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900M ISK/hr high sec mining edition

Kill report available: >>2171562
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>amarr
>>
>play in nullsec
>"hey guys they almost outnumber us by like 2:1, we're just not gonna form, sorry."

>play in lowsec / FW
>"hey guys they outnumber us 3:1, lets get some booshers and go fuck them up"

And alliance leadership wonder why we always have low turnout for NS pings compared to our member count.
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>>2291805
maybe I have a huge blind spot being in goons, but it feels like we form every time a group comes into our space
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>new Eve Frontier cycle
>wow lets go!
>spend 4 days searching hundreds of Points of Interest
>99% are empty
>get 45 feral data after 4 days of searching
>back to logging in once a day for some kind of EVE crypto coins until the next cycle
what a disaster, and here we were being told by CCP that this was going to be Eve 2. A fitting scam considering it's build on a crypto chain.
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Take the laser pill
>Can't never be kited
>No reloads
>Infinite ammo, infinite isk ratting.
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>>2292855
hello there
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>>2292855
>Can’t never
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>lasers
reported
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>>2292880
Did you notice that amarr ships are bonused for neuting? Neuts to push you out, lasers to hit you at their desired range. If you could imagine, it's a good thing for us that most amarr ships barely manage to have 4 mids, because dual web scram kity fucks with bonused neuts would be insufferable
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>>2292880
Going to take a while, Amarr vessels have vast capacitor reserves.
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>>2294533
Not that long. Don't forget that not all ships have -% laser cap use bonus
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lots of retards on the market lately
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>lately
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Banning multiboxing would solve almost all of the issues with the game.
You can't argue against it, you know it's the cancer killing EVE.
CCP is too dependent on degens with 10+ accounts to have the nerve to do it though, so they're just trying to staunch the bleeding or finding ways to lure more people into rolling additional accounts.
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>>2295112
Multiboxing is 100% the cause of most cancerous behavior in the game, but at this point CCP can't backpedal out of it since it's the only thing keeping their company afloat and the entire game is built around it.

Take multiboxers out of the equation and about 98% of the mineral market dries up. Ships would probably increase in price by a factor of 20 or more. You'd first have to rebalance industry around far fewer players, and it'd be far more work than simply increasing mining yields to make up for the loss.

At the same time, a lot of the ISK injected into the economy would come to a complete halt too since the majority of ISK enters wallets from Ishtar spinning in nullsec, C6 ratting with dreads, and that small group of Pochven multiboxers. But this would probably be entirely fine since it'd just mean the price of goods would have to deflate to match what a single account makes. Except wealth is so built up by this point, a few multi trillionaries would be the only people still able to afford anything on the market. There's no way to fix that without taking the ISK out of peoples' wallets or nuking the game and starting fresh.

Even basic shit like hauling is done with tons of alt characters, especially jump freighters, so no more movement of goods. Instead of banning multiboxing, CCP should've just made an EVE 2 without it, but instead they keep making retarded shit like Frontier.
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>>2295121
If CCP were smart, they'd just have made abyssal deadspace an entirely standalone game since that's been one of their only fun ideas over the last decade. Everything else they've introduced has been shit, things added only because the economy would benefit and not because it's actually enjoyable. But abyss brought better enemy AI and challenging content that actually gives reasonable rewards compared to the difficulty and needs enough APM the majority of shitters can't just add more accounts to farm.

Make a game where all you do is dive the abyss, earning ISK to buy better ships and upgrade what you have, increase the variety within, add new filaments to take different ship classes, and watch as you get something that actually breaks a million players (Not accounts).
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>>2295121
If I were in charge of removing multi boxing without crashing the economy (let's set aside the consequences from subscription losses for the moment), this is what I'd do:
1. Temporarily add a bunch of seeded sell orders for basic mats and base PI mats to fix the price of minerals while everything catches up. This will help sink some isk from wallets as well.
2. One time "wealth tax" where everyone has 10%-20% of their wallet vaporized. Even inactive accounts. Don't warn people in advance.
3. Increase payouts from missions, ratting, incursions, sleeper loot, etc by 40%. Increase mining yield by a similar amount. For a short period after the shock, double or triple these values.
4. Long term, evaluate gameplay where multi boxing over group play has been overly incentivized (the big one that occurs to me is mechanics around cynos) and consider ways to redesign that (maybe a deployable that can be remotely activated to create an industrial cyno for JFs)

I think there would be a brief period of chaos but eventually everyone would adjust, and eventually it would be better for everyone.
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>crashing the economy
there's nothing wrong with this. it's a videogame
>>
The simple fact is the retarded devs chose short term monetary infusions instead of thinking about the long term health of the game. ie they're fucking retarded.

Instead of 30k max daily players (with probably half to 3/4ths being alts) we could have 50, 60, 70k players without alts.

Look at some of the utterly braindead decisions theyve made. Why did they remove the jukebox? Why did they delete the lore short stories on the website? That stuff was almost zero overhead yet added so much to the game.

I dunno what's going on in that studio but there's something really rotten there and has been for a while. Maybe its infighting between factions or outside influence I dunno, but the devs are utterly retarded for the decisions they've made with the games direction.

