Thread #562477958
File: 1775254656213179.png (432.1 KB)
432.1 KB PNG
The Wheel has turned once again
gangsta until soul slayed edition
Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.
>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y
>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya
>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582
>Documentation
https://illwinter.com/dom6/docs.html
>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/
>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)
>Fan art
https://thronebooru.booru.org
>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy3 1_4jBen3Q/edit?usp=sharing
>other asynchronous strategy games
Solium Infernum.
Previous Pantokrator
>>560789538
537 RepliesView Thread
>>
>>
File: dominionsalignment.png (275 KB)
275 KB PNG
>>
>>
>>
File: 1762278289093091.png (397.9 KB)
397.9 KB PNG
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: IndFight_t52.jpg (511.2 KB)
511.2 KB JPG
With battles like this Ind, how much longer can you continue to fight? The only reason I haven't completely run you over already is that I'm conserving forces to also fight Ulm.
>>
>>
>>
>>
>>
>>
File: BlessTurnedOn_t38.jpg (40.9 KB)
40.9 KB JPG
>>562562728
Unless both of my remaining grey ones get killed by wrath of god lightning just before battle AND I can't recall in time, I don't see Ind able to fight me with conventional forces. Then again I am running perhaps the greediest bless I've ever had; it set me back so much that I don't think its actually viable, although it does lead to some hilarity once it turns on.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>562614938
almost any
dark vines and the one with the golem/statues/gargoyles will ruin him, especially if it starts with a weapon or, in one really bad case I had, a scultura that autocast shocking grasp on him over and over.
>>
>>
>>562619659
Dark vines or the statues? It doesn't really matter because once he berserks his defense drops to 4.
Of course these are both rare indies (vines more common than golems) and even a sufficiently large 100 barb province could probably kill it before the route with the biggest risk there being hit by a profuse bleeding. I've lost more Myrmecoleons to that affliction bleeding them out after the battle ended than anything else.
Not saying don't do it, but be prepared for idk, a 10% chance shit goes side ways on a blind turn 0 expand with him.
>>
>>
>>
>>562621357
LA has less barbs and the ever present advice of blind expanding into a farm for restricted indy types is still valuable. I'm sure some rare indies can still spawn in farms, but I don't think bloodhenge druids can. I've never lost an E3 (for the indirect nat prot buff) Myrmecoleon in LA during expansion, and he is one of my preferred Feminie expanders, the other being the Devi of Strength. My guess is taking the ole antlion as LA Abysia will suffer from a lack of ability to buff or forge regeneration in the midgame which is needed for it to fulfill SC duties by then.
>>
>>
>>
>>
>>
>>
>>
>>562633212
Depends entirely on how fast the melee hoburgs rout. AP+Pierce reduces prot to 10 from 31 (31*.35 = 10.xx rounded down to 10). If they hold the line long enough to allow one near point blank volley (all hits will land on a size 9 in the tile) you're in trouble. If they get off a 2nd point blank it's almost a guaranteed death.
This is for larger forces though, 20 hoburg xbows aren't going to kill it before the army rout. And like said before, pray they don't cause a profuse bleeding.
>>562634604
yes i'm still waiting for someone to put one up in the dominions game hub
>>
>>
>>
>>
>>
>>
>>
>>
File: EAAgarthaBadFight_t25.jpg (640.2 KB)
640.2 KB JPG
Well shit, I didn't actually expect to win in an all-in defense but had hoped to attrition a good bit of your Olm. Guess you're just sitting there and building a fort or something. Guess I should have waited and built a larger force. At least you burned 60E in the process.
>>
>>562644384
I start to think the actual odds of getting your hero each round is more than 2%
Swear every battle report I see at least one side has their national giga hero in it.while I haven't once gotten a single hero in any MP game I'm in
>>
>>562643303
Here with the background info
http://dominionsmods.com/index.php?showtopic=1411&cf_validate=1
>>
>>
>>562643291
Get a bunch, form a small communion, one guy casts Howl and spams Swarm for distraction, the communion spams Soul Slay. Spread out and add some cheap troops in targetable positions for additional horror confusion.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
I tried playing this game and once you get past the hurdle of understanding the 500 year old controls despite the lack of a tutorial you realize how fucking retarded the AI is and that there's literally zero challenge to the game unless you give it cheats.
>>
>>562672582
SP for fun nation building and roleplay
MP for actual strategy beyond 'kill chaff, win' and possible panic attacks.
I just wish MP didn't mess with my sleep so much. If I'm in a game and wake up early I can't get back to sleep because I want to see/do my next turn.
>>
>>
>>
>>
>>
File: around zotz devour lots.jpg (204.5 KB)
204.5 KB JPG
>>562659874
careful, there are giant rat assassins too and they also prey on bats
>>
>>
File: maxresdefault[1].jpg (77.5 KB)
77.5 KB JPG
Xibalba? More like... uh...
>>
>>
>>
File: 753 fucking prestige.png (2.3 MB)
2.3 MB PNG
Congratulations to Mammon and fuck you
>>
>>
>>
>>
>>
>>562708854
GG all.
>>562713329
>>562719273
>just absolutely maxing everything in vendettas?
That's part of what I did, I was wagering enough to get at least 30 on every duel or vendetta win. I also
>got almost 100 combined prestige off of my war with Murmur through the victory + half a dozen combat wins
>took in another 100 prestige in 1 turn through a duel win + leviathan kill + hire 5 legions scheme
>was taking in 10 passive prestige/turn after the war win
>the final event someone played that grants 1 prestige per canton owned gave me 49 more
I also didn't bother ranking to Prince even after getting safely ahead of the pack.
