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This game is amazing. Why did /v/ lie to me?
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>>737024771
I want to replay it on newgame+ I liked it a lot. Not many 4 niggas in a row games have the ff5 job type of system where you can subclass other job skills and that kind of sucks. I wish the like a dragon games had more unique skills and subclassing or crossclassing skills since the jobs in there are kind of cool but all sort of dull.
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>>737024771
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>>737024771
Is fun so far, but I really fucking wish Atlus would figure out the balancing of weapons and stats and buffs. Luck is the best stat (so far) because Str/Mag increases are eclipsed by weapon offensive increases. Like I like that the weapon actually fucking matters in the general damage calcs unlike shit like persona where its just a stat stick, but i want stats to actually feel like they matter too. Also for the love of christ, figure out how to balance Sukukaja so agi can do something for once. Stacking 3 sukukajas on a zero invested agi charactrr shouldnt be better than a character with a gorillian agi invested by no suku buff
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>>737024894
fpbp
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>>737024771
I feel like discussion here always boils down to people bitching about it because they either preferred Persona, thought the dungeons were lackluster, or just physically couldn't handle anything with the message of, "Racism bad." But I enjoyed it quite a bit.
Felt like they had to cut some corners in the last act (like the Mage Academy clearly being a place you were originally intended to go to), but I like the characters, the archetype system was fun (at least until the Royal Archetypes kind of fucked up any creativity it had in making you choose your own), and the epilogue made me smile.
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>>737030698
If they wanted a wider audience they should have made Metaphor more like Persona instead of less like it. Normalfags don’t care about interesting combat mechanics, they care about about teenage drama, romanceable characters, memeable anime scenes, more “daily life” sim shit. Also it doesn’t help that the game looms like vomit.
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>>737030862
I can't handle the racism bad thing because any media that does this comes across as heavy handed even if they're trying to be subtle about it. I actively avoid as much media as possible that has this
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>>737030914
>trailshit
>better
LMAO
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The battle and progression system are amazing but the writing is just shit. The characters are wooden, the dialogue is perfunctory and there's so god damn much of it. The game is like 50-60% dialogue and that's not even an exaggeration, people complain about movie games but this game apparently gets away with it because it's text rather than cutscenes. You can have literally 45-60 minutes of cutscenes, dialogue, and cinematics sometimes before you get control of your character again. Game would be a 9/10 if they just cut the dialogue down by half since most of it is just repeating tropes and exposition anyway.
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>get hyped about it
>it comes out
>Asmongold starts streaming it
>lose all interest in the game as it is now normiecore
Many such cases.
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>>737032151
Hulkenberg during 1st dungeon: Conflicted, interesting fallen knight with doubts and insecurities trying to find her way to redeem herself.
Hulkenberg after the 1st dungeon: I LIKE TO EAT GROSS THINGS! THAT'S MY WHOLE CHARACTER NOW!
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>>737030862
The game is barely about racism anyway. Its something that exists in the game's world, but the actual main themes are:
>The power that fiction holds in our society
>The anxieties faced by society give room to totalitarism if left unchecked
>What it means to be a ruler and the virtues a ruler must posess
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The game is rather boring.
The characters are your standard anime fare, the gameplay is the same shit you have seen a billion times and the story is once again painfully generic. Some of the monster designs are cool though
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I loved persona games but can't get over how fugly this game is. Hideous character designs. The restless, eye-raping UI. The awkward, indie-tier 3d models. Hard to play something when you can't stand to even look at it.
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>>737024771
when quoting someone, you put quotation marks around the quoted portion. or, specifically on 4chan, you can add a > before the quoted portion. Like this:
"This game is amazing." Why did /v/ lie to me?
or
>This game is amazing.
Why did /v/ lie to me?
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>Be me
>Play Expedition 33
>Crave turn-based combat games
>/v/irgins say I should play this
I hear the criticism that Expedition 33 is a movie game. Metaphor has literally more pointless dialogues and cutscenes in the first half of the game than Claire Obscure in its entirety.
I wouldn’t mind if it wasn’t for the absolutely tedious reading experience required to develop characters by waltzing through their boring background stories. The majority of those are generic Japanese cutouts about "MUH NAKAMA" and "I... I’m a shy girl, but now I’m not a shy girl anymore."
If it wasn’t for this atrocity against a well-developed mind, the next thing before even fighting is realizing how far behind Japan is with level design. Every single level with enemies is a barren wasteland of thin corridors with bad textures and absolutely no love put into it. Comparing it to some of the worst level design of E33 would be a crime to the latter.
Then finally, the gameplay itself: a good, solid approach, with the emphasis on solid. Despite the myriad of attacks that are potentially available to you, you don’t see a need to use them.
And this experience is again soured by the lack of progress in enemy difficulty. Despite working my way through a linear progression of levels In one dungeons you can defeat the boss in teh first try because its piss-easy. The next boss enemy in the next dungeon is nearly impossible. It bounces from piss easy to frustratingly hard in nearly every quest given to me by the game.
The biggest offender is the end boss of the game itself, Louis.
The art style and the design of enemies are great, though ,a surreal experience of humans and mythical creatures. Another great thing is the bombastic music that starts while fighting enemies.
But this is again overshadowed by the ridiculous choice to make Gallicia talk some nonsense every single round. "HULKENBERG HAS LOW HEALTH" in Japanese will haunt me in my dreams.
Or the way you fast travel...
