Thread #737088203
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>unc tells me old game is timeless
>nobody but him and other uncs play it
why is it so hard for uncs to admit their game aged and doesn't appeal to anyone but the people nostalgic for it? All these ports of old games are played by old people, not young people. Games are not timeless.
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>>737088203
>Games are not timeless.
They are. RE4 inspired several games that are nowadays considered great, and its dna will live forever in vidya. Unlike demake, which most likely won't influence anything since it did nothing new or unique. RE4 is one of the most important games of all time, regardless of how much you zoomies try to rewrite history.
https://youtu.be/BQ3iqq49Ew8?t=127
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>>737088271
Trolling is not allowed outside of /b/ and baiting is a type of trolling. But the mods don’t do anything since they have tranny culture war threads to sit in and cry until they get embarrassed enough to take it down.
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>>737088203
>doesnt appeal
older games can appeal to younger people
ive played system shock 2 and loved it despite the game being older than I am.
However some pals of mine wont touch anything pre 2016 because it looks too old, aka they get filtered by graphics
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you say this but more and more zoomers are choosing to get into older and retro games what with them not being graphicswhores since they grew up with fucking minecraft and roblox
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>>737092417
>I remember my first re game was playing re4 together on the ps2 with my big brother
i'm sorry anon farewell to your bro.
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>Games are not timeless
They literally are. The issue is that game design trends over time converge around patterns that are proven to have mass appeal, in order to target the widest possible audience. This usually entails 1) streamlining/dumbing down gameplay systems 2) targeting realism both graphically and in gameplay feel. It's an algorithm that is continually being refined. What it means for the consumer is that games are largely homogenised and the last 5 shooters you played all feel pretty much the same. It feels unnatural to you to play something that is designed differently, it takes an effort you're not used to, and your brain explains that effort threshold away as "datedness" or "clunkiness" when really it's just...different.
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>>737092019
>30 and 40 year old desperately want to seem like niggers
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I like to recolor my laser into a bright luigi green
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Protip: you have to be mentally challenged to think that one is great and the other is shit or mogs one another. They are much more similar and close games than some tards pretend them to be. Remake is RE4 with new graphics and some gameplay improvements, not as big as you think though. Art direction and atmosphere is purely a matter of taste.
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I've gotten plenty of my zoomer friends who are into modern action games to play shit like RE4, God Hand and DMC3, they absolutely loved them and are now some of their favorite games, anything from PS1 and N64 or earlier will completely filter them though.
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>>737101707
>I wonder how did you passed
I know what you are
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>>737088203
It is really funny to see the same types of games reviewers, that are all men in their 30s and 40s, talking about how timeless the stuff they played as kids are, because it really is just a circlejerk.
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>>737088271
Get over yourself unc
>>737088307
Losteded*
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>>737088203
>why is it so hard for uncs to admit their game aged and doesn't appeal to anyone but the people nostalgic for it?
In fact that's exactly what we're arguing about, that's Crownbcat's point. 4R is worse, but you like it because it fits more with your tastes as a modern gamer.
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>>737088203
Millennial here. I had friends when I was a teenager who said shit like "Ew that's old why would you want to play that?" They were just as idiotic then as you are now.
The ability to appreciate older things is an indicator of intelligence. Worshipping the new just because it's new is massive faggotry. You should be able to judge things on their merits.
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>>737088203
I’m an even older unc than the “uncs”, and I prefer the remake to the original.
I’m glad that “xennial” was conceived as a sub-generation between Gen X and millennials, because I have always considered millennials to be faggots.
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Demake babbies defend cut content and artistic defacement because they grew up in a dead society.
They mock you for remembering.
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Resident Evil 4 is visionary, timeless, and inspired countless works
Resident Evil 4 remake is just another remake
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>>737094495
demake is garbage but this argument is kinda retarded because it also means that RE4 is shit if you put it side to side with a game like Mario 64 where you can turn around and move to any direction instantly
it's okay with different games to have different movement styles and responsiveness
though obviously the demake is like that because they saw it in RDR2, they didn't put any thought into game design when making that shit
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>>737108470
It's a survival horror action-arcade game, you pathetic twat
Just because it has cinematic styling and lavish production and detail doesn't mean it's a movie. The gameplay density of encounters in the original is far higher than the remake which has way more cutscenes and way less interactivity during them
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>>737108806
It isn't survival horror at all.
