Thread #2317861
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Miat edition
> Community
"4cvg" in FH4, "4ch" in FH5 (broken on PC)
Xbox App Lobby chat: post xbox id, set https://i.imgur.com/lIB6A1u.png in https://account.xbox.com/settings first
Discord off-topic chat: ask for invite in the lobby chat
> Rivals
Every Sat 6:00 UTC
Past https://i.imgur.com/WcTRjkp.png
Current https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/
> Gameplay
FM cardb https://kudosprime.com/fm/carlist.php
FH5 cardb https://kudosprime.com/fh5/carlist.php
FH5 map https://guides4gamers.com/forza-horizon-5/maps/
> Media
Howto https://pastebin.com/raw/2uWDEQZL
Video recaps https://pastebin.com/raw/7kkHBder
Music stations https://pastebin.com/raw/qtwbwkaJ
Emulation https://pastebin.com/raw/u3iGyRpN
OP template: https://pastebin.com/raw/hhhm2yRX
369 RepliesView Thread
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>>2314951
Week 127 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - Semobii, 12pts!
>2nd - LonerHC, 10pts!
>3rd - Coord1242, 7pts!
This weeks winner is Semobii! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=1347941046#g id=1347941046
This week on /forza/ Rivals - Week 128
This week we getting silly - its the REVERSE RIVALS!!! Rules are simple: start the lap in FULL REVERSE, and keep going this way till you cross the finish line! If you go off track, just put your car back on track and continue!
>Game Mode: Open Time Attack
>Track: Hockenheimring Short
>Car: Mercedes-Benz 190E 2.5-16 Evolution II '90
>Class: D
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!
Here's something to beat: https://youtu.be/ikMobZnp5AU [Embed] (04:43.079)
How to submit a lap: https://youtu.be/dbjlfAB-o0I [Embed]
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=1606597076#g id=1606597076
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=694028781#gi d=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
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>>2317864
Standings updated!
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>have to take the CLK GTR's wing off to put a Forza wing on then put an extra splitter on the front to get downforce
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i cant wait to drive a e39 m5 in fh6
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>>2322411
I got you covered chief. I'll be playing the early access. Things I want to inspect are
1) does the driving feel good
2) does the multiplayer actually fucking work
3) can you queue specific race types in MP
4) is it more soulful to drive around Japan than Mexico (shouldn't be hard, surely)
The other stuff is less of a concern for me. I just need to know that RWD cars are driveable, the driving is fun, and that multiplayer isn't a piece of shit.
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>>2322411
I'm a prophet - it will suck ass for the first year or two due to various bugs and missing cars, but if you're playing with friends, that's where true fun will be.
Holy shit, a "who's that pokemon" captcha?!
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>cars featured in any other DLC car packs are not included with the VIP Membership or Car Pass
Oh, so they're pulling off the same niggery that makes 'Premium' absolutely useless again. Lol.
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>>2324385
this post is misleading. all those £2.09 cars, the £24.99 "Car Pass" and the £14.99 DLCs are included in the premium edition. what isn't included are the "Car Pack"s, which are only 12 of those 52. Not saying that's ideal or even good, just letting you know it's not as bad as you think
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>>2324755
>it's not as bad as you think
Stop lying. I get your love for Slopza, but have some self-respect. Go see the reviews of each individual car dlc and they all complain that these aren't included in the Premium edition (which has the useless 'car pass')
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>'keh! y-you sound poor'
>The Raped™
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>>2325137
Why not?
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>>2325406
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>>2317864
settiesa 02:35.181
https://youtu.be/SlbZDYHOP0I
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>>2317864
Standings updated!
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>>2317864
SEM updating
02:19.699 - https://youtu.be/txLq_nNj-Ag
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>>2327146
yeah i ain't accepting that
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>>2317864
Week 128 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - settiesa5847, 10pts!
>2nd - XxKrispenWahxX, 9pts!
>3rd - Semobii, 7pts!
This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=1606597076#g id=1606597076
This week on /forza/ Rivals - Week 129
This week was created from suggestions by our Rivals heavyweights - settiesa5847 and LonerHC! This is a very interesting car&track combo and i think you gonna enjoy this one!
>Game Mode: Open Time Attack
>Track: Circuit de Barcelona-Catalunya Grand Prix
>Car: Toyota #3 Toyota Motorsports GT-ONE TS020 '99
>Class: P
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!
Here's something to beat: https://youtu.be/kWdvx_5Meeg (01:37.500)
How to submit a lap: https://youtu.be/dbjlfAB-o0I
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=846590729#gi d=846590729
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=694028781#gi d=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
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>>2328345
loner submit 01:35.836
https://files.catbox.moe/x8gw5h.mp4
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>>2328082
What? Why, I was fully within this weeks rules
>If you go off track, just put your car back on track and continue!
It's not my fault that you make such rules
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>>2328345
Coord 1:36.781
https://www.youtube.com/watch?v=Z7CdepltFR8
Pretty good car/track cawmbo, thing really wants to kick with the turbo
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>>2329124
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pretty soulful late night lobby
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Hear me out, daily bans for the most picked car in a specific pi class for fh6 multiplayer
like if the most picked car for A800Road is Boneshaker, tomorrow its banned.
this banlist stays for 2 weeks at a time, ending up with 14cars being banned before it resets
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>>2328345
Standings updated!
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>>2334120
How about permanent PI penalties for obvious meta cars
>Subaru Lancer GTi Spec-R has an absurd win rate in multiplayer opens
>Give it 20 extra PI over the stock value so it has less room for upgrades
>Create a system that auto updates all unuploaded tunes for that specific car so it goes from a B700 to A720 etc etc
>Automatically delete all uploaded tunes of the car pre-nerf as a precaution
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>>2328345
SEM updating (ez)
01:35.019 - https://youtu.be/p1K1x56CUII
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>>2335791
The car that starts the contact, especially from the side with room to maneuver and at high speed like in the video, gains more momentum to push others. Cars with more grip have a big advantage too. Weight surprisingly doesn't matter much unless one car is something like twice as heavy as the other.
