Thread #737150851
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Morrowind thread
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Nerevarine is a lizard
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>>737152518
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>>737152493
That's the new Kartur Dale region, not Clambering Moor.
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>>737150851
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>>737153141
Cyrodiil is the best province.
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Why did he commit tax fraud
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>>737150851
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>>737153192
It’s really sucks that Oblivion made Imperial churches incredibly generic looking
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>>737154141
>Azra's Crossing still not started
It's over...
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Buncha rendering optimizations stuff coming to vanilla Morrowind soon.
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Kvatch is coming along nicely, I especially appreciate the amphitheater
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>>737155706
Too cute. Needs the anus mouths.
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>>737155235
Where are you getting that from? I thought they’d stopped releasing previews?
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>>737155820
Public dev files
https://www.tamriel-rebuilt.org/releasefiles
https://www.project-tamriel.com/forum
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>>737156625
It is
https://www.youtube.com/watch?v=Baz2LY1f880
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>>737150851
Still needs Dres lands
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>>737157556
Greatest videogame ever made. Cope and seethe about it.
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>>737157692
Greatest worldbuilding in a videogame ever? It's definitely up there, even though most of the cool stuff is by 1 person and most of those cool texts aren't in Morrowind proper.
Greatest videogame ever made? Laughable.
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>Answering some faggot troons ragebait
NGMI
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>>737155767
he is 1:1 to the kirkbride drawing
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>>737157882
Kirkbride was after Redguard and N'gasta.
His art and TR's >>737155706 ripoff is too cutesy and non-threatening looking for Sloads.
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>>737157849
guess
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>>737157621
In development.
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>>737158234
>we will never have a thief/dishonored style immersive sim game about an ashlander/morag tong assassin doing missions with the aid of magic
fuck the world and fuck bethesda for never making any spinoffs. Arkane in their prime could have totally done it
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>>737158356
>and fuck bethesda for never making any spinoffs
Blame Zenimax, they were the ones that wanted ESO. And blame the gross amount of money ESO makes.
>In June 2017, it was announced the game had over 10 million players since release, and around 2.5 million monthly active players.[105] In June 2019, it was announced that the game had reached 13.5 million players lifetime.[106] As of January 2020, over 15 million units had been sold.[107][108] Pete Hines called The Elder Scrolls Online the most successful Bethesda game from 2017 to 2021.[109] By 2024, the game had generated $2 billion in revenue.[110]
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>>737158356
Game where you play as an incarnation of Dram during the Great War on the side of the Mede empire never ever.
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>>737158413
yeah but they were made approx. 999999999999 years ago and are complete and utter dogshit. they could easily have hired different studios like Arkane to make a [insert game here] but with a TES skin.
>>737158425
paypigs are literally part of the reason gaming is so abysmally shit nowadays. why ever make a new interesting, innovative and passionate game like Morrowind ever again when you can just add a green horse mount to ESO and print money? it reminds me of how world of warcraft made more money on some store mount than the entirety of starcraft 2 or some shit.
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>>737158640
PT version of Stros M'kai will be better
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>>737158667
They all could use a remake, but Bethesda would need to acquire like three more studios for that to even begin to happen
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>>737158640
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Are any of the new land mods any good?
Walking around big cities is cool and all but if there isn't entertaining quests to go along with it I'm not sure I'd care.
I really enjoyed a few year old TR build I played and imagine the new megacity is probably just as good if not better but I'm more curious of the other ones.
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>>737158750
I just use OpenMW with the view settings cranked to the max
I have a pretty good PC though
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>>737152076
See this account always confused me, because if Sotha Sil cut off Nerevar's face (so he could be any race,) and Almalexia cut off his feet (so he could be a beast race,) and Vivec pierces him with his spear (giving him a metaphorical pussy so he can be any sex,) then doesn't that mean they 'betrayed' Nerevar in anticipation of the Nerevarine prophecy? Wouldn't that mean they were in on it the whole time? But while there's some evidence they were (Vivec in his Sermons addressing the Nerevarine directly,) if they were in on it then why would Almalexia go insane from paranoia and Sotha Sil let her kill him because of guilt, instead of explaining to you that her 'betrayal' was just so you can become the Neverarine and attain the enlightenment such a path allowed you?
