Thread #737105826
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ITT: Game mechanics that will NEVER be in a video game. (Sometimes for good reasons.)
A MMO where every player's name is hidden by default. If you want to know someone's name to send him a message, invite to party or add him to your friend list, you both need to do the shake hands emote.
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A 5 vs 5 MOBA game where one of the players in each team is an imposter and "on the other side's" and will win if the enemy team wins.
Players can vote to permanently kill one of their party members every 10 minutes so there's an incentive to stay hidden and not just help the enemy right away.
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Team-based shooter like TF2 or Deadlock except each team has an Overseer. The overseer plays in spectator mode, is a floating camera that can go through walls, he can choose to spawn ammo, health pickups wherever he wants, or close/open doors on the level, forcing enemies to go through other zones (unless their own overseer opens the door up, there's a cooldown on world interactions.)
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A game with admin privileges that encrypts random files on your computer whenever you die.
If you want access to them back, you have to beat the game.
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>>737107813
I had an idea once for a game like Toribash except it's a giant robot where every limb is controlled by one different person plus the head, so it's 5 vs 5, but I figured it'd be the most unfun thing imaginable to play.
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>>737106519
I can only think of Savage, but that wasn't a moba, but it was more like a traditional rts where each player picked a unit except for one player that acted as the strategist, they were responsible for building, upgrading and issuing commands since they had an overview of the map.
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Counterstrike or any FPS game except it runs in slowmotion. (0.5x speed)
So even turning around with the mouse and shooting is slower. Tactics become more important than reaction speed.
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>>737105826
RPG centered around time travel. At first, the protagonist(s) time machine can only send their present minds back into their past bodies, working as an in-universe justification for save/load mechanics (kind of like in Undertale). Then it gets an upgrade allowing them to go back into the past in their present bodies, enabling them to meet with their past versions and even cause a time paradox if they're not careful. Then an another upgrade lets the time machine go into the past before it was built... and then it turns out that in order to get the golden ending, you need to travel some hundreds of years ago and change some of the established history of the setting. (Yes, I am the Samurai Jack fan currently playing Bravely Default 1 if you cannot tell).
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>>737109706
kek
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>Game's ending is determined entirely by RNG
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>>737106458
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>>737111395
>Game difficulty is determined entirely by RNG
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>>737107261
This is just a slightly less cruel version of Lose/Lose.
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>>737106458
>>737106519
would love to have something like that
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>>737115404
>Skateboarding maids
I don't know why but I love this meme.
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>>737105826
A hero shooter where one character's ability is to eliminate one member of the enemy team for every X minutes gone by.
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>>737105826
>peбятa я дyмaю чтo я нa oбъeктивнoм
what the fuck is that translation?
>i'm near the point
would be much better gaymer term, which translates to:
>я близкo c тoчкoй
or, more realistically:
>вы гдe хyи пpoeбaлиcь? я oдин, блядь, нa тoчкe дpoчy, a ccaнныe пeдики мнe хyeм пo гyбaм вoдят
which roughly translates back to:
>where the fuck did you dicks get lost? I’m alone, fucking hell, jacking off at the point, while those piss stained faggots are rubbing their dicks on my lips
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>>737105826
The ULTIMATE whalefag killer
>multiplayer fps with weapons in a gatcha
>each weapon has a rarity and expected value
>you can sell weapons at their value price
>you can buy weapons at 1.75 the value price
>weapons with high rarity are super op
>put in real money to buy coins for weapons
>given a free daily stipend
>each match costs money to get in
>each kill/objective completed loses you money
>each death you get gains you money
>your reward is halfed if you win and doubled if you lose
>add a debt system that takes away your weapons at half value if you go under
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>>737106063
san andreas multiplayer has this, some servers have it so you can make them in an area around yourself or only the passengers inside the car you're driving
in general it's a security risk as you could host your own and grab IPs, at least it's disableable if you turn off the radio from the sound settings
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>>737120504
The main point is that being competent at the game loses you money. I'm sure some fps tried to implement some if not most of the shit as it is easy money.
However, punishing the player for being good would kill any game.
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>>737120732
Whales would still whale, never underestimate retards with too much money to burn.
Game like that would have some sort of hook, grace period to lure new players.
After that all you either pull your credit card or fuck off.
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Literally just a ship vs ship team pvp game that doesn't die due to dev incompetency. Please I miss it
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>>737105905
I remember playing this shovelware RPG where certain enemies could “rape” your party members.
The game never explicitly said the ability was rape, but it had a 75% chance to cause nauseated (which prevented you from eating consumables) and insanity (which was basically permanent confusion).
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>>737105826
Dark Souls style invasion system where one of the joinable covenants is specifically about doing silly shit to make the host laugh, like the purple niggas from DS3 on crack
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>>737121593
Covenants are such a complete fucking waste of opportunity in those games in general. Purple summons should have been allowed to get a victory by killing reds or blues or whites as well, that was their whole shtick, what's the point of letting them attack everyone if they still need to kill the host for their reward?
They could have done so much more with the system. How about a covenant where you spawn in a player's world together with some lizard that goes in hiding, if you find and kill the lizard you get a reward but the host can also kill the lizard or attack you. (If you kill him you lose the lizard). Or like a special boss that allows reds to join the boss and blues to join the player and his gang, and other things. I feel like they completely gave up on experimenting with the summons formula in Elden Ring.
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>>737123061
Imagine a covenant that leans into the stealth stuff they keep adding to all their games, like if you hide for long enough you can curse the host's world and fuck up their world tendency or smth. Make the host do some prophunt to keep themselves from getting assraped by a million redguys.
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>>737123061
>Or like a special boss that allows reds to join the boss and blues to join the player and his gang, and other things.
Funnily enough, DS2 (ahead of it’s time as usual) had a boss that did almost exactly that.
Basically, upon every third of it’s health lost, it would turtle up and summon one of several specialized NPC invaders to assist it mid-fight.
However, if there was a white Summon Sign outside the boss door when you attempted the boss, it would summon a clone of the sign placer’s character instead.
I forget if the sign placer actually gets to join in on the fight or the clone is simply AI controlled like the preset NPCs, but it’s still a really cool hidden feature that was unfortunately never used again.