Thread #737041254
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Were WoW expansions just always trash? Now that I have the chance to play through it, this shit makes 0 sense.
>Kael'thas suddenly goes evil, throws his people under the bus after doing anything he can to help them and we kill him not once but twice
>Illidan is le bad guy but trust me he's actually a good guy
>Lady Vash and the naga want a monopoly over a half destroyed planet because... because they just want to, okay?
legit, feel like vanilla is the best game after playing through this crap.
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>>737041254
Storywise? Yes. Wrath is better but even then Arthas is honestly a lesser character compared to Warcraft 3. I would honestly say the strongest part of the expansion is everything involving the old gods.
Gameplay wise, TBC and Wrath are both objectively better than vanilla unless you REALLY like 40 man raids.
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>>737041346
>Gameplay wise, TBC and Wrath are both objectively better than vanilla unless you REALLY like 40 man raids.
Ofcourse gameplay wise it's far better. Although heroic dungeons are complete dogshit because of threat. But the zones seem very weak too, and flying makes gold farming in the open world less fun. I just finished all the zones except the purple area and shadowmoon valley and somehow the most interesting one was with the Gronn's in blade's edge and Terrokar with the Arrakoa.
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>>737041346
>Gameplay wise, TBC and Wrath are both objectively better than vanilla
>arena
>flying mounts
>heroics
>tokens
>loot hallways
>constant vertical progression
>instanced away from rest of the world
ur fuckin jokin cunt
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>>737041346
TBC was awful gameplay wise what are you smoking? Entire game became centered around raids and daily quests. Replacing azeroth with a new map that basically invalidated everything was a horrible decision. Flying was a gigantic mistake.
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>>737041254
Yes
TBC started the downfall of the game
>tranny arena pvp
>daily spam garbage
>flying mounts
>awful zones with awful quests
>beginning of major stat inflation
It was just cool at the time because of WC3 lore and every stat being absurdly inflated which was only neat because it was our first time hitting insane HP pools ever in the game but overall was a awful idea and ruined pvp
in vanilla a horde of newbies can still take down the most geared 60 terrorizing people in stv, but after TBC lowbies had zero chance no matter how many showed up because of inflated stats and resilience
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>>737041527
>nta but gameplay wise in terms of builds and rotations
haahaha nobody gives a FUCK about rotations, rotations don't make a video game you shitcunt. And builds? Yer just pick the level 41 point in the tree, what a fucking "build" that is, nice character "building"
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>Draenei are now blue goat people with sex appeal because... well they just are ok?
Also, every class they have added has felt very gimmicky.
Obviously each class has a gimmick, but all the non-vanilla ones are needlesly so.
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>>737041627
>>Draenei are now blue goat people with sex appeal because... well they just are ok?
Honestly Draenei being sexy space goats are a nice concept for a future race but they should've never replaced the original broken ones.
Same with how they turned orcs in to brown shitskins for no reason.
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>>737041606
>And builds? Yer just pick the level 41 point in the tree, what a fucking "build" that is, nice character "building"
Ngl in Wrath I could turn my prot warrior in to a mini blood dk by going blood thirst combined with prot talents and picking the blood thirst self heal talent. That shit was neat.
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>>737041606
how far into your transition to "female" are you? how much HRT do you take because you write like a retarded "female"
vanilla has the best open world, but not all classes are viable, they rushed so much of the shit to release it and never fixed and balanced the classes until TBC and even more in WotLK
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>TBC is about to come out
>super excited to make a blood elf that looks like this
>have lots of memories about how cool they were in warcraft 3
>finally get to make one
>they look incredibly faggy and every single of their animations, even the idle standing animation, has exaggerated faggyness to it
>also they can't be warriors because uh... idk
>spend the next year making copes to myself before I give up and reroll a different race
I will never forgive them for this.
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>>737041971
>>retail
where the fuck did you pull that from you retarded schizo, your tranny delusions?
i dont play wow and havent touched it in years, it died long ago
>All vanilla classes are viable
just admit you're genuinely mentally retarded instead of writing this shit
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>>737041471
Vanilia is weird to me because, zone wise, it just has a VERY boring middle. First few zones are great, last few zones are fun enough, middle is slow, tedious, and poorly structured.
