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>>737153031
Yamamoto has only composed for tanabe's games post-ZM. His style and the music he wants to do fits in more with the prime aesthetic i guess
>>737152468
Prime series is more safe than 2D if anything, 2D is reliant on third parties and the third party doing them now is on death knell
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>>737152608
Tbf no one actually gives a fuck about Metroid as a series since other M it’s just a bunch of vocal minority spergs shouting in Nintendo’s ear and they bent the knee when they shouldn’t. They couldve spent 1/4th as much on a better 2D Metroid and probably gotten similar sales or more if it caught fire and was memed. Instead we got whatever the fuck this was
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>>737152608
I heard somewhere that the total sales between both copies is past 1m now, but not by much.
Also yeah, one of the biggest flops Nintendo's had in a while.
For reference, ARMS had the cultural impact of a silent fart a week after release and it still sold almost 3m copies.
Prime 4 was in development for 3 trillion years with a budget of allegedly $100m (I believe it, considering the dev time and how many people worked on it), and might've maybe eked out at BEST 2m total copies sold across two platforms.
Even if you max out the numbers to 2m sales AND release it as a Switch 1 exclusive prior to the Switch 2, that still means (assuming my shit-tier math is right) that 1.2% of Switch owners bought a copy.
And then you remember that it DID come out on two platforms and it very likely did NOT sell 2m total, so MP4's sales figures are practically a fuckin' rounding error away from 0.
All this because Nintendo completely forgot the Golden Rule of Metroid:
Only Metroid fans buy Metroid games.
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>>737153292
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>daily NDS thread
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I just did the Great Mines part and did a full item sweep of Ice Belt & Volt Forge. Didn't everyone say this game falls off here, didn't they try to claim it was a bad game? I do not understand at all what is supposed to be bad here.
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>>737152608
>>737153249
>>737153742
You do realize that Prime 2, Other M, several other Metroid games sold 1 million life time sales apiece right?
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>>737152347
I really love Metroid but if Prime 4 is the best they can do in 8 years.....
oofff, then this franchise has no future
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>>737158190
It’s mostly that once you’re allowed to go and kick Sylux’s ass if you want to backtrack and get everything that you missed, McKenzie starts calling you everytime you change areas or spend a long time in the desert to remind you you’re ready, and if you open the map he will start zooming in to the base every single time
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>>737156804
Don't be some kind of weirdo making shit comparisons for updoots on some r/FuckNintendoHate board
Metroid Prime 4 has a way the fuck larger dev team and a much longer development time than most/all of the other games in the series, and none(?) were released on two consoles at once, one of which being the(?) highest selling non-PS2 console of all time.
I 100% guarantee the suits at Nintendo were setting 10-20m sales across both platforms as being the "theoretically possible but unlikely, and if you suggest this is actually possible to your boss, you'll get laughed at before getting beheaded" low estimate.
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>>737159932
The devs forgot he has no beef with Samus other than maybe rivalry, then they had him go collect the dragonballs off-screen to justify making him her equal despite already being equals according to MP Hunters.
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>>737156682
Maybe the game gets better. The ice level was utter garbage, and the lava level was the last chance I gave the game after how bad the ice level is...and it was even worse, virtually zero puzzles, a bunch of set pieces and scripted bullshit. I also hate the game's bosses for some reason they just take too goddamn long for how simple they are.
To be fair most of these complaints apply to the past prime games too, its just that I expected this one to he better. And the mental mapping, although never that good in prime games, was its absolute worst in this one because of how long it takes to get from area to area
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>>737160036
Dread is in the top 50 most sold Switch games. Clearly not dead.
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>>737160414
I wouldn't worry about the main game being straight forward, if you're keen to like puzzles then it's necessary to 100% collectibles, since they all involve some "aha" stuff. It's just Prime #4 and I don't get why people expected so much, or even why they got disappointed when they revealed the bike and desert. There was definitely for me personally a moment where I got my hopes up for an actual open world due to that, and I definitely expected multiplayer offerings, that's pretty much where my criticisms begin and end. It's too much of a retread of the previous games, but if that's a "bad thing" then so are the previous games. my two cents
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>>737160704
The issue is that Metroid is unpopular, retard. It takes so god damn long to get new entries. Every time it gets one no one god damn buys them. It's always dumb fucking issues people take with them too. Oh Prime 3 is too linear, oh Other M is cringe, oh Federation Force is just bad no reason.
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>>737160912
Metroid is the perfect game to be open world, and the fact you cannot understand that outs you as a retard. Just look at this chart, can you even comprehend it? this could be Metroid, because it's been other metroidvania games ALREADY.
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Tendies are already trying to pretend it never happened
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>>737161519
I see. This is a routine for you.
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Prime 4 feels very much like a game that didn't know what it wanted to be, like it was caught between trying to be like the old Prime games and trying to bring in 2020s design trends. Retro endded up not really committing to either, and so things ended up with everything feeling half-baked. it's a real shame because the Prime 1 Remaster came out like just the year before, and that was good. Prime 4 had some moments that were decent, but there was far too much mediocre-to-bad slogging between them. and the game certainly doesn't do itself any favors with that final boss fight... Sylux phase 1 was possibly one of the most un-fun bosses fights i've ever played and Sylux's connection to the story felt like a complete afterthought, so the game really ends on a bad note.
>>737160414
the ice area was the best part of the game, unfortunately.
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>>737156804
Prime 4 was in development much longer, wasted more money and had a much larger potential audience.
