Thread #737048774
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Why do we hate it again?
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SMT 3 > SMT 4 > SHIT > SMT V
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>>737048774
because its so good that it ruins other jrps and especially makes you feel stupid for liking nocturne
>>737050758
the new story is way better than the original
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>>737050758
I like the original and I normally hate the Atlus + versions, but even I think this release completely eclipses the original and indeed includes the original as a seperate campaign in-game.
The switch version actually does let you carry over game clear files, but playing it on the switch seems like it's missing the point since the original is blatantly held back by switch hardware limitations.
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>>737048774
Hate? No. I just burned myself out on the gameplay and didn't return one day because the minimal story wasn't enough to keep me invested.
I chose the default path if that explains it.
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>>737051218
Serious question, i only played 4 but how come in these thread it's always threads about 3, 4 and 5, what about 1 and 2?
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>>737051419
1 and 2 are also good and worth playing but the actual reason is that there is a very clear jump in style of Atlus that came with Nocturne.
Pretty much all Atlus games after Nocturne take primarily out of Nocturne. Even games like Strange Journey which are initially more like 1 and 2 are actually much more heavily influenced by post Nocturne design.
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>>737048774
no dungeons in a SMT game is criminal.
what is this bullshit? its worse than pokemon in that regard. just a string of casualized boss battles which you can easily brute force (dont even need to grind or strategize around the boss' weakness)
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>>737051164
>>737051036
Sounds good, I'll keep an eye out for a steam sale
Thanks lads
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>>737052838
Literally everything in the game is a dungeon, the regions of Da'at are all laid out like dungeons you advance through with midbosses and a final boss. It's less Nocturne 2.0 than it is a 3D version of Strange Journey, where every Da'at region is like a different sector of the Schwarzwelt, and Tokyo is like the Red Sprite, it's your base camp between each mission.
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>>737054607
i'll replay it and i'll come back to call you a liar if you're wrong. can you wait like 2 weeks in this thread?
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8K GO(O)DNESS
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>>737054816
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I will now play your game.
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>>737054882
Post the right video:
https://www.youtube.com/watch?v=QUVlx6x-B1I
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>>737054876
PEAK LEWD
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bruh
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>>737054963
ZAMN! Naamah looks like THAT!?
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>>737055105
PEAK AESTHETICS
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>>737055224
PEAK BUSH
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>>737055310
PEAK COLOR COMPOSITION!
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>>737055373
P E A K F E E T
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>>737055127
The funny thing is that right is a good game while left is a stylish game.
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>>737055451
PEAK DEMON DESIGN
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>>737055127
Am I the only one that thinks Metaphor's combat is more fun that SMTVV?
I know both are Press Turn but the job system they've got going on in Metaphor and being able to skip fights with the real-time combat is so much better
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>>737055370
You get two late game quests that give you two demons, one of them is the best support demon in the game and the other is Dagda who is cool. I don't think the mitama dlc is that useful for a normal playthrough.
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>>737055526
PEAK HEELS
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>>737048774
I don’t, SMT doesn’t have a bad mainline numbered release yet. Even the repackages are pretty decent, Apocalypse being my personal black sheep of the franchise, I still like it enough, but MORE than IV? Or more than Vengeance? You can probably guess the answer to that.
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>>737055606
PEAK YELLOW COLORS
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>>737055865
PEAK FIRE EFFECTS
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>>737055927
UNIRONICALLY THE MOUST SOULFUL GAME OF THE LAST FIVE YEARS
Now back to Dark Souls 2
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>>737055546
I think the field combat in Metaphor is a direct evolution of V's. I really want this to be the standard. With V it's cool how you have all the demons doing their unique gimmicks on the field but it's too easy to get advantage, having to knock enemies down while avoiding their at field attacks is kino. I'd also speed up most demons on the field, Bino is too fast for them.
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>>737048774
+ god tier soundtracks
+ great combat system
+ nice demons, lots of variety (from sexy demons to funny and weird ones)
- dogshit level design
- dogshit story
- dogshit characters (except for Yoko, she cute)
They need to hire new writers and level designers
then we'll get kino of highest order
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>>737056432
Stack passives that increase damage, debuff enemies and buff your team, make sure you're using strength based attacks on strength characters and magic on magic, do not double dip bino into both strength and magic, increase potentials with items for relevant elements on your best demons and invest in miracles for relevant bino elements you're using, pay attention to demon innate skills.
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I don't.
Best in the series, closely followed by Apocalypse and then vanilla V. Storytrannies need not apply.
