltcannon gains the Storm quality.
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>>97936172
Changelog (pt 2):
>Added an infamous new armor upgrade for Drukhari.
>Added one new talent for Sslyth.
>Added five new talents for the Air Caste Sky Captain.
>The Shas'o High Commander lost Void Admiral and gained Air of Authority. Expect more improvements in the future.
>The Kor'o Supreme Admiral lost talents like Navigate (Webway) and Good Reputation (Underworld). These were missed during the Closer2Codex Updates. More improvements in the future are highly likely.
>Air Caste Sky Captain and Water Caste Ambassador armor are now Good Quality, and they both start with the FTGG talent.
>Air Caste Sky Captain Repair Drones talent now works on both vehicles and voidships.
>Air Caste Sky Captain Voidship Hunter now adds half Per bonus to Penetrator Rounds quality, since T'au macrocannons were reworked last year. The talent is moved down from Rank 8 to rank 7.
>Water Caste Ambassador now starts with the Air of Authority talent.
>Air Caste Sky Captain Special Ability "Ace Styles" slightly improved - Mercenary Ace ignores penalties to range and boosts orbital bombardments, Soldier Ace grants a bonus to Fighter Operations, and Knight Ace now adds to Voidships as well.
>Phosphex Web Projector ship component range reduced from 6-30 to 6-15, but gains the Spray quality. This weapon will eventually be removed, fully updated, and placed in Anarchy in the Galaxy, but I'm leaving it in here for reference until then.
Note that I really like the idea of incorporating Hundred Eyes Operative stuff into the Water Caste Ambassador, but I need to do more reading on the specifics. That will not be for a while.
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Future updates for books will add the Starfang Jetbike for Corsairs in Fear and Loathing, add the Pilgryms and Hastarii for Mars Needs Women, fix a few small typo fixes for Gold Experience Requiem, and add the Kapricus, Primaris Ironkin, and Magna-Coil starship torpedoes to Manual for Manlets. I will also likely start recruiting again for Project ND in a week or so.
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>>97933425
>yeah, I can see that system working well for Deathwatch
Admittedly I don't know anything about the system, but...
>Blades in the Dark is a tabletop role-playing game by John Harper about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city.
Does not strike me as space marines. What's the elevator pitch for adapting Deathwatch to it?
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Do traitor Astartes retain their hate for mutants and xenos that they were taught by the Imperium? I want to write up a home brew for a Traitor War Band that mixes Astartes, Guardsmen, some xenos that left the Tau and a few lost Orcs but I don't know if that would be workable in the cannon.
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>>97937157
Heresy-era marines are incredibly human-supremacist, but the Imperium in those days did integrate a number of minor xenos who seemed usable as auxiliaries, as evidenced by Fulgrim having hoped for that fate for the Laer.
Current-era marines are generally going to be much firmer in human supremacy. The old attitude was more akin to "humans are the best and everyone should recognize that" and the new attitude is more "humans are the only thing in this galaxy which is pure and good, and aliens are vile scum whose very existence is a crime as they use resources that belong to us".
Modify accordingly for source legion/chapter and sector, attitudes will have incredible variance and nuance depending on locality and era. Some chapters may consider a specific ork warband to be tentative allies, some may think the same of a specific brand of corsair. It's a huge galaxy covering an incredible timespan and if you give even the slightest shit about adherence to the source material, anything you produce will be plausible.
Just don't paint fucking trans xenos catgirl marines. I shit you not I saw that once and I will never be clean of it.
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>>97936985
The core mechanics aren't focused strictly on stealth or crime. They're designed for strongly narrative, fast moving, high stakes scenarios which are very much focused on the mission at hand. They were basically made for recreating something that feels like a heist movie in an RPG format, which isn't all that different from a Deathwatch special operation
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>>97917961
>ARE YOU REALLY GOING TO TELL ME THAT THE COPPER WIRING IS CORRUPTED BY CHAOS TOO, DUSTIN
yes and By forces you might least expect.
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I have some lore questions.
>Do Tau ever turn to Chaos? I know they have dim souls, but ever?