>>737156846
Dread sold more than Prime 4 did, hell it sold more than most of the other releases.
>>737160821
Prime 4 is unpopular even by the standards of Metroid games.
>>737158237
>8 years
That's the problem: a professional studio should not take longer than 3-4 years to make a game, everything else is development hell.
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>>737161519
>Metroid is the perfect game to be open world
No its not. Metroid fundamentally disagrees with traditional open world game philosophy.
Open world games are about having free movement. The entire world is yours to explore from minute 1 in an elder scrolls game.
Metroid in contrast, is a slowly expanding non linear world. There are doors you cannot open and cliffs you cannot jump to without a new beam or some mobility upgrade. So you leave and go explore somewhere else. And then you find a new beam or a mobility upgrade. And you remember where that locked door was, or where those unreachable cliffs were, and you map your route back to them. And find a new area to explore behind them.
The game doesnt work if everywhere is open and accessible. Because then it makes suit upgrades meaningless. Who cares that you can double jump with your boots now. Theres nowhere in the world that requires it.
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>>737160470
retro is far safer as a nintendo first party. Compared to the situation with the 2D games (mercurysteam's financial/management troubles and Sakamoto at retirement age without a clear successor), Prime isn't as dire despite Prime 4 being worse than SR/dread. Nintendo values Prime more because it's unique within the gaming landscape unlike 2D metroid
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>>737162127
>No its not.
Yes it is.
>Metroid fundamentally disagrees with traditional open world game philosophy.
No it does not.
>Open world games are about having free movement.
Guess what Metroid was like before Prime 1
>The entire world is yours to explore from minute 1 in an elder scrolls game.
Same deal with Metroid on NES
>Metroid in contrast, is a slowly expanding non linear world.
>non linear world
Great, so lets do a non linear world. How would that look like on a massive scale with seamless transitions that don't require loading hiatuses.
>There are doors you cannot open and cliffs you cannot jump to without a new beam or some mobility upgrade.
There's plenty of open world games with some areas barred off. Take your pick for some classic ones. How do you get into red mountain in Morrowind, surrounded by ghost fence. How do you get to the otherside of liberty city in GTA 3, the bridge isn't down.
>So you leave and go explore somewhere else.
Yeah, open world games do this.
>And then you find a new beam or a mobility upgrade.
Yeah, open world games DO THIS.
>And you remember where that locked door was, or where those unreachable cliffs were, and you map your route back to them.
Literally open world games.
>And find a new area to explore behind them.
Open world
>The game doesnt work if everywhere is open and accessible.
Open world games DO NOT DO THIS.
>Because then it makes suit upgrades meaningless.
Bullshit
>Who cares that you can double jump with your boots now. Theres nowhere in the world that requires it.
Who cares that you can create an air gust with ravoli's gale, it's not needed.
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>>737161519
Congratulations, that's not an open world.
An open world is just empty space with timewasting for the player, to break up very dense content (boss rush or acid trip) arranged in a graph with very low tree-depth. An open world can even have a linear progression as in Shadow of the Colossus.
If the open world itself is intended to be the level, rather than the level select, then it stops being open world.
A Metroidvania navigates a graph with a high tree-depth and the world is the level, ergo not an open world.
>>737162184
>It's the same actually
Dread sold significantly more.
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>>737162127
>Metroid fundamentally disagrees with traditional open world game philosophy.
not really, Metroid 1 was an open world game for its time. Subsequent games were more linear. That said modern metroid devs can't even get the simplified semi-linear level design right so they won't be able to do open world
>>737162425
yeah, they had to go back to them because it wasn't working
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>>737161781
Prime has never had "intersting" "interconnected" design. Very overrated interconnection. Makes me think people don't understand what that word means. They might aswell just use "connected". One prime (hah) example I can think of, is how you get to the fucking temple area before the underwater ship area. Theres supposed to be two ways. But because of the way the world is connected theres realistically 1 way. You go all the way back through the starting section, then through the temple area, all the way back to that door right above the waterfall or whatever.
I dont know if you remember prime 1 enough to understand what im describing, but my point is essentially that there ar incredibly long roundabout ways to get to places, that are often designed in a way that theyre more one dimensional than it seems despite all the shortcuts and openings you unlock.
I debated doing a serious essay thread on this, deconstructing all of this, but Boss Keys already slightly covers this, so I figured theres no point.
And notice I used the example I did instead of the Ice level example because thats the classic "one way street" interconnection example since you can basically onlt access it through the two sides of the laval level (Isnt it weird how these games always have an ice and lava level?)
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>>737162365
Youre half right, and hes almost completely wrong. But im too lazy to explain why because I think youre both retarded unfortunately. The short answer:
Metroid games are not actually non linear and fundamentally do not work if they are not linear.
This destroys both your arguments, its just about whether you can figure it out, because ive explained this multiple times in the past, and am tired of spoonfeeding this fact people dont understand because narratives and preconceptions dominate over analysis and critical thinking. So people will talk about the game, without ever actually directly talking about the game, instead the talk about how the game is popularly perceived. This is how you end up with a metroidvania "genre" and "fandom" that will decry games for having inconvenient map design, and having to actually earn or uncover the map, and games that lack convenient fast travel. While simultaneously praising super metroid and pretending its the gold standard of a genre, whos successors barely resemble it.
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>>737154826
First nintendo game I bought in 20 years I sold before completition.
It isnt bad, its boring. Which is worse. I played 6 hours and I just couldnt set myself to play more. Exploration was dull and combat was dull