>>
>>
>>
>>
>finally get around to testing the (sabbath)(raise horde) MA Xib idea
>b2d2 masters for some reason use two slaves when casting master leaving none for reinvigoration
>the two b1d2 slaves fatigue out and as expected, but die from it before the round 5 reinvig even goes off
Man I must be missing something. I don't understand why the B2s used multiple slaves for Sabbath Master. Didn't expect 5 masters to insta-kill the 2 slaves right before the round 5 reinvig (would) go off (had they not wasted the slave)
Do I just have to give the Master Reinvig casters 3 slaves instead of just 2? tf is this.
>>
>>562725403
Often the casting ai will use more gems/slaves to reduce fatigue when they calculate that fatigue will be over 100 by the end of the script; this is one reason that if you are tight on gems to keep casting scripts minimal, as non-gem spells after big gem spells can cause the ai to burn an extra gem on your big spell beforehand. So yes, its often necessary to add an extra gem or slave, especially for sabbaths as entering them is a 100 fatigue spell vs the 20 for communions. It also makes gem burning far more powerful if not using a gem persistence mod, because you often need to load casters with 3x the expected gem count to get 2 casts consistently in the round, and far too often even that's not enough.
>>
>>
>>
>>562731302
conservative only prevents them from using it offscript, idk why they used two slaves on script for a b2 sabbath master
are they using an extra slave because the sabbath slaves have too much fatigue? (even though that doesn't effect their fatigue)
>>
>>562728015
I don't believe that blood acts differently, and have seen extra slave usage with B2+ casting sabbath master if they aren't immediately casting reinvigoration afterwards when there are significant spells in between. Also in drain 2 with moderate encumbrance due to old age, a B2 casting sabbath master with 1 blood slave can be near 70 fatigue, which is a big difference from a B2 in magic 2 without encumbrance. I think there is some threshold around 70-80 where mages will attempt to aggressively minimize fatigue by burning gems/slaves.
>>
>>
File: 710e67c520743d1687ee7d49f0500f01ad861f8d.png (675.8 KB)
675.8 KB PNG
Hosting a blitz for tomorrow:
MAsters_of_MAdness
https://hinaserver.net/game/27
16:00 UTC
MA, Sloops, shooting for 8 players.
Get in here!
>>
>>
>>
>>562644384
In hindsight I shouldn't have even attacked and just continued to stall, with the cheaper cauldrons of broth allowing me to leverage my ability to recruit far more archers/turn than Agartha could Olms. Its still not terrible, just means I'll need to defend in depth a bit.
Otherwise I think the sloops cost reduction for curse of stones is problematic and should have been reduced to 2 at most. That's a case where it wasn't used more often because people were idiots than because it was prohibitively expensive, as it's the first battlefield wide spell that can swing large army battles. Later once antimagic is prevalent it drops off yes, but in many ways its a core driver of needing antimagic in the first place. Now an E1 can gem into summon earth power and burn gems to cast it, but it also doesn't generate as much fatigue allowing it to be easily spammed.
>>
>>
>>562741785
I guess I'd been mistaken on the AIs gem use determinations.
Thought as long as the spell didn't put them over 100 fatigue they wouldn't use an extra gem, but as soon as it hits 100 they'll use as many as they can to bring it under 100.
Seeing that they can use a gem if they want even if they think the fatigue is too high even if it doesn't actually put them at 100 changes a lot of things.
>>
File: 1508722062052.jpg (278.4 KB)
278.4 KB JPG
>>
File: Illustration.jpg (556 KB)
556 KB JPG
Even a 5 master 4 slave sabbath the slaves are dying around turn 16 which I've got to figure out how to stop.
Either way, watching a non-stop stream of skeletons is pretty satisfying
>>
>>
>>562722394
I made several, including an absolute meme build that was all about killing my assassins with blood vengeance. But the one I refined and took to the game was
F3A3W9E4S0D2N4G2B4 Warlock
Quickness; Larger;Unaging; Heroism 4
Candle5;T2;S2;H1;D3;L0;M1 Dormant
And this was an openly mercenary build. I wanted to have fun with assassins and people giving me hitjobs was the objective. I killed many giants in that game, including a King of the Lost Tribe, alas, if only Jotunheim didn’t betray me, maybe he would’ve won instead of Tien’Chi and maybe I could’ve actually done some contracts for poor Lemuria, who got stuck in a deathwar with Man while sweating bullets that C’Tis, long gone AI by that point, wasn’t gonna just trample him with his hundreds of longdead
>>
Sorry, but I have set an extension to both games. I know things are just getting interesting, but I have something to do tomorrow and no time to think today.
Also, I really should make Thirteen Hellenus go AI at this point, their inaction lead to Naysus’ death because Xopan had no fear of border skirmishes
>>
>>
>>
>>
>>562761283
Sabbaths typically lack easy access to Power of the Spheres which is great and reduces slave fatigue by half if your slaves + masters are both the same unit. Horde of skellies is quite hard to run in volume via normal communion or sabbath, and typically want to be a turbo or pain transfer variant; the latter still has limitations and the former is not available for most nations.
Five masters can be relatively stable as the minimum slave fatigue per cast is 1 meanwhile unconscious slaves recover 5 a turn. Without PotS and using D1 masters + slaves you will need around 10 slaves: +3D boost means +2 overcast for 40 * 1/3 fatigue = 13, this needs to then be divided equally resulting in 1 after its rounded down. With D2 masters + slaves you will need 8 slaves: +3 D boost means +3 overcast for 40 * 1/4 fatigue = 10 which is divided by 9. Its been more than a year since I did my more exhaustive testing, but you should be able to verify when your slaves only get 1 fatigue a cast. That's the sweet spot, and then without reinvigoration or regen that's the limit of stability. Practically your masters have a 25% cast delay AND will themselves potentially fall asleep, so you can often squeeze in another mage.
