Thread #737131865
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SKG grifters BTFO. it actually takes a lot of time and effort to make offline versions of online games. it's gonna cost so much that it's gonna be unworthy for smaller studios. the initiative is only going to cause damage for the industry.
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>>737131865
>it actually takes a lot of time and effort to make offline versions of online games.
whoops
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>no it's very hard to make games offline ;_;
>pls understand, ubisoft is small indie company ;_;
>technology isn't there yet ;_;
Don't
fucking
care.
Make pro-customer decisions, or suck my fucking dick corponiggers. Simple sa.
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>>737131865
He's this close to getting it. SKG is not retroactive for a reason.
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>>737131946
I know this is hard for eurocucks to believe, but releasing a game is actually a right of mine protected by the first amendment of the constitution. You don't need a permission slip from the government to do it.
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It's not difficult for most games which can simply have a LAN option instead of using online matchmaking
It's only complicated for mass scale gachas and MMOs and shit and even then plenty of people have successfully made and run private servers for those
The developer in OP's pic even says it's possible if you plan for it in advance, which is exactly what SKG is asking since it's not retroactive.
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>>737132670
yeah they stop pretending after a few questions
>wouldn't this disincentivize people from making live service games that don't function without servers?
>yes, and that's a good thing
just advocate for banning games you personally dislike at that point
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It takes less effort than the amount of shill spamming they are paying for. The only argument companies have against this is that it prevents them stealing their old products away so people will buy their new product. It's along the same lines as their scummy practice of preventing free speech.
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I DEMAND THAT PUBLISHERS RAISES PRICES TO PAY DEVS TO ENSURE ANY ONLINE GAME I PAY FOR NEVER DIES
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>>737132951
The only difficult part I can see is seperating the server applications from the proprietary shared mass of credential services.
So stuff that is baked in to working with playstation accounts or nintendo accounts.
Everything else can just be released and the players can figure out how to make it work.
They don't even need to promise the server code will run on a normal system.
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It's a lot more work and cost to make a game requires company provided servers. This is just obvious fact to anyone who stops to think about it for 5 seconds. Being able to rob your customers is profitable enough to make it worthwhile.
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>>737131865
>we need anti-cheat and antitamper
we had a thing called UNREAL TOURNAMENT(protip: we still have), and those were never necessary.
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>>737131865
Not my problem.
>>737132841
Scamming people is not a right protected by any law, and if you sell a product with intent to rugpull later you are scamming people.
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>>737131865
Don't become a developer if you can't maintain the server
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>>737131865
None of what he's pointing out is a problem. Anything "management" doesn't matter for an offline version, anti cheat is irrelevant, rewards are irrelevant, authentication is irrelevant and the server roles, like enemy script, quest scripting and so forth, can be entirely solved by simply releasing the server binaries to the public - you know, like how publishers used to do decades ago.
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>>737131865
>le grifter meme
I think the saddest thing about you leftroons is that you're simping for multibillion dollar corporations for free.
If you were getting paid, alright, gotta make money somehow, but doing it for FREE? Jfc, just kill yourself. Seriously.
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>SKG niggers are incapable of coming to terms with the fact that they could simply chose not to pay for Triple-A GaaS slop.
Skill issue.
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>>737133384
I made this argument in a NieR Reincarnation thread the other day, half in jest. I don't really give a shit if other people experience the game I did. An exclusive nature doesn't add to the experience for me. I can't really think of a better example than that either because that is a game directed by someone whose entire philosophy is games are ephemeral.
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>>737131865
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>>737133425
anti cheat and authentication are super relevant for 2 reasons:
1. the authentication and anti-cheat methods are often reused for sequels or other games from the publisher
2. authentication and anti-cheat is often third party and can't be legally published by the devs
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>>737131865
literally just release the server tools when you're done with the game with an asterisk saying you're not allowed to charge for it
you don't even need to supply documentation, just shrug and tell then to figure it out
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>>737132472
Technically speaking, SKG doesn't lobby for it to be retroactive and suggests just grandfathering going forward for the sake of all upcoming games after the potential act is set in stone
But the EU just MAY rule out that the conduct was illegal in the context of existing legislation and customer protection laws and consider the conduct predatory and malevolent to the customers. And as such, they just MAY make it retroactive without regard for SKG. It would be so fucking funny desu, but it's highly improbable
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>>737131865
Mkay, release the server side as open source
>inb4 omg it's proprietary code!!
It's outdated proprietary code, the code Bethesda was using to bake fallout 3 is not the same they used on fallout 4 even if its on the "same engine". Like UE3 and UE5, big differences.
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>>737132163
>Make pro-customer decisions
What a vapid low IQ statement.
You're not entitled to the work of others, and video game developers aren't entitled to your money. So try simply not buying shit you don't like you braindead consoomer.
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>>737131865
Most of those things shouldn't be handled remotely, and even those that are should just be moved to an offline application. Nobody is expecting a completely new game using the same assets. They're just expecting a game that works.
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Why do Europeans hate the free market so much? Vote with your wallet instead of giving away even more of your freedom to a government that hates your guts. It's already BEEN working, Ubisoft is completely trashed as a company and the AAA industry as a whole has lost hundreds of millions for poor anti consumer practices
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>>737133924
>You're not entitled to the work of others
except I am when I paid for a copy of the work, if I buy a book nobody can stop me from reading it whenever I want, if I buy a movie nobody can stop me from watching it but somehow when it comes from games I can get restricted
>try simply not buying shit you don't like you braindead consoomer
them they should put warning on the content like they do with ratings/strong language/violence etc. WARNING this game will no longer be playable if and/or when the game servers shut down
but that would tank their sales so they just pretend like it was always the case
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>noooo it will take so much work to do this noooooooo
Unreal Tournament 4 has been taken over by community, which now maintains a new master server and is in the process of adding content to the unfinished game
https://www.ut4ever.org/
it was as simpel as that, same with ut2k4.
>no but
nah bitch. anyone that argues against it is a corporate plant. doing shit like this is EXTREMELY EASY for companies. you got fucking nothing on this shit.
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>>737133620
I can't speak for other anon's, but for me the reasoning is this:
Copyright doesn't exist for the sake of authors, where they are temporarily given the exclusive rights to their ideas as a way of encouraging authors to make new works that will eventually pass into the public domain
If works are merely "loaned" to authors temporarily as a mechanism to foster innovation and the creation of new works, then why should they have a right to destroy it?
>>737133583
>>737133651
>>737133924
Actually, we are entitled to it, see above.
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>>737131865
>it takes more time to release server software that already exists
It doesnt. Even if it did the extra work is negligible while making the servers, they should be designed to support private servers from the get go, not something to be patched in later. Existing games need to adapt.
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>>737134293
>they should put warning on the content...
Thank you for being another mindless supporter of SKG, proving that they haven't read the propositions and arguments put forth to the EU commision.
Ross and SKG, IN THE FUCKING HEARING EVEN, had a slide up saying that they did NOT want legislation, to force companies to clearly inform consumers of what they're buying.
