Thread #737034719
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How do you feel about them? Official internally known as LARP. All in Fire Emblem Gaiden. Go play it.
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>>737034719
conquest relay. did like 20 minutes of preparation.
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>>737037739
early promote kills these guys
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>>737037794
had arthurs inventory on azura so that she could hand it over to camilla
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>>737037962
would be nice to have someone who can use bows
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>>737038145
the unit piles near the front 2 chokepoints doesn't bode well for when the waters drain
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>>737038416
which is worth more? dual club or dracoshield?
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>>737038642
I'll get the dracoshield for now if only to also kill oboro on a counter who would be a pain if she was allowed freedom to rush at my units
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>>737038691
i hate seal defense
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>>737038906
that's a lot of guys
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>>737039061
perichads win again
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>>737034719
Possibly the biggest upgrade compared to Gaiden.
Genny went from generic pink hair with ponytail to cute fluffy goddess
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>>737039187
good news, corrin can get the dual club this turn
bad news, the green points are swarming with enemies and azura is at low health. one stray ranged attack and she'll have to dodge or die
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>>737039259
oh man look at that. solved. just going to move corrin to get the dual club after maybe a check to see if it's safe but it should be with the dragonstone and evasive partner.
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>>737039379
losing one unit isn't the end of the world. getting all 4 houses is nice. most of the backpack units are at low health and would just die if they got attacked. you want me to leave level 1 mozu open to attack?
chapter 11: https://litter.catbox.moe/se3rg2te2ovmi2ps
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>>737038429
Last FE girl you saved
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The most hype prep music ever fvark
https://youtu.be/94gLmK80ew0
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>>737043685
its good, but for me its engage while posing my characters from the inventory
https://www.youtube.com/watch?v=5qMm19qmztU
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engage prep theme is up there with mgsv
https://www.youtube.com/watch?v=xCNTKwIc05I
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>>737043573
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>>737044649
I would gladly bear the Divine One's burdens.
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i cant believe they perfected the fire emblem
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>>737044884
it depends on the situation.
5 reinforcements just spawned in right where your units are? attack stance is generally better.
bunch of overlapping ranges? defense stance so whoever you place in that range takes less damage or deals more, and blocks some attacks with shield gauge
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>>737044884
It's just a laziness thing, same as the javcav meme for other games. If you don't care about turn count or side objectives, you can easily just safely pull everything with a paired up juggernaut, because pair up bonuses and guard gauge are just that good.
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>>737046239
she always was hot
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>>737046113
Ch 10 is a map where you should have a couple units paired up the entire time (for example nos Odin) because they're always fighting several enemies at once. But if you have everyone paired up even with few enemies nearby you're just throwing away action economy and damage for no reason.
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Periodic reminder that Neimi is really fucking good (capped STR btw).
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how the fuck do you consistently protect zephiel in BBD?
jaffar got hit once, decided to fuck off to the left and heal, then a single mercenary got through to zephiel right before i could block the way and one rounded him.
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>>737037794
Her early promote doesnt give her offensive parameters iirc, just a bunch of str def and speed. movement i guess.
>>737037739
I always do promoted odin and nyx or felicia to the right, silas and corrin clear fighters turn 1 on the bottom right, effie with a javelin and arthur pair up to the bottom left to 1 shot the debuff squad and then niles moves down to kill the lancers on turn 2. No archer rip.
>>737037962
With a speed tonic or an iron axe she can 1 round oboro IIRC and avoid the debuffs. I NEVER send selena down there because she can 1 round archers with just 1 str tonic or handle the onis with just beruka pair up. Shes clutch as fuck this chapter.
>>737038145
Didnt clear enough space, rip. Thats why corrin and silas need to kill all the lunge fighters turn 1 to make the bottom section free.
>>737038906
Massive pileup on the right just waiting to fuck you after the takumi dragon vein.