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>>2328345
Standings updated!
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BROS
ARE WE FUCKEN HYPED OR WHAT
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>>2336557
>Hakone turnpike
>Hakone Nanamagari
>entirety of Harunatouge
>Zao Echo line
cool. shame there's no Irohazaka or Happogahara, and it looks like the Shuto doesn't form a full loop (goes down to street level instead), but you take what you can get.
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>>2336557
>>2336617
I'm seeing three racetracks, I think they only showcased one right? one looks like bootleg nikko circuit and the other bootleg ebisu
I hope the oi wharf street spot is also in there somewhere
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>>2328345
settiesa update 01:34.553
https://youtu.be/NIhIHSRlzRI
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>that'll be $100+ doraar! HOPE YOU RIKE!
Lol fuck off. FM23 flashbacks creeping in.
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>>2336704
like 0 (ZERO) sovl. i'm going to be playing it regardless but god damn how do they give it negative aura? i hope the folks over at maverick do better than this.
at this rate fh3 and fh4 intros will never be surpassed.
https://www.youtube.com/watch?v=r6x0LwCK0f8
https://www.youtube.com/watch?v=9kVGdXEvTJ8
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>>2337204
It's a weird one, because it seems it's the Horizon 5 (You) driving, not the Horizon 6 (You), so they couldn't do the whole "new to Horizon intro" thing, cause you're a superstar just like in 5. The fresh Horizon 6 (You) only gets introduced later.
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>>2337204
Good thing I play games to completion and don't care about devs putting all their effort into making a heavily curated first hour for journalists to gush over and players to get rug pulled by when it falls off
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>>2337245
>devs putting all their effort into making a heavily curated first hour for journalists to gush over
that intro is already heavily curated and made by a committee. there is no vision behind it. there is no artistry there. you are right in the fact that gameplay comes first ALWAYS. but if they are already spending that much money and time on the intro, why not make it "good"?
>>2337246
>Horizon 4 intro still gives me chills.
fh4 intro is kino. right until the part the dude at the end starts having an orgasm.
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is this everything sucks brigade in the room with us right now?
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I miss 5...
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>>2337893
I'm gonna be honest. The fact they didn't rescan the driftmeme car is boggling. Its cool we have some rescans but it isn't enough, and historically they will not change a model already in game so its over for the starting car list
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>leftside of the image
Niggers in MY JAPAN?! Anyways I'm pirating this shit.
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>>2338214
I noticed a lack of toyotas in the traffic, i think they are deadly afraid of their cars being hit by players kek, but it is not difficult to get the traffic right, they just need more kei cars, some jap vans and light box truck, which is weird since the suzuki every is leaked to be in the game
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>>2328345
Standings updated!
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>>2337738
Take me fucking back bros
https://youtu.be/CJ_XdPm05Wg
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repostan for help
I wish I knew how to shift down while braking. I learned to drift before learning to drive so left foot braking is all I know.
I tried to read YSAR and he dedicates multiple sections to apexes but when it comes to downshifts he's like
>just heel toe
I don't have muscle memory to regular downshift and i've no idea what rev matching actually is or sounds/looks like.
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>>2337216
I hope this time they actually use the fucking nickname system they give you at character creation instead of everyone just calling you "superstar"? What's the point of letting you pick a name and nickname if the only person who will be using it is your stupid microsoft copilot assistant.
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>>2338693
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>>2338388
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>https://youtu.be/mJDZuX9-LEQ?t=128
>https://arch.b4k.dev/vm/thread/2180823/#2213467
>you're now rewarded for trail-braking
TOTAL VICTORY TO WHEEL-PEDALCHADS!
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>>2338519
thanks for taking an interest anon.
H pattern manual w/clutch. G29 rig
Issues as follows
>over braking to a standstill
>underbraking and over shooting massively
>struggling with foot positioning
>no idea when I should be shifting down or the actual timing of the shifts
>gear selection is terrible
>no idea when i'm doing it right
>feel like I don't have enough time
>generally just feeling lost and fucking EVERYTHING up
every tutorial I look at is too basic and doesn't explain like i'm 5. They're all just "just revmatch and here is how you heel toe" which i'm not finding helpful at all.
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>>2340382
Then forget about heel and toe for now and try to nail down the basics first. Start with just right foot braking braking.
You can enable the braking line in forza and start braking when the line gets red and stop braking when it becomes yellow. Use your left foot to clutch in when the revs get low.
Once you stop braking, shift into whatever gear is right like usual and drive off. What is the right gear? You will have to remember for each turn.
You will notice that it's not the fastest way to do it because you are cruising for a bit after you are done braking to shift and clutch into gear and the car becomes unstable when you clutch out because the engine rpm does not match the wheel rpm.
First we fix the rpm mismatch by tapping the throttle while the clutch is disengaged to raise the engine rpm to a point where wheel rpm and engine rpm are approximately equal. You will have to do it by feel.
Once you have that figured out you can go to heel-and-toeing. What it does is... it enables you to brake and tapping the throttle with the heel at the same time to save time.
The way to do it is - hit the brakes with your toes (right foot), clutch in when the rpm drop and change the gear to the one you will use and blimp the throttle to hold the rpm high. When you are done braking (or about to), release the clutch and drive off.
Heel and toe is difficult to pull off, so focus on nailing the normal braking procedure first
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>>2340413
Thanks anon. I will report back.
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>>2341292
Given the seamless integration of time-attack and drag races in the open-world, can they please do that for an upgrade-and-tuning track in the future? Other than having to load into the world to do said tuning.
>duh, just use the one by the festival
But that's because I want time intervals to compare performance tweaks in order to find the apex of a build much faster rather than constantly dipping in-and-out of Rivals to do so. Oh better yet, just add a upgrades and tuning little area to each of the time-attack tracks in the world.
