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Miat edition

> Community
"4cvg" in FH4, "4ch" in FH5 (broken on PC)
Xbox App Lobby chat: post xbox id, set https://i.imgur.com/lIB6A1u.png in https://account.xbox.com/settings first
Discord off-topic chat: ask for invite in the lobby chat

> Rivals
Every Sat 6:00 UTC
Past https://i.imgur.com/WcTRjkp.png
Current https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/

> Gameplay
FM cardb https://kudosprime.com/fm/carlist.php
FH5 cardb https://kudosprime.com/fh5/carlist.php
FH5 map https://guides4gamers.com/forza-horizon-5/maps/

> Media
Howto https://pastebin.com/raw/2uWDEQZL
Video recaps https://pastebin.com/raw/7kkHBder
Music stations https://pastebin.com/raw/qtwbwkaJ
Emulation https://pastebin.com/raw/u3iGyRpN

OP template: https://pastebin.com/raw/hhhm2yRX
+Showing all 369 replies.
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>>2314951
Week 127 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - Semobii, 12pts!
>2nd - LonerHC, 10pts!
>3rd - Coord1242, 7pts!

This weeks winner is Semobii! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1347941046#gid=1347941046

This week on /forza/ Rivals - Week 128

This week we getting silly - its the REVERSE RIVALS!!! Rules are simple: start the lap in FULL REVERSE, and keep going this way till you cross the finish line! If you go off track, just put your car back on track and continue!

>Game Mode: Open Time Attack
>Track: Hockenheimring Short
>Car: Mercedes-Benz 190E 2.5-16 Evolution II '90
>Class: D
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!

Here's something to beat: https://youtu.be/ikMobZnp5AU [Embed] (04:43.079)
How to submit a lap: https://youtu.be/dbjlfAB-o0I [Embed]
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1606597076#gid=1606597076
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
>>
>>2317864
Standings updated!
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>>2317861
You should really wait until page 10. It took us two days to drop from page 4 to 5, the old thread has plenty of life in it still.
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I'm gay
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>>2318194
Of course. This is a gay thread.
>>
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>>2318622
Why are british drivers allowed to blatantly cheat in F1 without punishment?
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>>2318815
F1 is a British ran sport. It is also super gay now. The math makes sense.
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>have to take the CLK GTR's wing off to put a Forza wing on then put an extra splitter on the front to get downforce
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>>2319378
minor racing incident
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>>2318988
It's weird, because some stock non-adjustable wings do seem to give downforce, you just can't adjust it, but others do not.
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>>2318988
forza edition has a race wing that looks better and is adjustable but it's stuck in s2 as a very mid s2
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>>2319946
I wish forza edition cars had the option of upgrading/downgrading to all the other parts available to that car model. This would let you make a meta s2 rally car that has a better looking wing.
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s2.webm
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>>2321918
Driving slow is the key to doing well on average in S2 sprints. I recommend Bad to the Blade - slow and much grip.
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>>2322013
i reject your meta
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i cant wait to drive a e39 m5 in fh6
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>>2322081
I'm not buying FH6 till someone here confirms it doesn't suck balls.
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>>2322411
Time traveller anon here
It sucks balls, those fuckers had to gall to hide the always online requirement from us until launch day
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>>2322411
I got you covered chief. I'll be playing the early access. Things I want to inspect are
1) does the driving feel good
2) does the multiplayer actually fucking work
3) can you queue specific race types in MP
4) is it more soulful to drive around Japan than Mexico (shouldn't be hard, surely)
The other stuff is less of a concern for me. I just need to know that RWD cars are driveable, the driving is fun, and that multiplayer isn't a piece of shit.
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>>2322411
leaker here. it walks like horizon, talks like horizon - but it is NOT a good horizon zero dawns game.
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>>2322411
I'm a prophet - it will suck ass for the first year or two due to various bugs and missing cars, but if you're playing with friends, that's where true fun will be.

Holy shit, a "who's that pokemon" captcha?!
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>cars featured in any other DLC car packs are not included with the VIP Membership or Car Pass
Oh, so they're pulling off the same niggery that makes 'Premium' absolutely useless again. Lol.
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>>2324385
this post is misleading. all those £2.09 cars, the £24.99 "Car Pass" and the £14.99 DLCs are included in the premium edition. what isn't included are the "Car Pack"s, which are only 12 of those 52. Not saying that's ideal or even good, just letting you know it's not as bad as you think
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>>2324385
So this is the new meta list.
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>>2324512
The premium edition in both FH5 & 6 include the Car Pass, and you will still need to buy ALL DLC that the Car Pass doesn't cover.
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>>2324755
>it's not as bad as you think
Stop lying. I get your love for Slopza, but have some self-respect. Go see the reviews of each individual car dlc and they all complain that these aren't included in the Premium edition (which has the useless 'car pass')
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>>2324761
You sound poor
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>'keh! y-you sound poor'
>The Raped™
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>>2324800
I'm sorry but jewish people can't be poor what are you on about
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>>2324761
What was the point of you repeating the same thing he said?
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>>2325137
Why not?
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cc.webm
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>>2325406
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>>2325643
nice going chudwick
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>>2324385
It's a good model. Can't just expect everything to be handed out for free, and this allows me to specifically not buy car packs that are dogshit.
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the other thread is still alive
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>>2317864
settiesa 02:35.181
https://youtu.be/SlbZDYHOP0I
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>>2317864
Standings updated!
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>>2326935
Yeah, it's on page 8, OP should have waited.
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>>2317864
SEM updating
02:19.699 - https://youtu.be/txLq_nNj-Ag
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>>2327146
you cut the track
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>>2327146
yeah i ain't accepting that
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>>2327146
Based. Throw off your chains, rise above the arbitrary constraints of "track limits"
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>>2317864
Week 128 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - settiesa5847, 10pts!
>2nd - XxKrispenWahxX, 9pts!
>3rd - Semobii, 7pts!

This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1606597076#gid=1606597076

This week on /forza/ Rivals - Week 129

This week was created from suggestions by our Rivals heavyweights - settiesa5847 and LonerHC! This is a very interesting car&track combo and i think you gonna enjoy this one!

>Game Mode: Open Time Attack
>Track: Circuit de Barcelona-Catalunya Grand Prix
>Car: Toyota #3 Toyota Motorsports GT-ONE TS020 '99
>Class: P
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!

Here's something to beat: https://youtu.be/kWdvx_5Meeg (01:37.500)
How to submit a lap: https://youtu.be/dbjlfAB-o0I
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=846590729#gid=846590729
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
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>>2327146
shouldnt have made dirty laps legal
¯\_(ツ)_/¯
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>>2328345
loner submit 01:35.836
https://files.catbox.moe/x8gw5h.mp4
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>>2328082
What? Why, I was fully within this weeks rules
>If you go off track, just put your car back on track and continue!
It's not my fault that you make such rules
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>>2328345
Coord 1:36.781
https://www.youtube.com/watch?v=Z7CdepltFR8

Pretty good car/track cawmbo, thing really wants to kick with the turbo
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>>2328345
SEM
01:35.078 - https://youtu.be/qXhPsa8EE84
Damn this car is twitchy
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>>2329124
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>>2328345
XxKrispenWahxX 01:35.973
https://youtu.be/-dTMd-l3NWQ
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pretty soulful late night lobby
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>billy killed himself because semobii cut the track
Great going semobii.
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>>2332187
at first i was #teamsemobii
but now as i have grown older and matured more i see that really Billy was the Kraut all along
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>>2332187
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It's been over a week and the old thread isn't even on page 10 yet.
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>>2328345
settiesa 01:35.039
https://youtu.be/yV2naFStqVc
>>
Hear me out, daily bans for the most picked car in a specific pi class for fh6 multiplayer
like if the most picked car for A800Road is Boneshaker, tomorrow its banned.