>>737039584
Noice
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>>737051191
I dunno about 'consistently,' but send your entire squad right save maybe one juggernaut to go left. Multiple 8-move units, Ninian dances and rescue chains should get you there in a timely manner.
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>>737051191
Bring a mount with a 2-use or higher chest key on the right side. They can open the Rescue staff chest by turn 6, which is the earliest point Zephiel can be at significant risk of death if Jaffar was forced to heal on turn 1. This will convoy warp it to Merlinus and from there Pent can use it to keep Zephiel safe for the rest of the map. If Jaffar didn't run off to heal immediately, you have about a turn extra of leeway.
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Marriage with Marianne!
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>>737043123
wtf are you talking about. how are you so bad at communicating. Yes we see those are FE characters. Yes we recognize them (we clicked on this thread because we recognized them) but no no one knows what you are talking about.
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its that mysterious dancer
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The fuck's happening in this thread
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>>737057232
>Yunaqua!
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French Supremacy
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>>737060937
Okay, here's your Seth (+speedwing/dracoshield). Losing in every stat but HP (-3) and DEF (-6) after I fed him all the early bosses. The cope squad arrived, but Neimi has no boosters and received absolutely no preferential treatment compared to some of my other main units I slowed down for. Bulk doesn't matter much when the enemy can't hit you.
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>>737061883
>doubles everything
Does not double the Swordmasters and Heroes in chapter 19, and that's with a speedwing. Thankfully I have a tanky Eirika who could double and solo the SMs.
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>>737034719
i love how the gaiden novel writer loved Silque so much. she made her as close to Alm as possible
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>>737062245
No, we should do a normal playthrough of vanilla FE8 except we handicap ourselves by using Seth and benching Neimi. It probably won't be possible with such a heavy restriction but it could be fun to challenge ourselves.
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>>737062801
Silque would have ended up with Alm is she was allowed to do it
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>>737063209
Unironically yes
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>>737063302
she even leaves with him in the end.
back then. i guess it would be celica getting cucked
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fag > seth
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>>I'M TOTALLY LE HARDCORE LTC PLAYER JUST LIKE MY TUBER HERO
>okay, post an LTC save
*tumbleweed*
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>I grinded up shitter units and they got bigger numbers where's your god now metafags???
the retards trying to rig scrimblos and spending 1.5k turns grinding misses make so much sense when you realize all they value is big number
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>>737063786
Since you asked so nicely, here's Vanessa (+talisman) too. She hasn't been using the steel blade, but the iron blade has essentially been her prf and it's almost broken, and about 2/3rds of the way to A swords.
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>>737062382
Silque is extremely lovable. Contender for best girl in the entire series. Best voice too (ENG)
>inb4 seethe
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>>737063790
>Neimi
I didn't mean they were attacking Neimi instead, but consider that my other two main tanks were Ephraim and Forde, and both had less DEF than Seth, so if I moved them all together, enemies would rather attack the other two on enemy phase, cutting off some exp from him.
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>>737064902
>Rescue drop Neimi behind your rescue dropper
>Enemy has no choice but to 2 range or to 1 range the dropper
>Neimi gets to attack on the next PP as she's in the middle of the action
>Can be rescued at the end of her turn to repeat
Seems pretty simple to do to me
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>>737065093
Not falling into the trap of engaging with this nonsense. You fags always miss the forest for the trees and carefully construct nonexistent scenarios where you aren't being a turtling fag, but I've seen you niggers play in the relays and this is clearly not what you're doing 99% of the time.
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>>737064437
if echoes had an avatar..
Silque would be an S support
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>>737065093
seems extremely inefficient
you're spending two unit actions just so you can rescue drop a shitty archer to deal damage to and kill one unit at most during player phase
why would you do this instead of using two good units?
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>>737065286
Unironically
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>>737065350
needs a bride version
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>>737065337
Because 3 units being moved forwards is better than 2, especially since your EP is optimized with this setup. Unless you need to specifically kill an enemy that's way far away on PP, there's no reason not to focus on EPing
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>>737065514
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>>737065645
Silky smooth...