>>737041489
Vanilla basically has no endgame other than raids and most of the classes are fucked.
>>737041528
>Entire game became centered around raids and daily quests.
Original Classic was the same way, just replace daily quests with nothing.
>Replacing azeroth with a new map that basically invalidated everything was a horrible decision. Flying was a gigantic mistake.
That I do agree with.
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>>737041971
Enhancement Shaman was best in Wrath. The spirit wolves and being able to drop all 4 totems was great. With Engineering and Alchemy, only rogues, ms warriors resto druids were a problem. Vanilla was just pray for windfury
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>>737042001
except /vg/ flows slower than /v/ retard
unlike on /v/ in which a thread dies within 15 minutes with no replies, a general can go several hours without one on /vg/
also you blizztroons make this thread EVERY FUCKING DAY
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The original Outlands alliance under Illidan was Kael's Blood Elves and Vashj's Naga under Illidan, and that alliance kind of carried them up to Icecrown where Illidan was defeated and they all kind of ran away back to Outland without a real purpose uniting them.
Kael'thas was still looking for a new magic source for his people's addiction and Illidan was too busy raising his DH army to try to take down Sargeras to really care about Kael'thas anymore. Vashj is doing her own thing too, so Kael'thas and his followers are just kind of stuck on Outland with no real goal, still mana addicted, but without a good source. They run away to the Netherstorm as the highest concentration of magic in Outland to try to get a fix.
Processing the Nether into usable mana works for a while, and in that same time Kil'jaeden is on the prowl for new minions because Illidan betrayed him (again) so he launches a minor invasion of Outland. Illidan buys himself time by opening the Dark Portal again and taunting Azeroth so the Horde and Alliance rush in and fight the Legion invasion for him while he tries to finish his plan to get the Sargerite Keystone.
Outland is going to hell with invasions on two fronts and Kael'thas's attempts to mine the Netherstorm aren't working out too well, then along comes Kil'jaeden looking for more minions as Kael'thas and friends don't really have a "side" anymore and have a big problem to solve, which is who KJ loves going after.
Kael'thas is all like "yeah I dunno, we were supposed to be working for you before via Illidan but that didn't work out so I'm gonna try things my way for a while", and then Tempest Keep gets attacked and he dies. Kil'jaeden uses some demon tech to revive him, and after that Kael'thas and his followers are sick of losing so they join up with the Legion for an unlimited supply of fel magic and get sent on a mission to use the Sunwell to summon KJ to Azeroth. Then he dies, they fail, the end.
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>>737042092
I bet you don't complain about multiplayer game threads outside of /vm/, or RPG threads outside of /vrpg/, or horse gacha mobile game threads outside of /vmg/, or RTS threads outside of /vst/, or old game threads outside of /vr/, do you?
You just have a stick up your butt about very specific things. The "rules" only matter in those cases for you.
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>>737042136
>Outland is going to hell with invasions on two fronts and Kael'thas's attempts to mine the Netherstorm aren't working out too well, then along comes Kil'jaeden looking for more minions as Kael'thas and friends don't really have a "side" anymore and have a big problem to solve, which is who KJ loves going after.
Yeah let's just have Kael join up with the forces that forced him to pack up his shit and move to outland in the first place, that makes fucking sense.
>>737042027
>Vanilia is weird to me because, zone wise, it just has a VERY boring middle. First few zones are great, last few zones are fun enough, middle is slow, tedious, and poorly structured.
Everyone finds the middle boring because everyone goes to STV at around level 30. Desolace and Feralas blows it out of the water, and Desolace leads up to the centaur dungeon.
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>>737042106
Yould easily two hand in wrath, just not for raids. Macro it to stormstrike for burst and back to dw for sustained. Moron. Add in purge, grounding town and disease cleanse, they were upper middle in pvp unless facing RMP or Priest, Pally, Druid
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>>737041254
WoW in general was always trash. MMOs are hard carried by the interactions with the people playing them, or were, hence why as soon as the people playing them were mostly normalfags the entire genre fell off a cliff.
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>>737041254
Never cared for the plot when playing these games back then. As for being trash expansions, I think making all of vanilla content essentially irrelevant was a mistake but I can understand from a business point of view why they want to do that, also it's way easier to design new content.