this banlist stays for 2 weeks at a time, ending up with 14cars being banned before it resets
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test
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>>2328345
Standings updated!
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>>2334120
How about permanent PI penalties for obvious meta cars
>Subaru Lancer GTi Spec-R has an absurd win rate in multiplayer opens
>Give it 20 extra PI over the stock value so it has less room for upgrades
>Create a system that auto updates all unuploaded tunes for that specific car so it goes from a B700 to A720 etc etc
>Automatically delete all uploaded tunes of the car pre-nerf as a precaution
>>
I think we're missing the obvious solution which is to send microsoft kill teams to the houses of anyone who plays the boneshaker. Simple, elegant, nobody will even notice they're gone.
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new kino
https://youtu.be/7l-13pqHdyg
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>>2334805
>for obvious meta cars
This would result in all cars being banned eventually. There is always a meta. Even if there's only one car left, that one car is meta.
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>>2335112
>visits a car meet where people have tuned their cars for offroad
>immediately starts talking like a salesperson advertising the newest model that he brought
Bruh...
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>>2328345
SEM updating (ez)
01:35.019 - https://youtu.be/p1K1x56CUII
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>>2335711
It always feels like it's easier for others to push me off, than for me to push others off.
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>>2335791
The car that starts the contact, especially from the side with room to maneuver and at high speed like in the video, gains more momentum to push others. Cars with more grip have a big advantage too. Weight surprisingly doesn't matter much unless one car is something like twice as heavy as the other.
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>>2335711
>get closer
>see it has a forza wing
It's over.
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>>2328345
Standings updated!
>>
BROS
ARE WE FUCKEN HYPED OR WHAT
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>>2336557
>Hakone turnpike
>Hakone Nanamagari
>entirety of Harunatouge
>Zao Echo line
cool. shame there's no Irohazaka or Happogahara, and it looks like the Shuto doesn't form a full loop (goes down to street level instead), but you take what you can get.
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>>2336557
I'm in.

https://www.youtube.com/watch?v=H1qlPZMfmiU
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>>2336557
>No big open empty fucking sand dunes covering 50% of the map
>An actual city
>A non-shit highway
HOLY SHIT THING JAPAN IS ACTUALLY BETTER
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>>2336557
>>2336617
I'm seeing three racetracks, I think they only showcased one right? one looks like bootleg nikko circuit and the other bootleg ebisu

I hope the oi wharf street spot is also in there somewhere
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>>2328345
settiesa update 01:34.553
https://youtu.be/NIhIHSRlzRI
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>>2336557
No.
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>that'll be $100+ doraar! HOPE YOU RIKE!
Lol fuck off. FM23 flashbacks creeping in.
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>>2336557
>three (3) airports
Why?
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>>2337052
silly part is they definitely rescanned some cars like the Silvias and Skylines.
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>>2336704
>the japanese radio DJ actually speaks japanese and not english with a shitty accent
I like her voice, it may become my favourite radio.
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>>2337106
instant wife, anyways i'm glad the traffic selection looks better now, still do not get why they used a G class instead of a suzuki jimny in the city.
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>>2328345
SEM
01:34.653 - https://youtu.be/UJjBP97Zivc
Calling it here, I'm not feeling the car track combo. You have to tiptoe around every turn like a minor on the Little Saint James island
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>>2336704
like 0 (ZERO) sovl. i'm going to be playing it regardless but god damn how do they give it negative aura? i hope the folks over at maverick do better than this.
at this rate fh3 and fh4 intros will never be surpassed.
https://www.youtube.com/watch?v=r6x0LwCK0f8
https://www.youtube.com/watch?v=9kVGdXEvTJ8
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>>2337204
It's a weird one, because it seems it's the Horizon 5 (You) driving, not the Horizon 6 (You), so they couldn't do the whole "new to Horizon intro" thing, cause you're a superstar just like in 5. The fresh Horizon 6 (You) only gets introduced later.
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>>2337216
all me
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>>2337204
Good thing I play games to completion and don't care about devs putting all their effort into making a heavily curated first hour for journalists to gush over and players to get rug pulled by when it falls off
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>>2337204
Horizon 4 intro still gives me chills.
>that cut in the autumn drive part
I bet whoever was recording this hit the barriers and was too ashamed of rewinding.
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>>2337245
>devs putting all their effort into making a heavily curated first hour for journalists to gush over
that intro is already heavily curated and made by a committee. there is no vision behind it. there is no artistry there. you are right in the fact that gameplay comes first ALWAYS. but if they are already spending that much money and time on the intro, why not make it "good"?
>>2337246
>Horizon 4 intro still gives me chills.
fh4 intro is kino. right until the part the dude at the end starts having an orgasm.
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Never thought I’d see people defending FH4 and FH5, the original HEEEEYYYY SUPERSTAR! games, but I guess we all fall victim to Old Good New Bad eventually.
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never thought people having no reading comprehension here, but I guess we are all victim to autism eventually.
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https://www.youtube.com/watch?v=_MYzOELU2NA

This is pretty good
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oh, i see that "everything sucks!" brigade is still alive
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is this everything sucks brigade in the room with us right now?
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I miss 5...
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>>2337738
Kino… take me back. Sometimes I think about the good old days before the release of FH6, the world was so different
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>>2337061
>some
Not good enough
They should rescan ALL cars that they've been recycling since 2007
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>>2337893
I'm gonna be honest. The fact they didn't rescan the driftmeme car is boggling. Its cool we have some rescans but it isn't enough, and historically they will not change a model already in game so its over for the starting car list
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>>2337908
I don't really care about the scans, but the all black front bumper bugs me to hell
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>leftside of the image
Niggers in MY JAPAN?! Anyways I'm pirating this shit.
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>>2338115
They are just filthy gaijins on vacation, i'm more disturbed with the jeeps and g class in the traffic
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>>2338136
no Prius or Suzuki Wagons either despite them being the most common cars in Japan
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>>2338214
I noticed a lack of toyotas in the traffic, i think they are deadly afraid of their cars being hit by players kek, but it is not difficult to get the traffic right, they just need more kei cars, some jap vans and light box truck, which is weird since the suzuki every is leaked to be in the game
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>>2338136
I personally think this game is gonna be an absolute masterpiece
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>>2338256
Flash forward 10 months later:
>'What Playground Games got wrong with FH6'
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>>2328345
Standings updated!
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>>2337738
Take me fucking back bros
https://youtu.be/CJ_XdPm05Wg
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repostan for help

I wish I knew how to shift down while braking. I learned to drift before learning to drive so left foot braking is all I know.
I tried to read YSAR and he dedicates multiple sections to apexes but when it comes to downshifts he's like
>just heel toe
I don't have muscle memory to regular downshift and i've no idea what rev matching actually is or sounds/looks like.
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>>2338437
Can you give us more info on what your setup is and the issues you are having? I mean is it a manual car with a clutch and you are left foot braking? Or are you using a sequential gearbox
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>>2337216
I hope this time they actually use the fucking nickname system they give you at character creation instead of everyone just calling you "superstar"? What's the point of letting you pick a name and nickname if the only person who will be using it is your stupid microsoft copilot assistant.
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>>2324651
I don't think the devs are competent enough to make OP cars on purpose. Most of the meta cars in FH5 weren't super rare or paid DLC, just random cars with stupid stats.
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Kinda bummed these 2 buildings did not make it in, considering how recognizable they are in the tokyo skyline
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>>2338256
and every single time he was right
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>>2338115
You'd be interested to know that Osaka is full of blacks irl
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Did a small edit of the city map area, I wish they had included Yokohama and Chiba
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>>2338693
>>
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>>2338762
kek
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>>2338388
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>>2338834
even the russian judge is giving a 10
>>
One month to go
>>
https://www.youtube.com/watch?v=mJDZuX9-LEQ

Good news for wheel enjoyers, though I have heard from other youtubers that it's not exactly all roses. Still, it's an improvement, which is what I was hoping for
>>
>https://youtu.be/mJDZuX9-LEQ?t=128
>https://arch.b4k.dev/vm/thread/2180823/#2213467
>you're now rewarded for trail-braking
TOTAL VICTORY TO WHEEL-PEDALCHADS!
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>>2340220
Also less of that downshift-spam niggery. PG gods... Sorry for doubting.
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>>2338519
thanks for taking an interest anon.
H pattern manual w/clutch. G29 rig
Issues as follows
>over braking to a standstill
>underbraking and over shooting massively
>struggling with foot positioning
>no idea when I should be shifting down or the actual timing of the shifts
>gear selection is terrible
>no idea when i'm doing it right
>feel like I don't have enough time
>generally just feeling lost and fucking EVERYTHING up
every tutorial I look at is too basic and doesn't explain like i'm 5. They're all just "just revmatch and here is how you heel toe" which i'm not finding helpful at all.
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>>2340382
Then forget about heel and toe for now and try to nail down the basics first. Start with just right foot braking braking.
You can enable the braking line in forza and start braking when the line gets red and stop braking when it becomes yellow. Use your left foot to clutch in when the revs get low.
Once you stop braking, shift into whatever gear is right like usual and drive off. What is the right gear? You will have to remember for each turn.
You will notice that it's not the fastest way to do it because you are cruising for a bit after you are done braking to shift and clutch into gear and the car becomes unstable when you clutch out because the engine rpm does not match the wheel rpm.
First we fix the rpm mismatch by tapping the throttle while the clutch is disengaged to raise the engine rpm to a point where wheel rpm and engine rpm are approximately equal. You will have to do it by feel.
Once you have that figured out you can go to heel-and-toeing. What it does is... it enables you to brake and tapping the throttle with the heel at the same time to save time.
The way to do it is - hit the brakes with your toes (right foot), clutch in when the rpm drop and change the gear to the one you will use and blimp the throttle to hold the rpm high. When you are done braking (or about to), release the clutch and drive off.