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>>737065645
gaiden Silque cute too
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>>737063209
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>>737065723
Holy girls...
>>737065735
The old NES era art is charming
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>>737066045
Oh my...what do I do with this information?!
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>>737066175
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>>737066235
>any unit can "contibute"
Yes, which is why every unit can be included on your team
>you're trying to argue she is a good unit
I'm arguing that she can be useful like she is being for anon. "Good" depends on how you define that according to the playstyle.
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>>737066480
OH MY KISSABLE!!!! WHAT AN ABSOLUTE CUTIE!!!!~
Perfect smile.
>>737066267
I want her to make the first move...
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>>737066480
Cute.
>>737066617
based
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>>737066617
>>737066673
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>Neimi can double speedy
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>>737066019
I don't know what each unit is rated but I'd like to hear about units that
>start off weak, requiring you to feed exp
>have a real payoff after being trained, can do things that untrained units can not
>can be trained without taking extra grinding turns, or make up for the turns spent training
Units that come to mind include FE4 master knights, FE8 myrrh, maybe FE6 lugh
Also since people are posting Silk I should mention that it's very much worth feeding her exp to get access to warp.
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>>737066897
Neimi creates 10 problems for every 1 she solves. You spent the entire game dealing with problems of your own creation so you could find one thing to point to and claim you didn't waste your time. Ironically a Seth who saw more usage would probably deal with those same enemies even easier.
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>>737067028
Nyx is kinda overhated these days. She is objectively not great, but being a mage with passable bases in a game where mages are strong automatically makes her functional, and she's not really hard to make good with Fates mechanics.
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>>737067020
refer to >>737062274, the evidence is right there in this thread.
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>>737067065
Eh, sure, you can just bench her later, Sacred Stones gives you plenty of cash anyway so there's not that much to gain selling the Orion's Bolt. Just might be hard for her to reach 10 in a timely manner.
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>>737067139
If you have to goon the character to a very high level for them to make the contribution, it's not something you can put on their resume. You mean a heavily favored Neimi might be able to double a few faster enemies in the lategame if her growths cooperate.
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>>737067249
She does, they just minor problems so you don't mentally take note of them.
>I need to wait an extra turn so Seth/Franz/Vanessa doesn't take this exp away from Neimi
>I need to kill this guy so Neimi gets experience, but I have to rescue her after so she doesn't die on enemy phase
>I need to cap my movement towards the objective so Neimi can keep up and contribute
And the problems she "solves" are equally minor wins that come so late you already have 20 other methods of accomplishing thr same without her.
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>>737067563
Well it's not, and that "only" isn't small. Being a fucking Archer with 6 base speed is BAD, it is SLOW. She's bad because her bases are bad and it takes her growths too long to dig her out of her hole. Feel free to enjoy using her anyway, but why are we having this 2005-tier GameFAQs conversation right now? She sucks cocks (mine specifically, pink bitch).
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>>737066824
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>>737067547
Seth does cause problems, they just minor problems so you don't mentally take note of them
>I need to spend an extra turn killing this enemy since Seth doesn't double him
>I have to kill this boss so that Seth gets experience, otherwise he gets jackshit
>I need to spend an extra turn killing this enemy since Seth doesn't double him
>I need to give Seth some backup since he missed that Javelin since it's his only 2 range option for most of the game
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It's always archers.
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>>737068004
She doesn't double the Bonewalkers or Mogalls on C4 without a SPD level. In C5 she fails to dobule Archers, Mercenaries and the boss. In C6 she fails to double Fighters, Mercenaries, Cavaliers and Archers. Wow, it's almost like anon went on the internet and just started spewing total bullshit.
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>>737068093
If I don't purpose feed Neimi for multiple consecutive chapters, her greatest contribution is being Colm's cockwarmer. Even if I do train her, she's a bowlock.
