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Thread question: Everyone has their take on dragons and their take on orcs and their take on golems. What about mundane species? What mundane creatures did you put in your world that are still distinct to a planet or continent that you wouldn't find on Earth?
+Showing all 74 replies.
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>>97933880
>Everyone has their take on dragons and their take on orcs and their take on golems. What about mundane species? What mundane creatures did you put in your world that are still distinct to a planet or continent that you wouldn't find on Earth?
I don't get it, what exactly do you mean by that? Like twists on IRL animals or the more generic concept of fantasy fauna as opposed to explicitly monstrous species?

To try and answer your question, for my dieselpunk CoCy setting, the northern sea is mostly nothing but hundreds of species of wriggly lampreys, eels and hagfish. The northern nations have developed lots of ways to process them both for culinary and industrial purposes, creating a wide range of variably viscous and universally smelly products, from industrial lubricants to long-lasting hag jelly-cakes.
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I may have a stupid question. I'm wrestling with whether or not to have a creation myth for my setting. The big reason for this is that I didn't intend to go deep on cosmology and faith this time. I only wanted to detail a small section of the world so that adventures had relatable, consistent backgrounds for various play sessions and campaigns. But I found, as I started to put gods into the pantheon, that without a creation myth the religions felt hollow.

Yeah, great, the sun is a big fucking Pomeranian and that's real cool. How did it come to be a giant flaming dog? What does that imply for the other stars? What about the world itself?

So now I'm wrestling with whether I should take the time to plot out and explain this, or just leave it as "the clerics all give different answers and none of them satisfy you" if the players ask.

>>97933880
TQ: The Ray-tailed Eagle, or Storm Eagle, is a species of sea eagle with a long and deeply forked tail that has two distinct yellow streamer feathers on its outermost edges. Storm Eagles are said, in folklore, to call up storms at sea and can bring them back to land if they are not successful in their hunts. In truth, while they may not call up storms, they use storms as part of their courtship rituals: the eagles make complex dances between clouds, using the buffeting winds to pull off tight acrobatic maneuvers. They are very strong, and when flying in concert they are able to generate streamers of corposant between their forked tails.

Storm eagles have been the symbols of strength, foresight, and imperial power for centuries. A ray-tailed eagle, both streamers erect and displayed, was carried before the armies of the Ardentine Empire in ancient days. In the present era, they are used only by kings and emperors claiming descent from the Ardentine and are both majestic and feared for what their presence portends.
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>>97934189
Just fantasy fauna.
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>>97934193
>But I found, as I started to put gods into the pantheon, that without a creation myth the religions felt hollow.

Creation myths are kinda overrated IRL, as in many religions didn't have big ones.
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Arda is such a shitty generic name for a world
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>>97934834
am I not correct in assuming it's just an old ancestor/relative of the modern word "earth"? to my understanding Tolkien was a big linguistics nerd and intended his world to just be a mythological past of our own
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>>97934905
okay so it's just a dressed-up version of Earth, real fucking clever there Jolkien
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>>97934834
>Tolkienschizo won't stop crying about Tolkien in this thread either
Zoom-zoom.
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>>97933880
>Everyone has their take on dragons and their take on orcs and their take on golems. What about mundane species? What mundane creatures did you put in your world that are still distinct to a planet or continent that you wouldn't find on Earth?
The thurael[striding-prescence] is a large flightless bird used as cavalry and mounts mainly by the elves as they lacked horses until humans arrived on the continent, most breeds are are fast and agile but more stocky ones exist too. Within the northern rainforests more primitive forms exist that are closer to their dinosaur-like ancestors and there is a whole eco system of similar animals in the deep jungle.
I imagine them something like a mix of terror birds, emus and chocobo.
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Would it make sense to wear weighed clothing on a low-gravity world so that you could move normally and counteract the health effects of low gravity?
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>>97935278
I don't think weighted clothes can stop your bones becoming less dense
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>>97934470
Right but it's just... I know people will ask about it especially if one of them plays a cleric again.
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>>97935329
It's no different than taikonauts using treadmills and resistance training on their space stations. It helps but it won't cure everything. Not that spinning a station will work either; the bones aren't going to pretend there's actually gravity pulling them down.
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>>97935775