This is one reason that soul vortex battery skellispam is so common.
>>
>>
>>562767601
Yeah the more I experiment the more I feel it needs 'more' like a soul vortex battery you describe (though Lamias are a bit hard to summon with your mages as MA Xib)
Alternatively I could be less fatigue aggressive and maybe do Ways instead of full Zotz depending on the opponent for turbo charged Breath of the Dragon spam. (though the toad bois aren't poison resistant, for some reason. Seriously, they're frogs, why don't they at least have PR5)
>>562761787
I just don't trust the bat drops is all, and I still am getting 20 by 12 with most testing so it's working out. But I will probably stop with the skele spam sabbaths and instead likely focus on using the blood to empower and craft as all of the blood items are damn amazing (How many other MA nations can even make Bloodstones outside of Xib? Pyrene?)
>>
>>
>>
>>
>>
>>
>>
>>
>>562773389
I think you can use it after dropping a bunch of large off-path spells, however reinvigoration won't do anything about not burning out your sabbath/communion if things go long, even if it can buy a few rounds.
Many nations view their slaves as semi-consumable resources and need to plan logistics around that fact.
>>
>>
>>
>>
>>
This is why I only run communions defensively.
You should be able to win all your offensive battles mostly unscripted, at most one mage casting one battlefield wide requiring only items for boosters.
Relying on anything else is asking for trouble.
Defensive you can get away with a lot more. In fact if you're being sweaty enough to script you absolutely should bait a defensive fight, it gives you a lot more options.
>>
>>
>>
>>
>>
>>
>>562799943
Communions?
Heh
I castearthquake
>>562816765
Biggest thing holding me back from wanting to do a toad focused run is how dogshit their precision is. They're all blessable so maybe something with a prec bless, otherwise they'll just miss all their spells that aren't frozen heart.
>>
>>
>>
>>562830695
>>562829851
I could actually see going Conj5 first for Water eles and Jade Serpents. Serpents explicitly to put in the center of your formations so your buffers actually aim for the dead center (62hp more than 14x3 42)
But then shit goes wild because now you want Const, Alt, and Ench and good luck having any of that AND Conj5 by first war.
>>
>>
>>
>>562831428
You'll need conj to take water anyway, so I could see something like alt3con1conj5 to be your research target, and once you hit con1 and put some plate on the bacabs you start your first war. Maybe with an awake Dagon with hard skin.
>>
>>
>>
>>
>>
>>
>>
>>
>>562849126
Healing communions help, but those to tend to still have issues burning out when you get close to twilight. Still its a big difference between keeping everyone alive until round 40 compared to 15. You still permanently screw the slaves though, which might not matter so long as they don't get feebleminded or are muted for a PotS communion/sabbath. One issue is that there aren't a ton of fights that you win via 40 rounds of skellispam that you don't win with 15, but that isn't a trivial amount either especially against other communion/sabbaths.
Communions/Sabbaths with 2-3 masters tend to be stable just because the masters get enough fatigue to spend a decent bit of time asleep, so I wouldn't want to try a healing sabbath with 3 slaves + 1 master. However I would be interested in something like 9 slaves and 9 masters backed by 3-4 healing touch casters.
>>
>>562857661
At this point I was considering something silly like giving the slaves a +10 reinvig heart, the +5 amulet of resilience, boots of youth +3, and a master casts summon earth power. That's what, 27 per turn when they're fatigued out?
If you've got Relief up that's even more.
>>
>>562858349
There is simply a maximum size of communions by master, and that doesn't scale with slave count as one would expect. I was toying around a bit as EA CTis to make small skellispam turbo communions using enlarge + coral sword + hydra skin armor on 2 lizard shaman slaves, but that was problematic without tons of enlarge to ensure coverage. Even then it would support at most 6 masters, but it was stable until twilight.
>>
>>
>>
>>
>>562863416
In between classes I have to do all my assignments, and visit a local High school for my student teaching. That mixed with existing responsibilities and my meals, means I only can really do weekend blitzes
>>
>>
That and I just like Dominions because I don't have to sit down for a while to play it, I can just do a turn in the morning, then before bed or just whenever as long as I don't miss my turn. So even back in High School I never did Blitzes
>>
>>
>>
File: nap time.jpg (123.4 KB)
123.4 KB JPG
>>562864340
Async games are just comfy
>playan'
>planan'
>wonderan'
>playan' again
>no stress
>all the peace
>can stop mid turn to go make a nice tea
>3 apm is enough to be a top player
>>
>>
>>
>>
File: Illustration.jpg (239.2 KB)
239.2 KB JPG
>>562845030
Dagon is actually what I've been using. I like that after the expansion phase, he's got full slots and can be completely kitted out.
Have been going for Order just to balance the money loss from Sloth and the slight unrest reduction to compensate the blood hunting.
>>
>>
>>
File: aixs6tvsolde1.png (153.5 KB)
153.5 KB PNG
>bedtime
>go do a last turn
>three games waiting on the last guy
>>
>>
>>
>>
>>
>>
>>
>>562882171
I would consider H3 if MA Xib had any fire at all to summon fire elementals or ignite people (only 10% extinguish chance at H3)
I am considering going C1 though, as that makes the freezing effects from water spells better (though ice elementals are way shittier than water elementals)
>>
File: ohshitohfuck.png (294 KB)
294 KB PNG
It appears that 10 fire resistance is not a good matchup
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>562864682
Same, today at work I couldn’t stop thinking about how I can’t wait to go home and just spend a languid 30 minutes to an hour staring at my little kingdom and scripting. Mid to late game is so fun because interesting events happen every turn.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: crying-1314653809.jpg (152.6 KB)
152.6 KB JPG
>>562948073
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: as foretold.png (849.9 KB)
849.9 KB PNG
>>562948073
I appear to have some minor prophetic power.