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>>737042263
>Everyone finds the middle boring because everyone goes to STV at around level 30.
STV is honestly the last good zone despite it's flaws. Desolace and Feralas aren't bad, but they suffer from obvious Kalimdor unfinished syndrome.
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>>737041254
WoW has always been trash
>b-b-but I enjoyed it back in 2012
You were just a retard back then
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>>737042486
Problem is he doesn't feel like Arthas + Ner'zhul either.
Also I swear they retconned the ending of Frozen Throne being a merger somewhere.
>>737042489
A lot of the quests in the Badlands can go fuck themselves, especially if you play as Alliance.
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>>737042682
If you think mashing one button for a rotation is anymore fun or interesting than sod then you have brain damage and I won't bother trying to argue. I know classic players struggle alot in that regard.
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Come to think of it, was there actually one, valid TBC raid? I did Karazhan since launch and that raid is utter, boring dogshit. Especially since the community plays the game in such a way that you have this huge, open dungeon and they all want to make it as lineair as possible.
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>>737041254
TBC was good because
>It took the best parts of Vanilla Raiding and Dungeons and took them to their next logical stage in evolution
>Environments were completely different to what we had seen in vanilla, it was worthy of being a full expansion considering it was such a jump in setting from the original game
>Great to revisit key characters from warcraft we hadnt seen yet, including Draenor
>Draenei introduced a brand new aesthetic to the world, Blood Elves revisited a very popular warcraft aesthetic that was missing
Why it was awful:
>Flying mounts ruined overworld exploration and random pvp encounters forever, awful idea
>Character assassination carried out on so many characters for no reason, many that had to be backpedalled in later expansions (kael and illidan) and some that just wrote characters out of the story permanently for no reason (lady vashj)
>Stacking a whole new world with new factions, vendors, cities to hang in, etc. ontop of the old one was short sighted - of course it was going to be completely abandoned and wasted when future content came out, they should have focused on adding evergreen content to the game rather than "Location of the year, until its irrelevant in 2 years time"
>Started homogenising classes and factions with paladins on horde and shamans on alliance
>Plot in general really felt like it was made up as it went along, so much of it doesnt feel like it makes sense in hindsight when we look back the at trajectory of the story following WC3 and vanilla wow, and barely any of it deals with any of the major players or threats of the setting, it was the definition of a theme park expansion story wise
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>>737041346
>grinding the same DOGSHIT dungeon 800 times with every single character only to unlock heroics which is literally the same DOGSHIT dungeon but with better loot is a good game design
yeah vanilla had dogshit grinds like HoJ, SGC, dai rend's, etc but it wasn't nearly that bad. hell probably leveling 1-60 then farming your pre-bis and doing MC-BWL were the best part of wow as a whole
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>>737042949
>>It took the best parts of Vanilla Raiding and Dungeons and took them to their next logical stage in evolution
TBC dungeons and raids were awful. The "next logical stage in evolution" you refer to is turning them into loot hallways you do over and over for meagre stat upgrades.
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>>737042949
>>It took the best parts of Vanilla Raiding and Dungeons and took them to their next logical stage in evolution
Name one good TBC dungeon that surpasses Dire Maul and Blackrock Depths. One TBC dungeon on heroic mode is legit impossible without the necessary classes.
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>>737043051
>ell probably leveling 1-60 then farming your pre-bis and doing MC-BWL
Leveling from 1-30 was the best part of Wow.
Dungeon grinds in classic are tedious. I like most of the endgame dungeons but oh boy do they get tedious after a while. At least TBC dungeon grinds, heroic or otherwise, benefit from being short. Blackrock grinds basically alternates between a slow and painful assrape or a quick but harsh kick in the balls depending on if you go for skips. And they are literally the ONLY endgame content the game has, once they are done you basically just start raidlogging followed by the occasional Dire Maul buff run (Or more likely you just start buying completed Dire Maul runs).
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>>737041254
I laughed when TBC was released all those poop sock raiders crying because blues from expansions beat their "hard won" epics from raids
and they fell for it again when WOTLK released
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Yeah, expansions were all shit and vanilla was the very very best.