There's also something wrong with Hilmar. The dude has a fetish for self flagellation.
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>jukebox
>lore
nobody cares retard
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>Zirnitra is stupidly OP
>CCP decides to buff the Zirnitra

42k DPS at full spool with occult while also able to project damage to 200km with Mystic with the same fit.
Good job CCP. Now just add an equally stupid HAW gun for them and we can just extract all the SP in other dreads.
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>>2295605
based, Trig supremacy
>>
>the coveted force projection nerfs!
>slight nerf to drifter wormholes
Is this a joke?
>>
Wtf they removed the turrets from the ordinary.
Seeing the wrecks of ventures on D was funny, It gave me joy
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>>2295705
Drifter wormhole change because Drifter wormholes are about to get NPC stations in them like Thera.
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Alix looks like an Amarr plant
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>>2294771
it's rarely like this. huge influx of idiots undercutting completely incorrectly and just giving me isk. someone must have made a youtube video or something.
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>major update
More like a bunch of completely pointless random changes. CCP is creatively bankrupt and doesn't even pretend to focus on EO.
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>>2296422
>undercutting incorrectly
How do you...undercut...incorrectly?
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>>2297345
You accidentally type 21 mil instead of 31 mil and sell 20 assfrigs to buy orders
t. me, yesterday
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>>2292723
>Eve 2
It's not even a real mmo, it's fucking Eve Valheim or some shit
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>>2295130
There's plenty of pve extraction games and none of them even have 10k players
People play abyssals because it's a good way to make isk not because they find it fun.
>>
remove abyssals from hs
>>
>Be CCP
>Introduce new pve mechanic
>Make a big deal in the news post about how Battleships like Marauders get additional difficulty and rewards
>Sites are full of frigates
>Smart bombs completely disallowed in the sites

???????????????????????????
I'm starting to think CCP actually are just retarded snowniggers.
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delete marauders
>>
T3 frigates when
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>>2295121
>>2295112
totally agree, even though i'm someone who would probably quit the game if i couldn't multibox because i can't play with other people
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>gallente election event right before capsuleer day
hell yea, i like events, gives me an excuse to get out and do shit
personally i've been enjoying the game a lot these days, you guys can be bitter if you want, fun game is fun
i'm making 1b a day with 10 minutes of clicking and having a good time
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>>2295605
you guys always bitch about shit that 99% of players will never participate in
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>>2295216
unenforceable
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>>2298074
99% of players only pay 20% of the subscriptions
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I just pvp in lowsec and do t2 manufacturing for money. I am basically economically inactive when you look at my participation with the market.
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>Small focused modulated PULSE energy BEAM
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>mfw modules named small / medium / heavy
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>>2299844
did he ever get his glass of water
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>>2297661
It's not AFK content. Git gud. Work for your 1.5 bil per hour.
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Enyo skin on twitch
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>Enyo
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>he isn't an enyo enjoyer
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i bought 100 plex for 5 bucks
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>Blasters
>Not lasers
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Enyo
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>>2295112
i'd be curious to know what an average 20-client multiboxer's life looks like outside of eve
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this shit fucking SUCKS
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Rather stack oreos on my ass cheeks.
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>>2302424
you could have just asked
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>>2300486
thanks based twitch drop informer.
they never fucking post when twitch drops are up or when they're good ones (aka: skins and not the other trash).
kind of annoyed that there's no skins this event, like 95% of the reason to do events is for the skins.
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>>2302424
Yeah its pretty bad.
Echoes is trash too.
Galaxy Conquest is actually alright, would never spend money on it though.
Vanguard isnt bad, needs a lot more work though. They should've made it a Planetside clone with 500v500 battles instead of having 1~3 people in a mostly empty map clicking beacons.
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If you give money to CCP in current year you are part of the problem.
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Nigger, nigger on the wall,
which corp is the gayest of them all?
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goons obviously
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I wish they'd add more clothes (and bring back WiS but that's a stretch too far).
I'd really like a line like the crew jackets for the Caldari corporations for other factions, there's almost no open jackets that let you show off your shirt. There are also way more Caldari items in general than any other faction, and most of the other faction stuff is hyper limited and almost impossible to get.
It would also be nice to have more options for female chars which don't make you look like a whore, it's very funny how you'll have the male version of a set be loose fitting and formal and the female version looks like something out of a porn parody.
I don't understand why CCP doesn't just sell more clothing in the shop instead of more shitty ship skins or the SKINR abomination.
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>WiS
>>
>>2305846
>>2305875
Le Shittani got couped by angry trannies so this might be very accurate.
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>>2302424
Wasted potential with good ideas. They should just apply some to EVE. Like friendly fire and los.
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If you don't give money to CCP in current year you are part of the problem.
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>>2306832
That would require them to rewrite the entire game and force people to completely change how they play. This topic has been discussed to death for decades now, it never goes anywhere, it's too big of an issue to fix and the public especially the RMT grinders that constitute like 50% of the playerbase at this point won't want to do it either. Making an entirely new game is their only option and it satisfies the "pasta sauce paradox"
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The problem is CCP is absolute dogshit retarded and "eve 2" needs to be made by somebody else from a clean slate.
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>>2308607
What do you mean? Their humanity simulator is pretty much perfect
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Anon please don't criticize the oriental money laundering simulator.
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Be a part of a rich community.
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>>2306526
didnt they all end up leaving goons anyway and forming their own fag alliance with a goose theme?
then they got salty at CCP because they werent allowed to bring RL politics into the game by putting their fagflag in their alliance logo or something.
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>leaving goons anyway and forming their own fag alliance
why bother leaving then
>>
>
>>
Well? Did you leave your mark on New Eden?
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who's Mark?
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I bought frontier access for $20 boys. Im going in. I played the open weekend months ago. Need some variation over the boring mess that eve-o has become
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Is WinterCo the only group fighting g**ns or are there other corps/alliances as well? I don't want to fight alongside redditors
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>>2312181
Welcome sis >>2292723
>>
A tale as old as time.

