Thread #737105271
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What the fuck was Todd's problem?
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>>737105436
>what did they do wrong?
its pretty obvious why they were mad
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>>737105271
Todd is a manlet, so his entire being is defined by a constant low-level seething just beneath the surface, fed by envy, bitterness, and inferiority complexes. Seeing another studio do better and more beloved work with his own game must've made him feel like he was getting cucked, on top of being outskilled at his own game.
And it's not hard to see why. Todd is only known for being a lie-spouting hype man, while Avellone is known for being a celebrated writer of beloved games. Fallout 3 is relentlessly mocked for its retarded story, particularly the ending, while people to this day can have heated discussions about which NV ending is the "best" one.
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>>737105562
Yes. New Vegas is one of the best examples of revisionism in gameing history. The game was well received at launch, but it was also the buggiest fucking gamebryo game release at the time. People weren't sucking it off as some magical, once in a lifetime game or constantly seething about Fallout 3 either, since people were calling New Vegas "Fallout 3.5". It was only after e-celebs started making FO3/NV "retrospectives" that the entire narrative surrounding these games took a complete 180.
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>>737105562
>>737105906
you are delusional
i played it on release and me and everyone else saw it was the best rpg that had been ever made
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>>737106024
retard zoomer shitstain, i was here 16 years ago and we had thread, after thread, after thread of how good a game it was and how much better than 3 it was
>>737106065
kill yourself
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>>737105615
Understandably Bethesda was very mad.
They are known for their bug-free games, only after FO:NV people falsely accused them of having buggy games.
It's a tragedy really.
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>One Bethesda dev, though, "initially felt a little touchy" about the glowing reputation of Obsidian's take on Fallout because it used the work done for Fallout 3 as a base.
>"You always get those guys jumping out of the woodwork to say, 'New Vegas is the best! Bethesda sucks!', and I’m like, 'Okay,'" began character artist Jonah Lobe, speaking on the KIWI TALKZ podcast. "I initially felt a little touchy about it, because I was like, 'We made 90% of the art, we built the engine.'" We did all that stuff [and] we did it in a very limited window of time and they got to just work on the stories."
>"But with that said ... Obsidian killed it. Like, I think they did a beautiful job, and it did make me feel a little bit sad that our design team could not envision the same kind of — maybe they just didn't have time or bandwidth. Like, they just didn't implement the same scale of really ambitious of 'huge arc, multi-choices' kind of thing."
lol
>>737106115
butthurt mods probably
https://old.reddit.com/r/falloutnewvegas/comments/1snohtz/according_to _chris_avellone_bethesda_made_a/
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>>737105906
Not really most people who played fallout NV and fallout 3 didn't go back to three because it sucked ass. That isn't even going into the windows live crap that made it impossible to play 3 for over a fucking decade. Bethesda is a bad studio they suck at every thing they do. Hell even before people stared making ten hour long videos about bethesda people were shitting on them for being a garbage studio.
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>>737106115
https://youtu.be/uTYLWLAakaE?t=1954
Lazy nigger, open wide.
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>>737106198
>Hell even before people stared making ten hour long videos about bethesda people were shitting on them for being a garbage studio.
Who are these "people"? Bethesda was getting sucked off into oblivion up until FO4, and the hate really started piling on after F76. And the e-celeb video that triggered the avalanche came out in 2016.
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>>737105510
>>737105615
Wasn't Bethesda in charge of QA?
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>>737106702
F1 and F2 Karma were a half-baked idea of reputation rather than morality system.
Congratulations to bethesda on making the most retarded morality system based on vibes and schizophrenia
>Nuclear death cult who worships a bomb wanting it to explode to fulfill their retarded beliefs
>now taking donations that give you positive karma absolving your sins of theft, murder, enslavement
>but if you blow up the town like both the cultists and a third party want you are BAD
>just donate water to niggers or more money at church of sitting in a pew quietly
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>>737107137
Referring specifically to FO3, which NV is based on in terms of engine and assets. Obsidian took the same building blocks Bethesda had at their disposal, and assembled a vastly superior product from it, to the point where the contrast between the two is almost embarrassing.
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>>737107379
>Obsidian got handed an engine, assets and basic design framework
Wow, it's almost like they got to skip over the most expensive and time consuming part of game dev and could focus entirely on the writing and refining what they got.
Funnily enough, the biggest contrast is how boring New Vegas is to explore compared to the Capital Wasteland.
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I can't even remember Fallout 3 or Fallout 4 well enough to list their flaws, and I played them both to completion multiple times.
I remember pretty much everything about New Vegas and Fallout 1 though. Probably because they were good games that made sense in their universe and were actually RPGs.
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>>737107457
>Karma in F2
>Do good thing get points
>Do bad thing lose points
>Some perks/companions require a certain amount of karma
>Karma in F3
>Do good thing get points
>Do bad thing lose points
>Some perks/companions require a certain amount of karma
Yeah, they're so dissimilar.
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>>737107494
You shills suck. Writing isn't expensive, and the ones doing the writing are not the ones coding the engine or art assets, Bethesda has no excuse, they just had shit writers and Obsidian had great ones. Bethesda never even tried to hide that their games are mostly if not only meant to be theme parks.