Heel and toe is difficult to pull off, so focus on nailing the normal braking procedure first
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>>2340413
Thanks anon. I will report back.
>>
Your doomposting fuel, sirs. (first 2.5 minutes)

https://www.youtube.com/watch?v=3AgwyWKpQVc
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>>2341292
Given the seamless integration of time-attack and drag races in the open-world, can they please do that for an upgrade-and-tuning track in the future? Other than having to load into the world to do said tuning.
>duh, just use the one by the festival
But that's because I want time intervals to compare performance tweaks in order to find the apex of a build much faster rather than constantly dipping in-and-out of Rivals to do so. Oh better yet, just add a upgrades and tuning little area to each of the time-attack tracks in the world.
>>
>>2341539
Can any of you trooncord users pitch that to their dev server?
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>>2341550
Just say
>is it possible to have an upgrades-and-tuning section right next to each time-attack track so we as players have the ability to compare what each performance tweak is doing to our car, through laptimes and intervals, in order to achieve the optimum build of a car much faster? Or have Horizon Test Track be implemented with laptimes and intervals.
>>
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>>2328345
Week 129 of /forza/ Rivals is over!
The top 3 players this week are:
>1st - settiesa5847, 11pts!
>2nd - Semobii, 9pts!
>3rd - LonerHC, 7pts!

This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!
Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=846590729#gid=846590729

This week on /forza/ Rivals - Week 130

This week we are once again exploring the german culture, with the help of our five-time Rivals Champion, Semobii! This week was suggested by him, and i gotta say, i never been more scared driving a E class car, which means its a VERY good week!

>Game Mode: Open Time Attack
>Track: Nürburgring Nordschleife
>Car: Volkswagen Golf Gti 16v Mk2 '92
>Class: E
>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!

Here's something to beat: https://youtu.be/LfH2-qPtcdM (09:21.780)
How to submit a lap: https://youtu.be/dbjlfAB-o0I
Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=913907767#gid=913907767
Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781
FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726
Reply to this post with a clip of your run!
Rivals suggestions are always welcome.
>>
>>2341687
And now, let's take a look at the standings!
Biggest news of the week: settiesa5847 keeps getting away with it! He's now 4 points ahead of Semobii, which isn't a lot, but we are slowly but steadily running out of weeks, so Semobii needs to lock in!
Also in the news: LonerHC is dangerously close to overtaking billy1kraut! Only 2 points difference between them! It seems that next week we gonna see them switch positions!
See you next week, bros!
>>
I am going fucking insane waiting for FH6. Maybe I'll buy LMU.
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>>2336557
I unironically haven't been this hyped for a game in several years. These bong bastards actually did it
>>
Japanese trees are weak as fuck.
https://video-s.twimg.com/amplify_video/2042619932685553664/vid/avc1/1920x1080/LEsJM6G-1BHf-w6F.mp4
>>
>>2341822
This is ridiculous but I think I might end up preferring it. There's 3 tracks in FH5 I can think of immediately where hitting a tree is a genuine concern and will end your race, and I like having those tree(s) there, but every time I go offroad or the very few times I played Eliminator or anything where I had to drive cross-country, trees were just fucking annoying. They can probably replace the racetrack trees with something else, anyway.
>>
>>2341687
SEM postin
09:12.727 - https://youtu.be/8ThBLaIj3mc
how is loner doing it
>>
>>2341831
I bet it's because some retard complained that he was getting beaten by slower cars in the Eliminator, because he kept driving into trees. I can see it:
>WAAAAAAH I SHOULD BE ABLE TO JUST DRIVE STRIAGHT TO THE GOAL IN MY RS200, STOP MAKING ME PAY ATTENTION!!!!!
>>
>>2341959
There were some funny things you could do based on the fact trees were solid
>>
>>2341822
The least they could have done is make it a car-weight dependent thing. But alas, small indie studio, so understandable.
>>
>>2341822
this is dumb as shit
it's not like those trees are anywhere close to where the road is where you might accidentally hit them, you'd have to go out of your way to drive into the forested area
>>
>>2341959
i hate reddit so much
>>
I want to hope that we can read more telemetry data out of the game like suspension position etc, but I know that's asking for too much
>>
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Alive game
>>
>>2341987
all bots
>>
>>2341922
they are like actual npcs
>>
>>2341998
Could a bot drive like THIS?
>>
If there's ever a 296 GTS, I'm making a Battlefield 6 livery
>>
>>2341687
settiesa 09:04.843
https://youtu.be/Mb1KKysDHts
>>
>>2341831
>>2341822
Lol I ain't defending that
Weak. I can already see cc and dirt being even more meta racecars than before
Look how the road barriers didn't slow down at all btw
>>
like those road barriers made me sad his speedometer just kept going up
So in races you plow through them as part of the line every time and the guy next to you suffers no speed drop going though them
>>
>AIEEEEEEEEEEEE THESE LAMP POSTS ARE CANCER AND ARE RUINING MY RIVALS TIMES!
>DEV-SAMA, DO SOMETHING!
>>
>>2341822
What is this trash
>>
Hello /Forza/, devfag here
We saw all your feedback about cross country and decided to make it more fun by making most of the trees destructible
We will strive to bring quality content to fans of all racing disciplines. That includes cross country fans too
>>
>>2342208
We all know that it's to cater to braindead retards at the cost of everybody else
>>
>>2342225
I honestly don't even care that much. Sure, it reduces the skill ceiling on like trailblazers but fuck trailblazers anyway.
>>
>>2341687
SEM updatin
09:04.005 - https://youtu.be/qppNXfh5NOg
>>
this week is super fun
>>
Jesus man did they invite the entire internet to the FH6 pre-release except me? Feels like every youtuber above 10k subs has a video out on it.
>>
>>2342077
I only just got the joke. Funny to think that you can go your whole career being a legend but then fuck it all up right at the very end and nobody cares that you're dead.
>>
>>2342077
Damn I thought it was an SF90 that cooked Vince.
>>
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>throw on 90s-00s trance mix
>grind rivals
>start hitting new records lap by lap
>can immediately feel where I lost or gained a tenth
>>
>>2341687
SEM
09:03.124 - https://youtu.be/kLutxtwLnlQ
Gained a second in a short section but lost it over the next 6 minutes
>>
Gonna have a go at trying to make a TinyPedal (brake and throttle trace) version for Motorsport. Maybe Horizon as well if I have the time.
>>
So I reinstalled FH5 to get back into the groove of things before FH6 releases and I have a question.
HOW THE ACTUAL FUCK ARE YOU SUPPOSED TO BE FAST WITH 4WD ROAD CARS? Isn't this supposedly the "easymode" build that every noob uses? How the actual fuck are you meant to drive these things and actually be fast?
If I drive with precision and try to rotate on the throttle like a RWD I just get endless understeer. If I try to throw it into corners and pull out with the throttle like FWD I just get too much lateral movement and slide of into a wall. If I try to maintain traction it's TOO FUCKING SLOW.
So, seriously, what tuning settings/driving tricks are people using to make these supposedly braindead easy 4wd builds?
>>
>>2345068
>https://www.drtuned.com/tech-ramblings/2017/10/2/spring-rates-suspension-frequencies
>https://www.chassissim.com/wp-content/uploads/DN_Damper_Work_book-1.pdf
Lol. First learn to setup your springs and dampers. The two single biggest factors in car handling.
>>
>>2345091
I'm asking specifically for Horizon with its meme suspension. ARBs have like an order of magnitude greater effect on handling than spring rates and rebound rates(these basically don't matter until you're extracting the very last tenth).
>>
>>2345068
Mess with the diffs and put most of the drive to the rear.
>>
>>2345093
>with its meme suspension
There's hardly anything meme-y about it brev.
>ARBs have like an order of magnitude greater effect on handling than spring rates and rebound rates
Holy... You know what? Godspeed boss.
>>
>>2345093
Alright show me your car weight and weight distribution as it is (finalised I assume) right now and I'll expose how silly you think ARBs are of higher importance.
>>
>>2345100
Actually the car as well and class
>>
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>>2345094
Tried it, still feels bad, like a worse version of RWD. Even at 20-80 it kinda drives like RWD but occasionally the front diff locks up and fucks you.
>>2345098
It absolutely is a meme. You're running basically zero front ARB and max rear ARB on most builds to get extra rotation(because you're also speccing into max rear grip and zero front grip to cheat the PI system).
>>2345103
Peugot 205 turbo 16, trying to make it work on-road, it's just so insanely slow compared to even the most slapdash RWD builds.
>>
>>2345131
Here's your springs and dampers:

>Front Springs:
-------------------> 3.87kg/mm (216.9 lbs/in)
>Rear Springs:
-------------------> 5.73kg/mm (320.8 lbs/in)

>Front Rebound:
-------------------> 11
>Rear Rebound:
-------------------> 11.8 <-> 13.3 (start with 11.8 and then find a value to settle with within this range. It controls how quickly your fronts bite into the track)

As an extra, I typically distribute the ARBs of AWD cars in accordance to the car's weight distribution (not for RWDs, rear ARBs are always fairly low compared to the front). So the value range (65 - 1) multiplied by the weight distribution of both rear and front: rear (100 - Front Percentage), and then obviously front), plus 1.

>Front ARBs:
-------------------> (65 - 1) * (45 / 100) + 1 = 29.8
>Rear ARBs:
-------------------> (65 - 1) * (55 / 100) + 1 = 36.2
>>
>>2345153
>Front Bumps:
-------------------> 5.5
>Rear Bumps:
-------------------> 7.4

*Forgot these. Leave them static.
>>
>>2345153
>>2345157
And with this setup, you can gain so much from trailbraking as a bonus.
>>
>>2345068
>Isn't this supposedly the "easymode" build that every noob uses?
The top downloaded awd swap tunes are noob friendly in terms of high accel and launch, so you can be 1st position after ramming turn 1. They usually have god awful handling, turning, and top speeds in sprints but they will smash bots no problem. In opens rwd powerbuilds still excel for a lot of tracks
I mean I don't drive them for the same reason as you. There's only a few native awd cars that turn how I like so I stick to rwd
>>
>>2345153
Actually, given how differential is the other side of AWD cars, front decel. is always 0, and front accel. is roughly 10-15% (lower for rare cases of stubbornness), whilst rear accel. is 80-100%, and rear decel. roughly 0-10% (depends how much off-throttle oversteer you want). The diff. bias I always stick to 65% for pointy-ness' sake, but mathematically (and neutrally) it should be set to opposite of the front weight distribution, so (100 - Front %).
>>
>>2345131
AWD in B class is guaranteed slower. I only use it when I seriously have issues with putting power down and then as much to the rear as I can handle, like even 95 percent. I don't even remember my diff settings anymore for accel/decel. Something like front 50/05 and rear 95/50? If you like blasphemy and to anger this entire thread, AWD swaps and forza wing a La Ferrari. Its super easy to drive.
>>
>>2345153
>>2345157
These feel okay to drive but are simply slower than the 1 front 65 rear meme setup I was running. You just don't have enough turn-in and while I can chuck it into a low speed corner and pull out with the fronts this doesn't really work for mid-speed sweepers. You just understeer off. Even acting like a monkey and trying to induce lift off oversteer doesn't get me the rotation I'd want.
>>2345177
Isn't the Pulsar a meta car in B class with AWD? I'm not trying to create a meta car here(because obviously the Peugot does not have an OP engine nor can it swap to one in B class) but how does it work for the Pulsar?
>>2345175
Already running the diff at those exact settings. 10 front accel, 0 decel, 100% rear accel, 0% decel, 65% split.
I don't think all these mathematical settings work with Forza's physics. I'm not trying to build a real racecar here, I'm trying to go fast in a videogame with silly physics.
>>
>>2345191
>>2345153
Also I ignored your springs suggestions because they're far lower than the lowest value that can be set in-game. I tried just bottoming them out but then the car feels mushy and boaty and even fucking worse.
>>
>>2345191
>These feel okay to drive but are simply slower
>simply slower
Okay now you've really roused me. Booting up FH5. Show me the exact upgrades you have installed so I can copy them. Then start Rivals at HZN Mexico Circuit in the same car: my tune vs yours. I'll attach my share code to this post after I've configured the tune.
>>2345200
THEN YOU SHOULD HAVE SAID THAT FIRST! Ok then that needs a higher natural frequency:

>Front Springs:
-------------------> 6.05 kg/mm (338.9 lbs/in)
>Rear Springs:
-------------------> 9.00kg/mm (501.2 lbs/in)

>Front Rebound:
-------------------> 13.7
>Rear Rebound:
-------------------> 14.8 <-> 16.6
>Front Bump:
-------------------> 6.9
>Rear Bump:
-------------------> 9.2
>>
>>2345191
Go to 90 percent rear just for kicks and make sure your ARBs are maxed.
>>
>>2345218
Sport Intake, Race Exhaust, Sport Turbo, Rally Springs(PI reasons, tried race too but it wouldn't fit and I could find heavier rims), Race ARBs, Race Weight Reduction, Race Diff, Sport Tranny, Street Tyres, max rear tyre width(default front), Dub Big Chips rims, 18in rear rims.
>>
>>2345243
Ok, firstly: scrap the street tyres. A +0.2 in grip for that PI cost is not worth it, and you only need to be above 0.9 lateral Gs in B-class anyways.
>>
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>>2345260
In substitution of this, I've added adjust front and rear aeros, as well as race transmission, and the sport driveline. What do you say about that?
>>
>>2345260
>>2345268
Oh and the race suspension was added too.
>>
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>>2345268
>>2345269
+ my reliable asanti af 118 and I didn't need to touch any tyre rims (being at 699 and trying any other upgrade goes +2 PI)
>>
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>>2345260
I'm already having problems with long sweepers, if I scrap the street tyres I'll just go into a 4 wheel slide in every turn taken above ~130. And it doesn't even get me that much power.
The stat screen says I have the same lateral Gs but it feels worse.
>>2345268
Sounds horrible. Aero on a car that's already underpowered.
Lap it and see, maybe a twisty sprint would be better than HMC but I'm completely fine with HMC too.
>>
>>2345274
So in total:
>sport intake
>race exhaust
>sport turbo
>race springs
>race arbs
>race weight reduction
>race diff
>race tranny
>sport driveline
>stock tyres
>asanti af 118
That's it for the upgrades adjustment.
>>2345277
>I'm already having problems with long sweepers
That's where aero comes in.
>Sounds horrible
Sounds great
>>
>>2345283
* +front and rear adjustable aero
>>
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>>2345283
Alright. This is what I could do with my piece of shit build I hate(on HMC). As you can see it's horribly off the pace. I'm sure if I keep lapping for like half an hour more I could bring it down to the low 13s but that would still be horribly off the pace.
>>
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>>2345303
Here's the time for build 1
> 01:13:792
Now I'm going to follow your exact upgrade path (with streets).
>>2345218
Share Code: 767 622 982 (build 1)
>>
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>>2345303
And here's San Juan sprint after a few attempts. It's a short route representative of the kinds of corners I'm struggling with that's easy enough to drive so driver skill isn't a huge factor.
>>2345365
I mean that's a bit better but still horribly off the pace...
>>
>>2345365
San Juan in 'build 1': 01:57:760
>>
>>2345404
Right, so I can gain like half a second if I switch the build around(at the cost of killing performance in any race that has a long straight) but it's still super fucking slow.
>>
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>>2345404
I took your advice and got rid of the sport tyres. Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swap.
That did it. Still not exactly a competitive time but the car feels much better to drive, I guess it just needed more torque to be able to do the whole 4WD thing properly.
>>
Will this place make a return to /vg/ when FH6 releases?
>>
>>2345412
>HMC: 01:12:992
WELL SHIEEEEEET! Those street tyres actually do something. Again, my tuning philosophy prevails even more :)
>>2345218
Share Code: 178 898 875
>>
>>2345475
Btw, I *must* emphasise: trailbraking is almost a must for max. pace.
>>
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>>2345371
>>2345404
San Juan Sprint: 01:56:234 with your build and my tune (178 898 875)
>>2345457
I'll try that too.
>>
>>2345479
I was already trailbraking pretty much everywhere, my problem was(at least before trying the I4 turbo rally swap) that I just couldn't get any rotation no matter what I did. That extra torque really helped, wtih the 65-35 diff I can both rotate with the throttle and use the fronts to pull out of corners.
It's still kinda slower than I'd like but it's a step in the right direction.
>>
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>>2345475
Put the sports back on, ditched weight reduction for Race Turbo(on stock engine)... still fucking slow but it does at least feel a lot better with the extra torque.
>>
>>2345457
>Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swap
Did the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.
>>2345475
>HMC: 01:12:875
>San Juan Sprint: 01:56:231
Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street races
>>2345218
Share Code: 916 407 734
>'turbo' is a censored
corpniggers are so funny man
>>
>>2345587
>Did the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.