Some poor bastard rejoins his old group. 100+ toons in alliance during early EU. Up to 200 during prime. Massive. Powerful. A force to be reckoned with. All of them, individually, in an anomaly somewhere, in silence, not on comms, not forming up, not existing in any meaningful social capacity. Numbers so big they wrap around back to zero.

They are, allegedly, a PvP alliance.

The cloakies have learned this too. They camp for fun now. It's basically free real estate. Home defense fleet exists in theory. Johnny Multiboxer and his 10 alts will handle it. By the time you ship up and get there Johnny has already lost 6 of them and the people who actually wanted a fight have fucked off into the void out of frustration. Counter forming is for people who undock with intent. These people prefer to cope in peace.

Our guy does his part anyway because he is apparently built different and also possibly stupid. Recruits. Brings in a competent human being. First ping the new guy sees is USTZ. He is now a USTZ player. A masterclass in recruiting for the void.

Logistics set up. Cynos covered. Corp effort prepared with actual value. Asked if anyone wanted to hear it. Nobody had 5 minutes. A TED talk in an empty room.

Someone on comms says to make your own content. This is an MMO. There are 200 people in this alliance. He should not be making his own content. He should be making their widows.

Occasionally a pity roam materializes. One guy. Very serious. Treats every gate like a potential geopolitical incident. Full tactical breakdown for a 2 man frigate roam into lowsec. Some of us just want to go pew pew and make funny noises on comms.

The CEO is EUTZ. Logs in USTZ. Has been doing this for years. Nobody has filed a missing persons report. Nobody will. Nobody is on comms.

Somewhere out there alliances exist where people log in during EU hours on purpose and respond to pings with ships rather than excuses. Remarkable. Almost like an MMO.
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at least use your words and not an llm retard
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>>2313111
A wall of text about MMO social dynamics and the best you could do was 9 words and a reaction image. You'd fit right in with these guys.
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didn't read
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>>2312181
You know there are other games not developed by CCP? Try Foxhole for example.
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>Foxhole
>>
>>2313418
Anybody who likes small gang stuff in eve would probably have more fun in Foxhole.
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did they make a change to ganking mechanics? it seems nobodies ganking anymore, i haven't had any close calls, whenever i check zkill for uedama there's fuck all
i'm hauling 2b in a DST right now, saw a mach on a gate and he didn't even try to bump me while i was cloak tricking
what happened?

did osprey man win?
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>>2313109
The author of this post aside, I experience exactly this issue. We got people who only fleet up when it's the CEO running or when there's krab cash to be made. I run fleets in FW almost daily and get 2 to 4 people out of 80 to join. I guess it's just the entropy of the game.
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>>2314402
FCs are one of the most valuable things a corporation can have, no exaggeration. It's why every corp, from null to high sec to wormhole space, will be willing to court anyone who can actually stand up a fleet for them, even poorly.

Most people don't have the will to put that much effort in the game, it's a lot like GMing a tabletop game where you're responsible for the fun of everyone else at the table. Among those that do, a large portion will not be competent enough to run anything more than a mining fleet, which largely runs itself. And typically the people who both have the skill to FC and the will to do it are largely driven by their ego, which usually makes them terrible people to fly with.

It's why shit like EVE Rookies gets so many people flying with them, they stand up incursions, C6 ratting, mining, FW, PvP roams, etc where people can drag and drop in for constant fleets without the corporation barrier since it's all NPSI. About the only thing they don't do is control space in null.
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>>2314425
i've never lived in null, but sometimes i pop out there to fuck around (i mostly do lowsec/jspace) and all i can gather is, is that null is the absolute most boring, empty shit ever, why do people even still belong to nullblocs? it's seems to legitimately be safer and more boring than highsec
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>>2314510
>is that null is the absolute most boring, empty shit ever, why do people even still belong to nullblocs?

Yep. Big problem no-one talks about is how there's fucking nothing to do out there.
Your content is limited to
>ratting in cruisers/battleships (60mil/hr)
>running 10/10s
>KRAB beacons (pays only slightly above highsec burner mission pay)
>mining (same shit as highsec except pays slightly less bad)
>industry (the main reason to really live there in the first place)
>Fleet content (listening to some 3rdie tell you what targets to press F1 on)
>cant really easily leave the place without jump cloning, leaving you stuck not-in-null for 19 hours

>it's seems to legitimately be safer and more boring than highsec
basically. Its a worse highsec but you get ~50 jumps warning of incoming baddies, and 3rd party apps that send you phone notifications and play an alarm when someone comes within 5 jumps of you.

At least highsec pays just as well while having more variety of content to do, and more freedom.
I gave up on null after trying it a few times cuz the rules are fucking annoying and not being able to do X and Y because of A B and C gets old quick.
If you stay in null long term you're doing it for industry profit margins or to join fleets. If you dont do either of those go basically anywhere else.
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I dont know what to tell you. If you dont like listening to someone read names then watching three bars turn red then why the fuck are you playing this game?
oh wait you dont.
>>
Habibi come to Amamake
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I haven't played since 2013. How much ISK does a sub cost these days?
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>>2316696
About 2.4 bil. Give or take. Used to cost 3
>>
power laser platform
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>Get wardec'd by some shitter highsec war corp
>All of their structure kills are like two guys in marauders showing up for timers
>Blob the shit out of them with catalysts when they show up on our moon drill Athanor, kill both with only a few cats lost

>An hour later, 26 Leshaks and two Eos show up and ref our station, all of them with the same character name
>CCP wonders why their game can't attract anyone new to play it
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>>2318054
Why didn't you hire mercs?
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>>2318069
It's an Athanor with a moon drill, total cost is about 1.7b ISK. Instead, we're just going to keep throwing Catalysts at the attackers and try and run up their SRP bill, wait for the war to end, and then reanchor a new structure. Those shaks probably cost 1b ISK each, so it won't take but one or two kills to win the ISK war.
>>
use damps and yellow jams against trig shit.
If its one multiboxer you may even win.
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>>2318362
I was wondering this: people say that trig shit is easy to dismantle but i guess that all of it is predicated on not fitting any war and just trying to win a futile dps/ehp race against THE premier dps ramp
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>>2318720
Doesn't matter that it's easy to disable when there's a huge amount of them. Trig guns are super pulse lasers, they track better and reach out further so even if they have to spool to reach the same DPS, they're large, well applying battleship guns. 20 unramped Leshaks will still completely destroy smaller fleets ramp or no even if half of them stay jammed/disrupted/damped.