If I don't train Seth for 10 straight chapters, he's still a Top 5 deploy. If I use him even minimally, he's NUMBAH ONE.
This concludes the discussion, anon. If you reply to me with some bullshit, you're officially not a real person.
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the real problem with neimi is thatshe's not even cute. I would gladly train a garbage unit if I like her portrait but this is meh/10
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>Why yes, I do need a 2nd Rally Spectrum unit, how could you tell?
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>>737068240
>She doesn't double the Bonewalkers or Mogalls on C4 without a SPD level
Good thing that she joins a chapter earlier on a map with a shitton of forced 2 range and slowass soldiers, where shs can easily get at least one level.
>Ch5
At that point, she's already at like 8 spd if you don't completely neglect her (easily 9 if you use her normally), allowing her to double the boss, archers and some fighters
>Ch6
She should be doublinhg pretty much everything but the fastest units on the map by that point with her 10-11 spd, and if you put more effort into Neimi, you also have the option to promote it as soon as the end of this chapter.
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>>737069159
>Good thing that she joins a chapter earlier on a map with a shitton of forced 2 range and slowass soldiers, where shs can easily get at least one level.
40% of the time you invested that effort into her she can't even effectively deal with the 2 ranged units on her next map.
>>737069159
>At that point, she's already at like 8 spd if you don't completely neglect her (easily 9 if you use her normally), allowing her to double the boss, archers and some fighters
It's gracious to give her 1 level a map, she can have that. She's level 3. Granting your fantastical 8 SPD you're still fucking wrong though, because the Archers have 5-6 SPD and the Fighters have 6-7 SPD. You'd need a level 6 Neimi to have be able to double a low roll Archer on average, a level 8 one to double both Archers and low roll Fighters, and a level 10 one to have the 11 SPD to double high roll Fighters. I can then be really generous and say she's level 5 on C6 and note she's nowhere near doubling these enemies over on C5 at that level to begin with. Same applies to those 7 AS Cavaliers.
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If I wall off this archer constantly and spend a different unit's turn to constantly ferry her across the map I can sometimes use her to deal damage to one enemy unit on player phase. This makes her one of the best units in the game
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>>737069493
>40% of the time you invested that effort into her she can't even effectively deal with the 2 ranged units on her next map.
That's if you do the bare minimum, and most of the map are slowass zombies anyways.
>It's gracious to give her 1 level a map
It's neglect that you're justifying because you don't want to include her into your playstyle.
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I'm not sure if this is exclusive to the Japanese version, but did you know that you can berserk Morva, which will cause him to leave the gate, allowing you to warp Ephraim in and seize while doing no combat? I originally wanted to warp skip this map entirely, but it has a shitton of drops on it, so I decided to quickly round them up first. Got them all by turn 9 and seized on 10.
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Do Neimi/Becca/Dorothy/Woltfags get that you have to intentionally hamstring like 10 other units for the entire game for them to get exp? I can never seem to put it into words that they can understand. It's asinine.
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>>737069648
You realize she needs like 3-4 kills per level and has almost no enemy phase to assisst with that, right? Archers are actually just difficult and time-consuming to train unless you turtle like a bitch.
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>>737069805
To elaborate: what I mean is, you have to not use units that can reach and kill targets sooner just so the designated growth archer can collect exp. And you have to keep doing this for the entire game, it never ends. It always feels like you're giving the special ed kid a head start. It's a fake contribution.
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>>737069690
Her join map proves that supposition wrong, as you cannot effectively fight a lot of the map without 2 range, which Neimi favours, as it partially serves as a tutorial to teach the player on how to take advantage of ranges, formations and terrain to use 2 range effectively. Also, Neimi can lose her bow lock as soon as ch7.
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>>737069776
>776
YOOO, LET'S GO!
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>>737070250
His Luna niche makes him the best bosskiller in the game, which is useful when the FE7 bosses can be absute menaces. It's also really good against some of the most dangerous enemies in the game such as valkyries and druids.