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>>737134578
>Ross and SKG, IN THE FUCKING HEARING EVEN, had a slide up saying that they did NOT want legislation, to force companies to clearly inform consumers of what they're buying.
screenshot or it didn't happen
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>>737134403
these games were never sold as a "limited access"
saying a game is online only, requieres an internet connection, is an ongoing service, doesn't actually mean anything
>it's like buying a ticket
it isn't because nobody is selling it as a ticketz they're selling me the movie and 15 years down the line they come back and tell you to hand it over
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>>737134378
I've also seen arguments against copyright fostering innovation too. I think your argument presupposes that copyright is a good thing, which I'm not necessarily convinced on. Philosophically I feel like the creator of something is entitled to destroying it whether or not they have a legal right to do so. You just kind of can't "take back" commercial products like that. I'm not going to say it should necessarily be a different way but I would view iterating on somebody's creation without consent of the person as wrong. I even think it's fuzzy when you get into estates, Dune fans will tell you all about that one.
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>>737134062
if they depend on a third party setup for parts of it they probably can't legally do that, i know at least one dead gacha game that has a fan made server implementation that doesn't have the multiplayer part of it working yet because it uses photon
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>>737134782
>I would view iterating on somebody's creation without consent of the person as wrong
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>>737134575
>making an offline version
it's additional work that needs to be considered for every aspect of the game and stifles creativity. you can't make any server reliant mechanic that becomes "essential" to the game
>releasing files
reasons listed here >>737133636 along with the typical copyright issues of people hosting a private server and doing something malicious, profiting, or just misusing the ip
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>>737134764
That's not what I was saying. I'm saying that SKG legislating against this, can also help loosen publisher control over dead ip. If this passes into law, the hold of copyright regulations will weaken and there will be fertile ground for re-examination of copyright law in EU in its entirety, which is what one of the speakers in the parliament also mentioned. This is why Babel media units have been on full alert the last couple of days.
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>>737131865
Plenty of people have decided it's too expensive to make a video game. Someone who would get pushed over the edge by having to make the game boot offline probably shouldn't be making a game in the first place. Maybe knowing that's required at all will make developers consider how little an online connection actually helps their game. This complaining is like someone going "If I have to make an offline version, I'll have to buy diamonds and a private island, too!" You don't need to do very much to make a game that already works online playable offline.
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>>737131865
All of these "reactions" to SKG reveal that they simply did not look at the proposals whatsoever. All of these arguments have already been addressed to the point that anyone discussing them has missed the point entirely. These people read some headlines and just assumed they figured it all out and posted their responses immediately.
These guys always talk about "shifting server-client responsibilities" or "reworking these systems to be offline".
EVERY SINGLE ONE of these responses miss the fact that this is NOT a retroactive change. These are changes for gamedev GOING FORWARD.
Therefore:
Anybody saying "it takes effort to turn an online game into an offline game" fundamentally misunderstands SKG and can be ignored.
Anybody who mentions "rebuilding" or "shifting" fundamentally misunderstands SKG and can be ignored.
Anybody who thinks games will need to be "redesigned" or "rebalanced" fundamentally misunderstands SKG and can be ignored.
Anybody who thinks only some games can easily "transition" to offline fundamentally misunderstands SKG and can be ignored.
Anybody who thinks SKG means that online games have to figure out how to run offline fundamentally misunderstands SKG and can be ignored.
SKG means that these games will have these elements considered in their design from day 1. Just like its a fundamental part of game design that every video game needs to output an image to a screen, it will become fundamental that video games will be designed to not be destroyed. That's it.
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>>737134630
Multiple streams of his presentations with powerpoint slides on his channel, but sure. Here's the SKG slide where they said the same shit at the hearing.
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>hey, we want to own the things we buy and continue to use them
>noOoooOOOOoOoOoOoOoooOoOOO
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>>737134878
>it's additional work
oh no? anyway refer to >>737132013
>stifles creativity
how?
>server reliant mechanic
such as?
>people hosting a private server and doing something malicious, profiting, or just misusing the ip
oh no? also "misusing the ip" is not a thing, hosting a game server is not using the ip. but also
>profiting
and there it is, you're a corpo plant.
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>>737131865
This whole twitter post is bullshit.
Progress, Inventory, Enemies, RNG and Rewards are all built into the game already, those don't require an internet connection. If you built an internet connection into any of those systems, you're not a bad dev, you're an evil dev.
Authentication and Anti-cheat aren't necessary at all for an offline game.
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>>737134934
>All of these "reactions" to SKG reveal that they simply did not look at the proposals whatsoever. All of these arguments have already been addressed to the point that anyone discussing them has missed the point entirely.
That's because it's deliberate misinformation by paid corporate shills.
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>>737134578
>>737134957
ESL retard
This doesn't say they don't want the companies to do it, it just says it's not a solution to games being killed because it isn't
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>>737135093
>if you don't agree with me you're misunderstanding me, chud
>now give me you product for free, NOW!
Communism has and never will work :)
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>>737135129
good think they're easily spottable so every anon can call them the fuck out on their bullshit
i'm sure gonna go out of my way to call these shills out, here, on reddit, on forums, in youtube comments, wherever i can
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>>737134782
>I've also seen arguments against copyright fostering innovation too.
By morons and retards. With the introduction of copyright the number of innovations increased by multiple orders of magnitude because it made sharing information more valuable than hoarding it. Prior to copyright all inventions and innovations were jealously guarded because there was no recourse for coming up with something new and every rich fat cat and noble from just going, "Thanks for doing the hard work, enjoy continuing to be poor." This was especially true when it took a lot more resources and labor to make things.
If you want to argue that modern copyright that extends until the heat death of the universe being bad, yes, that is an argument. Such lengthy copyright terms are practically just a regression to the pre-copyright days, but even with the retarded copyright lengths that exist now, at least it has incentivized people, companies, and assholes to share their processes which then allows other people to come up with alternatives. Copyright has been, whether cheap asses want to admit it or not, an overall good to the advancement of civilization and technology. Yeah, it's not perfect, but the enemy of the good is the perfect, and so that is no reason to just go, "Well, we need to just abolish it because it gets in my way occasionally and it is not a perfect system."
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>>737135159
Incorrect.
Refer to Directive 93/13/EEC
Directive 2019/770
Directive 2019/771
Directive 86/653/EEC
Directive 2009/24/EC
And the case of Incubator Ltd v Computer Associates (UK) Ltd (Case C-410/19) EU:C:2021:742
I will not spoonfeed you further.
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>>737134947
>you don't own your steam games either btw
midwit gotcha take
you can't resell your steam games so you can never truly have ownership, correct and that is why steam and other publishers are currently facing a legal battle in the EU where it was ruled that a license sale IS the same as ownership and not only can access not be restricted but resale must be allowed
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>>737135254
They will just be following government regulations instead of publisher regulations.
Publisher: Figure out how to destroy this game. (Effortless, costs nothing, as easy as breathing?)