I personally like very much when the GM gives me some WB powers in fantasy. Meaning, I would like to be asked "alright cleric, what IS the crration myth? At least according to your sect teachings. Is there only one?").
I think players are half the time good with shit like this, yours might as well.
Altough the pomerian is probably not the most inspiring image.

Pic more or less doggie sun-god related.
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>>97933880
>What mundane creatures did you put in your world that are still distinct to a planet or continent that you wouldn't find on Earth?
Most land and mammals and many of the larger lizard.
Basically anything over the size of a boar is a new creature.

However beyond domesticated animals they rarely come up in games or stories since mundane fauna isn't really a threat or source of conflict the vast majority of the time. Maybe if someone took up certain craft skills and was hunting something to get materials, But otherwise wild animals avoid humans and the like. After all, they are the beings that fight the monsters, which are a threat to everyone including the wild animals. So a wild animal would have to be extremely desperate to attempt to attack/eat a person unprovoked.
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>>97935777
>taikonauts
Dude really?
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>>97935278
I ain't a expert but I strongly doubt it would negate the health effects or allow someone to actually move normally.

I would use "super science" as a handwave in a sci-fi setting for the health issues (nano-machines son) and fully embraces the movement buff of low gravity.
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>>97935889
>Since weights don't work, scientists use elastic tension to "trick" the body into thinking it’s under the pull of gravity.

>Instead of a heavy vest, astronauts use garments like the Russian "Pingvin" (Penguin) suit or the newer NASA/ESA Gravity Loading Countermeasure Skinsuit.

>Axial Loading: These suits are made of elastic materials designed to be slightly shorter than the person wearing them. They exert a constant pull from the shoulders down to the feet, compressing the skeleton just like gravity does on Earth.

>Resistance over Weight: Instead of lifting heavy objects, astronauts use the ARED (Advanced Resistive Exercise Device), which uses vacuum cylinders to provide up to 600 lbs of resistance. This provides the "load" needed to maintain bone density without needing the actual mass of heavy plates.
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>>97935278

My gut-feeling is "fuck no".

Zero-g problems are, let me quote from AT

permanent degraded vision (so far only observed in male astronauts, may be due to enzyme polymorphisms that increases astronaut vulnerability to bodily fluid shift in free fall)
accelerated aging
bone damage (1% to 1.5% per month, like osteoporosis)
hypercalcemia
kidney stones
muscle damage
immune system changes
cardiovascular changes
red blood cell loss
fluid redistribution
fluid loss
electrolyte imbalances
vertigo and spatial disorientation
space adaptation syndrome aka "drop sickness"
loss of exercise capacity
degraded smell and taste
weight loss
flatulence
changes in posture and stature
changes in coordination

Low-gravity would be most of them.

Maybe, MAYBE you could do something with some fixed weight for legs and back when you're moving certain ways, definitely not like clothing. But if on the ISS they don't chainmail the astronauts with a suit of springs I would just make your N/PCs go with threadmills and the like.
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>>97935777
Ni hao, Sao. The Great Wall is dental floss.
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>>97935777
>the bones aren't going to pretend there's actually gravity pulling them down.

/tg/ doing actual alternative physics, what a time to be alive
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>>97933880
>the stronger the god is, the less the god can interact directly and indirectly with mortals and mortal realms; exceptions being gods of fertility and demigods
A good reality law to explain why most gods don't just fix everything that isn't teaching mortals to be self-sufficient?
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>>97935777
>the bones aren't going to pretend there's actually gravity pulling them
gravity is just acceleration, so "fake gravity" is still gravity
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>>97935982
how much of this is from low gravity and how much is from the sterile controlled conditions in places like the ISS
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How do you know when something is too much? I'm working on a setting and I'm looking at the gods I need to come up with. This is just for a single culture too.