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>>737107673
Brother, nobody is shilling for a nearly two decade old game. Pointing out how retarded NVfags have become this decade is just entertaining. And it isn't about expenses, writing ties into character design, environmental design and gameplay. There's a reason why the Obsidian games that receive praise for their writing are all games where they get handed the engine, assets and designs (NWN2, KoTOR2, NV) and nobody gives a rat ass about their original IPs.
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>>737106024
New Vegas only took like a year to really catch everyone's attention after they were sure the worst bugs were able to be patched. I watched it happen in real-time, nobody played it when it came out due to bugs but over the course of a year more and more people tried it out and got obsessed.
It's a great game in spite of all its flaws.
That's the best criticism any game can get.
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>>737107903
>Nobody shilled against FNV in favor of the TV show
This is why all liars must be decapitated, it doesn't matter how much you expose them, they are non-humans and don't feel any shame in lying.
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>>737107976
It's negligible fluff in F1 where it tracks few things and affects whether you get gifted power armor or a shitty gun by the BoS.
In F2 it's shortcut for location rep and if you enslave niggers or kill slaver and cannibals.
In F3 there's no rep, everything revolves about retarded and schizophrenic morality system
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>>737106194
>>737107379
>>737107494
Fallout 3 had 4 years of dev time, New Vegas had 18 months
Fallout 3 reused a massive amount of shit from Oblivion/Morrowind to the point there are references to spells in the game files that they didn't bother renaming, Oblivion with guns anyone?
New Vegas still had to create an entirely new map, tons of new assets from environments and buildings, to armors, weapons, critters and monsters, rework broken systems, record a huge amount of dialogue, add new features etc, Fallout 3 also uses SpeedTree, FaceGen and other technologies they didn't have to create from scratch
If you took the TES basis Bethesda had when they started work on F3, and gave it to Obsidian alongside 4 years of dev time and their budget (and with someone else other than Bethesda doing QA), they would've easily made the best game of all time
People are pretending this is a BOTW into TOTK situation where the entire game was essentially reused when NV almost had as much work put into it as Fallout 4 and the only reason they couldn't do more is the deadline, in fact if you ignore the graphics Fallout 4 feels like Fallout 3 DLC whereas New Vegas feels like a new gen game
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>>737106209
>It was a death sentence to try to run it on the 360.
Newsflash, that was all of them. Literally the only one in that generation NOT to have an unavoidable save corruption glitch requiring mods to fix was Oblivion.
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>>737105436
Very buggy. This is unforgivable. I will always give a game a zero if it has too many bugs, especially graphical bugs and performance issues that ruin my enjoyment even though I have the best PC I spent a lot of money on.
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>>737105562
>>737107983
>>737108343
Bethesda did the QA for New Vegas
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>>737108193
There was no karma in F1, it just general rep and it acted exactly like karma. General rep even affected the ending, since low rep would determine if you shoot the overseer or not.
Fallout 2 was when they added reputation, but the game still had karma, that functioned exactly the same way in F3.
So I ask you again, how are they dissimilar?
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>>737108225
Holy fucking delusional. Comparing a developer reusing shit they made themselves to another developer getting handed the entirety of the game's basis is next level stupidity.
>If you took the TES basis Bethesda had when they started work on F3, and gave it to Obsidian alongside 4 years of dev time and their budget (and with someone else other than Bethesda doing QA), they would've easily made the best game of all time
lol. Obsidian can't make shit unless they're bouncing off of another successful game.
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>>737105271
kek
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>>737105271
>Obsidian creates one of the best games ever made
>Bethesda just complains because it isn't dogshit diarrhea like Fallout 3
kek
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>>737109508
>Comparing a developer reusing shit they made themselves to another developer getting handed the entirety of the game's basis is next level stupidity.
Nintendo took 6 years to add some mod/DLC tier content to BOTW that everyone forgot about literally the next day
Obsidian created a new map filled with brand new locations, characters, storylines, quests, mechanics, assets etc and despite working with a broken engine and faulty QA they created one of the best RPGs of all time in just 18 months, which people are still talking about daily it 15 years later and not just reminiscing the way they do with Zelda games
I'm not sure which part of this you think goes in Nintendo's favor and against Obsidian
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>>737109705
>he thinks Bethesda created Gamebryo from scratch
lolmao
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>>737106194
is he retarded? whilst the stuff he talks about doing there is relevant to the creation of a game, it's absolutely nothing to do with what NV is praised for
it's praised for its characters, atmosphere and worldbuilding - if anything it's praised DESPITE the engine and the actual mechanics of the game
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>>737109732
No idea why you keep bringing up tendie games. Still, here's a quote from Sawyer
>"It’s interesting, because New Vegas was not particularly well-received when it launched," says Sawyer. "It was quite buggy and both players and critics commented on how much we had reused from Fallout 3. It took about five years for the community to come around on the game and maybe a few years more for us to start considering that players actually liked the design choices we had made."