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>>2341550
Just say
>is it possible to have an upgrades-and-tuning section right next to each time-attack track so we as players have the ability to compare what each performance tweak is doing to our car, through laptimes and intervals, in order to achieve the optimum build of a car much faster? Or have Horizon Test Track be implemented with laptimes and intervals.
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>>2328345
Week 129 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - settiesa5847, 11pts!
>2nd - Semobii, 9pts!
>3rd - LonerHC, 7pts!
This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=846590729#gi d=846590729
This week on /forza/ Rivals - Week 130
This week we are once again exploring the german culture, with the help of our five-time Rivals Champion, Semobii! This week was suggested by him, and i gotta say, i never been more scared driving a E class car, which means its a VERY good week!
>Game Mode: Open Time Attack
>Track: Nürburgring Nordschleife
>Car: Volkswagen Golf Gti 16v Mk2 '92
>Class: E
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!
Here's something to beat: https://youtu.be/LfH2-qPtcdM (09:21.780)
How to submit a lap: https://youtu.be/dbjlfAB-o0I
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=913907767#gi d=913907767
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit?gid=694028781#gi d=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_ zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
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>>2341687
And now, let's take a look at the standings!
Biggest news of the week: settiesa5847 keeps getting away with it! He's now 4 points ahead of Semobii, which isn't a lot, but we are slowly but steadily running out of weeks, so Semobii needs to lock in!
Also in the news: LonerHC is dangerously close to overtaking billy1kraut! Only 2 points difference between them! It seems that next week we gonna see them switch positions!
See you next week, bros!
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I am going fucking insane waiting for FH6. Maybe I'll buy LMU.
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>>2341822
This is ridiculous but I think I might end up preferring it. There's 3 tracks in FH5 I can think of immediately where hitting a tree is a genuine concern and will end your race, and I like having those tree(s) there, but every time I go offroad or the very few times I played Eliminator or anything where I had to drive cross-country, trees were just fucking annoying. They can probably replace the racetrack trees with something else, anyway.
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>>2341687
SEM postin
09:12.727 - https://youtu.be/8ThBLaIj3mc
how is loner doing it
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>>2341831
I bet it's because some retard complained that he was getting beaten by slower cars in the Eliminator, because he kept driving into trees. I can see it:
>WAAAAAAH I SHOULD BE ABLE TO JUST DRIVE STRIAGHT TO THE GOAL IN MY RS200, STOP MAKING ME PAY ATTENTION!!!!!
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>>2341959
There were some funny things you could do based on the fact trees were solid
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>>2341922
they are like actual npcs
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>>2341998
Could a bot drive like THIS?
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If there's ever a 296 GTS, I'm making a Battlefield 6 livery
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>>2341687
settiesa 09:04.843
https://youtu.be/Mb1KKysDHts
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Hello /Forza/, devfag here
We saw all your feedback about cross country and decided to make it more fun by making most of the trees destructible
We will strive to bring quality content to fans of all racing disciplines. That includes cross country fans too
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>>2341687
SEM updatin
09:04.005 - https://youtu.be/qppNXfh5NOg
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this week is super fun
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>throw on 90s-00s trance mix
>grind rivals
>start hitting new records lap by lap
>can immediately feel where I lost or gained a tenth
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>>2341687
SEM
09:03.124 - https://youtu.be/kLutxtwLnlQ
Gained a second in a short section but lost it over the next 6 minutes
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Gonna have a go at trying to make a TinyPedal (brake and throttle trace) version for Motorsport. Maybe Horizon as well if I have the time.
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So I reinstalled FH5 to get back into the groove of things before FH6 releases and I have a question.
HOW THE ACTUAL FUCK ARE YOU SUPPOSED TO BE FAST WITH 4WD ROAD CARS? Isn't this supposedly the "easymode" build that every noob uses? How the actual fuck are you meant to drive these things and actually be fast?
If I drive with precision and try to rotate on the throttle like a RWD I just get endless understeer. If I try to throw it into corners and pull out with the throttle like FWD I just get too much lateral movement and slide of into a wall. If I try to maintain traction it's TOO FUCKING SLOW.
So, seriously, what tuning settings/driving tricks are people using to make these supposedly braindead easy 4wd builds?
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>>2345068
>https://www.drtuned.com/tech-ramblings/2017/10/2/spring-rates-suspens ion-frequencies
>https://www.chassissim.com/wp-content/uploads/DN_Damper_Work_book-1.p df
Lol. First learn to setup your springs and dampers. The two single biggest factors in car handling.
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>>2345091
I'm asking specifically for Horizon with its meme suspension. ARBs have like an order of magnitude greater effect on handling than spring rates and rebound rates(these basically don't matter until you're extracting the very last tenth).
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>>2345093
>with its meme suspension
There's hardly anything meme-y about it brev.
>ARBs have like an order of magnitude greater effect on handling than spring rates and rebound rates
Holy... You know what? Godspeed boss.
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>>2345094
Tried it, still feels bad, like a worse version of RWD. Even at 20-80 it kinda drives like RWD but occasionally the front diff locks up and fucks you.
>>2345098
It absolutely is a meme. You're running basically zero front ARB and max rear ARB on most builds to get extra rotation(because you're also speccing into max rear grip and zero front grip to cheat the PI system).
>>2345103
Peugot 205 turbo 16, trying to make it work on-road, it's just so insanely slow compared to even the most slapdash RWD builds.
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>>2345131
Here's your springs and dampers:
>Front Springs:
-------------------> 3.87kg/mm (216.9 lbs/in)
>Rear Springs:
-------------------> 5.73kg/mm (320.8 lbs/in)
>Front Rebound:
-------------------> 11
>Rear Rebound:
-------------------> 11.8 <-> 13.3 (start with 11.8 and then find a value to settle with within this range. It controls how quickly your fronts bite into the track)
As an extra, I typically distribute the ARBs of AWD cars in accordance to the car's weight distribution (not for RWDs, rear ARBs are always fairly low compared to the front). So the value range (65 - 1) multiplied by the weight distribution of both rear and front: rear (100 - Front Percentage), and then obviously front), plus 1.