If you're going to fight trigs, the best way to do it is with heavy neuts. EWAR can work in smaller fleets, but if you want to completely shut them down, drop Baalghorns or geddons on top of them with a full rack of neuts. Even with cap boosters they won't be able to keep a spool, and if it's a multiboxer he's not going to have the mental bandwidth to control them all perfectly. Or just get 30 Tornadoes and alpha them down.
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Entosis mechanics are the worst thing I have ever experienced who the fuck even came up with this retarded bullshit.
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>>2319029
Designed to slow down the blue doughnut. Have you not paid attention in your history class?
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>>2319029
>who the fuck even came up with this retarded bullshit
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they should drop the no rr and movement gimping effects but it seems otherwise fine
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Can't believe I'm in gallente space doing this shit event, so gross.
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>>2314402
I’m coming 2 join but i’m still moving to Amarr. We got side elections to do.
>>
eve online is dead and will never come back so you have to accept eve frontier and help them improve the game or it's joever
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>>2303439
>Echoes is trash too.
no it's not, it's lite eve and it's very easy to multibox and get rich, you just love paying for subs in the 2003 game, admit it
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>it's very easy to multibox and get rich
dropped
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>>2320560
EF is a crypto scam for pajeets. There is no realistic scenario in which it's worth playing.
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>>2320560
>help them improve the game
im trying but half the time the game doesnt work
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>>2320565
No, I'm not a faggot chink zoomer that plays games on my fucking phone lmao.
>>
>decide to try FW
>follow the agency instructions and go to contested system
>warp to scout thing
>get a kill, capture site
>cool this seems alright
>get into a fight with the same guy again earlier, it was a gf but he was able to warp off
>go to another site
>immediately get attacked by a friendly, totally dumbfounded i get blown up
the fuck?
>>
>>2322824
chinese culture
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>>2322826
was a russian, but same same
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>>2322824
Yeah its one of
>alts of nullsec 3rdies awox for profits because null pays worse than multiboxxing FW
or the
>"I only have 30min to play per day, I need this site, sorry not sorry" mindset
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>>2322832
yeah i asked in the faction warfare chat, and they said it's because i was "stealing"
i didn't know how the pay outs work, and then i found out this site was worth like 14m
the penalties are so low you can just merc your own faction over 7m isk? this shit sounds broken as fuck

i said "no ones actually doing these sites for isk are they"
oof i didn't realize so many people literally grind for hours for like 50m an hour, i assumed that people doing FW had a real income and did this for fun
i make like 700m-1b a day for pretty hands off industry that takes maybe 4 hours a week, i don't think im particularly special or good at making isk

are people really that poor?
>>
>>2322841
>are people really that poor?
Yes but instead of poor think retarded.

Pro tip leave FW factions and merk everyone you meet in FW space.
>>
>create alt
>"What is my purpose?"
>"You do 20 lvl1 missions, mine Scordite, and then get biomassed into another alt"
>>
>transporting ore back and forth
>ship flies into a rock while warping
>can't manually move while warping
>can't undo a warp
>therefor can't do anything but watch my ship repeatedly smash its face into a rock
>decide to log off and back in
>cant log in as there is some sort of punishment for logging off during combat
>i wasnt in combat
>there were no players around me
>i havent seen another player since i started this cycle over 3 weeks ago
>i have to wait an unspecified amount of time while my vulnerable ship that took dozens of hours to farm materials for smashes its face into an asteroid over and over
this "game" and its "developers" amaze me on a daily basis. however bad eve online is just stay there and avoid this sorry sack of shit of a "game"
>>
>Doing dailies on all three acct toons
Does anyone else do this?
>>
>>2323477
i do it with 6 accounts, i have shit staged to do them quickly depending on the options, takes like 5 mins, if the options are obnoxious i use evermarks
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>>2322633
no one plays the game on their phones, and google allows u to install it on pc nowadays even
>>
oi bois im quite new (only been playin for 6 months)... can i join ur corp? i want to destroy ships and participate in massive wars!
>>
no m8
>>
Don't know much about carriers but can you still have one as a 'briefcase'?
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>>2319884
Green hill zone theme plays in my head when entering sinq laison.
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>>2325172
yeah, though the rorqual in some ways can be a better choice, depending on what you're doing
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>>2323446
vibe coded cryptoslop
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>>2322841
Oh maybe you warped in on a guy who was already in a site.
Sites have a number on em. NVY-1 means only 1 person gets a payout and T2 ships cant enter.
If 2 ppl are in the site when it caps the payout is halved.

