Thread #737104453
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Well it's Friday which means that it's time for (you) to show off what you've been working on all week. Post your
>Progress
>Needs
>Memes
from this week and drop your most recent webm.
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File: demon man.webm (3.7 MB)
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>>737104453
been doing some basic boss fight stuff: added the health bar, music transitions, set up a LookAtModifier3D node to allow him to always look at you, polished the per-area hit detectopm and some more stuff. During the weekend I'll give this big guy some move and attack animations and check how it works
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Item upgrade system. Drag item upgrade items (tracts) to the slots and see the possible result. Using the base required amount upgrades the rarity, adding extra (where no rarity upgrade is possible) converts to attribute upgrades for the item.
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https://thev3expo.com/
Make sure you're in this and signed up by May 23rd ok? No more of this "I'll get to the next one".
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>>737104819
Well good luck with that, boss fights are tricky. I also gotta design one soon and I only got some vague ideas right now.
Just remember, Mario boss fights where you're just sitting through attacks until the 10 seconds you can hit the boss aren't fun.
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>>737107039
You can start with your dream game when you're 8 years old, because then the inevitable failure will have happened during your primary learning phase, and years later you can look back on it and redo it with mature hindsight.
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>>737106307
good luck with your boss anon, and thanks for the feedback
>mom says it's my turn to attack!
yeah I hate that shit. His weakspot is the head, and I want it to be hittable for like 90% of the time (he might still cast some spells while airborne)
>>737107294
ty dopeman
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>>737104453
Couldn't reply but anon mentioned in previous thread Goldeneye inspirations, I took the aiming system from Perfect Dark and I've always found it more fun than ADS. Can't deprogram decades of action films with guys shooting from the hip. Also made the simplest slide door that should've been the first one desu, so now I have all the version a space station needs.
>>737104819
>LookAtModifier3D
Neat, didn't even know it existed! Not relevant for my current game but can you use it for the reverse, where character avoids looking at the object? I've had this idea for a while that NPCs shouldn't even dare to look the player in the eye if they are scary enough, or be the first ones to break eye contact if challenged.
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>>737104453
What do you think of
>the pines, solo dev
>tomb raider metroidvania, duo devs
We should discuss successful projects here so that it loses its circle jerk status and actual devs learn something while interested people get value in these threads.
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>>737104453
I fixed some bugs, specifically one crash, made some minor tweaks for memory allocation/performance and added a little spin animation for coin drops. I think I have enough technical stuff done that I really need to focus on gameplay and I have to admit I'm a bit lost.
I'll probably add a stab with higher damage to the player combo to round it out, so it'll be slash/slash/stab. I need to do UI stuff for the build phase, since there's nothing to tell you what button does what, how much it costs, etc.
Also thinking about how to make buildings more interesting. Right now the effective strategy is to just build blacksmiths (which increase player and tower damage) and then spam towers and add a wall. I'm thinking about doing bonuses for buildings a little different, something like having a small global bonus, plus some sort of unique adjacency bonus (i.e. building a market next to a tower causes enemies it kills to drop more coins or something)
There's also some general look and feel work to do, like animations for enemies, and flashing ANY sprite that takes damage instead of just enemies.Pathfinding probably needs to be done too, but I'm putting that off
>>737104819
Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?
>>737105131
This looks cool, what kinda game are you making?
>>737108545
Hell yeah, I don't mind ADS sometimes but if you're just running around blasting everything it really slows things down.
>space station
Zero G shooter?
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>>737108545
>can you use it for the reverse, where character avoids looking at the object?
probably! There's an offset setting, so adding PI to that offset on the forward axis should make it so it looks away instead of at the target
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File: 2026-04-17 15-12-53.webm (3.9 MB)
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Working on the next garden
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>>737108545
dope spacegame
>>737109323
dope coins, but it's weird that it's the only thing with an outline
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>>737109357
Excellent, that would be perfect for some interrogations.
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>>737109323
In milsims ADS is okay (or something even a bit more serious like Hell Let Loose), it just seems to cover the screen and all the cool stuff in action shooters.
>>737109587
Thank you, 6D space movement in particular is dopey currently. I was trying to figure out if it's gimbal lock or just free movement fuckery, but with empiric research of holding a finger in front of my eyes as I turn the head I have determined that it's just space shenanigans.
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My Bioshock clone in a mental hospital is coming along. It’s set during New Year’s Day, so I made a bunch of patient test subjects for the CIA MKULTRA project running the hospital wear party hats
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>>737104453
Started adding some test walls ands floors to see what breaks the shader
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I've been waking up to - wishlists for like 2 days now. It's only -3 or so and -1 today but it makes me want to kill myself
I need gameplay footage but I'm too good and it's too muscle memoried in so when I record its too much and then trying to get anyone else to record is such a pain in the ass
It's not like I expect anyone to give even a fraction of the fuck I give about my game but what doesn't help is when people say they want to help so you tell them to put they're money where their mouth is and then they don't. Wanna help me with marketing? Cool then log in to the account and fucking post something 3-5 a day and actually fucking take it seriously.