>Front ARBs:
-------------------> (65 - 1) * (45 / 100) + 1 = 29.8
>Rear ARBs:
-------------------> (65 - 1) * (55 / 100) + 1 = 36.2
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>>2345068
>Isn't this supposedly the "easymode" build that every noob uses?
The top downloaded awd swap tunes are noob friendly in terms of high accel and launch, so you can be 1st position after ramming turn 1. They usually have god awful handling, turning, and top speeds in sprints but they will smash bots no problem. In opens rwd powerbuilds still excel for a lot of tracks
I mean I don't drive them for the same reason as you. There's only a few native awd cars that turn how I like so I stick to rwd
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>>2345153
Actually, given how differential is the other side of AWD cars, front decel. is always 0, and front accel. is roughly 10-15% (lower for rare cases of stubbornness), whilst rear accel. is 80-100%, and rear decel. roughly 0-10% (depends how much off-throttle oversteer you want). The diff. bias I always stick to 65% for pointy-ness' sake, but mathematically (and neutrally) it should be set to opposite of the front weight distribution, so (100 - Front %).
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>>2345131
AWD in B class is guaranteed slower. I only use it when I seriously have issues with putting power down and then as much to the rear as I can handle, like even 95 percent. I don't even remember my diff settings anymore for accel/decel. Something like front 50/05 and rear 95/50? If you like blasphemy and to anger this entire thread, AWD swaps and forza wing a La Ferrari. Its super easy to drive.
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>>2345153
>>2345157
These feel okay to drive but are simply slower than the 1 front 65 rear meme setup I was running. You just don't have enough turn-in and while I can chuck it into a low speed corner and pull out with the fronts this doesn't really work for mid-speed sweepers. You just understeer off. Even acting like a monkey and trying to induce lift off oversteer doesn't get me the rotation I'd want.
>>2345177
Isn't the Pulsar a meta car in B class with AWD? I'm not trying to create a meta car here(because obviously the Peugot does not have an OP engine nor can it swap to one in B class) but how does it work for the Pulsar?
>>2345175
Already running the diff at those exact settings. 10 front accel, 0 decel, 100% rear accel, 0% decel, 65% split.
I don't think all these mathematical settings work with Forza's physics. I'm not trying to build a real racecar here, I'm trying to go fast in a videogame with silly physics.
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>>2345191
>These feel okay to drive but are simply slower
>simply slower
Okay now you've really roused me. Booting up FH5. Show me the exact upgrades you have installed so I can copy them. Then start Rivals at HZN Mexico Circuit in the same car: my tune vs yours. I'll attach my share code to this post after I've configured the tune.
>>2345200
THEN YOU SHOULD HAVE SAID THAT FIRST! Ok then that needs a higher natural frequency:
>Front Springs:
-------------------> 6.05 kg/mm (338.9 lbs/in)
>Rear Springs:
-------------------> 9.00kg/mm (501.2 lbs/in)
>Front Rebound:
-------------------> 13.7
>Rear Rebound:
-------------------> 14.8 <-> 16.6
>Front Bump:
-------------------> 6.9
>Rear Bump:
-------------------> 9.2
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>>2345218
Sport Intake, Race Exhaust, Sport Turbo, Rally Springs(PI reasons, tried race too but it wouldn't fit and I could find heavier rims), Race ARBs, Race Weight Reduction, Race Diff, Sport Tranny, Street Tyres, max rear tyre width(default front), Dub Big Chips rims, 18in rear rims.
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>>2345243
Ok, firstly: scrap the street tyres. A +0.2 in grip for that PI cost is not worth it, and you only need to be above 0.9 lateral Gs in B-class anyways.
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>>2345260
I'm already having problems with long sweepers, if I scrap the street tyres I'll just go into a 4 wheel slide in every turn taken above ~130. And it doesn't even get me that much power.
The stat screen says I have the same lateral Gs but it feels worse.
>>2345268
Sounds horrible. Aero on a car that's already underpowered.
Lap it and see, maybe a twisty sprint would be better than HMC but I'm completely fine with HMC too.
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>>2345274
So in total:
>sport intake
>race exhaust
>sport turbo
>race springs
>race arbs
>race weight reduction
>race diff
>race tranny
>sport driveline
>stock tyres
>asanti af 118
That's it for the upgrades adjustment.
>>2345277
>I'm already having problems with long sweepers
That's where aero comes in.
>Sounds horrible
Sounds great
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>>2345283
Alright. This is what I could do with my piece of shit build I hate(on HMC). As you can see it's horribly off the pace. I'm sure if I keep lapping for like half an hour more I could bring it down to the low 13s but that would still be horribly off the pace.
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>>2345303
Here's the time for build 1
> 01:13:792
Now I'm going to follow your exact upgrade path (with streets).
>>2345218
Share Code: 767 622 982 (build 1)
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>>2345303
And here's San Juan sprint after a few attempts. It's a short route representative of the kinds of corners I'm struggling with that's easy enough to drive so driver skill isn't a huge factor.
>>2345365
I mean that's a bit better but still horribly off the pace...
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>>2345365
San Juan in 'build 1': 01:57:760
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>>2345404
I took your advice and got rid of the sport tyres. Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swap.
That did it. Still not exactly a competitive time but the car feels much better to drive, I guess it just needed more torque to be able to do the whole 4WD thing properly.
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>>2345412
>HMC: 01:12:992
WELL SHIEEEEEET! Those street tyres actually do something. Again, my tuning philosophy prevails even more :)
>>2345218
Share Code: 178 898 875
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>>2345479
I was already trailbraking pretty much everywhere, my problem was(at least before trying the I4 turbo rally swap) that I just couldn't get any rotation no matter what I did. That extra torque really helped, wtih the 65-35 diff I can both rotate with the throttle and use the fronts to pull out of corners.
It's still kinda slower than I'd like but it's a step in the right direction.
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>>2345457
>Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swap
Did the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.
