Thread #97929389
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Let's goooo
Anyone want to play today?
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We can't roll die anymore on this board?! LAME
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Wtf
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Rolled 5, 2, 4, 4 = 15 (4d6)
Drop the lowest.
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Rolled 4, 5, 6, 1 = 16 (4d6)
>>97929419
Finally. So finicky.
Ok STR is 13
Next, dex!
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Rolled 5, 4, 2, 2 = 13 (4d6)
Not bad!
STR 13
DEX 15
NEXT Con
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Rolled 3, 5, 5, 4 = 17 (4d6)
>>97929433
STR 13
DEX 15
CON 11
This is shaping up to be slightly above average.
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Rolled 2, 5, 3, 4 = 14 (4d6)
>>97929441
STR 13
DEX 15
CON 11
INT 14
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Rolled 4, 2, 2, 6 = 14 (4d6)
>>97929448
STR 13
DEX 15
CON 11
INT 14
WIS 12
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>>97929457
STR 13
DEX 15
CON 11
INT 14
WIS 12
CHR 12
Yikes. Rogue it is then.
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>>97929389
Rolling? No thanks, I only play good games.
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>>97929662
>>97929675
This is bogus. I am rolling it in the side window.
STR = 15 (+1 melee, open doors 3/6, +5% XP)
INT = 8 (basic native, common, and Order)
WIS = 10 (0)
CON = 14 (+1)
DEX = 9 (0)
CHA = 9 (0? up to 4 retainers with 7 loyalty)
I cannot trade any average scores. I am choosing to become a Fighting-Man. I will be Cain Copperfox, the son of a ruined merchant, traveling to distant lands. A defector who refused to surrender the location of local villages to the lord's troops.
Hit dice: 1d8+1=5+1=6 HP.
Can use any weapon and armor.
Gold: 3d6*10=13*10=130 gp - 128 gp = 2 gp
Secondary skill (67) = Mapmaker
Death: 12
Wands: 13
Paralysis: 14
Breath: 15
Spells: 16
BAB: [0]+1 = +1
AC=17
XP to the next level = 0/2000
Long bow (40 gp, 30 c, 1d6, two-handed 5-70? 71-140? 141-210)
Sword (10 gp, 1d8, 60c)
Plate mail (60 gp. 500c, 16AC)
Shield (+1AC)
7 Rations
6 Torches
Pole
Waterskin
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Rolled 2, 1, 4, 6, 5, 2, 2, 1, 3, 6, 2, 6, 3, 3, 4, 1, 2, 4, 6, 1, 6, 1, 5, 3 = 79 (24d6)
To anyone struggling to roll dice:
check the sticky for instructions on how to roll (note that the "noko" thing no longer applies, that text was copied from when the options field was still the publicly visible email field)
>>95530325
dice+2d6 in the options field to roll 2d6
I'm not sure what the limit on rolls is, except you can only roll one die type at a time afaik. Let's try 24d6 (enough for 6 sets of 4d6 drop lowest in order)
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>>97934595
et voila, dice+24d6 works
2, 1, 4, 6: 12 STR
5, 2, 2, 1: 09 DEX
3, 6, 2, 6: 15 CON
3, 3, 4, 1: 10 INT
2, 4, 6, 1: 12 WIS
6, 1, 5, 3: 12 CHA
so you get a somewhat average clanky tank. I'd have called that "acceptibru" in the 3.x days.