Thread #737131492
File: totk.jpg (137.1 KB)
137.1 KB JPG
What do you want for the next 3D Zelda? Should they continue the BOTW/TOTK style or do you want them to try something different?
20 RepliesView Thread
>>
File: _91408619_55df76d5-2245-41c1-8031-07a4da3f313f.jpg (57.9 KB)
57.9 KB JPG
>>737131492
If they follow the BotW style, I want them to do something different. If they do something different, I want them to follow the BotW style. I don't actually know what I want. I only know what I don't want, and that's whatever I get.
>>
>>
>>737131492
I think BotW was a step in the right direction to renew interesting in the franchise. But now the BotW formula is almost a decade fucking old. It's about time they tried something new and interesting.
>>
>>
>>
>>737131925
>>737132049
>>737132191
>>737132236
You got raped in the famitsu thread :)
>>
>>
>>737131492
I want them to stop their group-think, go back, and just make a normal fucking Zelda game, and if they don't, I'm not going to give a shit about it. Maybe I'll play it but it'll just be like BotW/TotK where I see everyone hyping it up for stuff I also played and went "meh" about.
>>
>>
>>
>>737131492
BotW style went over-budget and had diminishing returns after the first one came out and the novelty wore off. It's kind of fun, don't get me wrong, but it feels like most of the skills retained by the Zelda team over the past 26 years have been mostly turd polishing because of Aonuma.
They need to inject some competent management into the development team that can actually keep a game on track for a 3 year development period, can develop content without wasting endless time (fuck, Miyamoto as far as I can schizophrenically recall is quoted at one point as saying that they should just reuse Bokoblins but with funny hats, because he does not have faith in the project to develop a new enemy type and still stay on track for release) and knows how to actually design a game and not just a forced labor camp where the purest expression of freedom is a lack of non-copypasted content and near-total neglect due to the rushed pace of the content farms that ended up populating most of the game's content with shrines and Koroks.
>>737132747
Well neither BotW nor TotK are particularly freedom focused.
>But you can do all these things in any order!
You can progress a handful of linear, scripted story quests at the same time, even Skyward Sword gave you a choice for completing specific areas in a player-chosen order at one point and most people consider that to be the linear game that provoked the creation of BotW (it wasn't), that's not freedom, that's just setting an agenda.
>>737133647
>Trusting Aonuma's lies.
This is the man who pathologically hid WW's artstyle from his superiors so that he wouldn't be socially pressured into changing it, this is a proto-westerner navigating a Japanese company and leaving a trail of bodies in his wake.
>>
>>737131492
Honestly I don't think the open world is inherently bad. Botw and Totk just took it way too far. Dungeons and items are obvious. They also need to either seriously limit or just get rid of climbing and the paraglider. Beyond that, it also needs a proper linear story, with regions/dungeons gated until you get the right items/reach the right point (needing the hookshot to cross a ravine, bombs to get into a cave, the gates of some town are closed until you beat x dungeons, etc).
Basically, the world of Botw/Totk, but with the structure of the older games. If they manage to nail this, it could easily be the best Zelda game. I don't have high hopes though since Aonuma genuinely doesn't seem to understand why people like the older games and what the issue with the newer games is. He seems to think that more freedom is inherently better.
>>
>>
Yes, but way more compact.
The big ruined world worked just about for BOTW, but when TOTK cobbled on a boring as shit underground and copy/paste uninteresting sky islands it became pretty apparant that bigger is not better, and hasn't been for a while with these open world games. It's just too much space to put interesting content into.
Now, give us something more around the size of OOT's map, and cram it full of interesting shit to explore. Still freely, but now it has the capacity to be a visually interesting and living world.
>>
>>737134429
Open world is inherently bad unless you just use it to break up ultradense content, like a boss rush or the lore of a week-long mescaline binge.
Trying to treat open world as its own genre or gameplay thing perverts it, it is purely empty space.
>Basically, the world of Botw/Totk, but with the structure of the older games
That's not an open world, that's closer to a search action game.
>He seems to think that more freedom is inherently better.
He does not, or else Wind Waker, Twilight Princess, Skyward Sword and Majora's Mask remastered would not be the way that they are. He does not like or understand the appeal of freedom, but he has learned to frame shackles as freedom.
>>
>>737134536
Creatively stagnant retardation would mean that the Switch 2 does not get a Zelda game due to indefinite dev time, and we saw the quasi-alltergic reaction to that when BotW got pushed out.
Something has to give.
>>
>>
>>737134536
>>737134429
>>737134273
>>737133534
Anys still gaing after the famitsu thread i see :)
>>
>>
>>737134734
>That's not an open world, that's closer to a search action game.
True. I guess by open world I meant more the layout rather than the gameplay loop. Think having a single big map with no gaps instead of basically a series of rooms and corridors like the older games. You can have the former and also still lock areas before the player is allowed to reach them.
>He does not, or else Wind Waker, Twilight Princess, Skyward Sword and Majora's Mask remastered would not be the way that they are
All of those games were before Botw. I remember that he's said in some interview since then that he doesn't understand why people want to go back to the limited older games instead of the freedom of the newer games and thinks it's just nostalgia. He genuinely doesn't understand why people would prefer a well designed puzzle with a single planned out solution over a sandbox where all that matters is that you reach the win condition. The lead of a series like Zelda having that mindset is extremely worrying.