Thread #97933760
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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.
If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:
>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768
>Previous Thread:
>>97887059
>Thread Question:
Is there any OSR-related material that has been released in 2026 that you've been enjoying?
109 RepliesView Thread
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Nice one OP, I was just baking one myself, glad I double checked first.
>>97933760
>Is there any OSR-related material that has been released in 2026 that you've been enjoying?
I was going to say City of the Ape-Men but it turns out that was released in late November and I was just only able to get it this year. So oddly, no, I guess.
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>>97933760
>TQ
Sorry, I don't play others' games.
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>>97933760
>Is there any OSR-related material that has been released in 2026 that you've been enjoying?
Not even sure what's come out so far. I know I'm looking forward to Before all Others (the ACKS II Elf book) and whatever Melan will put out next.
Also curious if Gillespie will start working on something new, even though I know I will be disappointed if he publishes a new dungeon.
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>>97934241
>Also curious if Gillespie will start working on something new, even though I know I will be disappointed if he publishes a new dungeon.
He's announced two "supplementary modules"
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>>97933760
I got the new Echoes From Fomalhaut issue (thanks anon for posting that it was out), but as it's just arrived I can't really say much about it. It's Melan so you know it's almost certainly solid, though, and I'm looking forward to digging into it.
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>>97934272
>OSR was solved
I wish Macris wasn't such repulsive piece of shit and his fans such obnoxious cunts because I am actually quite fond of many ACKS elements. Not all, but there is a lot to steal for your own games.
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>tq
Can't say I've bought anything released this year largely because I can't get Melan's stuff shipped to the US yet. Though I was able to get a copy of Xyntillan late last year that I'm excited to run sometime. Unless we count miniatures, I can't think of anything else elfgame related.
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>>97936073
depends on what you think is good. it's definitely rules-lite compared to 5e and has the vibe of ye olde D&D. personally i enjoy how much easier it is to prep for and get to the table, as well as how freeform it is. but lots of people enjoy it, so chances are it might resonate with you. the quickstart rules are free so you might as well take a look yourself. read up about it, watch some videos, and probably don't bother asking here desu.
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So I've been playing without bullseye lanterns for a while, and my players have adopted a technique of throwing a torch ahead of them as they walk, picking it up and repeating.
This has been allowing them to get a better vision range, and yes I have been rolling a 1in6 for it to go out.
I have also seen some DMS complain about this exact thing being used.
So my question to you guys is, would you rather restrict your players to their immediate torch light, let them throw torches ahead with a Chance of expending them, or would you just let them have a lantern that lets them see 60 ft ahead in a wedge?
Assuming of course, as Gary (pbuh);says, all other things being equal m
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>>97936643
No? Not really sure where you got that impression.
That nickname is attributed to somebody who dislikes ACKS, and at one point the couple months ago they got on IRC to complain to the mods, and they personally told him to stop trying to disrupt our threads.
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>>97936643
No, that's just fishfag's usual deflection tactic. Anything you rightfully accuse him of he starts yelling at to someone else, hoping to dodge. He lost his shit over someone using ACKS as designed and has been trying to live it down ever since.
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>>97936734
*teleports behind u*
>>97936782
>with chance of extinguishing
yes 1in6 as I said
>increased chance of wandering monsters
why this? I kinda get it in theory but it doesnt gel
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I've been fuddling with changing weights on equipment to prevent players from having every tool in their kit for everything once they have the coin.
Been also rewriting weight to storage space size. Just for a better abstract for things.
Theres a lotta stuff I changed but for reference food takes about 100 coins of weight.
Melee weapons went up to 100 as well. Lotta tools and resources are around 100 units. Pole is 100. Leather armor is 200. Stuff like that.
Did a lot of autism but feels pretty good after writing a retainer for them and wishing up the gear. Everyone hovers under 800 coins of weight, and retainers feel super important. I see players passing around gear a bunch trying to distribute their weight. N that's cool.
I imagine in a few more sessions the weight management stuff will eventually get obnoxious and I'll strip it. But ive been enjoying the players prep part of each adventurer as much as the adventure itself.
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>>97936797
>prevent players from having every tool
So i struggled with this for a while. Especially with the BX "8# of adventuring gear".
Essentially I use that rule but make it smaller specialty packs.
The main focus of the game is treasure, not encumbrance.
BUT: Question: what tools are they using to make things hard for you, and why?
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>>97936651
I've been shortening my hallways a bit, had the same issue in my last session. However, if players are spending two turns to throw a torch 60 then move 60. Theyre not really breaking anything. If anything. Theyre burning two torches at once. Unless they only use one torch. Then yeah, they're asking for trouble if that torch goes out after throwing it.