Government: Figure out how to not destroy this game. (Literally impossible?! Dev costs will bankrupt us?!)
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Holy shit I just realized, this is all a ploy to get games for free. They want the source code released which you literally can't protect against piracy. No wonder the Japanese instantly recognized it for what it is.
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>>737135063
It will end up being less work and consideration since basic things like "random number generation" can be on the player's machine instead of having a server figure it out and sent the result to the player. Either way, a business finding out it has one less way to be evil is not a bad thing.
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>>737134782
I mean, I'm not just arguing that Copyright exists to encourage innovation, that's literally what the line in the US constitution that provides the legal basis for Copyright to exist says:
>To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.
It's pretty clear cut.
That being said Copyright in it's modern form does a shit job of that because the terms last so long and fair use is so narrow that plenty of activities that use existing IP which don't hurt innovation are still illegal. I'm if anything pretty anti copyright and my ideal copyright system would have terms only lasting like 20 years and fair use would be way broader
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>>737131865
>We won't be able to put anti-cheat and authentication in our offline version of the game after we stop supporting it!
Why would you need that in a single player offline version of a game after you stop supporting it? If the notoriously stingy and pirate hating company Capcom can release a full version of their live service Megaman gatcha then literally any Japanese company can too.
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>>737135507
>what if steam goes offline?
easy, just turn on offline mode first
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Just make live service games have no one-time upfront cost. Either be free to play or require a subscription. The issue here is that you pay for a game that eventually goes away. If you make it clear you're not paying for a license but rather paying for a service this stops being a problem.
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>>737135507
Only if you're in the EU.
>what if steam goes offline?
Most games on Steam can already be played in offline mode, even online multiplayer ones, provided they have local hosting available over tcp/ip or lan. This is not up to Steam at all, but up to the game publishers and developers.
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>>737135594
>>737135608
i am in the EU, thanks anons, didn't know that
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>>737135523
so don't buy em. things move that way because all of (You) can't exercise some self control for getting off the content treadmill. there's like ten bajilljon games you don't play already. why should we future proof new slop you're gonna never play again past a certain point? go do something actually good for gaming like play quake 3 or any other game that generates the good feelings you have been looking for.
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>>737135681
>when did ownership and ability to resist unlawful seizure or destruction of a purchased product became a right
When money exchanged hands, under the oversight of government and force of arms that they keep.
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>>737135510
>Holy shit I just realized, this is all a ploy to get games for free. They want the source code released which you literally can't protect against piracy.
Those poor companies, not making money on games that they killed and aren't making money on anymore...
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>>737135201
>>737135580
I'm responding to someone proposing clearer labelling as a retort to criticism of SKG niggers mindlessly consuming GaaS licenses. They said that it's wholly unrelated to SKG whilst showing this.
>We might b-be talking about SKG, but they didn't say that they never wanted anyone to do this.
This is not what they want from SKG you low IQ retards.
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>>737135813
I never did any of those things and I routinely play games older than you, like Evil Islands. Online by the way, since they have functionall TCP/IP connectivity. That does not mean that I am willing to oppose legislating against fraudulent practices. I wholeheartedly support SKG and I implore you to cease in your shill talking points and concern trolling and save what is left of your dignity.
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>>737135510
for gacha games you'd still need all the assets too (and unless they include the source code for the executable you'd also need a way to rediect the server calls to your own server or a way to patch the executable to use your server instead of the one it originally used)
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>>737135628
I was considering that server computers are probably better than the computers used to play the game and thus can do a series of calculations faster. Random number generation is not one of the things that's too hard for the player's computer. I'd even say physics should be done on the player's computer because there's plenty of offline games with a good physics engine. Even if that is done serverside, when the servers shut down it should be moved to run on the same machine that's being used to play the game.
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>>737135507
2009/24/EC literally allows you to make copies of any software (videogames included) you have legally purchased, for your own personal use and although it does not legally give you the right to crack the software it does allow you to perform whatever modification is necessary for it to function as intended
so if steam ever goes down you are legally allowed to modify the software as requiered for your backup copy that is not on steam to function as intended (e.g.: be playable)
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>>737135921
>pay person $70 to hit yourself in the balls with a stick
>get mad and blame the salesman
>go out and buy the next hotly advertised hit yourself in the balls stick experience
there's no amount of consumer protection that can stop you from hitting yourself in the balls.
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>>737135981
He's referring to
>>737135512
>random number generation
said a few posts prior in the same conversation. You know there are links specifically to posts that are being replied to?
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>>737131865
I do not care. If it can’t be done then I’m fine with it being illegal to release. It’s guaranteed to fucking suck if they can’t figure out how to make it playable so why the fuck should I care lol, fuck them and fuck everyone else that supports that moronic business model. The only people on the side of GaaS are leeches making them and contrarian faggots whose entire personality is being an insufferable piece of shit.
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>>737131865
>WAH THE GAME ISN'T BALANCED AROUND SINGLE PLAYER AND WE'LL HAVE TO REMOVE THE ANTICHEAT. PLAYERS ARE GOING TO UNLOCK ALL MY DEAD GAME'S GACHASLOP CHARACTERS FOR FREE!
Unbelievably retarded takes from Japan.
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>>737135216
>>737135201
>>737135580
Here Ross saying that he literally wants to get rid of such license statements entirely because he disagrees with them.
https://www.youtube.com/watch?v=HIfRLujXtUo&t=1656s
Thank you for proving that you're mindlessly parroting populist shit, and defending retarded e-celebs without even knowing what they're arguing for.
>>737136186
See the above and neck yourself nigger.
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>>737135987
I don't give a shit because I don't buy modern games. whether they're forced to have infra tooling ready for release or not doesn't affect me. I'm not shilling when I say "so don't buy em." that's just being a responsible not retarded consumer. something I would like to see other people try for once.
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>>737136143
it's extremely funny how you resorted to this retarded argument for like the third time in this thread, shill, just calling people mindless consumers unprompted, when they debunk your dumb fucking google docs arguments
you're painfully visible shill, it's extremely easy to spot you here. you will never blend in
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>>737136094
Nobody here reads any fucking legislature, it is sad. SKG is only necessary because you would need to initiate court proceeding against every single instance of "oops money stolen" when a game is killed and you are left with nothing, which is exactly what the companies count on, because fraud on such a mass scale cannot be realistically opposed by individuals without government support, unless you just start killing corpo niggers and hanging them on lamp posts over videogames, which, while funny, would be an act of insanity, not because legal definitions and protections aren't already in place.
That was the most pertinent point Ross had made in that parliamental speech. It is not feasible to expect each person that got fucked over to initiate a lawsuit every time this happens, because it has become completely normalized. And every time complaints had been sent to the agencies that were supposed to represent the people to help them with these issues, the answers were ranging from "We can't help you" to "They probably shouldn't have done that."
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>>737135682
Astroturfing/paid shills by corpos and feds. Some anons are probably retarded enough to have their brains infected by it and start parroting their shit.