There is almost no resource management because you'll almost always have more than you need, and the avatar is much stronger than most mob enemies you fight.
There are probably more enemies to kill in the first area of RE4 than like all of RE1, lol.
It is a cinematic action game that looks and plays like a movie, and is usually credited as the game that kickstarted the whole trend across the medium.
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>>737108762
You can't see behind Leon, because YOU CAN'T SEE BEHIND YOU.
Can you look behind you, right now? Or do you have to turn around to do that? Then after you've turned around, can you still look behind you again? Or would you have to turn around again to do it?
This is what children don't understand about Resident Evil 4. Not being able to see behind Leon was a fundamental design choice, not a limitation. IT CREATES TENSION. That's why everything is the way it is. There's a reason most horror games are all first person now. Wanna take a wild guess as to why?
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>>737108762
>it's okay with different games to have different movement styles
true
>and responsiveness
i vehemently disagree. controls should be responsive no matter the game, and the mario comparison is not a comparison of responsiveness, but style
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>>737108898
>It isn't survival horror
WAHHHH WAAAHHHHH WAAAAAHHHHHHH
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>>737108571
RE4 dumbed down a franchise that was about atmospheric exploration and puzzle solving into a Mountain Dew commercial, and attracted one of the most cancerous fanbase of secondaries in history.
>muh influence
Great, it popularized quick-time events (which were basically the yellow paint of their time with the added bonus of being designed to wear out controllers) and helped push the entire industry into the rut of homogenized over-the-shoulder movie slop that it’s been in for the last 15-20 years. Thank you so fucking much, Mikami-senpai.
Modern Sony is your fucking fault.
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>>737108962
WAHHHHHH WAAAAAAAHHHHHHHHH
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>>737109040
Waaahhhh. Waaaaahhhhhhhh.
WAAAAHHHHHHHHHHHH.
Resident Evil 4 has tank controls. You are legitimately sperging out. Stop being so disgustingly pathetic, crying about Resident Evil 4.
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>>737109085
WAHHHHHHHHH!
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>>737109125
They can cry about the sea of pretenders and slop all they want to, that's fine, most TPS games are indeed homogenized
That isn't Resident Evil 4's fault though, it's THAT good as a concept and simply hasn't been fundamentally improved. I mean just look at the remake. The official clone of RE4 that lacks half the soul was considered so good, zoomers shat their pants and think it's the greatest game of all time.
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>>737108762
>though obviously the demake is like that because they saw it in RDR2, they didn't put any thought into game design when making that shit
Exactly. It's just a bunch of trend chasing decisions with no actual thought put into them.
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>>737108962
>and helped push the entire industry into the rut of homogenized over-the-shoulder movie slop
The people making homogenized slop wouldn't be making good games if RE4 hadn't existed. They have no ideas or vision of their own, or are unable to pursue them if they do. They just copy whatever is popular at the time without thought and without passion or soul.
RE4 is a great game. You can't blame pioneers for all the brainless idiots that trail along in their wake.
But I agree that RE4 killed the series. It was a great entry that should have been a one-off before they went back to their roots, but unfortunately corporations are always going to chase the rising line on the chart.
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>>737108571
>>737108806
post more modded screenshots unc
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>time exists
>people who are older than you like older things
>zoomers are perplexed by this
I guess the brain really isn't fully developed until your 20s
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>>737109852
>(slowly) moves while aiming in Remake
>can't hit anything because accuracy plummets
>have to stand still for 15 minutes and 39 seconds to regain accuracy instead of stopping, popping off a shot and moving again like in OG
It's not exactly an improvement.