Life - Fertility - Seasons - Hunting - Agriculture - Health
Death - Disease - Decay
War - Strength - Nightmares
Forests - Rivers - The Sea - The Mountain
Law - Cities - Wealth - Crafts - Roads
Knowledge - Music - Magic
Sports
Water - Earth - Fire - Wind - Underworld - Overworld
Minimum: 27 deities need to be written up. Maybe 30.

Sure, I can make some of these just a name and nickname, but there are still going to be gods who need some level of description to interest clerics or druids.
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>>97934834
>>97934951
All the best fantasy planets are just named various extremely uncreative things: Exalted's Creation, GURPS's Yrth, Tolkien's Middle Earth, Martin's Planetos, etc. The name should be bland, like our planet's, not tryhard bullshit.
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>>97934193
>So now I'm wrestling with whether I should take the time to plot out and explain this, or just leave it as "the clerics all give different answers and none of them satisfy you" if the players ask.
As somebody who's mostly interested in religion as a sociological phenomenon rather than a collection of myths and cosmologies, I think the one of the big things that makes individual gods actually interesting is stories about them. So just make up some bullshit stories about each god and you'll probably cobble together enough to have a creation myth.
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>>97936434
With that many I would strongly consider just copying or stealing gods from something else like forgotten realms or grayhawk unless making up gods is your thing.
That or consider cutting the number and giving each god multiple domains. They don't even have to be related domains if you come up with a lore reason for it.
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>>97936584
I think I just want more to show how my setting is different from, say, Faerun or Dragonlance. I'm realizing as I work on this that I've got a lot of shallow influence from modern polytheistic faiths, Glorantha, and pagan revivals that I think it'd be interesting to show to players. At least, it has enough elements that stand out that I think it's best to create new gods to suit the cosmology.


In the age before Laterre’s creation, the primordial mother Moihne and the primordial father Doirhae shaped the great void into the vast and lush plains of our night sky. To this expanse they brought life: star sheep and sheepdogs to herd them, the great and luminous ram Armetram, and their favored children: the godly shepherds of the night.

Yet such creation could not stand independent forever, and outsiders encroached upon it. Wolves of the darkness, and devils from beyond its bounds. In time, Moihne and Doirhae died, and their godly children raised a great mound at the heart of the pasture. There, water arose from the blood of Doirhae. There, fire arose from Moihne’s transfiguring flesh. There, air came from Doirhae’s unexpelled breaths, and the mountains from the primordial’s unbroken bones. And these were new things.

To this barrow came the most attentive of the primordial’s children, their most beloved. Such gods found this new thing, to which they gave a new, true name: Laterre. The gods watched as water fed earth to raise forests and fire touched air to raise mountains, as Armetram circled the barrow, unheeding. And they descended into it to see what more would come, and give name each new thing that arose upon Laterre, hallowing and blessing it in turn.
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>>97936746
And in a span greater than all the years of Laterre, yet shorter than the merest blink, ages passed. This world took its shape, under the eye and thus the influence of the gods. And the gods wrought new things in forms that mirrored their stellar pasture, yet marked by their will; from this come all the beasts of land, sea, and sky. And the gods wrought new things in echo of their primordial parents, yet blessed by their whim; from this come all mortal races. And when the first mortal opened their eyes to the light of Armetram, Time began.

Such is the tale told in Kerne of the birth of our world of Laterre. The loagh people share this legend and a heritage between our races. Yet other tales are told, by nations great and small. The myths of the Argenthai speak of pastures with herds of many beasts and flocks of birds; the kobolds see not starry sheepfolds, but primeval forests and the glint of nightbirds. From the firmament above, however, all gods descended to our world of Laterre.

