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Now that the dust has settled, what did we think of it?
+Showing all 267 replies.
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idk i'm still playing it, can't believe Lou dies though lol. Kojima kinda wild for that
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>>737005369
Are you riking it so far
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>>737005308
DS1 is better in both plot and gameplay.

Kojima shit the bed with DS2.
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Just reached the part when Sam learns that Lou isn't actually his child and instead it's muh nirvana Neil . What the fuck is kojima smoking, holywood ruined him. I can't believe I wasted like 30 hours in this shit, literally unistalled a few minutes ago and just going to watch the ending scene and be done with this franchise. Fuck this game and see ya.
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>>737005442
of course, i loved the first one too
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>>737005308
Great game. Kojima never lets me down.
I do wish someone else would pick up this genre or style of game or whatever you'd want to call it, and make a harder, pure gameplay focused version of it with tons of content though.
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It was okay. Stuff happened more often than DS1 but it doesn't come together quite as well as Madds' plot did in the first game. Not that the rest of that game was a good story.
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>>737005505
Anon... You're meant to believe that but that's not the case, thank god.
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>>737005505
Anon...
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>>737005505
Kojima did some things that I really disliked in DS2... like killing off Fragile after hinting a relationship between her and Sam... I wish there were someone there to stop him from doing retarded stuff like that, like when he was working on MGS.

Unshackled Kojima is something we wished for but turns out it is not that good.
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I'll let you know when it comes up on sale on steam.
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>are you not entertained
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>>737005468
>plot
Yes definitely
>gameplay
I'd say it's better in a lot of points but also worse in others. Auto arrange material compressing is fucking garbage. Other than that everything from the walking to vehicle physics is still the same
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I like Tomorrow
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>>737006084
I wish there was more interactions with her, and the rest of the crew. I remember at some event before the game released kojimbo said something like
>sam is not alone anymore he has this crew with him backing him up
Then there's barely any interactions in the game.
Also Tomorrow also KO'd me on the way to F8 because a blade mech was next to me
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How many years until DS3?
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>>737005776
Yeah... in DS1 there comes a time where you will just load up your truck with a TON of stuff and do various deliveries at once along the road.

I liked how the layout allowed for that and it was very relaxing doing them. In DS2 it seems the bigger focus on combat kinda ruined it.
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>>737006643
9 years
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Why did they make the truck mounted weapons so useless?
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>>737006964
the cargo grappler is pretty good
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>>737005776
Yeah... in DS1 there comes a time where you will just load up your truck with a TON of stuff and do various deliveries at once along the road.

I liked how the layout allowed for that and it was very relaxing doing them. In DS2 it seems the bigger focus on combat kinda ruined it.
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100 hours so far. Just hooked up F4 and beat Neil for a second time. Decided to take a short break from main deliveries and clear all the standard deliveries available, fix the roads, and dig up any hot springs I can find. Still loving the game. People bitch about the combat but it’s so fucking fun. I love all the crazy stupid shit you can do in this game.
Also, holy shit this game looks beautiful. The first game had a serene and mystical look, but I love the lighting and colors in this game
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>>737005521
will you try Wilds at some point?
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Github link for dollman mute mod https://github.com/Chloeyayo/DollmanMute

>>737006741
I wouldn't say it ruins it but yeah it's a huge change. My first playthrough was on TTW and at times it got mentally taxing. Second playthrough will be better in that regard now that I know what to expect and when, but I can see how that massively drags the game down for the people who didn't enjoy the combat that much in DS1

>>737007012
>cargo grappler can't grab survivalists and throw them around
RUINED
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Seriously. I don’t know what you call this aesthetic but I fucking love it
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I call this photo:
"The white man's responsibility"
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>>737007321
it's called "photorealistic"
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>>737007321
brutalpunk
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>>737007424
More like the white man's burden
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>>737005505
You are such a retard holy shit
Culture war really ruined your brain
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Both games talk so much to say nothing while everything it says silently oozes from beneath the hubbub and the characters talk so many words, yet death stranding happens everywhere else. In the images and the sounds, in the designs, in the mechanics and out there on the map. Behind the yaddi yadda visions and messages are transmitted at a primordial level. The hand reaching out to touch is not silly, don't you feel it. It seems more of an artistic unearthing than an engineered top-down commentary on society or civilization.
Can the system make room for the human element?