I know you got the opinion that Luna is bad from Mekkuck, but that midwit always misses the nuances of the game.
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>>737070631
The bosses after you get Luna have disgusting stats, a good amount of them move if you include the bossrush and Maxime+Ursula and Limstella has a turncount requirement to meet so that you can get the Gaiden.
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>>737071076
You can just make her use Bolting and then kill her with anything lol
Rolling the dice with Luna maybe the 4th-5th best option you have at any given time. (besides the fire dragon for which you're using Athos for anyway)
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>>737070908
All these bosses are easily killed, maxime isn't even mandatory and there's a bunch of different options to kill ursula, she's an easy boss because she's stuck using bolting which kills her speed, limstella is a statonnary shitter at the end of the game that you can kill with pretty much anyone that doesn't get oneshot by fimbulvetr
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>Everyone in this rancid thread
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>>737071402
It's pretty good as an extra option, but its main purpose is turning Canas into the best anti-Magic unit when the game is throwing the most dangerous magic enemies it has at you. Cog alone justifies Luna, bosskilling is an extra function which can be variably useful dependong on the boss (excellent on the dragon, meh on Lloyd/Linus).
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>>737071868
Playing Devil's Advocate, Marcus can be useful on Cog, but it's not Pure waters that seal the deal: his mov and high str+skl means that he can jump enemies with Braves pretty reliably, cleaning them up on PP before they can counter.
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>>737072693
As much as he might deny it, he can't see past his own biases, his own limited way of looking at the game. An affliction we all share to some degree, but it can be quite severe with LTC autists like him. I've seen him defend really bad same-turn reinforcements with essentially "git gud" because when you're rigging the shit out of the game and routing an ideal path through the level for youtube views, it's not like improvisation or surprise attacks matter. I genuinely don't think he's capable of playing the games casually and having fun in a normal way. He sees Fire Emblem as a math-puzzle game. As I said, autism.
Fine, but don't make the mistake of thinking this is the "correct" way of viewing the game. It's one way, that may have some relevance in certain discussions.
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>>737072892
A corollary to this is that he fucking despises Battle Before Dawn, btw. Genesis too. He may have been influential in turning public opinion against these maps, even.
It's fair to point out design flaws in these maps, even call them bad, but you have to understand, at the bottom of it, he only hates them so much because LTCing them is very unreliable.
>>737073040
Someone post the FE6 webm right now
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>>737073153
>>737072854
>Taking any of these posters seriously when its just retards taking the piss
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>>737073109
https://www.youtube.com/watch?v=PrKDvT0cn5I
Us DondonGODS have learned to love Genesis.
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>>737072892
My problem isn't even with any of his 'takes' per se, it's with the fact that his style of 0% growth LTC run has revolutionized the way people view the games' metas, even though it's impossible to play the game that way normally, very few people do in the first place, and his runs are rigged for perfect accuracy/evasion, making them meaningless for practical application.
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>>737073389
I mean yes, it's bullshit, but it really shouldn't inspire so much seethe in one person. There are worse maps. I think the problem isn't Zeph though, it might be Nino who can just explode without any possible intervention. I can't remember what his 'tism is specifically about.
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>>737073452
Pretty much, it basically swapped out one breed of insufferable metafag for another (grindfag to LTCfag). I have to say that I respect grindfags more, since they don't straight up cheat when they do their degenerate strats.
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>>737073412
>I think that this chapter is a prime example of how game knowledge can transform a player's view of map design. If you don't care to figure out how the enemy AI works, then this map can seem random and frustrating. But if you know how to make the enemies do what you want them to do, then it becomes a fair strategic challenge.
This is exactly what I'm talking about tho. He seems to think meta-knowledge of AI exploits and cheats can make a map good, rather than strong design fundamentals. Can not see past his own autism, I say.
He also considers the worst map in TearRing Saga and one of the worst maps EVER the best one because it's a challenge to LTC.