Our Kernish people worship these same gods, or their descendants. It is our way, for the gods created the Kerne and blessed our people with wisdom, strength, and will to determine our own destiny long ago. A dozen legends of this moment exist, each one treasured by a branch of our scattered and divided people. What remains true for all is the existence of an explicit covenant with the gods of our people, the Tailaddyr, which dictates rules of divine conflict, manners of sacrifice, sacral obligations, and duties required to maintain this world of Laterre. When our people knelt to the Lateran Emperor, the Tailaddyr was woven into the divine hierarchy of the empire. In the Dark Centuries that followed its fall, the Tailaddyr protected our gods from loss and brought more into our fold as Kernishmen brought new faiths home. And the Tailaddyr remains in force unto the present age, both binding and protecting the gods as they were and as they are newly-born.
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>>97936748
For gods are not static statues nor cast bronze, to be hewn once and held immutable throughout all time. They are living, yet vast; touched by emotion, yet wilder and more intense than any mortal can comprehend; intelligent, yet implacable in their wills. None may gainsay their whim in their remits, and none could deny their desire but other gods. So they shape themselves and this world, even now.

The gods have loved one another since the starry days of Moihne and Doirhae. And they have loved mortals since they descended to Laterre and gave name to Love, Hate, Heart, and all other emotions. From such couplings have come later generations of gods who work their influence even now: Bringaw, Gelert, Adetta, and more besides in distant nations and little temples. Gods are born, gods may die, and we may seize the stuff of godhood within our own blood to take our place beside them. So the Tailaddyr records, and so the priests repeat.

Yet, as with men, not all gods are equal. The first and Greatest of the gods are those we Kernish called Shepherds, what the Argenthai deemed “The Apex Powers.” These are the children of the Primordial Parents who descended directly to Laterre from the starry fields. Some we still see in our night sky; little-moving, ever-watchful, and with names few living may speak. Those we know are the masters of the fundamental forms of Laterre and the great powers of nature.

The second rank of gods are the descendants of the Shepherds, what we of Kerne called gods in our ignorance and whom the Argenthai deemed “The Great Powers.” Such deities rule the vast, yet bounded, concerns of mortals: death and birth, time’s passing, or the substance of law itself. The chiefs of the Tailaddyr belong to this rank, and Bringaw is highest of them all.


And then I'd go into a list of gods players are likely to worship.
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>>97936754
Fuck it, who needs sleep anyway?

The second rank of gods are the Shepherds own children, whom we of Kerne called gods in our ignorance and whom the Argenthai deemed “The Great Powers.” Such deities rule the vast, yet bounded, concerns of mortals: death and birth, time’s passing, or the substance of law itself. The chiefs of the Tailaddyr belong to this rank, and Bringaw is highest of them all.

The Argenthai, as recorded in the Runemistress Adetta’s treatise “Lordre Dei Chauvas Divinax,” catalogued even more levels of divine power and rank. Whether such ranks were useful or even accurate, few can now say. But where our bards once called all beneath the Shepherds “the gods,” our priests now hold that there are three ranks beneath the Great Powers.

The third rank of gods are the “Kindred Powers,” children and allies of the Great Powers who serve them in their spheres. Of greater focus, and lesser strength, each is a master of a field that impinges upon Laterre and mortals. Their will determines how such may be directed in worldly concerns: to Krunervech does a warrior pray upon the battlefield as he swings his sword, hoping to live where his opponent falls. Likewise does a mother burn the cord of a firstborn child in thanks to Mother Deon, hoping the Godmother to bless following pregnancies.