Mods go to the bathroom, the servers are shitting themselves.
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>>737007612
It's a bait for (You)s and to keep the thread alive, relax homie.
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DS1 mogs DS2
DS2 proves to me that not even kojima understood the brilliance of ds2
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Norman Sneedus
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also fuck this stupid fucking website and its constant fucking issues. bunch of worthless pajeets good for nothing except banning people who hurt their fragile little feelings.
>>737007429
You know what I mean.
>>737007518
Funnily enough, I asked ChatGPT about it and it said something like “brutalist sci-fi / utilitarian futurism”
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The particle of god

>>737008297
The artbook mentions they went for a more brutalist look this time
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>>737007159
what's that? Monster Hunter? I never played
>>737007321
Kojimalism
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>>737008352
>I never played
in that case, don't start with Wilds
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hippy dippy network
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>>737005308
just finished it after 72 hours
its kino through and through
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>>737005665
Fragile was such a bitch for selfishly kissing Sam when she knew she would die soon. Way to fuck with his emotions, you cunt.
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The exoskeleton progression is weird in this game. You get the battle skel fast, but naturally you never use it because you like having hip slots. It takes like half the game for you to unlock the boost skeleton afterwards, then the bokka skel comes along in the blink of an eye.

In DS1, you got the speed skel almost as fast as the power skel.
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>>737007424
Stop carrying so many boots. You just need a single pair of transporters on your feet.
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1 is one of my favorite games
2 i quit playing 20 hours in
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i felt the story was deeper and harder to follow in the first game, they dumped it down a lot in the second one and it was in part quite retarded.
i also experienced all these natural disasters like avalanches or fire only once or twice, not sure why they built that shit in the first place if they just showcase it in one mission.
but good game, 7/10 with 10/10 gameplay.
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pekooooo
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250 hours
399 orders
Just hit 5 star on everyone
I am so ready for the impossible order
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>>737010954
Why?
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>Pretend you played a good game
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I thought
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>>737008352
Unironically if you enjoy the preparation aspect of DS you might like old MH

>>737010324
>drags him on the magellan under the excuse of linking up australia
>really only wants to spend time with him
>barely spend any time with him

>>737010604
>never using battle skeleton
Ngmi
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>>737005308
One of the best games ever made.
Addictive as hell.
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>spent the past few hours just delivering things back and forth
This game is turning me autistic
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>>737012294
I'm trans btw, if that matters
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>>737012873
>turning
Anon...
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why did it take him 6 years to make the same game again?
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>>737010604
No skeletons should allow hip slots and they should consume battery anytime they're in use.
Give me the job Kojima.
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>>737005308
Still playing through the first one but it looks pretty neat
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>>737012294
This but unironically.
Had to break my no vidya on weekdays rule because this game is just too addicting
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>>737005308
the game is unplayable with a controller during combat so I had to stop playing it. the controls simply stop working but you can switch over to a mouse to shoot. hard, hard pass.
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Building roads is just too fucking satisfying. I don’t know what it is about them. Just wish I could build them entirely by myself without having other players dump their materials onto them automatically. You can play offline, sure, but I don’t wanna get rid of all online functionality, just the automatic road building.
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Easily my personal GOTY. There’s just so much crazy shit you can do in this game. The story is whatever and Dollman is annoying but the gameplay has to be one of the most fun gameplays I’ve seen in years. Hopefully we get a third one. I just hope they let Sam rest and let another unrelated story take over
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>>737015617
It's finicky to control when the situation gets tense.
I suppose your controller didn't actually shut down.
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did uploads stop working?
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>>737005308
1 is a great game and feels like the most complete Kojima game in 15 years.

2 is still fun but mostly feels like an expansion pack with a phoned in sequel story where everything is "new" but actually it's just the exact same shit as the first game. Worth playing if you just want more Death Stranding but I can't think of a real artistic reason for it to exist.
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>>737014660
Four years of hanging out with celebrities
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>Get the BT Pokeballs
>Finally have a reason to just get myself caught by a BT area and then smoke the faggot catcher coming for me
>It is far easier than I expected
I remember doing this in DS1 eventually too. Goes a hell of a lot faster than having to endure rain and BT fucks.
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>>737016294
For me it's the metallic spring
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>>737005308
I still dont give a shit, I am not working as an amazon worker
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>>737015895
Oh hey, I made that picture. Funny seeing it after so many years.
I'm glad more games have photo modes these days.
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They need to gtfo the road
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>>737005308
I'm not feeling the second one desu. The story feels VERY tacked on. I was against a sequel since the very first announcement and my prediction is right. Kojima has nothing to say in this game besides having fun doing wacky shit. Die Hardman being regulated to an AI character who won't appear until the final chapter encapsulates everything wrong with the writing. Kojima threw all the development from the first game into the trash and reset the status quo for each character in the laziest way possible.
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I did it bros 400 orders completed
Mr Impossible run on my first try
Its over
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does DS2 have weekly ranked orders like DS1?
The ones that are only available with internet connection and have restrictions like forbidden use of structures or vehicles.
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>>737006643
>DS3
Kojimba said that he wouldn't be involved with it.
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>>737016989
Same for animals. You're telling me the road builder can't make raised roads so they aren't on the fucking things and have protection from timefall?
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>>737005369
Not sure why I entered a Death Stranding thread and didn't anticipate the plot might be spoiled but here we are in the very first post
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>>737007051
Wait so DS2 doesn't function as a delivery sim? I didn't start enjoying the first game to its fullest extent until after I beat the main story and spent another 150 hours getting 100% and completing all deliveries on very hard. Planning routes, stacking jobs, occasional detours for jobs which required a dedicated trip and lots of planning. So this loop is largely missing or broken in 2 due to increased combat focus? That fucking sucks if that's the case.
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>>737017898
it's been out for like 2 years, that's like crying about the ending of The Fifth Element being spoiled.
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>>737017947
no, it still does. i dont know what that guy is talking about, i was doing truck deliveries half the game. Just honk honk delivering massive amounts of shit on my truck all day. me and my truck. luv it. simple as.
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>>737005505
Sam = Kojima
Solid Snake = Konami
Lucy = Metal Gear Solid
When you finish the game you will get it.
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>it's so hard to form posts when the server can't complete a handshake
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>>737005308
I've beaten the first one a couple times but goddamn I can't bring myself to beat the second. Mechanically 2 plays better in just about every way but Holy fuck the constant backtracking just artificially pads the game to the point it's just not fun. Like I want to progress the story but they're like oh shit Sam some place far away broke down so you gotta deliver these supplies but the Magellan is down too so you can't fast travel there lol. Like fuck off, Kojimbo
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>>737017346
Time for your second playthrough