Ppl get salty if you warp in on their shit just before it caps.
>>
>>2323477
>>2323477
I did it for about a year and stopped because it killed my will to actually play Eve and I realised I wasnt doing anything with the SP on the extra alts anyway.
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>>2323966
>google allows u to install it on pc
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>>2325359
imagine getting salty over 7m
clearly the punishment for awoxing isn't enough if a guy was willing to do it over 7m

i had no idea how it works, the guy didn't say shit and just merc'd me
pretty counterintuitive for collaborative war efforts
the first kill i got was warping into a site where a guy was getting smoked and i saved his ass, then after i realize that same guy probably woulda fuckin shot me for being in "his" site
i tried doing some FW again yesterday and no one would fight me, they all took off as soon as i landed

this shit should not be for isk farming like this, it ruins any chance of it being fun
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>>2325368
>this shit should not be for isk farming like this, it ruins any chance of it being fun
yeah thats how most serious FW players feel about the farmers too. but just the way it goes.
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>>2325375
well apparently it's all getting revamped in the next two expansions
i just hate bums in this game, i didn't realize how many players are absolute retards and rely on shitty low paying grindy activities for isk, it's pathetic
i shouldn't have to share a universe with these fuckin' bums

that dude could just asked me for 7m if he wanted it so fuckin bad
>>
it's about removing and chasing out any competition, retard
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>>2325383
do you leave your house and go into the street and fight hobos over pop cans? cause that ain't what i signed up for
>>
The bigger joke is the total lack of coordination surrounding capturing the war zone.
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>>2325459
exactly, i was hoping for cool fights
what i got is bums trying to farm isk in the stupidest way possible
i'm gonna give FW one more shot this weekend, i'm not expecting it to be any good, i just wanted a reliable way to practice PVP in at least semi-symmetrical circumstances ffs
i'd unironically have more fun getting hot dropped and mogged

and don't tell me to join a corp, i'm an industrialist so that's literally not an option for me
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>>2325547
Im not sure if red vs blue is still a thing but if it is they'd probably be a better option
>dont tell me to join a corp
The brilliant thing about fw is you just resign at the end of your evening and go back to your regular life.
>>
>>2325720
yeah
the thing is corps are kinda broken for industry, you literally can't do industry unless you have full control and access, so only the top mucky mucks in a corp can do it
i have noticed some alliances seem to be comprised of a bunch of single man corps though, that's something i could do
>>
>>2325296
the chain shat itself tonight and now none of the buildings work and resources are disapearring
>>
back when i joined fw we got fuck all LP for the novice or the small. The only reason to go there was for pvp and you would get tons of 1v1s
people would just crab the level 4 missions in stealth bombers for money, it was nice and separate.
The only way id consider getting back into FW is with a time machine.
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>>2326028
Corp level objectives of capturing systems and actually progressing the map toward full domination never seems to happen anymore. It used to be your couldnt flip unless you killed the IHUB and then you would see battleships and caps being deployed. It wasn't great and certain aspects weren't even good but it was a thing and it's left an impression on me which has endured half a life time
>>
Mamba skin on twitch
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>>2325547
>>2322841
>>2322824
Do you have some sort of autism? You sound like a drama queen from XIV desu. Anyway since you're autistic I recommend you to keep stealing sites and act like a retard to make your own militia hostile. Or just fly as neutral and attack everyone. You can just pay to clear SS.
Also fly only expensive fits. Snakes+300-500m frigs. Everyone will notice your fits and will hunt you 24/7. Because you're shitter people will try to fight you 1vs1 in cheap fits for the loot and zkill. Feed some pods too just to show you mean business.
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>>2320560
It won't die until the final bear suffers pulmonary failure and the power company cuts off his bots.
>>
>Snakes
But I fly propless, all these fast tryhards just fall into my flytrap fits.
>>
>>2329057
based
>>
>>2328411
did you read any of the posts you're replying to?
>>
>>2328411
what's XIV?
>>
qrd on the event
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>>2334755
Attention seeking trannies out to waste our time. Again.
>>
>be goonshart idiot
>decide to go to war with the last non friendly bloc knowing full well north will be pushed by your friends
>tell people to load as many characters into the staging system as possible and launch fighters to crash the node
>node eventually crashes but their supers and titans cant log back in while the only characters that cant login from winterco are vexor pilots
>bitch about it despite wanting the node to crash to begin with
>lose 9t
>>
>>2334969
I've been living under a rock, did this actually happen?
>>
>>2334999
yeah today
>>
doubt
Why would you want the node to crash when you have 200+ titans on grid?
>>
they wanted to crash the node so winterco wouldn't be able to get in
but when you do this and the node crashes the people already in the system will have issues logging back in
people could still gate and cyno in but logging back in was difficult
>>
>sacrifice every other part of your spaceship game to create and appease entitled megablobs
>megablobs finally decide to have a once-in-a-decade tidi clusterfuck
>servers crash
>>
worst part is its not even a big loss if you think about it
out of hundreds of titans and supers only a handful died

still lmaoing and goonswarm though
>>
>>2335128
what was sacrificed?
>>
>>2335070
>>2335084
>>2334969
so you're saying demand for fermionic condensates will go up? i like that
>>
>>2334755
based /eog/ oldfag
I miss Guardposting and Dogposting.
>>
>>2336306
https://www.youtube.com/watch?v=VgvM7av1o1Q

i memba
>>
>say one bad word
>get permad
>>
>>
Just resubbed. Which GAYlentte president we backing.
>>
game is shit do not come back
>>
more pictures from the BIG BIG ATIOTH FIGHT this past monday
>>
>BIG FIGHT
Me chilling, in my lane, unbothered.
>>
>WH
https://www.youtube.com/watch?v=JJqCal2-hwI
>>
>>2335070
Because they expected to be able to get at least one director online to core the Keepstar, which would mean Winterco would have to fight them on an active keepstar grid (keep in mind goons had a numbers advantage of >1k at this point).
Except none of their directors could get in, so they couldn't core the keep.