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>>737135819
>Can we have a fucking conversation in good faith what the actual fuck is this retarded shit
The context of the discourse on twitter right now is Nier Reincarnation, a mobile gacha game. It's not uncommon for gacha games to be designed contrary to things you'd find to be normal because the purpose of those games is not to provide engaging mechanics but to siphon money for numerical power in the game over as long of a period of time as possible. So it's not uncommon for those games to offload part of the game mechanics to the server specifically so it isn't really a local game at all. Indeed when the game is designed as a money siphoning machine it may require to actually make a fucking game first for it to become a real offline product. Which Nier Reincarnation isn't. It isn't a game. It's a straight line that plays itself and you pay for power to beat what poses as endgame challenges. People are just attached to the art, the text, the music that accompanies this sinister fraud scheme. Kill all gacha niggers.
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>>737136476
>offload part of the game mechanics to the server specifically
That's not really a big deal. That's pretty much how many older games played. You were both a client and the server and when you played singleplayer, you were connecting to your own server. An example I can immediately name is Neverwinter Nights. This isn't something unsolvable or unique to gacha games.
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>>737131865
>make offline versions of online games
Literally not what's being asked at all.
P2P has been used for decades
SDKs have been used for decades
If you design a game to be reliant on a server always being active then you have noone to blame but yourself.
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>>737136342
>our problem is not with licences failing to inform people
>our problem is those terms are so hostile to consumers and the medium that they should be taken of the table entirely
>this needs regulation
dumb esl moron, you can't comprehend english stop trying to act like you do
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>SKG actually on the verge of being instated
>suddenly dozens of threads about how this is bad and communism and actually YOU'RE the sheeple for wanting this
Oh I am noticing.
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>>737136464
>>737136470
>"Post proof of dear leader saying what you claim he said! I don't believe you!"
>Posts timestamped link to your favorite e-celeb grifter arguing for exactly what I claimed he did.
>*Autistic screeching*
>>737136548
>"That sounds pretty clear to me. Our problem is those terms are so hostile to consumers and the medium that they should be taken off the table entirely."
This is him arguing for getting rid of the terms entirely. So no, he's not cool with these terms simply being expressed more clearly for consumers before they buy.
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>>737135939
Consumer protections are only needed because corporation protections exist.
Get rid of IP and copyright laws (trademarks are fine) and see how quickly you won't need consumer protections anymore because everyone will be bending over backwards to get you to purchase their product instead of their competitors'.
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>>737136342
>without even knowing what they're arguing for.
Ross has been pretty clear from the beginning that what he wants to happen and what he realistically expects to get are 2 different things. He's also been clear that he's done all he can and it's ultimately in other peoples hands now. If he's going up and saying shit that contradicts his previous points, it's because he's been told that's the argument that's most likely to stick.
Nigger.
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>>737136645
You're right. If ARPGs like Grim Dawn and Last Epoch can be offline and still handle all the millions of computations for enemy behavior, damage calculation, item management, etc. then surely any gacha game could.
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>>737136906
I've been playing Grim Dawn in fact, with Grimarillion mod. It's quite fun.
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>>737136683
>Still incapable of comprehending that this is a response to someone stating that clearer labelling would be a solution.
You're unbelievably retarded.
>>737136902
>"Our problem is not with licenses failing to inform people."
This is the literal sentence before what you speak of. He's quite literally addressing people arguing for clearer labelling as a solution.
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How exactly would having an end of life plan for people to host their own shit be difficult anyways? These guys talk like the corporation will need to keep these games on life support indefinitely when iirc SKG just wanted it so corporations could enable private server hosting.
My only guess is that these corporations fear a dota 2 blizzard situation where the game gets sunset and then gets a second wind of popularity that they can't capitalize on to make money.
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>>737135628
>The Finals has physics and destruction done server side. that is the kind dof technical creativity that SKG is raping
meanwhile, a game with fully destructible and physically-simulated maps with full support for p2p lobbies on an indie budget:
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>>737137042
Retard: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX%3A32013H0396
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>>737136427
>>737136904
Don't they have class action lawsuits in Europe?
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>>737137043
>Still incapable of comprehending that this is a response to someone stating that clearer labelling would be a solution.
so someone says clearer labeling would be a solution and your response is SKG specifically said they don't want that, which they also never did
is that your argument?
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>>737131865
I agree with him on the fact it's not developer laziness, it's developer maliciousness. There are server emulators for dead games that got dmca, clearly showing the main problem for these 'people' is not allowing you to play these games at all
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>MMOs are in a great place!
>But also SKG
Which fucking one is it, faggot?
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>>737137097
Red Faction 2 had that years ago and didn't require some kind of advanced super secret technology. This is just bullshit and always had been.
https://www.youtube.com/watch?v=S7txd9Ql8eg
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>>737131865
>SKG is the same as useful idiots pushing for minimum wage laws aka big corps can manage it while small businesses go bankrupt
I knew that government and corporations were behind it, i just didn't have the insight this dude has. Every. Single. Fucking. Time. Whenever i see a fucking movement, it's not grass roots, it's top down and there's some useful idiots down on the ground pushing for it on behalf of big money. EVERY. SINGLE. FUCKING. TIME. OVER AND OVER AND OVER AGAIN.
And the cattle still say it's "muh rights". FUCKING CATTLE SUBHUMAN MONKI TIER SHIT FOR BRAINS.
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As someone who does software and server related stuff for a living, I don't know which situation is worse:
>Developers/Bootlickers lying through their teeth about not having an offline/internal server build of their game to do testing with
>Developers are actually testing shit in full production distributed servers.
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>>737135819
Other anon named gacha but I also remember Payday 3 or Killing Floor 3 (or maybe even both) justifying their always online by saying the servers handle the AI
In both cases the AI was far more retarded than the already rudimentary AI in 2
So this isn't even a gacha exclusive thing, it's also a meaningless buzzword for to justify always online games. Maybe the jap in OP is retarded and doesn't realize it doesn't have to be that way, or maybe he's just repeating what his companyclan daimyo told him
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None of his bullet points actually have to be accounted for at all.
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>>737137107
Ah, you got clicked on in the storm of (you)'s I'm getting from butthurt SKG niggers.
I see that what you took offense to was the notion that you're a fucking retard for giving corporations money for slop that you don't like.
My deepest apologies for getting your retardation mixed up with that of the other retards.
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>>737132670
why not both? we're stuck with GAAS right now so leaving them up in playable but no longer maintained/updated state would be preferable to shutting down accounts idiots have pumped money into. then in the long run if the disincentivizes companies from making those sorts of games and do single player campaigns instead i guess that's bad because... it just is?
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>>737137097
this is server side
>>737137265
this is not an online game
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>>737137110
yeah, last i heard it was barely getting in game but from what people in the discord are saying the story is fully playable
i doubt it'll ever be possible to get my account data from the live game back (i have app data backups since i played on rooted android devices but hell if i know if those have all the data needed to restore an account) but just seeing how it works is usually interesting enough for me to try these kinds of things if i played the game before
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>game reaches end of life
>SKG laws stipulate end of life plan
>players given dev tools and ability to set up private servers
>players do so
>years after end of life game gets a new burst of interest due to player created content
>company who originally made the game are unable to capitalize on this and monetize it
This is why they fear SKG btw. Everything else is cope they just fear leaving money on the table and would rather kill a game dead.