>>737017417
That was added with the DC, and no DS2 doesn't have those. I half expect a director's cut or whatever they want to call it for 2 because of the sheer amount of things that weren't included
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the roadster was made for austrialian roads
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>>737005308
really enjoyed the gameplay of 2 but the map should have been split into two parts and they shouldn't have even bothered with mexico.
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>>737018509
>APAS 4000 gets nuked
>4chan stops working
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>>737016824
Then i saved it when you posted it almost 6 years ago in July. 4chan's not that big after all.
I put the picture in my "funny" folder as it reminded me of America during that particular time.
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Necrobiotebros rise up
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>>737017947
The loop is kind of broken in DS2. There are more shelters scattered off the beaten path, there is no clean loop with any section of the road, and the game is extremely stingy with how it hands out standard orders. In DS you'd get through 3/4 or more of the 540 standard orders without having to beat and move into post game. In DS2 there are 400 standard orders, and you can't even get to 200 without beating and moving onto post game. Even in post game, some standard orders won't unlock unless you do a prerequisite order that doesn't even make sense as a prerequisite order for either the pick up or delivery location. Then there is the fact that orders are much more spread out between locations as well. In DS the majority of orders for various locations made sense to originate or be delivered to shelters and distribution centers within a certain locale of each other, but in DS2 orders are spread across every single shelter, distribution center, and knot city.

Then there is the fact that 5-starring shelters is just less satisfying because the first 4 stars take hardly anything to fill, and you probably already did that just delivering lost cargo and the very few standard orders the game gave you when you first unlocked a location. In DS you had to load up on orders to get those unlocks for the benefits of stars 2-4, and even if it didn't take many trips thanks to being able to grab several orders at once at least you had to, and could do it.

It's just all around not as satisfyingly straightforward to load up on orders in DS2 because the way the locations for pick up and delivery are scattered and stingily doled out.
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>>737021195
I was disappointed when I ate the Cryptobiote at the magellan and sam didn't have any unique animations for their effects
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haven't played it yet
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>>737018089
Funnily enough I forgot the entire movie outside of the scene where they're activating the four elements. I should rewatch it.
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>>737005308
I think its alright, feels a lot more corny than the first game so far, plenty of bordelrine princess beach tier cutscenes. The bossfights also feel obnoxious as fuck on Wilder difficulty though and the effect it seems to have on the rest of the game feels so negligible I'm not sure it was even worth chosing for my first playthrough.
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I fucking loved it, my playthrough took around 70 hours, I 5 starred about the first half of the places and then said fuck it, I didn't use vehicles except for maybe 1 or 2 of the deliveries and for a decent amount of the other deliveries I didn't use an exosuit either. Thought the story was fine but I'm not one who usually nip picks at plot holes and stuff, some weird parts about how they pretend not to know that the guy is Higgs and other kinda obvious stuff like 75% into the game. When it was all over I found myself kinda missing the crew even though they didn't affect much outside of little cutscenes but they were kinda OP. Game just looks great and feels great to play, just loved walking around not in a rush to get anywhere and being super deliberate.
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>>737025150
Dodge you motherfucker.
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>>737025150
TTW doesn't just affect bosses. It affects how fast you drain battery and stamina, as well as how fast cargo degrades and how much impact damage it takes.
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>>737017898
As soon as DS2's trailers came out and I noticed they were showing way too much of the plot, I went radio silent on it. Added like 40 words into my filter and forgot to take them off until a couple weeks ago after finishing the game.