DESU CCP should be massively neg walleting alliances that intentionally cause server crashes for bullshit like that.
>>
>>2337819
or they could just fix the game instead of adding dumbass graphic "improvements" that nobody looks at anyway and cause increasingly worse performance
>>
>>2337819
there's so many pilots on so few sides that the player numbers dont matter and has been overtaken with a metagame of server tanking, timezone tanking and downtime tanking. they should just remove nullsec and save themselves the server costs.
>>
How's the game I haven't played since 2017?
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Is All-Out recruiting?
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>>2339754
No, we're living in our retirement home now.
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>>2339232
Just make it so only the attacker knows when the structure comes out of reinforced.
Means the defenders cant timezone tank, server tank or downtime tank.
>>
>>2340176
if one person knows it then everyone knows it, there's no secrets when it comes to nullsec strat ops because you need to wrangle a thousand dad gamers into ships and fleets.

the fights mainly need to be less predictable for everyone so that arriving 5 hours early and ramming the system full of dudes isn't a viable strategy. if ccp are going to give out a reinforced node, they should have some system-level or grid-level mechanics to turn the standardised F1-monkey bash into something more deadly and dynamic so noobs die quick and free up resources for everyone else.
>>
>>2339240
It went to shit at right about that time and has no hope for improvement.
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>>2340270
such a cheesy way to play, i don't get why you'd even want to participate in such content, and why is it predictable anyways?
why don't they hit a bunch of stations so that they won't know which one to crash?
nullsec sounds gay as fuck, i've always just played small gang/solo, wormholes, lowsec etc because i have zero interest in being a part of these big organizations

i've gone out to null a few times to explore and it's just a big empty nothing, and alliances seem totally risk averse pussies that never do anything, safer than fucking highsec, barely better isk, and boring as hell
>>
>>2341102
>i don't get why you'd even want to participate in such content
picrel basically.
They line up to make 60mil/hr all week with multiboxxed ishtars/miners so they can wait hours and hours to get blue-ballsed by server crashes.
>>
>>2341168
lmao is that really all they make? a single hulk/mack mining ice with orca boosts in highsec makes morethan that
>>
>>2341102
> hit a bunch of stations so that they won't know which one to crash?
unfortunately CCP mechanics are designed against this. structures have an incoming damage limit so it takes a minimum of 24 minutes to do the armor timer on a fort or keep. this scales with tidi so it could be 48 minutes in 50% tidi, or 240 minutes in 90% tidi. plenty of time for the defender to see it and move their defense in.

it's hard to overstate just how stupid and boring nullsec mechanics became thanks to 20 years of null blocs lobbying devs via the CSM.
>>
>>2341194
lol.. they're the most unhappy players too, always bitching about the shit hole they made CCP build them
>>
>>2341194
>>2341195
sorry for double posting, but i'm not quite following why that makes what i suggest not possible, why can't they split their forces up and hit a bunch of structures in different systems? sure they have time to dispatch defenses, but if you hit a bunch all over the place it would make it difficult to stop all of it no?

sorry if i'm dumb but it comes off to me like they are so risk averse and gay they are completely relying on using server crash mechanics even for the initial reinforcement attacks, otherwise they'd do what i suggest
>>
>>2341201
in the case of the atioth fight the attackers were trying to online a keepstar and a fort, which put the focus on a single system.

maybe your splitting up plan works in theory. the structure grind is split up by two separate 7 day timers. if you can form 10 fleets to do 10 shield timers, your opponent can try to outform you on the armor timers. and if they lose a couple of armor timers they will prioritise the most strategically important systems for the hull timers. so you could kill some structures that were deemed not important enough to defend.

but your fleets could be intercepted before they get into their target system. some of the systems will be cyno jammed. the defenders will have ansiblex links allowing them to use fewer larger fleets to steamroll your small ones. it's a lot to think about.
>>
>>2341272
thanks for the explanation, i didn't realize that the bigger structures have extra timers

so maybe it wouldn't be perfect, but they could definitely take more strategic action like this, that would probably be a ton of fun but they don't because they'd rather keep grinding away for 60m/isk an hour that they'll never spend
>>
CCP cannot fix the infinitely scaling megablob. This would need a completely new game.

If you want to fix this you need to rework many of the basic mechanics of the game. As a random example, you have to introduce the need for logistics (hauling stuff around, not healers) to continuously resupply a fleet on the move/fighting, creating a massive escalating pain in the ass to support your nerds and at the same time creating opportunities to harass even the biggest fleets ("spreading out the fights"). None of this will ever happen because CCP doesn't have the vision/dedication.

Just play Foxhole instead if you don't like modern Eve.
>>
>>2341289
fair points, doesn't matter to me anyways, i'll just keep doing all the other stuff that isn't nullblocs, no shortage there
it sounds to me though CCP is only partly to blame because this is what they fucking asked for

they should do something to reset sov so that they have to start over again
>>
>>2337689
moreau, she will bring about the dronepocalypse with irresponsible technological development
>>
He's right tho, there's absolutely nothing stopping the big blocks from utilizing hit/run tactics and greater strategic planning beyond simple fortification + wrecking ball strategy. 10 fleets flying independently inside enemy territory would utterly fuck up that enemy and provide good content instead of that constant stupid slug fest.

But that would require players who are more than F1 monkeys, competent and capable FCs, and a leadership thats not retarded. Lowsec is truly better because the smaller scale exposes those weaknesses and you'll get booted quickly unless you learn. In this regard, low sec forces players to become more competent while null is just care bear crab central.
>>
>>2341289
>As a random example, you have to introduce the need for logistics (hauling stuff around, not healers
It was so weird to me going from wormholes to null that in Nullsec nobody bring fuel trucks to fights. You get a wormhole brawl and nobody is going anywhere without two DSTs full of dread refits, cap boosters and ammo. I guess cynos make it basically unnecessary.
>>
How do I meet up with you niggers ingame?

