Thread #737056642
What went wrong?
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>>737057303
>Not enough freedom and soul
care to elaborate?
my biggest issue is that the faction system they implemented is wide as an ocean but deep like a puddle.
No matter what factions will pop out, you're still ping-ponging between two opposing systems. Your city is still going to look the same no matter if its inhabited by Evolvers or Iceblods. I didn't check out the newest expansion but it looked like it fixed that issue at least partially.
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>>737056642
Nothing, it's a good game.
For some reason people expected to get the same scale as in the first game, but I guess the developer felt like that did all they could with a small scale simulation.
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I must say though, it's just not very fun on higher difficulties. Like it's beatable, but it's so stressful and so much busywork. Hard to explain, but I'm not enjoying that.
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>>737056642
The first game had a micro to macro charm that it mastered well. See those 200 sheds when you zoom out? I placed them there myself, one by one.
2 went full macro. Place 5000 sheds at once. I can no longer zoom in on little Billy and see what he is up to. I can no longer see how many visitors my local tavern has that evening. I can no longer get a moral dilemma by old Martha being beaten up by guards even though my city has 700 souls. They took the interesting part out of Frostpunk and turned it into Sim City. The macro is well done but it should only have been a part of the game. Not the game in its entirety. A major downgrade from the first game by not understanding its formula to greatness. Half the cooking recipe. The whole is greater than the sum of its parts.
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>>737059283
The reason is that the large scale kills immersion. The deaths are meaningless, my choices feel too detached from the people surviving it.
Unless you do the additional scenarios (Which helped fix the issue), you dont really get a sense of involvement.
I get its a deliberate choice, to show the slippery slope bureaucracy and power grants, but it makes the game lose an essential piece of what made the first good.
>>737057424
I like frostpunk2s politics system, easily the best feature.
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>>737056642
It's boring and also missing both the atmosphere and gameplay of the original. There's just nothing there.
The political stuff is also trash. That was also the case in the first game, which was preachy and illogical, but at least there it was more in the background.
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>hype oil being a big thing
>it's just an another resource
I expected a whole chapter or even a tech tree where you need to figure out how to refine oil and use it properly with Faithkeepers REEEEing in the background that only coal can be burned in the holy generator and whole questchain because people were slurping it like a kool-aid and getting sick.
>>737060281
>politics system, easily the best feature.
same, I even felt sad when I became the Captain and realized no more voting shenanigans for me
>>737060437
>They should focus on different one
Different one that isn't THE FUCKING WINTERHOME!!!!
How many times are we going back to this shithole?
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>>737060437
You are going to love the "Frostpunk Franchise Fest Showcase"
I still don't understand how you can call this a franchise really
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>>737060646
What fucked it over was the forced revolt at the endgame.
I literally had all parties balanced and deradicalized enough that there were only 3 rebels in a city of thousands. No resource restraints, no unpopular policies. Military might out of the ass since i could afford it.
And the endgame pretends that three jackasses is an apocalyptic crisis that i need to burn entire districts down to contain.
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>>737056642
It just didn't hit the same. I need to be called out as a monster when I make the worst, and hardest choice.
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