>*stacks 30 dps warriors in raid*
>*gets 2 loot drops per boss for a 40man*
>*gets tons of spirit/agi gear*
>*forces all hybrid classes to heal in raid because their dps/tank specs are shit*
>*raid bosses have 1-2 mechanics each and don't even start getting difficult until AQ*
ahh, this is truly peak wow...
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>>737042889
anon, literally all of the vanilla raids are "linear" except for naxx, ZG and arguably AQ20
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>>737043181
>they are literally the ONLY endgame content the game has, once they are done you basically just start raidlogging
if you are a casual - semihardcore player sure. if you are no lifing you literally have no time for real life stuff.
you have to rush to 60 before the zerg and farm 1200 devilsaurs to make your gold for the rest of the server lifetime. then raiding MC and farming your prebis spamming dungeons, then ranking to 14 for 2-3 months non stop before BWL comes out so you can get the best weapons in the game before KT loot. it takes an insane amount of time if you are doing everything that vanilla has to offer
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>>737043320
>I laughed when TBC was released all those poop sock raiders crying because blues from expansions beat their "hard won" epics from raids
except Naxx40 gear is on par with level 70 blues
>and they fell for it again when WOTLK released
except Sunwell gear is on par with level 80 blues
smug female reaction image poster being retarded again, what a shocker
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>>737043417
oh it was? i quit by then. glad it was that way. fuck raiders they ruined wow
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>>737043064
>>737043162
In hindsight, I read the thread and went and watched some videos of tbc raids
I walk my statement back. They were worse than vanilla. Another -1 for TBC
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>>737043508
naxx is the only main raid that isn't linear, and even then, each of the 4 wings is linear as fuck, the only choice is which order you do them in
molten core is linear, the only "non linear" is going off to the side to get luci/mag
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>>737043417
>T6 was the best gear for Naxxramas in WotLK
That was in direct response to the TBC outcry though.
People were replacing raid gear with questing greens in hellfire.
I'm not sure how long T3 gear actually lasted, but it certainly wasnt good enough for level 70 heroics
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>>737043579
>People were replacing raid gear with questing greens in hellfire.
why do retards keep parroting this shit
hellfire greens were on par with the worst molten core gear, everything above that wasn't getting replaced until 65+ blues at the very very earliest
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>>737043628
>>737043640
>doing raids that require you to think :((((((
>collecting 10 bear asses forever :))))))
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>>737043561
>molten core is linear, the only "non linear" is going off to the side to get luci/mag
???? You can literally skip all bosses except baron geddon and kill them as you see fit. With Ragnaros being the only boss locked behind killing everything.
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>>737043508
>>737043561
I dont think theres anything necessarily wrong with a raid being linear in progression because, if you make it completely "open world", at what point does it stop being a dungeon/raid and start being a maze?
And there's a big difference between "This raid is linear in the direction you travel in, but design prevents it from feeling that way" and a literal hallway like the vault of archavon.
Like Shadowfang Keep is completely Linear other than 1 or 2 choices to skip certain fights. But it doesnt feel like that because of how you break into the castle through the stables, go through the courtyard, go into the main castle and fight your way to the roof.
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>>737043402
>>*forces all hybrid classes to heal in raid
you are wrong here. druids are useless even for healing. you only want 1 of those faggots to buff up, innervate your priests, spam faerie fire on every single mob/boss and cast battle res. that's pretty much it
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Bavarian Wrynn
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>>737043669
>The worst molten core gear
Molten core is a raid tho
Shit like the Hellreaver was a dungeon drop from hellfire that you could do not long after getting into tbc content and it had comparable crit rating and higher strength than Might of Menethil.
Lower dps sure but then thats a dungeon from the very first zone you could do at 61-62 ish. Might of Menethil was NOT lasting you until you could do Tier 4 content
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>shattrath is absolutely flooded with people riding the store mount
you know I thought retailniggers were pathetic but classictards are actually spending money on microtransactions for a 20 year old seasonal game
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>>737043906
nta but weapons were the easiest things to upgrade because you weren't breaking set bonuses to use them. it was flat out "is the number higher? then equip it" as opposed to how something like the hunter dungeon blue set is better than t4 because the set bonuses on the dungeon set are better.
some of the set bonuses on t2/t3 were still good enough that they were more important than the extra stats, especially for healers. the 3 piece t2 for priest/druid(15% mana regen while casting) and shamans(Increases the amount healed by Chain Heal to targets beyond the first by 30%) were insanely good and you could use boots/bracer/belt which were lower stat items to begin with.