Last thread some people were bitching about manufacturing not being profitable. I got back into the game over the past month. It's definitely harder than it used to be because every shmuck has access to automated tools polling most profitable items and shit. But the profits are still there, and you really should make your own automated tools to realize them.
>made my own trade tool and am pulling in 850m every day from 1 hour of play. 1 char, 20b invested.
>>
>/eog/ corp
>>
>>2341793
Consider the following: Small gang rapid deployments take far more effort to manage than simply F1ing targets. Nullblobs fly dozens of boxes at once and can't handle that sort of gameplay, so they group all of their characters up into a blob and attempt to steamroll things that way.

Null is the way it is because multiboxing is so prevalent, and ten boxes in TFI pressing F1 is usually enough to overwhelm a handful of guys in various ships flying around space.
>>
>>2341964
whatcha making? :D
>>
>>2342700
It's less about what I'm making, what's profitable is constantly changing. It's more about workflows and automated tools. Just look at the tools available for EVE and then custom make one for yourself if you want to see similar isk/h.
>might take you 60-80hours of dev time to get a working script, less if you're an experienced coder.

Making my own tool has been the most rewarding part of this. You can make a tool for any use case, PI, manufacturing, trade, something else entirely. You just have to figure out a niche.
>also you get employable skills doing this. unironically become much more employable once you get good at playing with excel and writing scripts to automate shit lol.
>>
>>2342732
i'm more generally curious roughly the markets you're doing, ships, t2 modules? that kind of thing

my bread and butter is reactions, it's low effort and i make good isk but profit margins can swing pretty wildly (always profitable at least)
i have no trouble finding and making tools to make my workflow smooth, my reactions workflow is dead simple now

i've trained up a bunch of alts for research/manufacturing to diversity my industry but i'm not sure where i wanna start
>>
I'm building Mallers
>>
/eog/ roam
>>
>>2342744
>but i'm not sure where i wanna start
Just start building whatever you think is interesting and profitable. The secret isn't any single item or market but rather performing an activity, noticing the actions you repeat and the metrics you constantly observe, and then creating an efficient workflow or script to capture that workflow for you.

You don't even need any kind of fancy scripts or code if you're building one category of item. For example, are astronautic rigs profitable? Just keep a minimum stock on hand of the raw materials and have a rolling 24 hour production of whatever you think will sell. Don't need any fancy scripts, that's for market and data analysis and advanced tooling.

If you have a bunch of alts then you might be interested in capturing a full raw material -> manufactured good pipeline. Pump out marauders or something similarly complex. Track raw prices of mats + costs and the final price of the ship and if it's green just buy X amount of mats each week, produce X amount of intermediaries you have written on a notepad and pump out a consistent amount of product every week. Really up to you, but you have to play with it and find what suits you.
>>
remember to mine your own minerals
>>
game was built with python and you expect performance out of it? lmao, they should pay AI to rewrite it in C and it would run a billion times better and you could play your stupid big fights without lag
>>
>>2347585
Big fights is a networking problem and every time they've improved it all that happens is everyone just brings even more guys so you still get lag.
The game should have been like frontiers from the beginning with los and that other shit that make blobbing bad.
>>
>>2347676
Early on Eve did have that and it just resulted in people getting concorded constantly because their missiles clipped someone.
Eve very clearly has almost nobody working on it now so complaining about the way it is is pointless, it's not going to change.

Anyway a lot of things in Eve got worse over time, like the art direction.
>>
do big fights still always have 6 million abandoned drones shitting up everyone's performance
>>
Removing all drones excluding fighters would make the game instantly much better.
>>
>excluding
>>
how will that improve my tristan
>>
You can have a missile bonus instead.
>>
They shouldn't even have Gallente in Eve 2
Actually scratch that they should only have Gallente females as npcs and bring back the implied see through clothes.
>>
Support our nigga Roden.
>>
Regarding manufacturing: I would just start with small stuff, t1. It is more liquid and forgiving in all ways; capital, hauling, slots, material/isk tie-up. And they give you a path to research t2 for yourself without sifting through contract scams. Obviously stay away from shit where meta/faction modules are just better, like probe launchers
>>
>>2347699
the old portraits had sovl
>>
>Change the entire art style of the portraits for station walking and promises of content around it
>Cut station walking

BRAVO CCP
>>
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Love this lil nigga like you wouldn't believe
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This time our newest [pointless tutorial feature] will solve all player retention issues t. CCP
>>
What even could solve new player retention?
>>
You got your Roden bus right?
>>
You retain players by making a good game.
>>
way too late for that
>>
>>2352310
Eve 2
The game is just too fucking old. It's like wondering why Guild Wars 1 and Everquest 2 aren't retaining players. Wow is an exception not the rule and even they need two different versions of the game.
>>
>>2351705
What's funny is CCP knows this won't change anything.
CCP Whats his name that used to be a youtuber did a presentation one fanfest years ago where he showed almost no new players ever show up on killmails either as a victim or a killer. They weren't getting ganked and the reason they quit was they just got bored of the game after running missions.
Of course all the carebear blogger retards didn't like this since it went against their narrative.
>>
What a Quafe corp trooper would look like.
Pumping sweet quafe electrolytes around those tubes into the brain.
>>
/owg/ jumpscare
>>
>>2352310
literally a few first-time tool tip pop-ups when opening windows like the fitting screen and market screen would fix a lot.
lot of ppl bounce off the game once they die and lose all their shit too, always gunna be ppl who get salty about losing stuff when they die but a lot would be helped by literally just showing them where they can click 2 buttons to get their ship back.
>>
>>2352310
3-5mil more skill points for new players and maybe AIR quest skill books actually fully train Gunnery/Missiles/Armor/Shield/whatever to 4 or 5

they will still be years behind vets but at least they could basically kit out a t1 frig or destroyer or whatever. You literally can't even find media about newb ship/fits. everything is t2 or perfect rigging skills. I'm sure that puts off a lot of players to see they need weeks/months of training because their powergrid is 5pts off from their youtube imported fit.
no amount of grinding or better player changes or helps after seeing a 60day train time just to barely start playing the game.