(I also make lighting a torch without any tools or light take a turn)
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>>97936811
>spending two turns to throw a torch 60 then move 6
No thats not what im doing.
Per BX, their exploration move speed includes slowness and mapping. Torch throwing is negligible and does not take more time.
>breaking anything
never a question
>rest of your post
Wut? are you chatgpt wtf??
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>>97936805
Oh they're not really using anything that breaks the game. I just know a friend of mine would do some gay shit with a ten foot pole in other games and doesn't with our new friends just to let them discover it.
>Treasure is more important than gear
I could see that. I think my main reason for this is cause I tend to give players a "job" in my campaigns. Gear tends to give a lot of utility which can help give people purpose. Limiting what people can take and having important dungeon tools take up a ton of inventory means one guy can't take everything. This means one guy carrying rope and spikes can close doors and climb shit. Other guy with the lamp and the tinder can manage where the party sees. Guy with a pole can check traps- etcetera.
I'm a bit new to this system, but this is usually what I see gets people talking and interacting with others in the party especially when exploring.
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>>97936817
>Torch throwing is negligible and does not take more time.
Huh weird. if they are throwing a torch and moving I'd rule that as taking a turn for the torch throw, then taking a turn for the movement. This reminds me a lot of people saying "oh were checking for traps with our pole while moving forward".
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>>97936818
>I just know a friend of mine would do some gay shit with a ten foot pole
Same experience. I made it clear later its just an extra chance to trip a trap.
>I'm a bit new to this system
I read ya. Any questions I could help with?>>97936821
>taking a turn for the torch throw
A full 10m turn to just fling a torch ahead? Thats pretty prohibitive.
>This reminds me a lot of people (who)...
I get that, but all it really does is let them have a light source 30' ahead when moving essentially.
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>>97936826
>I get that, but all it really does is let them have a light source 30' ahead when moving essentially.
Ah I see.
Then getting back to >>97936651
If I didn't wanna limit players I'd tell them everything they see down the corridor then, if you don't wanna prohibit them.
That way you don't gotta worry about torch throwing either. Maybe put more sconces up too.
I personally like the dark treks and carefully scouting rooms, but I've limited my long corridors a bunch. If players are throwing rocks/torches/listening for sounds. I usually burn a turn for that. Otherwise they gotta move 30 each turn if they want safe turns.
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>>97936845
>Ah I see.
indeed!
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>>97936651
100 bucks says you're the same retard who's changing the encumbrance of equipment. One again, stop messing with stuff you don't understand and stop punishing players for playing well.
>I have also seen some DMS complain about this exact thing being used.
Stop listening to idiots.
>So my question to you guys is, would you rather restrict your players to their immediate torch light, let them throw torches ahead
You can't forbid players to throw torches. And it's not your job as a DM to force players to play in any way that is different from how they want to play. If they throw a torch, they throw a torch.
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>>97936845
>Otherwise they gotta move 30 each turn if they want safe turns.
What the fuck's a "safe turn"? Play by the book instead of coming up with retarded house rules to fix mechanics that work perfectly well and have been for over 50 years.
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>>97936643
Nah, that's just fishfag attempting to scapegoat his nickname onto other people.
You can go back in the archives and literally see the first time it was used vs the first time he went "No-no, this is your nickname :)"
First time it was used in an osr thread:
https://desuarchive.org/tg/thread/95551347/#95571998
First time he claimed it was totes a nickname for someone else:
https://archive.4plebs.org/tg/thread/96526070/#96538573
The supposed meltdown is also pretty obviously a falseflag given it's his immediate go-to any time he has even half an excuse to post it. Which is incredibly scummy given AzteCKS DM was gracious enough to not even mention the fishing story when he posted his campaign write up and doesn't seem to take himself particularly seriously.
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>>97937208
>>97937213
>>97937230
>>97937234
Harsh but fair Anon fighting foegyggery one post at a time.
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>>97937354
All you need really is the dates. Because when you ask "Does September 2025 come before May 2025?" there's not really anything he can do except avoid answering it and retread old ground about how it's totes everyone except him that's mad, bad, sad and he's a chad who most certainly knows his dad.
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>>97936795
They're making noise and throwing light around in a dungeon full of monsters who see in the dark. They're going to notice loud rattling light and the burning smells, associate those with intruders and come see what's going on. The dungeon and its inhabitants aren't static combat encounters waiting for the player characters to trigger encounter rang.
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>>97937234
>What is a safe turn
Checking every step with a ten foot pole.
Using search every other turn.
Walking forward only 30 feet if the area ahead seems clear.
Basically pushing up slow and safe.
Doing this is fine in moderation, but it does enable wandering monsters.
If a Ref wants players to see down the entire corridor with their light source, or take every step tapping with the ten foot pole that's fine. Id say that goes against the rules tho, you're supposed to take it safe and burn resources/trigger wandering monsters or go forward into the dark.