There you have it, the director of the game acknowledging complaints of reused assets
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>>737110167
Dumbass just because people claim something doesn't mean it's true, the complaints existed but came from misinformed normalfags who don't know how game development works
People just had far greater standards for games so seeing a new game in the series look like the last game from 3 years ago was unimaginable despite it being entirely new content
Now you have Sony and Nintendo outright reusing and re-releasing full games and entire maps after 6-7 years for games that look and play identical to their predecessors like Spider-Man or Zelda for $70 and people lap it up, and just because complaints about it don't exist doesn't mean the blatant game recycling isn't real
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>>737110023
>reply to post with text from article that doesn't refute the post whatsoever
Did you mean to clip a different part of the interview? Bioware being responsible for QA on kotor 2 doesn't mean shit for their contract for NV
>hurr durr does pretend it's the same
No
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>>737110438
You can cope however you want, but you just look like a retard denying facts. There's a reason New Vegas used to be called Fallout 3 DLC.
>People just had far greater standards for games
>During CoD's most popular era
Holy fucking retard, thanks for the laugh. NVfags are so fucking obsessed with revisionism.
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>>737110580
>One of the major challenges was that no publisher works in exactly the same ways. Each contract is different in terms of what the publisher offers, what it demands, and who is responsible for what.
>This has caused some unfortunate misunderstandings for Obsidian.
>Because of unusual situations like this, and the flak that Obsidian received for them, the studio now stipulates precisely the terms of QA in any contract they sign with a publisher.
Stop cherry picking and read what you posted.
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>>737110880
See >>737110167 quote from the game director himself that btfos your cope.
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>>737110974
Anon I can only lead a horse to water
>>737110983
see >>737110438
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>>737110983
Oops, forgot to get >>737110796 in the pile.
>>737111026
Didn't mean (You) you again. Still, director's quote btfos your cope.
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>>737106194
>>"You always get those guys jumping out of the woodwork to say, 'New Vegas is the best! Bethesda sucks!', and I’m like, 'Okay,'" began character artist Jonah Lobe, speaking on the KIWI TALKZ podcast. "I initially felt a little touchy about it, because I was like, 'We made 90% of the art, we built the engine.'" We did all that stuff [and] we did it in a very limited window of time and they got to just work on the stories."
Hate them all you want, he's shpittin the truth.
>>737108225
>to the point that there are references to spells
Bro is absolutely not aware of game development at all if he thinks old shit being left in later engine iterations is an indicator of anything.
By that logic, Dota 2 is just top down Quake with Abilities
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>>737111343
>>Bro is absolutely not aware of game development at all if he thinks old shit being left in later engine iterations is an indicator of anything.
You're illiterate if you don't understand what that point is getting at
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>>737105436
They made a game for trannies
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>>737111475
Don't worry anon, I won't clown on you too hard for not having an argument and just regurgitating your cope. I've already called you a retard, so I didn't really expect any better from you. God bless <3
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>>737111671
Damn, you've got autism too? At least, that'd help explain the constant repetition. Either way, I'll pray for you bud. Just know that someone is looking out for you out in the world, my precious little cinnamon bun <3
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>>737112743
Unpatched day 0 FNV was a battle against the system, you could get infinite money in primm but game would hard crash if you bought a card for caravan along with any other item. If you did the final part of bounty hunter you would be unable to reenter the strip until the patch.
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>>737111467
/thread
>>737111538
tranny delusions
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I feel like there was some kind of psyop where people pretended to like new vegas and it somehow snowballed off into people actually tricking themselves into liking it, everything about new vegas feels odd and unnatural to hear it spoken about with such reverence.
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>>737112127
Learn to read >>737110438
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new vegas threads are a good example of groundhog day threads where it's the same images, arguments, and rebuttals being posted again and again for at least a decade and the guys posting see no issue in running full force into a wall over and over and over and over. maybe this time youll finally convince him, fucking retard
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>>737114061
The insidious thing about pilpul is that it can be obviously wrong but if it goes uncontested for long enough it becomes the new truth, you have to fight it every time you see it, not to convince the guy spreading it but to not allow him to influence the uninitiated
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>>737106453
After the game released, Obsidian had their own QA and according to Avellone, they blew past their timeline for QA. BGS were the ones who stabilized the game after release.
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>>737105906
This
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>>737115168
>Obsidian can gain a lot if they can convince higher ups to let them work on another Fallout game or even TES
That's not how that works Anon. Bethesda isn't going to be making the next Halo. And judging by Obsidian's recent performance of the Outer Worlds and Avowed, they won't be touching anything TES or Fallout related ever.
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>>737115261
>That's not how that works Anon.
In fact it is, that's how it worked before they were under the same company, now that they are Microsoft would be stupid to let their Bethesda IPs sit unused for decades while they have other studios who can make games to fill the gaps
>Bethesda isn't going to be making the next Halo.
Non sequitur
>And judging by Obsidian's recent performance of the Outer Worlds and Avowed, they won't be touching anything TES or Fallout related ever.
The tweet is from 6 years ago
>>737115397
See above
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>>737105906
That was mostly the PC release that was unstable and it was patched pretty quickly. Idk anyone who called it fallout 3.5 might have been a local thing you and your friends did.