Can't even get some fuckin douchebag I paid on fiver to play the game it's been 4 days and the idiot hasn't even redeemed the fuckin steam key. Not only that but apparently turning off the music in game and leaving sfx on, and then capturing footage from more than just thr first 2 hours of the first character is apparently "complicated"
Just having a really frustrating week
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>Company game is bold and does whatever it wants
>Anon indie devs are scared of edgy humor and stick to the safest, overdone genres
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>any depiction of a child is child pornography
Porn addicts were a mistake, it’s just cute, and there nothing wrong with liking to see cute childhood innocence
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>haven't been this motivated to dev in ages
>finally get home from work full ideas
>screen is black
>restart
>works, but something feels od
>monitor is locked to 30 FPS
>tfw wanted to do animations today
Fuck the HDMI consortium for the bullshit and all the GPU and TV manufacturers for still being so stingy with Display ports.
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>>737113172
This looks neat, I like the idea. Very spooky.
>>737109587
That's fair, I wasn't really consistent. Will probably redo them to remove the outline. Not a lot of room for outlines anyways.
>>737111080
Yeah moving around like that can be very disorienting, I don't know if anyone has done it really well before.
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>>737110890
>>737110995
Thanks cuties
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I was working with my netcode, and I just fell like the rollback was not acting as I wanted. It just felt off. I combed through it for like 2 hours last night. Well, I found that I was doing one less frame of rollback than was needed. I was using
>while rollbackCounter > 0:
instead of
>while rollbackCounter >= 0:
And now, after hours, and typing ONE CHARACTER it works as intended.
fug
>>737116295
This shader is really neat.
>>737113172
This is cool as hell. Definitely a phychedelic type of game with the texture usage.
>>737109469
I love seeing your games progress. Cool not-chao!
>>737108545
The side to side rotation of the camera would make me sick if I played that. Lookin' good, otherwise.
>>737105330
Maybe.
>>737104819
Are you going to implement a lock-on system like Z-Targeting? I think your game would greatly benefit from that.
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There were a lot of good webms from the last thread, but I couldn't give a single (you) nothing would go through.
>progress
I added another way to register scripts on a schedule. I integrated the game calendar to that so I can specify scripts for specific holiday events, etc. Doing some interfaces now.
>>737109469
So there will be a chao garden, nice. What is a next?
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>>737121509
With this interface I just needed a quick toggle for the pointer settings. But thinking it might be better to let the user add/remove entries, and give them a variety of different client settings that make sense.
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I will be using the day to celebrate my sister's birthday.
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>>737126256
He can be whatever you need him to be, but that's Merlin. One time he turned himself in to a pickle just to prove he could.
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File: vert-chains.webm (3.5 MB)
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I added vertical chaining.
I am once again asking if the gameplay is intelligible.
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File: smack a demon.webm (3.8 MB)
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>>737109323
anon so cool so see your game coming along. If I could suggest something it'd be to think about the colors: right now the player kind of blends with the environment, at least to me. I'd try either giving the sprites an outline like with those coins, or making it so the scenario is made of low contrast colors while the entities (player, enemies, etc) are more high contrast colors
>Noice, looks good so far. Do you have any specific movesets/weakpoints in mind?
oh hell yeah! his weakpoint is the head, which you can hit at any time as long as it's on reach. The player can attack while jumping and also has an attack skill that's two upward slashes (webm)
>>737109469
fucking nice even more so considering that's Game Maker
>>737109613
haha yeah it sure has a lot of cool uses. I wonder if I could use it for animating a big scorpion tail to point towards the player, although maybe that's more of a job for IK. Dunno
>>737113172
I like the aesthethics. Got any way to follow you?
>>737121435
haha hey, if it works it works, so congrats on fixing that!
>Z-targeting
not exactly like that. game's designed so you can comfortably fight against multiple enemies at once Dragon's Dogma style. There's a little bit of soft-lock each time you attack to help players using KB+M, and you can hard-lock onto an enemy by raising the shield which allows you to strafe around it while defending. I guess that's Z-targering in some way haha
>>737121509
I like the frogs!
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>>737109323
>Do you have any specific movesets/weakpoints in mind?
forgot to tell you about the movements haha. I have some spells in mind (magic bolts, laser eyes, meteor swarm) and also some karate shit that's going to look straight out of DBZ
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>>737129325
>magic bolts, laser eyes, meteor swarm
Old DnD games have a lot of weird janky spells, if you need inspiration. They game-ified and balanced too much after 3.0, made magic a lot more boring.