Wait, how'd you make it fit? I had to increase the rim size to lower PI. Did you also reduce rear tyre width or use heavier rims?

>Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street races
I don't think it is. Yeah, it's not as bad as with the aero parts but the car's still underpowered. Top speed is okay-ish(250) for a balanced B class build but the acceleration is lacking. It has to really be able to attack the corners very aggressively to be viable.
I guess the best we've been able to cook up(with your tuning suggestions and my builds) is a car that's kinda okay to drive but still slow as fuck.
>>
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>>2345587
*
>>2345605
>rally spring
>race arbs
>sport tranny
>race diff
>stock tyres
>max rear width
>15in rear rim size (default)
>asanti af 118 (rim style -> specialised -> 4 clicks down)
>and the only engine swap
>>
Seeing you guys are discussing tunes, can I get some advice on mine?
858 260 904
Its a 2020 Corvette I made for the playlist marathon event, I like how it drives but my experience on tuning just goes to putting on generic settings I hear other people mention and then go "yeah I guess thats supposed to handle like that, good enough" and not touch them

>tires: 27/27
>camber: -0.7/-0.4
>caster: 7
>ARBs: 10/65
>Springs: 320/420
>Max ride height
>Rebound: 6/8
>Bump: 2/3
>Aero: 404/404
>Diff: 100/0
>>
>>2345100
Arbs in fh5 are thr most important
90% of thr time you dont want to put race suspension on anyway
>>
>>2345680
...have you tried to follow the chain of posts? ARBs in racing for stability in cornering.
>>
>>2345686
Not because you don't setup your springs and dampers properly and go "WELP! TIME TO GO 1/65!"
>>
>>2345686
To be fair the entire chain of posts mostly concluded that we both kinda suck and are multiple seconds off reasonable pace.
>>
>>2345690
Why not both?
>>
>>2345694
You're tuning for B. The car's best ceiling is in A.
>mostly concluded
That you need to read and learn (>>2345091), and complete your own research on car dynamics. I'm not hand-holding you.
>>
>>2345674
Your tune is locked, please share an unlocked version.
That said from just driving it I'd say it's pretty bad. You spin your wheels up to 4th gear and don't even have some amazing amount of power to offset it on straights. Still more than good enough for seasonal events though.
>>
>>2345718
>You're tuning for B. The car's best ceiling is in A.
And I'm not trying to build a meta car so this really shouldn't matter. I'm just trying to make something that is at least somewhat on pace, even if it can't compete with meta builds.
>That you need to read and learn (>>2345091), and complete your own research on car dynamics. I'm not hand-holding you.
I'm still not convinced that any of this shit actually applies to Forza Horizon tunes. Fucking around with spring rates gave me a few tenths at best, switching parts around to fix the real problem(lack of torque to abuse AWD) gave me multiple seconds. And if you look at actual meta tunes they very rarely have a setup that would be sensible IRL, it's a lot of very extreme values to exploit some specific quirk of the handling model.
>>
>>2345724
Wait, there is a ingame way to unlock tunes? Sorry for being retarded its my first time doing this kind of thing, if it helps here is the upgrades I installed:
Racing V8 with TTs and no further engine upgrades, stock brakes, racing susp and arbs, no cage, max WR, stock clutch and trans, race driveline, rally diff, drift tires, stock front width, max rear width, rims are the same weight and size as stock they are just different ones and the body kit of course. And yeah it wheelspins quite a lot, I think having a adjustable transmission would help but I dont know if its worth the PI cost, I was experimenting between rally and drift tires and although I think the handling with drift tires is more fun I am getting similar times to the ones with rally tires while being less drivable.
>>
>>2345759
Hmm, seems there isn't. I was sure there was, maybe that was removed in Fh5 because I'm almost certain I had some unlocked tunes in Fh4.
So yeah, the only way to share an "unlocked" tune is to just list the upgrades and tuning settings.
>>
Hi everyone, sorry for the bother

I just began messing around with some mods for Motorsport 8 today, and I accidentally added a few that were too old, and they basically messed up my game cause they change config files that Turn 10 modified more recently, and now I need the game's original files unmodded versions to fix it but Steam's verify file integrity doesn't seem to replace them, and I don't wanna redownload the entire game again cause my internet speed is in the gutter. Can anyone here who's on pc give me a copy of the following config files?

basegamefolder/media/base/gametunabalesettings/userconfigoptions.xml
basegamefolder/media/pcfamily/renderscenarios/the global.xml for the "low, medium, high and ultra" folders?
>>
>>2345970
Not sure what exactly you hope in trusting a mongolian basket-weaving forum to obtain files from a request, but here:
>userconfigoptions: https://files.catbox.moe/9mf846.xml
>low: https://limewire.com/d/CbQmj#HoOjF2XjhP
>medium: https://limewire.com/d/ilUKp#Cu6nDmO33H
>high: https://limewire.com/d/4UMvm#JbDa3EFuuD
>ultra: https://limewire.com/d/DyZCf#ID35BjlufK
>>
>>2346065
tysm, I just got the files from a random russian forum (of course) but thank you for being kind
>>
>>2345052
Oh it has come out beautifully. Now I'll just do fuel, tyre wear, and live delta + split times.
>https://streamable.com/xolbtg
>>
>>2346637
That's neat.
>>
>>2346753
Yeah, I took a lot from this guy: https://youtu.be/UB8UiA71Q2Q
>>
>>2347182
he looks trustworthy
he looks like he eats meth for breakfast, so you know his advice is solid
>>
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>>2346637
>that torque distribution across the gears
Nice.
>>
>>2341687
Standings updated!
>>
>>2345970
You could try deleting those files, maybe then Steam would redownload them?

>>2346636
I feel like that's even worse than trusting a cambodian silk-weaving forum, but you do you.
>>
lol at retards referencing real tuning guides for horizon of all things
heres quick and dirty:
1. upgrade car as understeery as possible
2. pi sim cant turn so car gets like -50pi rating
3. slap on arbs and make it 1/65 so the car can turn again
4. ...win some opens...?
>>
The achievement list for FH6 was revealed. I didn't give a fuck until I noticed someone pointing something out.