like in actually you dont super need amazing skills to suceed in the game but that's not how anything presents it to new players, and probably new players do perceive needing them

i think the skilling system is super dogshit, no player is expecting anything like it cuz no other games use such a dogshit system, but they are stuck with it
>>
Did you know that there are only 1,880 blueprints you can purchase? And if you include invention, that's only 2,920 items you can have in production realistically. That's not that much when you look at it.

Finally got around to writing a simple manufacturing script and the most profitable items in the T1 category are the large and capital rigs and the T1 capital ship carriers (like the thanatos) just going off pure market data.

>>2352310
Do these retards even advertise their own game?
>>
>>2352906
that seems like a trap play i would think those are very illiquid items
>>
build mallers
>>
>>2348022
Ive always thought drones should be fire and forget like missiles that follow a target shooting for a short time, then suiciding when they ammo out. And they should be high slot, high cooldown weapon.
They can even have it make sense in lore - all "modern" drones used for combat must self destruct to prevent the rogue drone problem that now plagues everywhere.
>>
these aislop blog posts that ceeceepee "writes" really annoy me
>>
>>2352310
Ive !anaged to bring in newguys but keep losing them to:
1. High sec ganks
Self explanatory. Absolute cancer and the absolute best way to filter people before they have a chance to experience making sand castles.
2. No non-monetary progression
Most newbies expect warcraft in space - but eve is missing those dopamine rushes from early leveling up and actual play. The skill system doesnt reflect actual play (directly) and they have been taught by most other mmo that in game currency is worthless. It means the only early reward for play appeals to spirit jews and number autist.
3. Multiboxers
If you stick around long enough, you start to realize most people are just bots, and having more accounts = more power. Money spent = more power in eve. Alot of hobbyist gamers hate that and will migrate to games without it. Since casuals are already filtered by a dozen other things, that leaves us with a few sunk cost whales and autist that refuse to move on out of habit.

If you dont fix these, how can you possibly attract more people to even try your game?
>>
What are you actually supposed to do against a Loki and don't say "use (ship that costs double)" or "use 2 lokis"
Shit is retarded ccp just let's this single ship terrorize every system it's in for over 10 years
>>
Most lokis come single pointed so if you can afford the Warp stabs penalties its a good counter against it.
>>
a good counter would result in an exploded loki
>>
Bro your Curse? What's he gonna do when his missiles have zero range and he can't use his shield booster?
>>
curse has no dps retard
>>
Just bring a marauder toon to DPS the Loki down after it's fucked by the Curse..
>>
just finished my first bot to automate some extremely mundane rote activity and holy fuck it works and its so much better than doing the same carpel tunnel inducing clicks 500x.

how do I avoid getting b& by the ccp gestapo. I think as long as no one reports me and I give random intervals for clicks its undetectable.
>>
>>2356504
i've used scripts pretty heavily for quite some time, depends what you're doing
only been banned once (two day ban or something lol) and it was because i was literally running a mining bot 16+ hours a day for months
what is your script doing? how much do you run it?

is it something that augments play while you're actually present? odds of being banned are pretty well nil if that's the case
>>
>>2356504
i used a macro creator to get the marshal bp out of project discovery (up to level 750) and didnt get banned with no random intervals or breaks. this shit feels like rng who actually gets hit with a ban or not
>>
>>2356640
just a simple script to automatically update market orders once or twice a day when I set the command, all while I'm active at my pc. It only works for 15 minutes while it runs through the entire list. I trade a lot of items and it is insufferable to update 300 market orders every day. I'm not entirely sure, but I think the only thing ccp tracks is behavioral data ie play time, type of activity. Wait, now that I think about it, doesn't their server only capture things in 1 second ticks? that would make fine-grained observation of player behavior impossible.

I did look at other bots people have made afterwards and some guy on youtube used LLMs to categorize visual data to feed his mining bot. impressive automation. this would make running a large mining fleet actually interesting.

>>2356681
https://youtu.be/20SmRCI2ETA
>draw two large rectangles over the entire field
>success
charming gameplay ccp
>>
>>2352310
>What even could solve new player retention?
Why would you want new players? EVE dying has been a meme for 20 years, it will never die. So obviously there's no problems. CCP should just keep doing the same thing they've always been doing, nothing.
>>
>>2356739
well from the jump, i can say the odds of you getting in trouble for this are basically zero, and it's quite a grey area

as for the ticks, that's when the server does calculations, every tick, however they will see when the packets for commands were received by the server, sure it doesn't do anything with them until the next tick, but they can log exactly when you click and how many times

the thing is it all takes a bunch of scrutiny to really say for certain, if you're not actually doing game breaking shit botting like crazy, they really don't give that much of a shit, they have bigger fish to fry
>>
>they have bigger fish to fry
more like they're busy doing shit nobody cares about
>>
>>2356944
yeah, that's what i meant
>>
>LP prices have dropped by half since xmas

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