>>2345475
>HMC: 01:12:875
>San Juan Sprint: 01:56:231
Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street races
>>2345218
Share Code: 916 407 734
>'turbo' is a censored
corpniggers are so funny man
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>>2345587
>Did the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.
Wait, how'd you make it fit? I had to increase the rim size to lower PI. Did you also reduce rear tyre width or use heavier rims?
>Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street races
I don't think it is. Yeah, it's not as bad as with the aero parts but the car's still underpowered. Top speed is okay-ish(250) for a balanced B class build but the acceleration is lacking. It has to really be able to attack the corners very aggressively to be viable.
I guess the best we've been able to cook up(with your tuning suggestions and my builds) is a car that's kinda okay to drive but still slow as fuck.
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>>2345587
*
>>2345605
>rally spring
>race arbs
>sport tranny
>race diff
>stock tyres
>max rear width
>15in rear rim size (default)
>asanti af 118 (rim style -> specialised -> 4 clicks down)
>and the only engine swap
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Seeing you guys are discussing tunes, can I get some advice on mine?
858 260 904
Its a 2020 Corvette I made for the playlist marathon event, I like how it drives but my experience on tuning just goes to putting on generic settings I hear other people mention and then go "yeah I guess thats supposed to handle like that, good enough" and not touch them
>tires: 27/27
>camber: -0.7/-0.4
>caster: 7
>ARBs: 10/65
>Springs: 320/420
>Max ride height
>Rebound: 6/8
>Bump: 2/3
>Aero: 404/404
>Diff: 100/0
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>>2345680
...have you tried to follow the chain of posts? ARBs in racing for stability in cornering.
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>>2345674
Your tune is locked, please share an unlocked version.
That said from just driving it I'd say it's pretty bad. You spin your wheels up to 4th gear and don't even have some amazing amount of power to offset it on straights. Still more than good enough for seasonal events though.
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>>2345718
>You're tuning for B. The car's best ceiling is in A.
And I'm not trying to build a meta car so this really shouldn't matter. I'm just trying to make something that is at least somewhat on pace, even if it can't compete with meta builds.
>That you need to read and learn (>>2345091), and complete your own research on car dynamics. I'm not hand-holding you.
I'm still not convinced that any of this shit actually applies to Forza Horizon tunes. Fucking around with spring rates gave me a few tenths at best, switching parts around to fix the real problem(lack of torque to abuse AWD) gave me multiple seconds. And if you look at actual meta tunes they very rarely have a setup that would be sensible IRL, it's a lot of very extreme values to exploit some specific quirk of the handling model.
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>>2345724
Wait, there is a ingame way to unlock tunes? Sorry for being retarded its my first time doing this kind of thing, if it helps here is the upgrades I installed:
Racing V8 with TTs and no further engine upgrades, stock brakes, racing susp and arbs, no cage, max WR, stock clutch and trans, race driveline, rally diff, drift tires, stock front width, max rear width, rims are the same weight and size as stock they are just different ones and the body kit of course. And yeah it wheelspins quite a lot, I think having a adjustable transmission would help but I dont know if its worth the PI cost, I was experimenting between rally and drift tires and although I think the handling with drift tires is more fun I am getting similar times to the ones with rally tires while being less drivable.
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>>2345759
Hmm, seems there isn't. I was sure there was, maybe that was removed in Fh5 because I'm almost certain I had some unlocked tunes in Fh4.
So yeah, the only way to share an "unlocked" tune is to just list the upgrades and tuning settings.
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Hi everyone, sorry for the bother
I just began messing around with some mods for Motorsport 8 today, and I accidentally added a few that were too old, and they basically messed up my game cause they change config files that Turn 10 modified more recently, and now I need the game's original files unmodded versions to fix it but Steam's verify file integrity doesn't seem to replace them, and I don't wanna redownload the entire game again cause my internet speed is in the gutter. Can anyone here who's on pc give me a copy of the following config files?
basegamefolder/media/base/gametunabalesettings/userconfigoptions.xml
basegamefolder/media/pcfamily/renderscenarios/the global.xml for the "low, medium, high and ultra" folders?
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>>2345970
Not sure what exactly you hope in trusting a mongolian basket-weaving forum to obtain files from a request, but here:
>userconfigoptions: https://files.catbox.moe/9mf846.xml
>low: https://limewire.com/d/CbQmj#HoOjF2XjhP
>medium: https://limewire.com/d/ilUKp#Cu6nDmO33H
>high: https://limewire.com/d/4UMvm#JbDa3EFuuD
>ultra: https://limewire.com/d/DyZCf#ID35BjlufK
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>>2345052
Oh it has come out beautifully. Now I'll just do fuel, tyre wear, and live delta + split times.
>https://streamable.com/xolbtg
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>>2346753
Yeah, I took a lot from this guy: https://youtu.be/UB8UiA71Q2Q
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lol at retards referencing real tuning guides for horizon of all things
heres quick and dirty:
1. upgrade car as understeery as possible
2. pi sim cant turn so car gets like -50pi rating
3. slap on arbs and make it 1/65 so the car can turn again
4. ...win some opens...?
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The achievement list for FH6 was revealed. I didn't give a fuck until I noticed someone pointing something out.Eliminator is gone.
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>>2350089
The entire PI system is built around a simulated drive around every track in the game. This simulation is done without tuning and with the auto tranny.
So anything that massively benefits you wrt tuning or shifting gears manually will let you cheat huge amounts of PI.
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>>2350270
Power upgrades with 1:65 arbs and not touching any other sliders isn't gonna foolproof every vehicle. You need weight reduction, maybe fat back tyres, no reason not to tweak a differential, some builds you would do well to take a suspension upgrade and tweak it too for further rotation
also need to know the optimal power parts that cheat the PI best
https://youtu.be/Kc1rztiUMDY
forza sliders have their own quirks that aren't realistic but you can and should do more than just the arbs
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>PG devs still using pronouns niggery in big 2026
>let_it_go_bruh.jpg
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>>2350912
...the dmg model has been that static since FH2. Manufacturer boomers in corp positions become all pissy because their cars getting beat-up in a game 'hurts the brand' bullshit. Same reason why Leon in RE9 cannot shoot the his Porsche.