>>
>>
File: Illustration.jpg (259.7 KB)
259.7 KB JPG
>>563002415
Are they? It only shows the bats as cold blooded.
Even if they are, them often having 3 or 4 W magic more or less negates the fatigue generated for the mages at least if they are.
>>
>>563006760
In fairness, he'd just kicked my ass to the curb about 3 turns before that, and the game is basically finished. He probably thought I was spent. On the other hand, he was building a fort there, which I'm feeling quite smug about.
>>
>>
>>563008885
It's a shame Machakan PD (both EA and MA) is probably the actual worst PD in the entire game. 0 prot. I don't even bother PD dumping when I play them
>>563009993
The detection happens first unfortunately, so there's an 80% chance he just gets merc'd before even making the soul slay attempt.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>563032629
DE just bloats out spell and ritual list too much. I'd like a mod that JUST adds actually new "categories" of spells. Maybe a mod that focuses on battlemage as a concept; short duration, touch buffs. Spellstrike stuff. But most of it isn't actually possible because illwinter makes stuff like spell combat useless.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>563089782
I seen that there was two people about to stall and another guy on unfinished
And then the brats did their turn... and then I seen that ulm is often left on unfinished and mictlan has been stalling every other turn
I shall remove myself from this world for doing such a disservice
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>563107461
(read) a let's play or just surf the wiki a bit
a lot of stuff has been automated since Dom 3 but make sure that your dudes automatically research when you hire them
you ideally want to recruit a mage every turn
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: domg mentoring.jpg (177.2 KB)
177.2 KB JPG
NEW GAME!!!
https://hinaserver.net/game/29
https://hinaserver.net/game/29
https://hinaserver.net/game/29
Please join my game desu
LA with sloops and a 26 hour timer. Aiming for at least 10 players by next saturday
>>
>>
>>
>>
>>
Top 10 Dominions moment:
>Enemy cast Wrathful Skies
>In its first turn online it kills exactly one of your units
>Said which just happens to be an not so cheap mage summon used to cast a strategical global
>and also a gem generator global
>>
>>
>>
>>
>>
>>
>>
>>
>>
If anyone was curious of how it’s going, I the guy who curated the nations and made the lobby, am about to win. I can’t say they let me win, because there were a few close calls, but they let me win.
Dont worry though, cause Allstars is going poorly for my team currently. But yeah, my first ever win (not counting the Disciple games I won as Pangaea and DE Ys). Finally my non-aggressive playstyle nabbed me a win, couldn’t have done it without an awake dragon, but that’s how it usually goes.
>>
>>
>>
>>
>>563137413
>>563149291
>he casts globals with a unit that can get merc'd by 9AN damage
That's on you, that shit belongs on your 100hp+ pretender.
>>
>>
>>
>>563170863
Yup. Or air for ring of lightning resistance.
If you are against a nation that can Wrath of God and your mages could die to it, then you gotta prepare for it. Coral Swords, Copper Plate, Twiceborn, etc. It only deals 9 damage for a reason, so that you can potentially resist it, just like with Seeking Arrow
>>
>>
>>
>>
>>563178428
I think its possible I should have mass produced them for my researchers, but I'm running drain 2 as MA Pan which may be a special case. I'd feel better at +4 research and would commit at +5.
If you are a blood nation running drain with terrible researcher efficiency AND you occasionally bring your researchers to the field then it might be better than doing nothing. Still doesn't feel good.
>>
>>563107461
>look at nations
>pick one you like. Ideally without astral or blood magic, not a water nation, not MA Ermor. Giant nations also tend to be a different beast than non-giants so pick your poison
>play a game against AI. Like 30 turns top, don't get stuck in a neverending slog
>learn one thing at a time. Go first just with troops. Then start adding some magic. Later look at items
>practice the first 30 turns. Aim to get at least 12 provinces and to have a fort under construction by turn 12. After that, practice your first war. Late game dominions is even crazier so no need to worry about that before you're able to survive past your first war
>read the fucking manual. It's 90% tables you can skip through, but read about turn sequence, forts, unit stats and dice rolls, magic gems and their usage
>look up the unit traits that appear on your own troops and those of the troops you find
>don't sweat it if something doesn't make sense. Many mechanics aren't understood by even the developers themselves
>once you beat the AI once and can consistently hit the early expansion goal I wrote above, jump on multiplayer. The AI doesn't actually know how to play and beating it more won't teach you the game
>>
>>563107461
My advise is to takenit at your own pace. I have been playing on and off since PC Gamer crammed a demo for Dominions 3 into the CD that used to come with the magazine.
There is a lot of good information out there about how different mechanics work. There are a few dozen youtubers have varying flavors of takes on various nation walk throughs, basic mechanics explanations. Also consider the various MP game casting series, which run quite long, but often have hidden gems and niche examples of mechanic interactions such as uses for the battle turn limits and how magic and different tags respond.
It is an overwhelming amount of stuff but don't feel overwhelmed by it. You can take as much time as you want or need.
I still consider myself a novice...
>>
>>
>>563209270
As a first-line goal 12 provinces turn 12 is a reasonable barrier for noob games. Yes I prefer the standards of 15 by 9 and then 20 by 12, but those are aggressive metrics; even if I can hit them in testing I assume that in live games I might not reach them.