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>>737137408
i mention them here >>737134878
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>>737137456
This could be done on an xbox 360. You need to stop this before you embarrass yourself further.
https://redfaction.fandom.com/wiki/Multiplayer
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>>737137525
BTFOd here >>737133932
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>>737137124
>>737137247
Has this passed and become law? I'm not sure what 'Commission Recommendation' means in the EU context.
> The Member States should ensure that the party that loses a collective redress action reimburses necessary legal costs borne by the winning party (‘loser pays principle’), subject to the conditions provided for in the relevant national law.
How does that work with a class action lawsuit? Does every person who's part of the class have to pay for the millions of dollars or euros corporate laywers charge?
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>>737137498
Basically this. And also "defending" their "IP rights". Because god forbid someone else becomes responsible for something good using THEIR game! If the money stream isn't directed entirely into their pocket nobody should ever touch the game.
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>>737137498
If the games getting shut down then they're already throwing away any potential future monetiziation. When I hand my trash to the rag-and-bone men I don't get to be angry if they make some profit out of it.
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>>737137498
>>737137748
SKG really is communist shit.
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>IT'S EXTRA WORK!
Not my problem. Stop killing games.
>IT'S EXTRA COSTS!
Not my problem. Stop killing games.
I'm sure certain corporations could save a lot of money and effort by dumping their shit into the nearest river instead of disposing of their waste properly but we don't let them do that for good reason.
Stop killing games or opt out of the European market. Simple.
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>>737137080
It is literally just corporations trying to make the most money out of the least work. I will never understand all of the cocksuckers that come out of the woodworks to defend these retards like 1.) gaming wasn’t infinitely better before GaaS even existed and 2.) I should care that it will cost them more money. Why should I care? Gaming has only gotten worse the easier it’s gotten, if anything I WANT these companies to fucking die so the only ones making this shit are companies that want to make GAMES and not “the service.”
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>>737137498
Correct! Holy shit, this is the first SKG nigger that has managed to figure this out themselves, instead of mindlessly screeching about what the think SKG is about without having read the initiative as presented to the EU commission or the hearing.
You've managed to put forward a more concise argument than even Ross and SKG retards at the hearing, who keep beating around the bush in order to virtuesignal to retards.
I land on the side of protecting the rights of whomever creates a piece of entertainment, to monetize their work to their liking. But I respect you in a sea of actual low IQ subhuman populists.
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>>737137498
That, but it's also the thought of people continuing to enjoy SloppaSlop3 after EoS instead of moving on to the newest SloppaSlop4:EvenMoreMTX to spend more money. They see people playing old games they can't monetize also as a threat to their CURRENT shit that's likely just worse than the old one, which is exactly why some people would rather keep playing the old one(s).
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>>737131865
Perhaps you should have to plan all these in advance when you make the game, because there's no chance the game is going to last forever.
As for games already released or too far along, you get some leniency, but you still have to offer an offline mode, even if it's stripped down and missing most of its systems.
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>>737137456
>this is server side
wrong
https://blog.voxagon.se/2026/03/13/teardown-multiplayer.html
"Our implementation does not use dedicated servers. The player hosting a game also acts as server for that session"
>this is not an online game
wrong. picretated (16 years ago btw)
how can you be so confidently wrong about two things at the same time? lol
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>>737137373
So yes, you do believe a merchant should be allowed to sell poison to unsuspecting clientele because they were “stupid” enough to believe what was being sold was a legitimate product. Please kill yourself Moshe, the world would be a better place if you did :)
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>>737137493
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>>737137853
>europeens
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>>737137959
I do not, but do keep fighting the voices in your head Don Quixote.
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>>737137905
>I land on the side of protecting the rights of whomever creates a piece of entertainment, to monetize their work to their liking.
Too bad, by law creators literally cannot just do this willy nilly. There are laws around unfair contract terms, there are laws around cultural preservation, there are laws around consumer rights, second hand markets, etc. etc. etc.
There is no feasible way for someone to enjoy the rights of IP without also having to adhere to the responsibilities to their customers.
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>>737137950
Shills are not interested in being right, they want to drive the conversation to confuse and misdirect you. It works well on normalfaggots, but not on autistic /v/ goers that can laser focus on a goal and not budge.
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>>737137287
Nothing that you said has any bearing in reality. At all. You are eternally victimized and I have full faith you will always assume that any fight for better treatment is completely co-opted by a boogeyman to justify your incessant need to be the victim of conspiracy. Tragic terminal brainrot.
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>>737131865
Japs are some of the most incompetent coders out there. Random bozoes on the internet make private servers out of scratch and those faggots date to claim that it would be hard for them while having the full indev documentation at hand? Dumb corpo bootlickers.
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>>737131865
>it actually takes a lot of time and effort to make offline versions of online games
LAN is enough.
You can simply not remove LAN from your game. And you're good!
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>>737137498
>>company who originally made the game are unable to capitalize on this and monetize it
The anger is that they cant SELL it back to you again. They cant take it out of your hands or make it unplayable to force you to buy the newest rerelease of the same fucking game.
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>>737137876
They can but lets be real nobody would go from private servers back to official ones when the player made ones will have significantly better gameplay due to all the MTX shit being shit canned and just unlocked by default.
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>>737137950
>The player hosting a game also acts as server for that session"
this means it is server side (for the non-hosts)
super simulated destruction does not work for online games
and red faction guerrilla has relatively basic physics, like older battlefields. everything is super localized as not to cause game breaking dominos. it's definitely impressive, but server side allows for much more
and physics is just 1 mechanic. having the server just allows for more options and experimenting. SKG messes with this process
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>>737137498
Even then, they could still find a way to profit off it using merchandise or piggybacking on the renewed interest to drum up hype for a sequel.
But these days companies would rather make no money than some money if they can't get all the money.
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>>737137876
This is what will very likely happen. Publishers release the tools and files for dedicated servers and or offline modes, as long the volunteering maintainers do not make profit from it and/or hand over control from any custom servers if the game is having a resurgence and see a new opportunity to make profits from the game again.
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>>737137498
>are unable to capitalize on this
They have to be giga incompetent. Look at TES games.
>filled with player created content
>they capitalize by releasing a new one
Bethesda could've kept printing money if they had not fucked up so badly with Starfield and Fallout 76. Now they lost that market to Cyberpunk 2077 and BG3.
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>>737138180
>The IP holder that sues the criminal? Are you retarded?
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>>737131865
>Japcvckbitch
souless golemsAnd fuck spam detectors
>>737132670
Shartrannies aka barneyboys and millennial sociopaths whom hate videogames and blames on zoomers and gen xers, see >pic whom xher is xheir bible.