Considering half the quests had soft locks, I would argue skyrim was a far more unstable launch.
>almost every side quest had some kind of soft lock
>most of them had no work around or solution, it just didnt work
>main quest would soft lock in that glowing cave
>flying horses
>trillions of clipping issues
>some armor types crashed your game
>some NPCs just were just gone
>some skills didnt progress
It was painful.
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>>737115429
>to let their Bethesda IPs sit unused for decades
Fallout 76 and ESO has made them billions.
>The tweet is from 6 years ago
Did Obsidian make a Fallout or TES game in those 6 years?
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>>737115614
>Fallout 76 and ESO has made them billions.
And they missed out on billions in unrealized profit in the single player market
>Did Obsidian make a Fallout or TES game in those 6 years?
No but they wanted to
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>>737105271
>>737105502
You will never make a good game or be a woman
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>>737105436
>It's an actual RPG
>HARD skill checks
>Has an actual armor system
>Has weapons that make sense
>Respectful to classic fallout
>Choices and consequences, actual factions
>No Minecraft buildings mode
>Story makes actual sense
>Interesting characters, complex factions lead by multilayered leaders
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>>737115989
>It's an actual RPG
You can wipe out Goodsprings with zero consequences
>HARD skill checks
You can max out your special and all skills
>Has an actual armor system
so did fallout 3
>Has weapons that make sense
wtf does this even mean
>Respectful to classic fallout
where are the pop culture references and duke nukem quotes
>Choices and consequences, actual factions
3 had those too
>No Minecraft buildings mode
by far the dumbest thing you posted so far
>Story makes actual sense
dudes in sports gear are somehow fighting a semi-professional military with artillery and air support
>Interesting characters, complex factions lead by multilayered leaders
none of that exists, almost everything is on the surface in New Vegas
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>>737116617
My favourite thing about Chris is that he is smart enough to realise that Fallout only works when everything is in the shitter. Which is why he wanted to nuke San Francisco again, and setup the Tunnelers eventually destroying New Vegas, alongside the Cloud slowly drifting west.
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>>737116617
the realest one
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It's true, it was more controversial when it came out. But that's because a lot of people had been introduced to Fallout through Bethesda's vision, and were confused by New Vegas. I remember the arguments
>it's too orange, and doesn't feel like the apocalypse
>where are the white picket fences, and twee references to the red scare?
>why is there so much cowboy stuff, instead of atompunk stuff?
>why is there just ranches and shit, instead of wacky woohoo theme park locations to explore?
NV endured, because it is just a good, well put together RPG, in ways that the Bethesda games aren't. It has compelling characters, for starters. It has real factions who aren't just all good, or all bad. It inspires a level of intellectual engagement, while 3 was just kind of a memefest.
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Pretty sure they are still assblasted.
I finished FO3 and all the DLC on release and remember having fun, but I'm replaying it right now and I find it extremely bland. As a FPS is terrible, but as an RPG is nothing to be proud of either.
The game is too easy, and I don't think exploring is worth it because locations aren't really interesting for the most part, and money and firepower is not an issue either.
Also the city ruins layout is dreadful.
I don't really want to drop it because I wanted to replay NV and FO3 before playing FO1 and FO2 but I got bored around the 30h mark.
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The fact that people are hard focusing on New Vegas being "buggy" really shows that people don't want to have a serious discussion. Bethseda handed them that poisoned chalice, end of story. The buggy engine that Bethesda created is not the reason people remember FONV, they remember it because it went above and beyond in every other aspect. Saying that FONV suddenly damaged the reputation of Fallout because it was buggy and had weird animations is just so fucking bizarre and un-self-aware.
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>>737117293
>Expecting a serious discussion on /v/
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Obsidian hasn't made a single redeemable game that isn't a huge piece of shit that isn't new vegas and every single time I have fallen for that name I've gotten a grotesquely bad videogame to play as my reward. After the blunder of outer worlds 2 I couldn't possibly give a shit about obsidian making another fallout game so stop talking about it like it's still meaningful discussion.
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>>737105562
>>737105906
New Vegas work on my machine. MEANWHILE, FO3 had fucking Games for Windows Live that kept breaking the game
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>>737117293
>>737117515
The both of you are dullards. The reason people are talking New Vegas' bugs is because it was the most buggy gamebryo game at launch, yet the game's defenders will act as if NV was beloved on launch.
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I don't get why people are so buttblasted over NV just being very objectively better than f3 and f4. Like it's not even a subjective opinion, despite being obviously rushed out it mogs the shit out of both with superior locations, story, characters, gunplay, etc. Why not just be happy Fallout got one decent 3d game at least?
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>>737117474
>Make New Vegas
>it didn't meet Bethesda's qouta
>Obsidian didn't get bonus
>Obsidian layoff everyone important
>can only afford universary grads that fuck the company from the inside
>Todd points SEE SEE HOW BAD THEY ARE
I hate everything
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>>737117734
Probable if you were on PC, on console, lol.