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>>737159174
i've got no idea what im doing wrong then
even with atlas my game doesnt even reach the main menu with anything higher than 15 cells viewing distance
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>>737159242
this iconography is part of a post-hoc constructed myth regarding the nerevarine prophecy. what actually happened to nerevar and how he was killed is not known and probably cant be known, but i'd wager to say that when they killed nerevar, it was pretty unceremonious and just simply stabbed him to death. the removal of the face and feet are probably just symbolic constructions of the myth.
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>>737159307
These are my settings
Don't close out on Data Initializing loadscreens btw, they take a while.
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>>737159338
Can't wait for more of the Padomaic
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>>737159579
>Vivec's cock is so powerful getting hit by it instantly gives you a vagina for him to fuck
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>>737159446
i guess so, but as you said, thats mod lore. havent gotten to that part of TR yet. i was just going off of OG Morrowind lore here and how it portrays myth, which is obviously mostly constructed, poetic and vague. Like Vivec tells truths within lies and lies with truths.
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>>737158727
PC was indev for like 15 years before anvil came out
If it wasn't for TR getting a bunch of hyper-dedicated autists in the late 2010's who decided to say fuck it and take on nearly every single PT project by themselves out of pity, cyrodiil would still just be stuck on beta stirk(which was also made by TR)
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>>737158813
>One of the biggest cities in the game
I don't remember stros m'kai being that big, it was like a standard port town
Are they just translating a game with an entirely different scale 1:1 into morrowind?
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>>737159914
Nah that shit will be really cool atleast in PT. Parts of high rock are basically S.T.A.L.K.E.R but in Tamriel due to the dragonbreak shenaningans that happened in daggerfall.
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>>737159914
High Rock is Rennaisance Italy/Holy Roman Empire feuding states in constant civil war KINO.
Skyrim is Norway.
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>>737160164
Poison Song, probably around June.
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>>737160186
I remember reading somewhere about High Rock having such powerful geomancers they they Levitate entire mountains off the ground and sculpt them into cities. Of course not canon, but I wish it was because that sounds super dope.
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>>737160273
Almalexia will be their make it ro break it test. If they succeed in it, then i believe i will see PT Imperial city in my lifetime.
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>>737160585
I think PC will go faster than the other projects.
Everyone wants to see TESIII era jungle Cyrodiil.
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>>737160862
lol
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>>737153192
Is this modded? Looks much better than oblivion
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>>737160916
I’ve read some of the concept documents for the upcoming quests and it looks better than Skyrim. Thank God fucking Companions aren’t werewolves but something actually reasonable.
>>737160931
Seven years ago all these projects were basically dead
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>>737158174
>>737157621
I've got little faith in them making Dres Lands interesting with their current design. Currently they only have four biomes planned. One is empty grass prairie. The second is treeless grass marsh. The third is coastal mud flats that are supposed to intentionally be as ugly and unappealing as possible. The fourth is the Arnessian Jungle, which will be pretty, but there's only a tiny strip in Morrowind and it's mostly going to be in Black Marsh. So where's the beauty and appeal in any of the other three?
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>>737161215
>Seven years ago all these projects were basically dead
Kinda true, but that's when we got almas thirr and work on anvil started picking up in earnest
Now we're getting a second cyrodiil release since then, the fourth TR release since then, and skyrim is still hoping for just markarth sometime in the next year or two
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>>737160884
2027 sadly
Unless (You) join the project and get it done faster
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>>737160186
My issue with this is that the Warp in the West lore is that there's only supposed to be four kingdoms in the Iliac Bay now, Daggerfall, Wayrest, Sentinel, and Orsinium, but clearly here all the little micro-states are independent.
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>>737161635
In TR the only canon WITW endings are Underking, Mannimarco, and Gortwog.