>>
>>563212061
>>563209270
I've only won games where I took a big awake pretender that carried by expansion cause fuck practicing min maxing it
>>
>>
>>
>>
>>563220983
They're okay for eating chaff if you can't spam Earth Elementals for some reason, but they don't take buffs well and die easily. When you see them, it l's generally a desperation move or someone just throwing gems they don't need at something vaguely useful, in my experience.
>>
File: cubes.jpg (3.7 KB)
3.7 KB JPG
>>563220983
(from a scout report, not mines)
>>
>>
>>
>>563225436
That's mostly what I was looking at, because if you hit them with an 'Enlarge' through a cheap N2 mage, you've got something that auto-kills any thug thats size 6 or under trying to raid your territory. If it's swallowed, it has no chance to escape and just slowly takes damage over however many turns right?
Because like >>563221518 said, in a normal army with 0prot they just die to a half dozen swings even with all their physical resistances
>>563221848
This extent feels like a waste though, that's almost 80w gems you could use to cast... uh... oh wait, all the W globals and summons suck ass, nevermind.
>>563221518
>>
>>563220983
I use them heavily as MA Phlegra and will create some as EA Ulm. If you can buff them, particularly with mass flight/ironskin/regen then they can really go do town. They are super mage turn intensive though, but if you have reasonable cheap W2 mages they're great. The biggest issue is their slow map move. They make great guards for a stealth play such as a gnome rigged for howl.
>>
>>563229093
There is still a def check during the trample, and if you pass the check you aren't swallowed. This makes a big deal vs Elf thugs, but practically if they don't have barding the horse will kill itself from the cube's acid splash so eventually the cube has an easier time.
>>
File: b r u t a l.png (950.4 KB)
950.4 KB PNG
If I had a nickel for every time I surrounded and exterminated a seemingly insurmountable enemy that was attempting to rush my cap in this game, I'd have two nickels.
Horrifying fight, though. It all came down to one E:3 mage with access to Shatter. Qasim, my FUARKING hero, will surely get his share of virgins in the hereafter, inshallah.
>>
>>
>>
>>
File: Illustration.jpg (42.5 KB)
42.5 KB JPG
>>563239953
weird it doesn't even mention that
>>
>>
>>
>>
>>
>>
>>
>>563272953
Will sure, but time you definitely do if youre shit posting on 4chan it takes less time than whatever threads you browse to do most turns. Only super late game does it get semi time consuming like 30 mins if you
>>
>>
File: forged through pain.jpg (43.3 KB)
43.3 KB JPG
>>563153496
>casually conquered 2/3rds of the map during expansion due to having essentially 0 attrition and amphibian units
>pick a battle against the one guy with units that hard counter mine with recruitable firebreathers
>go on to pick a battle against the next guy who hard counters my shit with his high quality heavy infantry with giant swords, long bows, regen, and a second shape with even better regen
>the weakest player I could have eaten at any moment launches a throne rush and wins
For fucks sake did I fuck up that one
New game when
>>
>>563277594
Also how the fuck does poisonous skin work? I still have no idea. It felt like the toads punched above their weight class but I couldn't see any obvious effect from the poison skin, even on stat screens or the combat log
>>
>>563277594
>>563277743
I think Poison Skin works like poison barbs where knife and claws get fucked by it, but swords and spear more or less don’t care. Based on the description its not like dartfrog poison, where one touch paralyses at least your entire arm if not your whole body and more like, the more you wale on a poisonous unit, the more fatigue your attacks give you until you fall asleep. I don’t know why Illwinter thinks its so potent of a trait that all the units that have it are poorly armored but so it is.
As for the game, yeah, I have no idea why you didn’t scout better. The moment you saw me go Eyes of God, you should’ve gotten suspicious of the thrones I owned. You never took the throne right below Naysus’ cap, underground. And never contested me for it, giving me ample time to fort up. Kamsa had the right idea to raid me, but he never committed fully. He feared my poison and runners commander sniping, maybe or maybe he just didn’t study who he was fighting. You picking a fight with Naysu and Hellenus was a choice, considering nothing was stopping you from 1: checking what the nation can do before you attack it 2: checking what the throne Indie forces are present and picking your fights. The moment you saw that Monolith, you should’ve gone for my head, since I was the only one with Astral.
I want to say I cheated you guys out of a win. That the fact that I was the host and curator gave me an unfair advantage, but you had time to study the other nations. You had the mod downloaded.
But that’s ok, I will not claim I knew the best scales/bless for the nations, I am just a lucky idiot who won his first game that wasn’t even vanilla. I also apologise for the mixed thrones. 10 to win is fine, but not when there’s so many lvl 1s and 2s, it could’ve easily been your game if more thrones were underwater, for example.
I understand if you swear off Nationgens, but I am always open to doing another one and would love to have you there.
>>
>>
File: Illustration.jpg (236.2 KB)
236.2 KB JPG
the ultimate idea
turmoil and luck instead, gamble that turn 1 gives an event that gives enough earthgems to forge a blacksteel chest
>>
>>563290642
It is interesting that Dagon is a Titan-Monster hybrid. I keep forgetting he has thumbs and yes, it is exclusively because he is a knucklewalker.
Wouldn’t this make him one of the best titans in the game? Next to Matrona of Waters and Titans of Medicine for their Healing?
>>
>>563295280
His starting prot of 16 is still rather weak though in caves. With E6 and Stoneskin that'll bring him to 27 (easily done with trusty research mod) but cavemen, troglodytes, and shade provs still absolutely shred him. For UW indies that Atlantis would face he'd likely mop them up, but cave indies are still a hurdle if you get unlucky.