Eliminator is gone.
>>
>>2349848
>2. pi sim cant turn so car gets like -50pi rating
por que
>>
>>2350089
The entire PI system is built around a simulated drive around every track in the game. This simulation is done without tuning and with the auto tranny.
So anything that massively benefits you wrt tuning or shifting gears manually will let you cheat huge amounts of PI.
>>
>>2350270
Power upgrades with 1:65 arbs and not touching any other sliders isn't gonna foolproof every vehicle. You need weight reduction, maybe fat back tyres, no reason not to tweak a differential, some builds you would do well to take a suspension upgrade and tweak it too for further rotation
also need to know the optimal power parts that cheat the PI best
https://youtu.be/Kc1rztiUMDY
forza sliders have their own quirks that aren't realistic but you can and should do more than just the arbs
>>
>>2350322
You really don't.
Select one of the OP engine swaps + aero cheating + ARBs and you're like 95% of your way to a broken meta build.
>>
>>
>>2350583
saw the vid, and was disappointing there was 0 damage after that crash, not even a scratch
>>
>PG devs still using pronouns niggery in big 2026
>let_it_go_bruh.jpg
>>
>>2349848
TSMT
>>
>>2350881
>bro doesn't know about the damage setting in the difficulty menu
>>
>>2350907
ooh yeah, did not occur to me he might have it turned off, anyways i hope they improved the damage model at least a little in this one
>>
>>2350912
...the dmg model has been that static since FH2. Manufacturer boomers in corp positions become all pissy because their cars getting beat-up in a game 'hurts the brand' bullshit. Same reason why Leon in RE9 cannot shoot the his Porsche.
>>
I really hope that we can be able to make small car tune tweaks ~30 seconds before each race start in FH6 online.
>>
https://video-s.twimg.com/ext_tw_video/2043807647917318144/pu/vid/avc1/720x1280/SMWs1k6M5Pyek89H.mp4
>>
I am ACTUALLY going fucking insane waiting for FH6. I am not going to make it. I might start a fent habit to pass a month.
>>
>>2350907
no one plays with mechanical damage enabled in horizon games, its a terrible handicap because AI isn't even affected by it
visual damage is identical to previous games
>>
Why does the backfire sound for the MK5 in this game sound so ass? It doesn't sound like this in FH5.
>>
>>2345068
>1-65 the ARBs
>put both spring stiffness sliders to the max left, max soft
>on dampers, put 1-20 for the first category, 6-6 for the second
>on diff, use 50-10 front, 50-30 rear, 50 center diff
>on cars above 950pi, run a tuneable aero with max downforce

that's it, AWD becomes op like this and there's no excuse if you still get understeer like that.
>>
You're memeing, right?
>>
wtf theres a forza general but no gran turismo general (anymore)?
did forza... winned???
>>
>>2351111
>AWD becomes op like this
It's still slow as molasses.
>>
>>2351170
no its not, either you don't know how to corner right or you're making the classic forza mistake of not putting your final drive enough towards accel.
you're never supposed to plow through corners in Horizon, all cars can be tuned to flow through a corner perfectly, you should never feel like you're overdriving your car. This is why we primarily run max rear ARB on all drivetrain types in both Horizon and Motorsport, the game itself is so tuned to smooth corner flowing that you only gain benefits by schizoing your rear ARB out.
>>
>>2351198
SORRY but I cant hear you, my rwd top speed went 20 over yours 10 seconds ago on the sprint straight and I'm in 1st place
>>
>>2351202
sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.
RWD is amazing too, that was the biggest strength of FH5 in terms of gameplay, making AWD and RWD on equal footing after RWD was undriveable in anything above B class for 3 games in a row. RWD has a bit more competitive potential on max downforce setups at top of S1 due to the way most circuits are in 5, but they're both great and if you think one is worse, you have a serious case of skill issue.
>>
>>2351198
>Horizon, all cars can be tuned to flow through a corner perfectly
Yes but on some cars it takes up your entire PI budget while others do it with little investment and can instead increase their power to weight ratio.
If you take a random non-meta AWD car it will almost certainly just be slow no matter what you do. If you take a random non-meta RWD car you can probably get within a second of metacar pace(Assuming a balanced build that can put down the same laptime 5 times in a row, not a rivals powermaxx build).
>sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.
Nah man, it's not about having 1500hp in B class, but a RWD car will have like 360 hp while an AWD one will have 300 at roughly the same weight and tyre upgrades. And that 60hp will matter more over the course of a race than AWD will.
>>
>>2351216
>And that 60hp will matter more over the course of a race than AWD will.

depends on handling and driver skill, 60hp isn't that much especially with how much Horizon's roads favor downforce for long bends, and the AWD cars on a power deficit are mostly the super cars in S1, sports cars don't tend to have it really.
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>>2351252
>60hp isn't that much especially with how much Horizon's roads favor downforce for long bends
Depends on the class.
30hp in like B class is a big enough deficit to make your car completely uncompetitive, 100hp in S2 barely matters.
>and the AWD cars on a power deficit are mostly the super cars in S1
And almost anything you AWD swap since that also swaps in the race tranny and unnecessarily increases your PI. And cars that come with AWD as standard are usually pretty heavy for their class, especially in B and A class. AWD is just bad below S1, aside from a few meme exceptions.
Like if you want to make a B class road race build you just pick any lightweight old sportscar with RWD, swap in one of the meme engines, slap on vintage race or whitewalls, and congratulations you can probably lap this thing somewhat competitively. With AWD that's just not possible.
Just as an example I slapped together a Dino 246 build. Here's the power and lat g comparison between AWD on stock tyres, AWD on whitewalls, and RWD on whitewalls.
None of these are really competitive or optimised but I could legit take the RWD build, tinker with tuning for 5 minutes, and run decent times with it.
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>>2351305
How about fwd? I've found it great B and under. You can't go any higher and you need to be careful on too much throttle out a turn but how does fwd compete with rwd at B and under
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>>2351321
>How about fwd
A fun enough meme with drag tyres, very competitive on tight tracks with rally tyres. Not every FWD car is going to be putting down '74 Civic times but just like RWD you can slap something together in 10 minutes and be pretty close.
Gets eaten alive on the new sprints with super long straights but that's something you'll just have to live with.
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>>2351305
Also ignore the top speed, I didn't tune the gears for these screenshots because it's just not very relevant. The power to weight advantage will give the RWD build better acceleration from ~60-160 which is what wins races.
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Aneurysm-inducing read...
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>>2351216
>>2351252
>>2351305
you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpoint
there is a power-pi ratio in favor of RWD for B class and below in rivals but honestly who the fuck cares, this conversation started from a retard saying that AWD is completely undriveable, which is clearly not the case
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>>2351428
Motherfucker make a fucking point and ideally back it up with some actual builds and times. I'm so fucking tired of this driveby posting bullshit.
Posting >lol ur all so stuped xddd doesn't help anyone.
I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principles but he was at least willing to post some builds and fucking lap them.
>>2351449
>you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpoint
Go run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reason. Also I never said it was undriveable, I said it was FUCKING SLOW, which cleary IS the case. If you tune it with the same power/weight as a RWD build it will have a shitty tyre compound which will make it handle like shit no matter what tune you use, if you use the same compound as RWD it will be lacking power.
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>>2351252
I think the other anon is arguing from a rivals perspective. In rivals RWD has an advantage because RWD tends to be able to get more power in a build for the PI value and handling isn't as much of an issue because every track has cheese race lines
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>>2351466
>I said it was FUCKING SLOW
if awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunset, you guys want to create a narrative that AWD is impossibly slow because 5 is the first Horizon game where RWD has been viable and now you need another drive train to cry about instead of accepting that all 3 are good.
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>>2351472
Rivals is just an easy way to compare times, but I said multiple times I'm not arguing from the perspective of a powermaxx rivals build with 1500 horsepower and zero handling.
Compared to RWD AWD barely provides a handling advantage(mostly on launches and very low speed corners) while costing too much PI, and you'll feel that lack of power in races.
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'Only a fool would take anything posted here as fact'
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>>2351466
>Go run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reason
I'm a rwd purist and every time I play open race lobbies the top 3 are 4wd cars
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>>2351466
>I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principles
And this is why it will always be hilarious to see faggots shit it at a corner with increasing radius because their tune didn't allow them to load up their fronts properly and sustain it
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>>2351479
>if awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunset
IDK, maybe it's OP in S1, but I barely ever play S1 anyway. A and B class road lobbies are absolutely not filled with AWD cars running off into the sunset. I'm more scared of a good driver in a 74 Civic than any AWD car in a B class lobby.
In A class the only AWD cars I'm worried about are the various Nissan GTRs, Boneshakers(assume AWD swapped) are fucking freelo. And even with the standard meme meta cars(old lightweight sportscars) 99% of the time they're better left RWD than swapped. I can beat an AWD swapped TZ2 or Porsche 906 in my random shitbuilds, can't say the same about the RWD versions.
There is a slight driver factor here too, shit drivers are more likely to choose AWD swaps.
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>>2350270
If that was the case, then the same parts would have different costs on a car depending on what other parts you have installed.
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>>2351725
>If that was the case, then the same parts would have different costs on a car depending on what other parts you have installed.
Yeah, they absolutely do. That's what powerbuilds abuse to get 1500hp in B class, at a certain point you're getting so much power with so little grip that the PI just stops increasing.
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Does anyone else have this bug in Motorsport where sometimes the hood cam audio is the same as the interior audio? It happens for me sometimes and gets fixed with a game restart but its really annoying.
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>>2345713
Yes, only if I'm dealing with super fat rear tyres, that inhibit efficient turn-in, do I go [X]:65. Again, for stability, because my braking/throttle release should be the only factor to dictate how much car rotation I want in cornering.
>>
The flood of FH6 content across social media made me discover a jewtuber by the name 'SidWaj', and I regret ever listening to his voice once.
>>
is it true forza motorsport is about as arcadey as forza horizon in the physics department
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>>2352212
No not at all, completely different
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>>2352212
Been trying to reply to this post for like 20 hours. Anyway, no. FM is noticeably realistic in the sense that corner exit oversteer is very real, throttle control matters, turning too hard will kill you, and all sorts of other hallmarks of actual racing like tire wear and fuel management (but not too much).
In contrast, FH5 is maximum arcade without being Shift To Drift. Cars have 2-3x the grip they should, tires don't wear, going offroad isn't that big of a deal most of the time and cutting the track is encouraged in places, going over 300 km/h is commonplace.