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>>737048774
aramasa is the coolest move ever invented, my favorite part was killing each boss with it
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I'm like halfway into Shinjuku. I went with a physical build for my Nahobino but I keep relying on elemental shards during his turn to exploit weaknesses. Some fights that's basically all I do. Am I playing the game wrong?
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>>737048774
But I don't?
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>>737058205
Well done Aramasa, Well done! However, SAKANAGI+9
>>737058281
It's the trade off, Magic users can easily farm press turns, Phys users are better suited for burst damage. You can swap the turn order, so Bino goes after the mage who gets you your press turns, Alternatively you can invest in elemental physical skills, the Dracostrikes are available in Shinjuku and if you want to put points into Force or Light, Bino gets physical super moves in those categories.
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>>737058281
Early game SMT, magic is good because everything has weaknesses you can exploit for more turns
By mid game this stops being the case for bosses, but Physical skills can still crit to give you more turns and you start getting access to better phys stuff (Magic can crit in V too with effects though)
More turns is also why Omogatoki Crit is generally used even if other options are also good
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>>737048774
SMT games are carried entirely by their aesthetic and atmosphere, and are otherwise forgettable JRPGs. SMT V is a boring spiritual successor to Nocturne. Doi can only make humanoid designs.
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>>737058285
You do a lot of the same things to build your ideal digimon. I'd argue Time Stranger is SMT: Digimon edition. Which is a good thing. Overall I enjoyed it a lot more than SMTV:V but I do like both and think both are worth buying.
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>>737058747
>>737058736
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>>737058534
Is this a good stat spread /v/ros?
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>>737058616
Big brain is realizing is realizing that the sorting of your units actually matter, which makes sense if you played IV cause you have minimal control over that shit and it decided battles.Whoever is hitting weaknesses should be in slots 1 and 3, and slots 2 and 4 should be whoever is using those extra press turns for physical or buffing. Your physical bino should be in slots 2 or 4 until you can guarantee criticals every turn.
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>>737058960
focus on 1 stat is better than spreading it, luck and agility arent really needed. and i personally prefer glasscannon without any vitality
lunge and aramasa is overkill
glam slice could also be too much, aramasa is usually enough
try swapping ruinous thunder for the elemental thunder spell, forgot its name
but dw meta fagging isnt needed, just have fun, most of it comes from having your own build
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Should I get this or refantazio? My friend says its kinda ass, but also a lot of people clown on refantazio for the themes or whatever
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>>737059145
Yea I kinda regret going so hard on Agility, feels pretty useless. I have one of those respec tablet things, should I just roll with what I've got or respec?
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>>737059251
Thanks anons :) I've never played an SMT or Persona before so I'm learning as I go
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>>737058519
forgot to attach image
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>>737059304
>should I just roll with what I've got or respec?
i'd say roll with it till you hit a brick wall. you get more than one per playthrough, but i dont remember how many
>>737059304
hope your having fun
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>>737058809
>Doi can only make humanoid designs.
I mean sure, if we ignore every non-humanoid design he's done.
>inb4 Doi bad only Kaneko good haha giant dick funny amirightguys?
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>>737059289
The only issues that VV has is that the plot is kinda thin, instead of fleshing it out the remaster just added a second story that also felt like it needed a bit more content. Gameplay-wise I loved every single second of it.
Refantazio is basically medieval persona. I liked it but it's no SMT.
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>>737059304
Agility only helps when you're using one of the low accuracy skills, you'll feel the difference when using the mighty cleave line. And these skill are very good provided you stack them with the accuracy passives.
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>>737059304
I went full STR + Luck 'bino and I was consistently getting crits on enemies by level 50, especially with multi-hit abilities like Aramasa and passives that increase your crit rate like Bloody Glee. So if you're miffled about missing out on hitting weaknesses that's an alternative. I was also getting tons of drops every battle.
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>>737058934
thanks gonna wait for a sale
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>>737051016
SMT VV > SMT SJ > SMT 4 > SMT 4a > SMT 1 > SMT 3 > SMT 2.
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>>737059304
Agillity's main use is accuracy, so moves like Critical Slash and Crusher Onslaught which are normally much stronger than their counterpart but whiff more often can hit reliably. It has an effect for dodging but it's negligible outside the highest ranges.
Those respec items are extremely generous the game gives you like 20 so if you want to respec you don't need to ever hold back, I don't think it's such a major investment you've made, maybe 10-11 points
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>>737059304
>should I just roll with what I've got or respec?