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>another thread where demake fags bend over and show their gaping asshole to me, begging me to engage with them, point out all the flaws of the demake, insult them, spit on them, and call them gamer words
the raped
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RE always used mashing buttons or wiggling the stick to escape from danger so I have always viewed RE QTEs as the extension of that fundamental mechanic. It's not "good", but it does what it does. It's in everything and basically always has been. Putting a prompt on screen communicates what to do instantly. Nobody cares about the QTEs in RE9 or RE4R, despite them being almost identical to the QTEs in RE4, just because they don't happen in a cutscene. You do the wiggle the stick to escape grabs/mash the button, press buttons to parry/dodge the contextual attacks. It's the same shit
I think it's hilarious that the QTE parry and dodging is excused as not being a QTE in RE4 remake whenever there's an indicator that flashes on screen and in the bottom corner on the knife UI every single time. Just like kicking Novistadors out of the sky or dodging the Verdugo tail. Contextual actions are cool, and let you do great/dynamic things that can't be simply mapped onto the normal control scheme, and provide distinct rewards for the player. Rather than just spamming dodge, you can only dodge in the exact context with proper timing. You are rewarded with a cool flip animation. That's a QTE, just like the original
tldr; having an indicator to tell you when to press/mash a button to do a thing, in the right context, even during a cutscene, can be completely fine and in fact add to the experience (MGS4 microwave hallway)
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>>737110181
Aiming while moving is realistic, I only want realistic things in my videogames, everything must be realistic otherwise is dated, realism is the only good thing in the world, if it's not realistic I'm gonna piss myself and cry
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>>737088307
CROWB-ACK lost so hard it's not even funny. Literally nobody but this shithole cares about his videos. Everyone else is busy playing the newer (i.e. better) game
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>>737108954
Having a scary moment isn't the same as being survival horror.
Otherwise Vampire the Masquerade would be a survival horror game, lol.
>>737109957
The game is designed to feel like you're playing a blockbuster action film.
Mikami basically reinvented the franchise to facilitate that.
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>>737110365
The funniest part is, there is an invincibility dodge in Resident Evil 4 and you use it to dodge the Gigantes tree branch in the original, and your parry in the original was proper spacing/timing/hitstun registration that would interrupt the attack and send the enemy backwards or things like contextual kicks
The yellow paint was just the items glowing or having a blue/red/green handle. Everything the zoomers need was already always there.
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>>737088203
You simply wouldn't get a game half as kino as Two Worlds in todays climate. The lead brain damage generation was simply smarter than the current microplastics and algorithms brain damage generation.
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>>737110613
>and your parry in the original was proper spacing/timing/hitstun registration that would interrupt the attack and send the enemy backwards or things like contextual kicks
Also you could parry axes and arrows with your knife
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>>737088203
>doesn't appeal to anyone but the people nostalgic for it?
Speak for yourself I had a blast
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>>737088203
Minecraft is technically uncslop now. Officially released same year (2011) as Portal 2, and was public alpha since same year (2009) as Left 4 Dead 2 released.
Still popular with modern kids to an extent.
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>>737110221
RE4 (2005) has awful controls. I tried playing it years ago because everyone was saying what a masterpiece of a game it is. I booted it up and holy fuck this game is unplayable on keyboard. This wouldn't be too bad but it is unplayable on gamepad as well. You can not move while aiming, you can not even look around you while aiming. Normal games allow you to look pretty much full 360 around you but this game chose to have tiny window right in front of them where players can aim their gun. Long story short I got filtered within 1 hour.
While playing RE4 (which apparently has even worse controls according to you) I never had this issue. Yes there is pointless input delay when switching between forward and backward and it's altogether a downgrade from RE2 and RE3 but it's nowhere near as bad as RE4 (2005).
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>>737111179
Because you're a retarded zoomer that has only played slop his entire life, you'll never play an actual soulful game unless your favourite influencer tells you, that's why
RE4R (actually all remakes) is slop made for all the piggies that think that videogames should all look and play the same
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>>737111249
With how much its boomed, you're looking at a very different game compared to today.
When I was in the target audience for Roblox (2012 or so) it was just Minecraft for people that couldn't run Minecraft. I played it on a shitty old Gateway that overheated if you watched 720p Youtube videos, but it ran Roblox.
Today though, it boomed an insane amount and is still going.
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I'm unc, and I loved it back in the day; but, now, freely admit that it's janky shit that's all but unplayable without nostalgia welding goggles on.