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>>737138180
>>737137905
You're the same guy, arent you?
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>>737138074
>Too bad, by law creators literally cannot just do this willy nilly.
Sue someone and tell it to the judge buddy. That's the only way we'll know.
I have a feeling that a judge in a court of law, won't be as quick to speak up about consumer rights, without first considering intellectual property rights.
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Japs are fucking obsessed with artifical scarcity which is why they were so high on NFTs. They love the idea of stuff being rare or regional. They take the shitty mentality of "Oh my god I got to experience this exclusive thing nobody else did!" to absurd levels, it's like a sickness.
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>>737138413
here's a dev on leddit
https://www.reddit.com/r/truegaming/comments/639btc/why_has_no_other_g ame_utilized_the_incredible/
>It's not necessarily memory that holds back the game, but the fact is calculating and evaluating destruction is HELLA expensive on the processor. There was a few early tests where we showed how easily it was to just grind the game to a halt. The real problem is if you had a building close to another building and blew the "final" chunk out of your building letting it collide to the next building, you could have two massive structures collapse at the same time. Of course with enough buildings, explosive barrels and such you could create horrible chains that would cause a lot of destruction and kill the CPU you were running on.
having server side physics would've allowed them to use the superior version
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>>737138506
>HELLA
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>>737138316
>this means it is server side (for the non-hosts)
are you legitimately dull or just acting like it? that means the game works online without relying on a dedicated main server that could be shutdown by the developer and therefore is fully compliant with SKG's requests, despite being an extremely physics-demanding game
>super simulated destruction does not work for online games
it's literally working for the very game in question. it's the definition of "super simulated destruction"
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>>737138064
By the nature of your argument you do though. Your argument is that people were stupid enough to buy it, therefore it’s not a problem. I’m sorry your retarded argument was so easy to refute on it’s face, maybe you have one that doesn’t suck?
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>mfw i can forever play my games in perpetuity
thanks moldman ross you da best
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>>737138441
No, sorry.
>>737138426
It isn't, because they're flooded with kneejerk responses from retarded terminally online neets, with no regard of how society works, as soon as someone dares disagree with their favorite e-celeb.
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>>737131865
I like how this guy points out the solution in his very own post. The games that made it work offline were designed that way from the ground up.
Planned obsolescence is designed from the ground up to fuck over the customer instead.
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>>737138506
An average computer today has better specs than the servers they ran this on. And even if some features have to be cut down for end of life, that's still better than rendering the game unplayable. Ross had addressed this numerous times.
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>>737138316
When building your game could...
1. allow that mechanic to be ran locally under specific build flags
2. allow the mechanic to not exist and your game to still function
3. release the exact server build you relied on
Response without hiding behind IP (the client is also consider part of the IP btw)
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>>737138442
ToS aren't legally binding in the EU, if they were they would be in violation of multiple EU laws. Their only purpose is to inform you so that you can't claim ignorance, but if something is your right you can't lose it by clicking accept at the end.
So companies can eat shit.
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>i-it's not that easy! the game wasn't designed with offline mode in mind!
Then design it with offline mode in mind? Sounds pretty simple to me. It's not like this will affect games made before the legislation becomes law anyhow.
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>>737132013
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>>737138620
>, because they're flooded with kneejerk responses from retarded terminally online neets, with no regard of how society works, as soon as someone dares disagree with their favorite e-celeb.
That's a lot of impotent seethe. Im guessing you're still asshurt from the previous thread where you said corporations should have the right to take stuff away so they can sell it back to their customers and got roasted for it
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>>737133583
I haven't. And it changed jack shit because a single retard with a credit card spends more on games in a month than I did in my entire life.
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>>737138567
>By the nature of your argument you do though.
Incorrect. This is a conclusion only retards who equate their feelings of entitlement towards access to pieces of entertainment, with matters of murder. Your kind is unfortunately all too common in these threads of mindless populism.
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>>737133583
>they could simply chose
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>>737138238
That's literally what I said buddy.
And as I've also said, if you bought a limited license that allowed a corporation to limit your access to their service INSTEAD of a game, then you do, infact, not own the underlying game. :)
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>>737138553
breakdown being compliant has nothing to do with the argument
breakdown can run well because it uses voxels and basic graphics
the finals could not. they even toned down the physics because it was too much even server side
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>>737131865
Rationale when firing people and producing dogshit AAA clones:
>AI makes everything so much cheaper and faster! it's revolutionizing everything!
Rationale when asking for games to not be stolen from you when servers go offline:
>it take too rong, prease understand
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>>737138894
>sign up for disney+
>die in disney park
>*rubs hands in https://www.youtube.com/watch?v=SCirkxKrz5w
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Content warning: commie shit harmful to Americans
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>>737133583
There are old, single player games being automatically patched to work only with an online connection.
The day the server of that company shut down you will not be able to play them anymore.
Your argument is retarded.
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>>737137905
>I land on the side of protecting the rights of whomever creates a piece of entertainment, to monetize their work to their liking.
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>>737138953
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>>737131865
>Japanese gachashit dev posting absolute nonsense after fans already made working private servers for Nier Reincarnation
If it's so fucking hard why can unpaid fans do it? Death to all gachafags (it's a mercy in their case)
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>>737138180
The IP holder only has the IP rights due to the government creating and enforcing IP laws
See also >>737135527, IP isn't even primarily intended to help or protect creators
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>>737137498
>unable to capitalize on this and monetize it
Unable how? Because I've got 1 word for you: DayZ
>The company's first launch on the Valve marketplace was ArmA 2, released in 2009. To put it mildly, the game had a modest launch, initially recording 174 copies.
>PlayTracker estimates ArmA 2 to have around 1.93 million owners today, next to 7.66 million for DayZ.
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>>737131865
Don't care, you will create games able to support life beyond EoS or you will not sell to 450 million consumers.
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>>737138801
If you followed the conversation, this is what was literally laid out here as well (see >>737137905).
You not agreeing with me is no problem. But as evidenced by the sheer volume of replies I'm getting, it seems that my mere position is enough to buttblast a bunch of irrational anger from SKG supporters, who don't even know what Ross and SKG are arguing for.
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>>737137498
>company who originally made the game are unable to capitalize on this and monetize it
Huh?
>Oh hey, this game i made is dead but it seems to be picking up steam thanks to community support...
>I know, I'll re-release the game for modern hardware and include new features, and add a built in community section where people can upload their custom content so players can have a centralized place to download all of their favorite content instead of running around five different websites. Perhaps I'll even let people charge money for their content, all while I take a modest fee from each sale, of course!
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>>737138984
you can't even name the game correctly, you actual mongoloid. Teardown's physics are undeniably more complicated than The Finals. they had to tone it down becasue they're incompetent
>basic graphics having anything to do with physics calculation
what a moron. I'm done with you
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>>737138506
Every problem in CS always has a solutions that is a trade off between three things: processing, memory, and preparation
Take string searching:
CPU: Read a sliding window of every letter sized to the input until a match is found
Memory: Create a massive dictionary of all the words in the corpus you're searching
Preparation: KMP
>>737139049
Licensing alone takes more time and money then design that literally every game publisher will have to follow. GDPR and SOC 2 haven't stopped software from storing your data or taking your credit card payment. Developers just had to find ways to delete your info on request and find providers to host payment data for them.