I still figured out all the twists, though. They're telegraphed too hard.
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>>737028090
Don't be a dollman.
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>>737017898
don't worry, it happens like 1 hour into the game
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>>737028796
The only time Dollman could have been useful to me would be during the first catcher fight. I kept trying to jump on cars and stuff to get better footing, but Sam would just do jumping jacks. Turns out I actually needed to press the X/square button. Sam won't automatically mantle on things he jumps towards. I could have sworn he did do this in DS1.

Of course Dollman isn't there for that fight, but he never says anything about this in later fights.
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Death Stranding is all about dudes with big packages driving around big trucks, and Death Stranding 2 is no different, where you also play as a dude with big packages who drives around a big truck on top of a mountain like it's nothing. We love trucks.
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>>737005308
I'm going to deliver this curry cunt off a cliff.
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Still talking about this "game"?
It's a walking simulator.
>B-but you can drive a vehicle. That's not walking!
Disingenuous argument. If I said Halo is a walking simulator, you wouldn't refute me by saying vehicles are drivable in Halo. You'd tell me it's a shooter where you shoot aliens almost the entire time. Walking Simulator and Walking Simulator 2 does have some combat but it's completely drowned out by the walking or driving (let's be honest, from a gameplay perspective, you're holding the joystick forward for both walking and driving, it's the same fucking thing.
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>>737033731
me when I play Goldeneye and nobody bothered to increase sensitivity
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>>737033459
>You'd tell me it's a shooter where you shoot aliens almost the entire time
Really? Last time I checked you can barely progress in the game without walking. I'd say you spend far more time walking than shooting in that game.
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>>737033983
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>>737033983
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Love to see DS kino still makes retards seethe years later. This game owns you.
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Giant Ghost mech's tentacles are half his moveset and they all one-shot you what is this Miquella shit
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Good morning saars! Please do the needful and carry my brown ass back to my mountaintop, toilet-less shelter! Do it enough times and I may even allow you to redeem some chiral crystals at my poo-stained terminal!
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>>737035128
Just dodge, it was massive wind up on all of its attacks. Also I don't think I ever got actually one shot from 100% by anything on TTW. Eat cryptobiotes if you need healing, don't rely on bloodpacks.
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>>737035321
New order just came in...please send help.
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>>737035348
No it plain one shot me about 6 times with its tentacles, from full health. Figured out his ranges & just beat him, it was a cool fight at any rate.
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make sure to tie down your cargo before you go flying..
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>>737035868
good job
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>>737036219
>Carrying 3 sets of boots
>2 of them are absolute
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>>737005308
>Now that the dust has settled, what did we think of it?
i love the game, its as close as we are going to get to a Neon Genesis Evangelion game, from a perspective of a delivery man during the impacts feels like the entire game is a homage to Evangelion
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>>737005308
I recently picked 1 back up because I want to play 2. On chapter 8 and really enjoying it though I wish combat wasn't as clunky as it's, on paper, a nice break from package delivery. Looking forward to 2 once I finish 1
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>>737037058
2's combat is way better thankfully
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DS1s story and traversal is doooogshit
DS2s story is still dogshit but everything feels leagues better
The vehicles handle so so so much better for one
Spent 8 hours in mexico just delivering lost packages because it felt so good just zooming around with the trike before i even attempted to go to the gate.
Also DS2 has my cute wife who draws pretty paintings so it automatically wins
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>>737037085
Nice, good to hear. Coming in from mgs5 and seeing so much shared dna, it's a bit jarring that combat isn't as fun even if the choice is intentional.
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>>737005308
Hated it so much I bought the first one on PS4 and PC day one and bought a PS5 specifically to play DS2
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What was your least favourite mission in DS1?
For me it was right at the end
Where you have to deliver the bomb. I set up a whole zipline network just to drop off that fragile piece of shit.
After that the game went back to enjoyable truck driving
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>>737037267
Any mission that involves getting shit from Mule camps and taking it back.
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>>737037294
MULEs were fine
But when the terrorists started trying to literally kill me and i couldnt do the same
Yeah that sucked
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>>737037596
You kill them, it void outs and then the game quickloads and all the corpses are gone. Kind of a silly mechanic
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>Pizza outfit lets you rest at any shelter regardless of connection level
Unironically one of the best 5 star rewards.
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how do i go back to mexico i didnt 5 star the shelters there
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I will not get really sad and stoic whenever Low Roar plays I won't.
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>>737037085
Shooting everyone in the head with a tranq rifle, MGSV style, is good combat huh?
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>>737037267
Which bomb? There's more than one, you know. The nuke, or the antimatter?
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>>737038471
drive/walk/run/jump through the plate gate or just use the ship or beach jump
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>>737038471
After you connect about 5 shelters in Australia, you get the ability to move the Magellan.
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I wish you had more reasons to go through the desert.
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>>737038241
I cheated all my stars with cheat engine and got practically everyone to 5 stars by the endgame. Everyone except Mr. Impossible and BPAS. It was a good thing too, because I was so done with the game by the end. I finished off BPAS and did the last ghost hunter mission, but fuck Mr. Impossible. I'm done. I got all the rewards except for the impossible masks and PCC Lvl3. I'm okay with that, since I would have stopped playing after getting those anyway.
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>>737039165
Real life Australia has its mountains on the coast and the desert in the middle. If they set up the map like that, it would have made the flow of the game different, since you spend most of the game trekking around the coast before heading inland to the mountains.
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are you guys walking just to deliberately make the game longer or feel more tedious? cuz i love the trike
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Did any of you guys replay DS1 with the unlock everything mod? It's fun, isn't it?
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>>737039275
The trike needs more battery power. I miss the RIDE bike from DS1. Also the tray bike.
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>>737039457
i like the trike more, picking up cargo on the go is fucking nice
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>>737039504
Yeah, that's nice. I wonder if it removes some soul from the game, though.
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>DS1 takes place in the US
Then why does it look like Iceland? What part of America actually looks like this?
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Free tip for everyone; Stop carrying spare boots. You will never, ever need them.
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>>737029409
Playing without button prompts has fucked me over times and times again. The control scheme can't be intuitive with so many little unique contextual actions, a user manual is actually required here.
Playing without odradek markers is annoying too but with it on, it's also annoying and i wish i could filter the odradek scan like with map icons.
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>>737005308
I think DS2 was nice until the ending when it started doing alt-auteur kojimbo shit
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>>737005308
waste of time