OG
>atmosphere
>content
>trend setter
remake
>visuals
>gameplay
>replay value (mods)
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The gothic soul is just oozing out of every corner of this game
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Gotta love that TMP completely obliterating the minecart section. PEAK
Such a great skill based reward for being the smart and prepared sharpshooter, the minecarts mow all the chainsaw guys down as long as you shoot them all nice and early. It might cost all your TMP ammo but man. So satisfying
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>>737111829
I grew up on Crash Bandicoot on ps1. I didn't know something called "tank controls" are a thing until I was in my 20s and learned about old RE games. I couldn't believe people play games like this. I am definitely not learning some obscure control mechanic I am not used to in my advanced age
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>>737111484
>This fucker is older than me and has a harder time with RE4OG
Anon how, it's really not difficult.
>Step back for distance
>Aim and shoot
>QTE
>Shift + Down
>180 turn
>180 turn again after distance
>And repeat
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>>737088307
Here is your timeless "high definition" bro
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>>737088271
never gonna happen, normalfags are petty drama consumers and hiroyuki just wants clicks, the other day i clicked on a youtube channel that shits out tons of videos and sorted by popularity, the top 15 videos are literally "tragic story of" and some other drama/disgrace shit
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>>737112827
yours?
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>>737113159
My list had recent adjustments due to play resident evil back-to-back
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>>737113159
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SOUL
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>>737088203
i love jill
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Why are broccoliheads so obsessed with games that came out before they were even born? When I was playing NES/SNES as a kid I didn't give two shits about Atari/Pong consoles.
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>>737113887
>Early Zoom here
>Had a PC at home with internet
>No consoles
>My only outlet was games on PC
>Emulation introduced to me by millenila brother
>Grew up with some NES/SNES/N64 games
Idk anon the only way I was gonnna play 6th gen consoles was through friends or extended relatives at the time.
https://youtu.be/YMmif4LQl5Y
Warning this link contains kino
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>>737114025
>has to clone masterworks in order to make a good game
>has to denigrate the original in order to prop up the imitation
We all know what you are
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>>737107206
That's my impression as well. The game may have been good for its time but the die hard fans who insist it's better than remake seem to be exclusively people who played it in their childhood either with friends or siblings and have fond memories associated with it. I'm convinced that a person who never played any RE title before, whether an unc or zoomie, tries RE4 og and RE4 remake back to back will prefer the remake. When you remove the childhood nostalgia glasses and judge the games purely on their merits the remake wins for 9 people out of 10
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>>737113692
>That file you discover in RE5 which states Jill her hair color change due to the stasis only affected the hair on her head but her body hair was still dark.
Why was this necessary? Who on the dev team was llke "We must be clear, Jill's pit/pussy hairs are still dark."
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>>737116002
HD Project
RE4 tweaks
There's a lighting mod as well that affects some of the areas like here in the Regenerador rooms
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>>737088203
I played Requiem right after RE4 replay and it felt bleak and mediocre in comparison. Leon is unrespinsive, enemies are tanky and not fun to fight with and weapons, shotguns especially, are ones of the worst I've seen in terms of impact and upgrades available. If not for Grace parts, it would have been RE6-tier boredom. Also, most of the bosses are boring as fuck, only the tyrant and Hunk (or is he?) were half-decent and not-Wesker being delegated to merely a cutscene was weird.
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>>737116479
Same for me, but for old things, entirely because they were old.
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Fucking zoomers you shitter just admit you can't handle my deep, involved, tight gameplay loop!
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>>737111002
You can turn while aiming.
The moving while aiming in the remake isn't worth a whole lot with the nerf to every other aspect of gunplay, except it is kind of cool to be able to reposition slightly if your angle is bad.
I appreciate that you said you got filtered so I don't have to.
Really, it's just not what you're used to.
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>>737111659
>all but unplayable without nostalgia welding goggles
It's a shame to see someone filter themselves with the passage of time.
I played it last year and it was more playable than most recent shit I've played, especially the remake.
A lot of older games are janky, cumbersome and hard to pick up again, but RE4 isn't one of them. It's a dream to play.
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>>737116795
>the game is easy when i have a full inventory
uh... yeah
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>>737112126
>I am definitely not learning some obscure control mechanic I am not used to in my advanced age
That's not really the game's fault you don't have patience or the desire to master something that's unfamiliar to you, is it?
>obscure
This is how your body controls.