Point is, no one is asking you to programmatically solve a sodoku. They're asking you to use basic design patterns.
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>>737139161
No, but you do know how the juridical process works, right? Especially for a company as big as Ubisoft, it takes a lot of time.
But they are being forced into wasting a lot of money into this lawsuit, probably more than it would have cost to develop an EOS patch :)
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>>737139045
I disagree.
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>>737134878
>it's additional work that needs to be considered for every aspect of the game
Every game runs offline. A server with only 1 person on it is effectively offline.
Your device already have all of the necessary assets.
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>>737139383
>retards reward slop
>more slop gets made because it makes money until only slop remains
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>>737137905
>>737139289
It's a dumb argument because if it did happen to blow up and get popular after the community revived the game, then it's their own fault for shutting the servers down to begin with: There's no "lost sale" when the revival only happened because they decided to pull support.
You might as well get mad that a work got popular after it passed into the public domain
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SKG won't be succesful
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>>737139447
Sure, make it even 4 more weeks, after all the longer this lawsuit takes the more money Ubisoft will be forced to spend, and distract them from other issues.
Or do you not find it weird that during the hearing they didn't send a representative to argue against SKG, considering their position as the largest EU publisher that is the most affected by it?
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>>737139634
A new challenger approaches.
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>>737133115
To answer your question, all it would do is require them to make some version of the software they run internally available upon the game's death. If you anticipate that it's something that is going to happen when designing the underlying code, it becomes significantly less difficult to implement, which is why SKG isn't intended to be retroactive.
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game devs owe servers[/spoilers]
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>>737131865
Has anybody even bothered to read this retard's ramblings?
>Games have successfully gone offline, [...] those are usually cases where the possibility was anticipoated from the start in the design [...]
This legislation will only apply to future games, design your games that way.
>crying about retrofitting offline support blah blah game wasn't built with it in mind can't just change 0s and 1s around blah blah woe is me
It's not retroactive, design your games right in the future, cuck. Honestly, apart from this being a step in the right direction, gachanigger tears and ferret fucker getting BTFO are the best parts about this whole situation, absolutely delicious.
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>>737139697
It seems that my argumentation is not for your "kind" to comprehend. No matter.
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>>737139834
>Has anybody even bothered to read this retard's ramblings?
It's just the same talking point that have been discussed and refuted a milion of times already, at this point it's more entertaining to just shitpost and laugh at seethe of corpo shills.
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>>737139824
but game devs owe me big unzippedmounteddaemonserver documentation
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>>737137905
>>737139289
>>737137498
Could you explain exactly what would prevent a dev from "reviving" or otherwise profiting from a game that was previously shut down?
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>>737133197
Good comparison, except for one big difference. If you just give people the files they can and will reverse engineer them to make offline versions, etc. There is no equivalence to that in the toxic waste scenario. So not only are they being niggers, but they're being ultrakikes as well.
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>>737139870
I don’t know anon, what could be the issue of an industry practice negatively affecting consumers becoming widespread? Can you think of any way I as a gamer could be negatively affected if a majority of developers that formerly made good games started making GaaS slop?
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>>737139980
>It shrinks your choice of non-slop.
Source?
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It's like the other anon said, they will release the files for private servers, but the publishers are gonna make anyone interested in maintaining one sign some sort of agreement that will still give publishers power to decide what to with it if something happens.
They own the IP, they get to have the last word on it.
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>>737131865
>progress management and inventory management
Up to the player
>enemy behavior reward calculation rng
standard code
>auth
lol
>anticheat
lmao, just let them rip it open with ce who cares if it's singleplayer
Status: Told. Hole: needs dilation
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>>737140203
yeah I prefer the wild west of private servers compared to corpo approved shit. instead of pretendo mario kart with custom characters and tracks, you can only play the final version of mario kart or nintendo is suing you for misusing the ip
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>>737139139
Couldn't gachas circumvent this since they are free games and the customer didn't pay for it?
Sure they might have bought MTX ingame but they didn't really bought the game so they have no reason to release an offline version
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>>737139957
What argument? You said you wouldn’t support the customer being poisoned as a result of a merchant’s negligence and/or malice. It’s a direct acknowledgment in opposition to your earlier argument, on which you stated someone stupid enough to buy a bad product deserves what they get. What’s the problem? Are you against consumer protections or not anon make up your mind.
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>>737140203
If it's about shutting down the servers, that agreement would become null and void in the EU.
>But they own the IP
Sure, which means nobody but them can profit off it, but as long as everything is free and not monetized then it's fine.
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>>737140384
The toxotranny is a shill, there's no conversation that you can have with it, it will appear here the next thread along with his buttbuddy, spamming the same pictures and making the same posts. They probably have standing orders not to post csam anymore because it discredits the opposition too much, so they're back to concern trolling again.
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>>737140201
One simply needs to follow the money
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>>737140127
>Can you think of any way I as a gamer could be negatively affected if a majority of developers that formerly made good games started making GaaS slop?
Not unless you as a gamer feel entitled to other people working to create works of entertainment that YOU want, rather than what THEY want to make. And if so, then I'm afraid that I think your subhuman entitlement issues shouldn't even be considered.
At that point, I'd suggest you commission someone with marketable skills to build a game to your liking for you then, or make your own if it's of such importance.
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>>737131865
>It's arcane technology that can't be done, it's not developer laziness
>We couldn't possibly give you the server files they are so valuable for this game that we're shutting down
If you can't figure it out, release the files, and let us run a server, if you don't want to release the files, don't accept people's money for something you want to keep.
>>737134510
>Communism is when you own what you pay for
Stop.
>>737137814
It's really not that much work to let people download server files. This isn't the 90s anymore data transfer is cheap.
>>737137498
>Company would rather shut down the game, and have no possibility of making money instead of capitalizing on peripherals
>Making no money is better than making some money
Are you fucking stupid? You should be barred from any decision more complicated than dino, or regular nuggets.
The real reason is to sell the next game, idiot. See The Crew being shut down with a ADVERTISMENT TO BUY THE CREW 2 you fucking moron. They made a massive pop up telling you to go buy the new game you dingus. That's what this is about. Sell a game, shut it down, force people to buy the next product.
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>>737140552
>He thinks corpo devs get to make what they want to make
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>>737140552
That’s a wonderful rant anon, thank you for your submission but the request was for you to name some negative outcomes if the industry were to adopt GaaS as a model. Can you think of some ways in which I could be negatively affected even by not buying the games if the industry by and large made GaaS?
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>>737140045
Why would players move from private servers which eliminate money grubbing shit like micro transaction cosmetics, dailies/weeklies/monthly chores, give players premium shit for free and likely have unique player created content to an official server that would want to revoke all that shit to sell it back to you?