kojima needs to be wrangled and have his plot concepts reduced to broad strokes or he invariably ruins the story
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>>737033459
Nigga i play Factorio and i haven't moves my character in the last 150hours.
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>>737033731
I've got to wonder about this webm because when i do this it doesn't work and i get shot.
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>>737039083
>>737039093
ty
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>>737039843
He's probably not playing on TTW.
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>>737039064
If that's how you played mgs5 then that sounds very boring for you
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>>737040346
Oh shut up. Everyone just tranqs all the guards from outside their vision range.
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>>737040401
I didn't but I rarely tranqd in general unless it was some outstanding stat guard. Tranq is boring especially when the games gives you so much other shit
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>>737040519
This is your Snake.
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>>737039719
False. I use em.
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>>737039165
Good try with this desert area but ultimately it fails like other videogame deserts because it's not large enough and the dunes don't shift. The devs understood the desert in DS2 because they made sure the player couldn't see all of its expanse no matter where he stood so "good try". Devs are reluctant to do deserts because they are convinced deserts are boring to play so it is always relegated to some corner next to some craggy area, just a pity mention for the dunes. I still search for the perfect game desert.

Let's reach for the soul of the desert, what is a desert? It's the sea of the land. It's a labyrinth without walls. It leads people astray.
You can't know where you are by reading the terrain and it can't have a structure: the dunes need to move in game or become different.
As a labyrinth it hides treasures, a ruin, an oasis, a danger, a mirage: that can be gameplay, it's like a dungeon crawler.
In a desert you can't even trust your eyes, it's the unknown and the unknowable: it's an inherently adventurous setting for the human.

The ocean gets all the respect. Now respect the desert as well.
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>>737039646
Moutain biomes are more standard worldwide than you think because above a certain altitude only shrubs and moss grows and then nothing grows.
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>>737041370
No you don't. Absolute boots last forever. Since they weigh a ton, you should only have the one pair. You don't need stealth boots because you already have the sandleweed.
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>>737041383
Sounds like you need to play the desert section in GOW1.
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>>737041465
But it's not a mountain. You're basically at sea level. You can follow the rivers to the coast.
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Well this is depressing.
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It's funny. I could ask "where should the next game be set", but it doesn't matter. I just hope it's more challenging and less truck friendly than Australia and Mexico were. Central asia, I guess?
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Death Stranding 2: On the Beach is not a video game. It's Kojima's $100 million excuse to hang out with Hollywood celebrities while you hold the left stick forward for 40 hours. Almost every location has a flat path straight to it. You can make any delivery by holding forward or driving a truck. Congratulations, you just experienced "gameplay." The game throws numerous tools at you that you absolutely never need. It's like being handed a Swiss Army knife to eat soup — the equivalent of playing Doom where enemies fall down without you ever pulling the trigger.

But the crown jewel — the absolute proof Kojima doesn't make games — is the "Pretend You Won" button. Die to a boss and the game literally asks if you want to skip it. Pick it and you get a SLIDESHOW of how the fight would have played out. The results screen reads "Imaginary Victory" with a drawing of Sam sleeping. Even the protagonist doesn't care. No game should let you skip core combat. That's not accessibility — that's a confession. That's Kojima saying "gameplay doesn't matter, just watch my movie." The single greatest evidence he's NOT a game developer — just a film director accidentally given a dev kit instead of a camera.