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https://www.youtube.com/watch?v=B_SVyZY-zuc
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All the Regenerador hook models are unique. That's called SOUL, kids. Remake just put them all inside stupid ass body bags which yet again just destroys the tension in so many of the rooms
I'll give the remake some credit though because I did still enjoy the Regenerador parts despite them being bogged down and padded with those terminal puzzles simply because I'm still to this day terrified of these things
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>>737114376
>The game may have been good for its time but the die hard fans who insist it's better than remake seem to be exclusively people who played it in their childhood either with friends or siblings and have fond memories associated with it. I'm convinced that a person who never played any RE title before, whether an unc or zoomie, tries RE4 og and RE4 remake back to back will prefer the remake.
There have been scattered anecdotal accounts of people playing OG only recently and preferring it. This "it's just nostalgia!" argument is always stupid because while nostalgia has some influence, it doesn't completely overtake assessment of quality.
I played RE2 in my childhood, after a year of waiting that felt like an eternity, and I'm very nostalgic for it. But if you were to say that RE2 Remake was better, while I wouldn't really agree I can admit that it does a lot of things very well, well enough to raise the question of which is better. I replayed the original recently and I actually don't think it holds up all that well against some of the other titles in the series.
I'm nostalgic for RE3. I was very disappointed by the Remake for the way it handled Nemesis, for the content it left out, and for how half assed it feels. I think the original is better, but still had fun with the remake.
But the RE4 remake? It's just garbage. It's soulless, sludgy, censored and is in general low thought and low effort.
If it's just nostalgia, why would my assessment of these games and their remakes differ?
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>>737118206
Having a giant spider frozen to the corpse is kinda silly.
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>>737108452
it honestly is sad how a remake from a 20 year old game is the best game these kids get in years
meanwhile we look back at the year resi 4 came out and could name half a dozen great games that people today still remember and a very fond of like chaos theory, god of war, mgs3, san andreas, soc or even fucking guitar hero
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>>737116950
God it feels so fucking terrible to play
>>737117080
No good survival horror games nerf your character this badly. Competent developers know how to deliver tension and threat without making you control like shit.
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>>737117527
I will agree it would be nice (but not necessary) to be able to strafe in RE4, but the way you move around in your day to day life is to point yourself in a direction and walk forward. Tank controls shouldn't feel obscure to you.
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>>737118761
>Kids these will never experience the late 90s and early 00s, every year there was a masterpiece or a genre defining game
That in itself wouldn't be so bad if they had some good things of their own. The whole industry has just given up on any kind of quality. It's just "consume product" at this point. Even worse, "consume millennial product".
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>>737118413
>>737114376
I reread my post and it feels like a mess to read, so I'll summarize instead of putting you through that:
>I'm nostalgic for RE2 but think the Remake is great
>I'm nostalgic for RE3 and think the remake is disappointing/below average
>But I think the RE4 remake is absolutely terrible
>How can it only be nostalgia if I have different opinions for these games?
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>>737118413
>If it's just nostalgia, why would my assessment of these games and their remakes differ?
combination of two reasons
1) RE2&3 had fixed camera. Going from fixed camera to third person makes the game completely different experience whereas RE4s are in their core the same games - over the shoulder 3rd person shooter games.
2) Graphics. RE2 came out in 1998 when graphics were shit. Going from 1998 graphics to 2019 graphics is like night and day. RE4 came out in 2005 when graphics improved a lot and are much closer to current standards. So going from og to remake feels like different visuals not improved visuals.
These two things create the feel that the REmake 4 wasn't needed or that not enough time has passed from the original game to justify remaking it.
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>>737119231
>fixed camera
>graphics
Sure, that contributes.
But RE2 and RE3 have similar graphics and cameras. For the most part, I'm equally nostalgic for both.
I think RE2 is a good remake and RE3 is a bad remake (just not as bad as RE4).
If it was ONLY nostalgia, I would be venerating the originals and shitting on the remakes for both. But I'm not.
It's impossible to be completely unbiased, but I'm judging the games on their merits. How faithful they are as remakes and how good they are as games.
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>>737119297
you kinda destroyed your own argument
alyx came out half a decade AFTER the VR craze and its the best VR game because its just good
you dont have to be the first to make a genre defining game just look at uncharted or tlou, for better or worse they heavily inspired many tps games
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>>737108806
>It's a survival horror action-arcade game
Sure thing, and nu god of war is an action-RPG game.
Sticking "action-X" on an existing genre is just a marketing copout used to justify a new title in a series playing closer to contemporary pop-slop than the original titles.