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>>737044115
>classictards are actually spending money on microtransactions for a 20 year old seasonal game
they've been spending money on buying gold to indonesian-iranian mages to afford consumables because blizzard banned gdkps instead of botting. so what do you expect? that "people" can quit at this point they are far too gone. unironically junkies
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>>737041254
the first 2 expansions were kino , then they started to reduce raidsize and difficulty of them and it just became a daily chore of doing mythical raids with 10people.
it simply lost its magical feeling but i was also 13-15 when i played it religiously.
everything gets pozzed after a while and it´s not the games fault , your tastes change , your behaviour also and how much bullshit you can tolerate ingame and rl.
it´s better to move on and not dwell on the past as much as you can , this includes letting go of childish tendencies (im not saying quit playing videogames forever) but do not your life revolve around gameing and nothing but gameing.
my first guildleader told us when he quit "do good in school and studies , don´t become a zombie"
to this day that has stuck with me and i didn´t even know the guy truly.
there was this feeling of belonging to a big family and everyone in it were your bros and sisters (actual females not the fakes nowadays) and yes they mostly played healer or hunter.
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>>737044471
They bought gold for BoEs too at the start of TBC and such. There's 2 avenues for being a WoWfag
>no life grind your own shit
>pay some third worlder to no life grind shit for you
People with jobs will often pick the latter so they don't fall behind the NEETs in their guild that have full crafted tailoring gear or Blacksmith weapons at the start of TBC.
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>>737044640
You could just play as a casual. It's pretty fucking normal to not reach max level in a week. Mag and Gruul are now open for 3 FUCKING MONTHS people. You don't need the best fucking gear instantly. You forgot a third option on your list: people just play the fucking game as it goes.
While the NEETs and the goldbuyers are both two options you should not consider, since that's not how MMO's are supposed to be played.
Even anniversary r14 was manageable if you just played 2 hours every evening.
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>>737044794
The culture of classic WoW now is akin to a speedrunning community. People >want< to speedrun to max level, they >want< to be raiding week 1, they >want< to be be a parsetranny even though they hit 3 different buttons in their rotation. Raiders in a guild don't want to fall behind their other guild members, because then they fall behind on loot and then they fall behind on the parses and it's over.
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>>737041672
>>737041775
that was my issue.
not sexy goat people, but having sexy goat people replace the weird faceless, needletooth horrors
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>>737041346
>unless you REALLY like 40 man raids.
TBC made the world pretty pointless after reaching level 70. Like you still had some attunement quests and some dailies but the focus was almost entirely on instanced content. That was TBCs biggest crime, the focus away from the world being interesting after 70 to just being a glorified hub for instanced content.
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>>737046732
Because of how vanilla's economy worked, a lot of your time in vanilla would have you farming out in the open world. Either gathering or grinding on mobs.
And because this is a PvP game, the gameplay was often emergent. Farming resources were shared. This created a tension. Yeah, you and that guy could both farm this camp. Things are respawning just fast enough for you both to be able to stay on the opposite sides and rotate. But that's a mage. Who's to say that he's not going to decide to pyroblast you while you're farming? Is your little truce of a friendly wave going to hold? Do you have backup to call in the zone? Are there guildies on that could come back you up? What about them? They going to be able to call in backup. And you could do the same to. But you gotta ask yourself - can you win this fight if it escalates?
Burning Crusade killed this in a bunch of ways. Dailies drove down the need to keep up the kind of farming that drove this gameplay. Flying removed consequences from starting a fight. Higher player HP meant that farming no longer became perilous, and you rarely had those times of vulnerability where you had to stop and eat/drink to recover HP/MP.
And I really must emphasize, if you did not play on a PvP server you were FUNDAMENTALLY playing the game wrong.
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>>737047941
>And I really must emphasize, if you did not play on a PvP server you were FUNDAMENTALLY playing the game wrong.