Did this cinematic walking screensaver win GOTY? NO. Clair Obscur: Expedition 33 — an actual VIDEO GAME with actual GAMEPLAY — bodied Kojima's celebrity meet-and-greet simulator at The Game Awards, Golden Joysticks, DICE, and GDC, racking up 291 GOTY wins in 2025.

But don't worry — his own game taught us the solution. He can just Pretend He Won. Skip the awards, read a little slideshow that says "Kojima won GOTY" with a picture of him sleeping. Imaginary Victory. Kojima — put down the controller. Pick up the camera. Stick to making movies. You clearly want to. You were never one of us.
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>Die to a boss
Nobody does this
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>>737041609
Im nowhere near that far
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>>737043390
Yes we all know konjima is a hack
I like my roadbuilding and listen to country music while driving a truck simulator
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Would you play a game with Death Stranding's gameplay but no Kojimbo story?
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>>737044484
I would the opposite. I play games for the gameplay. Death Stranding doesn't have gameplay. Kojimbo stories can be amusing at least.
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>>737044639
False
Reverse it
Ubisoft with retards gameplay mechanics would be an openworld game of amazing potential
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I feel like the crew do fuck all.
It's really annoying that you're constantly told to go back to the DHV.
I wish I had the ally system from MGS5.
The story sucks until the final 2 hours.
Fragile is as annoying as ever.
Neil plotline was worse than Mads plotline.
So much reliance on using a car this time around.

I really don't like that the 2nd is the final one.
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>>737044967
Also Deadman faking his death, being the samurai, being the other Heartman and being the reason the DHV survive is just fucking shit & boring.
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I'm very disappointed I don't get stars on my uniform for 5 starring a location, only a patch.
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no fucking way, i can capture and summon one of these?
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welp thats it, managed the impossible order on my first try with 5 minutes left to spare, did zero prep work for it, the crates fell off my carrier at one point and my arsehole almost closed up into a voidout but it was only 1% damage
all achievements unlocked
400 orders TTW ranked
a little over 250 hours
980km travelled on foot
this is probably my favorite stretch of land in the whole game and i never walked up or down it once
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>>737045315
i watched it suck up two lions into the air at once and then nuked the entire area leaving one lion left
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>>737042773
China could be nice, it has a lot of fuck you terrain. But realistically they can do whatever they want like turning burgerland into iceland
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>>737045551
What did you think of the story
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>>737046381
some of the best cutscenes kojima has directed, but a lot of it especially in the last third felt like the greatest hits of Metal Gear Solid
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>>737046381
I thought Sam lacked agency, which made me go "why am I doing this" a lot. Dollman is patronizing and annoying. Neil was too similar to Cliff. Kojima seemed to be breaking the established rules of his world for no reason, like Sam getting memories from an empty pod, or Fragile just not dying until she felt like it. Everything regarding Lou and Tomorrow was too telegraphed. I could sense story re-writes. I noticed how Tomorrow has stingers on her forearms and Lou's pod had an octopus tentacle appear inside it. It's an obvious correlation which is never explained. Higgs was flanderized to hell and kept getting his ass kicked in cutscenes, which got old. I didn't like the ending showing all my stuff in Australia decaying and Lou staring at a plate gate with a smirk on her face. I didn't feel anything from that.
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Ok game.
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>>737041652
>GOW
Retroactively ruined by the basedification of the protagonist.
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>>737047230
>Fragile just not dying until she felt like it.
Her love for s@m kept her going until it was close enough to being finished.
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>>737017159
I wholeheartedly agree witth this. I feel the same.

finished the game with 151 hours clocked + all achievements earned. I was a little bit sad that it's over. We'll never get a third one and I'm glad for that though.
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>>737048270
Don't be sorry.

Be better.
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>>737005308
A great game that obviously didn't need a sequel yet it was given one that not only ruins the story of DS1 but is action focused and not even a strand-type game. DS1 was a gem, and DS2 is just cool. Not a very good game, just a cool one. Although the gameplay itself was improved not enough to back the action focus it dragged me around with. Basically a discount MGSV in terms of gameplay.
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>>737048531
>We'll never get a third one
You don't know that. We only know that Sam's finished as the protag. Depending on how the movie and TV show go, there could easily be a third.