The fourth rank we call “Demi-gods,” for they are both divine yet mortal. Before the Lateran Empire, many we called “heroes” would have been demi-gods. Gelert the Great was certainly one such demi-god, and his later ascension to Bringaw’s kith and current worship owe as much to their shared bloodline as to Gelert’s own deeds of war and weather-mastery. Here too are placed ancestor gods, remembered as goodly spirits but long-since passed from life. Yet, as the Runemistress Adetta herself shows, such private gods may grow and spread their influence until they ascend to the rank of Kindred.
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>>97936849
Finally, the fifth rank are known as the Numens Loraxi: the spirit of a river, the voice of a grove, the mountain itself. The loraxi are “little gods” of earthly places, which are held in their charge so long as man respects them. Though they are not mortal like demi-gods, who may be slain by sword or sickness, a lorax may die from neglect or the pillaging of their protected charge. Thus, they become fierce defenders and monstrous dangers to all mortals if respect is withheld. It is to the loraxi of the woods that lumberjacks make their daily offerings, or to the loraxi of the river which townsmen sacrifice when floodwaters rise.

Below such spirits as the loraxi are inchoate spirits of will but no name, ghosts of mortals unremembered, and even the vestiges of gods now forgotten. Each retains will, and influence, but on a level even below that of the loraxi bound to their sacred ground. With such powers, bargaining is possible, and even a dead god may rise from their ranks to return to power in some form.

Lastly, a word on devils. We name such those powers that our priests call “Outsiders,” those from beyond the pasture of the night. Comets are the greatest such beings, luminous wolves which stalk and claim the weak of the starry flocks. Yet others of lesser power have slipt past the diminished numbers of the shepherds of the night and crept unto Laterre, drawn by the primordial power within the world. These devils tempt the unwise and the wicked with promises, exacting terrible price from the innocent and raping the land for its innate wonder in their greed. Such creatures the gods and their priests would slay, along with any who strike their twisted bargain.
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>>97933880
>Thread question: Everyone has their take on dragons and their take on orcs and their take on golems.
>What about mundane species?
>What mundane creatures did you put in your world that are still distinct to a planet or continent that you wouldn't find on Earth?
I tried to really focus on these for my setting, both as bestiary fodder (stuff like the Catoblepas) and as just eccentric flora and fauna.
An example of the latter are the Greater and Lesser Devil Rays (pic mildly related) which manta sizes and larger. The lesser serves as an important source of catalysts for lightning magic and they both are major sources of hide, oil, and meat for some of the major civilizations of the region. Their hide in particular has hydrophobic and magic-resistant qualities that are very nice for an iron age civilization.
There are even some spergs in setting who chug Ray Oil in the hope that it will give them magic resistance. It (kinda) works, although it's unhealthy as you might expect chugging fish oil would be.
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>>97933880
>>97937160
As for the bestiary monsters, the main source of this is Fiends, which are normal animals and plants warped bye either atrocities or the meddling / negligent contact of the gods. That's the origin of everything from evil psychic trees, hydras, chimerae, and pretty much every monster that is basically 'normal animal plus evil and magical'.
Some of my favorites are:
>Lizardmen
Basically Tolkien orcs, the result of one god's autistic fixation with replacing the sapient races with her master race of sentient crocodiles
>Furies
Catch-all term for a wide assortment of fucked up birds, ranging from those with knives for feathers to Shrikes and Magpies with breath attacks who are the size of a small horse.
>Shamblers
Catch-all for any fungus-based fiend, ranging from corrupted animals (and people) a la Last of Us to hulking brutes, mimics, and entire pseudo-locations that share a mycelia hive mind.
>Vile Beasts
Herbivores corrupted into berserk man-eaters by the God of Slaughter.

Finally, as a weird outlier, there is the Lion Men which are Sapient, violent, but otherwise mundane humanoids which evolved from Mandrill / Baboon like monkeys. They are belligerent and hostile as a culture but have the capacity for good. Many cultures see them like the lizardmen but they are entirely non-magical in origin.
>Emissaries / Heralds / Archfiends
Mundane flora and fauna chosen as a vessel by one of the gods. Depending on culture either worshipped as demigods or seen as horrible monsters. Eldritch, viciously intelligent, and have a gigantic superiority complex towards non-fiends.
Main source of spooky-ass cults.
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>>97937160
>although it's unhealthy as you might expect chugging fish oil would be.
But fish oil is really healthy for you. Cod liver and krill oil are among the best things you should be taking if you want to avoid high blood pressure.
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>>97937935
Healthy in small controlled doses.