You don't need to respec. More importantly you should figure out your skills. You've got some dead weight there and I'm sure you've got some demon souls or whatever they're called in you inventory you could make use of.
The right passives make a world of difference like Critical Zealot if you're going going physical or resistances for your weaknesses.
This is an example of my endgame Magic build, not a single slot is wasted.
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>>737058934
How the fuck is that digimon game good? Does it get good like later on? The player characters barely have animations and it’s just linear dogshit hallways and then menu simulator for getting new Digimons with 0 strategy. I uninstalled and got it refunded after 2 hours (when we get sucked into digi world)
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Also played it on Switch on release.
SMT3 is still my favorite but the re-release pleased me.
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>>737059683
Don't. The game is fucking dogshit. I fell for the Digimon meme because of browns on this board. Spend your time on a better game.
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>>737059507
>hope your having fun
>verdict so far?
It's awesome. I didn't think I would get hooked like this. The combat was tough at first but I got the hang of things after a while. Demon Negotiation adds another dimension to it that keeps it fresh.
The biggest things that's surprised me are how addicting Demon Fusioning would be, the exploration and the verticality of the world. Also the music is aces. I love this theme so much
https://www.youtube.com/watch?v=RFZ8cGSZyDk
It's crazy how much I've missed out on. I'm definitely gonna check out Nocturne when I'm done with V
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>>737060004
Thanks anons, I'll rethink my skills
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>>737059593
hmm, so VV for the gameplay (and also it has an improved story) and refantazio has decent gameplay but it's mostly for the story/vibes? ok. I was actually told VV had really samey combat that wasn't very SMT-like, but I'll trust u anon.
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>>737059289
Metaphor is Persona mixed with SMT and Etrian Odyssey. It's good but some story sequences go on FOREVER.
It gets shit on for being "anti-racism" but by the end the characters willingly admit that racism is impossible to stop. There are storytellers around town that tell you that every race has its own specialties and needs and they can't all be treated the same way.
Most players just see the superficial ideals posed by NPCs and Antagonists (abolish taxes! End Racism! etc.) and assume that's the moral of the game when they are antagonists for a reason.
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sorry heres the correct image
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>>737060176
Not really, you can just fuck around. NG+ can be finished in like 2 hours if you skip all cutscenes.
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>>737058809
>SMT V is a boring spiritual successor to Nocturne
people say this but i absolutely loved vengeance but nocturne bored me to death. maybe it was fatigue because i played it right after both 5 storys, but noc felt like a slog. everything i liked about 5 was more tedious or non existant in 3
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>>737060381
t. gen zoomer boomer doomer gloomer milloomer
to answer your question and ignore your bait, most gaymers these days just play games so they can engage in the community and shitpost in the thread, they don't have a lot of personal interest in the game itself.
For example, if you told someone to post their favorite demon builds, would they?
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>>737060434
For me? It's Pixie.
Now where is Raidou 2? I was promised a Raidou 2 Remaster.
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>>737060332
In order to fight the Super Boss save your game clear on a different slot then Reload the game before the final boss.
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>>737060502
>For example, if you told someone to post their favorite demon builds, would they?
This is something entirely different from just playing the video game. I personally wouldn't reinstall a game just to take some screenshots of the builds on my demons.
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>>737060137
ah right, so it's nuanced like how in P4 the gay and trans character are actually neither gay or trans. There's an element of taxes/racism/classism etc, but the game eventually concedes that to stop these things is a fantasy and tries to be realistic about what these things really are and their element in society. Something like that? ok.
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>>737060610
Fake fan for not already having 100 screenshots of games you enjoy.
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>>737048774
I don't hate it, I think combat mechanics and team building are the best in the franchise. it just needs an interesting world to navigate and a story that isn't half baked. as is the zones are incredibly boring wide hallways with 0 danger in them with no dungeons to actually crawl. I'll take narrow boring mazes over wide boring hallways any day of the week.
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>>737060564
>Aramasa
I know you either didn't beat any superboss, let alone Shiva, or you played on Normal or below.
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>>737060640
Yeah you got it. Atlus is pretty good at addressing topics like that in reasonable fashion. Metaphor isn't as preachy as they say.
You're trying to become King so obviously the MC has to try and please everyone.
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>>737060486
I have personally done a mixed strength and magic build and it was totally fine. It's great for letting you try out all of Bino's signature moves. Almighty Bino in particular gets a bunch of signature skills in both str and mag camp.
You can also do what you're saying very easily, the game gives you a ton of re-spec items.