Yeah I just love playing as a warrior and getting countered by every single class out in the open.
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>>737045253
when wotlk released I started leveling a druid with a buddy and every time he wasn't able to play I would go fishing on the character trying to get the sea turtle mount, got it at like level ~32, riding that shit in dalaran that early everyone was PRESTIGE dammit
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>>737048576
>Viable != optimal, parsemonkey. EVERYTHING is viable in vanilla, you can beat molten core with lvl 57s in greens.
That's true. I had this same opinion, only to end up raiding. I'd rather clear naxx with 20 warriors collecting worlds buffs in 90 mins max or spend 6 to 10 hours a week in there because sapphiron and loatheb aren't killed in time.
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>>737042889
Zul'Aman was good. I think everyone liked it. Kara is good the first time or two then it's a fucking slog full of nonstop trash. Hated SSC/TK/BT and barely got to the 2nd boss in Sunwell, that place seemed annoying.
TBC kind of sucked honestly. Heroics are a gay way to reuse content.
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In terms of the overall experience, TBC was an improvement over vanilla in every way
WoTLK was the peak of MMO gaming, no game before or since has captured the essence of what an MMO should be so perfectly
Cata was an ambitious world redesign (which you either loved or hated) with some of the best dungeons ever. The main reason people shit on it is because Dragon Soul was around for nearly a year, other than that it was a solid expansion (though not as good as Wrath)
MoP is when the wheels started to fall off but even then the raiding was still good. I quit at the end of MoP
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TBC in general sucks ass over vanilla. It's a giant downgrade outside of the talent changes which is the only improvement
>Huge money sinks
>open world is built for flying mounts so any form of pvp/node contesting is non existent
>Endless faction rep grind for alts along with goldsink professions
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>>737043578
>been playing vanilla pservers since 2012
BAHAHAHAHAHAHAHAHAHAHA you cannot be serious
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>>737042285
>Mage
Frostbolt, frostbolt, frostbolt, frostbolt, frostbolt, have to move Fire Blast (Immuned because everything 55+ is fire resistant or immune). Want to go Arcane? Too fucking bad! Using frostbolt is still better!
>rogue
Backstab, backstab, backstab, backstab, backstab, Evisicerate, repeat. No dagger? Sinister strike, Sinister strike, Sinister strike, Sinister strike, Sinister strike, Evisicerate
>Warlock
Press Corruption every 20 seconds, Shadowbolt, Shadowbolt, Shadowbolt, Shadowbolt
>Priest
>Holyfire, SW:P, Smite, Smite, Smite, Smite, Smite, Oom
>Ret pally
lol
>Feral druid
lol have to wear a 48 blue head your entire life
Warrior is the only fun class in classic WoW because you actually have to time Slams with your auto attacks. Otherwise its like you said, boring ability spammers. What boring spells are you talking about spamming in TBC, just curious.
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>>737042070
Every spec is "viable" to raid as in vanilla, prot pally, ele sham, and moonkin aren't good by any means but you can still clear content with one in the raid and they can still contribute. You could clear naxx in a few hours with majority unbuffed "meme specs" if they are doing the mechanics. Vanilla isn't balanced by any means but it is functional.
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>>737044115
there are people in my guild who were rabidly buying boosts as soon as they came out, getting edgy and pissy when the boosts weren't working right away at launch when TBC anniversary came out and they had to wait 1 day, just dying to give blizzard $60 or however much it is multiple times to have alts, now we have like 6 kara raids a week, filled with alts, it's fucking bonkers, i guess people are addicted to loot? i have no idea
i prefer sticking to one character, maybe casually levelling another when there isn't much left to do on my main, these retards also buy gold by the truckload, buying epic flying within the first week, and this is all on anniversary servers that you can guarantee will be a ghost town once Classic+ comes out, I doubt these servers will last through Ulduar, whales are fuckin weird, man
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>>737045019
That's probably the best way to put it. Everyone is worried about keeping up or ahead of the curve and anyone that falls behind is often left there. It's not entirely a superficial thing either as the vast majority of the playerbase at the tail end of the whatever content there is.