The differing cities endings cancel eachother out. High Rock is still the HRE.
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>>737161423
Personally I'm guessing they're going to need to change the concepts to be prettier eventually to get exterior modelers to actually make something for them. They had this issue with some parts of the Morrowind border recently, where they had to change the original concept because nobody wanted to work on it.
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>>737161808
Cope
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>>737161808
Oblivion's "actually there's no more strife and only four factions left in the entirety of the two countries all equally loyal to the empire so that you don't have to worry about anything happening there anymore" is what's lame
Oblivion's wholesale dumbing down of Cyrodiil still left it with more counties than that, and there's basically no point in depicting a culture in Morrowind if it has no complex political bullshit happening
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>>737162069
The HRE was an abortion.
>>737162086
There can be strife between four kingdoms. Hell, the Warp in the West was only supposed to settle the issue in the Iliac Bay. Parts of High Rock not on it, like Shornhelm, Northpoint, Farrun and Evermore, could still be separate kingdoms too, and Skyrim invading and occupying Jehanna is from in-game lore.
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>>737162086
Hre is not boring
Boring is the fact that they made endings cancel out
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>>737162191
They already did
Each of the main kingdoms came to rule tons of land, wiping out hundreds of cities and towns and shit in the process
They just don't unilaterally control the entirety of the Iliac, sharing it with the handful of places that managed to survive with significantly less holdings than they used to have
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>>737162191
Blame this guy
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>>737162290
>Each of the main kingdoms came to rule tons of land, wiping out hundreds of cities and towns and shit in the process
Except they didn't, because all major lore cities in High Rock are intact and still independent on that map.
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>>737162290
Explain to me how Daggerfall or Wayrest's situation in the mod is supposed to reflect their endings in the game when they literally only control their own city and like three podunk Hla Oad level shitholes?
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>>737162469
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>>737162353
Gavaudon having one technically independent city in between wayrest and orsinium that only managed to hold out by making a deal with Gortwog is not "intact" compared to being an entire kingdom with 11 settlements
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>>737160186
My High Rock home
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>>737162625
Nobody is talking about Orsinium because even you acknowledged that the mod is making Gortwog's ending fully canon, unlike Wayrest or Daggerfall's. This is about Tulune, Glenpoint, Gora, Anticlere, Alcaire, Kambria, and all these other little shitholes existing while Wayrest and Daggerfall have one city and jackshit else other than three house hovels.
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>>737162719
Wayrest and Daggerfall each lead competing alliance leagues like Athens and Sparta.
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>>737162863
>Actually we retconned it so they didn't get the endings the game says they got and instead they go this other gay little retarded thing so we can jack off to some other stupid dysfunctional horseshit of independent kingdoms because we hate Daggerfall lore
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>>737162719
Gortwog's ending happened in that he established Orsinium as a real place equal to the others, and would now be competing with Wayrest for political dominance of the area
The other endings did not happen in the sense that the entirety of the illiac bay outside of the initial holdings of those kingdoms were not completely leveled to the ground and replaced by giant empty scorched trench borders
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>>737159773
how do you get distances like >>737159725 and >>737159518 then?
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>>737162661
>AAAHHHHH APPLETREES!!!! I'M GOING INSANE!!!
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>>737162960
The other endings did not happen in the sense that Daggerfall and Wayrest literally don't control any meaningful territory outside of their eponymous cities whatsoever. You keep ignoring that to claim "nah dude they totally claimed and conquered a bunch you just don't see it." They conquered and have shit fuck all, the map shows it.
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>>737153141
Are these unique assets or do they downsample stuff from oblivion. The textures look familiar but i'm not familiar enough with oblivion to see if they're directly ripped off
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>>737163267
Map gives them all independent faction symbols, showing they're faction capitals. Again, this is just trying to justify that retarded 'HRE' concept where they on-paper are their overlords but on the ground have zero power and their endings were literally irrelevant and not depicted in the mod in any form.