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>>737060474
I think going backwards in this series is rough. I played Nocturne before V(cause V wasn't out yet) and had a good time.
I've tried to replay Nocturne cause I did everything in V and I never make it very far. Just a lot of little things like being able to brick your Demi-Fiend build adds up. I know I can install mods but part of me just thinks I could boot up another randomizer of V.
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>>737060764
That's cool, I'm really glad that there's at least a little bit of genuine depth and nuance in a game like this. I'm not a big fan of moral relativism in games or whatever, but fucking hell, JRPGs are usually so fucking insultingly simplistic. I tried playing time stranger recently and I just hated all the characters so much. Is it too much to ask for a JRPG that is a tiny bit more smartly written? I hate to sound like a fart-sniffing pseud but yeah, the genre is really crappy in that regard
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>>737060776
>I asked because if there were a lot of missables then I just wouldn’t play at least not right now because I hate looking shit up
Again, just play the fucking game. You don't have to look shit up like a cuckold.
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>>737060861
To be 100% fair, that is absolutely true for some kusoge like IV where it's too easy or the original Raidou where Atlus had zero clue how to make it work until Raidou 2. You do not play those for the actual gameplay.
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>>737060059
Based anon. I started with Nocturne after it rereleased on the Switch and it turned into one of my favorite games.
>All dem demons
>All dose skills
>Debuffs make or break fights
>The press turn system
>Sexy and funny demons
>ONE MORE GOD REJECTED
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>>737061091
Getting an extra press turn is great for a victory lap in NG+. I love this game.
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>>737060931
>pretty good
I don't think this qualifies. You can go back and look at older series artwork to compare, it doesn't matter if you're just going to have a bad faith debate about it though
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>>737061284
All the way to 999 baby.
Max level is 99 until you beat the Satan superboss then it can go to 150.
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>>737061138
You can just put all points into VIT. VIT is the best stat. VIT raises your survivability which is 90% of your heartache in Nocturne and it doubles as an attack type since all weapon type skills scale with VIT rather than STR. STR is crappy early game and MAG is crappy end game but VIT is great all game long.
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>>737061334
I don't mind it, though he should've gotten a cool helmet to complete the super sentai look. Finger swords also aren't my favorite, I liked how Demi-fiend would conjure a sword of energy for any slash based attacks.
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>>737061428
>I don't mind it
I mind it
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>>737061154
True. I'm in it mostly for the demon fusion autism.
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>>737061474
One lack luster main character design is a small price to pay if it means we get a consistent art style across the entire game, unlike IV which only had good human character designs and the worst mishmash of demon designs ever seen in the franchise.
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>>737051310
This but I cleared CoC / CoV already but I marathon'd SMT recently (played 3, 4, 4A multiple times) and I got back to V and bros I can't, the gameplay is "fun" but it also feels sorta fucking ass. This is definitely the worst game to replay since the story has no sauce, the gameplay doesn't really evolve that much, and no fun set pieces.
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>>737048774
As far as I've seen people here generally think it's one of the best Atlus games. I wish I could get into it but I was just wandering around a wasteland and there wasn't really any life to it, but I imagine it gets better.
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>>737059236
Crazy that I played the game up until the 3rd area before realizing this.
I'm a magic beano tho so it only really mattered when I needed to use Beano for other shit or focus on magic I didnt have on him.
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>>737061864
I think the middle portion (Area 3) in both routes have quite a bit of a difficulty spike and it's both the dullest part of the game and it's a LONG ass slog.
I think my main problem is I can't find a way to make my routes different. There's no variation in story, but gameplay wise I ALWAYS FUCKING SOMEHOW END UP WITH MURAKUMOOOOOOOOOO Nahabino even if I want something different. It even sucks more since I want to try the AGI build but it's shit to use against the superbosses and the AGI skills are ONLY on CoV and because of the way demons work, you sorta want specific demons instead of being able to work with your favorite demons. You can absolutely create mini parties of meme pixie builds and stuff but it's not as fun when it's not as optimal unlike the other games.
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>>737061334
>Get a cool ass new form in CoV
>SIKE BITCH GO BACK TO BLUE HAIRED TWINK
FUCK FUCK FUCKKKKKKKKK I get it, they don't want to reanimate shit since they're lazy fuckers and OMG ITS LIKE MY ANCIENT JAPANESE MYTHOLOGY ISNT THAT KINOOOOOOO??? BUT FUCK FUCK TSUKIYOMI WAS WAY MORE FUCKING COOLER.