>Same question for Votann
>Same question for Orks and Eldar. I know Eldar get gobbled up by Slaanesh if they don't have soulstones when they die, but are there any who end up worshipping Khorne or whatever anyway?
>Actually same question in general for Genestealer Cults
>Do the Demiurge still exist as presumably Votann who work for the Tau, or were they retconned when Votann were formally made?
>Does the Imperium consider Votann to be abhumans or xenos?
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>>97938587
Orks are like if a space marine was retarded, unarmored, and incapable of aiming. Despite this, they are no less lethal.
>>97938638
>Chaos Tau
Not that I am aware of. They mostly just die.
>Chaos Dwarfs in space
Not that I am aware of, but they should.
>Orks
Chaos Orks were a thing in the really early editions but the WAAAGH Field appears to get in the way of it lately.
>Eldar
Chaos Eldar used to be a thing but new lore is that if chaos touches them, Slaanesh slurps them up, so generally no. If so, Deldar would pretty universally be chaos elves.
>Genestealers
Tyranid derivatives, so no, there's generally not enough 'soul' to latch onto. I figure they'd die.
>Demiurge
They never worked for the Tau, they traded their technology to them. They were retconned to be a League which fucked off from the galactic core. This also means tau tech is DAOT humanity derivative.
>Abhuman/xenos
The Imperum hasn't decided yet, it'll depend on what's politik at the time. Abhuman is a word you use to integrate a stable human mutation into the Imperium instead of culling them, the space dwarves are a local peer power and thus cannot be integrated.
>Psykers in tau space
If they're smart, they'll shoot them. If they're less smart, they'll study them. If they're morons, they'll breed them to make more. I imagine vivisections to find out how they work aren't too far off the mark, and I can only imagine thorough study of them will result in some Event Horizon type of horror shit in an isolated laboratory station somewhere in an otherwise abandoned system.
If I said anything blatantly wrong here I welcome the inevitable correction by an eager anon with source in hand.
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>>97938675
My man, that is a thread for roleplaying games, not wargames and for Warhammer 40k, not Age of Sigmar. Try the AoS general
But don't worry, start by reading the rulebooks and you should be fine
Not very familar with AoS, but starter kits like this are usually enough for like a beginner small scale games, however full fledged large armies for tournaments and such are much bigger
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>>97937157
The core tenant of Imperial belief is loyalty and compliance to the Imperium. Allying with xenos or even dropping the human supremacy belief entirely is only a heresy, and heresy is forgivable (usually in death/torture/servitorization). The traitor can never be forgiven. If they've already betrayed the core tenant of their faith, the rest stand up a lot less strongly. Does it make sense for CSM to remain xenophobic? Yes. Does it make sense for them to drop it? Also yes. It's a big galaxy, and the distinction between human and non-human becomes a lot less relevant when you have horns and hooves and your cohorts have actual functioning buttholes for faces, while you all get together on Sunday to pray to what are essentially xenos of another dimension.
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>>97920157
Well, there ARE occasional non-Chaos Imperial splitoffs, one of the most prominent examples being the Severan Dominate. However, some are less succesful than others, either standing their ground before gradual decay and eventual destruction, or being quickly put down at the moment of inception.
The Severan Dominate is very interesting, there's a chapter on them in the Enemies of the Imperium supplement for Only War. Real good.
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>>97920157
>Why?
Because the writers said so. It's not your universe, it's theirs. And they have laid down the rule that any deviation from the theocracy inexorably summons space satans, thus proving the theocracy correct.
>>97940246
People overhype the severan dominate BADLY just because of aesthetics and a map.
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>>97940613
>overhype the Severan Dominate
Dude, going against the Imperium of Man, one of the most formidable forces in the Galaxy, using their own technology against them, while surviving to become a significant figure in a world where a cosmic aneurysm can wipe you out like a grain of sand against a gust of wind with whatever unholy horror lurks in the shadows or just a brief visit from Space Satanists and their adjacent byproducts. CADIA EXPLODED AND THESE GUYS ARE STILL AROUND. That is noteworthy, to say the least. And yes, the aesthetics are a big plus.