He is just one guy with his own shit taste, all I'm saying.
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>>737073659
Early FE "meta" was 20/20 is the only thing that matters. Then it went to bases are the only thing that matters. Now its people arguing over some nebulous form of efficiency that no two people can agree on.
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>>737073814
It's not that I disagree with him fundamentally on that point. I'm just explaining his bias. Don't assume he is the font of truth. He has a very colored and quirky perception of things like all of us.
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>>737073692
>meta-knowledge of AI exploits and cheats can make a map good
I mean he is right though. Genesis is a lot more interesting and fun to play if you know AI targetting and status mechanics. It IS a flaw of the game in general that it is not explained to you what these mechanics are and how you can use them to your advantage, but it doesn't make the end result any less good once you get past the knowledge barrier. It's really just a byproduct of how people want to seek out objetive answers to if something is "good" or "bad", when it often just depends on personal playstyle and experience.
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>>737073548
>random growths are a fucking plague that have sabotaged Fire Emblems for decades
> You can't have a small stats game and then let random variance give everyone +/-4 to all stats
>Random growths are an artifact from the days when it was an acceptable possibility that you could fail to beat the game
>Once it was no longer socially acceptable to make games you can fail to beat, Fire Emblem devs started adding late-game units that were good enough to beat the game
>Which means all random growths do is determine if the game is easy to beat or average to beat
>So all you can do as a developer is put in units to ensure anyone can beat the game and then watch as most people have an easier time than you expected or not do that and then watch as people whine about not being able to beat the game
Quotes from a prominent romhack community. This is your brain on LTC.
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>>737073692
I thought that map was pretty cool
Longbow across the wall with raquel on turn 1, send vega to fight the boss, mount and dismount a pegasus to fly across the swamp. Shield your thieves with other combat units or equip with estoc and use the +pow staff.
You can try to crit the boss with Barts to save a turn but I think you'd have better odds landing a sing refresh.
also since when does anyone care about tearring saga ltc? did I miss something?
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>>737073945
I watched some Youtuber have a hissy fit from lategame Conquest on hard after allowing all of his good characters to die over the course of the game for some reason. He was a GBAfag and was upset that the enemy stats were high basically.
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>>737073945
>also since when does anyone care about tearring saga ltc
Dondon did, and called that the only good map in the game. Let that sink in.
That map was so shit it genuinely made me give on TearRing forever, and I had already been bored with it up until that point.
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>>737074157
meant 4u >>737074074
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>>737074080
CQ was the great filter back in the day, as even Hard isn't hesitant to stomp your ass if you don't bother learning how to play the game. It basically exposed a shitton of people as complete noobs who try to not use strategy in a strategy game series.
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>>737073748
>Early FE "meta" was 20/20 is the only thing that matters
Well no, old metafags just actually looked at the whole picture, not just bases, which are only relevant short term. They understood things like lower level units gain exp faster, and being low level means more opportunities to gain stats, and higher growths further increases that likelihood. They knew that there's no value in arguing about a unit that isn't being used (base), and they didn't invent an arbitrary metric like 'investment' to discredit a unit's performance potential.
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>>737074157
I'll give it to dondon that this map and chapter 18 were one of the only times that TRS showed some fangs and actually felt like it tried to be something more in terms of map complexity and difficulty. I wish more of the game was as ambitious as those two chapters in map design, even discounting the terrible execution in chapter 16's case.
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Cutesythea
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>>737074353
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https://gamefaqs.gamespot.com/boards/468480-fire-emblem/57657997
This thread is from 2010 but it has some tier lists from supposedly earlier. It'd be a lot harder to dig up more than that since GameFAQs doesn't have direct archives back that far.
>Nino top
Fuck me.
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>>737074201
I can't blame you for being bored of TRS, it is rather slow and clunky. It's not my favorite map but it has a unique design that requires a different approach from the previous (kinda bland) maps so I'm surprised you dropped it there of all places. Do you think you'd enjoy the map more if it was in a FE game rather than in TRS?