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>>97937730
Jesus fucking Christ.
>Checking every step with a ten foot pole.
Doesn't slow the party down, they move at their normal movement speed.
>Using search every other turn.
What the fuck is that supposed to mean? They search only half of the 10'×10' sections they explore, and don't search the other half? Nobody is that retarded, you're making shit up.
>Walking forward only 30 feet if the area ahead seems clear.
If the party's movement speed is 90 feet per turn, it takes one third of a turn to walk 30 feet, not a whole turn. Just because they say it 30 feet at a time (which is normal if that's how far they can see), doesn't mean it takes a whole turn each time.
>it does enable wandering monsters
No, it doesn't. You always check for wandering monsters, not only when the party moves at a pace you don't like.
>If a Ref wants players to see down the entire corridor with their light source
The DM does not get to decide that.
>you're supposed to take it safe and burn resources/trigger wandering monsters or go forward into the dark.
Again, you ALWAYS check for wandering monsters.
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>>97937779
There's no sorta at all.
Basic movement is already careful, searching and taking their time to explore. Chances of triggering traps is a baseline even at that speed.
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>>97937784
>If the party's movement speed is 90 feet per turn, it takes one third of a turn to walk 30 feet, not a whole turn. Just because they say it 30 feet at a time (which is normal if that's how far they can see), doesn't mean it takes a whole turn each time.
If they're moving 30ft and stopping to ask what they see that's a turn. Their movement limit is up to their baseline, you're not supposed to keep track of every increment of movement if they decide to move under that.
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>>97937804
>Chances of triggering traps is a baseline even at that speed.
Yeah they're rolling 2 in d6 for everyone walking over potential traps. Which is riskier than just walking forward a bit and checking the corridor for traps/ throwing rocks forward/ throwing torches forward.
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>>97937898
Anon, its a ten minute turn. You can describe what they see mid way through that chunk of time and use your good judgment to see if their response fits into that turn or not and where it is on the map. You can understand space and time simultaneously, you can do it.
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>>97937918
>extrapolate
Dayum
I was already convinced this had to be the same idiot as the one who from last thread
>>97929119
>>97929167
and he just proved it.
So let's recap. Last thread:
(1) He's admitted that he's had to use an LLM to understand the rules of Chainmail(which means he still doesn't understand them). (2) He doesn't understand what "such as" means in English. (3) He doesn't understand the difference between mercenaries, hirelings, and henchmen. (4) He doesn't understand how checks for traps work.
Now it also turns out that:
(5) He doesn't understand how ten-foot poles work. (6) He doesn't understand how torches work. (7) He doesn't understand what a movement speed of 90' per turn means, and has players pre-plan their move action for the whole turn. The poor players have to decide beforehand what where they will go for the next ten minutes even if they cannot see where they're going. Unbelievable >>97937891
I guess it's okay to have difficulty learning a literal children's game if someone has some kind of learning disability, but this particular retard consistently doubles down on his idiocy and gets angry when people try to explain the rules to him.
What an absolute marvel of nature.
100 bucks sayshe's used an LLM to understand the rules of B/X too.
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>>97938222
LLM fag here. No, I’m not the same person from points 2, 3, 4, 5, 6, 7. But it’s a pleasure to see how this is causing you obvious mental damage. Stay obsessed and keep wasting your time on schizo theories instead of actually playing.
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>>97939004
I don't use weights because I don't want players to have real world numbers.
Honestly that was one of the few things they got right, was measuring shit in coins because it's abstract.
but! if you got a link or something that sounds useful.
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>>97939392
It's not often I say this but he's right. What are you going to do when your players, in character, ask what something weights, or buy a set of weights and start measuring their gear?
Are you going to be a retard and make up a whole weight system or something?
Unlike that anon I get what you're trying to do, you're trying to make it so they can't carry around every solution at once and create a trade off/resource management in terms of space.
Which isn't an inherently bad idea.
But if you make it obtuse then you're going to disincentivise them from interacting with it. It'd be like if your DM told you "Torches all last 3d6 Plumbar. What's a Plumbar? Well I can't tell you that."
The fuck do you do with that information as a player exactly? You can't do anything with it and something that should be measurable assuming your PC isn't retarded, becomes immeasurable and arbitrary.
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>>97939433
>Are you going to be a retard and make up a whole weight system or something?
No I tell them how many coins something is, and how many coins worth of stuff they can carry, and if he keeps asking questions about weight, I say it's not worth worrying about. The abstract is that this is less a weight and more how much physical "storage space" your character can hold.