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Why does the backfire sound for the MK5 in this game sound so ass? It doesn't sound like this in FH5.
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>>2345068
>1-65 the ARBs
>put both spring stiffness sliders to the max left, max soft
>on dampers, put 1-20 for the first category, 6-6 for the second
>on diff, use 50-10 front, 50-30 rear, 50 center diff
>on cars above 950pi, run a tuneable aero with max downforce
that's it, AWD becomes op like this and there's no excuse if you still get understeer like that.
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>>2351170
no its not, either you don't know how to corner right or you're making the classic forza mistake of not putting your final drive enough towards accel.
you're never supposed to plow through corners in Horizon, all cars can be tuned to flow through a corner perfectly, you should never feel like you're overdriving your car. This is why we primarily run max rear ARB on all drivetrain types in both Horizon and Motorsport, the game itself is so tuned to smooth corner flowing that you only gain benefits by schizoing your rear ARB out.
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>>2351202
sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.
RWD is amazing too, that was the biggest strength of FH5 in terms of gameplay, making AWD and RWD on equal footing after RWD was undriveable in anything above B class for 3 games in a row. RWD has a bit more competitive potential on max downforce setups at top of S1 due to the way most circuits are in 5, but they're both great and if you think one is worse, you have a serious case of skill issue.
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>>2351198
>Horizon, all cars can be tuned to flow through a corner perfectly
Yes but on some cars it takes up your entire PI budget while others do it with little investment and can instead increase their power to weight ratio.
If you take a random non-meta AWD car it will almost certainly just be slow no matter what you do. If you take a random non-meta RWD car you can probably get within a second of metacar pace(Assuming a balanced build that can put down the same laptime 5 times in a row, not a rivals powermaxx build).
>sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.
Nah man, it's not about having 1500hp in B class, but a RWD car will have like 360 hp while an AWD one will have 300 at roughly the same weight and tyre upgrades. And that 60hp will matter more over the course of a race than AWD will.
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>>2351216
>And that 60hp will matter more over the course of a race than AWD will.
depends on handling and driver skill, 60hp isn't that much especially with how much Horizon's roads favor downforce for long bends, and the AWD cars on a power deficit are mostly the super cars in S1, sports cars don't tend to have it really.
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>>2351252
>60hp isn't that much especially with how much Horizon's roads favor downforce for long bends
Depends on the class.
30hp in like B class is a big enough deficit to make your car completely uncompetitive, 100hp in S2 barely matters.
>and the AWD cars on a power deficit are mostly the super cars in S1
And almost anything you AWD swap since that also swaps in the race tranny and unnecessarily increases your PI. And cars that come with AWD as standard are usually pretty heavy for their class, especially in B and A class. AWD is just bad below S1, aside from a few meme exceptions.
Like if you want to make a B class road race build you just pick any lightweight old sportscar with RWD, swap in one of the meme engines, slap on vintage race or whitewalls, and congratulations you can probably lap this thing somewhat competitively. With AWD that's just not possible.
Just as an example I slapped together a Dino 246 build. Here's the power and lat g comparison between AWD on stock tyres, AWD on whitewalls, and RWD on whitewalls.
None of these are really competitive or optimised but I could legit take the RWD build, tinker with tuning for 5 minutes, and run decent times with it.
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>>2351321
>How about fwd
A fun enough meme with drag tyres, very competitive on tight tracks with rally tyres. Not every FWD car is going to be putting down '74 Civic times but just like RWD you can slap something together in 10 minutes and be pretty close.
Gets eaten alive on the new sprints with super long straights but that's something you'll just have to live with.
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>>2351305
Also ignore the top speed, I didn't tune the gears for these screenshots because it's just not very relevant. The power to weight advantage will give the RWD build better acceleration from ~60-160 which is what wins races.
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Aneurysm-inducing read...
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>>2351216
>>2351252
>>2351305
you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpoint
there is a power-pi ratio in favor of RWD for B class and below in rivals but honestly who the fuck cares, this conversation started from a retard saying that AWD is completely undriveable, which is clearly not the case
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>>2351428
Motherfucker make a fucking point and ideally back it up with some actual builds and times. I'm so fucking tired of this driveby posting bullshit.
Posting >lol ur all so stuped xddd doesn't help anyone.
I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principles but he was at least willing to post some builds and fucking lap them.
>>2351449
>you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpoint
Go run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reason. Also I never said it was undriveable, I said it was FUCKING SLOW, which cleary IS the case. If you tune it with the same power/weight as a RWD build it will have a shitty tyre compound which will make it handle like shit no matter what tune you use, if you use the same compound as RWD it will be lacking power.
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>>2351252
I think the other anon is arguing from a rivals perspective. In rivals RWD has an advantage because RWD tends to be able to get more power in a build for the PI value and handling isn't as much of an issue because every track has cheese race lines
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>>2351466
>I said it was FUCKING SLOW
if awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunset, you guys want to create a narrative that AWD is impossibly slow because 5 is the first Horizon game where RWD has been viable and now you need another drive train to cry about instead of accepting that all 3 are good.
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>>2351472
Rivals is just an easy way to compare times, but I said multiple times I'm not arguing from the perspective of a powermaxx rivals build with 1500 horsepower and zero handling.
Compared to RWD AWD barely provides a handling advantage(mostly on launches and very low speed corners) while costing too much PI, and you'll feel that lack of power in races.
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>>2351466
>Go run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reason
I'm a rwd purist and every time I play open race lobbies the top 3 are 4wd cars
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>>2351466
>I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principles
And this is why it will always be hilarious to see faggots shit it at a corner with increasing radius because their tune didn't allow them to load up their fronts properly and sustain it
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>>2351479
>if awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunset
IDK, maybe it's OP in S1, but I barely ever play S1 anyway. A and B class road lobbies are absolutely not filled with AWD cars running off into the sunset. I'm more scared of a good driver in a 74 Civic than any AWD car in a B class lobby.