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>>737163346
You're unironically mad at colors on a map, man
Is it really gonna kill you if Shalgora is a vassal state of Daggerfall allowed to have new armor assets or something instead of being structured like a Hlaalu city where the guy in charge is defined by the dialog topic as being one [faction rank] further down the corporate ladder from the guy in charge of the next city over
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>>737163439
Literally everyone knows that statues look way worse painted in flat matte colors with no illusion of depth or texture, nobody cares what the actual Romans did. Especially not when you're looking at Roman-Slavs in a coastal Savannah, and will soon reach Roman-Weeaboos in a jungle.
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>>737163471
It's going to piss me off that they pick-and-choose which endings from the Warp in the West are canon based exclusively on who they show favoritism to, and directly downgraded Wayrest and Daggerfall's conquests to "idk they're like the HRE" for no justifiable reason. Though in practice maps are also useless if they don't show political realities, if these places are 'totally just client states bro' that should be depicted, does Narsis need a different color to tell you the culture isn't identical there to Balmora?
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>>737163654
The endings of daggerfall were that each culture raped the other main ones out of existence to have sole political control of the iliac bay
That did not include sending troops into bumfuck nowhere to performatively "own" every settlement everywhere, despite those ones not being in the running for control of the iliac in the first place
What you're thinking of is lore that was introduced in Oblivion that was an excuse for them to not have to care about the area anymore, same as how Skyrim had Morrowind effectively wiped off the map
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Morrowind modding is so lively it easily is a better game than porn-Skyrim ever could hope to be.
I see screenshots every week and wow. What's the best big mod for OpenMW? First run of Morrowind ever. I got it on a bundle years ago and never have played past the falling mage. What's a good and *fun* build for a noob? I've heard the magic system is unique and in depth. Is it worth exploring on a first run?
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>>737163654
>does Narsis need a different color to tell you the culture isn't identical there to Balmora?
Narsis uses the same architecture and its culture is directly part of the same faction controlling Balmora, literally being part of the same organizational structure and even sharing family drama within the leadership.
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>>737163787
>The endings of daggerfall were that each culture raped the other main ones out of existence to have sole political control of the iliac bay
And the compromise there is that Daggerfall and Wayrest fucked over every smaller kingdom between themselves until meeting at an impossible contradiction in the middle where you run into some fucked up Numidum-blasted eternal battlefield, and on either side of it you now have the kingdoms of Daggerfall, and Wayrest. And of course, north of the Iliac Bay, the situation is as it was before in High Rock, since the events of Daggerfall only relate that far.
>That did not include sending troops into bumfuck nowhere to performatively "own" every settlement everywhere,
We're not talking about 'bumfuck nowhere', we're talking about major kingdoms like Anticlere, literally the fourth biggest power in the region, which for no justifiable reason whatsoever is allowed to continue existing.
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>>737163857
https://modding-openmw.com/lists/i-heart-vanilla-directors-cut/
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>>737163951
Big towns like Old Ebonheart, Anvil, and Narsis can slow even a modern PC to a crawl, since Morrowind was never optimized for modern systems or large cities.
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>>737157781
>Greatest videogame ever made? Laughable
You laugh, but a lot of people seem to still love it despite being cringe to play nowdays. Maybe not "best", but surely up there, no? Anygame played this long after release is doing something well.
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>>737163971
>we're talking about major kingdoms like Anticlere, literally the fourth biggest power in the region
Went from literally hundreds of settlements to just one(1), and its literal only planning is a description of the people being mad as fuck about losing their independence for wayrest money
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new orcish armor will drop soon
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>>737158781
>Bethesda would need to acquire like three more studios for that to even begin to happen
Why is Bethesda not big enough to remake a few old ass games? Surely there are some departments who are not doing anything right now.