>>737117772
We do, because that's what sparked the bugs discussion.
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>>737117912
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>>737116952
>Chris is that he is smart enough to realise that Fallout only works when everything is in the shitter
Retarded.
>conflict between inbred toothless dirty apes over the last can of dog food in a tetanus wasteland
whoa, profound, we are the zombies, good thing he was fired from dying light 2
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>>737117936
>Obsidian didn't get bonus
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>>737117912
I suspect it's half bethesda damage control, because they want people to be hyped about what *they* are doing with the Fallout brand, not obsessing over a game from ten years ago.
And the rest of it is just kids who grew up with Fallout 3 and are struggling to articulate why it's actually a better game than NV (hint: it isn't), and so they get mad at the fans and call them trannies.
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>>737117772
>>737117963
If you want to talk about bugs, then let talk about this shit that fuck up 3 for a good decade. NV has no issue for many people at launch, but this shit here was everywhere.
>>737118091
Doesn't matter. We all know it was.
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>>737117970
Funny you don't show user scores haha, almost like it would defeat your argument
And I sure hope you consider robloxslop like >>737118025 said to be the pinnacle of gaming if good sell numbers = good game to you.
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>>737118228
>Funny you don't show user scores haha
see>>737114697
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>>737118116
I think Fallout fans are just mindbroken because what few games their IP gets always end up being really mid and buggy shit. Do you remember Fallout 76's launch? How that game managed to make a comeback after that is beyond me.
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>>737118348
>76 had Ninja and Rick and Morty sponsor the game
>Ninja was so fucking shit that Rick and Morty had to carry the entire stream
>Ninja started shittalking Rick and Morty during he stream
The fuck were they thinking?
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>>737117673
>The reason people are talking New Vegas' bugs is because it was the most buggy gamebryo game at launch
lmao
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>>737118523
Guess my assumption was correct. If you scroll up to the top of thread, you will see discussions surrounding "revisionism" when it comes to public opinion on Fallout New Vegas. The claim was that Fallot New Vegas was not a beloved game on launch, because it was extremely buggy and many people saw it as Fallout 3.5 at the time. Then once e-celebs started making videos praising the game, 6yrs after it came out, New Vegas fans are now trying to convince people that the game was beloved since launch.
Hope that cleared things up for you, my little illiterate anon.
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I just genuinely cannot fathom how fucking mindraped you are that you think New Vegas being buggy "ruined" the reputation of Fallout, like nobody laughed at Fallout 3 for all these exact same reasons. If Bethesda really cared about the high quality of their brand, then why didn't they delay New Vegas? Why didn't the delay Skyrim? Why didn't they delay Fallout 3?
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>>737118437
Retard. This was posted long ago during that shitfest. He got tired of people asking that later on.
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>>737119120
That doesn't contradict >>737118091 at all you genuine cretin.
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>>737119393
Doesn't matter. We all know about the bonus stuff came from Chris himself during that time. He becomes jaded and defeated years later when he got accuse with the Metoo stuff
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>>737119489
Yes, retard. Morrowind started the whole "dumb down game = profit" mentality that Bethesda had.
Morrowind was dumb downed from Daggerfall, it saved the comany.
Oblivion was dumbed down from Morrowind, it sold more than Morrowind.
Skyrim was dumb downed from Oblivion, it goes on to sell 60m copies and enters the Top 10 most sold video games of all time category.
Morrowbabs are so fucking stupid.
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>>737118998
>>737119091
the old 4chan archives doesn't lie, as the internet archive which you fags hates a lot
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>>737119573
>Can Bethesda just stop being faggots, accept that people like the game
The only reason New Vegas exists as a game and not DLC is because of Todd. Still, Bethesda needs to fucking dump Emil, dude is ass.
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>>737119573
The fact that they haven't stopped crying about it for over a decade tells me they're never going to grow up. They're going to triple down with Fallout 5 just like Disney is doing with Star Wars and Rey.
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>>737119526
I return you to >>737118437, feel free to keep looping as long as you like
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>>737118920
What's the endgame of the whole "revisionism" thing anyway? Do you honestly think that nobody should ever change their opinion, or that works of art have never be re-evaluated? I mean we all know the actual motivation (creating a framework or axiom to criticize FONV), but I would honestly really be surprised if anyone is convinced by this performance. Whenever you try to establish these universal axioms that everyone needs to adhere to it's just going to fail.
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>>737119925
>Less systems and skills
Which ones? Be specific.
>Smaller world
Quality over quantity. Daggerfall was barren.
>simpler dungeons
Quality over quantity. Daggerfall dungeons were a mess of generation while Morrowind's dungeons were designed and feel distinct.
You didn't play Daggerfall.
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>>737119791
>>737119120
Straight out off the horse's mouth and the source of all of this. It has and always been this post and Chris constantly posting it during that time. Revisionist like you are that much of a desperate fag to hate on NV.
>>737119818
You're a retard.