In A class the only AWD cars I'm worried about are the various Nissan GTRs, Boneshakers(assume AWD swapped) are fucking freelo. And even with the standard meme meta cars(old lightweight sportscars) 99% of the time they're better left RWD than swapped. I can beat an AWD swapped TZ2 or Porsche 906 in my random shitbuilds, can't say the same about the RWD versions.
There is a slight driver factor here too, shit drivers are more likely to choose AWD swaps.
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>>2351725
>If that was the case, then the same parts would have different costs on a car depending on what other parts you have installed.
Yeah, they absolutely do. That's what powerbuilds abuse to get 1500hp in B class, at a certain point you're getting so much power with so little grip that the PI just stops increasing.
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Does anyone else have this bug in Motorsport where sometimes the hood cam audio is the same as the interior audio? It happens for me sometimes and gets fixed with a game restart but its really annoying.
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>>2345713
Yes, only if I'm dealing with super fat rear tyres, that inhibit efficient turn-in, do I go [X]:65. Again, for stability, because my braking/throttle release should be the only factor to dictate how much car rotation I want in cornering.
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>>2352212
Been trying to reply to this post for like 20 hours. Anyway, no. FM is noticeably realistic in the sense that corner exit oversteer is very real, throttle control matters, turning too hard will kill you, and all sorts of other hallmarks of actual racing like tire wear and fuel management (but not too much).
In contrast, FH5 is maximum arcade without being Shift To Drift. Cars have 2-3x the grip they should, tires don't wear, going offroad isn't that big of a deal most of the time and cutting the track is encouraged in places, going over 300 km/h is commonplace.
I will say that I think FH5 is better at being an arcade game than FM is at being a simcade, but that's not because FM is shit. It's because FH5 is the best arcade racer on the market and it's not even close, and FM is just one among many on the scale of simcade to sim.
Also, FM is as close to a sim as you can get without being autistic about it. The user experience of ACC/iRacing is pretty fucking bad with its 90s server browser shit and plugins/addons. LMU is the only competitor that gets it right.
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>>2352844
The cars are floaty as hell compared to a sim. What the hell do you mean? Have you seen how LMP1s drive for example? Or any other high DF car? Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.
>praising Motorsport's Games predatory game
Fucking hell dude.
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>>2352924
>The cars are floaty as hell compared to a sim.
I agree to an extent, but also I didn't mention this? You're attacking something I didn't say. There's going to be some floatiness because it's designed for controller players to play as well, it's inevitable. It is noticeably realistic in the sense that it resembles real racing, which FH5 definitely doesn't.
But yeah, the floatiness is initially difficult to contend with in FM on wheel, and it's way worse in FH5. I actually started going faster in FH5 after turning my FFB down and just driving by sight, but I'm still not as fast as I was on controller and I never will be. I've heard this is better in FH6.
>Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.
That's really only because every car in FH5 above C class acts like it has 500 tons of downforce, lmao. Don't act like it's more realistic because two things happen to coincide.
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do you think we'll be able to put cute anime waifu liveries on our cars in 6? IIRC microsoft was really uptight about the liveries in 5.
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Fucking bursted at the first milliseconds of the thumbnail preview
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>>2351809
I did encounter parts that give you more power but don't increase PI, but I have also verified that they do that whether they are the only parts installed, or installed in addition to everything else.
The same part always has the same cost on a given car (adjusted for rounding up/down, because PI cost is not limited to whole numbers).
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>>2353982
That is simply not true and checking it is trivial.
Here's a Toyota sports 800 with race weight reduction, sports springs, race ARBs, and the BMW I6 swap. No other changes.
As you can see, upgrading from stock to race intake manifolds does not increase PI.
Then if you apply max rear tyre width and the forza aero rear wing it suddenly increases PI by 3, because the car now has more grip to handle the increase in power.
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ha-
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>>2353982
>>2354041
But in most cases if you're upgrading your car sensibly(upgrading handling and power at roughly the same rate) the difference will be close to a rounding error.
Here's another example with the same car. I6 swap, race weight reduction, sport springs, race ARBs, but this time we're using max rear width street tyres. With this setup upgrading to the race block gives us 28 PS for a cost of 3 PI.
Now if we swap to semi-slicks and add the rear wing the same 28 PS upgrade costs 7 PI.
This is simply much more than could be explained by a rounding error. It's clear that grip upgrades cost more when you already have a lot of power and power upgrades cost more when you already have a lot of grip.
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>>2354103
1. you can still use forza painter. They don't like it, but it's not like they can detect it or anything, so there's no way to ban you unless you go full retards on official forza forums or something.
2. the image quality from it is shit, so you shouldn't use it for anime. The girl you call your waifu would hate you if she knew you're this lazy about her image.
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>>2353982
And another example because the site is shitting itself and it takes me half an hour to post anything.
Same car, max rears with street tyres and I6 swap, etc. etc.
First example is with the I6 swap and no other upgrades. Going from stock to sport tranny reduces PI by 3.
Second example is with all engine upgrades for the I6 aside from cams and flywheel. Going from stock to sport tranny now increases PI by 4.
The I6 is one of those cheat engines that has a lot of power near the top end and the sport tranny massively lengthens the gears compared to stock. Without a lot of power upgrades all this does is fuck up your acceleration(because the PI system does not account for tuning or optimal shifting) so the PI goes down.
The 2nd example is with a bunch of power added so the longer gears actually let you reach a much higher top speed, increasing PI despite still making acceleration slightly worse.
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>>2353669
Every single car's 100 most downloaded liveries are anime liveries with most of them being girls with their ass and tits out. This idea that Forza ever took a step against itashas is misinformation create for reddit drama
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>>2354142
>>2354041
Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?
>>2354168
>the site is shitting itself and it takes me half an hour to post anything
Yeah, I was trying to reply to the first two posts and before I could, there was a third one. Fix your shit, Hiroshimoot.