I keep weight out of the equation so they don't ask why their character can't carry x amount of pounds of something or what have you. It also makes it easy to balance out something that might weigh a lot less than something else EG: food/water, but have the same value in storage space as 100 say gold coins.
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>>97939493
Alright, it's your table but it feels like you're trying to solve a problem that hardly exists in a way that'll make things feel less solid and more 'DM says I can'
Personally I think mechanics should be transparent enough that if I were to collapse mid-session my group could finish the dungeon without me before coming to visit me in hospital, but you do you.
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>>97937230
What? Not even close, I've been playing D&D for over 20 years, and over the last few years we have been using OSE almost exclusively, which doesn't have bullseyes.
I'm sorry that somebody with actual game experience talking about practical table applications is causing you such distress.
Eat shit and kill yourself you dumb fuck
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>>97937230
Samefagging.
You did a fantastic job of complaining about my post a lot, but not actually responding to it in any way!
I never said I was preventing players from doing anything. And I didn't say that I was taking those people's complaints as truth, I was asking about other people's opinions on something that I've seen complaints about.
So, address the post that I made, out of those three options, which as a DM would you prefer to see?
Fuck sakes I don't understand why it's so hard to get people to just give you an answer that directly corresponds to the question you asked.
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>>97937730
Wow, you really are functionally retarded!
Like, I'm wondering what rule set you are using, where do you come up with this kind of stuff?
I think you might actually just be using a hallucinating AI to try and fit in. >>97937685
Yeah that just doesn't jive with me, sorry.
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>>97937850
Are you actually retarded or something? I'm not trying to be mean but you have been spouting off so much insane nonsense about the game that I genuinely don't know if you are using a broken rule book, or if you have a mental disability
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>>97938222
You're genuinely having a schizo breakdown at this point.
I am the one who used the word extrapolate in the last thread, but I'm not in any way related to the person who used it in this thread, or the person who used chat GPT to learn chainmail.
If you're going to start connecting schizo dots, you should really try and have better material instead of this kind of desperation.
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>>97939493
Yes, coin weight is 1/10 of a pound, and encumbrance is a function of not just weight but difficulty of carrying.
All you are doing is using the exact same system the game normally use is, but then making it significantly harder for the players to actually interact with that system in a meaningful way.
I hope your table has fun with this, but I would formally protest.
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>>97938222
I've been on your side for a while but honestly I'm pretty insulted that you're now lumping me in with that dipshit just because you don't like my posts.
You're starting to lose the script at this point, bud.
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>>97939733
The one with hirelings. I misspoke and used hiring as a subset, when it is the set itself.
Essentially I said bird instead of owl, when discussing owls.
Instead of giving me the benefit of the doubt or even talking about it normally, he decided to flip out and use it as some kind of massive gotcha.
I'm also the one asking about the bullseye lantern thing, but I'm not sure it's relevant to this.
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>>97939745
Fair cop. In that case, let me play devils advocate for a moment.
This thread has been under siege by a tireless retard for at least 2 years, an unrelenting short bus afficionado who cannot be stopped from wandering in here, throwing a stencil up against the wall, spraypainting it with liquid shit then taking his 3 day and patiently waiting for it to run out so he can come in and do it all over again.
Is it really fair to be dicky with people for the occasional false positive by this point? When they're so used to any charity or goodwill being used as an opportunity for the retard in residence to spam out the thread for a few hours.
Not defending the guy, he should be less trigger happy, being more sensitive than a nuns cunt will give you know who what he wants as much as him being here himself (the thread dying because no conversation is taking place), but surely it's a little understandable given the circumstances?
But yeah, as always, let's all be civilized with each other.
Doing any less is giving the Dagonites their victory.
Doubly so given he's currently keeping his tantrum in other, OSR-adjacent threads that he keeps making to whine in rather than coming in here.
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>>97939795
Totally understandable, in fact as far as I can tell I have been one of the earliest anti fishfag posters, and so being lumped in with him over a bit of FOEry, while understandable, still makes me a little grumpy.
Like when discussing the trap chance thing, instead of having a discussion about it, the dude had to immediately pounce on anything he didn't agree with explicitly, and just wouldn't let it go.
Being constantly under siege by this asshole has made everybody agitated and nervous and untrusting of each other here.
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>>97939813
Agreed.
Know what, let's all do ourselves a favour and reset the clock.
From here on out assume anyone posting ITT is doing so in good faith.
With FF out there talking and trying to make us all seem like unreasonable, crazy cultists who've hijacked the /osrg/ for our own sinister purposes or whatever crazy shit he's currently Francis E. Dec'ing across the board people might pop their heads in to see what the deal is with these threads.
Let's not give him the satisfaction of having evidence to back his claims because we're all acting like twitchy assholes.
Be good to each other my dudes, it'll piss you-know-who off more than anything else.