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>>737074353
The entire concept of Jeigan/Oifey among other things was entirely due to people putting a heavy emphasis on long term potential. You even see this mindset today with players putting an emphasis on growths/growth totals instead of distribution and how much that shit actually matters.
Its when 0% growths and LTC started to become popular that people overcompensated for muh long term potential by shitting on growth units.
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>>737074557
>Do you think you'd enjoy the map more if it was in a FE game rather than in TRS?
I have no brand loyalty to FE. I own no merch. Bad game is bad. I think both TRS and BS kinda suck. Dondon actually agrees with me on that account.
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>>737074552
Top Tier:
Hector
Raven
Oswin
Merlinus
Athos
High Tier:
Pent
Priscilla
Florina
Fiora
Lyn
Lucius
Eliwood
Canas
Sain
Ninian/Nils
Harken
Erl
Middle Tier:
Dart
Serra
Guy
Lowen
Bartre
Geitz
Rebecca
Wil
Vaida
Matthew
Legault
Jaffar
Rath
Heath
Low Tier:
Wallace
Dorcas
Louise
Marcus
Hawkeye
Farina
Karel
Bottom Tier:
Isadora
Karla
Nino
Renault
---
Good little gi- You ever see a little with THESE before?-- Sylvia, Fire Emblem 4
* *
The typo (and omission of Kent) are faithfully reproduced here for the sake of my accuracy and your entertainment.
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>>737074628
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>>737074560
The funny thing is, people started hating on growth units right as they became better than they ever had been. Shit got bananas when they stopped putting in an overpowered old man knight, and made reclassing and skills a bigger feature. We should be hyping up modern growth units but we're kinda lagging on that still, even though people are a little more aware these days.
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>>737074080
Conquest doesn't even use stat inflation for its difficulty. It's mostly annoying things like inveitable end and staff savant on top of things like seal defense early. The real stat inflation game is revelation but no one really plays that game.
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>>737074723
A big reason for Marcus to be rated poorly was that Lyn mode was often assumed, so you had 3 far better horses than him usually by the earlygame, and a far better squad overall once your beefed up Lyndis Legion returned
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>>737074706
Well I've played every Fire Emblem game, so I'm used to some clunk. I wish I could say Kaga made straight hits after his magnum opus FE5, but a lot of his experiments are just...off. Berwick Saga is a baffling game, for all its originality.
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>>737074667
I agree with them rating Oswin that high. Even if he doesn't save as many turns as marcus he's immortal and so braindead to use that he truly makes the game easier by his presence, if that's not a top tier unit i don't know what is
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>>737043573
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>>737074990
>Hilda in Ayra's outfit
Is this new? They're really scratching the bottom of that barrel, huh. Raven haired evil women sex though.
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the FE4 remake
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sigurd is a jeigan because he starts promoted and becomes useless halfway through the game.
selpih is a scrimblo because he shows up at low level and you're expected to give him tons of items and feed him every kill on his join map to make him useful.
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>>737074830
I mean, look at Engage where you get all these fancy skills and reclassing and rings and the average meta discussion will still treat growth units like irredeemable garbage and say stuff like
>The closest unit you get to a unit being "stealthily good" in Engage is Kagetsu, who convinces you he is mid by being a swordmaster.
>That's why there's a lack of "why this unit is actually good videos" because all good Engage units are straightforward
Quotes from a e-celeb who makes these 5-hour Revelation unit balance videos
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>>737075138
Yeah, I had to google "Reimia" to even remember who she was. But it's literally Hilda's portrait recycled, because FE4 did that a lot, and the updated design pretty much looks like younger, sexier Hilda. Heroes needs to EoS already.
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>>737075206
Actually I guess I'm wrong. Hilda was more hagpilled than I remember. Unique portrait and everything, just similar.
