Thread #737115882
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What game has a learning curve that put you off?
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>>737115882
Right now? Crimson Desert. Too much systems and subsystems, too much small mechanics to remember, too elaborated economy system for a open world rpg, upgrade system that's not too intuitive.
Other game as a whole, hard as fuck to get into? Kenshi
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>>737117636
>Crimson Desert
The game tricks you into thinking it's complex, but literally all of it is filler. None of the systems are important or even worth engaging with whatsoever, and combat can be trivially solved by holding the heavy attack button. The game is about as simple as Skyrim, it just tricks people into thinking otherwise by bombarding you with a shitload of ultimately shallow and useless systems.
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>>737115882
for me it's dwarf fortress/elin but I like elin alot more since it kind of reminds me of disgaea
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>>737115882
Fixed it. Modern games in a nutshell.
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>>737117636
I struggled to get into kenshi for years, ended up stumbling upon some colony sims after some time, then I went back to try kenshi once more and realized it's a lot more like those than I initially thought, for some reason it made everything so much easier to understand and I ended up putting like 800hrs into it.
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>>737115882
Dwarf Fortress and Crusader Kings come to mind. Dropped both games for a while since I knew I wasn't playing them right and got frustrated when learning them.
I did eventually come back to both games and enjoyed them quite a lot. But when you open up a game and immediately have so much information thrown in your face, it instantly makes you a bit worried.
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>>737115882
mostly just multiplayer I guess. the long term time commitment to get competitive just isn't something I'm interested in at this point in my life. for singleplayer the issue doesn't really exist for me, time scale is shrunk down and anything that would filter me in the process probably isn't something I would be interested in anyways, a massive economy simulation like dwarf fortress for example.
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>>737115882
The closest thing to that would be Fire Emblem. I wasn't interested in learning how to build or position units to avoid perma death. Part of the reason I stopped, though, was that it would be boring to just have an unkillable ubermensch stand still while hordes of enemies ran up to him and died.
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