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>>737057298
>anyone that falls behind is often left there
I think that's a problem with WoW in general these days, it's a player base issue and people know that if they fall behind on their ilvl or m+ scores, then joining a PUG is impossible and you could still not be invited to a guild M+ group if they already have their cliques that they do their clears with.
Back in retail vanilla, you were stuck on your server so it really wasn't the same. There were no transfers that could come over and take your raid spot, guilds had to pull from within the servers community and there were way more servers with less players on them as opposed to the new classic realms.
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It was fun and nostalgic to play Vanilla and TBC again from 2019 onwards, and the emergent social shenanigans were amusing, but you also clearly got a sense of how much of a clown show early wow was.
i still enjoy vanilla lvling though, but endgame pre mop was just raidlog and thats not interesting to me.
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>>737041254
The problem with expansions is they invalidated all other content. The core of the gameplay became rushing to these new areas and doing the endgame.
Turtle WoW might be programmed by incompetent Russian retards, but they do have it right. Adding more to the leveling experience, building the world out instead of up. That's what I'd imagine Blizzard is going to try (and fail) with their inevitable "Classic Plus" announcement.
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>>737041396
Don't bother. TBC is currently run by dullards who make genius decisions such as:
>putting DR on CC while fighting monsters, making paladins the only viable farming class
>putting everyone on a megaserver with too few layers & too many bots, making it impossible to even level gathering skills
>attempts to destroy solo dungeon farms, resulting in weird shit like you not getting any loot from a mob if you didn't hit it in combat
>attempts to push everyone into buying WoW boosts for an entire stable of characters to do the soon-to-be-released dailies, because they will be the only viable gold-making method (until they introduce the token)
>release post-nerf Kara with pre-nerf heroic dungeons, which makes no fucking sense
>zero communication about phase 2 raids being pre-nerf or post-nerf, so guilds can't even plan on what they'll need
The clowns running retail are almost just as bad, with their attempt to ban add-ons, which means .1% guilds simply pay developers for proprietary add-ons that the rest of the community doesn't have access to.
Move on to another game, run by people with functioning brain cells.
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>>737043906
>Lower dps sure but
Yeah, by a fucking mile, and that's the most important stat on the weapon, why do you dismiss it like some minor issue? Also huge difference in speed, slower weapons were usually preferred due to higher weapon damage. In fact Hellreaver damage was so much lower, its max damage was worse than Might of Menethil's minimum.
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>>737062181
Cata was so wild.
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>>737064692
Which was specifically put there to remind you that you are in fact not the hot shit you think you are, even if all the challenges you already faced in Azeroth. You had to take a detour and get stronger.
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>>737064386
NOOOOOOOO
WHY ISN'T MY WEAPON FROM A RAID RELEASED AN ENTIRE YEAR AGO STILL RELEVANT AT LEVEL 85?!?!
NOOOOOOOOOOOO, YOU CAN'T JUST INCREASE ITEM LEVELS WITH EVERY EXPANSION
EVERYTHING HAS TO BE FROZEN IN TIME AND NOTHING CAN CHANGE
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>>737065980
The experience will never be the same either without all the balance patches. Most private servers and even classic dump you on the final patch where everyone has more player power too so everything becomes easier because you're not playing a super weak version of your class.
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>>737066395
Private servers are never 100% accurate, they have to guess a lot of things while programming stuff. While item stats and surface spell numbers are well documented, exact mechanics of many spells are something they have to figure out on their own, and that applies to many monster/boss mechanics too. Some things will end up easier, some get way more difficult because either the numbers are way off, or the mechanics are simply bugged.
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they had good content but implemented systems that ultimately destroyed the game
burning crusade introduced dailies and flying
wotlk introduced the dungeon finder, cash shop, and greater focus on item level treadmills which lead to to the widespread adoption of gearscore addons
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>>737067081
you missed sunwell island being the first real catchup gearing mechanic, allowing people to skip older raids. the ilvl focus of wotlk ruined gearing forever and is what made it so gear was instantly replaced each tier.
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>>737067361
The real problem in WotLK was first splitting raids into 10 and 25 man, and then adding heroic raids later. That inflated ilvl and general stats way above what they should have been by the end of the expansion. Remove all those different modes, and the final ilvl of the expansion would probably be like 251 instead of 284.