I am looking forward to the change of pace that Physint will bring, though be it.
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>>737048857
>I am looking forward to the change of pace that Physint will bring
??? Won't it be a "return to form"? It's Kojima making a stealth game
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I loved the first game but dropped the sequel after 15h
The story wasn't engaging and they somehow made the gameplay worse.
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>>737049082
No way it's gonna be the same. The very name suggests that physics will be involved in the gameplay, which never happened in MGS.
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>>737005308
All memes and shitposting aside I unironically loved Death Stranding. I loved it being unapologetically pro-life, pro-hope, pro-future, pro-friends in an age of grimdark morally grey bullshit. Humanity lives closer to each other than ever before in history, yet we're also lonlier and more depressed than ever in history. It's time to reconnect. I also loved the feeling of struggling and sweating with tough deliveries, and then you finally reach the top of the hill, some comfy music hits and it's easy downhill. Very cathartic. DS2 I didn't like as much because Kojimbo caved in to the ball and gun gamers and made delivering much easier and simpler and focused more on boring action-shooting.
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>>737049304
The game about delivering fucking packages feels a lot like metal gear and you think the stealth game won't?
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>>737049086
>somehow
It's not a mystery. The maps lack challenge and aren't fun to conquer. Mexico and Australia are mostly open terrain. It's not stimulating compared to even the first map in DS1.
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>>737049407
No it doesn't. What an erroneous thing to say.
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This might be a retarded question, but how is MGS3 remake compared to MGSV/Death Stranding?
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2 is the game 1 should have been.
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it's okay
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>>737048847
>A great game that obviously didn't need a sequel yet it was given one that not only ruins the story of DS1 but is action focused and not even a strand-type game. DS1 was a gem, and DS2 is just cool
amen, brother
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>>737048857
it just didn't sell well. also nobody is gonna play a DS without kojima. that's just how it is. and fuck girlpower, lou is way too overpowered
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Just finished patching up the roads and digging up a couple springs. Next I’m gonna clear the aid requests and go back to Mexico to clear the orders and requests there. Then and only then will I finally move on to the Chronobioligist.
The first game is magical and serene but I don’t mind this game’s vibe
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>>737049469
Oh my how erroneous indeed I am befuddled by such an utterance
>>
>open /v/
>search for death
>open death thread
>it's a simple life of death
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I just got the level 3 stabilizer for my backpack.

Holy fucking shit I thought it was gonna give me a little grace when falling off 1 inch rocks. I can fucking leap from mountains with breakable cargo and it does ZERO fucking damage. This shit rocks. I wish it worked on the coffin board too.
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>>737039646
It is modeled after Iceland, because Kojima always follows the rule of cool no matter how inane or absurd.
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>>737044771
>death stranding in the ubiworld style
>walkable towns with vendors or else it's not a real game
>upgrade materials for the crafting system or else it's not a game
>kindergarden enigmas everywhere because that's real gameplay
>damage types and enemy weaknesses because that's complex
>no fun allowed because it would imbalanced
>hello fellow porter wanna do the racing minigame to complete my quest?
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>>737044967
You're right but, i literally don't use a car. Why are you using a car?
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>>737047230
You are megaassblasted about Lou smirking and smoking a cig. It's so specific.
Your structures are decaying already right now by the way.
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Can I post yet
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I was ziplining through the BT zone in the mountains at night and came within 10ft of the phantom monorail that was spooky it makes noise
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I'm still playing it OP. Addicted to deliveries!
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>>737048847
DS1: deliver packages and fight mules
DS2: deliver packages and fight bandits
I DON'T UNDERSTAND WTF IS YOUR PROBLEM
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>>737006413
Sam is a depressed mega autist it makes sense he's not hanging out with cute girls.
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>>737057862
Chiral connection holding strong.
Tar currents stabilized.
All tanks to Sam.
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>>737057965
DHL are the good porters, UPS are the mules fuck them.
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>>737058296
Luv me sammy boy stabilizing this piece of shit website
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>>737058059
Yeah but then you're expected to care about the new characters when there's barely any interactions with them. At the very least there should've been more cutscenes with fragile, even if sam doesn't talk
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Has any 1337 hacker managed to swap out the music player music yet? I want to listen to The Proclaimers while I deliver (while keeping intact the fade in/out effects for muh immersion of course)
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450 hours of DS2 hellwrecked my controller, the touchpad is shot, the stick's drifting, the d-pad's mushy and the start button barely registers.
Kojima doing Sony a solid regarding hardware sales.
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Kojima doesn't want you to know this, but zip lines are fucking useless on the mountain. Just drive the truck.
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Once again Higgs is the best part of the series
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>>737059149
>he doesn't feel that speed
Best way to get around the mountain is on foot anyways
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>>737059618
big moon scared the fuck out of me one time on my way to aeronautical engineer
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>>737010954
1200 hours on DS1.
250 hours on DS2 so far, first 400TTW was completely offline. Now I'm gonna turn on easy online mode and see what the normies are complaining about. Another 400TTW online to compare.
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>>737059843
I saw it when I first connected Samsong Hook's distribution center
Walked out and was like the sky is funny but I cant quite put my finger on it
Turned around giant moon
And then I was like ooh thats whats causing the earthquakes?
But apparently this happened to no one else?
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>>737059332
>leave mentally ill retard alive on the beach to suffer for eternity
>don't expect it to bite you in the ass later on
What was Fragile thinking ? In any case, Higgs did nothing wrong.
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>>737060696
I think it's meant to happen at that moment. This is when I saw it for the first time too.
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>>737060696
>>737060831
I've been told it happens 100% of the time when you're past a certain altitude as the sun sets.
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>>737017669
Thats me anon. Thank you for noticing
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>>737060739
Wait till he comes back in DS3 after its revealed tomorrow shit him out in one piece.
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>>737019991
Is that a disgusting fucking man (male) in my wholesome Motherhood?????
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>>737061053
NTA but I saved it too in a txt, as well as the flush em boys one. This is so fucking retarded I love it.