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>>737062480
eh you can run a party of your favorite demons thanks to stat items and skill essences, it's just a real pain to grind out the stat ups without the fuckin shitass DLC that increases mitama spawn rates. I cannot find it but there's a video of someone booming Shiva with Jack Frost
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This was my first clear of SMT&VV I chose Creation and Normal. Rate my tism.About 10 hours in I realized I fucked up and should've chosen hard but I just kept playing and even spent hours just reading the shit they had to say in the demon haunt, as well as giving everyone nulls until I realized what that made later bosses do. Shiva kept spamming almighty and I put in on easy for him alone, but I bumped it back up to normal Lucy and I think? got True Creation. I forgot about the DeminDemon dude and that masashisho funny japanese mask facepaint looking guy but i killed everything else.
Took a break but the next step should be Hard + NewBorn and Take her Hand right?
Since all my wives are lv 90+ (Mermaid and Muu Shuwa should be shown here but sadlyLucy kept throwing the sun at them. And for this transgression I'll breed his daughters in Vengeance without remorse.)they'll just be waiting for me at a ridiculous price, but I dont mind overwriting most of em with lower stats again but before I do, is there a limit to the "Demon likes you +random stat" or is there an easy way to grind incense? I think from love alone my Mermaid gained like +50 Magic over 100 hours together that I hesitate to let go.
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>>737063534
>or is there an easy way to grind incense
you buy the mitama DLC and toggle it on. otherwise I remember grinding the bridge outside of the Egypt bozos hideout for mitamas in the original release, I am unsure if the same thing exists for Vengeance.
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>>737048774
gameplay is good.
story is below mid. bad. reddit, even.
no dungeons just open world slop, but it's not terrible. just not desireable.
Nocturne > DDS duology > SJ > II > IV duology > SMT V > skip > I
It's worth playing. but once and that's it.
good music. game was lewd. not woke. that goes a long way.
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>>737063835
>II that way above I
poser
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>>737060137
If you had to pick between VV and metaphor, which would you go for? They both look appealing...
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>>737064281
Opinions on I and II are pretty much all poser tier so it doesn't matter, they shouldn't even be on anyone's tier list unless you're a Jap in your 40s. The fact that they have the best settings and set pieces of the franchise doesn't fix the games themselves unfortunately
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>>737064620
yeah they do. that's poser as fuck saying they don't belong in a tier list. I fucking LOVE SMT 1.
yeah gameplay is a bit meh but let's be honest most good jrpgs have shit gameplay anyways.
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>>737060901
idk what you're freaking looking for but probably go read festival of champions
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>>737064456
SMT5 personally. I played Metaphor once. Played SMT5 about three times now.
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>>737048774
Its just not very good... The alignments are heavily one-sided as usual, there's shockingly little story, and gameplay wise it's just kind of a sweep. The Vengence additions give us a worse dungeon and a group of half assed villains to deal with. Strange Journey Redux had problems but I remember loli Demeter and the Alex murderhobo shit more positively than Vengence
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>>737065050
thanks, I'll go look into it now. Looks interesting.
And I'm not looking for anything super complex or anything. I'm not an intellectual or anything. I just find most JRPGs to have an insultingly simple baby story with saccharine unidimensional characters.
>>737065126
ok, that's fair. Thank you. I was slightly tipping towards metaphor cuz it was 14 and smt vv was 20 (in keys sites lol) but if that's the case I might go for smt vv.
How is the demon fusion stuff in this game? I remember in nocturne it was a bit autistic and esoteric
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I'm in the group that thinks Strange Journey Redux accidentally makes the base neutral ending more based. Neutral's whole concept is about faith in humanity's power. What proves faith in humanity more than a time traveller from the future telling you that humans don't change and you shut their shit down and take a once in a lifetime bet because you believe in the human race.
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>>737064456
It's pretty difficult for me. I'd probably put VV a bit ahead of Metaphor but they're both pretty disappointing entries to me. Metaphor for being too safe and feeling too much like "Greatest Hits"and the final boss was an actual insult.SMT VV is alright, has way better atmosphere, music, more fun gameplay but I think the story is blander and there's just a lot of holes in it that it may feel sorta empty to play through. I would say Metaphor is the more "mid" journey while VV has better highs and lower lows but honestly there hasn't been anything likeHOLY FUCK EVIL FLYNN KILLED YOUR GIRLFRIEND!!!!!!! HOLY FUCK YOUR MOM IS ACTUALLY YOUR GIRLFRIEND! HOLY FUCK THEY DESTROYED THE WORLD AGAIN.