Chugging the stuff isn't a small controlled dose.
It's too much. Which is unhealthy.
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Does anyone else enjoy making in-universe media? I feel like it makes the world feel more alive.
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>>97938233
Only when I'm running an active campaign.
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>>97938233
I kinda do it on the side when I'm bored
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Red-Haired girls (especially virgins) hold special properties when cut open and raped according to mythology in the country.
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>>97938233
I like to present most of the background information of my worldbuilding project as in-universe publications, but I haven't written in-universe news articles. Could be fun to do it at some point.
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>>97938233
>EXTRA EXTRA READ ALL ABOUT IT!

>Elven Queen supremacist caught with Orc lover scandal exposed by random adventurer party, read all about it!
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>>97939079
Reminds me of that one game were you were playing a king and could marry a skeleton lady and the newspaper then called your weird fetish out
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>>97935100
>ZOMG IT'S POOPFARTSCHIZO
Fuck off dude, relax, this is my first time posting here
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>>97939124
The one with the most shit rts gameplay, while the most interesting part were the interactions between your advisors?
Supreme dragon commander or something like that.
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Tell me about the courting rituals in your setting.
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>>97936434
you should consider a minor known god of crossroads
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>>97936434

I strongly dislike dnd-like encyclopedic domains, at least as a way to come up with a pantheon and characterize the gods.

That being said: you can certainly concentrate some domains here in a single god, like nature for the biomes, or health+fertilty+life, and ditch wholly the elements for example.

The only thing of the "classics" here that I don't see is fate/luck. And love/sex, if that's not under fertility. I would consider an "outsider" troublemaking god that is still necessary for the cosmos, like Set and Loki and to an extent Susano.
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>>97939124
>>97939513
Divinity Dragon Commander
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>>97938233
Not really.
Literally never comes up in games in my setting.
Occasionally it's part of the first draft of a written story, but I always end up cutting such things since there are usually better ways of getting across plot relevant information or it wasn't very important to the story in the first place and therefor cut. I write pulpy high action short stories so I don't have the space/time for fluff that isn't vital to the plot or characters. Most of revisions are cutting things to the bone. So ironically a lot of lore and world building never actually makes it into my written stories.
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>>97939528
No.
Be horny on a not safe for work board.
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Knightly orders, has anyone here done anything interesting with knightly orders in the past?

I already got a few ideas for some that being

The order for lowborn and commoners within the military that have been selected by senior knights for their time and experience to become knights who act like elite foot soldiers yet in reality their purpose is to give the footmen hopes of something to achieve one day as the benefits of being a lesser knight is enough to give your family the means of living a more wealthy and comfortable life than working out in the fields. But despite being "knights" they are still treated like the lowborn that they are who going to find themselves at the front of any battle and away from the "proper" knights who are currently on a hill watching the battle instead

A religious knightly order that works closer with the Empire's Church than the Crown as they mainly protect the temples and pilgrims from pagan heathens in the less developed regions of the empire where the church has yet to spread the faith to and also to show up to strong arm and bully anyone that tries to challenge the church politically. Although in recent years they become more into beast hunters after some of their order encounter some monsters attacking a church and declared a crusade against all monsters within the empire that this "crusade" has go on for so long their stronghold is filled with pelts and taxidermy creatures that it more of a huntsman lodge than anything else, it newer members are just bored third born noblemen who want hunt something big and dangerous to feel special with themselves than religious reasons and started to sell off their trophies to make a profit
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>>97940461

And that about it so far as you can see it rather bare bones that I just slap some ideas together and thought "oh that be cool" and I haven't think of what to even the name them but that for a another day, I don't know if I wanna do a controversial order, like a order of criminals, the worse of the worse kind of sort who are trapped within the armor and must do suicidal tasks, dirty jobs that nobody wishes to be caught doing or want the sins on their souls so let some soulless piece of shit do it instead to hopefully one day to get out of their suit. They work alone or in very small groups to complete whatever task they been giving in hope of getting pardon or die trying
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>>97940461
>has anyone here done anything interesting with knightly orders
My setting doesn't have horses, so technically no.
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>>97939748
I think the list is more of a
>What do people need gods for in their lives?
Luck and Love are definitely two that are missing.

