Thread #737115076
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ITT: we discuss games that had 1-off tricks, mechanics or gimmicks. They could be good, bad, ugly, popular, or niche. I don’t care.
I’ll start.
Tom Clancy’s Endwar: you could voice chat your units instead of pressing buttons to command them (this was primarily pitched as a console rts where this would be more marketable), such as saying ‘unit alpha attack hostile charlie’.
Additionally it had a sorta failed-to-launch persistent multiplayer war mode, that is maybe best currently described as the Helldivers 2 galactic war but pvp.
Both things were ahead of their time (gen 7 consoles) in hindsight.
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>>737116447
Both true
>>737117807
Thats a bit of a leap. Similar games but different devs and target audiences, and WIC got an expansion.
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Judgement Ring.
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>>737120565
Please, do elaborate, gentlemen.
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>>737115076
do you count a series with 3 games as a 1 off gimmick?
the game had a solar sensor attached to the cartridge and you need real sunlight to recharge your weapon and kill bosses
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>>737115076
Maybe some other game has done it. But I really liked the idea ZombiU had for a survival game.
>No designated protagonist, you play as some literally who NPC
>World has limited resources
>Every death is a perma death
>Every time you die, you don't respawn, instead you take over some other NPC
>If you can track down the now zombified version of the character you were previously playing as, you can kill them and take all their shit since they're still holding all the items you previously had when playing as them
>Sometimes this is necessary because if you grab all the shit in an area and then die, you're going to end up having jack shit for your next character to work with
Execution of the concept didn't really work out, but I think the idea is brilliant.
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>scan random barcodes of shit in your pantry to power up your dinosaurs
What were they smoking?
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>>737116447
The voice commands are actually pretty consistent. You have to adapt a certain robotic tone instead of talking normally but if you do it works 100%. It's a fun game, with VR it could be really immersive.
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Scarface: The World is Yours had this giant mini-game you had to do each time you wanted to sell coke. At the star of the game you're buying from suppliers and selling it on the streets yourself, but eventually you can just make your own coke on a plantation in the Caribbean. Anytime you want to sell it, you have to hop on a boat and drive the coke to Miami while avoiding pirates and the coast guard; then once you land your goons will distribute it for you and you can collect all your money.
Even though it gets repetitive after a while, I wish more games tried to do something similar to this because I love the idea of a drug empire management simulator.
>>737115076
>you could voice chat your units instead of pressing buttons
I remember SWAT 4 had something similar where you could attach a mic to your computer and the game would recognize your voice commands. It was cool but the voice recognition sucked and you had to say the exact, word-for-word phrase the game wanted or else it wouldn't work.
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>>737115076
>games that had 1-off tricks, mechanics or gimmicks
Well Steel Battallion is still the only Xbox game you can't emulate, because it can't be played without the gigantic custom controller it came with.
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>>737120640
Lifeline is a survival horror game with isometric camera where you play as a camera guy that has to talk to the survivor to tell her what to do instead of controlling her directly
Basically Resident Evil if it wasn't abyssmal dogshit
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>>737121963
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>>737115076
>Both things were ahead of their time (gen 7 consoles) in hindsight.
Conceptually yes, but the execution was kinda weak.
RTS on a console just doesn't work all that well, with Halo Wars being a partial exception.
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>>737115076
i liked watching the little dudes scurrying around the battlefield.
what i didnt like was that in the single player campaign leveling your army would also level up the ai armies, which just made for harder counters. you were better off not upgrading anything.
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