>>2354173
"Tits and ass out" is not quite correct, because those tits and asses are clothed, so I'd say they are "in", rather than "out".
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>>2354194
>Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?
Kinda? But the game doesn't "think" here, speculation(and the most likely truth) is that the game is simulating the car going around some approximation of every track in the game using the drivatar system, which is limited to bad racing lines, auto shifting, no tuning, and immediately backs off when the tyres lose grip.
The way you exploit this is by tuning the car towards more oversteer so you can actually turn, powering through the understeer(and briefly tapping the handbrake for mid-corner rotation when necessary without going so far as to drift the car), and careful throttle control to avoid spinning out.
Forza Aero is another super exploitable thing here. It doesn't increase PI nearly as much as it should on undergripped but overpowered cars and it also decreases PI in many cases where you have adequate grip(because it only adds drag). Then you can tune the aero to max grip(if undergripped) or minimum drag(if grip is not an issue) and this will not change your PI. In the former case you get to fix your handling issues for almost free, in the latter you get negative PI to install a few more power upgrades.
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oh no u dont
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>>2354161
I know there are geniune accuracy gripes to have with Forza's car models, but shit like this is why I don't take seriously any of the redditors and instagrammers that keep spamming about how "bad" forza's car models are.
Look at these fucking screenshots and tell me a single thing that looks bad about them or the car in them. Esp how the light hits it and interacts with the curves and edges. GT7 car models have more accurate detailing sometimes but all shots of them look like fucking hot wheel toys due to how much less competent the models are at interacting with the scene and materials.
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>>2354416
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>>2341687
settiesa update
https://youtu.be/IzBmo48dF6U
09:00.889
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>>2354416
I've never given a shit either. As long as the game part is good I'll forgive pretty much anything, except when UI/UX really badly interferes with the game part.
Speaking of, if I had one wish for FH5, it would be to reset your rivals run with 1 button a la Trackmania. Mashing through menus upon finishing a Volcan Sprint run is retarded.
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>>2355107
I'd have to look into it because of PI bullshit. It's like 300~350th on the rivals leaderboard which isn't very good but I don't know what parts they removed to go down to 678 PI. Maybe the guy is just a dirt god and wanted to stunt on people in opens with a stock car. We used to do that. For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.
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>>2355127
>For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.
Basically everyone else had shit pace because we were bumping eachother while this guy ran off.
I also understand my shitbuilds aren't going to get top times(the R5 turbo is pretty garbo) but 22 PI is actually a fuckton in B class. Unless this is some specific combination of overpowered swaps and parts it just doesn't seem realistic to get ~top 300~ times in a race with this much PI chopped off on a car that's not even top tier on this track.
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>>2355133
After looking into it all I can say is that he's just significantly better than the rest of you. He probably fit all the shit he needed to and decided to take an under-cap car into opens. The F450 is insanely strong in B class btw. Just google "sd f450 forza horizon" and you'll see rebbit results talking about it.
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>>2355143
>After looking into it all I can say is that he's just significantly better than the rest of you
La Selva Scramble is basically an autodrive track. There is very little driver skill in improving times here.
I know the F-450 is strong here but it's not even the top tier on this track and losing like ~50hp with that 22 PI drop should drop times significantly.
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>>2355187
1:26.847 is the best I could do on short notice, but I'm quite bad at dirt
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>>2355187
Turned out I was using the wrong engine swap, so I knocked another 1.3 seconds off
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>>2355718
I can get about 1-3 tenths lower. That guy either knew some wallbangs that I don't or he's just real good at dirt or he's running a setup I don't know or he was hacking (happens). Maybe a better dirter could do more than me. I was using the V10. It's possible there's some fucked up build with the other engines.
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>>2355187
lmao
This thing is so stupidly overpowered. Didn't even bother tuning the alignment or gearing and driving it on this track takes legit zero skill. You just hold full throttle through 95% of the lap and the car never lets go. Understeer isn't even a problem.
Could easily lob off half a second from just tuning the gears properly because this 10 gear tranny is big stinky poopoo.
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>>2356031
I tried the 6.2L with the CFSC the first time around but it was drastically slower. I couldn't tell if the meta had changed in my 3 years of inactivity or if I just set something up wrong. I checked a couple of meta tunes and they used the V10, so I went with that.
>>2355997
Huge. Come back for FH6 did you? Still on a wheel?
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>>2356070
It's still not as good as the Scout, probably even at 700 PI. But it's literally brainless to drive, the Scout requires at least some skill, this is just hold throttle and turn. The braking is super easy too, you can turn and brake at the same time and basically never slide off.
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>>2356077
addendum:
It's kinda funny that the lightweight Scout is the acceleration monster while the 3 ton F-450 is the easymode handling build.
And by "Kinda funny" I mean HOLY SHIT T10 FIX YOUR FUCKING PI SYSTEM THIS IS SO DEGENERATE.
Did these fuckers get paid off by Ford to give the F-450 infinite fucking grip? Like, seriously, you could give this thing to a toddler and they'd lap the average lobby, it's so dumb.
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my god she is so beautiful.
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>>2354424
>completely naked
Huh? Serious-
>pretty sure one of them even has her areolas out
Ah, so the other ones don't show anything either. That doesn't count as "completely naked" in my book.
Also, out of curiosity, with the whole "age verification" shit raging around the internet right now, would you guys let Microsoft validate you as an adult if doing so meant that you'd be able to share and view fully NSFW vinyls/liveries? I mean like dicks, nips and swastikas.
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>>2355106
I wish there was a way to restart your last lap without having to finish the current one. And I don't mean the whole rivals event, just the last lap, so if you entered that lap at 100mph, that's what you'd start with.
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>>2356374
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ok you didnt touch him after all
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what do you think will be the most expensive vehicle in 6?
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>>2356704
mercedes 300slr
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>>2356613
>dicks, nips and swastikas
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>do this cope racing line bro
There should be a -50mph slash for that
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>>2357066
but thats gay