Thread #97935562
/5eg/ - Dungeons & Dragons Fifth Edition General Anonymous 04/23/26(Thu)23:10:07 No.97935562 [Reply]▶
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Flame Warlocks are Completely Different to Fiendlocks you Fucking Chud Edition
>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ
>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Resources:
https://pastebin.com/X1TFNxck
Previous thread: >>97910452
>TQ
New UA, give us your hot takes on it - https://media.dndbeyond.com/compendium-images/ua/villainous-options-2/ jjnPv60IoeJEmM8Z/UA2026-VillainousO ptions02.pdf
74 RepliesView Thread
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>>97935562
>Flame Warlocks are Completely Different to Fiendlocks
Tbqh I always figured fiendlocks could easily be reworked for other elements to fit the vibe of other infernal/abyssal layers than just the fiery ones. But getting special rules to spray people with acid is good nonetheless, I won't complain.
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>Someone else makes elemental warlock for free
>https://forums.giantitp.com/showthread.php?407935-Elemental-Warlock
>From level 1 you can make your eldritch blast the chosen element
Am I missing a rule somewhere? Can you not change your eldritch blast to your chosen element? That's fucking retarded if true
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>>97935543 #
Yeah I have run different stuff, I understand. I still get called to run this campaign though. Some of my friends have invested years into this campaign, even decades. Pic: the rare jackal gnoll
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>>97935656
IIRC the way it works is that eldritch blast isn't the cantrip you go with by default, the spell list includes some other options you may opt for instead, and some of those deal elemental damage. The wording for invocations that modify your cantrips also isn't specific to eldritch blast, so you could pick poison spray and increase the range or damage just like you would EB.
Basically if you want to do metamagic you shouldn't be playing warlock.
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>>97935716
Sounds nice to have a game run that long. I do callbacks to a game I played with a few friends years ago in my own planescape game. The occasional God is one of their old adventurers and that sort of thing.
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>>97934923
God, I fucking love the Domains of Dread. I wish they had let the ones who spent so long building up the setting continue leading the charge. They just shat the bed horribly, especially with I'Cath.
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>>97935806
>Basically if you want to do metamagic you shouldn't be playing warlock.
I remember when metamagic was best on wizard. Anyways I don't like the elemental warlock. I want to see different elements of eldritch blast, that's what warlocks are known for. Guess I'd have to make my own or just use the giantitp version. It never ceases to amaze me how the community is so much better at designing 5e than the DEI hires at WoTC
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>>97936276
at this point I'm not even sure why I ask when I know the outcome. Literally nothing I do matters, no matter what I share, where I share it, or even if I decide not to share it at all, nobody notices, and the people who do notice get outraged for the stupidest reasons
it's so tiring. No amount of effort is worth it because nobody's interested one way or another
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>>97936025
At a glance it seems fine. It's got the same sort of aspects as most pet-based subclasses where it's just using your bonus actions.
All of the features being reliant on the special mount probably means that you're kinda screwed if it dies, though at least some of the later features address that.
I will note that in some ways this thing is worse than a normal horse at low levels, because normal mounts don't require an action to just have them Dash.
Mounted Technique almost feels like it could just be any mastery property you have access to. After all, if you're already using a weapon that can Topple enemies, you don't really need the horse to also be doing that.
Level level 7 and 15 features also feel a bit lackluster, although that's probably just because they suffer from the Banneret problem where it's just marginally improving your existing Fighter features.
And ideally you aren't even healing your mount that often because you can redirect attacks to yourself. What might actually be more valuable is giving it temp HP when you second wind, so that it's more resilient against area effects.
It's fine, if a bit plain.
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>>97936025
Seems fine (I mostly play 14 so I can't really judge for 24)
However ability #2 is literally just the mounted combatant feat, which I guess works. But if I was building a "mounted character" I would already have picked up that feat.
Small nitpicks:
Reword "replacing the steed" so if you choose a creature specify it counts as your Steadfast steed
for all abilities (right now it just says you can "choose it")
Reword Mounted Technique to makes an attack so it triggers on a bonded steadfast steed as well.
Perhaps clarify how abilities would interact with an intelligent mount like a dragon.
How does Mounted Surge interact with a bonus action being needed to give the steed a commend?
Be warned that I will make the party member who is a centaur my steadfast steed.
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>>97936313
Damn.
Anyway, it looks pretty solid to me. Giving a set of options weapon masteries on Mounted Strike feels more 5e design to me. Like, you can give it Nick, which is functionless, but you can still do it.
I do wonder if it's missing a cool defining feature that lets it change the battle state rather than just be a normal mounted combatant but more synergistic, like a CC effect or a way to help your allies.
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>>97936367
>I will note that in some ways this thing is worse than a normal horse at low levels, because normal mounts don't require an action to just have them Dash.
the part about it functioning as a controlled mount while you're riding it is supposed to be more specific than the part about requiring a bonus action. the bonus action is only for when you're not riding it.
>Reword "replacing the steed" so if you choose a creature specify it counts as your Steadfast steed for all abilities (right now it just says you can "choose it")
oh, good catch
>Reword Mounted Technique to makes an attack so it triggers on a bonded steadfast steed as well
it already does. the steed is a controlled mount while you're riding it
>How does Mounted Surge interact with a bonus action being needed to give the steed a commend?
it's supposed to be that you can command it to take two action. I'll clarify that
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>>97935562
>New UA, give us your hot takes on it
It's so fucking ass. What is it with WotC valuing resistance so highly? They're all stuck in tier 3 where a lot of people don't even play. At least warrior of venom looks cool, but they've had 12 fucking years to standardize poison as a game tool and mechanic and it's all over the place
>20 days for basic poison
>1 hour of work with poisoner feat for poisoner venom
>1d6 minutes of milking an incapicated (or dead) venomous creature, and it can only ever be milked once.