Only reason it works for MA Xib (that my testing has shown at least) is the cheap 3res spear frogs whomp the cavemen for some reason, I don't quite understand it. Dagon clears the Cynos, Toad bois clear the cavemen, noone touches trogs or shades until he's at least got chest armour.
>>
>>
File: 1723242001574498.jpg (66 KB)
66 KB JPG
>>563298941
Oh, nevermind. Unplugging the keyboard made it work immediately.
How silly of me; I should've tried that first.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: party hard.gif (23.9 KB)
23.9 KB GIF
>>563279654
I'm up for more nationgens
>why all units with poisonous skin are poorly armored
Maybe they thought it would be a bit ridiculous if a highly armored unit had a damage-on-skin-contact trait
>my retarded strategical choices
Honestly, I thought you were going to get eaten by Kamsa so I didn't even bother checking what you were up to. Had to do a triple take when I saw it wasn't Kamsa who was going for the throne rush
>>
File: hoburg mechas go brrrrrrrrrrrrr.png (519.4 KB)
519.4 KB PNG
>>
>>
>>
>>
>>
File: dumb-and-dumber-4-3420022535.jpg (168.1 KB)
168.1 KB JPG
>It's a Weekday blitz from four days ago
>>
>>563323484
I had the throne rush ready to go 20 turns ago, I just needed the forces/magic for it. I had a plan for every throne I could reach. When Kamsa figured out what I was doing, maybe even that the throne I never claimed was a Lvl 3 I intentionally never took, it was too late. My Dragon was equipped, my forts were fully upgraded, my basic army buffs were ready (though I never used them, saving them instead for the Vampire and Monolith throne, when I have the time I will post the communion preparations for the magic duel sniping.
Another thing is that Kamsa thought I could never do it. He was so confident in is centaurs, that when they ate shit against the Monolith, he thought my little lizards could never take it. The Watchers and Lions never even reached my troops. Astral magic is full of 100 range magic. I just parked my stuff on the other side of the map
>>
>>563324731
…. That’s *very* bad. Nomark is a very strong nation, strong mages, strong troops. If they can take out the capital of the Hoburgbred Mechas of Djanfrut, it means money isn’t a problem for them anymore. At least they aren’t as mobile as Djanfurt’s amphibious mechas. But his foulspawn disciple has dedicated air raiders and amphibious thugs.
Also, what does that hero do, if you don’t mind divulging?
>>
>>
File: jap-tvs.jpg (101.7 KB)
101.7 KB JPG
https://hinaserver.net/game/29
https://hinaserver.net/game/29
https://hinaserver.net/game/29
Join my LA sloops game desu
>>
>>
>>563333908
>Ery buffed out the asshole
>still no one takes it
all the initial love really was predicated on the unaging loli princesses, huh?
no appreciation for semi-retarded incest sisters if their age starts with a 2
>>
File: f54b614ae2af5b6d125d9d95556fdb78464b25a1.jpg (431.8 KB)
431.8 KB JPG
>>
>>
>>
>>
>>
File: Illustration.jpg (212.1 KB)
212.1 KB JPG
>>563341246
worst part about him is you'll wind up with an odd number of points left overand i have no idea what scales marverni even wants
>>
>>
>>
>>
>>
>>
>>563366180
put a blacksteel shirt on the poor lady, and stay away from cavemen with any expander
>>563367373
that's LAtlantis's job
undreaming is a one point bless and reduces the insanity rate quite a bit
>>
>>
>>
>>
>>563332285
>it means money isn't a problem for them anymore
Bitch I'm sitting on 7.000 gold that I can't spend
>hero
Like a normal dude but with a spear instead of dual katanas and with a small poison aura for some reason
>>
>>
>>
>>
File: Illustration.jpg (205.7 KB)
205.7 KB JPG
>Hmm yes, today I think I'll generate a soul contract on an otherwise harmless indie province so the expansion party commander gets instantly ganked and killed a half dozen devils that weren't shown in the scout report
BALANCED
>>
>>
>>
File: 1755418612773414.png (21.7 KB)
21.7 KB PNG
Based, more schizoposting, I can finish my turn now
>>
File: Illustration.jpg (254.5 KB)
254.5 KB JPG
What do you all think of Serpent of the Underworld chasis?
Getting big access to D is nice, but compared to Dagon he doesn't have slots, winds up with 1 less scale, and no W for self quickening
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: diplomacy.png (653.4 KB)
653.4 KB PNG
>threatening to blockade the Swamp of Moggers
Pankoman akhbar
>>
File: 1753314198654419.jpg (51.5 KB)
51.5 KB JPG
>>563440283
The server has been blockaded, there will be no negotiations
>>
>>
>>
>>
>>
>>
>>
>>563462351
Slow is mostly because its relatively cheap at 5W, and between the -2 atk -2 def with the 50% atk speed if you win the MR check you've removed more than half of that unit's combat power, often pushing elites into the range of common troops. Its generally a nice to have much like withering weapons, although it does force the enemy to at least be considerate of their combat MR. I'm told its quite good in assassinations too.
>>
>>
>>
>>
>>
>>
>>563497524
Illusionary army is a good spell for generating a lot of mindless chaff quickly.
It helps a lot with evocation spam to not have to worry about your own troops too much. Glamour evications also don't generaly affect the mindless so that is kind of nice.