I'm not sure I'll make one for Luck though; Fate is a powerful god here, one who predates the world. If Luck is a factor, it might just be dependent on whatever god someone is praying to for a specific purpose than a generic Luck domain.

I think I took the opposite path from what you recommended though. I split Health out into one for birth, one for barbers, one for herbalists, and one for apothecaries. And I'm wondering if that's the wrong way to go.
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>>97940574
Then again, now that I think about it, I could flip the script. Have a general "Health" domain and list a couple of gods with short descriptions players and NPCs can call on at different points of treatment or in different places. No need for big wordy write-ups.
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>>97940461
>who are currently on a hill watching the battle instead
So is the plan to have some kind of Gempei war/French revolution affair kick off, or are you just using the noble-born knights here as a way to mock your boss by proxy?
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I’m working on a cyberpunk/science fiction setting. Basically, the players are replicants from Blade Runner (though not all sociopaths and more models for more character options) and Earth has a few dozen colony worlds, theoretically administered by corporations, but with control there currently being at a nadir. There are aliens, but most of them really can’t hang out with humans very well. The closest are basically ogres/orcs in terms of social behavior and size.

I’m considering adding a technological alien species. To contrast with the corporate control of human colony worlds, these guys are basically run by a interstellar East Germany. Some of them flee alien space into human space. They are more technologically advanced, but not that much; it’s just that they started their industrial revolution like 1000 years ago instead of 400. Does this seem like a good fit, or is it changing too much implicitly? The aliens only have one point of contact with human space (it’s all wormhole networks, so making a second contact point isn’t really possible), and don’t have plans to invade or anything; in terms of play experience, it’s mostly relevant because they have intelligent services, refugees/defectors, and high quality alien military technology.
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>>97940574
>I'm not sure I'll make one for Luck though; Fate is a powerful god here, one who predates the world. If Luck is a factor, it might just be dependent on whatever god someone is praying to for a specific purpose than a generic Luck domain.

My setting has a greater spirit (think rank a couple steps below a god but still powerful) called Lady Fortune who is literally a female dog. As the name suggest, she is associated with luck, fate, games of chance, and similar such things, and is known to be extremely fickle with her favor. (Yes, Lady Fortune is literally a bitch. Though if you ask those having a run of good luck they will tell you she is the goodest of good girls, lol. )

My setting only has two true gods per the current world (possible to expand to more if I do a multiverse campaign or story) and one false god.
Rest are spirits, with the greater spirits sometimes having D&D style domains they are associated with. For example Salamander the great fire spirit, or Anglia speaker of Sol/messenger of the Sun God. Mid level spirits are associated with particular places. Like rivers, mountains, occasionally cities might develop a spirit, etc.
And lesser spirits which are split into the named and unnamed lesser spirits. These are the ones people can form personal relationships with (for better or worse) and make deals with, rather than more abstract figures who sometimes have trouble wrapping their head around individual mortal people like greater spirits.
And below even them are the sprites. Who aren't important until far into the future of my setting when spirits start beginning to materialize. But I haven't gotten that far yet. For now, think of them as motes of light that can sometimes transfer mental images and emotions but otherwise don't even communicate.