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>>737131865
>Anti Cheat
Can be done by a dedicated fan server
The rest is stuff that should easily be translated to be done offline. If you've coded it in a way that it can't easily be translated after rewriting some code then that's exactly why SKG exists. Sorry you can't peddle your slop without having forethought about consumers. Most the shit this gook talks about screams of corpo bootlicking and he event admits about the 'anticipated at the start part'. Yeah no shit, that's the point dumb fuck.
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>>737140045
A potential lessened ability to capitalize on nostalgia and hype for their work, is the first thing that comes to mind.
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I will play my games after the company ends support. Ross will make sure of it.
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>>737140632
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>>737140571
https://old.reddit.com/r/NieRReincarnation/comments/1sjwxoq/people_sho uld_stop_posting_about_nier/
Sorry for the reddit link, didn't feel like posting multiple screenshots
Nips are absolutely pathetic when it comes to this shit, imagine crying about "piracy" of a game that has no legal way of being played
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>>737140730
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I am here to announce my EU initiative, please sign it
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>>737140632
>Are you fucking stupid?
>The real reason is to sell the next game, idiot. See The Crew being shut down with a ADVERTISMENT TO BUY THE CREW 2 you fucking moron.
Impressive to contradict yourself within a single paragraph break.
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>>737140178
Anon, what I'm saying is that, what exactly the law you're speaking of says, is for a judge to interpret. It doesn't matter what you want it to mean. (Unless of course... you're the judge that a future case lands at)
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I'm a brown immigrant living in Vienna and I support SKG. In fact, there isn't a single brown person I know that doesn't support it.
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>>737140853
>is for a judge to interpret. It doesn't matter what you want it to mean
Well if how thr EU judge interprets it is your issue....they still day I own my copy! XD
I thought I gaped your asshole wide enough with that previous court case report, corpocuck.
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>>737140924
why the fuck you immigrate to a sausage
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>>737140527
No need to be blackpilled, but people who don't just play GaaS know this. The fact that there's more money, just means that the video game industry is growing. That doesn't necessitate that the number of smaller devs, making non-GaaS slop isn't keeping steady or growing itself.
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>>737140672
That's a great question. Let's ask people who play WoW Classic, or Old School Runescape why they'd make such a strange choice. Oh, Classic Maplestory is coming soon, lets ask people who are excited for that as well! Oh, and we can't forget all the people who buy those port compilations Capcom's been making. Why pay money to play MvC2 online when you can just play it on Fightcade for free?
>>737140693
How is the capability lessened, exactly? I thought they wanted to capitalize on it because it was becoming popular again?
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>>737137498
Pretty much. Companies like being able to control it so they can capitalize on nostalgia years later with a demake/demaster
Why do you think they always delist the original if they can? Power move so you're forced to buy latest productslop.
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>>737140459
It could be about either, or both. Both topics blew up on JP Twitter around the same time.
https://x.com/gamespark/status/2043679620067979662
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>>737140658
Well I could imagine that people with entitlement issues could get their feelings hurt. But that is, in my humble opinion, not enough of a reason to infringe on the intellectual property rights of European creatives.
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>>737140998
Legally but I'm a rapefugee spiritually
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>>737141315
>every download takes away money from publisher
>download x100000 times
>delete
>download 999999999 times
>repeat
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>>737141058
>How is the capability lessened, exactly?
See it as how insane burgoids go when McDonald's return some sandwitch to their menu after a while. They go insane, and internal studies probably show that this cycling of certain products is worth it for profit. That's my guess.
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>>737141170
If it's a F2P, sure (though I'm pretty sure those aren't covered by SKG, since you aren't paying anything for the base package), but if it's a paid multiplayer game like, say, Overwatch then you better have bought it before it got EOS'd and delisted. otherwise you would have no (legal) way of getting it beside buying it second hand.
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>>737141414
But I can always make my own McRib at home whenever I want, for much cheaper and with higher quality ingredients. According to their logic, because of this such a return wouldn't be financially viable, yet it clearly is.
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>>737141506
Stop concerntrolling about the state of the "industry", that's for social media grifters to do in order to make money off of mindless populist.
If the industry of AAA slop producers is decimated tomorrow. That doesn't matter to me, unlike GaaS fiends like urself.
Like I said, you might have your feelings hurt, but you'll be alright otherwise. (Or you won't, but I won't care snowflake)
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>>737140835
They aren't shutting down The Crew to sell The Crew, they're shutting down The Crew to sell The Crew 2, the sequal.
If I sold you a car, then I came by, and stole it a year later, and left an advertisement to buy another one of my cars, you'd have me arrested.
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>>737141703
>If the industry of AAA slop producers is decimated tomorrow. That doesn't matter to me, unlike GaaS fiends like urself.
Then what's the problem? SKG is targeted at them, I can't think of a single indie that wouldn't satisfy SKG standards (and indie devs rarely have money for server infrastructure anyway, so they are kind of forced to desing their game that way).
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>>737141724
Enrichment is here.
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Waaaay too many (yous) for me to possibly respond to every one of you retards. Don't feel too bad.
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>>737142281
Ok, your favorite game is made of bits! there you go, go mix and match 1's and 0's untill you have a perfect recreation of your favorite cancelled game.
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>>737142402
Oh silly me, I forgot that the ingredients list only shows the chemical structure of their products, and not the actual ingredients themselves and have fallen into the trap of a similar comparison!
Except they don't and your argument is false equivalence.
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>>737142609
Ok, here's even more of a tip than you deserve:
I promise you that a logical loop is involved as well. A conditional statement too!
Now get to work!
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>>737142402
>>737142609
>>737142801
The point itself is moot because the discussion at hand is whether or not an old product would be successful if sold again despite there being free or superior alternatives. Which McDonalds has proven to be false. If you want game examples, I have already provided them. But I can give you more. Show me a list of ports, and I'll show you a list of games being bought regardless of free or existing alternatives.
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Boil publishers alive.
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>>737142149
No, why would I sicc retarded populists on indie devs making great games? You must think I'm as retarded as your fellow SKG drones.
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>>737140984
Muh DRM
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SKG trannies seething at the notion of it being in their own hands to simply not purchase GaaS, is a source of infinite hilarity.
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If there are "technical limitations" standing in the way of a third-party hosted server of your online-only GaaSlop, then your programming skills are that of thirdie brownoids straight out of the Mumbai slum... oh right, now I know why Ubisoft hates it.
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>>737143181
I do, they're just not for you to know. I've spoonfed you enough information ITT.
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>>737143185
Incorrect! The point is for e-celebs to grift and make money off of low IQ AAA GaaS slop fiends, that will piss and shit themselves in rage. ANYTHING but simply not giving corporations their money.
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>>737142713
>they don't allow you to let too many people watch
How the fuck do you even enforce this, its fucking retarded
hell, Xbox one tried this and was the main reason the launch flopped, and never recovered despite dropping all that