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>>737164361
The problem with trying to use random podunksville generated towns no longer existing to justify how it's totally depicting Daggerfall and Wayrest's conquests is that their absence can just as easily be explained by the fact that Morrowind's scale is much smaller than Daggerfall's. Every single province has many, many towns and cities that theoretically exist but aren't depicted because of the scale, how are those 'hundreds of settlements' any different? Only because you told me, right? What about the principle of show, don't tell? And you show me by Anticlere, and any other Iliac Bay kingdom, no longer being independent and being one of Daggerfall or Wayrest's cities. If they aren't independent, then the map shouldn't be depicting them with territory, since they would no longer have any, it would all be Daggerfall or Wayrest's.
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>>737164572
Explaining away the massive scale difference was half of the purpose of the warp in the west, aside from reconciling daggerfall's endings
That's why all the Oblivion lore describes it as having completely obliterated all the lesser kingdoms and all the land in between the main factions, who all have alliances with each other and the empire
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>>737165139
The fact that you dislike how Oblivion did it doesn't change what I'm saying about the mod failing to depict (or plan to depict, really) an implementation of the Warp in the West involving Daggerfall and Wayrest's endings by making all the places they both set out to conquer still be independent. The scale difference is only relevant because you brought up the fact Anticlere isn't planned on having any of its many outlying towns in Daggerfall as proof that they got conquered or destroyed, when I'm telling you it would've been impossible to depict them in Morrowind anyway.
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I bet you'll be able to spend a whole playthrough without leaving Almalexia if the quest density is anything like Narsis.
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>>737165298
It definitely could've been possible to depict Anticlere as being the third biggest kingdom in high rock, the reduced scale doesn't stop that from happening
And again, those endings were mutually exclusive and are directly about jockeying for influence with each other, not about random other territories
You might as well be mad about how the empire still exists despite being driven out by each of the other factions, or how high rock and hammerfell still exist instead of just being called "tamriel" as the empire dictated after they took over the bay
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>>737165678
>And again, those endings were mutually exclusive and are directly about jockeying for influence with each other, not about random other territories
They were about controlling the Iliac Bay, how do they control it when all the other little microstates in the region they planned to conquer still exist? Of course they're mutually exclusive, which is why you need to have some kind of compromise if you plan on doing some kind of implementation of the Warp in the West (which they do.) I provided one possible example myself earlier in this conversation. Daggerfall and Wayrest seize the Iliac Bay territories on either side of a shared border, which exists because of the Numidium dealing with contradictory vicotories. Hell, if I remember right, Oblivion made Anticlere that border, so if anything Anticlere should be one of their blasted Numidium wastelands in a fair implementation of it.
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>>737164535
>incomplete
https://www.nexusmods.com/morrowind/mods/58692
Sad. This shit genuinely almost got me horny enough for a new playthrough.
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>>737165879
The big kingdoms were never in contention with the little ones for control of the region, some of them even already had alliances
The only thing ever stopping each of them was each other, which is why their endings were "they destroyed the other factions you could've given the totem to and now control the iliac bay"
The more realistic outcome is that none of them exist afterward and the whole area just becomes The Zone, but time fuckery dictates that's too boring to be real in either case
So concessions are made where they didn't actually do that and anything that falls outside of that contradiction is fair game- which the mod is resolving by concluding that they destroyed some shit but underking nuked himself before they could get anywhere serious, just using the minor advantage to continue to fight from there and expand their influence instead of eliminating all disparity and conflict permanently and completely flattening the political map
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>>737166363
>The big kingdoms were never in contention with the little ones
Anticlere is being discussed because it's not a 'little one.'
>So concessions are made where they didn't actually do that and anything that falls outside of that contradiction is fair game
And the problem is that they decided their 'solution' should be that literally nothing from Wayrest or Daggerfall's endings mattered and they didn't conquer or do anything, which is far more boring than even making it all a wasteland because it means there's ZERO fucking change from how it is in Daggerfal with the Breton kingdoms. You have an opportunity to write about how the political situation in the Iliac Bay changed, which is interesting in and of itself, and decided "Hmm nah, we want it to stay how it was during Daggerfall despite the point being that it was an unsustainable clusterfuck." Hell, we haven't been talking about Hammerfell, but in the current planning Sentinel has a big fat ugly nuke zone next to it despite literally getting nothing out of it.