If you haven't played DeSu1 and DeSu2, I'd recommend those first.
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>>737057993
Yoko had very poor reasoning though. Sure she's a chaos rep and that's a hard thing to justify but her ending path is literally her sitting there saying that everyone should die and I'm supposed to be fine with that lol
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>>737064456
Not him but I have 80 hours in Metaphor and 170 in SMTVV but it sort of depends what you're in the mood for.
Metaphor is 60% story and 40% combat while SMTVV is 10% story and 90% combat. In Metaphor there are breaks where you kind of just chill and soak in the world, in SMTVV there is only the fight you're in and the preparations you need to make for the next fight.
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>>737065251
It's time for you to consult the list.
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>>737065251
Demon fusion is a lot better than in smt3. It's far easier to keep some of your favorites around much longer too.
Select "take her hand" for your first playthrough. That's the new route - Vengeance. You'll want a key item in this route before you play Canon of Creation to unlock a secret boss in it that you can't do unless you played Vengeance on your last cycle.
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>>737065449
Counterargument she is very cute and she puts out. Also comes with the entire Qadistu
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>>737065623
>Take her hand when starting the game.
>Reject her all game long.
>Law end.
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>>737065612
Yup, it's pretty great.
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>>737065303
then the ending proves that humans indeed don't change and you're stuck on the moon babysitting them for eternity
Strange Journey's original plot including all 3 endings was excellent, it reads just like some sci-fi flick
the hormonal time traveling daughterslut trying to murder you all game was atrocious
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>>737065493
I guess I'd like a good story, but how good is the metaphor story, really?
I personally found persona 5 to have a horrible story that dragged and I hated how the social link shit had to be unimpactful, as they couldn't have anything substantial happen in case you didn't do a character's story.
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>>737066545
Metaphor's isn't bad. It has some really memorable scenes, twists and characters but if you didn't like P5's, you probably won't like Metaphor's. The social links in Metaphor are easier and you always rank up no matter what choices you make, but the character development remains separate.
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>>737066545
I liked it but it is pretty standard shonen, power of friendship, unite all the races of the world and punch the evil emperor in the face.
I feel like the team dynamic is important and I thought they had a better dynamic than Persona 5 but not as good as Persona 4. Does come down to personal preference though.
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>>737066535
Yeah, the true neutral ending is if anything anti-humanity. I can at least get behind the other two true routes. Chaos actually gives humans a chance to survive which lol, and whilst Law is a bit shakier the idea of having a purely benevolent god ruling this universe is a nice ideal compared to how law normally plays out.
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>>737051164
NTA but should I still play the original story or just jump into the new one? I probably wont do 2 playthroughs
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>>737060486
There's just no reward for a character having both physical and magic, so you're only sacrificing damage and skill slots for no gain.
That said, swordmage type characters are cool and I sympathize with wanting to build your mc that way for cool points. The game isn't crazy hard or anything either, so you can totally get away with unoptimal cool-factor builds, especially when demons can make up for your weaknesses.
If you get to postgame or whenever it starts feeling like shit you can just respec into something more practical
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>>737067432
I can forgive the whole "social link stuff has to happen in a quantum superposition to the main story" shit if the main story and social links are still well written in and of themselves even if they don't affect each other. I didn't like that in P5, but what I REALLY didn't like in P5 is just the characters themselves. I could forgive an overall shit plot if there was good characterization and character development, but the characters are only good in their main story arc and then that's it.
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>>737067690
Honestly, CoV but CoV is a huge disappointment tooseriously what the fuck was with that sahori/tao development. why even do a bait and switch like that. fuck you atlus
I wouldn't even say it's too different in plot but it's a bit more "personal" (I guess) and has a bit more sauce.
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Would Vengence have been better if the sister and the Egyptians were a fully fledged neutral route? Bump up their role a little so the debate isn't just two mentally ill girlpals debating whether killing everyone or granting everyone's wishies was the best path?
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>>737067792
CoC
>go join tokyo demon hunting force woohoo!
>oh no your school has a school shooter in it
>stop her
>acktually you know what fuck all the tokyo drama now you're going to going for the throne and going to become KING OF THE PIRATES
>oh one of your classmates just turned into an evil douchebag i guess.
>oh your other friend is chill but his new world is kinda meh so fuck him
>yeah let's go join the evil jerk dude who's been pissing in your pants the entire game who hates demons but keeps a demon companion he constantly hates fucks
>oh wait what he's serious about that? oh we're actually just removing all demons and going back to sq1? oh okay bye aogomi see ya
CoV
>go join tokyo demon hunting force woohoo!