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>>737119790
which is a pure revisionism, people here wanted to kill avelonne and obshittian for the game not working on shitstation 3 or crashing on 360+PC due to the memory leak issues due to the retarded shenanigans they pulled to have the game work on the shitstation 3.
and /v/ at that time was already livid over alpha protocol and KOTOR2 being unholy broken at release, plus NWN2's retarded mechanics that drove people back to play NWN1, because fuck their dicerolling mechanics.
it was by 2014, that people suddenly began to "Love" NV because modders migrated from 3 to NV as the parasites always do when a new game arrives, and early work on TTW and such began.
which by the way, the last real build of TTW before RoyTranny, Rika and xhis butt buddies stole the project was 2.1.2.
All builds after that fucked everything fallout 3 had out of spite, even the fucking super mutants became damage sponges due to the retarded super mutant armor perk none had in Fo3
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>A: I like New Vegas
>B: Yeah, but it was buggy
>A: Okay, but the reasons I like it are in spite of the bugs. If you like any Fallout game you probably agree
>B: Yeah, but it was buggy
>B: Yeah, but it was buggy
>B: Yeah, but it was buggy stop revising history it's literally like the holocaust
A real human being is making these posts.
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>>737120143
One of my first ever threads on /v/ was a New Vegas thread in 2010 and everyone was loving it, consoleniggers were seen as the subhumans that they are, and were small in numbers, if you were actually here you'd know that through various phenomena like no one even playing Souls games until they came to PC
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https://en.wikipedia.org/wiki/Historical_revisionism
>The process of historical revision is a common, necessary, and usually uncontroversial process which develops and refines the historical record to make it more complete and accurate.
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>>737120307
Those FO3 fuckers will tell you YEAH ITS BETHESDA THAT EXPECTED but then shit on NV for that reason. I seen this shit firsthand in the Bethesda forum when it was still up. That shitty place had so many FO3 fags shitting on NV.
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>>737105271
His problem is being a better game designer than AveLOL. AveLOL wanted DT back (not for any gameplay reason, but because the old games had DT, except they had both DT AND DR) but he couldn't even implement it right, as a result a naked guy high on med-X will be tougher than a guy wearing APA against any opponent where damage reduction actually matters. And don't even get me started on the wonderful level design where 10 Deathclaws sit in front of a cave like in a bad Stalker mod.
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>>737120140
I'm not revising anything and I'm not even a NV hater. I'm call you (You) a fucking idiot for being unable to reconcile the wording of two tweets. The fact that you instantly jump to your nonsensical tribalism to defend your stupidity is only proof of how dire it is.
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>>737120130
Language skills, climbing and mounts to name a few.
>Quality over quantity
Same can be said for future titles. Oblivion was simplified, but the world was more dynamic and NPCs were no longer idle mannequins 24/7.
Skyrim added proper dual wielding, more active combat perks like knocking people over by sprinting with your shield up, SWOOP and benefits to directional power attacks.
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>>737120296
Neither of us have seen that powerpoint bro. If the argument is that nobody criticized FO3's engine and development, that's just factually wrong. They literally retconned the original ending as a DLC.
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I don't remember people actually shitting on it that hard for being buggy at the time, apart from the PS3 version, which was notoriously broken.
You act like no one happily played and beat it at launch, which just isn't true. It's not *that* bad.
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>>737120487
>Cant even speak human anymore
Cry more about NV fag
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>>737120423
>>737120618
again it's a cult
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>>737120662
>Language skills
Speechcraft covers this.
>Climbing and mounts.
Athletics and acrobatics cover this.
You. Didn't. Play. Daggerfall.
>Same can be said for future titles.
About the overworld and dungeons? No.
>but the world was more dynamic
How so?
>but NPCs
Yes that was an improvement, but weren't we talking about dungeons and overworlds?
>but combat
Yes Skyrim plays better despite having less fun skills and magic to work with, but weren't we talking about dungeons and overworlds?
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>>737120726
The point is that people are reacting to it as if New Vegas was as beloved back then, as it is now. Which is why you see all the "How dare Bethesda tell Obsidian what they did wrong, New Vegas is the best Fallout game" posts.
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>>737120765
I had FO3 on PS3. I thought everyone always understood that Fallout 3 was extremely janky. Everyone who played that game had thought about this or noticed this. It's not like New Vegas suddenly came out and everyone was suddenly appalled and astonished.
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>>737121104
>>737121171
I'll say it: NV is better than any fallout from bethesda
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>>737121075
>>Climbing and mounts.
>Athletics and acrobatics cover this.
Not him but that not the same shit and you know it. Running around and scaling a wall is not the same shit. Running around and riding a horse is not the same shit. Thank goodness an indie game like Devil Spire Falls address this retarded notion and have all 4 skills.
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>>737121346
>Athletics and acrobats means only running
Oh okay, you're doing that "pretending to be a retard to win the argument" thing. You're right anon, there's nothing athletic about climing or horse riding.
Fucking Bethesda fans.
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>>737121075
>Speechcraft covers this.
You can't learn a initially hostile NPCs language and speak with them.
>Athletics and acrobatics cover this.
You can't climb walls.
>About the overworld and dungeons? No.
Obviously not. The point is the each game sacrificed something from the previous game to enhance another aspect of the game.
>How so?