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>>737075157
Funny that in a few ways that AI quirk makes some maps easier. Like I just use Xander as a mobile light rune on ch 17 since they won't attack him if he has a 1-2 range weapon equipped, but on Hard I'm guessing they'll just do it anyways and rape him with poison strikes and debuffs.
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>>737075084
>>737074990
it's accurate to fe4 at least
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I find it funny that 'scrimblo' haters always resort to the 'all the boosters' meme, when in reality it's the opposite. Growth units will gain the stats naturally over the course of the game and don't need boosters. The ones who need boosters are shitty pre-promotes without many levels to gain or much growth to speak of.
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>>737075481
Growth units usually want some boosters to get off the ground. The problem is that scrimblofags don't understand what boosters are for. They think it's to make stats look pretty at endgame, rather than to shore up weaknesses and push units over critical stat thresholds.
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>>737075181
Everyone in Engage is viable. The game does have some problems
Solm rapes your deployment slots hard for too many maps.
It hands a bunch of competent little to no frills units at you back to back at that period that are just as good if not better than the units that you tried to raise as a collective because you spread your exp thin.
Which then causes a dumb spiral effect that many cant see past.
That's why its easiest to tell a newbie to just raise Alear + 3 units.
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>>737075510
It depends. The ones on 25 with inevitable end will always attack I think, but on 17 they aren't able to do the math that they'd be able to deal damage after a debuff, so they'll do nothing fearing the counter-attack. This is why a 1-2 range weapon like siegfried needs to be equipped.
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>>737073308
>genesis in particular is a great map
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>>737074990
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>>737075445
Yeah, but if even Revelation's strongest defender can't give a singular fuck how Engage's meta could possibly change beyond the first week post-release shit's dire. Pretty much every normie jumped from "Louis is god" to "Kagetsu is god" and just left the discussion - a discussion in these threads about Citrinne being actually good beyond day 1 Dire Thunder spam meta like a week ago made me check these idiots.
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>>737075693
Genesis is genuinely one of the best maps in FE and it most likely got there completely unintentionally. It just has a big knowledge barrier that most people won't get past without looking up game mechanics online.
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>>737075730
For how bad discussion here gets, it's 9001x worse anywhere else. Here, you can make your case no matter what and get some anons to listen, while you just get downvoted or dismissed anywhere else if you go against the worshipped opinion.
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>>737075830
poor woman ran in right after he got forsetti...
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>>737075730
Day 1 Engage was almost entirely Dire Thunder shilling for mages. People just latched onto Citrinne because she had high magic growth and bad speed growth. On top of no one actually knowing or bothering to pay attention to speed thresholds. I remember someone telling me that Kagetsu used Lyn better than Ivy back then because he was faster and could double the fastest enemies (never mind that almost all of them job to effective damage or can be skipped).
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>>737075850
yeah but what if you get a spd level up on the first enemy you kill? then the item was wasted. this is why the stat rings from fe4 were better than permanent stat items, because if you ever felt like it wasn't needed anymore you could just sell it to someone else.
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Engage meta is basically suffering from what happened to games like Awakening. No one actually wants to discuss anything beyond the approved back in the day strategies and trying to suggest anything else will just lead to the thought terminating cliches and bad faith arguments.
I'm sure someone is ready and waiting to avatarfag every single post of their argument in these threads right now.
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>>737076214
It's Engage's fault for being not that interesting to discuss. I like the game, I've played it 4 times and I'll play it again, but it's so easy to get any unit performing well that it feels more like I'm using Emblem Rings than individual units.
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>>737076278
that 2 spd could also never be relevant though. what if your character will always be fast enough with average growth but you were just slightly unlucky on the last level up but getting a good level will fix it for the rest of the game?
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>>737076728
You kinda have to have the common sense to see what a character is borderline in, and what stat booster they would benefit from all game. Don't give a speedwing to Camilla, but Leo? Sure. It's not like it even matters anyway. Who ever felt like they wasted a speedwing after using it on their favorite unit?