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>>97936449
Sorry I should have been less stupid about wording.
I meant change "when it makes a Stampede attack" to "when it makes an attack" so if my steed is like a wyvern or something that doesn't have the "Stampede" attack I can still activate the ability.
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>>97936025
So it has to use your BA to disengage? I would say have that it can dash, disengage or dodge without player involvement. And since it is different then the official, I'd say change the name of it to something else, and maybe like if it falls in battle, you can expend your action surge or indomitable to revive it?
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>>97936843
as I stated here >>97936449 it serving as a controlled mount is supposed to be more specific than the bonus action rule. I will need to clarify that better
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>>97936025
I don't think I'm ok with the mount dashing as the rider's bonus action. And as much as the idea of cavaliers is cool, they suck ass for longer campaigns and general dungeon crawling. This subclass would get completely humiliated when facing a dire ladder.
I like the capstone idea but I think it's badly designed, doesn't this ability make the mount able to see through fog as long as the rider is on, because it can't be blinded? And the mount straight up being immune to being knocked prone also feels unreasonable.
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What’s a fun level 5 build? I get a free feat and have to use point buy
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>>97936025
Much better than the official cavalier, but my favourite version is the UA one with the Manoeuvres, it even comes with its own two unique ones, but this one actually lets you start with a mount and it can scale with your character.
As other said, its vulnerable to city and dungeon adventures, but a good DM would be prepared, with a shrinking saddle or a collar that lets you summon it anywhere.
I like it, making it fun without using Superiority dice is hard
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Cleaned it up. Hopefully you can read it
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>>97935562
>TQ
Honestly the subclasses this time are npt that bad compared to the abhorrent dogshit that was hell knight. Lament barbarian actually looks like a good concept thematically with nice crowd control.
Primordial warlock's 3rd level feature seems retarded but the 6th level one is pants on head retardedly powerful a permanent +4/5 to AC does not seem reasonable.
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>>97935580
Agreed, just looking at the Hells you have Levistus and Mephistopheles for ice mage branding, if not a general mage-patron for the latter. That's sort of what I did for mine, reliable hellfire burn, but also invisibility, charming, paralysis, illusions, teleportation, lightning from Stygia, and a sword with smite slots with medium armor proficiency. Big social skills to pass off as some sort of powerfuleldritch knightinstead of a wimpy mage.
>>97936469
They mean pyrophile plants like longleaf pine that actually require wildfires to reproduce. See also: California.
>>97937801
The definition of "pact" is getting looser and looser.
>>97937941
>>97938084
They will also be much faster. Expect to improvise, be relieved when you don't need to.
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You all don't fucking deserve leaks, but have the new Soth stats. Fucking moan about it just like you do with everythiny else.
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My players keep non-lethaling my villains.
It was fine before now, but these Drow will give me headaches.
They won't just leave and give up.
They aren't going to magically turn into good people who can rejoin society. Even then, they did a good number of evil deeds.
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>>97938200
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>>97938200
>>97938291
>Ravenloft Play-Along Pack
Does it have any of the new species rules? Since one or two of those are repped in the party.
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Naw, these monster stats had just been made available to be viewed early due to a fuck up with DDB. No species rules yet.
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Sorry for the shit quality, but this is my favorite new monster so far.
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>>97937941
No is a boring answer, but that doesn't mean you have to say yes to everything a player asks to do or asks for. There are a few situations where this is applicable:
>can I [do something that requires a roll that you know won't necessarily give them any important information]?
Let them roll at a low DC and if they pass, give them some fluff to help build the world up or foreshadow something.
>"Can I peer through the trees along this path to see if anyone is trying to ambush us?"
>you say yes and the player rolls a 16
>"You don't see any signs of an ambush, but do see that there are clawmarks along one of the trees where a large beast may have been sharpening its claws"
>this provides some foreshadowing for the owlbear random encounter you'd prepared
>can I do [thing that is impossible for the player to do]?
Your tools here are Yes, But and No, But. Yes, But is used when there is a possibility that a thing can work but that it has expenses, complications, or other requirements attached.
>"Can I, a level 1 Fighter, go and talk to the nobleman to find out where the kidnapped Princess I heard rumors about was taken?"
>"Yes, but in order for him to acknowledge you, you'll need to be introduced by your patron or do something to get you renown."
No, But is used when you want to provide an alternative solution to the problem the player is trying to address.
>"Can I go to the Mage Guild in Capital City to get more information about this cursed object?"
>"There is no mage guild in Capital City, but there is a mage guild in Port Town a three day's journey away."
>alternatively, "No, but there's a mad hedge wizard outside of the city you may be able to track down."
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>>97937941
A good roll doesn't mean you have to throw logic out the window. Too many players think "I got a nat 20, that means I magically jump 100 feet in the air and punch the dragon in the dick" is the way this game works.
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>>97938497
Forgot to mention this earlier but you're doing this because you want your players to be engaged and having fun. Rewarding their creativity makes them continue to be creative and for most players will let them have more fun.
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>>97938942
Laserllama. It fixes my main gripe with the 2024 Ranger, which is that the free uses of Hunter's Mark are still eating up your concentration all the time.
Just getting a scaling dice that you can tag someone with is much more useful. And that's on top of having what basically amounts to a bunch of Invocations to customize your character with.
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>>97938200
>>97938291
>>97938343
>>97938361
>>97938381
Thanks for posting these.
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>>97939039
No worries. Glad to have someone interested in it. I have a few of the reprints' new stats too.
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This is the last big one that I have, but it is poorer quality also unfortunately.
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