Don't know why I suddenly felt the urge to spill out the details of my setting's spiritual hierarchy, but I already typed it so might as well post it.
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There is something really fucked in the head of people who decide
>I'm going to do a writeup of the geography of my fantasy world
>I'm going to go continent by continent and paint them with broad strokes and give a brief history of the land as well as their people
>I'm going to have subsections that go into more detail and talk about mountain chains, abandoned fortresses, and major cities of the various nations that inhabit my land
>I'm going to have atmospheric art placed strategically for each category
>AND I WILL NOT PUBLISH A MAP

Seriously. Fuck off. Your writing is nowhere near the level that players or GMs can create a map in their heads of all these Proper Noun places that have 2 sentence descriptions.
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>>97940694
Half the point of /wbg/ is to share your setting and get reactions. It's an interesting idea, almost like Shinto kami.
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>>97940657
How can refugees, defectors, and spies mix in with the human colonies if there's only 1 point of contact? It's like if The Bridge was the only place people from East and West Germany were able to cross, and that would be monitored at all times.

I would ask why you want the aliens to exist in-game. Is it just to say that there is something other than human corporatism? You've already said aliens can't really hang out with humans anyway. Just leave them all as background flavor for the setting.
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>>97941001
>How can refugees, defectors, and spies mix in with the human colonies if there's only 1 point of contact? It's like if The Bridge was the only place people from East and West Germany were able to cross, and that would be monitored at all times.
Neither side was initially aware they were on the same planet (boonies in both cases), and a significant colony was made on that planet before first contact, so you can just walk over to the other side of the planet.

Spies get over the same way as always: diplomatic credentials.

>I would ask why you want the aliens to exist in-game. Is it just to say that there is something other than human corporatism? You've already said aliens can't really hang out with humans anyway. Just leave them all as background flavor for the setting.
My general worldbuilding principle is that more content is better, so long as it is interesting, distinct, and doesn't clash with the rest of the setting.

Most of the other aliens serve NPC roles similar to Indians in a Western: threats, guides, local color, and so on.
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>>97940985
I don't understand it, it's so much easier worldbuilding with a map so I know where all the shit is
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>>97941058
I figured it out. You're supposed to buy the maps of the regions separately. This product is just, like, an index.
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>>97941068
Map will be extra + tip
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>>97941058
Easy to say unless you are shit at map making, in which case it isn't worth the effort to take up a new skill only for everyone to point out your noob attempts at making a map are shit and your knowledge of how anything works is wrong therefore your whole setting is garbage.

So it's much better to just not include a map.

It similar to the reason you should NEVER try to explain how tech works in a sci-fi setting in any detail since someone with actual knowledge on the subject will explain in detail all the ways you are a total retard and thus unworthy of putting your brain farts out in public.

I mean it's fine when your stuff is only released among friends and doesn't have your name on it, but you are held to impossible standards if you put stuff out to the public especially with your name on it. If you aren't basically perfect don't put it out. Stick to your own lane of what you are actually good at. Otherwise people will make it their personal mission to punish you for your stupidity and incompetence.

Only way around this is to pay a legit expert to make proper maps for you, which most people don't have the money to do.

Maps are a nice to have but aren't vital. Why potentially kill your whole project over a nice to have?
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Anyone can make a map. It's not hard.
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>>97941727
I'm sure some geological autist will get mad about the mountains not following realistic lines or some shit
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I like the 16th-17th century stuff. It allows one to steer away from medieval fantasy and it is a strong transitory stage to modernity, but what sort of fantasy twist would you make to make it unique?
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>>97940985
Not sure what exact setting you're talking about here but for something like tabletop games it could be an intentional decision to allow the GM more leeway with choosing what they want to include in their campaign. e.g. If you think Kingdom B and Kingdom F have the most interesting lore then you can run your campaign with them right next to each other whereas an official map might put Kingdom C which you find really boring in the middle.
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>>97941727
Not one worth paying for or publishing.
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>>97941747
No rivers, Mountain ranges make no sense. All the different forests are random. No cities or towns. Not even a fucking Compass to tell you what's North.
WORST MAP EVER
(LOL JK)

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