Thread #737111578
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Nice.
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>>737111578
>been in the game for 5 seconds
>completely replaced the spot where Heavy should be
it's not fair Heavybros...
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>>737111578
>40k gets big
>all animations, cinematic, trailers etc now are exclusively about girlbosses or negros with white men all replaced or turned into weakllings and idiots to make the girlbosses/negros look tough
sad
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>>737115356
>>all animations, cinematic, trailers etc now are exclusively about girlbosses or negros with white men all replaced or turned into weakllings and idiots to make the girlbosses/negros look tough
Anon...
>Titus is the face of the setting
>Right behind him is Guilliman, the face of the Imperium
>The main leader for Chaos is Abaddon
>The biggest characters in the setting are the Primarchs
>All of these characters are white men (except Vulkan, sorta, kinda)
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>>737115356
>>all animations, cinematic, trailers etc now are exclusively about girlbosses or negros with white men all replaced or turned into weakllings and idiots to make the girlbosses/negros look tough
This, unfortunately. It is all too apparent.
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>>737111578
I hate how they cocktease necrons, but then you don't fight them, and it's just chaos shit again.
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>>737111578
>give game away for free
>WOW LOOK AT THE PLAYERS THAT TRIED THIS GAME AND REALIZED HOW FUCKING MONOTONOUS AND BORING IT IS WITH 45 MINUTE LOAD TIMES BETWEEN MISSIONS AMAZING PLEASE SPEND FOUR HUNDRED US DOLLARS ON DLC FAGGOTS
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>>737117146
Why the average necron warrior is no match for a space marine.
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>>737117278
>Space Marine games are the worst when you dealing with range combat
Whut there's plenty of shooting in Space Marine 2? Also, necron have melee units.
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>>737111651
No it's very fair, Heavy sucks heavy dick, which is very sad considering it was my first class.
It's still the best class to use to mow down minoris tyrranids hords while larping as one of those 80-90s action movie characters, but that's about it.
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Space Marine 2 should be a game I love, but it's just kinda... boring. Combat is extremely one-note wacking dudes with your stick until you get to press the Sick Execution Kill button one billion times, with really no depth or meaningful build variety beyond picking slightly different variations of wacking stick. Enemy types are not interesting enough to really shake up how you play or approach situations. And the fact that it's so extremely grindy until you have "fully" leveled a class or unlocked any of the more interesting wacking sticks doesn't help. Neither do the frankly unacceptably long loading times.
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>>737119457
Nigger, what are you even talking about? If anything, builds are more at home in tabletop RPGs and their digital equivalent the RPG/cRPG. SM2 has skill trees for both classes and weapons, which makes builds existing a more than reasonable expectation to have. Yet the game has none. Differences are miniscule, and no class plays meaningfully differently by switching up skills, especially considering how many fucking duds there are.
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>>737111578
>players
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>>737119303
SM2 is too expensive considering its campaign is 9 hours long.
>>737119457
>From Software invented the concept of variety
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>>737120557
Space Marine 1 was all about its multiplayer, which was actually fun as hell. Nothing like rocking some dude's day by jetpacking onto him and oneshotting his ass because one pixel of your thunder hammer/maul made contact with his model, only to get your shit rocked in return because the faggot picked final vengeance.
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>>737115916
They literally bundled this nigger with a crew of girlbosses that each have an epic backstory about how they are actually just as cool and effective as marines(Girls get it DONE!)
And then they did the same thing with Huron
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