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>>737120595
Rev 1 Jill is different
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>>737120392
There are action arcade elements (kill the enemies and burst the barrels to find health/money/ammo) as well as survival horror elements (horror based storytelling and atmospheric resource/key gathering via thorough exploration/backtracking/puzzle solving)
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>tfw been playing ever since game cube with the two separate discs, to ps2, to xbox 360, xbox one and now playing on steam
And I would play it all over again. Shit is a fantastic game. Get some taste, zoomerniggers. t. 30 yo unc
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>>737088203
>zoomer tells me his demake is a good game
>it sold less than my game despite his market being 25 times bigger, with 3 times the amount of people buying games
you can always enjoy your 10th year of fortnite. i hear you can make sabrina carpenter hit the griddy on beyonce now. that sounds fun.
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>>737114595
the best part about it in modern games is fucking nobody has that little control over the momentum of their body. you have to be really fucking fat to move like the robot on the right. just like how back in 2008 people who have never drove a car in their lives were telling me, 4 years into my license, someone who was taught to drive at 12 years old by my race car driving grandfather, that gta 4 had super realistic car physics. really twisted my fucking balls.
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>>737109852
Leon moves slow as shit while aiming, might as well make them stand still. In fact, I don't even remember ever moving in the remake while I was aiming, paired with the fact that you have a get out of jail card with the knife parry, moving while aiming doesn't really have that much of an advantage.
It only made it into the game because that's the standard for TPS nowadays and zoomies would have a meltdown if didn't.
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remake cut the scariest part of the game
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Why is the gameplay in the og so slow and lame though? This is on professional btw.
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remake be like
>lets throw red paint and clutter all over this to make sure the gamer knows to be tense
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I enjoyed the remake fight and the new animations and such sure, but man this one really still hits different
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>>737127125
I can just look the other way to see whay is in thay blind spot, my had can move there in less than a second. Talking about blind spots and what you can see in a 3PS gam is retarded anyway. Do you see from the perspective of an invisible drone that constantly follows you?
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>>737117768
I've honestly have no idea what the hell happened with Capcom's music and sound design team, music in the recent remakes is unremarkable and boring and sound design is not as punchy and memorable as it was before (like, the zombies from Requiem sound like generic monsters from every other horror-themed game while the ones from RE2-3 were fucking horrifying). Also, fuck them for making you pay to unlock the good version of soundtrack.
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>>737130053
No shit. Hardcore is pretty easy as the first difficulty. Professional added only little things like more unforgiving parry window and probably some more tight resource-management. Overall, Remake is not too difficult compared to the original. But more annoying, that's for sure.
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>>737088203
>same old bait thread
Boreing. When was the last modern game that let you choke niggers to death?
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Imagine missing out on some amazing games because you were born on the brainrot generation
Go play some Fortnite or Roblox or whatever it is that hacks your zoomer brains lmao
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>>737127049
i just played this an hour ago for the first time and it really wasn't that scary when you can just flash/incendiary him and he fucks off only coming for some random QTEs while you go around and shoot green lights
also my inventory is a fucking mess, i do like that there's no storage box even for weapons
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>>737116795
>you stupid mother F-
https://www.youtube.com/watch?v=QKXWAE8YYxY
https://www.youtube.com/watch?v=zQoAUI84amI
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>>737117080
>the reticle was inaccurate
>bedrock of survival horror
Stupid nigga, survival horror was almost always defined by having aim assist. All you had to do was be pointing in their general direction and aim and you could almost never miss
Who do you think you're fooling, RE4 is what defined horror games to have precise shooting mechanics.
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>>737127049
It's crazy how much they cut from Leon's campaign and the game still fucking drags on by the end.
Then they add all the cut content to paid DLC. Even this iconic song
https://youtu.be/qvUKfsc5Fgw?si=sxszX3hw6LpRE36c
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Cool game, I can see why boomers got so obsessed with it. I think I'd rate the OG a 9/10 and remake 8, the atmosphere ambience is just way too good in the OG but the chars are horrible(except for Leon). Remake fixes it but also removes the atmosphere which is way more important than some characters.
OG is way too easy of a game though, you have so much ammo and healing items I think I died like 5 times only on the Salazar statue QTE not because of enemies.