>>737061072
God I hope. Make him playable too.
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>>737021314
400TTW here, I agree 100% with everything you said
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>>737060739
>>leave mentally ill retard alive on the beach to suffer for eternity
Would he even have died if they shot him? He said he shot himself and APAS just brought him back anyways.
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>>737062385
Supposedly if you die on the beach you die proper and cross over to the other side but yeah. I'm more curious about how he got his powers back, it's just handwaved as uuuhhh he learned about that because of his time on the beach, when in the first game it was Amelie who gave him his powers
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big things i wish i did in my playthrough
i spent the entire game avoiding/cutting the umbilical of the gazers and watchers but really its better to just get caught/kill everything to clear up the area for a while
another big regret is ignoring all the lost cargo during deliveries, it would have taken no effort to just sticky gun them onto my floating carrier to entrust
i did take out entire bandit camps fairly often but i always forgot to clear out their postboxes into their truck and entrust it at the nearest place
jump ramps, i only ever set up ziplines for mountainous areas but i completely neglected the jump ramps until the end of the game, they're so much fun
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>>737039719
Freer tip for everyone: always carry pizza boots. You can sleep at any shelter, even under 5 stars.
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>>737063130
I used jump ramps to get vehicles down cliffs, but it's only in the post game when I realized you could air jump when you use them on foot.
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>>737063635
Speed skeletons are also great and wished I used them more instead of crutching on bokka all the time.
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>>737059843
First time I saw a cool nebula and was like, what else is there in the sk-WHAT THE FUCK. And said that last bit out loud too. Normally I hate delivering at night but I don't mind it in the mountains because of the chance for big moon. (clear skies above the cloud layer are also nice)
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>adventurer got lost again
>son tells me to go pick him up
>"he's on the highest mountain pls sarrm do the needful"
>look at my map
>he's literally sleeping next to one of my fucking ziplines

This jeet is the biggest fucking retard in the game. I love whenever he makes his stupid twitter posts and they sound exactly like they were written by a real jeet and it's always about he "discovered" something that I or someone else has already.
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>>737064763
>LOOK I DISCOVERED CHIRAL CREATURES
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>>737007321
Kojimacore
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These jeets have the most cancerous sub/standard orders, holy shit.
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>>737066510
SAAR!
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>>737068212
>saar this cancer sub/standard order will give you 1/10th please redeem the order at the terminal
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>>737068318
>most low roar songs locked behind these shit smeared orders
>as well as climbing gloves
What was kojima smoking
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>>737064763
>>737065304
>goes to a BT infested area after
Is Kojima trying to make me hate jeets more than I already do?
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Started up DS1 since I haven't played it since it launched on PC
After 250 hours of DS2 im surprised how different it feels.
I do think there should have been more places like the Mexican Border in DS2.
I know Australia is a shithole but they could have made the effort to have a few deserted towns you could stroll around in
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Literally 6 times ive went to the hot spring beside the jeets and 6 times its been closed
Is kojima trying to tell me something about how unsanitary an indian health spa is
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>>737069595
>can't use hot spring due to snow after second kraken fight
Very cool
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>>737063130
I never bothered with entrusted cargo in DS1 (could you even do it then) but I've engaged a lot with it in the sequel. I tend to pick up and deliver myself the lost cargo if the destination is vaguely in the direction I'm planning anyways, but will still pick up random cargo and entrust it. I also try to clear out shared cargo from a prepper and either deliver it myself or at least move it closer to the destination.
The automated sticky cannon for the truck I think is the main driver. Because I have all this extra cargo anyways I'll either deliver or entrust it.
The main exception are delivery aid requests. Those get yeeted off the mountain.
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now realizing DS1 just has far too many intro cutscenes. Too much of Kojima's first jerkoff hogging the camera
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>>737068709
I wonder what happens when you return him in the worst condition possible. Maybe nothing.
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>>737071783
The cutscene distribution is pretty bad in DS1. I don't mind myself, but a lot of people do. The first two hours are cutscenes, and the game doesn't really open up until you get to the main map which is roughly 10 hours in. You can easily play 100 hours between the start and the end without seeing that much cutscenes then you get to the end of the story and it's a gazillon cutscenes

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