I will say that I think FH5 is better at being an arcade game than FM is at being a simcade, but that's not because FM is shit. It's because FH5 is the best arcade racer on the market and it's not even close, and FM is just one among many on the scale of simcade to sim.
Also, FM is as close to a sim as you can get without being autistic about it. The user experience of ACC/iRacing is pretty fucking bad with its 90s server browser shit and plugins/addons. LMU is the only competitor that gets it right.
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>>2352844
The cars are floaty as hell compared to a sim. What the hell do you mean? Have you seen how LMP1s drive for example? Or any other high DF car? Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.
>praising Motorsport's Games predatory game
Fucking hell dude.
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>>2352924
it's still simcade but it leans more sim than cade like gran turismo. Horizon leans more cade than sim. idk why this is ever a contention point
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>>2352924
Wrong
Source:I'm faster than you
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>>2317861
282 posts in 16 days
current pace /vg/ threads 404 in about 8 hours
we're soon at the pace when it's time to move back
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>>2352924
>The cars are floaty as hell compared to a sim.
I agree to an extent, but also I didn't mention this? You're attacking something I didn't say. There's going to be some floatiness because it's designed for controller players to play as well, it's inevitable. It is noticeably realistic in the sense that it resembles real racing, which FH5 definitely doesn't.
But yeah, the floatiness is initially difficult to contend with in FM on wheel, and it's way worse in FH5. I actually started going faster in FH5 after turning my FFB down and just driving by sight, but I'm still not as fast as I was on controller and I never will be. I've heard this is better in FH6.

>Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.
That's really only because every car in FH5 above C class acts like it has 500 tons of downforce, lmao. Don't act like it's more realistic because two things happen to coincide.
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>>2353037
>Don't act like it's more realistic because two things happen to coincide.
That's why I said 'embarrasingly'. Something FM should be doing better.
>>
https://www.youtube.com/watch?v=qKvIkhn4brg
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>>2352150
those slop thumbnails should be telling
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>>2353014
That’s because the captchas died for 12 hours today.
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>>2353442
>/vg/ threads last for 8 hours when nobody can post for 12 hours
holy shit /vg/ moves so fast it goes back in time, we've gotta stay on /vm/ forever I suppose
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do you think we'll be able to put cute anime waifu liveries on our cars in 6? IIRC microsoft was really uptight about the liveries in 5.
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Fucking bursted at the first milliseconds of the thumbnail preview
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>>2352924
>my tune is bad so the game is bad
Stop embrassing yourself anon
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i can post
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>>2353719
????
I don't think tuning options affect the FFB. It's still lifeless and floaty no matter how you tune your cars.
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>>2351809
I did encounter parts that give you more power but don't increase PI, but I have also verified that they do that whether they are the only parts installed, or installed in addition to everything else.
The same part always has the same cost on a given car (adjusted for rounding up/down, because PI cost is not limited to whole numbers).
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>>2353669
>microsoft was really uptight about the liveries in 5
???????
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>>2353669
That depends on your definition of "really uptight" and your definition of "anime waifu".
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>>2353982
That is simply not true and checking it is trivial.
Here's a Toyota sports 800 with race weight reduction, sports springs, race ARBs, and the BMW I6 swap. No other changes.
As you can see, upgrading from stock to race intake manifolds does not increase PI.
Then if you apply max rear tyre width and the forza aero rear wing it suddenly increases PI by 3, because the car now has more grip to handle the increase in power.
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>>2353987
>>2354023
i just remember they banned the tool that basically let you copypaste your images into the livery editor and everyone hated that. i barely play Forza at all but i intend to try out 6.
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ha-
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>>2353982
>>2354041
But in most cases if you're upgrading your car sensibly(upgrading handling and power at roughly the same rate) the difference will be close to a rounding error.
Here's another example with the same car. I6 swap, race weight reduction, sport springs, race ARBs, but this time we're using max rear width street tyres. With this setup upgrading to the race block gives us 28 PS for a cost of 3 PI.
Now if we swap to semi-slicks and add the rear wing the same 28 PS upgrade costs 7 PI.
This is simply much more than could be explained by a rounding error. It's clear that grip upgrades cost more when you already have a lot of power and power upgrades cost more when you already have a lot of grip.
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>>2354103
1. you can still use forza painter. They don't like it, but it's not like they can detect it or anything, so there's no way to ban you unless you go full retards on official forza forums or something.
2. the image quality from it is shit, so you shouldn't use it for anime. The girl you call your waifu would hate you if she knew you're this lazy about her image.
>>
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>>2353982
And another example because the site is shitting itself and it takes me half an hour to post anything.

Same car, max rears with street tyres and I6 swap, etc. etc.

First example is with the I6 swap and no other upgrades. Going from stock to sport tranny reduces PI by 3.
Second example is with all engine upgrades for the I6 aside from cams and flywheel. Going from stock to sport tranny now increases PI by 4.

The I6 is one of those cheat engines that has a lot of power near the top end and the sport tranny massively lengthens the gears compared to stock. Without a lot of power upgrades all this does is fuck up your acceleration(because the PI system does not account for tuning or optimal shifting) so the PI goes down.
The 2nd example is with a bunch of power added so the longer gears actually let you reach a much higher top speed, increasing PI despite still making acceleration slightly worse.
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>>2353669
Every single car's 100 most downloaded liveries are anime liveries with most of them being girls with their ass and tits out. This idea that Forza ever took a step against itashas is misinformation create for reddit drama
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>>2354173
Yeah, you're more likely to get in trouble for recreating a real life racing livery than you are for slapping an anime girl on your car.
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>>2354142
>>2354041
Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?

>>2354168
>the site is shitting itself and it takes me half an hour to post anything
Yeah, I was trying to reply to the first two posts and before I could, there was a third one. Fix your shit, Hiroshimoot.

>>2354173
"Tits and ass out" is not quite correct, because those tits and asses are clothed, so I'd say they are "in", rather than "out".
>>
>>2354161
I wish I was a real artist. I can see where he cut corners to avoid difficult soft color transitions, but whenever I try it myself, that part of the image just ends up looking bad.
>>
>>2354194
>Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?
Kinda? But the game doesn't "think" here, speculation(and the most likely truth) is that the game is simulating the car going around some approximation of every track in the game using the drivatar system, which is limited to bad racing lines, auto shifting, no tuning, and immediately backs off when the tyres lose grip.
The way you exploit this is by tuning the car towards more oversteer so you can actually turn, powering through the understeer(and briefly tapping the handbrake for mid-corner rotation when necessary without going so far as to drift the car), and careful throttle control to avoid spinning out.