>>
>>
>>563501885
i know illusions are based and ive been playing the nation wrong for a while, since false fires is so fucking zased that i feel retarded for ever researching anything but evocation
>>563502043
but this is what i was asking
even if i get no items or gems, realistically just how much damage can you inflict with an illusory chaff spam with project self
i think that the answer is
>just cast actual kill spells
>just cast both retard
but im not sure
>>
>>563487369
I'm noticing that. All of their evos are weaker than fire (to the point any armour essentially makes them useless). Water elementals don't have a magic attack for some reason. The only level 9 W spell is Demon Cleansing (which is super niche) and Lost Land which is a W/E crosspath and costs 100 fucking E gems.
Maybe you can do some surprise stuff by casting Wolven Winter then Grip of Winter in battle and if they don't have CR it'll get them, but otherwise, wtf CAN water do on land?
>>
File: 1760216745287900.png (29.8 KB)
29.8 KB PNG
>>563504926
>>
File: Illustration.jpg (252.6 KB)
252.6 KB JPG
>>563505434
>Father, I have randomed W4, what do you wish me to do with this obscene level of magic for a recruitable mage?
>Spam frozen heart like a W1? Consider it done.
>>
>>
>>
File: 1000002513.jpg (955.2 KB)
955.2 KB JPG
It's been a while
>>
>>
>>
>>
>>
>>
>>
>>
>>563508242
Stygian works if you have far more magic weapons on your side. All the Caelums like it, and I once had Kokythiads cast it as Hinnom because dawn blades don't care about invuln.
>>563515242
I used it once when I had to fight 200 turbobuffed ozzies, which probably helped for the 8 turns the caster was alive.
>>
>>
>>
>>
>>
>>
>empty fort with just enemy Baphomet inside
>hold and attack enemy large monsters
>my 50 muspel giants instead GO AND KILL EVERY ARCHER ON BOTH SIDES OF THE BATTLEMENTS FIRST, PERFECTLY GROUPING UP FOR GIFTS FROM HEAVENS WHILE ONLY 1 GIANT AT A TIME IS EVEN ABLE TO ATTACK
how the fuck do I prevent this from happening the next time?
>>
>>
>>563532143
Its why the most unironically powerful spell in the game is Howl cast by an innate caster making it instant on round 1.
All targeting, all orders, all plans go completely out the window as they focus the wolves instead of your army.
>>
>>
File: 20260413.jpg (376.9 KB)
376.9 KB JPG
Oh good, I thought I lost these screenshots.
>>563524519
All of them, though my mage casualties were worse. This fight was sick, definitely my favorite from that game.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>563560040
lol, like anything else would have done better. In hindsight I should have realized Agartha would be sitting there defending so this was simply a bad fight to take.
Don't worry, I have 500 archers this time, plus bears and moose!
>>
>>
>>
>>
>>
>>
>>
>>
>>563582319
Its a great spell but can be made meaningless by circumstances. Spamming it is one of the best ways to deal with meteor shower assuming you can mostly ignore the FR 10 secondary effect. If running a mageball, spamming that can be a effective answer to whatever disruption the opponent has. To be clear, by spamming it I mean casting it 3-5x in your scripted slots, ideally alternating between multiple casters. The effectiveness is strong enough that there are cases where you want to spam rewrite fate, especially given how much cheaper that is. The twist fate effect only triggers after checks for ethereal, luck, or fool's luck so if you are relying on those to tank hits then WotF will be even better.
>>
File: DogSeductionDeath.jpg (627.1 KB)
627.1 KB JPG
So the way I prefer to interpret this chain of events is that my Dryad was so fuckin kinky that one of the previous pankomen needed a first hand taste. Practically she was fully kitted with armor and had 16 hp but no SR ... so I really fucking hate wrath of god.
>>
>>
>>
>>
>>
File: mirror images.jpg (962.2 KB)
962.2 KB JPG
>>
>>563604439
Monitor glitch ?>>563604439
>>
>>
>>563604439
>>563604642
Looks like. Surely.
>>
>>563502408
You don't use projections for spamming warrior illusions.
You need three dudes fulltime casting warrior illusions to have a chance against a typical 10ish PD.
You are better off making three or four of the G1 misc items and giving it to scouts and send them off to attack than using project self.
>>
>>
>>
>>
>>563616894
>>563616620
We all agree that Astral is the best path hands down right?
>Ethereal Sacreds
>Best remote spells that don't cost a fuckton of gems
>Easy and early magic map move
>Best boosters in the game
>Spells are 100 range, mages can safely fuck you from the backline
>All while forming a massive communion that enslaves your entire army while wearing a billion magic pen items (that are all forged via astral)
>>
>>
File: Illustration.jpg (41.8 KB)
41.8 KB JPG
>only 10 people have played MA Mictlan
>0% winrate
Sad!
>>
>>
>>563296701
>is the cheap 3res spear frogs whomp the cavemen for some reason, I don't quite understand it.
Probably the repel, positive base chance plus more attacks will lower their defense to the point they can't attack back.
>>
>>
>>
>>
>>
>>
>>563651862
step 1: recruit assassins instead of mages
step 2: know your indie types
step 3: build lots of indie scouts/commanders to check provs and take them once the leaders are dead (4x hold retreat usually works if you're not sure you'll get them all)
>>
>>563651862
I have noticed recently that a lot of provinces have three indie commanders. I was thinking that two was the norm previously. Wondering if illwinter stealth nerfed assassin expansion in the last year or so?
>>
>>563655127
will do titan of underworld
any nation rec?
>>563656032
sounds reasonable and cheap instead of just splurging on a mage corps that i dont know how to manage
afaik they automatically rout, so the unit should be placed right at the frontline to get as much time as possible right?
do undeads still rout with no mage? or do they get destroyed before battle?
>563656773
>3 commanders
>3 assassins
do all three battles occur at the same time?