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>>97940658
They're not significant though, they're one of thousands of doomed to fail secessionists. They're only noteworthy because they were created for the RPGs as an example secession, and the only ones who sing their praises are secondaries who don't actually play 40k. They're an insignificant footnote in the grand scheme of things that have never been referenced since. That said, it's questionable if they're even around anymore, considering they're in Nihilus, but the Great Rift didn't change too much of the Koronus Expanse and Calixis Sector so far, so it's a tossup.
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>>97940658
I like the Dominate, but it's doomed and only managed to survive as long as it did because
>the dynasty in charge of it has been basically slowly setting up the secession for generations - the sector officials probably knew and could have stopped it, but just had more important shit to deal with than that
>it got help from fucking Dark Eldar and has to regularly sell its own citizens to them to stay afloat
>is located in the absolute ass end of Galaxy that nobody cares about
>most of local Imperial forces were already occupied in other crusades
And on top of that it's not even some serious ideological rebellion from the Imperium - it operates largely the same and even still worships the Emprah, the only reason the secession happened at all was because subsector's ruling dynasty had a millenia long exterminatus-tier butthurt against the sector leadership. It was more about Scintilla than the Imperium as a whole
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There is a very minor update to the Gold Experience Requiem in the mega folder.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
Gold Experience Requiem (v1.6.8)
Changelog:
>Outriders are now called Raider-Pattern bikes. They were given a proper name in newer material. Before that, I guessed.
>Leman Russ Incinerator and Annihilator Multilasers fixed to have Reliable instead of Tearing. Must have been a copy-paste error.
So something weird happened to the Gold Experience Requiem master document. A bunch of random text blocks across the document somehow shifted from Times New Roman to ColumbusMT, throwing off sizing and scaling. There didn't seem to be any sort of pattern that I could find regarding the blocks that shifted. I don't know how or why it happened, but I fixed it wherever I saw it. I've seen this happen rarely in other documents, but never at this scale before. The document should be restored now, though.
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>>97940684
The Great Rift is arguably the best possible thing that could happen for the Dominate to ensure its continued survival, because it means Calixis has way less resources to send its way to the Spinward Front, and will likely have better shit to do. Essentially, it's the Dominate getting extremely fucking lucky, which frankly is what it needed to survive the tag-teaming it was getting from its Dark Eldar allies, Waaagh! Grimtoof, the Imperium, and Chaos.
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There is also a small update to Fear and Loathing in the mega folder now as well.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw
Fear and Loathing in the Eastern Fringe (v1.8.41)
>The Vyper Jetbike no longer has the Open-Topped quality for its turret. It got a model refresh after nearly THIRTY YEARS, and the turret is now armored.
>Added the Starfang Jetbike for Anhrathe Corsairs
>Fixed a reference to XV-84 battlesuits in the XV-89 entry. This was a copy-paste error.
I was debating whether or not to put an entry in for the XV-26 Stealth Suit. However, it doesn't seem to differ too much from the XV-25 in terms of stats, capability, and aesthetics, and so I'm not sure it warrants an entry. However, if someone knows something I don't, then I'm willing to reconsider.
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>>97918119
yes because once you blow a mutant's head off, it tends to die within moment, if not immediately, although there are som outliers and edge cases.
A machine, however, is much different. its not just the machine-spirit that becomes a daemonhost, the properties of the material and components of the machine itself become tainted by not only warp energies but daemonic essence. those copper wires may look completely mundane, but the matter of fact is they are warp-touched and a risk to anything they get inserted into and everyone that handle those wires.
The best way to explain it is this.
The Imperium has to be vigilant at all time forever. Chaos has to be lucky ONCE.
This happens all over the galaxy where everyone is super dutiful, pious, on alert, but it just takes one time, one lapse in judgement, and chaos seizes the opportunity.
Chaos is like the ocean around a submarine. if the submarine develops a weakness in its hull, the ocean's pressure will continuously pressure everywhere at once, but once the weakness turns into a small fissure and water starts leaking in, even if just drops at a time, if left uncheck the sub's hull will breach and chaos will flow in like a cascade of brine.