>oh no your school has a school shooter in it
>wtf your gf decided to turn lesbo mode and then join her in school shooting wtf
>lol nvm they both died and your gf megami tensei'd back to normal
>do almost similiar things as CoC except this time you got two companions with one girl being goody goody two shoes and the other girl being an absolute edgelord
>oh one of your classmates just got kidnapped sorta by the angels and oh great he's evil again
>oh wait he actually kills your other classmate wtf
>nvm basic ass battle for the throne again....
>idk some subplot of some evil bitches trying to subvert things but they don't really do shit and you just decide between using the throne to bring things back to sq1 again or fuck it wipe the world and try again with a concubine
>meh concubine pussy it is (btw if you do this path, you end up with goody goody girl for a while so you legit don't even know if you're on the right path, the actual split is right at the end which makes no fucking sense)
Ngl I prefer Nanashi bungaloo instead.
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>>737067792
Its bad... The main debate is almost humorous, Mastema is shoehorned in, and the main route representatives go out in the most idiot ball fashion imaginable. I personally don't think the extra gameplay is that great either. The novelty of facing Beelzebub is neat but the Qaditsu and Tehom are super filler
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I refuse to refer to smt5 as V.
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>>737048774
Dungeon crawler with no dungeons.
Player power tied to shitty plaforming collectathon.
Graphics quality meant very limited demon variety.
Bosses all devolve into using block element items you need to guess which to use with varying certainty.
Seems comparatively short.
Level factors into damage way too harshly.
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>>737064953
Well you're right that jrpgs are usually bad to play but sometimes it falls below an acceptable threshold. The pity is that by being a rudimentary spreadsheet simulator time has not been kind to some of the earlier games in this genre. Funny enough dragon quest 1 feels less dated than smt 1/2 though, maybe it's the encounter rates, padding, and weird cheesing the entire game with one weapon on autobattle
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>>737063835
I personally love DDS1+2, but the fact that there is no recruit/fusion in any capacity really hurts the game in my opinion. Mantras in 1 are not an effective replacement, the grid in 2 is a bit better though.
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>>737051419
1 is fucking awful. Getting any demon to join you is a ridiculous hassle even trying with save states. You exploit casinos for guns to bypass 90% of the game. Also just having demons in the party drains a resource that only certain demon types drop so sections of the game you will just be draining that away.
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>>737070069
fuck you bitch. SMT1 has probably the most unique atmosphere in almost all of JRPGs. There's something about things going to shit over and over again (and staying that way) while you're just trying to do your best in stopping it from getting worse.
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SMTT ALICEEEEEEEEE
DeSu alice is so tough she's bullying
smt2 alice is so tough she's seducing me
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>>737051619
>it took Atlus 20 years to release them officially in the West.
>them
SMT 2 had a western release?
For that matter, did SMT 1 have one besides the long-dead iOS one? I'm horribly out of the loop if the answer to either or both of these is "yes".
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>>737072415
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>>737073628
im not i am just sharing my alice love, badmouther
1 guy at least agrees
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>>737073270
Last good post I saw in /smtg/ was crudely drawn Alice cunny, I don't know if I'd call Alice enjoyers performative. I think the most performative people are the ones who go "no Kaneko no buy".
https://arch.b4k.dev/vg/thread/351090067/#q351112025
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>>737073270
SMT is so diminished as a pillar that a brand new IP from the real persona team doubled the sales of their best selling release of all time despite being decades old. It got so bad they had to group vanilla and rerelease together to make it look good next to metaphor and p3r. All the fans are watching a slow car crash that started in 2021 that inevitably ends with the series becoming the new Etrian Odyssey. Of course everyone in that kind of fanbase is going to be some type of snowflake.
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>>737048774
It's possibly my favourite game ever. Being able to turn it around to such a degree after how underwhelming base V turned out was impressive. It certainly has the best OST of any game ever made.
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>>737073628
>>737073270
>pedo this pedo that
how about stay silent wahman
lolis run this website
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Base SMTV was a piece of shit. I don't care how much you polish it, a turd is still a turd. Etrian Odyssey VI got gutted and will never release so Fatlus could drag this decaying husk of a game over the finish line and i'll never stop being pissed about it.
Fuck Atlus, fuck SMT, and fuck the people giving them money so they can shit on their plates.
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>>737074924
It made Magatsuchi skills other than the fairy one viable, for one. In vanilla all you ever used was the fairy Magatsuchi because it gave you a full Rasuta Candy, a full Debilitate and had a chance to inflict every single status effect; meanwhile, none of the other skills were all that good.