>>
>>
>>
>>563660916
I think three holds and then retreat feom the middle of the deployment area is fast enough to save a scout and slow enoug to win the battle. Recommend testing to confirm.
Undead will disolve at the start of battle of there is no undead leadership.
Assassinations happen in sequence before the battle commences.
>>
>>
>>563660916
I think three holds and then retreat feom the middle of the deployment area is fast enough to save a scout and slow enough to win the battle. Recommend testing to confirm.
Undead will disolve at the start of battle of there is no undead leadership.
Assassinations happen in sequence before the battle commences.
>>
>>563660916
Be wary of any indie with magic paths. The random nature of the game, and because indies don't lose gems between battles, you can triple assassinate a mage like in your example, but they're a d1 holding four d gems for some reason, so it becomes an impossible fight as they cast 'horde of skeletons' four times every fight and you lose all of your assassins. Or they summon an elemental every fight, etc.
Obviously not as much of an issue for bat pretender, but any normal assassin is going to get merc'd.
>>
>>563660916
I think three holds and then retreat feom the middle of the deployment area is fast enough to save a scout and slow enough to win the battle. Recommend testing to confirm.
Undead will disolve at the start of battle of there is no undead leadership.
Assassinations happen in sequence before the battle commences.
>>
>>
File: Illustration.jpg (6.2 KB)
6.2 KB JPG
NO
WORSE
FEELING
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
I'm excited to play rlyeh I havent played in like 6 months. Looking forward to LARP AGE bros.
>>563679167
Yes but Dominions 6 niggas are very wily I've seen people metagame that and pretend to be X pretender but actually Y that counters the counter to X. Like instead of a dormant smither vulnerable to a rush they were a dracolich or something and ran the fuck over the person attacking them lol was hilarious
>>
>>563656773
>>563651862
When attacking a province youre not sure hasa commander or not you can do hold hold hold retreat so your guy wont die if they dont rout, if they dont have a commander they'll rout before you guy retreats
>>
>>
>>
Second Arena marks the end of the second year! The Southern Continent is still locked in a Deathwar between team Hellenus and Team Chauville. In the Northern Continent, Team Nomark is still living the high life, buying every single mercenary on the market and still having more gold than they can spend on units! On the Central Continent, I don’t know what’s happening, I don’t think Nations can spawn there, but if there is someone there, they haven’t crossed over yet!
All Ports connecting the Continents still seem to be unclaimed and their legendary custom guardians still alive!
In other news, Chauville is still screaming about the Swamp of Moggers and how they are the real enemy and how they need to be occupied and pacified, but have they actually followed through on any of their claims? No can check, because no one can make it over there!
Frasene has sent their Disciple in the Arena! Are they planning to end the game in 12 turns, before the inevitable People’s arena lobotomies their Dragon?!
Djanfrut is still not dead, despite probably still being sieged by Nomark!
>>
>>563712312
Luck 2 is pretty good man, it's good increase of chances for heroes of which slops adds more generic ones to constantly get more. There's gem and gold income that's noticeable. Then of course the super lucky events that give you game changing items like boosters. And dont discount the avoidance of bad events either.
>>
>>
>>
>>
>>563546278
pretty sure in every instance of this its a case of the nation going through drastic changes over the ages and those national spells still remain available as remnants of a previous age, that you can play for by designing a suitable pretender, if you so desire.
>illfraud
nah, sounds like intricate game design to me
>>
>>
>>563725315
Pretty sure he's a SP only nigga cause there's no way youre doing that in a real game. You can get to level 10 on a few with a mage god especially with the rings but I feel it's impossible for all of them without beating up on retard AI
>>
File: Illustration.jpg (162 KB)
162 KB JPG
Thoughts on using water elementals on land?
They aren't ethereal so despite physical resistances, with 0 prot, they still just get obliterated immediately aye?
>>
>>
File: fantastic day.jpg (376.1 KB)
376.1 KB JPG
>>563712679
The center is Kuroon land.For now
>>
>>
>>
>>563735942
Shows how important weapon length, shields, and size are for your line holders.
A len3 spear repelling a dude with a len2 maul with only 9 morale actually has really good odds to completely stop the attack, and may be the only attack if there's 3 others to choose from in the same square.
Even if they get through the repel, 8body+16shield prot negates the damage outside of drn (24dmg vs 24prot)
meanwhile, your giga 28prot 150hp monster ain't repelling shit (len0 natural attacks) while taking ALL the attacks so a couple unlucky rolls dealing 10slashing cuts your dude down immediately.
>>
>>
File: blindexpand.gif (2.2 MB)
2.2 MB GIF
>>
>>563729510
With army of mist up they can do good work, but its rather hard to AOE buff them otherwise. Most of the water elementals I see on land tend to be retinue units from water bottles where I assume the bottle didn't have another use at that time. In that case its much easier to buff single elementals with mistform + body ethereal + quickness without testing specific setup distances, and if you hit all 3 then that elemental can do some serious work.
I've also spammed water eles as MA Phlegra when I'm doing an all-in elemental play, but in that case I'm casting all 4 elemental types anyways. Against mweps units they should hold the line better than fire eles.
>>
>>
>>
>>
>>
File: horny license.jpg (35.8 KB)
35.8 KB JPG
>>563754027
>you can see the dryad's ass and tits from any direction
What is there to hate, anon
>>
>>563754027
Well MA Pan has issues taking forts due to a lack of A + S, meanwhile ethereal dryads are probably good enough to kill most non-mages. On white centaur its probably decent, but I don't think it compares to my current bless in that retards.
>>
>>563726696
>>563725315
I do it in multiplayer too, and have never lost with the strategy.
Everyone makes fun of it until I own every global enchantment.