Random events, NPCs could now sandbox and travel.
>Yes that was an improvement, but weren't we talking about dungeons and overworlds?
No, we're talking about the games as a whole.
>Yes Skyrim plays better despite having less fun skills and magic to work with
Sacrificing something to improve another, dumbing down, whatever you want to call it, the trend started with Morrowind.
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>>737121514
Because I am too lazy to say Running and Jumping.
>>737121537
I feel for you. Then again, I also max the map size because Bigger = More shit and I still don't regret it. A Nomad Camp spawning in a graveyard is such a lagfest, though.
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>>737121171
See replies to >>737105436 for some examples
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>>737121627
>I also max the map size because Bigger = More shit and I still don't regret it.
I tried that a few times but it always seemed to cause a crash part way through generation, I haven't tried lowering the thread count like it says however so it's probably on me.
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>>737121104
I have magazines from E3 2010 and all they talk about is how New Vegas has way better weapons, and quests, and how it has the world record for most voice acting in a game. People held the game in high esteem, but fewer said it was the GOAT.It's honestly kinda Bethesda's fault for not marketing the game very well. They kinda marketed it as just being some Fallout 3 spin-off, and I think by 2010 a lot of us had processed the DLC and jank of FO3 it simply didn't feel as exciting.
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>>737106024
>You're delusional. it wasn't as well received as you nerds would want to believe. It's popularity has been increasing as resentment for Bethesda increased.
The only reason for that was the bugs you disingenuous fuckstain. Bugs also present in every other bethesda game due to the shit engine.
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>>737111343
>Hate them all you want, he's shpittin the truth.
and shouldn't he feel shame and inadequacy for stealing everything meaningful and worthwhile from the fallout franchise that came before? Without the setting they purchased wholesale there isn't anything to fallout 3, the characters are uninteresting, the stories generic, the mechanics terrible, the setting dull.
Why does the base they basically outright stole from others not count?
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I'm not necessarily a Bethesda hater, but the way they're described in this interview doesn't make me like them. How they're actively telling Obsidian developers to shut up, how New Vegas Day is becoming corporatized for the shitty TV show. It feels like a very strict and sanitized company. I hate Microsoft and Amazon genuinely, and I don't know how to feel about Bethesda but my instincts are telling me that they're more unfriendly than people want to think.
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>>737122085
Even when I was like 14 and thought 3 was the greatest game ever, this shit was still awful. I left the Anchorage T-51 and Lincoln's Repeater at home and brought just some Remnants power armor to make it more challenging and I think the experience took a good year or two off my life.
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>>737110124
Nah, now you're just being silly. The greater point is it meant Obsidian didn't have to build the actual bones of the game from scratch - in many ways it was a tremendously huge mod for Fallout 3. This was a key part of why New Vegas was so good, because Obsidian can't make games for shit. It would've been a mediocre 7/10 if they had to do everything on their own. They 100% deserve credit for all the excellent work they did, but New Vegas was only as good as it was because it was the result of two flawed developers shoring up each other's weaknesses and creating something better than either one could have left to their own devices.
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>>737120662
>>737121346
Morrowind doesn't have climbing because Bethesda actually designed a built out their world and dungeons with pathways and encounters. Whether you consider that a good trade is up to you. I would say it was given the final product, though it would be interesting to seem them do some real verticality.
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>>737122545
>New Vegas was only as good as it was because it was the result of two flawed developers shoring up each other's weaknesses and creating something better than either one could have left to their own devices.
THANK you.
>>737122658
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>>737122545
Old Obsidian was great at taking other devs resources and making something fantastic under extreme deadlines. Same thing happened with KOTOR2. Maybe there is something to be said for working within tough but manageable pressure.
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>>737122085
The DLC for 3 was really hit or miss.
>cool swamp DLC where you explore a bog with inbred types and settle a score between two people going at it since the bombs fell
>shitty space unchanging level that takes forever to slog through
>lore accurate pitsburg simulator, complete with feral crackheads (the intro stripping all your gear was kinda retarded)
>people said the ending was stupid so we made a whole new set of quests, but lets be honest, you're only using this to keep playing after the main quest
>call of fallout: cold as fuck edition
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>>737122545
The bones of the game suck though.
Bethesda's engine is a mess, and their 3D models are ugly. That was true in both F3 and NV.
Literally the only thing that elevates NV is the writing, and a few aspects of the game design that improved on what Bethesda were doing.
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I take solace that the people that shit on Fallout New Vegas are Fallout 3 fags, and Fallout 3 fags are nearly extinct due to 4 killing it. Fallout 4 fags don't care about New Vegas since they're too busy modding 4 into a Sim/Second Life game. I always find it funny FO3 fags didn't just attack 4 or 76.
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Someone explain why Obsidian never worked with Bethesda again. People are saying New Vegas was a terrible launch, but this is a huge exaggeration. That game still got 8's and 9's and sold multiple millions. By all reasonable accounts it was a critical and commercial success. We know for a fact that Obsidian wanted to make a Skyrim spin-off, but Bethesda turned it down. It's disappointing because we could've had more good games, faster. I would expect Bethesda of all companies to have sympathies and understandings for buggy games.