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>>737166572
>Anticlere is being discussed because it's not a 'little one.'
Politically, it might as well have been
That's why it didn't get an ending
>there's ZERO fucking change from how it is in Daggerfal with the Breton kingdoms
Now there are less proper kingdoms and most of those left that still claim to be at all distinct from the surrounding political forces are either holding onto nothing but some shit ass village or fortress or something, or entirely cucked to daggerfall or wayrest anyway
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>>737167010
>Now there are less proper kingdoms
Literally all the kingdoms from Daggerfall, at least in High Rock, are still there. None of them are gone.
>holding onto nothing but some shit ass village or fortress or something,
Holding onto their capital city, every last one. And because of the scale differences at play, we have no reason to think their smaller towns are gone or conquered instead of just not depicted due to scale issues. The solution to this would be to show some of those towns occupied by Daggerfall or Wayrest, but well, they don't want to actually depict either of those kingdoms having accomplished anything with the fucking Numidium.
>or entirely cucked to daggerfall or wayrest
By 'cucked' you mean "didn't win the thing you've been arguing they weren't fighting over in the first place"? Because as the map shows, they're all independent anyway.
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>>737166572
>>737167010
Oh also Sentinel does control basically the entire area, and is only competing with Totambu as far as the Iliac region goes
Hammerfell's a bit of a different can of worms and has super distinct cultures that wouldn't really fit under the same faction
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>>737167132
Oh okay so only Daggerfall and Wayrest get fucked over and don't get anything from their endings but literally everyone else gets what they wanted. Make that make sense. See >>737167120
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>>737167120
There is actually no way that you consider the small singular town of Bhoriane or the half-destroyed remnant of Menevia or the Wayrest-ruled single city of Gavaudon to be entire kingdoms
You are again assmad about colors on a map that you do not understand the significance of
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>>737167467
There's no way to tell the difference between somewhere like Gavaudon being a kingdom or just a city when the area it rules is roughly the same size as it was in Daggerfall, and the only reason it's not populated with as many towns is because the only way to show that in Morrowind would be having every tile be a village because of the scale difference.
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>>737167581
You seem to care a whole lot about the scale difference when the thing being compared is current relative size
And again, literally a puppet of wayrest whose people can only seethe about alliances with both of their previous enemies at their borders
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>>737167713
Current relative is depicted as the same, anon. The blue dashed lines represent provincial internal borders. All of the places you named still have their old territories?
>But they're a puppet
Then why be left with a region to itself? Why would somewhere like Tulune be left with a massive chunk of countryside no doubt teeming with too small to depict villages? You're maintaining the existence of these little kingdoms just to nullify the Wayrest and Daggerfall endings.
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>>737167804
>Then why be left with a region to itself?
They're not, really
>Why would somewhere like Tulune be left with a massive chunk of countryside no doubt teeming with too small to depict villages?
Tulune is a town that's now part of Daggerfall, and doesn't have anything at all indicating it had ever controlled more than a small stretch of coast even before the war
Again, you're mad about colors on a map
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>>737158082
Skyrim is for tasteless casuals.
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>>737172793
Nanomachines son
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>>737173620
he's lying, the devs have stated almalexia is gonna be the biggest city in morrowind, narsis was a test to see what they could do too
I dunno why he's mad about TR or something but just ignore the retards who pop up in these threads
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I like rping as an itinerant priest. When are we getting more Cyrodiil content?
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>>737173886
Not him but I did see some stuff a while ago where devs were arguing with some autismo who was saying that Almalexia needed a really high number of interiors to be proportionate to Narsis (1000+ I think?) but devs said it's going to be much lower cos that's too much work. Maybe that's what he's on about.
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>>737174234
I thought like that at first but it somehow grew on me, it's ok
Skyrims is short and low sound quality for some reason but legit full of bangers
Morrowind one is the worst sadly, it's long but full of droning boring depressing stuff that makes me sleepy. Souls oat at least had some hooks, tr ost is very one note, often literally
Gothic mods have better music, Morrowind autists seem less interested in it, I wonder why
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Is this a texture error or are the horses supposed have this pattern?