7/10
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>>737024771
The writing is just too shitty, it's the same as Persona 5, characters hammer the same things over and over as if you were a retard with 0 attention span and didn't catch it the first 10 times. It's horrible.
No wonder it took a year to sell as many copies as E33 did in a month. Good writing matters a lot.
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>>737024771
southeast asians fuming the game didn't need to sell 10 million copies to be a big success or in the top percentile of Atlus' output in the company's entire history because they wanted Rebirth to win awards season
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>>737032301
Its a fundamental flaw of the social link system. Her fallen knight story is handled through her social link. So now you cant have it resolve through the main story. You can do the flip aide when its resolved through main story and the social link is something else, but then youre likely just going to get the reverse situation where the social link has to be divorced from the main motivations/story and cant focus on anything too important brcause the game has to account for players that dont max her out or even talk to her at all. Its the same reason why you can have Ryuji be calmed down and enlightened in his rank 10, then the next day hes trying to choke out the cat. Its also the reason unironically that persona 3 felt the best at it, because the character growths happen independently of player input and the social links were just there to date the girls and get some side content... and even at that, they werent exactly stand out with "I hate my Mom", "Im bad at cooking", "how do I eat a cheeseburger", and "can you finger my brain lol"
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>>737032301
Blame the P4 formula.
Characters basically stagnate after their arc and some are eventually flanderized.
And bonds/SLs have to be fully self-contained and have 0 reactivity because it has to be possible to do them in any order at any time.
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>>737024771
>Why did /v/ lie to me?
The games narrative is about standing up against dictators by people uniting as one to kill the ruling class
/v/ had a boner for the ruling class at the time because it was their version of the ruling class's turn. This one was against pedofiles and war..haha
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The calendar system is ass and really pointless when you can do the dungeons in one run or two at most, and then spend the rest of the time just sitting around grinding social/stat stuff. Also I hate how much shit wastes time for little benefit until late game when you probably don't even need to do it (e.g. cooking, gardening, etc.). I really wish I had that combat and archetype system in a more SMT type game where I can just do combat 90% of the time and not like 10%. I like the game though 4/5.
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>>737048058
I skipped last two weeks entirely because I already maxed out all the links and there was nothing to do.I've also done the optional stuff.
This game should be at least 30h shorter too much padding.
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Repurposing persona complaints for this game did a lot to show me just how little reading some people can actually tolerate when metaphor has like half the script size and twice to three times the amount of gameplay than the persona games do
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I honestly don't remember much of this game and it's just been a little bit more than a year. It was the most safe "design by committee" jarpig ever created. No risk taken, just same formula rehashed with the same character tropes Fatlus has produced for decades.
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>>737047434
Ironically persona 3 was the only one that did it right because they actually made you work for the social links and some were much later in the game. And then afterwards they let you SL10 everyone asap
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>>737051307
Nope, there is a delusion that one of the setpieces must have been a dungeon and nothing to support it
You get a week and change at the end of the game if you play it without wasting a single day because they wanted it to be possible to "waste" time doing things in the game world instead of the single most optimal thing every single time
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>>737030862
>Felt like they had to cut some corners in the last act (like the Mage Academy clearly being a place you were originally intended to go to)
At least the inevitable expanded version of the game won't have to just tack an extra dungeon onto the end. They can just add this little bit that was supposed to be there anyway.
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>>737052197
Oh look, the E33cultist calling everyone brown is here.
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The issue i had was that mqge was over powered and gave you infinite SP
If you ran oy all you had to do was switch to mage go to the entrance of the dungeon and quick kill blue enemies till you got full mp for everyone.
It
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>>737052236
Sure thing Pedro.
>>737052363
Weird how the game stopped being good 5 hours into it aka the journo threshold. Well too bad. Shouldn't have listened to them. Might aswell play the other dogshit game MGS V lol.
Get real you retard.
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>>737024771
I found the game extremely underwhelming. Writing and the overall messages it tries to convey are pretty shallow and hamfisted, the later parts of the game are badly paced and overall I felt that the game did too little to stand on its own, while borrowing way too many elements from different games without having much thought put into it to make them work properly. The Persona shit specifically, with extremely formulaic social links that were all over the place and way shorter than it's Persona counter parts on top of the shitty calendar/scheduling system which was part of why the pacing was so shit stood out the most here. Press-turn combat was honestly the best part about the game, but even that suffered from very shitty archetype balancing.
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>>737051228
It's a consequence of tying characters Gameplay to it. Part of why Yosuke, Chie and Yukiko are easy to stick to is because they let you can S.Link their asses to Cap pretty much immedietly while Teddie is cucked by Plot progression, metaphor basically combines the worst of both worlds since it plot progression locks which then cucks you out of gameplay mechanics.
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>>737054584
This is an awful comparison because the player can't engage with story locked characters in persona at all. The metaphor progression is like the confidants in p5 that let you go X distance on your own time before story gating, and the only one that's actually story locked is Gallica who you spend time with constantly. It's much better than what persona has done on average
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gruh
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I loved basically everything about this game and would take more of it a lot sooner than whatever dev hell emergent demonic creature the persona team will escort from the basement in black iron chains and call P6
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I had no expectations going into this game and loved the shit out of it. I think it's got a great sense of immersion (the gauntlet runner is fucking cozy) and really gave me the feeling of a well-run DnD campaign, More's narration especially. The music is great, and I thought the character writing was pretty great as well.Gallica.
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>>737062596
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>>737062596
>>737065979
These are both heroes and the scourge of third worlders everywhere though?