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>>737123018
>I would expect Bethesda of all companies to have sympathies and understandings for buggy games.
lolno. They outright bought Fallout in an auction with a giant bag of money, outbidding Actual Fallout Dev that was trying to buy their IP back. Then they made Fallout 3 and shit on Fallout IP with it.
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>Fallout 3 is shit
>Fallout New Vegas is amazing
ah yes, the "I watched hbomberguy" opinion
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>make a powerpoint going over issues that need to be addressed in patches post-release
>16 years pass
>some redditor reposts his reddit thread on /v/ adding >implications to the powerpoint that were never there
>/v/edditors immediately believe it at face value and engage in zero critical thinking
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>>737122771
The swamp one was the best one by far, but it still suffered from hilarious degrees of level scaling/bullet sponge if you decided to go there in late or mid game. All of New Vegas's DLCs were better. I don't even like Dead Money very much, but it's bold and unique and interesting. Bethesda implying their own stuff is better is really strange.
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>>737123149
F3 is comparatively shit, because NV is simply the better version of 3.
I liked 3 well enough when it came out. It's just an obsolete entry, as it stands. If i were to go back to it, I would only wish I were playing NV instead (which is also what happened when I played 4)
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>>737115989
>It's an actual RPG
aka "I like it so it counts"
>HARD skill checks
aka binary pass-fail skill checks simplifying matters and removing the luck stat entirely from the equation
>Has an actual armor system
aka added the reprehensible dogshit threshold system on top of the already-existent damage resistance value, serving no purpose but to utterly invalidate half the guns in the game
>Has weapons that make sense
aka muh tacticool real world gunz I NEED to larp as a larperator
>Respectful to classic fallout
aka "I like it so it's respectful"
>Choices and consequences, actual factions
aka "I like it so choices and consequences exist and the factions are real"
>No Minecraft buildings mode
aka "It has fewer features"
>Story makes actual sense
aka "I like it so it's good and makes sense/a youtuber spoonfed me the story and said it was good"
>Interesting characters, complex factions lead by multilayered leaders
aka "I like it so it's good"
amazing argument bro
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>>737105436
Basically they made a game that was truer to Fallout with New Vegas unlike Fallout 3. It also didn't have any celebrity voices like Bethesda did with FO3 and Oblivion which probably ate a big chunk of the budget. New Vegas was all about keeping the spirit, sound, and feel of Fallout 1 and 2 and for some reason this really bothered Bethesda. Fans just loved the game and I'm sure it sold better than FO3 did. You can see Obsidian was in the right because then we got garbage like 76 and FO4.
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>>737123332
I remember really liking 3 when it first came out, probably because it was just really novel for me at the time, I didn't play any RPGs, so I found it really compelling
I went back to it recently and oh yeah, it did not age well at all, I think the opening hours are still pretty cool, but it loses its appeal comically fast
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>>737123727
>I remember really liking 3 when it first came out, probably because it was just really novel for me at the time, I didn't play any RPGs, so I found it really compelling
>I went back to it recently and oh yeah, it did not age well at all, I think the opening hours are still pretty cool, but it loses its appeal comically fast
It's the problem with all of bethesda's games, they lack any tangible depth after morrowind though oblivion has embers of it remaining. Their goal seems to be to create meaningless trashpits and granted they've achieved what they set out to do with Saarfield. There is no meaningful or interesting content in the whole game.
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>>737105906
The thing is most Bethesda game veterans didn't find the bugginess unusual. Every Bethesda game is buggy af, the gamebryo engine itself is buggy. It may be a fact that NV had a buggier launch than F3 or Oblivion. But most fans didn't play NV and think, "Damn, Obsidian really fucked this up, this wouldn't have happened if Bethesda made it", it was situation normal for them. Only the critics whose job it was to note the level of bugginess for review purposes made special note of it. Everyone else was like "lol classic gamebryo, it will get patched eventually".
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My favorite part of these threads is that Todd has never shown any actual ill will towards NV or Obsidian (he's even hired many former NV devs) and that the publisher Bethesda Softworks is the one that should be the target of all the ire yet never is. Pete Hines (ghoul fridge guy) was the enemy from the very start but these freaks are too stupid to figure it out.
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>bethesda hires the company that were making the original fallout 3 (van buren) to make a fallout game (new vegas)
>years later, bethesda fans think this it was an extremely evil and disrespectful thing that new vegas made, even though it was a mutual and desired agreement
How did we get here?
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>>737124378
Yes.
>Brown as shit for no reason. Fallout 3 at least had the post-apoc excuse
>Nights are comically dark
>Character models only slightly better than Fallout 3's abominations
>Environmental design was shit. Good luck finding doors or ladders, especially at night
GTA4 is the worst 3D GTA game
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>>737124693
I don't exactly want Bethesda or Amazon working on Fallout either, but that's just how it is on this bitch of an earth. Considering how we haven't seen Elder Scrolls 6 yet, Fallout 5 might not even exist until we're dead or the 76 developers make it. I'm hoping for the former.
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