VV added a lot of new Magatsuchi skills and rebalanced some old ones so they were worthwhile options.
Other than that I can't remember all that much from vanilla, other than obviously the new route and new demons.
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>>737051419
1
sleep bullets puts any enemy to sleep cept like four
2
you're demons use mag to survive when not in the light, in 1 you can mass enough it's not a big deal if you're not running away, but in 2 they fucked up and made the two humans uber strong to compensate for the fact you'll just be using those two most of the time as your mag goes to fucking zero all the time and your party unsummons.
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>>737070069
MAG is a bigger pain in SMT2 I find, which much longer stretches of no MAG dropping at all.SMT1 (I played PS1 so I can only speak for that) was more about swords/lightning magic than guns honestly, SMT2 felt much more gun centric. I had with the MC with the hinokatgutschi at the end of 1 but otherwise I had him swinging the biggest sword I had on hand, and the heroine with guns/lighting magic for stunning.
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>>737075836
I liked 1 alot, and 2's story is pretty cool but gameplay wise both are kind of just autobattlers. I loved the mazes though, probably why SJ is my favorite game in the franchise because it has the mazes and it has an actual combat system.
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>>737075954
I just hated how the combat is just auto-batttle and the exploration is endless mazes with half the corridors leading to dead ends. It's not the worst game I ever finished but definitely the most painful one. Soundtrack is a 10/10 though.
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>>737076096
I'm a bit more sympathetic towards the auto battling stuff because it's obvious that trash mobs are exactly that, trash. they are a drain on your resources and they are fusion fodder and that's basically it. every now and then they land a lucky crit and the auto battle is switched off to recover but otherwise they serve as minor obstacles, where the later games very much weigh regular battles much more. so the game is more about navigating the mazes without wasting too much MAG/SP/healing items before you get to the boss, which is a real battle you need to actually control.
but I understand why that may not be appealing, I found navigating the mazes very enjoyable though I did think 2 started to drag a bit towards the end, and the final boss is a massive damage sponge so the fight just gets very tedious.
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>>737074924
The sheer amount of content is the main thing. It has 42 different battle themes, many of which are only used once, and they're pretty much all bangers. The new route is more interesting even if it still has its flaws. The new boss fights are all really good with some neat ideas, like Hayataro tanking you in the Yuzuru fight (which also has its own unique banger of a battle theme). The quality of life stuff is also welcome like being able to save anywhere, shortcuts and Return Pillars not being limited for no reason.
My only real complaint is that it's not hard enough. You very quickly become OP if you've ever played an SMT game before and some of the coolest fights never get going because you annihilated them in a few turns (Nuwa and Shohei being a prime example).
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>>737076469
>so the game is more about navigating the mazes without wasting too much MAG/SP/healing items before you get to the boss
Until you learn the correct dialogue options and have high enough stats so you can just talk away every demon and have 9999 Mag at all times.
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>>737076621
>>My only real complaint is that it's not hard enough. You very quickly become OP if you've ever played an SMT game before and some of the coolest fights never get going because you annihilated them in a few turns (Nuwa and Shohei being a prime example).
Same. When they announced VV I was hoping that they'd add a Vengeance super hard difficulty like Apocalypse had. One that really busts your balls and requires you to use everything the game has.
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>>737077135
>Until you learn the correct dialogue options
no such thing, it's pretty RNG for the most part. And even if it wasn't then that is a good reward for making your MC INT based despite not being able to cast magic, you get to talk your way through regular battle and rely on your party for fights that are unavoidable.
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>>737077301
>no such thing, it's pretty RNG for the most part.
It's not. You can pick the same options every time and if one of your stats is high enough (I can't remember which stat determines demon talk success) you can pick the exact same options every single time and get demons to fuck off and gift you Mag..
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>>737074924
They added a ton of extra waifus for pathetic incels to salivate over. It's rare to have a game appeal to me directly in modern times.
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>>737077392
probably needs quite the investment then because I got the int minimum you need to beat 2 and after testing via savestates and talking to the same demons in different encounters it was pretty random. either way that's a huge ask, and a decent reward for making your main character much weaker in combat.
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One of the best demons in the game and it was a mistake to use him to fuse some worthless goddess
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>>737060486
5 has this scaling system where it scales linearly up to a point based on your level, then drops into square root scaling where it hits massive diminishing returns. The upshot being yes you generally aren't losing that much by splitting
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