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>>737175158
>>737175541
Supposed to be a Quagga i'd guess
https://en.wikipedia.org/wiki/Quagga
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>>737175635
yeah look at this guy's face mask
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>>737176330
Yes actually
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>>737176696
And yet it's so damn impressive it's still an extremely recognizable symbol of anglo-saxon culture and the early medieval era
Also, please do tell me where in the Elder Scrolls lore manual does it saybthat only face masks are only allowed if they were common in which ever real life culture had them everywhere? Especially when even vanilla Morrowind gives them to the Nords and such
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>>737176857
Don't bother, it's the autist turbofaggot who thinks everything in elder scrolls should subscribe 1/1 to their nearest irl cultural counterpart in aesthetics or it's literally worse than holocaust.
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>>737178690
It's been referred to as Cyrodiil City in canon since the PGE1 though
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>>737178014
Because, in-universe, it objectively makes much more sense for people to refer to the place by a real name in casual speech than calling it "The Imperial City" every time. Same reason the Morrowind voicelines all tend to refer to the race as "Cyrodiils" instead of "Imperials".
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>>737179079
And? It's still a canon document that exists in-universe, therefore Cyrodiil City is a real term used within the setting, which makes sense since referring to the Imperial Province as Cyrodiil and to the Imperial people as Cyrodiils are both also canon and they're not trying to be faithful to anything released after Morrowind
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>>737178825
pge1 is contemporary to the second era, and the actual text of the document -exclusively- refers to it as Imperial City
And the actual document, though written in classic imperial doublespeak, is more comprehensive and trustworthy than a map from the same source that doesn't even mark any settlements in the north or east of the country
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>>737178014
If you need a real-life comparison it's just like Constantinople vs. Istanbul. Constantinople is its founding name, but the people who lived there and in its cultural sphere took to calling it Eis ten Polin, The City because of that prominence, which got corrupted to Istanbul when the Turks took over. Cyordiil City gets called 'the Imperial City' by a lot of people because it's the imperial seat, but its official name is Cyrodiil.
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>>737182440
That's in an official sense. Legally speaking. Everyone was already calling it Istanbul colloquially in the Ottoman Empire by then. Anyway, it's simply meant to be an illustrative example of a similar situation, not identical.
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>>737182049
Sancre Tor is the barrowlands
And I'm skeptical, PC has jumper cables hooked up to PT but that's still many releases out even if they decide to head north instead of south
And there's also always the massive asset hurdle once they run out of colovian settlements to reuse Anvil stuff in, and with new biomes
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>>737183056
I believe their current plan is to travel up the Hammerfell border until they hit Sancre Tor and Artemon so it's physically possible to walk into Skyrim's Falkreath (which is after Markarth Side and is hopefully out by then) and then double back to finish up Colovia with Skingrad and Delodiil. So release order is something like Sutch (next release) -> Kvatch and Sarchal (already being worked on) -> Chorrol -> Sancre Tor and maybe Artemon.
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>>737154764
>semicircular wall of rocks facing the city
>instead of carving the amphitheater out of the rocks, they build the amphitheater the other way and have the rocks be like an artificial barrier around the other side
Yeah that doesn't make much sense.
I do enjoy the greek polis layout with the acropolis and everything though.
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>>737162561
Even if they don't have a literal railroad, realistically they'd still have some wooden rails for moving cargo. Or roads positioned alongside waterways so animals on land can pull cargo loaded on barges.
I always found it odd that mines in morrowind are basically just caves and have no tracks or delivery systems. Then again, they have slaves.
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Skinny looking lizards
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>>737150851
Oblivion didn't need a remake like Morrowind did. If there was a remake I would actually play it.
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>>737196208
>What is it that keeps you from playing regular Morrowind?
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>>737196376
IT'S RNG YOU PLEB
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https://www.youtube.com/watch?v=cyZbK--FCu4
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