Forza Aero is another super exploitable thing here. It doesn't increase PI nearly as much as it should on undergripped but overpowered cars and it also decreases PI in many cases where you have adequate grip(because it only adds drag). Then you can tune the aero to max grip(if undergripped) or minimum drag(if grip is not an issue) and this will not change your PI. In the former case you get to fix your handling issues for almost free, in the latter you get negative PI to install a few more power upgrades.
>>
>>2352639
>>2352844
but ai said FH5 is like a 2/10 and FM is like a 4/10 on the realism department.
it said the tire model of FM is way too forgiving with massive slip angles that would make any real car spin out violently
>>
oh no u dont
>>
any of you guys have some nice t300 settings for forza motorsport to share?
>>
>>2354284
Are these opens or custom?
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>>2354362
custom, B street
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>>2354373
huh. Usually customs, especially B class are much cleaner than opens.
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>>2354161
I know there are geniune accuracy gripes to have with Forza's car models, but shit like this is why I don't take seriously any of the redditors and instagrammers that keep spamming about how "bad" forza's car models are.

Look at these fucking screenshots and tell me a single thing that looks bad about them or the car in them. Esp how the light hits it and interacts with the curves and edges. GT7 car models have more accurate detailing sometimes but all shots of them look like fucking hot wheel toys due to how much less competent the models are at interacting with the scene and materials.
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>>2353669
the most downloaded livery for almost all the nissans is a completely naked Ellen and I'm pretty sure one of them even has her areolas out, your waifu cars will always be a thing.
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>>2354416
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>>2354416
The interiors of many cars still look like ass tho.
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I'm getting giga dumpstered on by an F-450 that's below the PI limit. Is this some build that's meant to be like this or am I just getting aura farmed?
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>>2341687
settiesa update
https://youtu.be/IzBmo48dF6U
09:00.889
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>>2354836
Probably the latter. Once you're actually good at FH5 you can win in basically any car because the game is mostly children, retards, and casuals.
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>>2354416
I've never given a shit either. As long as the game part is good I'll forgive pretty much anything, except when UI/UX really badly interferes with the game part.

Speaking of, if I had one wish for FH5, it would be to reset your rivals run with 1 button a la Trackmania. Mashing through menus upon finishing a Volcan Sprint run is retarded.
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>>2355101
I'm well aware. But still, a 1:23 flat on La Selva scramble is insane pace for a car that's 22 PI under the class limit.
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>>2355107
I'd have to look into it because of PI bullshit. It's like 300~350th on the rivals leaderboard which isn't very good but I don't know what parts they removed to go down to 678 PI. Maybe the guy is just a dirt god and wanted to stunt on people in opens with a stock car. We used to do that. For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.
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>>2355127
>For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.
Basically everyone else had shit pace because we were bumping eachother while this guy ran off.
I also understand my shitbuilds aren't going to get top times(the R5 turbo is pretty garbo) but 22 PI is actually a fuckton in B class. Unless this is some specific combination of overpowered swaps and parts it just doesn't seem realistic to get ~top 300~ times in a race with this much PI chopped off on a car that's not even top tier on this track.
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>>2355133
After looking into it all I can say is that he's just significantly better than the rest of you. He probably fit all the shit he needed to and decided to take an under-cap car into opens. The F450 is insanely strong in B class btw. Just google "sd f450 forza horizon" and you'll see rebbit results talking about it.
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>>2355143
>After looking into it all I can say is that he's just significantly better than the rest of you
La Selva Scramble is basically an autodrive track. There is very little driver skill in improving times here.
I know the F-450 is strong here but it's not even the top tier on this track and losing like ~50hp with that 22 PI drop should drop times significantly.
>>
Impromptu rivals idea: Assemble a 678 PI SDF450 and race on La Selva Scramble.
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>>2353987
>>2354023
i just remember they banned the tool that basically let you copypaste your images into the livery editor and everyone hated that. i barely play Forza at all but i intend to try out 6.
>>
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>>2355187
1:26.847 is the best I could do on short notice, but I'm quite bad at dirt
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>>2354416
>Why do people complain about bad car models being widly inaccurate when there are good car models too
Que?
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>>2355187
Turned out I was using the wrong engine swap, so I knocked another 1.3 seconds off
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>>2355718
I can get about 1-3 tenths lower. That guy either knew some wallbangs that I don't or he's just real good at dirt or he's running a setup I don't know or he was hacking (happens). Maybe a better dirter could do more than me. I was using the V10. It's possible there's some fucked up build with the other engines.
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>>2355781
It's gotta be a build thing. No amount of skill is going to get you rivals times in a race.
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>>2341687
Standings updated!
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>>2355718
lawful cord above coord
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>>2355957
My archnemesis…
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>>2355187
lmao

This thing is so stupidly overpowered. Didn't even bother tuning the alignment or gearing and driving it on this track takes legit zero skill. You just hold full throttle through 95% of the lap and the car never lets go. Understeer isn't even a problem.
Could easily lob off half a second from just tuning the gears properly because this 10 gear tranny is big stinky poopoo.
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>>2355781
>I was using the V10
Isn't the V8 with CFSC simply better?
>>
>>2356031
I tried the 6.2L with the CFSC the first time around but it was drastically slower. I couldn't tell if the meta had changed in my 3 years of inactivity or if I just set something up wrong. I checked a couple of meta tunes and they used the V10, so I went with that.

>>2355997
Huge. Come back for FH6 did you? Still on a wheel?
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>>2356064
Ah, you gotta run the idiotic tent to make the V10 with CFSC fit into the PI. I forgot that was an option.
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>>2356066
Yeah, it has the bodykit + the """aero""" setup. Between this and the F-150 Lightning powerbuild the trucks can get pretty insane
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>>2356070
It's still not as good as the Scout, probably even at 700 PI. But it's literally brainless to drive, the Scout requires at least some skill, this is just hold throttle and turn. The braking is super easy too, you can turn and brake at the same time and basically never slide off.
>>
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>>2356161
That corner is such a bitch
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>>2356077
addendum:
It's kinda funny that the lightweight Scout is the acceleration monster while the 3 ton F-450 is the easymode handling build.
And by "Kinda funny" I mean HOLY SHIT T10 FIX YOUR FUCKING PI SYSTEM THIS IS SO DEGENERATE.
Did these fuckers get paid off by Ford to give the F-450 infinite fucking grip? Like, seriously, you could give this thing to a toddler and they'd lap the average lobby, it's so dumb.
>>
>>2356192
On the bright side, they nerfed the V8 in FH6. But there’s still going to be boneshaker-brand bullshit
>>
Nah, gripgods are getting their 90% slice of the cake in FH6 this time around.
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>>2356218
Did they also nerf the 3.2L BMW I6? Or the AMG 6.2L V8?
Because those engines are honestly even more OP than the LS.
>>
>>2356221
Purely skill-based game. This time for sure
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>>2356287
That's where spec-series comes in
>https://youtu.be/hb8hpYnHmYg?t=512 (timestamped)
>>
my god she is so beautiful.
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>>2354424
>completely naked
Huh? Serious-
>pretty sure one of them even has her areolas out
Ah, so the other ones don't show anything either. That doesn't count as "completely naked" in my book.

Also, out of curiosity, with the whole "age verification" shit raging around the internet right now, would you guys let Microsoft validate you as an adult if doing so meant that you'd be able to share and view fully NSFW vinyls/liveries? I mean like dicks, nips and swastikas.
>>
>>2355106
I wish there was a way to restart your last lap without having to finish the current one. And I don't mean the whole rivals event, just the last lap, so if you entered that lap at 100mph, that's what you'd start with.
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>>2356374
>>
ok you didnt touch him after all
>>
what do you think will be the most expensive vehicle in 6?
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>>2356694
thats what you get for laughing
>>
>>2356704
mercedes 300slr
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>>2356694
You would have been fine in FH6.
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>>2356694
>rammed you both and made you both think it was your own fault
racing genius at play, mind games extreme
>>
>>2356613
>dicks, nips and swastikas
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>>2356863
Yeah, just like that.
>>
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>>2357061
You can actually just go straight at that corner and then rejoin the track with a much better angle for the next one.
>>
>do this cope racing line bro
There should be a -50mph slash for that
>>
>>2357066
but thats gay
>>
>>2357089
Going straight is not gay, it's obviously straight.

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