Thread #2278256
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Why is halo MCC still broken despite it being launched on PC in 2019?
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>>2278256
They don't know what the fuck they're doing. To address the hit reg issues they just increased aim assist. This made the game worse for people who experienced issues and easier for people who did not. If aim assist was handled server side then it would have actually made a positive impact, but it's client side. Client side aim assist means the player cannot even compensate for the desync by leading the shot or aiming center mass. The client side aim assist will always make a bad decision if there's desync. An obvious fix would be to slow the servers down to the refresh rate that they were originally designed for. But then they'd have to implement lots of interpolation which costs time and money.
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>>2297552
Gaylo is peer to peer game. It means whoever is hosting the map gets immense advantage.
Most of the time when I still played this game I needed to join overseas lobbies from Yurop to East Coast and let's say that none of my bullets ever hit anyone. It was incredibly frustrating to play.
They are not able to change anything unless they do some fundamental changes and besides, this game's support ended up ages ago already.
I don't understand why people are still crying about this anyway.
It's dead, play something else then.
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>>2279937
bingo
>>2307847
>Gaylo is peer to peer game. It means whoever is hosting the map gets immense advantage.
I remember when Halo 2 came out when I was in 10th grade, there was an infamous "hack" where the host player of a matchmaking server could place their modem on standby and freeze the session for everyone allowing them to complete the round flawlessly. That took around few months to patch. And then by summer you already had people with modded xbox's flooding the game and outright breaking matchmaking by spawning opposing teams in the air to instant kill with battlerifles.
So for anyone to claiming of "Noooo Halo is heckin broken!!" like my nigger it ALWAYS was janky back in the day. Only difference is that you're far older now and tolerate far less bullshit.
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>>2280137
>halo 2 is completely different graphically,
Halo 2 in MCC is based off the PC port in 2007, which utilizes uncompressed textures. I booted up my old Xbox when testing my old games about two years ago. I will say right now that I don't think I'll ever go back to the non-AA jaggy textures of Halo 2 on the Xbox.
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>>2307847
I wish it was peer to peer. Unfortunately it has dogshit dedicated servers now. I used to play halo on the 360 in england with virgin media internet and the only time i had problems was when my sister was downloading horse porn.
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